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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 748 (Apprentice)
User ID 40534
 
User comment history
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News Comments > Steam Family Library Sharing Live
15. Re: Steam Family Library Sharing Live Mar 1, 2014, 17:43 Aero
 
I would dearly love to be able to "lend" my steam games individually to other friends the same way you can lend some e-books. I can imagine why they wouldn't like this of course, but I believe it should be within my rights to do so.

This whole family thing, on the other hand, is too cumbersome and of limited value to a fairly small audience.
 
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News Comments > Rambo Trailer; Game Release Next Month?
3. Re: Rambo Trailer; Game Release Next Month? Jan 10, 2014, 12:27 Aero
 
Sure, it will probably suck, but at least it will have realistic Hollywood physics that it can play with a straight face.  
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News Comments > Steam Family Sharing Tightened Up
13. Re: Steam Family Sharing Tightened Up Jan 5, 2014, 15:24 Aero
 
I would be very much down with a system that let me lend or give games to friends. Legally, it should all be on the up-and-up (and you could probably not-unreasonably argue that it is my right to transfer my license to someone else), but god knows they can't have that.

 
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News Comments > Morning Mobilization
10. Re: Morning Mobilization Dec 12, 2013, 14:46 Aero
 
I'd be inclined to just say I never received it. The only proof they likely have is the shipping records on their end, which clearly aren't trustworthy. Let them try to prove I have it. The best they could do was say that I signed for a package that may have had anything in it.

That said, I'm not an asshole (most of the time), so if they were polite about it and offered to make up for my inconvenience in some reasonable way, I'd send it back.

 
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News Comments > No Man's Sky Revealed
16. Re: No Man's Sky Revealed Dec 8, 2013, 17:42 Aero
 
I might not be looking hard enough, but I haven't read anything indicating a release timeframe. Are we talking 2014, 2015, 2016, next month, next Tuesday, no tentative schedule at all?  
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News Comments > No Man's Sky Revealed
12. Re: No Man's Sky Revealed Dec 8, 2013, 16:26 Aero
 
Hard to say whether it's too big a game for indie devs. Looked at from a certain point of view, *any* space sim is too big for any developer, and the only answer is clever procedural generation of the universe, events and characters. That said, obviously the more money, people and talent thrown at the problem the better. However, I believe it is possible for four people to pull off something amazing.

 
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News Comments > Sunday Tech Bits
4. Re: Sunday Tech Bits Dec 1, 2013, 15:45 Aero
 
Presumably it will just be used as an extra charge against someone they arrest for something else and then find evidence they were printing guns. It could probably also be used to get a search warrant for someone suspected of printing guns.

So no, it won't actually stop anything or make much difference, but it's the obvious and likely only course if Philadelphia doesn't want people printing guns.
 
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News Comments > Open-World Star Wars Game Clues
11. Re: Open-World Star Wars Game Clues Nov 30, 2013, 15:13 Aero
 
In my opinion, the more the Star Wars license gets whored out, the better. After 15 years of being locked up in the tower only to be let out on a leash when it suited the marketing department and the madman Lucas's whims, it needs to get out and explore the world. There will be a lot of mistakes made along the way, but if we get one good title for every three or four disasters, we'll still be doing a lot better than we were.  
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News Comments > State of Decay Breakdown DLC Delay?
12. Re: State of Decay Breakdown DLC Delay? Nov 29, 2013, 17:09 Aero
 
Basically, this seems like a good proof of concept for a bigger budget game to me. I'm probably only going to put a few hours into it, but I hope they follow it up with a more developed sequel.

A bigger game, with better graphics and more detailed game mechanics where you start as a survivor of the zombie outbreak and the ultimate endgame is to restore order/civilization to the open-world seems interesting on a lot of levels.
 
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News Comments > Steam Top 10
5. Re: Steam Top 10 Nov 24, 2013, 12:49 Aero
 
Weird thing, whenever I exit Rebirth, Rage is selected in Steam for some reason. Must be a sign.

Anyways, I agree that X Rebirth will be good one day. That day is probably pretty far off though--maybe a year or so going off how long it took for X3 to be fixed (2.0).

So, the wise man waits a year and buys it for $10 when it's fixed. Despite it's obvious and sometimes infuriatingly unfished state, though, I have put 18 hours into it, most of which I enjoyed. That's more than I can say for a lot of games I've paid $40-odd for.
 
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News Comments > Ships Ahoy - Call of Duty: Ghosts
51. Re: Ships Ahoy - Call of Duty: Ghosts Nov 6, 2013, 04:45 Aero
 
They definitely lost their way after MW2. I'm not even really sure who is making what now, but even the better Treyarch games were noticeably worse than the original IW games. (I'm mostly thinking SP here for illustration, but it carries over to MP too).

The beauty of COD 1,2, MW (in particular) and MW2 (to a slightly lesser extent) was that, even though they were rigidly scripted, it was executed so brilliantly and seamlessly that it didn't matter. There was definite and legitimate genius at work behind the design. They managed to create the levels and scripting such that, though there really was only the one way I could actually go, even if I really was free to advance as I pleased, their preordained path was the one I happened to be taking anyways of my own free will. On later playthroughs the smoke and mirrors would show, but with the first experience, it seemed as though I was blazing my own path according to my own plan in a vivid, living battlefield.

I never felt like: "oh I see by the obvious level design that I'm supposed to go this way." I was just in the thick of an incredible battle and I *chose* to advance in the particular direction they had so deftly funneled me toward without even realizing I had no choice in it at all. In short, they knew what the fuck they were doing almost to the point of it being disturbing how well they could anticipate how players would behave. There's probably a doctoral thesis in there somewhere if you can figure out exactly how it works.

When I first played COD5 (Treyarch's first decent-ish one, if I'm getting my numbering right), it was a rude awakening. I kept running into invisible or knee-high barriers blocking where I wanted to go, getting turned around, or having to take myself out of character so I could logically figure out what the level designers intended me to do in order to advance. Some obvious shortcut through a bush to a better position would be inexplicably impenetrable so I'd be forced to follow a trench into an obvious ambush because that's what the plot said had to happen. Treyarch has been getting a lot better though.

The bottom line, I think, is that at this level, no ridiculously massive budget, or even such a budget accompanied by infinite patience for refinement and testing is going to make a truly great FPS game by itself. It takes the right, maybe even freak, combination of creative geniuses with genuine passion and inspiration, and that just can't readily be bought.

Meh, long story short: like other people said in much fewer words, COD is well over the hill. It will have a few more iterations in it because money buys "good enough" talent, but hopefully some young new geniuses will come along and stomp it out once and for all with something as amazing as COD 1,2 and COD4 were. I'm not even really sure why I'm putting COD 1,2 and 4 on such a pedestal. In the grander scheme, they aren't really my thing, but I can appreciate genius when I see it (gameplay-wise, okay--the plots were dumb).
 
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News Comments > Star Citizen Passes $26 Million
25. Re: Star Citizen Passes $26 Million Nov 4, 2013, 23:03 Aero
 
I suspect what they'll end up with will be pretty damn good, though probably not half as good as what many people seem to be building it up to be in their imagination (not necessarily people here at Blue's, but I've heard a lot of breathless descriptions of it as something that cannot possibly be pulled off coming from other corners of the internet--sometimes from people who have paid literally thousands into it).

I've given RSI some money to help them along (something like $60 as I recall, not going nuts), but I do get the increasing feeling that this thing is growing out of control. Roberts certainly has considerable experience in the field and is probably a good leader, but I have also seen these crowd-sourced projects become toxic exercises in groupthink in the past. I don't follow that too closely, so I can only hope Roberts stays firm to his concept.

As a counterpoint, I like what I see from Elite Dangerous' development updates. There I see clear leadership, a clear design roadmap and a solid, workable idea. It doesn't have anything like the funding of SC, but what it's trying to be is an evolution of the Elite franchise, not something totally unheard of. I gave them a similar amount of money.

I'm fairly certain Elite Dangerous is going to deliver exactly what it promises (the only question being how well it's executed). I do, however, remember the Freelancer saga all too well, and SC does sound an awful lot like what Roberts imagined Freelancer would be way back when. Of course, in the end, Freelancer turned out to be a decent game, just not what what was originally imagined. What he imagined is also, of course, a lot less far-fetched today than it was 15 years ago. I just hope he learned that lesson well. I suspect that's probably the worst case scenario for SC anyways, so that's okay: we expect this unheard of, revolutionary virtual universe, and instead we just get a damn solid game. I'm okay with that. We do need people like Roberts and their impossible dreams that might not turn out to be impossible after all.

The bottom line is: if you like space sims, it's a fine time to be alive.

 
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News Comments > Game Reviews
11. Re: Game Reviews Nov 3, 2013, 11:13 Aero
 
Kind of a shame they can't separate the SP part from the MP part. Despite trying, I never could get into the MP part of BF3 because it was just too much effort to round up enough decent human beings to play with at any random time, even with a giant friends list.

I did like the SP part, and I hear the SP part of BF4 is better still. It's just that at 4 hours long, it's only maybe worth $20 to me at most. So, maybe if it gets that low in a sale some day I'll pick it up.

Or, better yet, stick some bots in there like earlier BF games.
 
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News Comments > Arma 3 Campaign Release
4. Re: Arma 3 Campaign Release Oct 31, 2013, 21:19 Aero
 
It is pretty good from what I've tried (first couple missions). Certainly more professional and polished than their previous efforts.  
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News Comments > Assassin's Creed IV: Black Flag PC Trailer
1. Re: Assassin's Creed IV: Black Flag PC Trailer Oct 29, 2013, 11:16 Aero
 
So, I haven't played an AC game in a while, and this looks a lot like a modern version Sid Meier's Pirates with some third person sneaking/combat thrown in. The sea based gameplay seems almost exactly like Pirates. That sounds like a pretty good combination to me. This might be worth checking out when the PC version comes out.  
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Oct 22, 2013, 15:26 Aero
 
I gotta say, I do miss the days when you could go buy a computer every couple years that was straight up twice as fast as your old one. GPUs even more so for a while there.

The accountant in me likes this, of course, but the gamer wants the 20GHz single core CPU and whatever ridiculous GPU I would have if we'd been able to keep on that way. The worst part is that, for various other reasons, I still have to upgrade every three years, but it's been a long time since a new computer has really amazed me with its power.

My computer now is about two years old, and I'm not really feeling any particular need to upgrade it in the near future. Maybe the console generation changeover will push things along, but it's not really seeming like it at the moment.
 
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News Comments > F1 2013 Classic Cars and Circuits Released
2. Re: F1 2013 Classic Cars and Circuits Released Oct 21, 2013, 15:40 Aero
 
theglaze wrote on Oct 21, 2013, 12:51:
While I cannot comment on the authenticity of the cars or tracks, the effort from Codemasters seems decent. Each car cockpit design is different and look great with the helmet cam. There is a significant performance difference between the cars and some are quite difficult to drive consistently. I've only raced Imola so far, and the lack of distance markers for turns makes the track that much more challenging.

It's kind of a shame they picked the post-1994 layout. It was such a great track before it was sanitized with extra chicanes and I was hoping it was going to be that variation. They would have earned a lot of points with me if they'd included the different historical variations. I'm pretty safe sitting in front of my computer after all.
 
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News Comments > IL-2 Sturmovik: Battle of Stalingrad Early Access Next Month
7. Re: IL-2 Sturmovik: Battle of Stalingrad Early Access Next Month Oct 18, 2013, 15:20 Aero
 
From the looks of things so far, it seems like the likely outcome is that at worst it's ROF in a WW2 setting with WW2 machines. IMO, that's no bad thing. At this point, ROF gets most things right. It could be better in many areas, but overall it's an excellent sim. For my money, though its bested in particular categories by other products, it's the most complete modern (as in current commercial software) combat flight sim taken as a whole.

Hopefully, the campaign and missions in BOS will scale up the battle to WW2 sizes and the system and damage simulation will scale to WW2 levels of complexity. Then it will potentially be excellent.

I do expect the usual bugs and weirdness, but since they started with the ROF engine, which is pretty mature by now, and haven't aimed way too high with their feature set like CLOD did, it seems like a reasonably safe bet.

Personally, I'm stoked for it, though a little disappointed by the choice of theater due to the air-to-air asymmetry.
 
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News Comments > Far Cry 4 Outed?
14. Re: Far Cry 4 Outed? Oct 9, 2013, 14:06 Aero
 
The first two or so hours of Far Cry 3 was one of the best gaming experiences I can recall. The jungle was scary, there was danger around every corner, and the glimpse of a patrol or the sound of distant gunfire would send me scrambling for a hiding place in the bushes--occasionally maybe risking a stealth attack sneaking up on the tail end of a patrol.

Pretty quickly I became Rambo though, and I just strolled with impunity about the island obliterating anything that dared cross me.

I hope they can keep that initial feeling lasting longer in a sequel. To be honest though, I can't even really think of how to pull it off. You do need to feel like a badass eventually, but maybe not an effectively invincible badass.
 
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News Comments > Sleeping Dogs Follow-up Triad Wars Announced
4. Re: Sleeping Dogs Follow-up Triad Wars Announced Oct 7, 2013, 22:05 Aero
 
It was great. It was an open world game where the combat (ie, the meat of the actual gameplay) was fun. GTA is great and all because of how much effort they put into building a living world and interesting characters, but when it comes to the actual shooting and car chases, it's pretty poor.

With some refinements, a Sleeping Dogs sequel could be incredible.

 
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748 Comments. 38 pages. Viewing page 3.
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