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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 766 (Graduate)
User ID 40534
 
User comment history
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News Comments > Chronicles of Riddick Movies
1. Re: Chronicles of Riddick Movies Feb 27, 2009, 00:39 Aero
 
Looks pretty cool.  
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News Comments > Game Release Dates Spreading?
13. Re: Game Release Dates Spreading? Feb 25, 2009, 22:20 Aero
 
I'd make a point of shooting for a May release. There usually isn't a glut of releases, but it also isn't an uncommon release target. Most importantly, it's when those tax returns show up. I know quite a few people right now planning on using their tax returns to buy a console. It's like free money--from a certain perspective anyways, one often held by the mid-twenties, male, typical gamer-types.  
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News Comments > TF2 Scout Update
1. Re: TF2 Scout Update Feb 25, 2009, 01:29 Aero
 
I never did get around to buying TF2. Half price huh? I guess I might have to. They're doing a pretty impressive job of supporting and updating it.  
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News Comments > QUAKE LIVE Beta Live
19. Re: QUAKE LIVE Beta Live Feb 25, 2009, 01:25 Aero
 
Actually, it works great now. I was in the queue at 5000. Gave up, tried again a few minutes later, was in the queue at 80. Then it only took a minute or so, downloaded the thing, had to re-queue, this time at 60, and was in the trial right away. Good stuff actually.

Now the only problem is that I can't even imagine how I used to play Q3. I used to be able to be able to land almost every plasma bolt on a target while flying through the air across the level. Now I can barely hit a stationary target while circle strafing on a flat plane.

I guess I'm just getting old maybe. It might just be too quick for me now. Maybe tomorrow on a couple cups of coffee I'll have another go. Maybe just need some practice... I don't remember that zoom thing though. Is that new?
 
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News Comments > QUAKE LIVE Beta Live
16. Re: QUAKE LIVE Beta Live Feb 25, 2009, 00:20 Aero
 
Is it always going to be like this or what? Am I going to have to spend fifteen minutes in the 'queue' whenever I want to play? That almost defeats the purpose of the whole thing. I thought the point of these web based jobs was that it's easy to just jump in and play whenever you have twenty minutes free.

I suppose it just opened though. It will probably calm down.

upd: So far it's taking about 10 minutes per thousand slots. I ought to be in in an hour then. Have mercy. I'm a patient man though.

This comment was edited on Feb 25, 2009, 00:29.
 
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News Comments > John Carmack Interview
5. Re: John Carmack Interview Feb 24, 2009, 23:04 Aero
 
A combination of Doom3 and Left 4 Dead in terms of their play styles sounds okay.

L4D-style nonstop action gameplay + Mars + Doom Demons + A more fleshed out single-player experience (the Doom 3 story/setting would have been fine) = What Doom3 should have been in the first place.

That was the one thing that really struck me about Left 4 Dead. It had a really 'classic' shooter kind of feeling to it. If you stripped away all of the graphics and effects, the game would still be a lot of fun. Doom 3 without the graphics would be pointless.

On console games, I agree with swaaye. I don't need any improvements to the actual game itself in a PC port necessarily, though that is always a plus, I just want the interface to suit the PC. Big fonts, keyboard only menus, and controls poorly configured for a mouse+keybord are really inexcusable.
 
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News Comments > QUAKE LIVE Beta Live
10. Re: QUAKE LIVE Beta Live Feb 24, 2009, 22:49 Aero
 
Looks like all of their servers fell down.  
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News Comments > On F.E.A.R. 2 Performance
1. Re: On F.E.A.R. 2 Performance Feb 24, 2009, 02:28 Aero
 
Runs great over here and I'm running a pretty modest system--at least in terms of gaming PCs (e8500, 9800GTX). It's one of those ever so satisfying experiences where you just crank all of the details way up and never think about it again. If there is one thing I hate, it's having to spend my first hour with a game fiddling with detail settings to get the right balance.

FEAR2 is a good looking game. Not very fancy, and it really could have benefited from better lighting/shadowing effects, but all things considered it's a nice looking game.
 
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News Comments > Game Reviews
1. Re: Game Reviews Feb 23, 2009, 12:52 Aero
 
Just as an excuse to say one more thing about Fear2:

Screw Fear3. I want another Shogo. Failing that, another NOLF would be okay, but please Shogo. Using cell-shaded graphics, they could really make a cool cheesy-anime themed game.

That didn't really occur to me just now, but that would be awesome. Monolith is a talented company, but FEAR is just takes itself too seriously.
 
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News Comments > NVIDIA Reference Drivers
20. Re: NVIDIA Reference Drivers Feb 23, 2009, 10:19 Aero
 
I like Fear2. I think the firefights are good fun largely because the AI is pretty damn impressive, though it does lack a lot of the punch of the first one without all of those bits of masonry flying everywhere and the lingering smoke.

I think the supernatural stuff is pretty weak though and I can't help but think it would be better if they thinned that out and focused more on firefights. Every time I get to one of the haunted house sections it's a little disappointing because they aren't much fun at all compared to the fighting. You just walk around looking for the exit waiting for Alma to jump out from behind a corner and say 'boo!' The first boo in the APC got me though I must admit--nearly spilled my coffee.

I never really use the lean button either in games. It's usually just a lot easier to nudge your way out a little with the strafe key. In most games with lean, the amount you lean is so pitiful that it doesn't much matter (Ravenshield is the only good one I can think of offhand). Besides, my 'q' and 'e' keys can be put to much better use. I don't have anything against it though and I can see why people would feel that it enhances the immersion.

I would like a method whereby you could be standing at the corner in cover and then pushing the aim/sights button would make you lean out a little bit and aim. This would be sort of like the way cover worked in Vietcong. The game should know that if I'm at a corner facing the wall that I want to be in cover rather than just zooming in on the wall.
 
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News Comments > NVIDIA Reference Drivers
1. Re: NVIDIA Reference Drivers Feb 22, 2009, 13:58 Aero
 
These work pretty well for me. The beta fear2 drivers were a mess. Crashed all the time. These are nice.
 
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News Comments > Mirror's Edge Map Pack
16. Re: Mirror's Edge Map Pack Feb 21, 2009, 13:03 Aero
 
I don't really have a problem with paid extra content so long as it really is extra content. When they are holding back content that otherwise would have been released with the game, then it's ridiculous. It's just a way to sell a $50 game for $60, like advertising a car for $15,000, but the heater, an 'optional' extra, costs $2000.
 
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News Comments > New ATI Catalyst Reference Drivers
5. Re: New ATI Catalyst Reference Drivers Feb 20, 2009, 15:12 Aero
 
It's a sad, sad thing. Before this AMD mess, the one unquestionable stand out feature that ATI had was the quality of their software and their support. Now, it's their worst feature, so disappointing in fact that it is a serious strike against them when it comes time for me to decide which card to buy next.
 
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News Comments > Help Uwe Boll Make a Non-Game Movie
17. Re: Help Uwe Boll Make a Non-Game Movie Feb 13, 2009, 14:33 Aero
 
I like the man. He's definitely a nut, but a loveable nut in many respects. His shear thick-headed will is worth something.

I don't know about his movies though. I caught some of Alone in the Dark on TV and it was pretty terrible. First off, so far as I can tell it had nothing at all to do with the game. Its production value wasn't even up to the standards of a syndicated action TV show, but clearly more for lack of talent and vision than money--like an amateur movie where they just slap a set together or use a random location, shoot the scene in one go and then move on the way you'd write an essay in a high school English class--and for the love of god, it had Christian Slater in it.

They don't really qualify as camp either. Camp has some redeeming features which make them enjoyable to watch. Scene to scene they're entirely ridiculous. Alone in the Dark just took itself too seriously and most of the scenes were just boring. There wasn't anything ridiculous to enjoy simply because there wasn't anything at all. Most of it was just totally vacant filler.

If he would just give in and stop taking himself seriously the way that William Shatner finally did, he might be able to pull something off. I haven't seen Postal, but it's on Netflix's instant view. Maybe I'll check it out. That seems like it's more in the right direction.
 
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News Comments > Street Fighter IV Launch Event
13. Re: Street Fighter IV Launch Event Feb 12, 2009, 21:35 Aero
 
I'm looking forward to this one for sure. Beyond Super Street Fighter 2 I haven't played any of the SF games. Street Fighter 2 was pretty much single handidly the game that made hanging out at the arcade fun when I was a kid. If you were good, you could play for hours with only a couple dollars.

Anyways, if I had a console I would buy it for the console because you really need to play these games on a couch in front of the TV with a friend. I've never played a fighting game online, but I doubt even that is a real substitute.

Unless they somehow totally screw up the port, which is unlikely but is increasingly a worry these days, I highly suspect it will perform well on even a modest PC. The graphics look excellent and I really like the way they've kept to the animated feel while still taking advantage of the strengths of 3D, but it doesn't really seem like there is anything that fancy going on.

I'd like to hear from someone who has tried it though. I don't think my EB Games is cool enough to break the street date or anything like that--maybe if I wore a ski mask and asked in a really assertive tone of voice, but I don't have a ski mask.
 
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News Comments > Game Reviews
10. Re: Thief review Feb 12, 2009, 14:38 Aero
 
Oh, I forgot to mention. It's mostly multi-platform console garbage at fault for that as per usual. 64 megs of ram on that x-box. Half as much as I had when I was playing the first Unreal with my Voodoo. What? Three years earlier?

Strike the Thief expectations though, and I would have hold the third in reasonably high regard. Same for Deus Ex really.
 
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News Comments > Game Reviews
8. Re: Thief review Feb 12, 2009, 14:26 Aero
 
I actually thought Thief 3 was okay too. It certainly didn't live up to the name though. It came from a time when the games that aspired to fancy graphics had to give up larger, more active environments for the graphics quality, and it seemed to hurt a lot of games. Deus Ex 2, was probably the worst example.


 
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News Comments > Game Reviews
2. Re: Game Reviews Feb 12, 2009, 07:22 Aero
 
Maybe a half million people will go out and buy the Theif games today after work and they'll be encouraged to pull the team back together and make a fourth.

 
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News Comments > Ships Ahoy - F.E.A.R. 2: Project Origin
7. Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 14:28 Aero
 
Hm. Between 40% and 90% on Gamerankings, Videogamer saying it's excellent. That's a pretty big gap. I noticed it's the print magazines that are the hardest on it. Maybe they didn't pay for enough hookers.  
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News Comments > Op Ed
7. Re: Wasn't the... Feb 10, 2009, 01:10 Aero
 
Isn't the Marine character in COD4 black? Not that one ultra-stereotype guy, but the character you play.

Anyways... Innovative social behaviors? Are they kidding? In video games?

 
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766 Comments. 39 pages. Viewing page 24.
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