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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 713 (Apprentice)
User ID 40534
 
User comment history
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News Comments > PC Terminator Salvation Recalled
1. Re: PC Terminator Salvation Recalled May 20, 2009, 16:50 Aero
 
Didn't bother, you know, actually trying it before shipping it out, huh?

When is the movie coming out again? Sweatdrop
 
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News Comments > Terminator Salvation Ships, Install Problems
1. Re: Terminator Salvation Ships, Install Problems May 19, 2009, 20:51 Aero
 
Hm. I've heard murmurings that some people expect this to be good. I wouldn't bet on that myself for sure, but I'll be interested to see how it is received. Given the setting, it certainly has the potential to be good.

Bugs aren't surprising. When is the movie coming out again?

edit: Nevermind, a little googling answered my question. It's a pity, really.

This comment was edited on May 19, 2009, 20:54.
 
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News Comments > Spore Galactic Adventures & Robot Chicken
2. Re: Spore Galactic Adventures & Robot Chicken May 19, 2009, 16:14 Aero
 
Robot Chicken + Spore, huh. Okay then.

I'm glad they finally owned up to Spore being sick though. The Robot Chicken guys will probably come up with all sorts of new and interesting ways to make penis monsters.
 
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News Comments > S.T.A.L.K.E.R.: Call of Pripyat Site, Specs
11. Re: S.T.A.L.K.E.R.: Call of Pripyat Site May 19, 2009, 13:31 Aero
 
I ran Stalker SOC very well on an Athlon 2800 and a Radeon 9800. Probably near 60fps with high settings. Naturally, this was using the DX8 renderer, which still looks pretty good all things considered.

Didn't try that machine with CS of course, but I wouldn't be surprised if it was pretty similar. Might need more RAM, but all of the improvements to the graphics engine were just extra rendering features in the DX9 and DX10 modes.
 
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News Comments > ARMA II Next Month
15. Re: ARMA II Next Month May 18, 2009, 15:48 Aero
 
Since it is an extension of the ArmA engine, they likely have a lot of bugs worked out already and it is unlikely to be as bad as ArmA was.

Still, I'd expect a lot of scripting errors and poor design decisions in the campaign. In ArmA I had to play the first mission three times--including the long, long unskipable introduction--before I managed to actually get out of the Humvee before someone shot me in the face.
 
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News Comments > Sunday Screenshots
1. Re: Sunday Screenshots May 17, 2009, 16:06 Aero
 
This one is most likely going to better than a lot of people might expect. Excellent pedigree. It has easily some of the best physics developers--Doug Aurno and Eero Piitulainen--from a more serious genre and an exceptionally talented graphics team--namely Gustavo Olivera, whose GT Legends car models have, IMO, yet to be topped even though they're four years old. Not to discount the rest of the excellent developers involved--these are just the most common names amongst the sim-racing community.

It's probably going to give Gran Tourismo and Forza a real run for their money in terms of realism, and probably be serious competition in the PC sim-racing world.

Whether or not it will be successful is another question entirely though. Your typical Need for Speed fan might not find enough action. At it's lower difficulty settings it will probably fall into GRID's territory, which is kind of a no-man's land between sim and arcade. More importantly, at its most realistic settings a wheel will really be necessary, and fans of the more serious console sims will likely be put off by the NFS name.

I like the NFS series up to this point from an arcade racer perspective, but they're getting pretty stale as of late. I hope this can shake things up.
 
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News Comments > Sunday Screenshots
1. Re: Sunday Screenshots May 10, 2009, 21:47 Aero
 
Seems like the OFP guys have a real hard on for post processing. I hope they come to their senses a little bit. I don't want to feel like I'm fighting in an impressionist painting.

 
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News Comments > 3D Realms Closing?
100. Re: 3D Realms Closing? May 7, 2009, 17:28 Aero
 
I hope one of the former employees decides to write a book about the development. That would probably be an interesting read.

You would think that after it became clear that their development wasn't keeping up with technology they would have just buckled down and finished it up in a couple years like every other developer seems to be able to.

Incidentally, so far as I can recall 3D Realms was the first company to prominently use the phrase "When it's done" in regards to their release dates I believe this goes back to Duke3D, which suffered a similar though not nearly as ridiculous development cycle. Can anyone else who remembers confirm that?
 
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News Comments > New X-Motor Racing Editor
1. Re: New X-Motor Racing Editor May 2, 2009, 13:14 Aero
 
Sim-racing is my primary gig, and X-Motor Racing has always been an interesting title that showed potential, but was still very rough around the edges. The ability to mod in cars and tracks could prove very fruitful though. Perhaps we'll see some good, real world tracks converted over from other sims (depending on how the editor works), or even scratch made versions. Cars could be interesting too. If there were some Formula One mods made or converted, that would go a long way toward helping its popularity along.

Incidentally, Virtual Grand Prix 3 recently released its track editor and object creator, giving it much the same abilities, and I wouldn't be surprised to see similar developments along those lines. There are already some conversions in the work, notably a car based on the DP01 Champcars (RIP).

Track/Car editors and modding support in general are the key to small developers who can't afford to license real tracks or series. rFactor is a great example where, despite its total lack of interesting content on its own, nevertheless provides the best Formula One sim currently available with its multitude of car mods and tracks.

Both X and VGP3 use interesting novel approaches to physics modeling, and it would be good to see where they go. They have the potential to be the next Live for Speed or rFactor, though they do have quite a ways to go yet.
 
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News Comments > S.T.A.L.K.E.R.: Call of Pripyat
14. Re: STALKER: Call of Pripyat Apr 30, 2009, 18:42 Aero
 
I'm a little concerned that the Zone in Stalker will get stale before too long. Adding the new levels will help for sure and I'm not really concerned much about this one, but I don't know about Stalker 2 (or whatever is next). I'm still hoping they'll make Stalker 2 a true open-world game with one large continuous map. That would definitely spice it up.

I wouldn't mind seeing a semi-MMO multi-player mode with persistent characters/servers, but it would probably have to be limited to something like 200 or so players.
 
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News Comments > ARMA II Delay
7. Re: What gun? Apr 29, 2009, 11:56 Aero
 
Looks like one of those M249 variants.

http://www.defenseindustrydaily.com/images/ORD_M249_MK46-mod0_LMG_lg.gif
 
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News Comments > Mr. T Games Planned
3. Re: Mr. T Games Planned Apr 27, 2009, 16:41 Aero
 
I'd be down with an A-Team game.

It has to be a joke though. I wonder how much Will Wright charges for the use of his name and likeness in a video game.

This comment was edited on Apr 27, 2009, 16:42.
 
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News Comments > etc.
3. Re: etc. Apr 24, 2009, 02:59 Aero
 
Links was where it was at.

I like these cartoony sort of golf games. At least I think I do. Mario Golf on the N64 was a hell of a good time.

All I know about Pangya was that I had to keep rolling my mouse over their logo to hear the cute little "nya!" sound effect. I might check it out though. The video made it look like one of those low-rent 3D chat client things more so than an actual game. It seems to have a lot of that emo-anime thing going for it, and so is probably aimed more at middle-school kids.

Never know until you try though. I just like that sound-effect. It's cute.
 
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News Comments > Syberia 3 PC No Joke
8. Re: Syberia 3 PC No Joke Apr 17, 2009, 15:46 Aero
 
That's why there are very, very few niche titles for the systems. No simulators, no realistic strategy games, or anything that, even if it's an excellent game, but will nevertheless only sell 10,000 copies. That and expensive development kits. You'd never see games like DCS: Black Shark, Evochron, Sins of a Solar Empire, or serious racing simulators.

It's my biggest objection to consoles. They're making token efforts with Xbox Live Arcade etc., but it hardly counts. That's the beauty of PC games. All you need is a good idea, some talent, and some development tools of which there are many free open-source types.

It's probably the single biggest reason that most console games are lowest common denominator efforts. It isn't just that there is more money to be made making brain dead console games.

It's bullshit, but it isn't going to change. That's where the console makers earn most of their money.

I don't know if this figure is true or not, but I've heard that something like $20 of every sale goes to the console manufacturer.

This comment was edited on Apr 17, 2009, 15:49.
 
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News Comments > BF Heroes Opens This Summer
1. Re: BF Heroes Opens This Summer Apr 17, 2009, 11:17 Aero
 
Are they going to release any new maps or anything? It took me about six hours to become pretty sick of the three it has. They're decent enough maps but because the gameplay is so simple it gets very routine very quickly. I was having a pretty good time the first hour or so though, so there is some promise in there.

The firefights pretty much consist of two people standing still and shooting at each other until one or the other dies. That was sort of disappointing to discover. It's a lot more effective to just crouch in one place and shoot at the other guy if he's bunny hopping and circle-strafing around. You'll land a lot more hits than he does. This isn't always the case, sometimes you do have to employ a little skill. This might change when they put you on the more skilled servers. I probably didn't play enough to get that high.

Not being able to switch teams mid-game is terrible too. It was very common to be on a server with ten guys on one team and three on the other and this would persist round after round.

This comment was edited on Apr 17, 2009, 11:18.
 
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News Comments > Borderlands Screenshot
3. Re: Borderlands Screenshot Apr 16, 2009, 21:41 Aero
 
That whole uncanny valley thing really kicks in when they try to go for realistic looking people. Better to go stylized. It looks pretty slick.

Looks cel-shaded to me.

Speaking of, let's have another XIII.

edit:

I had to go look up cel-shading to be sure, and I guess maybe it isn't cel-shaded. Dunno though. I would say it is sort of cel-shaded. It has the outlines and stuff as though it were a drawing. Clearly they're going for the comic-book thing, but more like the cover than the actual pages.

Anyways, it looks cool, and that's the important thing.

This comment was edited on Apr 16, 2009, 21:47.
 
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News Comments > Quantum of Solace Patch
2. Re: Quantum of Solace Patch Apr 15, 2009, 23:02 Aero
 
Is this one good enough for a bargain bin pickup to piss away a Sunday afternoon?  
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News Comments > Assault on Dark Athena Patch
8. Re: Assault on Dark Athena Patch Apr 15, 2009, 18:50 Aero
 
The Athena campaign is actually as long as most single player games are these days. What drags it down IMO, is that the "re-mastered" Butcher Bay campaign isn't all that re-mastered. The lighting and such are definitely improved but I still feel like I'm playing a four year old game. It actually sort of feels like they re-used some assets from BB to make Dark Athena and I was rather hoping for the opposite. To top this off, the performance, while still perfectly fine on a modest computer, doesn't seem as good as it should be considering the very average graphics. I'm getting framerates in the mid 40's but from how it looks it seems I ought to easily be getting 60+ fps.

That said, I rarely feel as though I get my $50 worth from most single player games.

All told though, it's a solid game. Anyone who is on the fence is probably better off waiting until the price comes down. I'm happy with it though. It's still as fun as the original and that's not half bad.
 
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News Comments > Six Days in Fallujah Announcement
10. Re: Six Days in Fallujah Announcement Apr 14, 2009, 16:43 Aero
 
I'm of the opinion that if it's okay in a movie or in a book it ought to be okay in a video game provided it's done with tact and respect. In most war games the enemies are pure evil and the protagonists are entirely good. You shoot the 'bad guys' and they drop dead like in an old western and then their bodies vanish to save polygons. What's wrong with input from the other side? Is a one-sided perspective better for some reason? I'd certainly argue the opposite. Input from the civilians who lived in Fallujah would probably be more important though.

Are there realistic depictions of the results of violence? Are there civillians? Are your enemies all adults?

Some people will be fine with it, some people will be disgusted by it. To me, saying a video game is wrong just because it represents a historical scenario seems odd while people love gunning down hundreds of enemies in COD4. I would go so far as to say a game that offered realistic depictions of death and violence and it's impact on real people is actually more responsible. You play the game and you think "this actually happened" rather than just being some far off fantasy.

One of thanatologists greatest gripes about the media is that it presents watered down depictions of death. That is what desensitizes people to violence. By presenting realistic depictions it actually has the ability to do the opposite.
 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Apr 13, 2009, 14:18 Aero
 
Just imagine the DRM.  
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713 Comments. 36 pages. Viewing page 19.
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