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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 847 (Graduate)
User ID 40534
User comment history
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News Comments > New Evochron Mercenary
12. Re: New Evochron Mercenary Jan 18, 2013, 20:17 Aero
Overall I like it (largely because it doesn't have much in the way of competition these days), but it is definitely let down by the VERY clunky UI. As stated previously, that's very nearly a deal-breaker by itself. You get used to it, though, and it's functional once you learn all its idiosyncrasies, but it should be much, much better.

I also agree that the factions have no character to make you really care one way or the other about them.

My biggest gripe is with the combat AI. They never attempt to close the distance or press an advantage, so battles always end up the same: you thruster up to high speed, and then slowly maneuver to pick them off one by one at the extreme range of your weapons while trying to stay out of their gun range and picking off their missiles. It's much more like capital ship combat than fighter combat. Quite frankly, I think I'd like it to be a little more arcade-like in this regard. I like realism generally, but the Newtonian model kind of just presses home the fact that space "fighters" aren't really on as a realistic thing. Nonetheless, that's what I want. I'm willing to give up some realism for that...or, alternatively, more realism, and model g-force effects on the pilot, which would put severe limits on how the ships could change direction and accelerate. I'm not sure if this would work, but it might.

All that said, the real die-hard fans are mostly in it for the multi-player, which bypasses a lot of these issues.

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News Comments > Ghost Recon: Future Soldier Sequel Confirmed?
5. Re: Ghost Recon: Future Soldier Sequel Confirmed? Dec 20, 2012, 21:27 Aero
Arrange to use the Far Cry 3 engine, go back toward the roots of the series, and a new GR could be both brilliant and not all that hard to create. Just the original GR's gameplay, with the bigger FC3-type maps and modern graphics would be killer. It's not like it was all that complex a game from a strategy perspective. That's one of the things that made it great: you had a simple set of tools (waypoints, cover arcs, ROE, a few special abilities), but with just that simple set, you had a lot of control and freedom. They could make controlling a soldier individually fairly action-oriented and first person (just like FC3 but with realistic weapons, damage and ballistics) so the twitch crowd would enjoy it, but still stay true to the roots that the thinking crowd likes.

They could pretty easily make a game that is genuinely superior to the original Ghost Recon games. Naturally, that won't happen because it makes too much sense, but I can always hope.

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News Comments > Evochron Mercenary Expands
1. Re: Evochron Mercenary Expands Dec 13, 2012, 11:11 Aero

Been waiting for this.
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News Comments > Evening Screenshots
2. Re: Evening Screenshots Dec 11, 2012, 22:07 Aero
The marine in the first one has teeny tiny feet. Must be why he insists on carrying such a big gun. He's also all jagged around the edges. Maybe some kind of ointment would help.  
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News Comments > No Dead Island: Riptide in Germany
22. Re: No Dead Island: Riptide in Germany Dec 1, 2012, 12:30 Aero
Cutter wrote on Dec 1, 2012, 11:30:
StingingVelvet wrote on Dec 1, 2012, 08:05:
Golwar wrote on Dec 1, 2012, 06:25:
And as long as the USA prevent even slightly sexual content in games for everyone on the world, I'd remain silent about how stupid countries are.

How do we do this exactly? Our ratings system is entirely voluntary and there is no government involvement, regulation or censorship what-so-ever.

Guess you've never heard of the FCC then.

The FCC has nothing at all to do with video games.
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News Comments > Elite: Dangerous Video Diary
17. Re: Elite: Dangerous Video Diary Nov 25, 2012, 17:24 Aero
You do have to wonder what would happen if some of the MANY one-man-effort space sim devlopers would team up. Limit Theory looks interesting, but over the years there hare been so many interesting looking space sim projects that never materialized, I find myself never getting excited about anything. That's probably one of the genre's biggest problems.

I've been following Rogue System with some interest because I really like the concept of complex systems and clickable cockpits (a la modern flight sims) integrated with a space game. It too, though, is a one man, part-time, project and though the developer is serious (and seems really cool), one man's life has a way of making these things tend to fade away before becoming full products. I hope it, and the many others, make it though.

Some videos of Rogue System:
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News Comments > Elite: Dangerous Video Diary
8. Re: Elite: Dangerous Video Diary Nov 25, 2012, 15:34 Aero
Between the two (this and Star Citizen), I'm more interested in Elite. It seems likely that they will both fall short of their potential and promise, but (probably) the worst case scenario for Elite is a straight remake of the originals with updated graphics, and that would still be awesome. Star Citizen seems like it could end up being something really cool for what it is, but what it is just isn't something I'm all that interested.

That said, I'm happy to support them both within reason. With some luck, a couple years from now I'll have gone from pining for a good space sim and seriously doubting the genre will ever seriously return, to being spoiled for choice.

X-Rebirth looks potentially interesting too, of course (though the X games haven't appealed much to me for a while otherwise).
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News Comments > Saturday Metaverse
3. Re: Saturday Metaverse Nov 10, 2012, 15:01 Aero
Ah, okay. That's not so bad then. I'll wait for that.  
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News Comments > Saturday Metaverse
1. Re: Saturday Metaverse Nov 10, 2012, 14:47 Aero
When I saw the first previews for Blood and Chrome back whenever that was, I was pretty stoked for it.

Now I find it's a collection of 12 minute webisodes? Seriously?

SyFy really sucks hard these days.
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News Comments > Razer Mouse Software Requires Internet? Watches You Carefully
2. Re: Razer Mouse Software Requires Internet? Watches You Carefully Nov 7, 2012, 22:17 Aero
Um, how much flash do you really need to save the configuration settings? 512K flash ic's cost about $0.50 and I can't imagine why you would even need anywhere near that much. Granted, those little things add up, but I don't really buy that as an excuse.  
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News Comments > Roberts on PC Star Citizen
30. Re: Roberts on PC Star Citizen Nov 4, 2012, 12:37 Aero
Yeah, I kind of want it to be spelled out just exactly what Star Citizen is going to be. Obviously there is confusion about this so it needs to be sorted out. If Roberts doesn't really know yet, that's fine, but it would be nice to have harder distinctions.

To be honest, I'm reading it like this: For single-player and dedicated servers, it's going to be a mission-based space combat game like Wing Commander. The online, MMO portion will be a sandbox space sim like Privateer. The thing is, the phrase "space sim" used to be applied to all of these things because "simulator" really just used to mean a game with 3D graphics (as opposed to a 2D scroller). Typically in common usage, "space sim" these days refers to a sandbox, Privateer-style game. That's hardly universal though, and "space simulation" generically is certainly an adequate description of a mission-based game.

I hope I'm wrong though. I really don't want an MMO, let alone a micro-transaction-based MMO. If, as some people are saying, the whole MMO infrastructure will be released as a dedicated server so we can run our own private universes alone or with particular friends and no micro-transactions, that would be awesome, but that seems like a questionable business move. It could work, but it seems awkward.

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News Comments > Ships Ahoy - Natural Selection 2
19. Re: Ships Ahoy - Natural Selection 2 Nov 1, 2012, 11:53 Aero
Any bots to practice/learn/screw around with, or is it trial by fire?  
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News Comments > Borderlands 2 Patched
14. Re: Borderlands 2 Patched Oct 26, 2012, 15:24 Aero
I have to say I was pretty disappointed in the progression aspect in Borderlands 2. I like, in games like this where you develop your character, where you feel a lot more powerful at the higher levels. There isn't really all that much difference in weak and strong here. The guns are largely the same except they do more damage points. Fighting high level enemies with a high level character isn't much different from fighting low level enemies with a low level character (in fact, I seemed to be having more fun in the lower levels--though that could just be down to the novelty).

Anyways, the way your character and weapons rank up and the enemies rank up all seems to just come out in the wash. I'd prefer it if in the higher levels you faced huge swarms of low level enemies as well as high level enemies so that I could feel more like a proper badass.
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News Comments > Roberts Space Industries Website Back
11. Re: Roberts Space Industries Website Back Oct 14, 2012, 20:41 Aero
It will be highly disappointing if it's an MMO-only affair so far as exploring/trading/etc are concerned. A space sim is all about the suspension of disbelief, and that will never be achievable in an MMO. There are just too many idiots and sociopaths in the world for that to work. It doesn't take all that many halfwits, flying around in circles firing their lasers randomly and trying to ram any passing ship to ruin a game.

I'd also hate to see all this work tied to something that needs to make a continuous profit in order to operate. There is a reason there aren't a lot of space sims around these days, and it's not just because Mr. Roberts was off making movies. How's Jumpgate Evolution coming along? Oh, right.

I don't mean to sound too negative, because this whole thing is still pretty good news, but if so much potential awesomeness were mishandled, it would be one of the greater tragedies of PC gaming history. Moreover, the presentation of Chris Roberts wanting to do things properly, his way, to make a proper PC game, just doesn't jive with the concept of a micro-transaction supported MMO. Traditional publishers seem to be all about throwing money at that sort of thing these days.

I'll still throw $60 his way though, just to see what happens. If all that I get out of it in the end is a Wing Commander style mission-based game, I certainly wouldn't have wasted my money. It will just hurt a bit longing for what might have been.
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News Comments > Roberts Space Industries Website Back
1. Re: Roberts Space Industries Website Back Oct 14, 2012, 15:46 Aero
I'm still not really clear on this from everything I've read.

If the non-MMO, SP portion is strictly a campaign, then I'm not really all that interested (interested enough to buy it when its out, but not enough to "invest" in it). If the entire universe is available offline (or, at least without the presence of other human players and micro-transactions) for an Elite/Privateer style space sim, then I'm all in. I'm also not real clear on how the dedicated servers fit. Are those for the instanced battles, of for running a separate universe (a la Freelancer)?

The previews and interviews seem to sort of dance around these topics.
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News Comments > Chris Roberts' Star Citizen Announced
5. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 11:01 Aero
Verklempt. That is all.  
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News Comments > DCS: UH-1H Huey Announced
11. Re: DCS: UH-1H Huey Announced Oct 9, 2012, 20:36 Aero
The terrain is definitely the biggest weakness of the DCS series. The new terrain engine features for Nevada look good, but deserts are pretty easy to do. I suspect we won't see any decent third party terrain for quite a while, though there is certainly plenty of talent out there working on FSX, which obviously can't last forever.

This will be especially painful for a transport helicopter like the UH-1H. Dropping off some cardboard cutout soldiers in a big perfectly flat field will only be so entertaining.
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News Comments > Ships Ahoy - DCS: P-51D Mustang
4. Re: Ships Ahoy - DCS: P-51D Mustang Oct 9, 2012, 00:09 Aero
It definitely is a lovely simulation of the P-51D but until they get some other WW2 aircraft in there to dogfight with, it's kind of pointless. I bought it when the beta became available, had a lovely time learning its systems and how to fly it, but now I don't have much use for it. It's not even like the A-10C or KA-50 where learning to just operate the systems will entertain you for weeks or months because it's such a relatively simple aircraft. A weekend or two will do it.

I don't really regret buying it (for what it is, it's fantastic), but for people possibly interested I would say put it on the back burner until they put in enough content to match it with so you can fly even remotely interesting missions.

edit: Oh, perhaps I should clarify for those that don't know. It's a simulation of the P-51D, but you fly it in modern Georgia, and all the other planes and vehicles are modern. So it's P-51's versus Su-27's or air-to-ground missions trying to evade SAMs and Shilkas.
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News Comments > Ghost Recon: Future Soldier DLC Announced
3. Re: Ghost Recon: Future Soldier DLC Announced Oct 2, 2012, 20:22 Aero
Did they ever sort out the crashing bugs? I was actually enjoying the SP campaign, but at some point it started crashing every five minutes and I gave up. I'd almost forgotten about this, and they have released a bunch of patches, so maybe I ought to try picking it up again.

Boy, it was crap on release though.
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News Comments > etc., etc.
3. Re: etc., etc. Oct 1, 2012, 23:05 Aero
"NBA 2K13 Executive Produced by Jay Z"

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847 Comments. 43 pages. Viewing page 13.
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