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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 894 (Graduate)
User ID 40534
 
User comment history
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News Comments > Star Citizen Becomes Two Games Next Month
4. Re: Star Citizen Becomes Two Games Next Month Jan 30, 2016, 13:35 Aero
 
Yeah, I'm assuming the base amount I gave them back before all the BS started includes everything (except the $300 ships I didn't buy) because that's what they said at the time. No backsies. Of course, nothing would surprise me at this point.


Ah, on reflection, here's what I figure: Backers will get Squadron 42. Star Citizen will be F2P with microtransactions. This is a totally uneducated guess since I stopped paying attention, figuring I'll start again once it's finished (sick to death of alphas and "Early Access".... I only play finished games now).

edit2: Er... or the other way around? Um... whatever. I never read the yellow text.

This comment was edited on Jan 30, 2016, 13:41.
 
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News Comments > Morning Tech Bits
8. Re: Morning Tech Bits Jan 18, 2016, 18:37 Aero
 
PS3 and Xbone will drive any big numbers. I kind of doubt it, but I wouldn't be surprised if the next generation of consoles make VR a significant selling point.

I wouldn't at all be surprised if two years from now there is a new Wii with VR headsets. A couple headsets, a couple Wii-Motes, Wii Sports or whatever, Oprah, and there's a 100 million easy.

edit: PS4, of course.
 
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News Comments > Game Reviews
5. Re: Game Reviews Dec 28, 2015, 17:43 Aero
 
Yeah, that long splash screen in the beginning is just a long splash screen. It's not loading in the background or anything such has been the fashion for the last six or seven years. It's cool, I like it, but I've seen it enough already.  
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News Comments > Bombshell Trailer
1. Re: Bombshell Trailer Dec 8, 2015, 21:28 Aero
 
I shall look forward to playing this in 2025.  
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News Comments > DiRT Rally Released
7. Re: DiRT Rally Released Dec 7, 2015, 23:54 Aero
 
You can definitely be competitive with a gamepad in racing sims (not sure about a joystick because you'll want separate analog brake and throttle inputs, but I know it's a done thing). It's better to think of a wheel as an immersion thing than a competitive advantage. It's a bigger advantage when the FFB is done really well, but Codemasters has always been pretty mediocre in that department.

The wheel market got kind of crazy lately with the release of the new consoles. All the entry level prices skyrocketed without any real improvement in the hardware. Used to be you could just buy a Logitech DFP or DFGT for $50 to $100 and that'd be a good starter wheel. I paid $250 for my G27 and now Logitech is asking $400 for what is essentially the same wheel but with a few more buttons and you have to pay an extra $60 for the H-gate shifter. If you don't mind spending a bit, I'd look into Thrustmaster or even Fanatec (though Fanatec doesn't have the best reputation for durability). Probably in truth the Logitech isn't a bad choice--their stuff has always had reliability and decent enough performance, but once you're up in that price range anyways, you're probably better off throwing another couple hundred bucks at it and getting better stuff. Ugh, I just went looking for a reasonably priced mid-range setup and kept ending up in the $700 range.

I do know that the Mad Catz and other bargain brand wheels are crap, so we're left with the problem that there isn't a decent entry level wheel. Maybe the Thrustmaster T150 is okay, but it still costs $200.

Um... I guess I went off on a bit of a tangent, but I find this all pretty shocking.

 
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News Comments > Steam Top 10
5. Re: Steam Top 10 Dec 6, 2015, 19:58 Aero
 
Retired wrote on Dec 6, 2015, 16:31:
JC 3 is amazingly fun.

Agreed. I've apparently been lucky enough not to run into any bugs at all. I wouldn't go so far as to say it's going to be a classic, and anybody expecting something revolutionary would be disappointed, but what it definitely is is JC2 cranked up a couple notches, which is exactly what I wanted from it.

Also the gunplay mechanics are much improved, which makes firefights fun, whereas they were kind of a chore in JC2.

I think maybe it would be more appropriate to call it Just Cause 3.0.
 
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News Comments > Elite Dangerous VR Specs
27. Re: Elite Dangerous VR Specs Dec 5, 2015, 21:13 Aero
 
IMO, they did a pretty good job with Elite Dangerous, but it really didn't quite live up to the name. They sacrificed a lot of realism for the sake of multiplayer and action. I felt the realism was the biggest draw for a game like Frontier 2. ED is not bad, I was just hoping for more.

I do think, though, that once it's TRULY finished (all the expansion packs complete), *then* maybe, even with SC and non-newtonian physics, it might have enough going for it to be the classic it should be.

I'll definitely say that FD are on point when it comes to development, so I have no doubt that it will get there someday. I certainly plan on buying Horizons once it's out of beta (I'm sick of betas). When it's fully fleshed out with more content, planetary landings and first person mode (though I don't care much for that in general), it could be a thing of beauty.

It's not for everyone though. The time-investment vs reward ratio is pretty tough.
 
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News Comments > Elite Dangerous VR Specs
18. Re: Elite Dangerous VR Specs Dec 5, 2015, 17:22 Aero
 
I have a 970 and when I get around to buying a VR headset, probably the Rift consumer release, I was figuring I could just buy another 970. Splitting it up with one GPU driving each eye seems like logical approach, but I haven't been really paying attention to this stuff much, is such a setup feasible/practical?  
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News Comments > Evening Patches
2. Re: Evening Patches Nov 30, 2015, 20:43 Aero
 
Holy fuck. Nevada for DCS. Finally.  
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News Comments > Fallout 4 Patch Plans
3. Re: Fallout 4 Patch Plans Nov 19, 2015, 19:27 Aero
 
I'd say there's about a 75% chance if I use a terminal, I'll get stuck to it. I understand that's common enough to cast some serious doubt over their QA effort.

Disabling clipping between Dogmeat and the player would save some annoying and unnecessary deaths as well.
 
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News Comments > On Fallout 4's Graphics
6. Re: On Fallout 4's Graphics Nov 4, 2015, 19:52 Aero
 
Yeah, pretty as they make the textures, lighting and post effects, the character animations are still all going to be on the early 2000's slope of the uncanny valley.

It's not a deal breaker at all, but I really wish they'd put some serious effort into remedying that.
 
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News Comments > Falcon Collection on GOG.com
4. Re: Falcon Collection on GOG.com Oct 23, 2015, 19:07 Aero
 
Shok wrote on Oct 23, 2015, 18:54:
I remember playing Falcon 3 on my old PC's back in the day. I had a special boot disk just to get the memory free to be able to load it. I remember it being pretty buggy though. Of course, it wasn't as easy to get patches for games back then. I've still got the manuals and disks for this around somewhere though.

Even so I really have no desire to play this again with the graphics and details in flight sims these days.

Yeah, I can't really see anyone taking these seriously in themselves. Since it gets you Falcon BMS too (free mod), which is even now still probably the best modern flight sim, it's a good deal. The only area where, say, DCS has it beat is in graphics, but with the updated DX9 graphics engine and more detailed models and higher-res cleverly designed land tile sets, it looks plenty good enough. And on top of that, it has the Falcon 4 dynamic campaign, which has yet to be matched.

I definitely have lots of memories wrestling with my config.sys and autoexec.bat to make Falcon 3.0 work. I think it needed something like 605K of available main memory, which left you only 35K for the OS and all your drivers. I can't imagine how I managed to get DOS, my mouse driver, SBOS (Ultrasound Sound Blaster emulator) and the CD-ROM drivers (I had Falcon Gold) all inside that limit. Maybe I didn't need the CD drivers. A year or two later everything used protected mode extenders and you didn't have to worry about memory anymore, and Falcon 3.0 was definitely the white wale of boot disk fiddling.
 
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News Comments > Falcon Collection on GOG.com
1. Re: Falcon Collection on GOG.com Oct 23, 2015, 18:50 Aero
 
This should be a boon to a many people. Copies of Falcon 4.0 can go for upwards of $100 on auction sites. Since you need the Falcon 4.0 executable to install Falcon BMS (which is great), it's the only option for people who are very, very serious about not pirating anything who want to play BMS. Personally, I figure since I bought Falcon 4.0 back when, even though the disk is long since destroyed, an exception can be made seeing as how giving some random guy $100 doesn't really benefit the developers. For six bucks though, and everything legitimately connecting up at least to whoever still holds the rights to it, I'm game.  
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News Comments > Deus Ex: Mankind Divided Trailer
15. Re: Deus Ex: Mankind Divided Trailer Oct 23, 2015, 18:13 Aero
 
peteham wrote on Oct 23, 2015, 17:43:
I need a mod that allows me to skip the hacking game (or replace with a skill check) before I can even consider playing this, unfortunately. I hear it's pretty much exactly the same as the previous installment, and boy did I hate it by the end.

Problem is, my OCD won't allow me to skip it when it's such a huge source of both story/background *and* XP.

I thought the hacking was okay. It's probably the best "hacking" mini game I can think of, which isn't saying much for it other than it wasn't too complex or stressful with time limits (and when you did get "discovered" or whatever, and there was a time limit, it was always pretty obvious whether it would be enough time to finish or not). I usually hate time limits. It did help to always have a few Nuke viruses on hand. I don't remember for sure, but there was something I didn't understand about it until two thirds through the game, and I think it was that if you captured the 'security' nodes, you automatically got all the bonus stuff. It wasn't always possible with the one way connection things, but usually it was.

Anyways, overall I think it succeeded at being unobtrusive, which is all I ask of a hacking mini game. I think one of the Mass Effect games comes to mind, where you matched up low-res images of source code that were scrolling by. I hated that. I didn't much like the sliding-blocks puzzle water-pipe thing in Bioshock much either because of the time limit. At least in DXHR, you only sometimes got a time limit and you could always plan out your route beforehand without a timer. It pretty much came down to a dice roll whether you succeeded or not, really.
 
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News Comments > Infinity: Battlescape Video; Kickstarter Plans
5. Re: Infinity: Battlescape Video; Kickstarter Plans Oct 19, 2015, 16:47 Aero
 
mellis wrote on Oct 19, 2015, 14:37:
Looks very much like the result of a panic in the wake of Frontier Studios "Elite: Dangerous - Horizons" planet landing videos. Trying to get in there and milk the Kickstarter teat before the competition beats them to the punch. Even their space-ship looks like it's from Elite...

Meh, fair enough, I'm pretty sure they started off shamelessly intending to create the Elite 4 that it seemed like Frontier was never going to make. To that end, I'm disappointed to see the "MMO" tag on it, though, because I'd be much more interested in a single player experience (with time acceleration and saved games and not having to 'balance' everything) than another MMO.

I wish them the best because their technology does look pretty cool, but I'm fairly cashed out when it comes to investing in products that might potentially come together a few years from now.

Since their technology is pretty cool, though, what I would do if I were them (and what the space sim scene could really use) is to develop their tech as a middleware space sim development kit that they can license out to people more into the game side of things than the technology side of things, the latter of which I-Novae seem to be. Hell, if they'd been a few years faster they could have had CIG as their first customer and everybody, probably CIG especially, would have benefited from that.
 
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News Comments > Transformers: Devastation Released
3. Re: Transformers: Devastation Released Oct 6, 2015, 18:25 Aero
 
I have to say, it's probably not something I would play (I was always more of a Star Wars/GI Joe kid (and for some reason, GoBots), but I had my share of xformers), but it certainly does look pretty cool.  
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News Comments > Deus Ex: Mankind Divided Early Play Bonus Scrapped
12. Re: Deus Ex: Mankind Divided Early Play Bonus Scrapped Oct 1, 2015, 17:11 Aero
 
I would say it's generally a bad idea to pre-order any game, but I wouldn't read too much into this. To me this reads like a company that knows it has a hot product (the IP at least, regardless of the quality of the game) and is trying to milk it for whatever they can. Their greatest sin is probably giving the marketing team too much money and too much power.

Personally, this is one of few games I might pre-order because I'm pretty sure it will be decent at worst and I like the IP, but I'd never pre-order something months in advance. Maybe I'd buy it when Steam pre-loads start at the earliest. The only time I can remember pre-ordering early made sense was before the internet kept tabs on everything, and games were sort of just released whenever. That was actually kind of cool. One day you'd get home to find a surprise package on your doorstep from Chips and Bits or wherever.
 
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News Comments > WarBirds 2016 on Steam
2. Re: WarBirds 2016 on Steam Sep 28, 2015, 22:58 Aero
 
Baenwort wrote on Sep 28, 2015, 19:59:
I still prefer AirWarrior's flight model for the p51.

Yeah, but the Prodigy subscription is such a drag.
 
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News Comments > Elite Dangerous SteamVR Support Plans
25. Re: Elite Dangerous SteamVR Support Plans Sep 21, 2015, 18:40 Aero
 
IMO, what Elite Dangerous is missing is people, or NPCs to be precise. The "Powers" addon went a way toward addressing this, but still more needs to be done. They don't need voice acted or even hand-written dialog or scripted missions, but it would be nice to have some kind of contact possible at each station--rather like the "we don't own this place, but we have an agreement with those who do" in Freelancer. That space pub interface added a lot to the "life" of Freelancer's universe. For instance, rather than just a "black market" menu, I'd like a black market connection, maybe even with a procedurally generated picture to go with it (like in Frontier), and this NPC remembers me and I have a reputation with him and so on. Maybe he has special missions or special deals on equipment or information or whatever. Little things like that add up to differentiation between stations and systems, and that's where ED is at its weakest from my point of view. It does almost everything right, but astronomy aside, each system does tend to seem a lot like every other system with only a little variation when you get down to it.  
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News Comments > Game Reviews
7. Re: Game Reviews Sep 12, 2015, 18:14 Aero
 
harlock wrote on Sep 12, 2015, 16:41:
complaining about the "unreal-ness" of having balloons airlift guys and stuff, is just so retarded tho

Yeah, I absolutely agree. I would much prefer a good gameplay mechanic with some contrived explanation than weakening the gameplay so that it seems more plausible in regard to "realism." Yes, it's stupid, but it's fun. If I had to carry all those guys back to helicopter one by one, that would be tedious and boring (nevermind how they're magically indoctrinated once they're picked up). The real name of the game is a lone super spec-ops agent infiltrating enemy bases, and that it achieves brilliantly.

The important things to the gameplay, like how the enemy reacts how and how their infrastructure operates (power, comms, radar, etc), are all brilliantly and believably executed.

Granted, I would have preferred a less convoluted and (to my Western tastes) bizarre plot, but again that's secondary to the gameplay. I could probably count on one hand the number of games where a great plot made up for weak gameplay, and none of them are even particularly memorable, but I can think of lots and lots of games I fondly remember because of their excellent gameplay.
 
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894 Comments. 45 pages. Viewing page 1.
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