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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 849 (Graduate)
User ID 40534
 
User comment history
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News Comments > Dark Future: Blood Red States Announced
5. Re: Dark Future: Blood Red States Announced May 24, 2015, 10:33 Aero
 
Quick, remember that crappy board game we made to cash in when Beyond Thunderome came out? Throw something together so we can cash in on the release of Fury Road.

 
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News Comments > Game Reviews
25. Re: Game Reviews May 24, 2015, 08:48 Aero
 
I started off alternating between a Xbone controller and mouse+kb and ultimately decided the mouse+kb was marginally better for combat (and considerably better for everything else). It was a tough call, though. The controller buttons were better suited to the semi-button mashing style of combat, but that was ultimately outweighed by being able to swing the camera around more precisely to focus on a particular enemy (which works very well, just point the camera at an enemy and it's selected) and maintaining situational awareness. I did change the layout slightly, though, to put heavy attack on the right button and parry on a thumb button. I feel the control I have in combat is pretty satisfying, though I definitely would say the combat, while plenty decent, is not the strongest point of the game. Other third person melee combat action games have done it better.

Of course, I should qualify this by saying that I'm not nearly as practiced with a controller as I am with a mouse and keyboard, so that probably weighed in my decision.
 
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News Comments > NASCAR '15 and Demo Released
13. Re: NASCAR '15 and Demo Released May 22, 2015, 15:25 Aero
 
The problem is an oval track racing game can only be good as a hardcore sim where the challenge is in hanging on to the car at its limit. If you soften it up, there's no real gameplay.  
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits May 22, 2015, 09:59 Aero
 
siapnar wrote on May 22, 2015, 09:39:
Whoever said Witcher 3's lighting engine is better than GTA V's needs to get their eyes checked

Pretty game, no doubt - but the lighting is nowhere near as advanced as GTA's

Yeah, my overall opinion of W3 is that it isn't really a graphics showcase. Some things are very well done, but it's mostly down to the art direction and impressive skill in that area. The engine itself is decent enough, I'd go so far as to say solid, but not groundbreaking or even really all that impressive. It gets the job done, though.
 
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News Comments > The Witcher 3 Patched
16. Re: The Witcher 3 Patched May 21, 2015, 14:01 Aero
 
The cut scenes do seem to have a stuttering problem. It's probably a bug or poor implementation of something rather than a typical performance problem. They don't stutter all that much for me, but definitely enough for it to be annoying.

I also wouldn't mind an option to have hairworks only enabled during cut scenes. That's where it would be the most useful and I don't care all that much of they run at 30fps.
 
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News Comments > Overwatch McCree Trailer
3. Re: Overwatch McCree Trailer May 20, 2015, 18:40 Aero
 
I was worried for a second this was about a Mad Dog McCree sequel. I might have had to officially give up on video games if that were the case.  
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News Comments > Morning Mobilization
1. Re: Morning Mobilization May 19, 2015, 13:39 Aero
 
That's a really unfortunate name.  
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News Comments > Open Source MAME
3. Re: Open Source MAME May 16, 2015, 14:41 Aero
 
I bet that's some really interesting code.  
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News Comments > Alien: Isolation Sales Disappoint
32. Re: Alien: Isolation Sales Disappoint May 11, 2015, 15:02 Aero
 
They should take the engine and assets for Alien Isolation and release a co-op action FPS and go with a sort of Space Hulk situation where your team's job, as Colonial Marines is to go in and exterminate the aliens on a ship or station or something. Sort of like a zombie shooter but with aliens instead.

Sell it for $25 with a reasonable number of levels, and they'd have a pretty good game that'd sell well.
 
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News Comments > Visceral's Han Solo Game?
4. Re: Visceral's Han Solo Game? May 9, 2015, 16:30 Aero
 
I remember trying a bunch of the Star Wars pulp novels in the 90's and the only ones that were passable were a few of the Han Solo ones, but I don't remember which.

I liked the Zahn books at the time, I but re-read them last year and was really shocked by how awful his prose is. Not a good writer. I loved them when they first came out though, so they must have had something. The ideas and plot and such were okay I guess.
 
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News Comments > Star Wars: Battlefront to Support Dolby Atmos
12. Re: Star Wars: Battlefront to Support Dolby Atmos May 6, 2015, 14:53 Aero
 
Yeah, I'm definitely not seeing how this is any different than how things have been done in video games for years. As I understand it, it's been done in software lately and it would be nice to move it back to hardware, but it's not a particularly computationally intensive task, so the price of the equipment seems odd. Of course, I haven't looked into it, and I'm sure it does other interesting things, but they're not selling it with their description.


 
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News Comments > Starfighter Inc. Kickstarter
10. Re: Starfighter Inc. Kickstarter May 5, 2015, 21:20 Aero
 
Tom wrote on May 5, 2015, 20:38:
Yep, the world definitely needs more quality SP space sims. More being more than zero. Er, I mean one. There's Squadron 42, right? Geez that had better not suck.

There's that EVE based one they released a preview video for not so long ago. That looked pretty good on the whole.

Also, Strike Suit Zero is decent. Worth a buy on sale.
 
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News Comments > Project CARS Launch Trailer
6. Re: Project CARS Launch Trailer May 4, 2015, 22:49 Aero
 
Cutter wrote on May 4, 2015, 21:38:
Please don't tell me this thing is locked to 60fps or less. That would be a real shame. They sure do make effing good trailers however.

On PC, it's whatever. On the consoles, they claim 60fps (but a slightly lower resolution on the Xbone). Personally, I think it's come together a lot over the last few months. Back in October or November I was of the opinion that it was a lost cause, but now it's okay--not great, but okay. IMO, the physics and FFB are at least as good as iRacing's but not up to AC and RF2's standard. It'll be good competition on the console front for sure, though, but the relatively small car selection will hurt it. It's probably not as big a deal with the PC sim racing crowd where having the right variety (which it does) is more important than the right brand names, but I don't think that's so much the case with the console crowd. The lack of Ferraris, Lambos and Corvettes might be a sore point.
 
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News Comments > Grand Theft Auto V FOV Mod Bans
58. Re: Grand Theft Auto V FOV Mod Bans Apr 29, 2015, 17:28 Aero
 
I thought the range of the default FOV slider was reasonable. Though I personally tend to prefer lower FOVs than many other people and have it set toward the low end, at it's highest setting there was very noticeable distortion indicating it was fairly high. I do use a 21:9 monitor, though, which probably made it more obvious.

Does anybody know what the actual numbers are?
 
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News Comments > Ultima 8 Free on Origin
8. Re: Ultima 8 Free on Origin Apr 29, 2015, 03:30 Aero
 
I had never played any of the previous ultimate games seriously on my own, and Ultima 8 was my first. My recollection was vague, but I remember thinking it had awesome graphics and seemed pretty cool in general (probably one of my first PC RPGs), but it ran like crap on my PC which was actually fairly decent for the time and crashed a lot so I never made much progress. I think it also took up some ridiculous amount of hard drive space, like 50 megabytes or something which would be roughly the equivalent of a game taking up 200 gigabytes now.

I wouldn't mind Origin hooking us up with the Crusader games for free. I'd like to give those another go, though it's likely one of those games that didn't really age well.
 
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News Comments > etc.
32. Re: etc. Apr 27, 2015, 00:09 Aero
 
ASeven wrote on Apr 26, 2015, 16:15:
Aero wrote on Apr 26, 2015, 14:13:
...but the sense of entitlement...

You keep using that word. I do not think it means what you think it means.

Ah, of course. In your case, I should have said "god given inalienable right to other people's free labor." My mistake.
 
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News Comments > etc.
30. Re: etc. Apr 26, 2015, 14:13 Aero
 
Though there are some greedy people involved for sure, I find it very depressing that people asking to be paid for the work they put into a project are being called "greedy." That is seriously backwards.

The 75% commission is greedy, though. I also see difficulties in actually making it work. The ideal should be the third party addon scene for flight sims like FSX and DCS World. The opposite would be like a smartphone app store.

In short, I don't know that it's being handled well on Valve's end, but the sense of entitlement that colors a lot of the argument is appalling (though I wouldn't agree it's a generational thing at its heart).
 
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News Comments > etc.
20. Re: etc. Apr 26, 2015, 10:29 Aero
 
I find lots of the uproar disappointing. Valve could be handling it better, but mostly what I hear (more elsewhere than here) is moaning from people who seem to feel entitled to other's peoples work. If modders want to give away stuff for free, that's great, if they want to sell their work, that's great too.

Steam isn't handling it especially well right now it seems, and there are a lot of potential pitfalls, but I think it's hopefully the start to something awesome. It's looking more like an app store right now rather than the payware FSX mod scene, but hopefully that will come.
 
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News Comments > IL-2 Sturmovik: Battle of Stalingrad Patch; Steam Transfers
3. Re: IL-2 Sturmovik: Battle of Stalingrad Patch; Steam Transfers Apr 24, 2015, 16:15 Aero
 
Yeah, the reason I was willing to pay $100 to begin with was because I've come to understand that because hardcore flight sims are a niche, it's not necessarily unreasonable to pay a premium price to support the development. But then came the unlocks (which as I understand things, can be worked around now), locking the graphics options down to high,med,low (in the alpha you could change all the settings you'd expect), rushed and inconsequential SP "campaign," and poor if non-existent support for third party mods and campaigns. Also, the developers can be self righteous pricks.

Don't get me wrong, there's lots of good stuff in there and good potential that it may well one day be the sim it should have been, but that's a long ways off.

I just can't recommend it at the price they're asking. If you want a more casual experience, Warthunder has you covered. If you want a more serious experience, COD+TFmod has you covered. There is no benchmark WW2 sim at the moment, but I have trouble seeing BOS ever stepping up to that role. Despite its setbacks on the WW2 front, it may be DCS World that ultimately provides that, but that is surely a long ways off.
 
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News Comments > IL-2 Sturmovik: Battle of Stalingrad Patch; Steam Transfers
1. Re: IL-2 Sturmovik: Battle of Stalingrad Patch; Steam Transfers Apr 24, 2015, 13:28 Aero
 
Meh. BOS isn't as bad as a lot of people would make it out to be, but I definitely couldn't bring myself to recommend it to anyone at the price point they are asking. I think I paid about $100 for the alpha way back when it seemed like it was going to, at worst, be ROF with WW2 aircraft (which is all I wanted and would have been brilliant), but gradually it became clear they were going for the more casual audience (but in a maddeningly superficial way), making the price sort of insulting. It does do some things quite well, but it gets as many things wrong as it does right and they're typically of the infuriating 'why would you design it that way?!?' variety.

If they knocked the "deluxe" edition's price from $90 down to $50, and made the regular edition $30, I'd say go for it. It has a few strong points and decent fundamentals, but just as many arbitrary weaknesses and an obstinate and capricious development lead that doesn't at all inspire confidence in the future.

Also, if you don't have a WW2 flight sim and want one, you're much better off buying Cliffs of Dover for $5 or whatever it is now and applying the Team Fusion patches (with another big one coming in any day now). That has its own problems (mainly AI), but is hands down the superior product compared to BOS as it stands.
 
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849 Comments. 43 pages. Viewing page 1.
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