Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for AeroMechanical

Real Name AeroMechanical   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 766 (Graduate)
User ID 40534
 
User comment history
< Newer [ 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 ] Older >


News Comments > Free Theseus: Return of the Hero
1. No subject Oct 18, 2008, 16:42 Aero
 
Looks kind of like X-Com. I suppose it's a shooter though.

Anyways, looks kind of fun. Probably worth a try.


 
Reply Quote Edit Delete Report
 
News Comments > Dark Horizon Patch
1. No subject Oct 18, 2008, 13:50 Aero
 
Anyone who's a fan of space shooters try this one? I skipped Tarr chronicles by the same developer because of its poor reputation (maybe I'll grab it out of the bargain bin), but I am itching for a game of the genre. Probably pick up Terran Conflict instead because even if you ignore the business end of things, it's a pretty fun arcade space shooter.

And one more time, just for the sake of reputation:

For Chrissake Lucasarts, find Lawrence Holland, wherever he is, and write us another X-Wing/Tie-Fighter game. You can even stick the ships from the prequels in there if you have to. You can even make it cross-platform so long as the PC version works well with a joystick

Okay, I'm done with that. Another Wing Commander game would be pretty cool too. What's Chris Roberts up to? Still making crappy movies? REDEEM YOURSELF CHRIS! Before it's too late.

edit:

Oh, Starcon 4 please (well, 3 actually if we banish the original 3 into the flames of hell where it belongs). I understand the guys at Toys for Bob are down to make one, just need funding and a publisher. I signed the damn petition. There has to be some publisher out there.

This comment was edited on Oct 18, 2008, 13:53.
 
Reply Quote Edit Delete Report
 
News Comments > X3: Terran Conflict Patch
5. No subject Oct 17, 2008, 14:54 Aero
 
I'd be interested, specifically, to know what people think about the new UI. From reading the dev blog, it seems entirely different, but IMO this is probably a good thing. That was my single biggest gripe about the X3 UI. Once you thoroughly learn it, it's okay, but it's hardly intuitive.

I think I'm going to pick it up if for no other reason because I buy all of the X games.

I'm just hoping it improves on most of my complaints, which seems to at least be somewhat the case. The whole marines and docking thing sounds, frankly, awesome.


 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
13. No subject Oct 16, 2008, 07:03 Aero
 
Pretty much sounds to me like a guy who was really looking forward to it who is pissed off because it turned out just to be an average/mediocre game, and not the life changing event that some people seem to be expecting.

Everything he complained about seems to be pretty much what I expected, which doesn't necessarily mean it's bad, it's just not revolutionary or anything like that.


 
Reply Quote Edit Delete Report
 
News Comments > Spore Add-on Confirmed
23. No subject Oct 12, 2008, 22:01 Aero
 
Yeah. This whole thing turned out to be pretty pathetic.

Spore wasn't all bad. I would think it was pretty good actually if it came out of nowhere from some developer nobody had ever heard of. It's 'cute.' It's the sort of game I would happily buy for $20 and mess around with for a few hours. That's about it.

They should have just written a Mac version and left the PC out of it. Somehow Spore seems to be a very fitting allegory for Apple. Lots of style, a little bit of substance, and a shitload of hype.

Maybe a Wii version too.

 
Reply Quote Edit Delete Report
 
News Comments > Saturday Previews
3. Re: No subject Oct 12, 2008, 12:34 Aero
 
Yeah, I was bored.

I'm just beginning to think this whole OFP2 thing is just some sort of complicated tax fraud or something.

 
Reply Quote Edit Delete Report
 
News Comments > Saturday Previews
1. No subject Oct 11, 2008, 22:27 Aero
 
Seriously, it's about time we got some real screenshots of OFP2. Every single preview so far has been the same rewording of what amounts to a press release.

Atop that, same old bullshit. I'm glad to see that they're holding up development because the bolts on the rifle models aren't the right type. That's very important.

I also don't think this guy has done his math right. The 20 minutes to fly across and 3.5 hours to drive across the island are only reasonable if the island is 1 x 220km. If it's square, you could cover the diagonal (21km) at 6kph in 3.5 hours, which is a leisurely walking pace. Point being, square kilometers and linear kilometers are very different things. 220 km^2 is still pretty impressive though. Of course, Armed Assault's islands can be 400km^2 and even in ArmA it can feel a little cramped sometimes when it comes to flying.

Anyways... I'm looking forward to it, but the more time that passes and the more they show us the same renders and spit out the same marketing tripe, the less faith I have.

 
Reply Quote Edit Delete Report
 
News Comments > Sunday Previews
6. No subject Oct 6, 2008, 07:32 Aero
 
Oooh, co-op you say? I missed that part. 2 player would be fine, 2+ would be pure heavenly delight. Me and a few friends could tear it up A-Team style.

 
Reply Quote Edit Delete Report
 
News Comments > Sunday Previews
2. No subject Oct 5, 2008, 21:11 Aero
 
Funny how a preview with the 'unfinished' game and a PC Games UK review of the finished game come out about the same time.

Reading that preview, something that struck me was the few gripes about the AI and the claims by the developer that these issues will be sorted out by the time of release. I've heard it all before, and it's definitely bullshit. The AI in the preview is probably going to be the very same AI in the finished game.

Still, I'm very very excited about this game. It looks pretty damn good to me. It's supposed to come out next month, yeah?

 
Reply Quote Edit Delete Report
 
News Comments > Molyneux: PC Game Market "In Tatters"
6. No subject Oct 2, 2008, 22:48 Aero
 
Give us a Syndicate sequel Peter, then we'll talk.

 
Reply Quote Edit Delete Report
 
News Comments > S.T.A.L.K.E.R.: Clear Sky Patches
21. No subject Sep 30, 2008, 17:09 Aero
 
re: emission shelter.

Check out your PDA map. There will be a big yellow marker on the nearest shelter--basically, any building regardless of how few walls it has, etc.


 
Reply Quote Edit Delete Report
 
News Comments > Direct Nerve Force Feedback System
21. No subject Sep 26, 2008, 12:47 Aero
 
Hehe.. okay, this is a pretty masochistic little gadget, maybe goth girls would like it, but I can imagine how this would make playing Stalker at night with headphones on and with all of the hardcore mods on, wandering around the zone at night worrying about a pack mutant dogs jumping out from behind the bushes would take on a whole new meaning.

Then again, what happens when Stalker crashes and all of the IO go nuts (think about that looping audio), and you get knocked out of your seat and end up spasming all over the ground. What would your girlfriend think?

 
Reply Quote Edit Delete Report
 
News Comments > White Gold: War in Paradise Movie
6. No subject Sep 25, 2008, 13:23 Aero
 
Yeah, I really wanted to like Boiling Point, but it just never worked right. It made Stalker look like a polished release.

If this one runs acceptably (massive stuttering, even on a system well beyond the recommended requirements was Boiling Point's biggest flaw), I'll definitely check it out.

I'm still waiting to see what's up with Precursors. That one is pretty damn ambitious too. God bless Eastern Europe and its commitment to true computer games--even if they are a little too ambitious sometimes.


edit: Hmmm... maybe I ought to reinstall Boiling Point and see how it runs now on hardware way, way beyond the recommended requirements.
This comment was edited on Sep 25, 13:25.
 
Reply Quote Edit Delete Report
 
News Comments > New NVIDIA WHQL Drivers
3. No subject Sep 25, 2008, 13:17 Aero
 
They've been going on about those performance improvements for a while now. Those figures are as compared with an outdated driver (160-series, I believe).

Still, nice to have a new driver. I usually update when there is a new WHQL release just to keep up to date or when a new driver is released optimized for some particular game I play.


 
Reply Quote Edit Delete Report
 
News Comments > New S.T.A.L.K.E.R.: Clear Sky MP Map
26. Re: Clear Stuff Sep 23, 2008, 20:02 Aero
 
I like it and have largely enjoyed my time with it, but I enjoyed the first game a lot so I am predisposed. I've been relatively lucky concerning bugs so far(I didn't start until the .04 patch was released though), but I have had two BSOD (which I haven't otherwise had in five years, so that's a pretty neat trick right there, particularly in Vista), and I had to revert to a savegame from 20 minutes previous once because a script failed to trigger.

Given that I've probably put 20+ hours in, this isn't bad enough to discourage me, but surely it should never have been released like this. It's funny, before it was released I figured that the biggest benefit to the updated engine would be more stability seeing as how that was SoC's biggest failing. If anything Clear Sky is considerably worse. The new graphics features (particularly the god-rays) are incredibly beautiful, but I would trade them all in for rock-solid stability.

Nevertheless, I'm glad I bought it, but I wouldn't recommend anyone else buy it who isn't a big fan of the series if and until they sort out the stability issues. I hope they're a little more on top of single-player patches than they were with SoC. Most of the patches for SoC were concerned almost entirely with MP, which so far as I can tell, nobody played. Co-op would be pretty slick though, but I can only imagine what a scripting nightmare that would be.

Oh, and yeah, the Far Cry 2 Engine seems right up Stalker's alley, probably no chance of that though, which is a shame. Let's hope that one isn't so big a mess.

 
Reply Quote Edit Delete Report
 
News Comments > Delta Force: Angel Falls Details
28. No subject Sep 20, 2008, 23:51 Aero
 
I hope it's good anyways. It would be nice to see Novalogic return to their previous form.

 
Reply Quote Edit Delete Report
 
News Comments > Evening Previews
1. No subject Sep 18, 2008, 22:46 Aero
 
Still no real screenshots of OFP2 I see.

 
Reply Quote Edit Delete Report
 
News Comments > Tunnel Rats Movie
2. Re: No subject Sep 18, 2008, 22:45 Aero
 
Given that the tunnel segments were by far the worst bits of Vietcong which was otherwise a fine game, I'll pass.

It looks pretty crappy too, of course. Who knows though, maybe it will be good.

I'm sure the film will be ridiculously awful.

 
Reply Quote Edit Delete Report
 
News Comments > New Evochron Renegades
3. Re: Worth it? Sep 12, 2008, 13:12 Aero
 
The graphics are definitely not at X3's level effects wise. They're perfectly fine though--adequate is probably the best word. The environments are generally more interesting though, you can fly through nebulae, land on planets, explore moons, asteroid fields... that sort of stuff. Gravity makes things interesting as well, of course.

Trading/Mining works pretty well, you feel like you're actually traveling because of the environments. I definitely prefer this aspect to the way it works in X3. My only gripe, and this is IMO a relatively big one, is that there aren't any dedicated cargo ships, which is kind of a shame. I'd like that. You still can hold enough to make a lot of money trading though, a *lot* of money if you find some good trade routes, particularly in the uncharted systems, and the more dangerous locations.

I prefer the combat in Evochron by far, the whole newtonian physics thing makes for much more interesting strategies. You can also enable IDS (I forget what it stands for) where your ship's onboard computers automatically handle the thrusters to make the ship fly more like one in a traditional space sim.

Evochron is much more of a lone-wolf style space sim. You can contract wing-men, but that's about it. No player fleets or building stations or anything else like that. X3 and Evochron are pretty fundamentally different games.

It's more of an apples to oranges kind of thing. Evochron isn't nearly as complicated as X3, it's closer to the traditional space-sims. I definitely couldn't give it an unqualified recommendation to someone who likes X3 for the things that X3 does well.

 
Reply Quote Edit Delete Report
 
News Comments > Gold - X: Terran Conflict
6. No subject Sep 11, 2008, 12:44 Aero
 
I'm probably going to check this out. I thought X3 was a lot better than X2 (in most respects, anyways), and I really, really wanted to like it, but ultimately it was just too tedious. I did probably put a good 40+ hours into it overall though, so I got my money's worth. If all else fails, you can always ignore the business/management elements and just fly around blowing stuff up.

IMO, one of the biggest weaknesses is the sector "boxes," which weren't terribly good for the whole immersion thing. An empty 3D box with a bunch of stuff more or less randomly placed throughout it, though it did get cooler with the complexes and what have you. Still, I prefer Evochron, where you feel like you're actually traveling through space and exploring planets rather than just warping to what is effectively a 'level.'

If you could stick X3's graphics engine on Evochron's physics and its contiguous galaxy, plus a little (but not too much) of X3s building aspect, that would be a pretty impressive game right there.

Agreed about the interface BTW. It was tons better than X2's but that really only goes to illustrate how god-awful X2's was. I understand you need to do complicated things, so it needs a certain amount of complexity, but it needs significantly fewer nested menus, effective context menus, and to be a little more object oriented with a more graphical interface.

 
Reply Quote Edit Delete Report
 
766 Comments. 39 pages. Viewing page 29.
< Newer [ 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 ] Older >


footer

Blue's News logo