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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 740 (Apprentice)
User ID 40534
 
User comment history
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News Comments > Game Reviews
5. Re: Game Reviews Apr 5, 2013, 19:19 Aero
 
Yeah, I think I'd agree that was about the point where I switched from exploration mode to 'on a mission' mode, which I suppose is how the plot pacing was intended to go. Once everything's going to hell, fire is raining all around, and Elizabeth is screaming for vengeance, it's not really a suitable time to ask her to wait for a minute while you poke around in a garbage can to see if there's any hotdogs or something in there.  
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News Comments > Game Reviews
1. Re: Game Reviews Apr 5, 2013, 13:10 Aero
 
I've seen a few reviews claiming BI was too short. I clocked 21 hours on my playthrough, which is damn long by modern standards. I wasn't excessively exploring either, but I definitely was doing some exploring.

I do suppose that if you were constantly hitting 'n' to draw an arrow towards where you're meant to go, and just sprinting in that direction, you could probably finish it in five or six hours. If that's the way you played it though, you are *definitely* doing it wrong.
 
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News Comments > On Sale
7. Re: On Sale Mar 30, 2013, 12:27 Aero
 
I kind of liked Syndicate. It wasn't great, and wasn't really Syndicate, but it was a pretty solid shooter. For $5 I'd say it's well worth it.

I think part of it's problem was that, due to Origin being weird or whatever, it took forever to for it to go on any decent kind of sale.
 
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News Comments > Sunday Tech Bits
5. Re: Raspberry Pi Mar 3, 2013, 22:08 Aero
 
That kind of depends on your purposes. When it's not connected to a network to set the clock at boot, Make doesn't work properly without a real time clock (because the file dates are all out of whack). There are, of course, ways around this (which I had to resort to--it loads the time off a separate MCU over the UART). But, as I stated, this isn't really a failing of the Pi per se, as it isn't really made for that sort of thing. I've also found leaving it connected to a LAN for any length of time leads to instability, which will presumably be sorted in software.

Genesys wrote on Mar 3, 2013, 19:21:
I guess they had to make a lot of hard choices to get the price as low as it is. That probably includes dropping an RTC (which is unneeded on the B, and would push the price of the A pretty close to the B), and using the Broadcom SOC. I'd get one, but I don't know what I'd do with it.

 
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News Comments > Sunday Tech Bits
2. Re: Raspberry Pi Mar 3, 2013, 18:48 Aero
 
I can't fault the Pi much for $25, but the choice of the Broadcom chip is really infuriating. To be fair, it's impressively fast for graphics, but for something that is supposed to be a "hackable" learning platform, using an SOC from a company that doesn't freely publish datasheets for their products is highly questionable.

Something like a Beagleboard is a much better choice for hobbyist projects or getting pseudo dev-boards on the cheap.

I'd also have paid another $5 for a real time clock. That would have been nice, and probably not all that unreasonable since I don't actually see Pi's being used for their true lofty educational purposes.

Sorry about the rant. They really are nice little boards, I just made a bad decision about six months ago and now I'm married to it. My fault, really.
 
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News Comments > CD Projekt RED's REDengine3 Details - The Witcher 3 Image?
8. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 12:15 Aero
 
pagb wrote on Feb 1, 2013, 09:30:
The technology uses high-dynamic-range rendering with 64-bit precision that ensures
64-bit only? Finally someone made the step! Me likey

That's actually not referring to "64-bit" in the sense that you're reading it. This is more along the lines of using 64-bit quantities when calculating what color a pixel ought to be.

edit: Oh, unless that's how you were reading it. Then, nevermind.
 
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News Comments > Battlefield 3 End Game Trailer
6. Re: Battlefield 3 End Game Trailer Jan 31, 2013, 23:36 Aero
 
MoreLuckThanSkill wrote on Jan 31, 2013, 21:24:
Not looking forward to random people blowing up said dirtbikes and jets on my own team, but that's multiplayer these days.

It's a real shame they didn't put bots in there like the earlier BF games so that you could play single player or with just a few friends in multiplayer while still having a large scale battle. Even though the AI was pretty terrible, that was still a lot of fun in BF2. I'm sure they could have done a decent job of it if they put their mind to it.

My enjoyment of the online scene lasted all of about a week after the initial release. Bad as the AI was in BF2, it was still better and more fun to play with than The Children. It's a shame because it's fundamentally a cool good game. With enough of the right bunch of people it can be pretty epic.
 
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News Comments > Into the Black
2. Re: Into the Black Jan 24, 2013, 20:56 Aero
 
I'd say JJ Abrams is probably actually the best choice of whats available. He is strong precisely where the prequels were weak: they took themselves too seriously and forgot about the whole 'fun space adventure' aspect. I do suspect he'll probably try to take it too far in that direction though.

They couldn't possible be worse than the prequels. George Lucas isn't even a bad director, he's just not any kind of a director
 
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News Comments > Game Reviews
1. Re: Game Reviews Jan 23, 2013, 16:07 Aero
 
I'm liking Strike Suit Zero so far.  
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News Comments > Miner Wars 2081 Adds Offline Mode
6. Re: Miner Wars 2081 Adds Offline Mode Jan 21, 2013, 21:35 Aero
 
nin wrote on Jan 21, 2013, 20:49:
and weird stuff it put in my Windows startup list without asking.

What was it? I've not installed it yet. Was it via the steam version, or a download directly from them?


Oh, nothing really especially shady, and certainly not nefarious. It was probably the result of a bug with the installation process (version downloaded from their site) but, my startup list has an entry called:

{a8959312-9179-420b-a900-1fd74ad5f68d}

from "Unknown" manufacturer, pointing to my 'Downloads' folder, to execute: "MinerWars_TEST_01_088_000_Setup.exe /cmdloc "HKCU\Software\Keen Software House AiTemp\{a8959312-9179-420b-a900-1fd74ad5f68d}""

Which I had deleted after running the setup program. Definitely didn't make me happy when I first saw it though, making me satisfy myself it wasn't itself, or the result of, something nasty. I imagine it has something to do with their do-it-yourself, not-DRM, DRM.

edit: Oh, and obviously, to be fair, that was from the beta installation (though only about a week or so before the final was released).

 
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News Comments > Miner Wars 2081 Adds Offline Mode
3. Re: Miner Wars 2081 Adds Offline Mode Jan 21, 2013, 20:46 Aero
 
I just couldn't get into this one. I wanted to like it, but it just wasn't much fun. It's like a tech demo (and a not really all that impressive one) half-heartedly converted into a game. Also it seemed kind of shady due to the annoying DRM and weird stuff it put in my Windows startup list without asking.  
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News Comments > Storm Brewing at Starbreeze
12. Re: Storm Brewing at Starbreeze Jan 21, 2013, 16:39 Aero
 
Crustacean Soup wrote on Jan 21, 2013, 16:28:
Aero wrote on Jan 21, 2013, 15:57:
It's getting to the point where I couldn't care less about another Unreal Engine, flying a floating gun, first person shooter regardless of how well it's executed.
I thought player movement in Dishonored was pretty good

That's true, Dishonored did do that pretty well. It's funny how most games neglect that, yet in my view it's one of the most important aspects of a first person shooter.
 
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News Comments > Storm Brewing at Starbreeze
9. Re: Storm Brewing at Starbreeze Jan 21, 2013, 15:57 Aero
 
I actually think Starbreeze has the best FPS engine currently going. Syndicate, despite it's overall conceptual and artistic flaws, did the gameplay details really well: Good sense of player movement, above average AI, the cover system worked really well, and the weapon handling and shooting was excellent.

It's getting to the point where I couldn't care less about another Unreal Engine, flying a floating gun, first person shooter regardless of how well it's executed.
 
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News Comments > New Evochron Mercenary
12. Re: New Evochron Mercenary Jan 18, 2013, 20:17 Aero
 
Overall I like it (largely because it doesn't have much in the way of competition these days), but it is definitely let down by the VERY clunky UI. As stated previously, that's very nearly a deal-breaker by itself. You get used to it, though, and it's functional once you learn all its idiosyncrasies, but it should be much, much better.

I also agree that the factions have no character to make you really care one way or the other about them.

My biggest gripe is with the combat AI. They never attempt to close the distance or press an advantage, so battles always end up the same: you thruster up to high speed, and then slowly maneuver to pick them off one by one at the extreme range of your weapons while trying to stay out of their gun range and picking off their missiles. It's much more like capital ship combat than fighter combat. Quite frankly, I think I'd like it to be a little more arcade-like in this regard. I like realism generally, but the Newtonian model kind of just presses home the fact that space "fighters" aren't really on as a realistic thing. Nonetheless, that's what I want. I'm willing to give up some realism for that...or, alternatively, more realism, and model g-force effects on the pilot, which would put severe limits on how the ships could change direction and accelerate. I'm not sure if this would work, but it might.

All that said, the real die-hard fans are mostly in it for the multi-player, which bypasses a lot of these issues.

 
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News Comments > Ghost Recon: Future Soldier Sequel Confirmed?
5. Re: Ghost Recon: Future Soldier Sequel Confirmed? Dec 20, 2012, 21:27 Aero
 
Arrange to use the Far Cry 3 engine, go back toward the roots of the series, and a new GR could be both brilliant and not all that hard to create. Just the original GR's gameplay, with the bigger FC3-type maps and modern graphics would be killer. It's not like it was all that complex a game from a strategy perspective. That's one of the things that made it great: you had a simple set of tools (waypoints, cover arcs, ROE, a few special abilities), but with just that simple set, you had a lot of control and freedom. They could make controlling a soldier individually fairly action-oriented and first person (just like FC3 but with realistic weapons, damage and ballistics) so the twitch crowd would enjoy it, but still stay true to the roots that the thinking crowd likes.

They could pretty easily make a game that is genuinely superior to the original Ghost Recon games. Naturally, that won't happen because it makes too much sense, but I can always hope.

 
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News Comments > Evochron Mercenary Expands
1. Re: Evochron Mercenary Expands Dec 13, 2012, 11:11 Aero
 
Nice.

Been waiting for this.
 
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News Comments > Evening Screenshots
2. Re: Evening Screenshots Dec 11, 2012, 22:07 Aero
 
The marine in the first one has teeny tiny feet. Must be why he insists on carrying such a big gun. He's also all jagged around the edges. Maybe some kind of ointment would help.  
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News Comments > No Dead Island: Riptide in Germany
22. Re: No Dead Island: Riptide in Germany Dec 1, 2012, 12:30 Aero
 
Cutter wrote on Dec 1, 2012, 11:30:
StingingVelvet wrote on Dec 1, 2012, 08:05:
Golwar wrote on Dec 1, 2012, 06:25:
And as long as the USA prevent even slightly sexual content in games for everyone on the world, I'd remain silent about how stupid countries are.

How do we do this exactly? Our ratings system is entirely voluntary and there is no government involvement, regulation or censorship what-so-ever.

Guess you've never heard of the FCC then.

The FCC has nothing at all to do with video games.
 
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News Comments > Elite: Dangerous Video Diary
17. Re: Elite: Dangerous Video Diary Nov 25, 2012, 17:24 Aero
 
You do have to wonder what would happen if some of the MANY one-man-effort space sim devlopers would team up. Limit Theory looks interesting, but over the years there hare been so many interesting looking space sim projects that never materialized, I find myself never getting excited about anything. That's probably one of the genre's biggest problems.

I've been following Rogue System with some interest because I really like the concept of complex systems and clickable cockpits (a la modern flight sims) integrated with a space game. It too, though, is a one man, part-time, project and though the developer is serious (and seems really cool), one man's life has a way of making these things tend to fade away before becoming full products. I hope it, and the many others, make it though.

Some videos of Rogue System:
http://www.fingerscrossedinteractive.com/videos.html
 
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News Comments > Elite: Dangerous Video Diary
8. Re: Elite: Dangerous Video Diary Nov 25, 2012, 15:34 Aero
 
Between the two (this and Star Citizen), I'm more interested in Elite. It seems likely that they will both fall short of their potential and promise, but (probably) the worst case scenario for Elite is a straight remake of the originals with updated graphics, and that would still be awesome. Star Citizen seems like it could end up being something really cool for what it is, but what it is just isn't something I'm all that interested.

That said, I'm happy to support them both within reason. With some luck, a couple years from now I'll have gone from pining for a good space sim and seriously doubting the genre will ever seriously return, to being spoiled for choice.

X-Rebirth looks potentially interesting too, of course (though the X games haven't appealed much to me for a while otherwise).
 
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740 Comments. 37 pages. Viewing page 7.
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