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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 748 (Apprentice)
User ID 40534
 
User comment history
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News Comments > RAGE Interviews
2. Re: prayer Aug 15, 2009, 14:37 Aero
 
Looks like it would fit Bethesda's open world RPG's too.

Certainly Fallout anyways.
 
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News Comments > Terminator Salvation PhysX Still Coming?
7. Re: Terminator Salvation PhysX Still Coming? Aug 14, 2009, 13:49 Aero
 
I think they're pretty cool, but won't really come into their own until they can make a physics processor a minimum system requirement--and that probably won't happen until there is a good standard for gaming applications (DirectX 11?). Until then, we'll only get some nice on/off eye-candy, but nothing that is very integrated with the gameplay, and things that could not be done at all on typical CPU. So PhysX can never be used in a way, though I'm sure nVidia would love it, that makes it a necessity.


I was thinking, if it allows asymmetrical setups, you could buy something like an 8600 for $30 or a 9800GT for $90 to be used solely for PhysX stuff as though it were a PhysX (or whatever) add-in card. I'm not what sort of card you could do well with if all it would be doing was PhysX.
 
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News Comments > LucasArts VC Games
9. Re: LucasArts VC Games Aug 10, 2009, 14:03 Aero
 
Aside from that, the SNES Star Wars games blew.

Woah... hold on. You really thought so? I thought the Super Star Wars games were excellent and so did people in general at the time. They were all very highly rated.

I don't know that I'd really want to play them again now though. They had good graphics, solid gameplay, but were otherwise pedestrian like, say, COD4 now--very good, but won't be remembered as ground-breaking or anything but just a good implementation of a standard formula.

 
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News Comments > Mini Ninjas Trailer
1. Re: Mini Ninjas Trailer Aug 6, 2009, 20:13 Aero
 
Looks cute.  
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News Comments > X-Wing, TIE Fighter Teases
23. Re: X-Wing, Tie Fighter Teases Aug 4, 2009, 14:39 Aero
 
Exciting news. Space combat games really lend themselves to good graphics because it's mostly static objects moving around, no ground to worry about like flight sims, and most all of the time the other ships are far enough away to use simple LOD models at range.

I'd be willing to bet that they could recreate the space battle at the end of Return of the Jedi near perfectly. X-Wing and Tie Fighter's (specifically TF) greatest strength was their ability to have lots of ships and constant action all around you. Even with highly detailed models they could probably do fifty times as many ships these days. Add some fancy DX9/10 effects and it would be pure heaven

Please don't just be a DOX-Box re-release of X-Wing and Tie Fighter. That would be a huge disappointment. If they would update it enough to at least support higher resolutions, but still use the same graphics otherwise (maybe the XWA engine/graphics), I'd probably buy it, but I'd still be disappointed.
 
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News Comments > Serious Sam 3 Gets Serious Graphics
3. Re: Serious Sam 3 Gets Serious Graphics Jul 21, 2009, 11:52 Aero
 
Yeah, I guess I could really go both ways on that. I'd say the first was cartoony. Not in a cel shaded kind of way, but it had really bright colors, and just sort of a cartoony feel to it. I thought it went well with the whole over-the-top theme.

I don't know that I would want a cel shaded look, but a dark 'gritty' look doesn't sound appealing either.
 
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News Comments > Serious Sam 3 Gets Serious Graphics
1. Re: Serious Sam 3 Gets Serious Graphics Jul 21, 2009, 11:41 Aero
 
I'm really not sure that this is a good thing. I guess I'd have to see it.  
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Jul 12, 2009, 19:06 Aero
 
For you daughter's computer I suppose.  
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News Comments > Need for Speed: SHIFT Drifts
15. Re: Need for Speed: SHIFT Drifts Jul 11, 2009, 21:50 Aero
 
It's the closest thing a console has.

I was being generous in my earlier post so as not to offend. If SMS wanted to, they could wipe the floor with Gran Tourismo. I understand that Forza is better than GT in terms of realism, but it's still a console racing game.
 
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News Comments > Need for Speed: SHIFT Drifts
13. Re: Need for Speed: SHIFT Drifts Jul 11, 2009, 20:17 Aero
 
I think drifting is pretty silly myself. The figure skating thing is a good analogy. There are a lot of people into it though, and if that's their thing then so be it.

The thing is, for it to be worthwhile at all, Shift will have to have a pretty realistic physics simulation. Unless you have to be constantly modulating the throttle and making corrections with the wheel, there's no point.

The developers and physics programmers behind it are easily some of the best around, so they have the ability to make an excellent simulation, but my worry is that EA will be putting pressure on them to make it have a more broader arcade appeal. Obviously, the problem with that is that the both the people who like the more arcade-style games and the people who want a realistic game will probably find driving around a race track in an only superficially realistic game incredibly boring.

Asking developers who have up until now only written PC-only sim-racing games to write a console Need for Speed game is potentially mixing oil and water. Personally, I'm hoping they use all of their skill to put out a genuine racing simulator that could very easily challenge Gran Tourismo and Forza in terms of realism. If the EA suits stuff it up though, as they're so apt to do, it's going to be a huge waste and a failure.

Ian Bell, the head of SMS, has said it's by far their most realistic simulation yet, and I really hope he's not bullshitting. We can be guaranteed that the underlying code is for a very realistic simulation because they've been working on it for years--long before EA came along (10-Tacle going under left them high and dry)--so it's all going to come down to what sort of restrictions EA puts on them. It wouldn't be a conventional Need for Speed game obviously, but it would be something new and potentially excellent. In short, I'm a little nervous that one of my favorite developers has been thrown in the EA profit-only meat grinder.
 
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News Comments > MechWarrior Movie
2. Re: MechWarrior Movie Jul 9, 2009, 20:01 Aero
 
Oooooh. How about that. And cockpits too.

The car bouncing on its suspension with the footfalls is a beautiful touch.
 
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News Comments > CoH Sells Story Slots
1. Re: CoH Sells Story Slots Jul 8, 2009, 14:31 Aero
 
Uh, what now?

Is this as shady as it sounds? I'm not familiar with the whole CoH thing, but this hardly sounds like something that involves any cost at all on their end. Does it involve significant storage on their side or something? It seems like a pretty low way to capitalize on user-created content--basically selling the work of their userbase.

Anyways, it can't be all that bad. How does this stuff work exactly? If it is shady, I'd hate to see this turn into a trend.
 
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News Comments > German Counter-Strike LAN Ban
8. Re: German Counter-Strike LAN Ban Jul 8, 2009, 12:29 Aero
 
It's not to great a leap toward not being able to have public discussions about books that the government finds objectionable based on some arbitrary criteria, say, books that might have a negative impact on the 'stability' of the government.

Creepy stuff. Hopefully it's just the reaction of the older, close-minded set to something they don't understand and as the younger population increases in size it will sort itself out. After all, how many people between the age of majority and 30 or 35 would possibly approve of such a law. These things really go beyond just a nanny state and are on the precipice of a very slippery slope. It's funny the way seemingly almost every western government is scratching their way inch by inch toward a fascist state.
 
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News Comments > Google's OS
9. Re: Google's OS Jul 8, 2009, 11:07 Aero
 
Really the best thing about this is the influence, hype and visibility Google can muster that other distros could never hope to. Remember when Chrome came out? Tech pundits were having a collective orgasm.

They also have a huge amount of technical talent, but nevertheless it's difficult to imagine they could match the time and collective effort put into the more established operating systems.

Either way, it's good news. Since every other operating system is gunning for Microsoft's market share, the more big players in the game the better.
 
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News Comments > Ships Ahoy - Street Fighter IV
1. Re: Ships Ahoy - Street Fighter IV Jul 7, 2009, 15:09 Aero
 
Can't find a boxed copy at any brick and mortar in town. I'm sure in part this is to do with boxed computer games being hard to find in general, but none of the seven Best Buys in town, and (apparently) no GameStop for 100 miles has it. Maybe WalMart does, but I don't care for that place. Gamestop, at least two of the local ones, have never failed to have a computer game on release day in the past. Dark days for people who like boxes. There are always the mail-order outfits though.

Looks like Steam for me then, which is kind of a shame.
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Jul 7, 2009, 14:43 Aero
 
It's probably a decent trade-off. Since the big Panavision (or whatever) films are 2.4:1 or 1.85:1, you'd get substantial black bars on the sides when watching films that are 16x9, and a lot are.

Either way, you're looking at letterboxing or chopping of some sort. Because films come in all sorts of aspect ratios, you lose one way or the other. Given the option, I'd probably go a little wider though. You also have to keep television and other things in mind, where such wide aspect ratios might not be practical.

I bet there are all sorts of technical reasons too like cost of cameras, the ideal screen size for your average living room, and those sorts of things.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Jul 7, 2009, 13:30 Aero
 
Regardless of whether or not the letterboxed film includes the area without the picture, if the screen only has 1080 lines it would make no difference anyways, you'd be losing vertical resolution. I couldn't tell you for sure about the actual lines in the picture, though you could surely look that up, but with DVDs the bars were not part of the image itself so it would always have the full vertical resolution regardless and the horizontal would be the same for fullscreen and widescreen but widescreen would be stretched to fill the screen like the anamorphic widescreen they use for film. It's likely it's the same with Blu-Ray.

You should look all this up if you're really intersted. This is just from memory and I could be wrong.

edit: I believe what it boils down to is that you get the same resolution in the actual picture data regardless of the area of the screen it fills (if you're not zooming and cutting out picture data on the sides, but if the screen only has 1080, you'd be losing something either way), so it depends on what the screen can draw.

This comment was edited on Jul 7, 2009, 13:38.
 
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Jul 7, 2009, 12:54 Aero
 
I've come across many DVD's, though always rentals (or second-hand, previously viewed jobs), that won't let you skip the previews. Disney/Pixar movies stand out.

You don't watch your movies in letterbox? I'd rather give up part of my screen that part of the film. There's nothing wrong with that though if that's the way you like it and they should let you zoom, and besides widescreen pan-and-scan isn't so bad, not nearly as bad as 4:3 pan-and-scan which absolutely wrecks films.

ed: Oh yeah, and on the topic of Blu-Ray one day it ought to be okay if it isn't made obsolete by streaming/on-demand. Though I'd rather own the actual disk, I'm sure as hell not replacing my DVD collection. I'll buy new films on Blu-Ray though, when they all cost the same as DVD's. $30 for a film? Hell no.

This comment was edited on Jul 7, 2009, 13:00.
 
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News Comments > DiRT 2 Delayed for DirectX 11
27. Re: DiRT 2 Delayed for DirectX 11 Jul 6, 2009, 14:41 Aero
 
If it follows the historical trend, DX11 won't be practical in a genuinely useful way until at least the second generation of DX11 cards. Hopefully that won't be the case though. Hardware doesn't seem to be progressing quite in the linear fashion that it used to.

Regardless, it will be neat to see what they can do with it.
 
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News Comments > Old School LucasArts Announcement Monday
18. Re: Old School LucasArts Announcement Monday Jul 4, 2009, 13:54 Aero
 
<sniffs the air>

Hmmm new Lucasarts Download Portal type site? Buy games...download...make profit.

That would be my guess too. Just a storefront to buy their old DOS games, probably only updated to run in Windows or Live Arcade or something like that.

Hopefully it's something more exciting though.
 
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748 Comments. 38 pages. Viewing page 18.
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