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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 748 (Apprentice)
User ID 40534
 
User comment history
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News Comments > Out of the Blue
21. No subject Jul 9, 2008, 21:18 Aero
 
I have a portable AC. It's totally worthless, you can connect a hose up to the tank, but it's so difficult to get a good seal for the exhaust hose (that requires a normal window anyways, in which you could put a box AC) that half the time you just end up heating up the room instead of cooling it off.

Window boxes are much better and, really, just as portable. My portable thingy weighs a ton.

 
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News Comments > Game Reviews
2. No subject Jul 9, 2008, 14:44 Aero
 
Sims 2 -IKEA Home Stuff!?!?

For the love of god...

 
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News Comments > X Motor Racing Video
1. No subject Jul 8, 2008, 21:49 Aero
 
Someday this is probably going to be a pretty good sim. Not yet, though.

 
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News Comments > X: Terran Conflict Date Narrowed
6. No subject Jul 8, 2008, 14:35 Aero
 
Man... if they just fixed the UI, I would like it. The whole empire thing became worthless to me because it was such a pain in the ass do do anything. It could take five minutes to make a group of ships just fly to another sector and dock at a station.

I actually like the combat and flight model though. It's not realistic at all, but I don't know that's really a bad thing. X-Wing/Tie-Fighter and the Wing Commander games didn't have realistic flight models either.

Really what it needs in my opinion is a more engaging exploration, single-ship aspect. Managing an empire is like well, managing an empire, very tedious. They need more interesting environments. The sectors are really just boxes with stations scattered around. It needs planets and asteroid belts, that sort of thing.


 
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News Comments > Formula One 2009 a Sim
4. No subject Jul 8, 2008, 13:56 Aero
 
Don't forget that TOCA 3 was also a "simulation." It says so right on the box.

I'm not expecting much. I wouldn't mind a pleasant surprise though. They do have a point in that an F1 game cannot be an arcade game considering the audience. The real question is how capable are they of making a real sim and do they even care?

The developers of the best PC sim-racing titles take the physics very seriously, they have to in order to compete. Most PC sim-racers don't particularly care what sort of license the sims have, they care about the physics. Look at iRacing, best physics currently available, but not a particularly sexy selection of cars. Netkar Pro as well, no fancy cars, highly respected physics. LFS doesn't even have any real cars (for the most part) or real tracks and it's very popular.

Codemasters has the F1 license and nobody else does. In terms of the number of sales, that's a lot more important than the physics. They don't really need the PC sim-racing crowd at all, that's probably, at most, 50,000 odd sales. Just a drop in the bucket compared against the sales they'll get just for having the license.


 
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News Comments > Frontlines: Fuel of War Beta Demo
8. Re: Huh? Jul 8, 2008, 13:44 Aero
 
"it was released in a beta state.."

I think you might have something there. The sort of suspiciously "leaked" "beta" demo might just be an excuse. They're still trying to sell it, it might have bugs, these could easily be attributed to the demo being a beta, a leaked one at that.

 
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News Comments > American McGee's Grimm Episodes to Debut for Free
1. No subject Jul 2, 2008, 20:28 Aero
 
Probably a wise move. I'll give it a try for free. I certainly wouldn't have paid to try it though. Maybe it'll be good, stranger things have happend.

 
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News Comments > New Live for Speed S2 Alpha
1. No subject Jul 2, 2008, 20:26 Aero
 
Looks okay--new cockpits look nice, it's about time they replaced the old ones. I'm going to have trouble going back to any other sim now that that iRacing is available though. It really puts the others to shame.

I'll give it a try though and the NKP 1.03 patch ought to be coming along (for real this time), so we'll see how things pan out.

 
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News Comments > Ship Simulator 2008 amBX Patch
3. No subject Jun 26, 2008, 12:08 Aero
 
I can see that being pretty cool. The sea air, the wind in your face...

 
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News Comments > Spore Galactic Edition
11. No subject Jun 24, 2008, 13:30 Aero
 
Though I'm looking forward to it, it really does seem like a collection of associated mini-games (though perhaps not so "mini") and it will basically live or die on how much fun these are. I have reasonable confidence that they'll pull it off though.

It's certainly a neat idea, but the fact that I actually had no idea how the gameplay would actually work until I watched a few long videos, suggests a cool overall concept but sort of shoe-horned gameplay.

That said, SimCity was really never about the taxes and the growth, the obvious gameplay elements, as it was about being creative and building a cool city. The trouble will be if the actual gameplay bits are tedious or uninteresting to the point where they only interfere with creativity and become a chore.

addendum: Oh, and to be more on topic, I think of the special edition versions of video games being a lot like extended-warranties. Just an excuse to sell you extra crap. I do like real, thick manuals like pc games used to come with though--just not enough to pay almost double to get one.

This comment was edited on Jun 24, 13:31.
 
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News Comments > Team Fortress 2 Free Weekend
11. Re: Call of Juarez Jun 21, 2008, 02:04 Aero
 
...if you kill any horses, it's game over. I understand they wanted to balance horseback combat but that's not exactly a good solution.

Seriously? That's just bizarre. You mean if I shoot some guy's horse rather than the guy himself, the game is over?

 
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News Comments > Alone in the Dark Ships in EU; DRM Info
14. No subject Jun 20, 2008, 13:01 Aero
 
It's a shame, I really wanted this to be a good one.

I think they had the right idea with the episodic presentation, but they should have actually made it an episodic game.

I have an overly romantic view of the first Alone in the Dark, and to a lesser degree the sequels, which is probably why there isn't much they could do to impress me. Frankly, the gameplay in the first one, no matter how much you dolled it up with fancy technology, just wouldn't hack it today. Story was good though.

 
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News Comments > John Carmack Interview
8. No subject Jun 18, 2008, 19:45 Aero
 
Software patents are bad business.

ed: er.. maybe their good business, I meant it in the "they suck" way.

This comment was edited on Jun 18, 19:46.
 
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News Comments > H.A.W.X. and amBX
3. No subject Jun 17, 2008, 10:01 Aero
 
The amBX thing actually seems like a decent idea to me. I don't think I'd buy one, but if it came bundled with a computer or a video card or something, I would use it. I don't know about the wind thing though, that seems kind of silly.

ed: Holdon, I just saw the price. no way in hell would I pay that much for that sort of thing, particularly when it needs to be specifically supported by a game.

$50, maybe. $300 for the whole set though? That's just ridiculous.

This comment was edited on Jun 17, 10:05.
 
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News Comments > Spore Creature Creator Released
4. No subject Jun 17, 2008, 09:59 Aero
 
Since presumably the full version includes the creature creator anyways, do you get a $10 discount when you buy that? I suppose that would be okay then.

 
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News Comments > Spore Creature Creator Tomorrow
17. No subject Jun 16, 2008, 22:58 Aero
 
This is going to be the biggest advancement in low-brow video game misusage since they started letting you enter your three-letter initials for arcade high scores.

 
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News Comments > etc.
1. No subject Jun 16, 2008, 13:21 Aero
 
Anyone remember the 3DO Blaster?

 
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News Comments > Grimm Trailer
13. No subject Jun 15, 2008, 15:22 Aero
 
Strikes me as though it's forcing it a little in an attempt to be different. It is encouraging to see someone at least trying though. Too many developers seem to be caught up in using the plot as a way to make gaming an accepted art form. In my opinion it really should be the game play and innovation and originality that has more artistic merit.

Basically, it seems like something that would make a fun little flash-game but that's about it.

 
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News Comments > Empire: Total War Trailer
8. No subject Jun 15, 2008, 03:03 Aero
 
These really are brilliantly conceived games on pretty much every level. I wouldn't have though I would enjoy the campaign stuff, but it almost ended up being my favorite part. Somehow it seems so natural and un-gamey compared to most other strategy games.

That said, managing all of that stuff can be a pain and, as mentioned in the post below, it is very easy to forget what you were doing or leave an entire army off sitting by itself somewhere doing nothing for turns at a time. Notes probably would help, or at least a queue of units and cities to call your attention to for the next turn.

The combat too is fantastic. I've come to loathe the standard RTS gameplay over the years as they've grown more complicated. They're like herding cats.

I still have never learned to master the finer points of strategy though. I do make use of the terain, but I tend to just hit 'em from the front with my infantry, from the flanks with my cavalry and from afar with my archers--rinse, repeat. I've never tried multi-player, but I'm sure it would be a humbling experience. That too can become rough on the memory.

Looking forward to it.

 
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News Comments > New GRID Demo
22. No subject Jun 14, 2008, 16:09 Aero
 
Simracing is my primary interest when it comes to computer games overall, but I found GRID to be a reasonably fun game. Not enough fun enough to buy it myself, and it certainly doesn't fit into the same category as the serious simulations, but because of that, I don't think a comparison to those is necessarily valid. It would probably be more apt to compare it against GT5 and Forza, neither of which I've tried, since it does aim for at least a modicum of simulation. It does fall into that sort of nebulous zone in between.

I do like the rewind feature. I wouldn't mind seeing something like that in the training modes for serious sims. It would be a lot easier to perfect your braking and lines that way.

Anyways, iRacing is what I'm looking forward to. Any day now.

 
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748 Comments. 38 pages. Viewing page 31.
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