User comment history
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| News Comments > Battlefield 3 Status Report |
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| 19. |
Re: Battlefield 3 Status Report |
Nov 1, 2011, 08:11 |
Aero |
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Biggest weakness is definitely poor squad support. Minus a few technical things, that was something they got right in BF2, and didn't need to be made more complicated and broken.
Other than that, though, good times so far. |
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| News Comments > Game Reviews |
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| 24. |
Re: Gamespot |
Oct 27, 2011, 00:44 |
Aero |
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The SP campaign is okay. Probably worth $20-25 or so by itself. I've heard people say it's only 4 hours long, but I'm not quite done yet and I've put in six hours without dieing a whole lot. Bots would have been great though. With co-op, that would be all sorts of fun.
The co-op that's in there is a joke.
It's also a good game to flex a powerful system if you want to see some pretty pictures. |
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| News Comments > Game Reviews |
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| 22. |
Re: Gamespot |
Oct 26, 2011, 21:35 |
Aero |
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Yeah, that particular quote made me do a double take. Battlelog seems to be, at least in a piecemeal fashion, almost universally hated, but that quote reads like EA wrote it themselves.
I quite liked the SP campaign, but it was certainly nothing new or interesting in that sense. It was just COD but with nearly a generational leap in engine technology. Not worth buying it for the SP without a doubt.
Now, on the other hand, if they had provided bots, improving them using the BF2 bots as a base, that actually would have made it worth purchasing for just SP (not to mention all the other things like practice, system configuration, and so on). I had a lot of fun with the BF2 bots. They were stupid to be sure and nothing like real people (though that in a good way too), it could be a great little diversion in small chunks.
I hope they'll at least let people actually run around in empty servers once the server tools (or whatever) are released. That would be a reasonable way to practice and would remove the chicken-or-egg problem I have with my favorite server now. All it really takes is one or two people to join up, hang around for five or ten minutes and the server fills up, but when it's sitting there at zero and there is absolutely nothing to do if you aren't at the minimum player count, it's spending all its time idle. It's like they expect people to make Battlelog their homepage and just be signed in all the damn time.
It's definitely a case of "we don't have a fucking clue about anything" on DICE's part... or more likely, a ham-fisted attempt to manipulate people into playing BF3 some particular way for whatever end. |
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| News Comments > Game Reviews |
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| 8. |
Re: Game Reviews |
Oct 26, 2011, 15:15 |
Aero |
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Oh, and I would add that I do actually like Battlelog in some ways. I like the stats, groups and friends and all that (bar some ridiculous UI decisions). Basically, it's nice as an additional feature, but I don't like that it's replacing functionality that would be more easily handled in game.
The server browser itself actually isn't a big deal, but the voice comm system is a joke compared to what it ought to be, the squad management doesn't seem to make a whole lot of sense, and the whole thing is just clunkier than it ought to be.
Did I mention the voice comms is stupid? They couldn't replicate the work of a dozen developers before them? Couldn't have licensed an off-the-shelf VOIP solution and integrated it directly with the game? All I want it to do is put me in a channel with my current squad mates automatically, whomever they may be at the time.... and let me mute them if I want to. |
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| News Comments > Game Reviews |
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| 7. |
Re: Game Reviews |
Oct 26, 2011, 15:03 |
Aero |
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The Origin bitrate is *definitely* lying. It was telling me I was getting 2.1 MB/s (which my ISP connection is *theoretically* capable of), but this computer is connected to my router over 10Mbps ethernet network, so it's not possible for me to get over 1.25MB/s here. |
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| News Comments > Game Reviews |
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| 3. |
Re: Game Reviews |
Oct 26, 2011, 13:24 |
Aero |
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| The whole Battlelog thing does just utterly and inexplicably get in the way of what would otherwise be brilliant. It gives the impression that two or three months ago some twit showed up fresh from getting his Web Science degree, spewed a bunch of ridiculous buzzwords and Powerpoint presentations at some suit who then hired him on the spot and gave him full control of the BF3 project. |
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| News Comments > Battlefield 3 Community Town Hall Summit |
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| 7. |
Re: Battlefield 3 Community Town Hall Summit |
Oct 23, 2011, 17:36 |
Aero |
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Still on the fence with this one, though I will surely buy it eventually.
I didn't try the beta, nor have I seriously played a Battlefield game online since BF2 (played BBC2 sp, and tried online a couple times but didn't stick with it). Videos I saw of he beta being played demonstrated everything I didn't like about BF2. Though it has the potential to be one of the best gaming experiences ever, that only works with good players, and there aren't many of those. Instead you get a bunch of snipers playing their own individual deathmatch game, aircraft inexpertly piloted straight into the ground, and some guy spinning around in circles and shooting everything that moves.
And I had given up before the large scale cheating started.
So, pretty much I'm waiting to hear what the single player is like. If it has a decent SP element, I'm in for sure. I even had a lot of fun with BF2's bots now and again. They weren't much of a challenge, but it was a good shooting gallery experience. I suspect BF2 will have an SP element more along the lines of BBC2, which would be kind of a shame for replayability.
That way, if the MP works out okay, that's just a bonus. I'm not a big MP FPS guy in general anymore, but I will say the few times I was in a full BF2 server with serious (but not too serious), mature players, that was just gaming bliss. |
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| News Comments > Batman: Arkham City Specs |
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| 3. |
Re: Batman: Arkham City Specs |
Oct 21, 2011, 22:55 |
Aero |
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Been debating whether to pick this up for the PC or the PS3. The PS3 has the benefit of being out now and I can trade in some old games to get it cheaper. The PC obviously will have better graphics, and I prefer my Xbox360 controller to my PS3 controller.
Hard to say. PC version is cheaper too. |
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| News Comments > Evening Legal Briefs |
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| 1. |
Re: Evening Legal Briefs |
Oct 17, 2011, 21:05 |
Aero |
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| First I'd heard of the Newegg-Lucent thing, and I don't give a damn about it, but it's worth pointing out that City of Industry is the coolest name for a city ever. |
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| News Comments > RAGE Interview |
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| 20. |
Re: RAGE Interview |
Oct 4, 2011, 23:49 |
Aero |
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Agent.X7 wrote on Oct 4, 2011, 22:39: The graphics are impressive if you haven't played a video game since the 90s. Seriously, there are parking meters and other objects that are so blurry and smeared that it hurts my eyes to look at them. It's bad. While true that if you focus on individual scenery objects, they can be lacking in texture detail. IMO, it more than makes up for it in variety and the cohesion of the scene as a whole. Many games have a lot of detail in, say, a parking meter, but then the scene built up of those objects looks like a cut-and-paste job. Like one artist built a bunch of objects, and then another assembled them into a scene. Rage, on the other hand, looks like an artist just created a scene with near complete freedom, and I think the end result is better. You do pay for that in that you can't read the serial number on a parking meter, but everywhere you go in Rage it always feels like a unique environment, not more of the same objects arranged in a different way. The "big picture" is better.
I personally spend more time considering the environment as a whole rather than closely examining individual objects. It's an aesthetics thing. You are not wrong, though, in your appraisal of the quality of a parking meter in Rage.
It will all come down to what you notice when you play, and of course, different people will notice different things. I personally think it's a pretty big step forward for this sort of game, but it obviously does not come without a cost in some regards. |
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| News Comments > RAGE Interview |
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| 10. |
Re: RAGE Interview |
Oct 4, 2011, 22:16 |
Aero |
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I dunno, I'm really enjoying Rage so far. I suspect it must be a victim of over hype (which for this, was unavoidable really, but I pretty much entirely ignored). It did take a little twiddling to make it run the way I wanted at first, and some of it was counter-intuitive, but once that was behind me, I was having a lot of fun. Good, solid shooter mechanics (not at all like Brink, which had pretty broken shooter mechanics IMO).
I think the graphics are very, very impressive and the framerate is pretty well perfect. Sometimes the texturing on objects isn't as sharp as more traditional engines, but the overall effect and cohesion of the megatexture stuff more than makes up for it IMO.
I do get that small flicker of texture pop up in the periphery when panning quickly, but it only lasts for a frame or two and I don't even really notice it anymore, so I call it a fair trade off for the graphics quality otherwise.
For the sake of other folks who may not have tried it yet, for my system (GTX 580, 2600K) I had to do the following:
*Set AF to "application controlled" (otherwise I get seams on the geometry) and force vsync on in the Nvidia CP. *Run the in-game AA at 8x rather than 16x AA (gives sharper textures, presumably auto-detail scales back to account for the extra AA, took me a bit to notice this). *Enable "GPU Transcoding" in the game options. *I also created the /id software/rage/ folders in my appdata folder because I read this improved things somewhere, but I dunno if it changed anything. *I'm using NV driver version 285.37 beta.
Anyways, I can understand people having technical details being upset, and gameplay-wise it surely isn't anything revolutionary, but I don't really get how much some people are hating on it. Too each his own, of course, though.
edit: Oh, and I probably should point out, I did not like Borderlands much at all, so didn't play it much. That could be part of it too. I do see the similarities there. |
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| News Comments > More id RAGE Midnight Madness |
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| 8. |
Re: More id RAGE Midnight Madness |
Oct 3, 2011, 21:31 |
Aero |
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I'm pretty excited. Since I 12 years old playing Wolf3D, a major id release was a Big Deal. In fact, memories of my adolescence can almost be partitioned around id releases.
Of course, it isn't nearly the same these days. I don't really get all that excited about video games in general anymore, and my expectations aren't all that high, but there is definitely a little part of me that has that same feeling when I was running home with the shareware version of Doom on a couple of floppies, or waiting the hour or so it took to download the five-odd megabyte Quake test demo (god, that seemed to never end).
Good times. |
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| News Comments > Sunday Consolidation |
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| 14. |
Re: Sunday Consolidation |
Oct 3, 2011, 00:41 |
Aero |
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I started off with inverted mouse aim, but ten years ago or so I forced myself to switch because every once in a while there would be a game that didn't let you choose which way to do it. It was rare, but happened often enough and was frustrating enough that it was worth switching.
It took a while to get used to it, and it pissed me off a lot at first, but I managed.
Now my problem is that I still want to use joysticks and thumbsticks in the inverted fashion, so I just can't cope with first person shooters on consoles. Third person games aren't a problem though, and I still do those inverted. I'm not really sure why, but I suspect it's because there is translational motion to the camera rather than just rotational. |
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| News Comments > Max Payne 3 Bullet Time Features to Expand |
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| 5. |
Re: Max Payne 3 Bullet Time Features to Expand |
Oct 2, 2011, 13:58 |
Aero |
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This is a little concerning. What I found so nice about bullet time was how simple it was. Press the bullet time button, and you just slide dive and roll around all John Woo style simply by pressing the jump button.
I don't want it to get too complicated. If they can stick in *some* context sensitive stuff in there (like, say, diving over a ledge or sliding under a table), that could be cool if it's well implemented, but I don't want it to get too complicated. And, *for the love of god*, I do not want anything that takes over control like pre-animated automated multiple take downs... which is exactly what it probably is.
I surely believe they could find some cool ways to improve it, but if taken too far, it could SCREW things up in a big way.
Additional: What was cool about MP1 and MP2, was that it sort of became like the Tony Hawk games with the bullet time. It had replay value simply because killing a room full of bad guys wasn't just about clearing obstacles, but clearing them with style and creativity. Too heavy on the context stuff, and we'll end up with rooms where there is some preconceived way to use bullet time to get through, and there is no longer player creativity and a lot of the fun goes away.
This comment was edited on Oct 2, 2011, 14:04. |
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| News Comments > Red Orchestra 2 Patched |
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| 3. |
Re: Red Orchestra 2 Patched |
Sep 23, 2011, 00:17 |
Aero |
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EddieTheHack wrote on Sep 22, 2011, 23:20: so were still waiting on the patch that makes the game not suck... Yeah, that would be nice. Surely it will come one day though.
It will probably cost $20 by then though, so I probably should have waited. |
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| News Comments > Take On Helicopters Next Month, Preorders Get Beta Access |
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| 4. |
Re: Take On Helicopters Next Month, Preorders Get Beta Access |
Sep 15, 2011, 16:13 |
Aero |
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Yeah, it could be good. They definitely have the graphics engine for it, so with a better flight model it could end up being a hell of a simulator.
It's been a while since we've had a good helicopter sim. Black Shark is okay, but a little bit too hardcore for me. |
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| News Comments > Game Reviews |
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| 6. |
Re: Game Reviews |
Sep 14, 2011, 12:44 |
Aero |
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That RO2 review is pretty harsh, but I can't say I disagree with it. Presumably it will improve with time.
It just doesn't quite work. The mixture of arcade and sim elements ends up much, much less than the sum of the parts.
It does get a lot of things right though, so I have hope for it yet. |
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633 Comments. 32 pages. Viewing page 7.
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