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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 746 (Apprentice)
User ID 40534
 
User comment history
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News Comments > Ships Ahoy - Dead Island Riptide
28. Re: Ships Ahoy - Dead Island Riptide Apr 24, 2013, 15:50 Aero
 
So far it is definitely better than the first one. Not much better, mind you, but better. In that regard, I'm not understanding the reviews at all.

I suspect over the coming weeks, when we start seeing the reviews not written by the usual suspects, the reviews scores will start to creep up. High 7's or low 8's sounds about right to me... unless of course it falls apart three hours into it or something.

Also, I noticed like the first one, it launches in "Below Normal" priority, so you need to alt-tab out and increase the priority in Task Manager to get better performance. I figured they would have sorted that one. Makes you wonder if the code-base isn't effectively untouched.
 
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News Comments > Ships Ahoy - Dead Island Riptide
23. Re: Ships Ahoy - Dead Island Riptide Apr 24, 2013, 08:55 Aero
 
Well, let me put it this way. I had no idea it came with the DLC until after I bought it, and only then noticed it had also given me a key for the DLC. I'd gone to GMG assuming it had already been released (I bought it last night--and since it was already released on Steam, I didn't figure I was pre-ordering it), so it was a surprise to me when GMG said the release date was the 26th. I was actually about to cancel my pre-order until I realized the codes had showed up in my list, so I just used those in Steam and downloaded it.

Now that you mention what is in the DLC though, I suppose I am glad I got it because of the leveling thing (seeing as how the skills seem identical to the first one).
 
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News Comments > Ships Ahoy - Dead Island Riptide
19. Re: Ships Ahoy - Dead Island Riptide Apr 24, 2013, 03:21 Aero
 
Krovven wrote on Apr 24, 2013, 00:45:
Aero wrote on Apr 24, 2013, 00:36:
apparently you get the pre-order DLC too. I have no idea what that is. Probably nothing intersting.

I don't understand this.

Why wouldn't you look to see what you are getting when buying something?


Because it just came with it. I didn't know I had it until I looked up my keys. It's cheaper than on Steam alone anyways. Seems to me that it just gives you a more powerful weapon to use once the game proper starts. Not really a big deal. I also started with 15XP, and I'm not sure if that's part of the DLC thingy or just the way it goes (since I already earned eall that stuff in the first one, it's just being a little closer to where I finished off the first one.

At any rate, two hours in, and I'm liking it just the same as I like the first one. The graphics are perhaps minorly better, but otherwise it's the same game with the same characters in a new setting. As I mentioned before, this is okay with me since I enjoyed the first one.

I think, for me at least, it will have been money well spent. I don't know how it woks out length-wise, but if I enjoy it for 20+ hours like I did the first, I'm well satisfied with my purchase.

This is all a little premature though, as I only set fot on the island a few minutes before I was too tired and it was bed time.

As Is aid in the last thread, it's a hard game to gauge. The reviews are right in their complaints, but the scores seem artificially low. It's not a 4/10 game. I'd personally give it a 7 or an 8.

It probably appeals to a certain subset of the population. I'm not a big zombie fan, but it works here, and the challenging (though admittedlysometimes frustrating) combat, combined with the exploration and crafting, it just works out to be a good time. Like the first, I'll forget it the moment I'm done, but while I'm playing it, I'm having a good time.
 
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News Comments > Ships Ahoy - Dead Island Riptide
16. Re: Ships Ahoy - Dead Island Riptide Apr 24, 2013, 00:36 Aero
 
Yeah, he standard GMG discount code works, and since it thinks the release is the 26th (you can still activate on Steam immediately though), apparently you get the pre-order DLC too. I have no idea what that is. Probably nothing intersting.

For $32, though, I bit. Given the time and enjoyment I had with the first one, I'm looking forward to the same with this one. Hopefully.

True, it *could* be so much more, but what it is is good enough for me. Here's hoping a proper sequel with the kinks worked out, a better plot, and more cohesion comes along one day. It really does have the potential to be a wonderful game.

Sort of reminds me of Boiling Point in that respect, which on paper seemed like one of the best games ever, and had some truly brilliant ideas and hilarious characters and dialog (though maybe not intentionally). Didn't pan out in practice though. I understand they totally screwed up the sequel, White Gold, (which I never tried), which is a shame. DI is definitely better than that, it similarly just doesn't live up to the concept as well as it could.
 
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News Comments > Game Reviews
4. Re: Game Reviews Apr 22, 2013, 14:15 Aero
 
This is definitely a hard one to guage I really enjoyed the first one. I agree with everything negative every review said about it, but somehow I found it to be a wonderful time-waster and though there was nothing memorable about it, I thoroughly enjoyed my time with it.

More of the same would be okay by me... a disappointment, because they should have improved on its weaknesses with the time and money they spent... but I'm probably going to still buy it during the next lull in the game supply. I'd maybe even pay the full $40 for it.
 
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News Comments > Game Reviews
12. Re: Game Reviews Apr 8, 2013, 15:15 Aero
 
KSP is on on my short list of favorite games of all time. I bought it about six months ago, played for a few days and then force myself to put it down.

I'm waiting for the 'game' part to be finished because I don't want to spoil it too much. It's really, really hard to wait, though. Especially since I have a feeling it's going to be a while yet.
 
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News Comments > Game Reviews
5. Re: Game Reviews Apr 5, 2013, 19:19 Aero
 
Yeah, I think I'd agree that was about the point where I switched from exploration mode to 'on a mission' mode, which I suppose is how the plot pacing was intended to go. Once everything's going to hell, fire is raining all around, and Elizabeth is screaming for vengeance, it's not really a suitable time to ask her to wait for a minute while you poke around in a garbage can to see if there's any hotdogs or something in there.  
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News Comments > Game Reviews
1. Re: Game Reviews Apr 5, 2013, 13:10 Aero
 
I've seen a few reviews claiming BI was too short. I clocked 21 hours on my playthrough, which is damn long by modern standards. I wasn't excessively exploring either, but I definitely was doing some exploring.

I do suppose that if you were constantly hitting 'n' to draw an arrow towards where you're meant to go, and just sprinting in that direction, you could probably finish it in five or six hours. If that's the way you played it though, you are *definitely* doing it wrong.
 
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News Comments > On Sale
7. Re: On Sale Mar 30, 2013, 12:27 Aero
 
I kind of liked Syndicate. It wasn't great, and wasn't really Syndicate, but it was a pretty solid shooter. For $5 I'd say it's well worth it.

I think part of it's problem was that, due to Origin being weird or whatever, it took forever to for it to go on any decent kind of sale.
 
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News Comments > Sunday Tech Bits
5. Re: Raspberry Pi Mar 3, 2013, 22:08 Aero
 
That kind of depends on your purposes. When it's not connected to a network to set the clock at boot, Make doesn't work properly without a real time clock (because the file dates are all out of whack). There are, of course, ways around this (which I had to resort to--it loads the time off a separate MCU over the UART). But, as I stated, this isn't really a failing of the Pi per se, as it isn't really made for that sort of thing. I've also found leaving it connected to a LAN for any length of time leads to instability, which will presumably be sorted in software.

Genesys wrote on Mar 3, 2013, 19:21:
I guess they had to make a lot of hard choices to get the price as low as it is. That probably includes dropping an RTC (which is unneeded on the B, and would push the price of the A pretty close to the B), and using the Broadcom SOC. I'd get one, but I don't know what I'd do with it.

 
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News Comments > Sunday Tech Bits
2. Re: Raspberry Pi Mar 3, 2013, 18:48 Aero
 
I can't fault the Pi much for $25, but the choice of the Broadcom chip is really infuriating. To be fair, it's impressively fast for graphics, but for something that is supposed to be a "hackable" learning platform, using an SOC from a company that doesn't freely publish datasheets for their products is highly questionable.

Something like a Beagleboard is a much better choice for hobbyist projects or getting pseudo dev-boards on the cheap.

I'd also have paid another $5 for a real time clock. That would have been nice, and probably not all that unreasonable since I don't actually see Pi's being used for their true lofty educational purposes.

Sorry about the rant. They really are nice little boards, I just made a bad decision about six months ago and now I'm married to it. My fault, really.
 
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News Comments > CD Projekt RED's REDengine3 Details - The Witcher 3 Image?
8. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 12:15 Aero
 
pagb wrote on Feb 1, 2013, 09:30:
The technology uses high-dynamic-range rendering with 64-bit precision that ensures
64-bit only? Finally someone made the step! Me likey

That's actually not referring to "64-bit" in the sense that you're reading it. This is more along the lines of using 64-bit quantities when calculating what color a pixel ought to be.

edit: Oh, unless that's how you were reading it. Then, nevermind.
 
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News Comments > Battlefield 3 End Game Trailer
6. Re: Battlefield 3 End Game Trailer Jan 31, 2013, 23:36 Aero
 
MoreLuckThanSkill wrote on Jan 31, 2013, 21:24:
Not looking forward to random people blowing up said dirtbikes and jets on my own team, but that's multiplayer these days.

It's a real shame they didn't put bots in there like the earlier BF games so that you could play single player or with just a few friends in multiplayer while still having a large scale battle. Even though the AI was pretty terrible, that was still a lot of fun in BF2. I'm sure they could have done a decent job of it if they put their mind to it.

My enjoyment of the online scene lasted all of about a week after the initial release. Bad as the AI was in BF2, it was still better and more fun to play with than The Children. It's a shame because it's fundamentally a cool good game. With enough of the right bunch of people it can be pretty epic.
 
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News Comments > Into the Black
2. Re: Into the Black Jan 24, 2013, 20:56 Aero
 
I'd say JJ Abrams is probably actually the best choice of whats available. He is strong precisely where the prequels were weak: they took themselves too seriously and forgot about the whole 'fun space adventure' aspect. I do suspect he'll probably try to take it too far in that direction though.

They couldn't possible be worse than the prequels. George Lucas isn't even a bad director, he's just not any kind of a director
 
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News Comments > Game Reviews
1. Re: Game Reviews Jan 23, 2013, 16:07 Aero
 
I'm liking Strike Suit Zero so far.  
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News Comments > Miner Wars 2081 Adds Offline Mode
6. Re: Miner Wars 2081 Adds Offline Mode Jan 21, 2013, 21:35 Aero
 
nin wrote on Jan 21, 2013, 20:49:
and weird stuff it put in my Windows startup list without asking.

What was it? I've not installed it yet. Was it via the steam version, or a download directly from them?


Oh, nothing really especially shady, and certainly not nefarious. It was probably the result of a bug with the installation process (version downloaded from their site) but, my startup list has an entry called:

{a8959312-9179-420b-a900-1fd74ad5f68d}

from "Unknown" manufacturer, pointing to my 'Downloads' folder, to execute: "MinerWars_TEST_01_088_000_Setup.exe /cmdloc "HKCU\Software\Keen Software House AiTemp\{a8959312-9179-420b-a900-1fd74ad5f68d}""

Which I had deleted after running the setup program. Definitely didn't make me happy when I first saw it though, making me satisfy myself it wasn't itself, or the result of, something nasty. I imagine it has something to do with their do-it-yourself, not-DRM, DRM.

edit: Oh, and obviously, to be fair, that was from the beta installation (though only about a week or so before the final was released).

 
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News Comments > Miner Wars 2081 Adds Offline Mode
3. Re: Miner Wars 2081 Adds Offline Mode Jan 21, 2013, 20:46 Aero
 
I just couldn't get into this one. I wanted to like it, but it just wasn't much fun. It's like a tech demo (and a not really all that impressive one) half-heartedly converted into a game. Also it seemed kind of shady due to the annoying DRM and weird stuff it put in my Windows startup list without asking.  
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News Comments > Storm Brewing at Starbreeze
12. Re: Storm Brewing at Starbreeze Jan 21, 2013, 16:39 Aero
 
Crustacean Soup wrote on Jan 21, 2013, 16:28:
Aero wrote on Jan 21, 2013, 15:57:
It's getting to the point where I couldn't care less about another Unreal Engine, flying a floating gun, first person shooter regardless of how well it's executed.
I thought player movement in Dishonored was pretty good

That's true, Dishonored did do that pretty well. It's funny how most games neglect that, yet in my view it's one of the most important aspects of a first person shooter.
 
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News Comments > Storm Brewing at Starbreeze
9. Re: Storm Brewing at Starbreeze Jan 21, 2013, 15:57 Aero
 
I actually think Starbreeze has the best FPS engine currently going. Syndicate, despite it's overall conceptual and artistic flaws, did the gameplay details really well: Good sense of player movement, above average AI, the cover system worked really well, and the weapon handling and shooting was excellent.

It's getting to the point where I couldn't care less about another Unreal Engine, flying a floating gun, first person shooter regardless of how well it's executed.
 
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News Comments > New Evochron Mercenary
12. Re: New Evochron Mercenary Jan 18, 2013, 20:17 Aero
 
Overall I like it (largely because it doesn't have much in the way of competition these days), but it is definitely let down by the VERY clunky UI. As stated previously, that's very nearly a deal-breaker by itself. You get used to it, though, and it's functional once you learn all its idiosyncrasies, but it should be much, much better.

I also agree that the factions have no character to make you really care one way or the other about them.

My biggest gripe is with the combat AI. They never attempt to close the distance or press an advantage, so battles always end up the same: you thruster up to high speed, and then slowly maneuver to pick them off one by one at the extreme range of your weapons while trying to stay out of their gun range and picking off their missiles. It's much more like capital ship combat than fighter combat. Quite frankly, I think I'd like it to be a little more arcade-like in this regard. I like realism generally, but the Newtonian model kind of just presses home the fact that space "fighters" aren't really on as a realistic thing. Nonetheless, that's what I want. I'm willing to give up some realism for that...or, alternatively, more realism, and model g-force effects on the pilot, which would put severe limits on how the ships could change direction and accelerate. I'm not sure if this would work, but it might.

All that said, the real die-hard fans are mostly in it for the multi-player, which bypasses a lot of these issues.

 
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746 Comments. 38 pages. Viewing page 7.
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