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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 740 (Apprentice)
User ID 40534
 
User comment history
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News Comments > More id RAGE Midnight Madness
8. Re: More id RAGE Midnight Madness Oct 3, 2011, 21:31 Aero
 
I'm pretty excited. Since I 12 years old playing Wolf3D, a major id release was a Big Deal. In fact, memories of my adolescence can almost be partitioned around id releases.

Of course, it isn't nearly the same these days. I don't really get all that excited about video games in general anymore, and my expectations aren't all that high, but there is definitely a little part of me that has that same feeling when I was running home with the shareware version of Doom on a couple of floppies, or waiting the hour or so it took to download the five-odd megabyte Quake test demo (god, that seemed to never end).

Good times.
 
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News Comments > Sunday Consolidation
14. Re: Sunday Consolidation Oct 3, 2011, 00:41 Aero
 
I started off with inverted mouse aim, but ten years ago or so I forced myself to switch because every once in a while there would be a game that didn't let you choose which way to do it. It was rare, but happened often enough and was frustrating enough that it was worth switching.

It took a while to get used to it, and it pissed me off a lot at first, but I managed.

Now my problem is that I still want to use joysticks and thumbsticks in the inverted fashion, so I just can't cope with first person shooters on consoles. Third person games aren't a problem though, and I still do those inverted. I'm not really sure why, but I suspect it's because there is translational motion to the camera rather than just rotational.
 
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News Comments > Max Payne 3 Bullet Time Features to Expand
5. Re: Max Payne 3 Bullet Time Features to Expand Oct 2, 2011, 13:58 Aero
 
This is a little concerning. What I found so nice about bullet time was how simple it was. Press the bullet time button, and you just slide dive and roll around all John Woo style simply by pressing the jump button.

I don't want it to get too complicated. If they can stick in *some* context sensitive stuff in there (like, say, diving over a ledge or sliding under a table), that could be cool if it's well implemented, but I don't want it to get too complicated. And, *for the love of god*, I do not want anything that takes over control like pre-animated automated multiple take downs... which is exactly what it probably is.

I surely believe they could find some cool ways to improve it, but if taken too far, it could SCREW things up in a big way.

Additional: What was cool about MP1 and MP2, was that it sort of became like the Tony Hawk games with the bullet time. It had replay value simply because killing a room full of bad guys wasn't just about clearing obstacles, but clearing them with style and creativity. Too heavy on the context stuff, and we'll end up with rooms where there is some preconceived way to use bullet time to get through, and there is no longer player creativity and a lot of the fun goes away.

This comment was edited on Oct 2, 2011, 14:04.
 
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News Comments > Red Orchestra 2 Patched
3. Re: Red Orchestra 2 Patched Sep 23, 2011, 00:17 Aero
 
EddieTheHack wrote on Sep 22, 2011, 23:20:
so were still waiting on the patch that makes the game not suck...

Yeah, that would be nice. Surely it will come one day though.

It will probably cost $20 by then though, so I probably should have waited.
 
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News Comments > New Via Digital Distribution
1. Re: New Via Digital Distribution Sep 15, 2011, 20:53 Aero
 
Star Control 3 should be wiped from existence. Forgotten forever.

What a travesty.

edit:

Not to be entirely negative, if you've never played Starcon2, you should. It's free these days.

http://sc2.sourceforge.net/

This comment was edited on Sep 15, 2011, 21:04.
 
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News Comments > Take On Helicopters Next Month, Preorders Get Beta Access
4. Re: Take On Helicopters Next Month, Preorders Get Beta Access Sep 15, 2011, 16:13 Aero
 
Yeah, it could be good. They definitely have the graphics engine for it, so with a better flight model it could end up being a hell of a simulator.

It's been a while since we've had a good helicopter sim. Black Shark is okay, but a little bit too hardcore for me.
 
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News Comments > Game Reviews
6. Re: Game Reviews Sep 14, 2011, 12:44 Aero
 
That RO2 review is pretty harsh, but I can't say I disagree with it. Presumably it will improve with time.

It just doesn't quite work. The mixture of arcade and sim elements ends up much, much less than the sum of the parts.

It does get a lot of things right though, so I have hope for it yet.
 
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News Comments > Max Payne 3 Trailer
3. Re: Max Payne 3 Trailer Sep 14, 2011, 12:37 Aero
 
Oooooh, nice. Please, be good. I don't see any particular reason to believe it won't be. It's not like it's a series that would suffer all that much from consolitis, provided they get the technical details right. Please get the technical details right.  
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News Comments > Ships Ahoy - Red Orchestra 2; Free Content Plans Unveiled
5. Re: Ships Ahoy - Red Orchestra 2; Free Content Plans Unveiled Sep 13, 2011, 23:11 Aero
 
Yeah, the bots suck. Though if they could fix the whole multiple bots (or player) occupying the same space, that would go a long way.  
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News Comments > Ships Ahoy - Red Orchestra 2; Free Content Plans Unveiled
1. Re: Ships Ahoy - Red Orchestra 2; Free Content Plans Unveiled Sep 13, 2011, 19:01 Aero
 
How's the single player mode? Same as multi-but with bots, a la Battlefield 2? If so, are the bots any good?  
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News Comments > Dead Island Patched
26. Re: Dead Island Patched Sep 7, 2011, 07:43 Aero
 
Thanks everyone who mentioned the priority thing. That sorted out every problem I was having and it runs flawlessly all the time now.

I dunno, I think it's great. I'm still in the first act though, and I hear it's later on that it falls apart more. I would actually call it a $40 or less game at this point, just a step below a big AAA title so far as production value is concerned.

Of course, it isn't worth anything if you're one of the people who is having insurmountable stability difficulties, so it's definitely worth giving it some time.
 
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News Comments > Dead Island Patched
8. Re: Dead Island Patched Sep 6, 2011, 22:52 Aero
 
I bought it against all better judgement, and so far (about two hours in), I'm having quite a bit of fun to be honest. It is definitely very rough though. I haven't had any game breaking problems like crashing, but the framerate is sometimes inconsistent on high-ish end hardware, and I get little half second pauses every few minutes that are kind of annoying.

Exploring and fighting the zombies, though, that's a lot of fun. The melee system works very well--about as well as an fps melee system can. Usually it's brilliant, but can get a bit dodgy when you're being swarmed from all sides. I would like the weapons to last about three or four times longer than they do. Perhaps that will be modded or something (wondering about the online thing though).

I also think the graphics are pretty damn good. Nothing ground breaking or technologically impressive, but good nonetheless.

It's kind of a shame really. If they had a couple more months to work on it, it probably would have ended up a fairly highly rated and well remembered game.
 
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News Comments > Game Reviews
22. Re: Game Reviews Sep 6, 2011, 08:04 Aero
 
This is the third incidence in the last two months I've seen where the Steam release or update of a game was an incorrect executable version (usually a slightly older build).

Anyways, people that have tried it, would you say it is more in line with the mid 80's PC reviews or the lower generic (Xbox) reviews?
 
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News Comments > Game Reviews
12. Re: Game Reviews Sep 5, 2011, 19:25 Aero
 
Ah, I hate that. Interesting that one of the PC reviews says the hit detection is excellent, whereas the Xbox ones all bitched about the hit detection. Given that hit detection is ultimately the single most important game mechanic for an fps melee game, that's significant in itself. I can also easily see such a game with very fine grained location location based damage being more or less wasted on a game pad, and probably also hugely (HUGELY) frustrating.

Also, none of the reviews are (presumably) based upon the most recent (day 1 patch) version.

Maybe there's a chance for this one yet. I do so want it to be good.



Fion wrote on Sep 5, 2011, 17:57:
Note that these are all Xbox 360 reviews. If you go to Metacritic the PC reviews are scoring quite a bit higher, in the mid 80% for the most part. Considering the game was made with PC as it's primary platform, I don't wonder if the team that converted it for consoles just did a shit job doing so.

This comment was edited on Sep 5, 2011, 19:30.
 
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News Comments > Crytek Refutes Working Conditions Accusations
5. Re: Crytek Refutes Working Conditions Accusations Sep 5, 2011, 12:44 Aero
 
This doesn't really seem all that uncommon for the games industry. Seems to me you really, really got a love it to be willing to do this sort of work.  
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News Comments > Game Reviews
1. Re: Game Reviews Sep 5, 2011, 12:27 Aero
 
Kind of a shame about the Dead Island reviews. I wasn't expecting much, but it looked like it could have been interesting. I imagine it's probably just gonna be another Boiling Point type game with an impressive premise that almost, but doesn't quite, work because of amateurish implementation.

Though, to be fair, a 6/10 from Eurogamer is respectable enough so that I might pick it up one day when the price drops south of $20 and it hopefully has a few patches to sort out bugs.
 
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News Comments > No Bastion DLC Plans
8. Re: No Bastion DLC Plans Sep 4, 2011, 17:16 Aero
 
+1 for recommending Bastion. Not usually my kind of thing, but I've been having a lot of fun with it. The narration is brilliant, and I have to wonder why I've never seen anything like this before.

I'm having better luck with an Xbox controller than mouse+WASD.
 
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News Comments > etc.
2. Re: etc. Aug 12, 2011, 16:04 Aero
 
On that last one, I'd say more along the lines of "Creepy Bungie employee routinely carries handgun and handcuffs for some reason..."  
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News Comments > F.E.A.R. 3 Motion Capture Trailer
11. Re: F.E.A.R. 3 Motion Capture Trailer Aug 10, 2011, 20:53 Aero
 
I thought the shooter mechanics and AI were quite good, which saved it for me. The "boo!" scare element and occasionally wonky level design kept it from being as good as it could have been though. If it had more straight shooter elements and less, frankly boring, horror, it would probably have been an excellent game..

I also don't really remember much about the story, so it can't have been that good. All I know is that I was having quite a bit of fun when I was in heavy combat situations, but was bored stiff while I did the forced march through linear haunted house sections, and they probably accounted for most of the actual game length content-wise.
 
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News Comments > World of Warplanes Website
4. Re: World of Warplanes Website Aug 8, 2011, 22:47 Aero
 
To further confuse things, Gaijin (Wings of Prey) is working on an MMO called World of Planes, originally announced as an April Fool's joke, but now a real product.
 
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740 Comments. 37 pages. Viewing page 13.
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