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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 809 (Graduate)
User ID 40534
User comment history
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News Comments > Dead Island Patched
8. Re: Dead Island Patched Sep 6, 2011, 22:52 Aero
I bought it against all better judgement, and so far (about two hours in), I'm having quite a bit of fun to be honest. It is definitely very rough though. I haven't had any game breaking problems like crashing, but the framerate is sometimes inconsistent on high-ish end hardware, and I get little half second pauses every few minutes that are kind of annoying.

Exploring and fighting the zombies, though, that's a lot of fun. The melee system works very well--about as well as an fps melee system can. Usually it's brilliant, but can get a bit dodgy when you're being swarmed from all sides. I would like the weapons to last about three or four times longer than they do. Perhaps that will be modded or something (wondering about the online thing though).

I also think the graphics are pretty damn good. Nothing ground breaking or technologically impressive, but good nonetheless.

It's kind of a shame really. If they had a couple more months to work on it, it probably would have ended up a fairly highly rated and well remembered game.
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News Comments > Game Reviews
22. Re: Game Reviews Sep 6, 2011, 08:04 Aero
This is the third incidence in the last two months I've seen where the Steam release or update of a game was an incorrect executable version (usually a slightly older build).

Anyways, people that have tried it, would you say it is more in line with the mid 80's PC reviews or the lower generic (Xbox) reviews?
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News Comments > Game Reviews
12. Re: Game Reviews Sep 5, 2011, 19:25 Aero
Ah, I hate that. Interesting that one of the PC reviews says the hit detection is excellent, whereas the Xbox ones all bitched about the hit detection. Given that hit detection is ultimately the single most important game mechanic for an fps melee game, that's significant in itself. I can also easily see such a game with very fine grained location location based damage being more or less wasted on a game pad, and probably also hugely (HUGELY) frustrating.

Also, none of the reviews are (presumably) based upon the most recent (day 1 patch) version.

Maybe there's a chance for this one yet. I do so want it to be good.

Fion wrote on Sep 5, 2011, 17:57:
Note that these are all Xbox 360 reviews. If you go to Metacritic the PC reviews are scoring quite a bit higher, in the mid 80% for the most part. Considering the game was made with PC as it's primary platform, I don't wonder if the team that converted it for consoles just did a shit job doing so.

This comment was edited on Sep 5, 2011, 19:30.
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News Comments > Crytek Refutes Working Conditions Accusations
5. Re: Crytek Refutes Working Conditions Accusations Sep 5, 2011, 12:44 Aero
This doesn't really seem all that uncommon for the games industry. Seems to me you really, really got a love it to be willing to do this sort of work.  
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News Comments > Game Reviews
1. Re: Game Reviews Sep 5, 2011, 12:27 Aero
Kind of a shame about the Dead Island reviews. I wasn't expecting much, but it looked like it could have been interesting. I imagine it's probably just gonna be another Boiling Point type game with an impressive premise that almost, but doesn't quite, work because of amateurish implementation.

Though, to be fair, a 6/10 from Eurogamer is respectable enough so that I might pick it up one day when the price drops south of $20 and it hopefully has a few patches to sort out bugs.
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News Comments > No Bastion DLC Plans
8. Re: No Bastion DLC Plans Sep 4, 2011, 17:16 Aero
+1 for recommending Bastion. Not usually my kind of thing, but I've been having a lot of fun with it. The narration is brilliant, and I have to wonder why I've never seen anything like this before.

I'm having better luck with an Xbox controller than mouse+WASD.
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News Comments > etc.
2. Re: etc. Aug 12, 2011, 16:04 Aero
On that last one, I'd say more along the lines of "Creepy Bungie employee routinely carries handgun and handcuffs for some reason..."  
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News Comments > F.E.A.R. 3 Motion Capture Trailer
11. Re: F.E.A.R. 3 Motion Capture Trailer Aug 10, 2011, 20:53 Aero
I thought the shooter mechanics and AI were quite good, which saved it for me. The "boo!" scare element and occasionally wonky level design kept it from being as good as it could have been though. If it had more straight shooter elements and less, frankly boring, horror, it would probably have been an excellent game..

I also don't really remember much about the story, so it can't have been that good. All I know is that I was having quite a bit of fun when I was in heavy combat situations, but was bored stiff while I did the forced march through linear haunted house sections, and they probably accounted for most of the actual game length content-wise.
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News Comments > World of Warplanes Website
4. Re: World of Warplanes Website Aug 8, 2011, 22:47 Aero
To further confuse things, Gaijin (Wings of Prey) is working on an MMO called World of Planes, originally announced as an April Fool's joke, but now a real product.
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News Comments > Duke Nukem Forever Getting PC Features
5. Re: Duke Nukem Forever Getting PC Features Jul 29, 2011, 10:55 Aero
Definitely wasted effort. Nothing short of a complete re-design could make that game not a huge festering pile. I usually try to stay positive in my posts, but really, that game was hopeless.

However, I bet a dedicated mod group could take what's there and make it into something more like what it should have been.
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News Comments > THQ Blames Red Faction: Armageddon for Losses
5. Re: THQ Blames Red Faction: Armageddon for Losses Jul 27, 2011, 22:36 Aero
Though it seems to be an unconventional view, I thought Armageddon was great. It was nothing special or novel in any way and I would have preferred a proper evolutionary sequel to Guerrilla, but looked at separately as just a simple mindless third person action shooter, it was great fun and well executed.

True, I would have expected more from them and it's odd that they went from a game that was interesting and creative to a sequel that was several steps backward in that regard, but for what it was, they did it well.
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News Comments > IL-2 Cliffs of Dover Add-on in September?
14. Re: IL-2 Cliffs of Dover Add-on in September? Jul 16, 2011, 18:45 Aero
Kind of a lot of money for a campaign add on. It would have to be pretty damn good to be worth 40 dollars.

edit: euros -> dollars

This comment was edited on Jul 16, 2011, 20:13.
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News Comments > Operation Flashpoint: Red River Trailer
2. Re: Operation Flashpoint: Red River Trailer May 31, 2011, 17:08 Aero
PunkiBastardo wrote on May 31, 2011, 16:48:
What's with the green & red lasers?

Tracers. One of the (unfortunately few) things the game did well. Nice effect.
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News Comments > Not Coming Soon to PCs
6. Re: Not Coming Soon to PCs Apr 21, 2011, 02:01 Aero
I've got the input lag with Shift2 that many people have (and also afflicted the first one), so I didn't enjoy it that much. It does have a lot of potential though despite its stupid menus, goofy narration by a pointy haired drifter, and just too much "XTR3ME!" going on in general.

Apparently a patch may be on the way to sort out the input lag. If they can do that, it would be a winner. Despite the lag and ADD oriented presentation, it's clear that it has decent semi-simulation physics underpinning the handling and some nice content.

The DLC addon has some marvelous stuff in it (pretty much GT Legends, which was mostly made by the same developers), so if it doesn't find its way to the PC eventually, that will be a really solid kick in the balls for PC gamers.
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News Comments > X Rebirth Announced
19. Re: X Rebirth Announced Apr 21, 2011, 01:52 Aero
Though I don't see them dropping the business empire mechanic, I really want it to be more about me and my ship and less about me and a list of two hundred ships four levels deep in a menu that all need instructions and fifty interdependent factories that need supplies. Space sims are, at least theoretically, far and away my favorite video game genre. What I like about them, though, is getting to pretend I'm living the life of a spaceship captain. Me, my ship, and a galaxy to explore, battles to be fought, and money to be made.

In Elite/Privateer/Freelancer, the fundamental game mechanic was flying your ship and fighting other ships, or praying that you could sneak by without being noticed. I'm not really sure what the fundamental game mechanic of the X games is. It's sort of a jack-of-all-trades, and if anything, the fundamental game mechanic is a spreadsheet business simulation.

If you just want to do the Han Solo thing, striking out in your ship to explore and fight the good fight, the X galaxy is severely lacking. It's just one big empty cube of space with pretty backdrop connected to four others just like it through jump gates at each corner, and so on. Hopefully X Rebirth will have a more interesting and believable environment, with planets, stars and solar systems.

Most importantly, hopefully there will be more to do on your own at the controls of your ship. I don't need a business empire, just a hold full of contraband and a best guess at a course that will minimize my exposure to the space police.

The X games aren't bad, of course, they're just not as good as they could be. As others have said, more character interaction (even simple things like getting missions and text-based rumors at space bars), and a more naturally structured universe would go a long, long way toward making X Rebirth a classic.

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News Comments > Battlefield 3 Screenshots and Art
3. Re: Battlefield 3 Screenshots and Art Apr 8, 2011, 18:19 Aero
Way too much weathering on the weapon textures. Look like they were fished out of a river after six months.  
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News Comments > Kali Port Change
10. Re: Kali Port Change Apr 3, 2011, 23:36 Aero
How's about GameConn BBS software?

Those were good days. Just enough people so that there was always a game of Doom or Descent to be had, but also few enough so that we all knew each other from the BBS or in person. Worked reasonably well too, though every player got the frame rate of whoever had the slowest computer.

Much better than DWANGO.

edit: Oh, and in the off chance, anyone from DoomHQ, The Netherworld or AlterEgo in the DC area? Meet me in (t)elechat channel #1911.
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News Comments > Hitman 5 Hints?
3. Re: Hitman 5 Hints? Mar 16, 2011, 23:55 Aero
Hitman 1 was the first game I specifically remember implementing ragdoll physics, and I probably spent about as much time making a game out of just trying to blast bad guys out third floor windows with a shotgun as the length of the single player campaigns in all the Modern Warfare games combined.

Though there were ups and downs and were never quite as good as they could have been, these really were brilliant games on the whole, and it was disappointing that IO has since sunk to the depths of developing the Kane and Lynch games (which I haven't tried but understand are awful).

In short, another Hitman would be splendid. So far as stealth/shooters go, there hasn't been a game that had the replayability and, more importantly, genuinely allowed the player a degree of actual creativity in how they play the game in quite a long time.

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News Comments > Quote of the Day
15. Re: Quote of the Day Mar 9, 2011, 00:37 Aero
DangerDog wrote on Mar 9, 2011, 00:24:
This is like the long standing argument about how to pronounce .gif and the inventor long ago stated that it's pronounced with a j sound like jiffy peanut butter and not with a g sound.

The creators of SCSI originally pronounced it "sexy" but it almost immediately became "scuzzy" instead.

It's weird how these things work on the internet, where most communication happens through text. I often have that problem with computer acronyms and nicknames that I've only ever seen online or read in a book. It can be pretty embarrassing when I suddenly have to say something aloud and realize I don't actually know how it's really pronounced.
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Feb 9, 2011, 13:48 Aero
So, did Fox News fall right into Bulletstorm's marketing trap, or is their behind the scenes collusion?

Clearly, this is exactly what EA was hoping would happen. To be honest, I'm kind of surprised this sort of thing does anymore, which is what leads me to speculate about collusion, though this is of course probably unlikely in reality.

I suppose they have sort of a symbiotic relationship in a way. Fox News gets to be outraged about something, and Bulletstorm gets free publicity of inestimable value.
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809 Comments. 41 pages. Viewing page 17.
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