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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 869 (Graduate)
User ID 40534
User comment history
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News Comments > Game Reviews
2. Re: Game Reviews Feb 12, 2009, 07:22 Aero
Maybe a half million people will go out and buy the Theif games today after work and they'll be encouraged to pull the team back together and make a fourth.

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News Comments > Ships Ahoy - F.E.A.R. 2: Project Origin
7. Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 14:28 Aero
Hm. Between 40% and 90% on Gamerankings, Videogamer saying it's excellent. That's a pretty big gap. I noticed it's the print magazines that are the hardest on it. Maybe they didn't pay for enough hookers.  
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News Comments > Op Ed
7. Re: Wasn't the... Feb 10, 2009, 01:10 Aero
Isn't the Marine character in COD4 black? Not that one ultra-stereotype guy, but the character you play.

Anyways... Innovative social behaviors? Are they kidding? In video games?

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News Comments > Sunday Previews
1. Re: Sunday Previews Feb 8, 2009, 10:53 Aero
That first person view flying the airplane in BF1943 actually looks pretty damn cool. The island looks a little too small for planes though. It's probably about the same as it was in BF1942, but that was a long time ago. I suppose that's for the 24 player limit. C'mon, at least give us 32. Meh, we'll see.  
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News Comments > Far Cry 2 Hardcore Mode Plans
3. Re: Far Cry 2 Hardcore Mode Plans Feb 6, 2009, 22:56 Aero
I've come to enjoy the single player aspect of Far Cry 2. The trick is to play one mission at a time and then quit and come back later. When it comes down to it, the actual firefights/sneaking/sniping and planning missions is good fun, it's just that traveling between missions and fighting the same guards over and over again is very tedious and gets tiresome when you do it over and over again in one sitting, not to mention the fact that the missions are all pretty similar.

However, one mission at a time, just taking out the one guard post in between and maybe sneaking past a checkpoint, choosing how you're going to approach it and then completing the mission and getting out again, I find very enjoyable. The only problem is the next mission is going to be mostly the same so it gets boring.

I've been loading it up once or twice a week for maybe a half-hour or fourty-five minutes at a time, and it's just the right dosage.

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News Comments > Evochron Legends & Demo
8. Re: Evochron Legends & Demo Feb 6, 2009, 08:37 Aero
My only question is, is there an active multiplayer community? Or is this the kind of game where you have to bring friends along with you. I'll probably end up buying it either way I'm just curious

Yeah, go over to the forums on their web page and have a look. Most of the people who are around there play online. I never got around to trying it with Renegades myself, but I understand it works similarly to Freelancer where it's basically the single player game but your friends can show up. There are clans and such in a perpetual state of war.

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News Comments > Ghostbusters Movie
1. Re: Ghostbusters Movie Feb 5, 2009, 21:01 Aero
I'm a little worried that this is being built up to being more than it is. I'm really excited for it, mainly for the characters/story, but it does look like a relatively standard third-person affair.

No matter how good the rest is, if the game play itself is boring, it's going to be a let down. This would probably be a renter if I owned a console.
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News Comments > Evochron Legends & Demo
6. Re: Evochron Legends & Demo Feb 5, 2009, 20:33 Aero
It looks like a very nice improvement, particularly in the graphics from the look of the screenshots, which weren't at all bad before, so this is a definite buy for me. I'm stoked.

I'd be interested to know what exactly has changed with the shipyard. A feature I would have liked was for the visual changes to the ships to have an effect on their physical characteristics--ie. a larger ship holds more cargo but also has a greater mass. In Renegades you can scale your ship to whatever size you want visually but it doesn't effect its actual capabilities. The one thing that always bothered me a little about Renegades was that though there definitely was some leeway, in the end the ships all pretty much seemed to be combat vessels and I would like to try a more commerce oriented ship like a freighter.

I can't help it. I've wanted to be Han Solo since as long as I can remember.

The new mass properties, particularly the bit about cargo effecting handling, sounds especially cool.

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News Comments > Battlefield Heroes by April
10. Re: Battlefield Heroes by April Feb 4, 2009, 17:38 Aero
I would like to see a Battlefield game that includes different eras. WW2, Korea, Vietnam, modern, future. Any number of possibilities. I think that would be an excellent way to go.  
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News Comments > Hellgate: London R.I.P.
9. Re: Hellgate: London R.I.P. Feb 2, 2009, 13:04 Aero
Saw multiple copies of this game on sale at Best Buy here, for full price, about an hour ago. Would be such a shame if someone unaware actually bought one.

Only a few months back Best Buy was still selling Auto Assault.

Anyways, I wonder how people would have felt about it if it weren't for the whole wonky pricing scheme. I never played it, but I heard it was mediocre, which isn't really something that would piss people off so much by itself.
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News Comments > Grand Theft Auto IV Patch
2. Re: Grand Theft Auto IV Patch Jan 24, 2009, 12:21 Aero
The lack of anti-aliasing is really what disappointed me the most. AA support would make all the difference in the world.  
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News Comments > Op Ed
5. Re: AtomicGamer Jan 17, 2009, 12:25 Aero
It's only the middle of January...

I really think episodic gaming is the way to go, but they have to stay on top of it and be able to come up with a new, maybe four hour episode at least once a month. I'd be more than happy to pay $20 a month for four more hours of COD4. They could create a series based on that SAS team. They could heavily re-use their previous art assets, that would be fine with me. The core engine is already done. I don't know if this is feasible, but if they could get everyone who bought COD4 to pay $20 a month for a new episode, they'd be approaching WOW like income--7 million times $20 times 12 months. $1.7 billion dollars. I think they could hire a big enough dev team to pull that off.

I suppose it probably won't happen though. My solution is to buy games that don't really end--racing simulators, flight simulators-- games that are about mastering a skill. Even Madden, Street Fighter, and multi-player fps's fit that category, which is why it's so hard to be successful with a multi-player game. Just being new isn't enough. It has to be substantially better, otherwise people aren't going to re-invest learning a new skill set when they're already having plenty of fun playing what they know.

It sure is a dumb thing to complain about having too many games to play. Since he's a video-game journalist, maybe he's just too overwhelmed because games also represent work to him. I'm in full agreement about unnecessary padding for length though. Seeing that I'm going to have to repeat the same level but in reverse is enough to make me shut off the computer or load up a different game. The novelty of a new level and enemies/whatever is one of the prime reasons to make it fun to press on. To play a game for six hours and finish is better than a twelve hour game I play for six and then get sick of.
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News Comments > Mob Sequel Movies
4. Re: Mob Sequel Movies Jan 15, 2009, 18:11 Aero
Really looking forward to Mafia II. Seems like it's been in development forever. Godfater, meh.  
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News Comments > TR Layoffs Confirmed; Lara's Makeover?
9. Re: TR Layoffs Confirmed; Lara's Makeover? Jan 11, 2009, 15:06 Aero
It's funny, when the first one was released it was lauded for having a female protagonist. Something that might appeal more to female players. There weren't so many polygons to spare on boobs though in those days.  
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News Comments > Combat Mission Shock Force: New Demo & Patches
1. Re: Combat Mission Shock Force: New Demo & Patches Jan 9, 2009, 13:03 Aero
I hear this has improved considerably with patching.  
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News Comments > S.T.A.L.K.E.R.: Clear Sky Patches
3. Re: S.T.A.L.K.E.R.: Clear Sky Patches Jan 8, 2009, 13:12 Aero
Pretty much nothing but MP fixes I see, which nobody gives a damn about for the most part.

Probably going to end up like SOC where they announce new patches, everyone gets excited, and then it turns out to fix some obscure MP bug while leaving the single player game as buggy as ever.
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News Comments > Aliens: Colonial Marines This Year
1. Re: Aliens: Colonial Marines This Year Jan 7, 2009, 12:55 Aero
Cool. When I read the preview yesterday, it sort of seemed like this was one or two years away.

Hope it doesn't suck. Hope it has co-op. Probably won't, but that will be a real tragedy and I hope they at least realize this.
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News Comments > BioShock: The Phantom Menace?
3. Re: BioShock: The Phantom Menace? Jan 7, 2009, 12:52 Aero
Yeah. The second and third Matrix movie suck. The first through third Star Wars movies also suck.

I don't see what this has to do with anything. They're going to make a bunch of sequels, but they aren't going to suck. Is that the gist of what he's saying? Okay then.
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News Comments > Evening Previews
1. Re: Evening Previews Jan 7, 2009, 00:32 Aero
First I've heard of it, but that Aliens game looks kind of cool.

Here's hoping. It's funny, but it when I looked into it, it was a huge relief to see that it was using the Unreal3 engine. With so many braindead PC ports of game engines in multi-platform games lately, at least we know this one will run well and work well... at least I hope... they usually do anyways. I pray the gameplay isn't too consolized. Surely it will be (quicktime events?), but mindless run-and-gun action games don't usually suffer from it so much.

A bunch of aliens charging at you, a pulse rifle, a flamethrower, and it ought to be good times.

Co-op? From the description, it's just begging for it. AliensTC co-op memories on modern hardware.
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News Comments > Ships Ahoy - Strike Fighters 2
1. Re: Ships Ahoy - Strike Fighters 2 Jan 4, 2009, 13:13 Aero
I like these Third Wire sims. They're chopped down a bit in terms of complexity, but that means you can spend more time actually flying your jet and less time fiddling around with arcane controls in a virtual cockpit. Good stuff unless you're really into that sort of thing.

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869 Comments. 44 pages. Viewing page 30.
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