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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 759 (Graduate)
User ID 40534
 
User comment history
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Dec 5, 2008, 12:31 Aero
 
Completely unrelated, BIOHAZARD made me think of Bioforge, which is something I'd much rather see. I wonder what it would be like today

Probably like the original, requires ridiculously powerful hardware to play.

There's a lot of that going around lately. It would be cool though.
 
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News Comments > GTA4 PC Problems
94. Re: GTA4 PC Problems Dec 4, 2008, 20:11 Aero
 
On the upside, this has proven to be an excellent litmus test for which review sites are entirely in the pocket of the publishers.

So far, everyone. Nothing but 9's--a 5 out of 5 at Gamespy for god's sake. Starting a week from now, the sites that actually went out and bought it and played it are going to be posting their reviews. I'm guessing in the 65-75% range. I could see something in the 80's maybe.
 
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News Comments > CoD: Modern Warfare 2 & Bond Game
9. Re: CoD: Modern Warfare 2 & Bond Game Dec 4, 2008, 00:10 Aero
 
Oh, I like the scripted spawnyness of COD4. It's very intense. Given how fun a game it is though, it's a shame that once you've spent the six hours playing through it once, there isn't really any reason to play it again. What I'd like to see is episodic content like this, three hour episodes released every four or five months for $20 each. Once the underlying engine and a solid basic foundation of art assets created, I bet a couple smallish teams could pull that off alternating four or five month releases.

As it is, I'm looking forward to it a lot, but knowing I'm going to beat it in six hours and never play it again is going to be a bit of a let down after looking forward to it for a year.

I like that Left4Dead idea though. Take the same basic principle but replace the zombies with enemy soldiers in a war ravaged middle eastern city.
 
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News Comments > Ships Ahoy - Grand Theft Auto IV
82. Re: PC GTA4 Ships Dec 3, 2008, 19:14 Aero
 
Haven't tried it, but it's a definite "give it some time to simmer" for me. I have some hope, naturally, but not a whole lot. With a patch or two and some specifically GTA4 optimized video drivers, maybe it will get a little better. Probably not if it really is this bad because that clearly means they don't give a damned, but maybe. If they can't make it look and play as well as the console version on my high(ish)-end system, no dice.

Though I won't, shameful as it is, it is games like this that make me consider downloading a bootleg version. Not to stick it to them or anything childish like that, but given the word on the street, I'd like to have an idea of how it will run before I give them my $50. I'd risk $50 on a game that might suck--them's the breaks--but a game that isn't playable is another story entirely. At the very least, give me a rolling benchmark "demo." I don't really trust them, but it's better than nothing.

When it gets down to $20, maybe even $30 if I'm really bored or something, I'll give it a go. Until then, I'm going to have to hear some very positive things from the interweb community at large.

It's a shame. I was looking forward to this one as I've never even seen it played on a console, but cultural phenomenon that it is, I wanted to try it.

C'est la vie.

edit:

Also, I notice that it's so far averaging above 9.0 on the review sites. Are these theoretical, "if it worked right" scores or what?

This comment was edited on Dec 3, 2008, 19:24.
 
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News Comments > Why Uncut GTA4 Passed in AU
15. Re: Why Uncut GTA4 Passed in AU Dec 2, 2008, 19:02 Aero
 
It's a shame to hear that people are having trouble and that it's looking as though it might not be all that it was cracked up to be.

All the same, I wouldn't read too much into forum posts. It's generally only the people who are pissed off who bother posting and there is no way of knowing if they haven't just screwed something up, were running a pirated version, or just have bad luck. There may well be a thousand people for whom it's running perfectly fine for every "OMG this sux0rs, I have L33t PC, should be like 100fps" forum denizen who just took it for granted they would be able to play it on the maximum settings. I don't think I've ever seen an official game forum, even for excellent games, that wasn't full of whinging kids.

Probably enough to make you pause though, give it a week, and see what the deal is. It could just as easily be that it's a weak port and not worth your time. I do hope not though, but it wouldn't surprise me either way. I haven't played it in any form and was looking forward to seeing what everyone was so hyped about.

I'll let you know in a week.

edit: Oh, yeah, and naturally wait and see if Nvidia/ATI release optimized drivers which they probably will in the next few days if they're going to.

This comment was edited on Dec 2, 2008, 19:11.
 
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News Comments > On an Indie amBX
5. Re: On an Indie amBX Dec 1, 2008, 18:14 Aero
 
I like the ambient light idea, I thought that was pretty cool. Dunno about the fans, maybe I suppose. It's not something I would go out of my way to buy though, and certainly not at the price they were asking.  
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News Comments > Battlefield 2 Beta Patch by Christmas
5. Re: Battlefield 2 Beta Patch by Christmas Nov 30, 2008, 15:46 Aero
 
I imagine this is probably going to far, but does anyone think that having centralized online rankings and such is a terrible idea? It's just a game. Is it that important to have some rank?

Cheaters with confidence problems and MMOG-style grinding are the last thing FPSs need. I suppose having both is good so that ranked servers could be thought of as a sort of flypaper for that, but look what happens with a game like Far Cry 2.

Personally, all of my enjoyment comes during the actual gameplay itself. What the results are overall, or even at the end of the match, isn't really that important. Naturally, I like to win and to keep score, but do I really care if I don't? Did I still have fun? Was my time wasted if I didn't win?


ed:

Talking to myself? Sure. It stops the voices in my head.

This comment was edited on Nov 30, 2008, 15:56.
 
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News Comments > Battlefield 2 Beta Patch by Christmas
4. Re: Battlefield 2 Beta Patch by Christmas Nov 30, 2008, 15:42 Aero
 
Wasn't the grenade jumping thing actually a suggestion in the manual? May have been 1942, but I remember reading about that somewhere 'official.'

It was stuff like that that made Battlefield great. It's not supposed to be realistic, it's supposed to be ridiculous but with just enough realism so that it isn't a cartoon--more like an over-the-top, intentionally ridiculous action movie.

Anyways, it's interesting that they're still supporting it. I never played 2142, and I haven't played BF2 online in years, but it was an excellent game and it's nice to see there is still life in there. Eventually the cheaters ought to get bored and wander off, grow up, or somehow summon the confidence to talk to girls or something.

Cheaters suck. That one just totally boggles my mind. I can understand the appeal of actually researching and writing cheats (don't approve of it though), but actually using ones that other people have written is just bizarre behavior. I suspect it's the same sort of innate brain damage that leads teenyboppers using prefab scripts and utilities to compromise grandma's pre-SP1 XP installation to think that they are hackers. Way to double-click that icon kid. Mad skillz.

 
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News Comments > Linux Steam Clues
11. Re: Linux Steam Clues Nov 29, 2008, 19:44 Aero
 
I'd sooner see a native Mac version than a Linux version.  
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News Comments > Combat Mission Shock Force - British Forces Revealed
1. Re: Combat Mission Shock Force - British Forces Revealed Nov 25, 2008, 23:48 Aero
 
I can foresee some good British Army vs. US Marines action from this one.  
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News Comments > Free BFG AGP/PCIe Upgrades
10. Re: Free BFG AGP/PCIe Upgrades Nov 25, 2008, 20:24 Aero
 
I have a BFG 6800 AGP card around somewhere. I might have given it to a friend or something though. If I could easily put my hand to it and if it wasn't going to involve too much in the way of shipping charges, I would probably do it just for the hell of it.

I don't know what I would do with a PCIe 6800 though. Give it to a friend I suppose. I do have a few friends with PCIe systems but integrated graphics that can't even play a DVD fullscreen without stuttering. They might have use for it.

Naw, on second thought, it's too much trouble. Thinking Santa ?
 
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News Comments > Hitman: Blood Money and The Golden Goose Free on GameTap
4. Re: Hitman: Blood Money and The Golden Goose Free on GameTap Nov 25, 2008, 20:17 Aero
 
I don't think I've ever played Blood Money. I've never used Gametap either and I'm not sure I want to. I take it I need to install all kinds of crap onto my computer, download 2 gigabytes, and then uninstall it all again when the time limit runs out?

It would probably be easier to just order it online for $10. I suppose it's nice to have the option though. What is the general opinion of Gametap?

 
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News Comments > Gold - Prince of Persia - Updated
2. Re: Gold - Prince of Persia Nov 21, 2008, 19:43 Aero
 
I never did understand the concept of limited editions. Sure, if it's free why not, but why would anyone pay for it?
 
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News Comments > Universal Combat Collectors’ Edition Patches
20. Re: Universal Combat Collectors’ Edition Patches Nov 21, 2008, 15:41 Aero
 
I call Godwin's law. It's over.  
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News Comments > GRIN Making Terminator Salvation
5. Re: GRIN Making Terminator Salvation Nov 20, 2008, 23:01 Aero
 
I believe that one was the first one Bethesda did, years and years ago. I still remember the rust colored copy protection paper, and stealing from cash registers.

I have very fond memories of that game. The "body count" statistic proved to be the most fun 'points' earning had ever been in a video game up to that point amongst my friends.

I probably only killed the Terminator or Sarah Connor a half dozen times, but I bet my all-time body count was easily several thousand, if not more. If I didn't get 100 kills in a sitting, something was wrong. When the green blobs (army) started coming, and I had my M-60, it was on.

It really was a lot like GTA, but almost ten years earlier.

Cool sound too. I just used the PC speaker but I think it was one of the first games to support the Sound Blaster (I remember it came with an insert advertising the Sound Blaster for $250). It was definitely the first game I remember using full digitized sound, which was remarkable because it also did it using just the PC speaker. That "I'll Be Back" game over bit made my jaw drop the first time I saw it.

Um. I think every time this game is posted I go on this same trip down memory lane. I've been doing that a lot lately.
 
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News Comments > Universal Combat Collectors’ Edition Patches
5. Re: Universal Combat Collectors’ Edition Patches Nov 20, 2008, 22:47 Aero
 
Unpopular a view as it may be, I think these games are underrated.

They're not perfect, sometimes their reach exceeds their grasp and there can be some very annoying foibles, but they do have a certain appealing depth to them and I appreciate that, particularly these days as almost anything other than increasingly samey action shooters are jammed into a smaller and smaller niche. They do hark back to better days, though those days are probably a little distorted by a rosy haze.

I'm glad that someone is making games like this because regardless of their shortcomings these are, in theory anyways, how I imagined computer games would be 'in the future' fifteen or twenty years ago. There are very few games that even approach that. There are a lot of great games I wouldn't even have been able to imagine back then, but games like this were what a lot of people dreamed about.
 
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News Comments > GRIN Making Terminator Salvation
1. Re: GRIN Making Terminator Salvation Nov 20, 2008, 21:02 Aero
 
Jeez. They ought to give the Terminator license back to Bethesda. At least whatever they made would sound good on paper.  
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News Comments > Mirror's Edge PhysX Details; Trailer
4. Re: Mirror's Edge PhysX Details; Trailer Nov 19, 2008, 21:24 Aero
 
Both the 8000 series and the 9000 series support PhysX.

It's not really worth much though. I have yet to see a game that actually does anything with PhysX that you couldn't do pretty much equally well just in software.

It's a gimmick, but I hope it does catch on because I believe it will one day prove to be a very useful thing once it is more widely supported by hardware and, hopefully, there is a standard for it.

I'm sure Microsoft could add it to DirectX and clearly there is already HPC development for Linux using these things, so a standard would help there as well.

edit: Oh, and the 200 series, naturally.

This comment was edited on Nov 19, 2008, 21:25.
 
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News Comments > Colin McRae: DiRT 2 Announced
2. Re: Colin McRae: DiRT 2 Announced Nov 19, 2008, 21:21 Aero
 
If they sort out the force-feedback wheel support I might pick it up. Hows about a sequel to Richard Burns Rally? That's easily the best rally sim out there by a country mile. Both Burns and McRae are dead, so I think it would be a fitting memorial for these great drivers if there were to be a continuation of their respective game series.  
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News Comments > New NVIDIA Reference Drivers
8. Re: New NVIDIA Reference Drivers Nov 19, 2008, 16:47 Aero
 
Haven't tried them yet, but yeah, I bet that those Far Cry 2 numbers aren't entirely accurate in the real world. There could be strings attached, like 'at 640x480 with all details turned down' or at some ridiculous resolution with every whiz bang effect applied--ie. 7fps instead of 5fps on the highest end hardware.

I have seen significant improvements in newer games though, when it is a driver specifically optimized for it, so it may well be true for FC2. Even if it were only half that, it's still pretty impressive. I wonder how much of this was already there in the FC2 specific beta. I think I did get something near 30% compared with my original older set, and on the minimum framerate too, where it counts the most.

Those numbers for other games are probably the same ones they've been going on about for a while now.

Back when the first Detonator drivers came out, if I recall correctly, they were making similar claims and continued to do so for a long time afterward though it only applied relative to the pre-detonator drivers.

I'm happy to have some new WHQL drivers all the same because I've been using the FC2 betas. Though I've had no problems, I prefer a stable release.
 
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759 Comments. 38 pages. Viewing page 26.
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