Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for AeroMechanical

Real Name AeroMechanical   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 713 (Apprentice)
User ID 40534
 
User comment history
< Newer [ 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 ] Older >


News Comments > Morning Consolidation
8. Re: Morning Consolidation Jul 7, 2009, 14:43 Aero
 
It's probably a decent trade-off. Since the big Panavision (or whatever) films are 2.4:1 or 1.85:1, you'd get substantial black bars on the sides when watching films that are 16x9, and a lot are.

Either way, you're looking at letterboxing or chopping of some sort. Because films come in all sorts of aspect ratios, you lose one way or the other. Given the option, I'd probably go a little wider though. You also have to keep television and other things in mind, where such wide aspect ratios might not be practical.

I bet there are all sorts of technical reasons too like cost of cameras, the ideal screen size for your average living room, and those sorts of things.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
6. Re: Morning Consolidation Jul 7, 2009, 13:30 Aero
 
Regardless of whether or not the letterboxed film includes the area without the picture, if the screen only has 1080 lines it would make no difference anyways, you'd be losing vertical resolution. I couldn't tell you for sure about the actual lines in the picture, though you could surely look that up, but with DVDs the bars were not part of the image itself so it would always have the full vertical resolution regardless and the horizontal would be the same for fullscreen and widescreen but widescreen would be stretched to fill the screen like the anamorphic widescreen they use for film. It's likely it's the same with Blu-Ray.

You should look all this up if you're really intersted. This is just from memory and I could be wrong.

edit: I believe what it boils down to is that you get the same resolution in the actual picture data regardless of the area of the screen it fills (if you're not zooming and cutting out picture data on the sides, but if the screen only has 1080, you'd be losing something either way), so it depends on what the screen can draw.

This comment was edited on Jul 7, 2009, 13:38.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
4. Re: Morning Consolidation Jul 7, 2009, 12:54 Aero
 
I've come across many DVD's, though always rentals (or second-hand, previously viewed jobs), that won't let you skip the previews. Disney/Pixar movies stand out.

You don't watch your movies in letterbox? I'd rather give up part of my screen that part of the film. There's nothing wrong with that though if that's the way you like it and they should let you zoom, and besides widescreen pan-and-scan isn't so bad, not nearly as bad as 4:3 pan-and-scan which absolutely wrecks films.

ed: Oh yeah, and on the topic of Blu-Ray one day it ought to be okay if it isn't made obsolete by streaming/on-demand. Though I'd rather own the actual disk, I'm sure as hell not replacing my DVD collection. I'll buy new films on Blu-Ray though, when they all cost the same as DVD's. $30 for a film? Hell no.

This comment was edited on Jul 7, 2009, 13:00.
 
Reply Quote Edit Delete Report
 
News Comments > DiRT 2 Delayed for DirectX 11
27. Re: DiRT 2 Delayed for DirectX 11 Jul 6, 2009, 14:41 Aero
 
If it follows the historical trend, DX11 won't be practical in a genuinely useful way until at least the second generation of DX11 cards. Hopefully that won't be the case though. Hardware doesn't seem to be progressing quite in the linear fashion that it used to.

Regardless, it will be neat to see what they can do with it.
 
Reply Quote Edit Delete Report
 
News Comments > Old School LucasArts Announcement Monday
18. Re: Old School LucasArts Announcement Monday Jul 4, 2009, 13:54 Aero
 
<sniffs the air>

Hmmm new Lucasarts Download Portal type site? Buy games...download...make profit.

That would be my guess too. Just a storefront to buy their old DOS games, probably only updated to run in Windows or Live Arcade or something like that.

Hopefully it's something more exciting though.
 
Reply Quote Edit Delete Report
 
News Comments > Steamships Ahoy - Trine [Updated]
23. Re: Steamships Ahoy - Trine Jul 2, 2009, 23:02 Aero
 
So, um. Hows' the game?  
Reply Quote Edit Delete Report
 
News Comments > Gaikai Demonstration Movie
14. Re: Gaikai Demonstration Movie Jul 1, 2009, 22:18 Aero
 
Perhaps a better way to put the server size in perspective is to take Jaguar at Oak Ridge National Laboratories that is the second most powerful super-computer in the world and cost in the neighborhood of $100,000,000. It has about 40,000 or so quad-core 2.3ghz AMD Opterons, which would be a fine CPU to run the latest game. If we take that and, just to be sporting (extremely sporting), give each CPU the equivalent of an 8800, you'd be able to have 40,000 concurrent users. Clearly this is a gross over-simplification and ignores a lot of technical and logistical details, and they would probably get clever with the software implementation--virtualization and what have you--but it gives a reasonable ballpark.

How many people do you suppose are playing GTA4 or whatever is the latest thing right now? I dunno, but 40,000 would probably be a very, very conservative guess. Now how about the number of people playing all video games combined?

It's clearly a future thing, at least on a large scale.

 
Reply Quote Edit Delete Report
 
News Comments > Gaikai Demonstration Movie
2. Re: Gaikai Demonstration Movie Jul 1, 2009, 14:28 Aero
 
When this sort of thing matures, the thin client approach will probably have more benefits than drawbacks. Imagine never having to spend $800 on upgrades every year or so, or dealing with compatibility and setups--even just tweaking everything and finding the optimal settings for your computer. Game technology would improve without us having to do anything and the companies could compete on what sort of hardware they have, rather than fitting their games to what we have. It would also eliminate the distinctions between different platforms.

However, and this is a really big however, what will happen to the small developers when they need a half-million dollars worth of hardware, or much, much more, or to pay to huge rent time on these sorts of setups just so that people can play their games. Maybe it will be sorted out somehow, but the above mentioned elimination of platforms might really make them aim for the lowest common denominator.

Anyways, it will be interesting. The trade offs are pretty severe either way.

edit: Oh, and I don't care for the renting/subscribing thing either. The whole price thing will probably end up really complicated, and they won't be running their servers forever so games would just disappear entirely eventually. No more playing your old favorites.

So yeah, maybe it will suck, but I'd have to see how it really works out to know for sure.

This comment was edited on Jul 1, 2009, 14:33.
 
Reply Quote Edit Delete Report
 
News Comments > Steamships Ahoy - Call of Juarez: Bound in Blood
5. Re: Steamships Ahoy - Call of Juarez: Bound in Blood Jun 30, 2009, 15:35 Aero
 
For me, I would love to see a Western game in line and open like Oblivion or Fallout, even Stalker. More survival, more serious, a lean more towards a sim such as hunting for food, fight against the land, natives, bandits, have a horse, watch animals. I know, maybe sounds gay, but the sense of accomplishment from gettig to one place or another would be better.

Gun actually had a number of those things, though not in a really productive way and not like Stalker or Fallout.
 
Reply Quote Edit Delete Report
 
News Comments > Firefox 3.5
4. Re: Firefox 3.5 Jun 30, 2009, 12:56 Aero
 
Current plugin compatibility? If not, I'll stick with 3 until proper versions of NoScript and AdBlock are available.

I suppose it might be worth a try though.

ed: NM, I see they probably work.

Seems nice.

This comment was edited on Jun 30, 2009, 13:00.
 
Reply Quote Edit Delete Report
 
News Comments > Street Fighter IV PC Next Week
11. Re: Street Fighter IV PC Next Week Jun 29, 2009, 21:04 Aero
 
Wow. Dunno how the demo passed me by, but it annihilated all of my concerns.

Fantastic port. Pegged at the refresh, vsync on, everything maxed on a relatively mid-range gaming PC (E8400, 9800GTX). Couldn't ask for any more.

Looks like the recommended specs are right on the money actually which is a rarity and highly commendable. That would probably run it no problem at a consistent 60fps with optimally high settings (any more than 8xAA is probably an overkill really) save possibly at ridiculous resolutions.

Very well done. I still doubt I will, but there's no real reason not to pre-order this one. I'm stoked.
 
Reply Quote Edit Delete Report
 
News Comments > Street Fighter IV PC Next Week
2. Re: Street Fighter IV PC Next Week Jun 29, 2009, 14:26 Aero
 
Nice. Not owning a console I've been looking forward to this one for a long time. The Street Fighter games are part of my gaming DNA.

Naturally, I don't pre-order games as a rule, but this one is probably as sure a bet as they come. I just hope there aren't any stupid limitations like no AA (worryingly likely) or substandard PC optimizations. Not that it would stop me from buying it, provided it isn't unplayable (fighters require high framerates), it would just be a big disappointment. So no pre-order here, but probably a guaranteed stop at the game shop Tuesday during lunch break.

I'm stoked.

This comment was edited on Jun 29, 2009, 14:27.
 
Reply Quote Edit Delete Report
 
News Comments > Mortal Kombat Film Lawsuit
2. Re: Mortal Kombat Film Lawsuit Jun 25, 2009, 20:14 Aero
 
Wow. Just, wow. I'm speechless.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Screenshots
3. Re: Evening Screenshots Jun 23, 2009, 20:54 Aero
 
I still have hope that it will be a cool game. I just think the Max Payne thing doesn't necessarily fit.  
Reply Quote Edit Delete Report
 
News Comments > Valve Adds Novint Falcon Support
8. Re: Valve Adds Novint Falcon Support Jun 23, 2009, 20:53 Aero
 
I think they're missing out on a huge potential market by not putting a nipple on it and selling it as a porn peripheral(buy two get 25% off!).  
Reply Quote Edit Delete Report
 
News Comments > Evening Screenshots
1. Re: Evening Screenshots Jun 23, 2009, 18:29 Aero
 
Really does seem like Max Payne in name only. Pretty screenshots anyways, though I do smell some photoshop going on.  
Reply Quote Edit Delete Report
 
News Comments > Warner Closing in on Codemasters?
3. Re: Warner Closing in on Codemasters? Jun 23, 2009, 14:36 Aero
 
I'm interested in their 2010 F1 game, but we'll have to see what happens with that. They're probably shitting bricks over FIA/FOTA thing now that however many millions they spent on the license may potentially not include Ferrari, McLaren, Renault, etc. and all of the recognizable drivers, meaning it would be near worthless. I don't think it would actually happen, but that would be a huge hit and I wouldn't be surprised, particularly if this Warner thing happens, that they might cut their losses and drop it. Lord knows how much that F1 license cost them. Might be a escape clause in the contract or something.

 
Reply Quote Edit Delete Report
 
News Comments > Max Payne 3 Details
14. Re: Max Payne 3 Details Jun 17, 2009, 13:59 Aero
 
Ugh. The RAGE thing is very disappointing. I guess I'll just have to look forward to playing it at 1024x768 with no AA and all of the details set to low. Maybe some of that bloom garbage to lighten the mood. I could always drop a few grand on hardware so that I could play it on medium I guess.

Maybe they've sorted some stuff out though.
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - Ghostbusters
5. Re: Ships Ahoy - Ghostbusters Jun 16, 2009, 10:11 Aero
 
Ack. So conflicted. I'm hardly interested in the game itself, though maybe it's good, I just interested in the dialog and script. I'd be fine if someone just recorded themselves playing through it and posted it on Youtube honestly.  
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
6. Re: Game Reviews Jun 12, 2009, 18:55 Aero
 
Wouldn't know yet, one review I read said 20, but I suspect that's if you do all of the side missions and everything. I'm willing to bet I'll be sick of the gameplay after 10 hours anyway though. As much fun as I'm having with it, there isn't a whole lot of variety or depth to it.

Good stuff though. I've spent $50 on a lot less. $40 would be better.
 
Reply Quote Edit Delete Report
 
713 Comments. 36 pages. Viewing page 17.
< Newer [ 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 ] Older >


footer

.. .. ..

Blue's News logo