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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 740 (Apprentice)
User ID 40534
 
User comment history
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News Comments > Ghost Recon Turns Ten
7. Re: Ghost Recon Turns Ten Nov 16, 2011, 17:40 Aero
 
I'm a little amazed that the original GR hasn't been bested yet. It really got it right with a simple interface and controls, but a lot of depth to the actual strategy and gameplay.

It was perfect: ROE, squad movement, and cover arcs and that's it--all controlled through a basic pop-up map. It couldn't be easier or simpler, but it gave you all the freedom and control you needed to plan out your strategies exactly. I'm sure even the general console crowd could cope with it.

Also, even though there wasn't any "character development" in the silly melodramatic sense of modern games, by just giving them names and improving their abilities with experience, I was more attached to the characters in GR than any other game I can think of. I still remember Chung because he was so effective with the SAW. When he bought it, I was actually a little sad. He'd saved the whole squad a number of times.

Also liked watching the replays.
 
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News Comments > Ships Ahoy - Saints Row: The Third
8. Re: Ships Ahoy - Saints Row: The Third Nov 15, 2011, 12:57 Aero
 
Looking forward to trying this one. In the end, I don't think I really cared for SR2 because of flaky performance/stability, but they definitely "get" what made the early Grand Theft Auto games fun, but Rockstar forgot when they started taking it too seriously.

That said, I've got an awful lot of games to play right now, so it'll probably be a while before I buy it, and probably not until it's in the sub-$30 category.
 
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News Comments > Steam Forum Downtime Follow-up; Steam Also Breached
6. Re: Steam Forum Downtime Follow-up; Steam Also Breached Nov 10, 2011, 17:50 Aero
 
Let's hope they really honored the selection to not save credit card details when you purchase something (I'd really like it if that wasn't checked by default, all you have to do is forget it one time). Of course, that isn't to say the data isn't somewhere amongst their billing databases.

 
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News Comments > etc., etc.
2. Re: Microstutter Nov 10, 2011, 00:37 Aero
 
I don't actually see that it would need much of a new engine. Oblivion plus more polygons, more objects, bigger textures, and longer draw distances would do pretty well. Fancier graphics are always better, of course, but it looks like what they have does the job.

The one thing it does need is a totally new character animation system, and from what I've seen, it hasn't really got one (same bolt upright, poorly transitioning, frankly kind of creepy looking manikins as Fallout/Oblivion). That's a shame. Hardly a game breaker, but that's an area that could *really* have benefited from some developer TLC.
 
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News Comments > Ships Ahoy - L.A. Noire: The Complete Edition
2. Re: Ships Ahoy - L.A. Noire: The Complete Edition Nov 8, 2011, 14:10 Aero
 
I've considered buying this game many times. I really can't get over the fact that it just looks like it plays a lot like an "interactive" FMV game from the nineties, though.

But then, everyone did say it was good. Maybe some day.
 
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News Comments > Take On Helicopters Patch Plans
2. Re: Take On Helicopters Patch Plans Nov 4, 2011, 19:13 Aero
 
Haven't tried it, but the word is that it isn't that great at this point. Aside from bugs, some people are enjoying it though.

Apparently it isn't modelling some important aspects of helicopter dynamics (with fancy names that I don't really understand, like "vortex ring state" and "retreating blade stall"), but people generally have faith that it will improve it seems. It uses a middleware package for the helicopter physics, so apparently it's just a matter of them enabling features, but of course, then making sure they don't break the game.

Additional:

"Deeply into Vortex Ring State, the flow near the rotor is found to resemble that of a three-dimensional bluff body operating at low Reynolds numbers, with unsteady recirculation of the flow near and in the rotor plane."

Well, that clears that up then.

This comment was edited on Nov 4, 2011, 20:59.
 
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News Comments > Battlefield 3 Improvements
44. Re: Battlefield 3 Improvements Nov 4, 2011, 10:49 Aero
 
I want a fix for occasional crashing, which just started the other day for some reason, though not frequently enough to really put me off it

The biggest fix of all is VOIP, though it seems like a third party will beat them to it if TeamSync with TeamSpeak really works the way it's supposed to.

There are also some oddities in the lag hiding algorithms. I'd like lag to be obvious (I don't see a way to determine my ping from in game, and the server browser only sometimes gives me an actual ping), not just a nebulous feeling that somehow I'm inexplicably sucking a lot more than usual at shooting and not being shot.
 
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News Comments > Battlefield 3 Status Report
19. Re: Battlefield 3 Status Report Nov 1, 2011, 08:11 Aero
 
Biggest weakness is definitely poor squad support. Minus a few technical things, that was something they got right in BF2, and didn't need to be made more complicated and broken.

Other than that, though, good times so far.
 
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News Comments > Game Reviews
24. Re: Gamespot Oct 27, 2011, 00:44 Aero
 
The SP campaign is okay. Probably worth $20-25 or so by itself. I've heard people say it's only 4 hours long, but I'm not quite done yet and I've put in six hours without dieing a whole lot. Bots would have been great though. With co-op, that would be all sorts of fun.

The co-op that's in there is a joke.

It's also a good game to flex a powerful system if you want to see some pretty pictures.
 
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News Comments > Game Reviews
22. Re: Gamespot Oct 26, 2011, 21:35 Aero
 
Yeah, that particular quote made me do a double take. Battlelog seems to be, at least in a piecemeal fashion, almost universally hated, but that quote reads like EA wrote it themselves.

I quite liked the SP campaign, but it was certainly nothing new or interesting in that sense. It was just COD but with nearly a generational leap in engine technology. Not worth buying it for the SP without a doubt.

Now, on the other hand, if they had provided bots, improving them using the BF2 bots as a base, that actually would have made it worth purchasing for just SP (not to mention all the other things like practice, system configuration, and so on). I had a lot of fun with the BF2 bots. They were stupid to be sure and nothing like real people (though that in a good way too), it could be a great little diversion in small chunks.

I hope they'll at least let people actually run around in empty servers once the server tools (or whatever) are released. That would be a reasonable way to practice and would remove the chicken-or-egg problem I have with my favorite server now. All it really takes is one or two people to join up, hang around for five or ten minutes and the server fills up, but when it's sitting there at zero and there is absolutely nothing to do if you aren't at the minimum player count, it's spending all its time idle. It's like they expect people to make Battlelog their homepage and just be signed in all the damn time.

It's definitely a case of "we don't have a fucking clue about anything" on DICE's part... or more likely, a ham-fisted attempt to manipulate people into playing BF3 some particular way for whatever end.
 
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News Comments > Game Reviews
14. Re: Game Reviews Oct 26, 2011, 17:01 Aero
 
I'm noticing the scores are falling as we're getting further away from the 24th.  
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News Comments > Game Reviews
8. Re: Game Reviews Oct 26, 2011, 15:15 Aero
 
Oh, and I would add that I do actually like Battlelog in some ways. I like the stats, groups and friends and all that (bar some ridiculous UI decisions). Basically, it's nice as an additional feature, but I don't like that it's replacing functionality that would be more easily handled in game.

The server browser itself actually isn't a big deal, but the voice comm system is a joke compared to what it ought to be, the squad management doesn't seem to make a whole lot of sense, and the whole thing is just clunkier than it ought to be.

Did I mention the voice comms is stupid? They couldn't replicate the work of a dozen developers before them? Couldn't have licensed an off-the-shelf VOIP solution and integrated it directly with the game? All I want it to do is put me in a channel with my current squad mates automatically, whomever they may be at the time.... and let me mute them if I want to.
 
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News Comments > Game Reviews
7. Re: Game Reviews Oct 26, 2011, 15:03 Aero
 
The Origin bitrate is *definitely* lying. It was telling me I was getting 2.1 MB/s (which my ISP connection is *theoretically* capable of), but this computer is connected to my router over 10Mbps ethernet network, so it's not possible for me to get over 1.25MB/s here.
 
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News Comments > Game Reviews
3. Re: Game Reviews Oct 26, 2011, 13:24 Aero
 
The whole Battlelog thing does just utterly and inexplicably get in the way of what would otherwise be brilliant. It gives the impression that two or three months ago some twit showed up fresh from getting his Web Science degree, spewed a bunch of ridiculous buzzwords and Powerpoint presentations at some suit who then hired him on the spot and gave him full control of the BF3 project.  
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News Comments > Battlefield 3 Community Town Hall Summit
7. Re: Battlefield 3 Community Town Hall Summit Oct 23, 2011, 17:36 Aero
 
Still on the fence with this one, though I will surely buy it eventually.

I didn't try the beta, nor have I seriously played a Battlefield game online since BF2 (played BBC2 sp, and tried online a couple times but didn't stick with it). Videos I saw of he beta being played demonstrated everything I didn't like about BF2. Though it has the potential to be one of the best gaming experiences ever, that only works with good players, and there aren't many of those. Instead you get a bunch of snipers playing their own individual deathmatch game, aircraft inexpertly piloted straight into the ground, and some guy spinning around in circles and shooting everything that moves.

And I had given up before the large scale cheating started.

So, pretty much I'm waiting to hear what the single player is like. If it has a decent SP element, I'm in for sure. I even had a lot of fun with BF2's bots now and again. They weren't much of a challenge, but it was a good shooting gallery experience. I suspect BF2 will have an SP element more along the lines of BBC2, which would be kind of a shame for replayability.

That way, if the MP works out okay, that's just a bonus. I'm not a big MP FPS guy in general anymore, but I will say the few times I was in a full BF2 server with serious (but not too serious), mature players, that was just gaming bliss.
 
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News Comments > Batman: Arkham City Specs
3. Re: Batman: Arkham City Specs Oct 21, 2011, 22:55 Aero
 
Been debating whether to pick this up for the PC or the PS3. The PS3 has the benefit of being out now and I can trade in some old games to get it cheaper. The PC obviously will have better graphics, and I prefer my Xbox360 controller to my PS3 controller.

Hard to say. PC version is cheaper too.
 
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News Comments > Evening Legal Briefs
1. Re: Evening Legal Briefs Oct 17, 2011, 21:05 Aero
 
First I'd heard of the Newegg-Lucent thing, and I don't give a damn about it, but it's worth pointing out that City of Industry is the coolest name for a city ever.  
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News Comments > C.A.R.S. Crowdfunding
3. Re: C.A.R.S. Crowdfunding Oct 12, 2011, 11:03 Aero
 
One time payment.  
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News Comments > RAGE Interview
20. Re: RAGE Interview Oct 4, 2011, 23:49 Aero
 
Agent.X7 wrote on Oct 4, 2011, 22:39:
The graphics are impressive if you haven't played a video game since the 90s. Seriously, there are parking meters and other objects that are so blurry and smeared that it hurts my eyes to look at them. It's bad.

While true that if you focus on individual scenery objects, they can be lacking in texture detail. IMO, it more than makes up for it in variety and the cohesion of the scene as a whole. Many games have a lot of detail in, say, a parking meter, but then the scene built up of those objects looks like a cut-and-paste job. Like one artist built a bunch of objects, and then another assembled them into a scene. Rage, on the other hand, looks like an artist just created a scene with near complete freedom, and I think the end result is better. You do pay for that in that you can't read the serial number on a parking meter, but everywhere you go in Rage it always feels like a unique environment, not more of the same objects arranged in a different way. The "big picture" is better.

I personally spend more time considering the environment as a whole rather than closely examining individual objects. It's an aesthetics thing. You are not wrong, though, in your appraisal of the quality of a parking meter in Rage.

It will all come down to what you notice when you play, and of course, different people will notice different things. I personally think it's a pretty big step forward for this sort of game, but it obviously does not come without a cost in some regards.
 
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News Comments > RAGE Interview
10. Re: RAGE Interview Oct 4, 2011, 22:16 Aero
 
I dunno, I'm really enjoying Rage so far. I suspect it must be a victim of over hype (which for this, was unavoidable really, but I pretty much entirely ignored). It did take a little twiddling to make it run the way I wanted at first, and some of it was counter-intuitive, but once that was behind me, I was having a lot of fun. Good, solid shooter mechanics (not at all like Brink, which had pretty broken shooter mechanics IMO).

I think the graphics are very, very impressive and the framerate is pretty well perfect. Sometimes the texturing on objects isn't as sharp as more traditional engines, but the overall effect and cohesion of the megatexture stuff more than makes up for it IMO.

I do get that small flicker of texture pop up in the periphery when panning quickly, but it only lasts for a frame or two and I don't even really notice it anymore, so I call it a fair trade off for the graphics quality otherwise.

For the sake of other folks who may not have tried it yet, for my system (GTX 580, 2600K) I had to do the following:

*Set AF to "application controlled" (otherwise I get seams on the geometry) and force vsync on in the Nvidia CP.
*Run the in-game AA at 8x rather than 16x AA (gives sharper textures, presumably auto-detail scales back to account for the extra AA, took me a bit to notice this).
*Enable "GPU Transcoding" in the game options.
*I also created the /id software/rage/ folders in my appdata folder because I read this improved things somewhere, but I dunno if it changed anything.
*I'm using NV driver version 285.37 beta.



Anyways, I can understand people having technical details being upset, and gameplay-wise it surely isn't anything revolutionary, but I don't really get how much some people are hating on it. Too each his own, of course, though.

edit: Oh, and I probably should point out, I did not like Borderlands much at all, so didn't play it much. That could be part of it too. I do see the similarities there.
 
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740 Comments. 37 pages. Viewing page 12.
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