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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 748 (Apprentice)
User ID 40534
 
User comment history
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits May 29, 2014, 21:12 Aero
 
For my simming needs, a 40+ inch curved, high resolution OLED monitor would be absolutely brilliant. Of course, they said with virtual certainty we were going to have those 5 years ago too.

Re teleporting data: I think that article may be misleading, I'm hardly an expert in the field, but I believe there exists a proof that quantum entanglement *cannnot* be used to actually send information. The (poorly explained, probably incorrectly simplified) gist of it being: you have one half of an entangled pair, and you examine it and say "aha, it's spin up" and therefore you know, instantaneously, your buddies particle five light years away is spin down. That's amazing and all, but it's just the knowledge of what the particle five light years away is doing that has travelled instantaneously, which which really is a transfer of zero information in the technical sense of 'information.' You would have to be able to force the states of the particle pair in order to actually transmit information. Not that it isn't useful as is. I understand the phenomena is even used today in cryptography, but all it can tell you is whether or not your message has been observed in transit (and there are even questions about that).

Please correct me if I'm wrong. The information I'm basing this claim on is over 20 years old.

edit: Oh, and I should probably add for the sake of the pedants that I understand it's not just like pulling billiard balls out of a sack blindfolded, but that the particle doesn't collapse into a spin up or spin down state until it's looked at, but this doesn't affect the principle.

This comment was edited on May 29, 2014, 23:10.
 
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News Comments > Battlefield Hardline Confirmed
10. Re: Battlefield Hardline Confirmed May 28, 2014, 10:15 Aero
 
What the Battlefield series needs is a way to really enforce proper teamwork and a semblance of tactics and strategy. Most of the 14-year-old Rambo fans wouldn't go for it, but I'd like to see classes limited (no, you can't all be snipers!) and assigned by some sort of merit system. I'd like to see objective-based actions the only thing that shows up on the leaderboard. I'd like to see some semblance of the chain of command--NCOs who can assign objectives, and point deductions for those who run off and do their own thing. And so on..

A big, wild free-for-all TDM can be good fun, but it gets old quick. This is all a pipe-dream of course, because even games where the've tried really hard to accomplish this sort of thing like Red Orchestra generally fail.

Bah, I'm just cranky from not enough sleep. I'll say though, when I played BF2 with 32 serious (but not too serious) players, all working together, providing mutual, combined arms support, and making strategic and tactical decisions, that was some of the best gaming of my life.

And yeah, I know there are private servers, clans and leagues where this happens, but it would be great if it was something you might even occasionally find on public servers.

Question, did they ever sort out the voice comms in BF3/BF4? Despite some technical hiccups, the chain-of-command based comms in BF2 were exactly the right idea, and that one concept would certainly bring a modicum of sense to the bunny hopping, dolphin-diving chaos. It can be a hard world for someone like me who isn't gung-ho enough for something like the serious ArmA groups, but wants the semi-ridiculous action of Battlefield combined with just a bit of teamwork an thoughtfulness.
 
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News Comments > SSFIVAE Replacing GFWL with Steamworks Too
4. Re: SSFIVAE Replacing GFWL with Steamworks Too May 28, 2014, 08:21 Aero
 
I tred SSF4 online a couple times, and even though my opponents were good and farly evenly matched (I'm somewhere in between a button masher and one of those guys who practices for hours mastering all the combos), and even with pings in the 40 and 50's's, it really just didn't work for me. 40ms is a long time in that sort of game. Maybe they've improved it somehow (seems like a tall order), but I just couldn't get into it. It totally changes the game.

A lot of people are VERY into it though, so it must be working for them. For my money, SF4 is the best brawler to come out in many, many years (full acceptance that the 3D fighters like Tekken were lacking finally dawned on them), but without someone there next to you and no lag, it's just not the same. I'm not into it enough to go to the weekly club meetups, and none of my immediate friends play, so it's a lost cause for the time being. I do have friends though who rent a section of a bar once a week, bring in their gear and have live tournaments. They all seem to be into Marvel Versus Capcom though, which is just way too busy for my diminishing reflexes.

Ah, but anyways, that was just a rant. Way to go Capcom. Way go away GFWL,
 
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News Comments > Ships Ahoy - Watch Dogs; First Reviews
70. Re: Ships Ahoy - Watch Dogs; First Reviews May 28, 2014, 03:42 Aero
 
I'm tempted, it seems if I use a gamepad that a many of the biggest gripes don't apply. That said, I'm a little cashed on the GTA clones (but can still appreciate a good one). Overall, though, performance is my primary concern. I've got a 580GTX which is still serving me very well in pretty much everything that matters so that I don't feel any urge to upgrade, but the rumors of it being a GPU-devouring game (and not commensurately pretty to boot), put me off. A rolling benchmark demo would be nice. I will admit, it's times like this when seeking out a bootleg copy doesn't seem a bad idea-- I'll take a risk that a game just isn't good, but when it comes to a game being effectively unplayable, that's a different story. Not that I will, of course. Eventually someone I trust with similar specs who knows how to keep a tight ship and get the most out of what they got will provide the low down (that Nvidia article was nice, but I still don't entirely trust it).

On a semi-unrelated note, Rock Paper Shotgun tends to be one of my goto sources for reviews, so what they have to say is interesting in light of some of the higher reviews from the traditionally less trustworthy sources.
 
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News Comments > Game Reviews
1. Re: Game Reviews May 21, 2014, 12:26 Aero
 
Tesla Effect seems to be a love/hate sort of game. Personally, I love it, but I was surprised to see how low some of the reviews were. Granted, there are a few crap puzzles and weak bits, but overall I enjoyed the hell out of it.  
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News Comments > X Rebirth 2.0 Released
20. Re: X Rebirth 2.0 Released May 20, 2014, 13:26 Aero
 
It looks like we're now at what the initial release should have been (by Egosoft standards of 1.0), and I'll give it another go. The problem is, by the time it's really fixed up, I'll likely be much more interested in Elite Dangerous. At the sale price of $25, it would still be hard to recommend... maybe $15 if the seriously game-breaking problems are sorted out. It will never be like the previous games where people put hundreds of hours into it, but it could be an okay 20 or so hour diversion.  
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News Comments > IL-2 Sturmovik: Battle of Stalingrad Takes Off in September
5. Re: IL-2 Sturmovik: Battle of Stalingrad Takes Off in September May 9, 2014, 11:20 Aero
 
Cliffs of Dover has improved tremendously, but it's pretty much all the work of modders (noteably Team Fusion).

Oleg is now minimally involved in a forthcoming WW2 sim based on the DCS engine (I forget what it's called offhand... it's a ways off yet).
 
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News Comments > The 7th Guest 3 Crowdfunding
1. Re: The 7th Guest 3 Crowdfunding May 7, 2014, 23:21 Aero
 
Yeah, I dunno... the same gameplay with better graphics, isn't selling me on anything.

My advice would be to make it into one of those interactive Youtube videos and try to recoup on it that way. I'd probably spend 20 minutes screwing around with it for the sake of nostalgia.

"...and then the children STARTED DYING!"
 
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News Comments > Game Reviews
1. Re: Game Reviews May 2, 2014, 17:40 Aero
 
That's a good write up of Dark Souls 2. I'm still planning on finally being able to get into it, but the combat controls, particularly moving the camera, seem so random and clunky. I'm sure part of that is that I'm just not very well practiced with a gamepad, but I hear the mouse+kb support is pretty bad, so it's a bit of a rock and a hard place.  
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News Comments > Sir, You Are Being Hunted Released
2. Re: Sir, You Are Being Hunted Released May 2, 2014, 00:28 Aero
 
I liked the idea of this, the general execution seems decent enough, tasteful even, and I really wanted to like it, but I just can't get into it. Somehow it lacks something fundamental to the actual gameplay that's hard to put a finger on.  
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News Comments > S.T.A.L.K.E.R.: Lost Alpha Mod
5. Re: S.T.A.L.K.E.R.: Lost Alpha Mod Apr 28, 2014, 11:43 Aero
 
I believe it's a short story called "Roadside Picnic" (or something along those line, I've never read it).

edit: Yeah, this is the one:
http://en.wikipedia.org/wiki/Roadside_Picnic
 
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News Comments > Ships Ahoy - Dark Souls II
24. Re: Ships Ahoy - Dark Souls II Apr 25, 2014, 03:59 Aero
 
So... I went ahead and bought it anyways because, hell, tomorrow is Frieday.

And, to answer my earlier question, bad news is tjat it does not properly support 21:9 (or 16:10, or anything other than 16:9 for that matter, including triple screen setups). However, so far as I can tell so far the graphics are quite good and so are the controls (using an Xbox360 controller), so the game has promise.

Also, there is apparently a hack in the works for variable aspect ratio support by a fella at wsgf.org, so hopefully that will sort things out.

It doesn't say much about From though. All it takes to support different aspect ratios (if you don't want to bother making sure all your in-game cutscenes and stuff don't get too wonky) is changing the field of view and repositioning the HUD elements--probably a couple hours work for a competent developer... although a competent developer would have built all this in in the first place.
 
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News Comments > Just Cause 3 Domain Registered
6. Re: Just Cause 3 Domain Registered Apr 24, 2014, 22:28 Aero
 
I haven't heard much about Mad Max lately, is that still on?  
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News Comments > Ships Ahoy - Dark Souls II
10. Re: Ships Ahoy - Dark Souls II Apr 24, 2014, 22:24 Aero
 
I have a 2560x1080 monitor, and I'm kind of waiting to see how that works out. I don't hold out a lot of hope.

Playing at 1920x1080 ain't so bad for older games, but any game by competent developers released in the last four or five years lets you play with any aspect ratio you want, so I'll take forced 16:9 as a bad sign.

Can't get any straight answers on Steam except that the 16:10 folks seem to (sometimes) be having issues.
 
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News Comments > Borderlands 1 & Civilization III/IV MP Moving to Steam
6. Re: Borderlands 1 & Civilization III/IV MP Moving to Steam Apr 23, 2014, 14:11 Aero
 
I had a hell of a good time playing MP Vietcong--way ahead of it's time in many ways.

On the other hand, that was 10 years ago.
 
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News Comments > 2D Prince of Persia Rumor
4. Re: 2D Prince of Persia Rumor Apr 18, 2014, 03:18 Aero
 
This sort of brings to mind the Flashback remake that allowed the character animations to be interrupted to make the controls more responsive. It's a small thing, but it spoiled the feel of controls and it just wasn't the same game at all. POP, Flashback and Another World were all about planning your moves out a few steps ahead and then executing it properly.

Of course, that doesn't mean these guys won't find something else that works well on some other level (like the Sands of Time did), but the blurb seems to suggest that they aren't going with the traditional rotoscope control style. You wouldn't need to worry about blending animations in that case because the whole point was pretty much to time your inputs to make the animations work.

 
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News Comments > 37% of Steam Games Never Loaded by Owners
57. Re: 37% of Steam Games Never Loaded by Owners Apr 16, 2014, 16:35 Aero
 
I don't entirely trust Steam's statistics. I looked at my account once with one of those sites and there were close to a dozen games it said I had never played at all, but I had definitely not only played, but completed. They tended to be older games (I created my account whatever day it was HL2 was released).

 
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News Comments > NVIDIA Ending Support for DX10-Generation Cards in 2016
12. Re: NVIDIA Ending Support for DX10-Generation Cards in 2016 Mar 14, 2014, 13:34 Aero
 
Thanks Creston for the power mode suggestion. Hope that works. It isn't a huge deal since Windows can gracefully recover from the graphics driver crashing these days, but it's damn annoying.

There actually probably isn't much reason for me to even be using the latest drivers with a 500 series these days anyways of course.

edit: Actually, I should look into the UPS too. I've got it on one, but a few weeks back I was noticing weird things like when I would get a static shock across the room, Windows would play the USB plugin sound effect. Ditto sometimes when I flicked a light switch. Never quite interested me enough to check the logs though. I blamed it on the Razer mouse being a piece of crap (and it hasn't happened since I switched to the default mouse driver and just put up with the annoying pulsing LEDs--though it has also been warmer and more humid since).

This comment was edited on Mar 14, 2014, 13:40.
 
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News Comments > NVIDIA Ending Support for DX10-Generation Cards in 2016
4. Re: NVIDIA Ending Support for DX10-Generation Cards in 2016 Mar 14, 2014, 11:12 Aero
 
I've not been happy with Nvidia drivers for the last several WHQL releases for my 580GTX. The display driver crashes at random every couple days when doing normal desktop things. Though it could be something new on my end, I suspect that the testing of drivers on hardware that's a few generations old has been relegated to the summer intern who won't be back until June.

Of course I don't really believe it, but a part of me also suspects planned obsolescence. I would upgrade if I felt any pressing need, but pretty much every game that's GPU bound is still running fine on max or near max settings. This might not be an uncommon feeling, particularly as the new console generation apparently isn't all that impressive hardware-wise.
 
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News Comments > THIEF Patch & Tips
11. Re: THIEF Patch & Tips Mar 9, 2014, 18:57 Aero
 
I'd actually go so far as to say the windows are an imaginative solution to the loading problem. Granted it shouldn't exist on the PC version, and I would prefer it weren't a button mashing thing (when is that ever a good idea?) but rather just an animation that played.

My biggest gripe with Thief, though, is that despite the fairly nice graphics, the levels feel distinctly like movie sets made of cheap plywood facades. That isn't such a big deal in a game like COD, where there's lots of action, but it really kills a game supposedly based at least a little bit on exploration.
 
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748 Comments. 38 pages. Viewing page 2.
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