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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 855 (Graduate)
User ID 40534
 
User comment history
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News Comments > Starpoint Gemini Warlords Announced
1. Re: Starpoint Gemini Warlords Announced Jun 24, 2015, 13:30 Aero
 
I bought Startpoint Gemini 2 in the Steam sale and I've been trying to get into it but not quite succeeding. I like the simplified, Freelancer style interface (though it's not quite as slick as Freelancer), but the galaxy seems to lack a sense of cohesive structure. Its decent though, and I'm going to keep at it for a bit in the hope that it comes together.  
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News Comments > Project CARS 2 Announced
8. Re: Project CARS 2 Announced Jun 22, 2015, 15:35 Aero
 
I dunno that I can trust anything they claim this early. Back when they first started taking "investments" for PCARS1, $25 was supposed to get you a digital copy of the game when it was released. Then not long before the release they changed the rules and what your $25 got you was a $25 coupon (which expired two weeks after release).

That's pretty shady the way I see things. True, they did offer to refund people's money if they were unhappy with this situation (and regularly checked the message board to know what was going on before the refund offer expired), but that's no way to behave regardless.

 
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News Comments > HITMAN Gameplay Trailer
4. Re: HITMAN Gameplay Trailer Jun 17, 2015, 21:11 Aero
 
Sandbox as opposed to open world. They've really always been sandbox games.  
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News Comments > Arma III Tanoa Expansion
1. Re: Arma III Tanoa Expansion Jun 17, 2015, 14:02 Aero
 
The framerates... the framerates...  
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News Comments > Batman: Arkham Knight Batmobile Trailer
7. Re: Batman: Arkham Knight Batmobile Trailer Jun 13, 2015, 17:22 Aero
 
It's a neat effect technically, but I definitely don't like the smoke from the roof mounted gun. It doesn't fit the scale and sort of makes the batmobile look like a miniature or a toy with a lit cigarette taped to the roof. It might look better if they thinned it out and made it less opaque, but otherwise I think it's one of those effects you'd be better off without.  
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News Comments > The Witcher 3: Wild Hunt Sells 4M
26. Re: The Witcher 3: Wild Hunt Sells 4M Jun 9, 2015, 16:05 Aero
 
I am finding the amount of content a little overwhelming. I've put in 60 hours, I'm around level 20, which is about five levels above the recommended for the primary quests at the moment. I think this means I should push on more with the primaries. Plus or minus five levels seems to be my range for enemies either being too easy or too hard.

The only thing I find a little bit annoying (other than bugs and trying to loot a chest with a candle on it) is auto-failing quests or having something drastic happen because I forgot to heed one line of dialog I heard a few hours before or something like that. It seems to me that there are a lot of quests that get listed as "secondary" which really should be in in another category. For instance, a quest that decides the fate of a main character is secondary and so is a quest which starts with finding a key on a corpse and ends with unlocking a chest thirty feet away.

On the other hand, this really is the result of the incredible massiveness of the content, which I really shouldn't complain about.
 
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News Comments > Dark Future: Blood Red States Announced
5. Re: Dark Future: Blood Red States Announced May 24, 2015, 10:33 Aero
 
Quick, remember that crappy board game we made to cash in when Beyond Thunderome came out? Throw something together so we can cash in on the release of Fury Road.

 
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News Comments > Game Reviews
25. Re: Game Reviews May 24, 2015, 08:48 Aero
 
I started off alternating between a Xbone controller and mouse+kb and ultimately decided the mouse+kb was marginally better for combat (and considerably better for everything else). It was a tough call, though. The controller buttons were better suited to the semi-button mashing style of combat, but that was ultimately outweighed by being able to swing the camera around more precisely to focus on a particular enemy (which works very well, just point the camera at an enemy and it's selected) and maintaining situational awareness. I did change the layout slightly, though, to put heavy attack on the right button and parry on a thumb button. I feel the control I have in combat is pretty satisfying, though I definitely would say the combat, while plenty decent, is not the strongest point of the game. Other third person melee combat action games have done it better.

Of course, I should qualify this by saying that I'm not nearly as practiced with a controller as I am with a mouse and keyboard, so that probably weighed in my decision.
 
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News Comments > NASCAR '15 and Demo Released
13. Re: NASCAR '15 and Demo Released May 22, 2015, 15:25 Aero
 
The problem is an oval track racing game can only be good as a hardcore sim where the challenge is in hanging on to the car at its limit. If you soften it up, there's no real gameplay.  
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits May 22, 2015, 09:59 Aero
 
siapnar wrote on May 22, 2015, 09:39:
Whoever said Witcher 3's lighting engine is better than GTA V's needs to get their eyes checked

Pretty game, no doubt - but the lighting is nowhere near as advanced as GTA's

Yeah, my overall opinion of W3 is that it isn't really a graphics showcase. Some things are very well done, but it's mostly down to the art direction and impressive skill in that area. The engine itself is decent enough, I'd go so far as to say solid, but not groundbreaking or even really all that impressive. It gets the job done, though.
 
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News Comments > The Witcher 3 Patched
16. Re: The Witcher 3 Patched May 21, 2015, 14:01 Aero
 
The cut scenes do seem to have a stuttering problem. It's probably a bug or poor implementation of something rather than a typical performance problem. They don't stutter all that much for me, but definitely enough for it to be annoying.

I also wouldn't mind an option to have hairworks only enabled during cut scenes. That's where it would be the most useful and I don't care all that much of they run at 30fps.
 
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News Comments > Overwatch McCree Trailer
3. Re: Overwatch McCree Trailer May 20, 2015, 18:40 Aero
 
I was worried for a second this was about a Mad Dog McCree sequel. I might have had to officially give up on video games if that were the case.  
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News Comments > Morning Mobilization
1. Re: Morning Mobilization May 19, 2015, 13:39 Aero
 
That's a really unfortunate name.  
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News Comments > Open Source MAME
3. Re: Open Source MAME May 16, 2015, 14:41 Aero
 
I bet that's some really interesting code.  
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News Comments > Alien: Isolation Sales Disappoint
32. Re: Alien: Isolation Sales Disappoint May 11, 2015, 15:02 Aero
 
They should take the engine and assets for Alien Isolation and release a co-op action FPS and go with a sort of Space Hulk situation where your team's job, as Colonial Marines is to go in and exterminate the aliens on a ship or station or something. Sort of like a zombie shooter but with aliens instead.

Sell it for $25 with a reasonable number of levels, and they'd have a pretty good game that'd sell well.
 
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News Comments > Visceral's Han Solo Game?
4. Re: Visceral's Han Solo Game? May 9, 2015, 16:30 Aero
 
I remember trying a bunch of the Star Wars pulp novels in the 90's and the only ones that were passable were a few of the Han Solo ones, but I don't remember which.

I liked the Zahn books at the time, I but re-read them last year and was really shocked by how awful his prose is. Not a good writer. I loved them when they first came out though, so they must have had something. The ideas and plot and such were okay I guess.
 
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News Comments > Star Wars: Battlefront to Support Dolby Atmos
12. Re: Star Wars: Battlefront to Support Dolby Atmos May 6, 2015, 14:53 Aero
 
Yeah, I'm definitely not seeing how this is any different than how things have been done in video games for years. As I understand it, it's been done in software lately and it would be nice to move it back to hardware, but it's not a particularly computationally intensive task, so the price of the equipment seems odd. Of course, I haven't looked into it, and I'm sure it does other interesting things, but they're not selling it with their description.


 
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News Comments > Starfighter Inc. Kickstarter
10. Re: Starfighter Inc. Kickstarter May 5, 2015, 21:20 Aero
 
Tom wrote on May 5, 2015, 20:38:
Yep, the world definitely needs more quality SP space sims. More being more than zero. Er, I mean one. There's Squadron 42, right? Geez that had better not suck.

There's that EVE based one they released a preview video for not so long ago. That looked pretty good on the whole.

Also, Strike Suit Zero is decent. Worth a buy on sale.
 
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News Comments > Project CARS Launch Trailer
6. Re: Project CARS Launch Trailer May 4, 2015, 22:49 Aero
 
Cutter wrote on May 4, 2015, 21:38:
Please don't tell me this thing is locked to 60fps or less. That would be a real shame. They sure do make effing good trailers however.

On PC, it's whatever. On the consoles, they claim 60fps (but a slightly lower resolution on the Xbone). Personally, I think it's come together a lot over the last few months. Back in October or November I was of the opinion that it was a lost cause, but now it's okay--not great, but okay. IMO, the physics and FFB are at least as good as iRacing's but not up to AC and RF2's standard. It'll be good competition on the console front for sure, though, but the relatively small car selection will hurt it. It's probably not as big a deal with the PC sim racing crowd where having the right variety (which it does) is more important than the right brand names, but I don't think that's so much the case with the console crowd. The lack of Ferraris, Lambos and Corvettes might be a sore point.
 
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News Comments > Grand Theft Auto V FOV Mod Bans
58. Re: Grand Theft Auto V FOV Mod Bans Apr 29, 2015, 17:28 Aero
 
I thought the range of the default FOV slider was reasonable. Though I personally tend to prefer lower FOVs than many other people and have it set toward the low end, at it's highest setting there was very noticeable distortion indicating it was fairly high. I do use a 21:9 monitor, though, which probably made it more obvious.

Does anybody know what the actual numbers are?
 
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855 Comments. 43 pages. Viewing page 1.
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