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User information for Mead

Real Name Mead   
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Nickname None given.
Email eternal_merc@hotmail.com
ICQ None given.
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Homepage http://
Signed On Apr 12, 2000, 17:41
Total Comments 391 (Amateur)
User ID 3931
 
User comment history
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News Comments > Infinity Ward off Modern Warfare 3?
2. Re: Infinity Ward off Modern Warfare 3? Jan 7, 2010, 11:59 Mead
 
Not to mention the heinous usurpation of the "MW" abbreviation for games. There can be only one MechWarrior!  
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News Comments > Devil's Tuning Fork
10. Re: Devil's Tuning Fork Jan 6, 2010, 23:13 Mead
 
anime is great! wrote on Jan 6, 2010, 12:44:
Hear hear! We are the broken ones though, most people don't invert. I blame it on the fact that Microsoft Flight Sim was the first 3-d game I ever played.
For me it was natural to translate the trackball directly into camera movement, whether it was Quake or a flightsim or whatever.

Forward-is-up is completely unnatural to me now. One of the reasons I couldn't play Overlord.
 
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News Comments > Devil's Tuning Fork
1. Re: Devil's Tuning Fork Jan 6, 2010, 10:43 Mead
 
Awesome concept, gut-churning effects. That's almost worse than the old Doom-sway for me. I'd love to play this through, but don't think I'm gonna be able.

Also, nit-picky, but will there ever be a day when Invert Mouse will be a standard FPS option?
 
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News Comments > Dragon Age: Origins Return to Ostagar Delayed
9. Re: Dragon Age: Origins Return to Ostagar Delayed Jan 5, 2010, 15:09 Mead
 
Verno wrote on Jan 5, 2010, 14:43:
Well it's hard to argue with free I guess.
Not here it isn't.
 
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News Comments > Champions Online Book Axed
1. Re: Champions Online Book Axed Jan 4, 2010, 19:24 Mead
 
Wait, what? An RPG based on an MMO based on an RPG that already exists?

Wait, what?
 
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News Comments > Numen Interview
2. Re: Numen Interview Dec 28, 2009, 20:43 Mead
 
Wildone wrote on Dec 28, 2009, 14:49:
NEWMANNNNNNNNNNNNNNNNNNNnnnNNnnNnnn!
I came in here expecting exactly this. I was not disappointed.
 
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News Comments > Futuremark Game Studios Layoffs
6. Re: Futuremark Game Studios Layoffs Dec 22, 2009, 10:07 Mead
 
Must give 2 week notice to employers.

Employers must give no notice.

Who the fuck makes these rules? I give my employer the finger when i get a new job.

It's hardly a "rule", no one's going to put you in jail or give you a ticket for not giving notice. But it's a great way to burn your bridges, for employees and employers alike.
 
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News Comments > DeathSpank Interview
1. Re: DeathSpank Interview Dec 22, 2009, 01:26 Mead
 
DeathSpank? Beats AaaaaAAaaAaaAAAAAAaAAAAa

Needs some umlauts though.
 
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News Comments > Take-Two Financials: Borderlands Sells 2M
3. Re: Take-Two Financials: Borderlands Sells 2M Dec 17, 2009, 18:55 Mead
 
A game doesn't have to keep one's interest indefinitely. There have been plenty of great titles out there that I no longer play, not because they were no longer updated or supported, but because I'm just done with them.

I got 49 hours out of Borderlands, and at $33 for my share of the 4-pack I consider myself well-entertained for the money. Might go back to it if the Island of Zed thing goes on sale, but if I don't I won't consider it a loss.
 
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News Comments > Free TF2 Weekend Starts Thursday
7. Re: Free TF2 Weekend Starts Thursday Dec 16, 2009, 08:12 Mead
 
2) Boo, free TF2 weekend. The damn newbies always fill up the good pubs and ruin the game for a weekend.

One way to look at it is that you can kiss teamplay, tactics, and actually winning goodbye for a weekend. Another way to look at it is that you can pad your kill/death ratio and get your taunt-kill achievements out of the way quickly. ;)

So where do I go to learn how to be ultra leet ninja death machines like yourselves without playing on any public servers? After all, I wouldn't want to inconvenience you or anything.
 
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News Comments > Left 4 Dead 2 Add-on Announced
1. Re: Left 4 Dead 2 Add-on Dec 14, 2009, 14:58 Mead
 
8 player l4d? That would rock.  
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News Comments > Star Trek Online Interview
11. Re: Star Trek Online Interview Dec 13, 2009, 22:50 Mead
 
I see what you mean.

I just love Star Trek so much, and I *really* hope that this game is going to be something that I'd want to play long-term, but that would require some PvP elements to it. It doesn't sound like there will be many, so far.

I do know that I will probably be playing it regardless. I'll at least put $5 down at Gamestop so I can get into the beta, if I don't get into it before January.


You should read this thread if you haven't already: http://forums.startrekonline.com/showthread.php?t=14535

It outlines the general mechanics and features of the game. I found it highly disappointing and even a little hilarious in places.
 
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News Comments > Star Trek Online Interview
9. Re: Star Trek Online Interview Dec 13, 2009, 21:37 Mead
 
Unfortunately, if multiple players were required to command a starship, there would be more "desirable" jobs than others, just like in any other MMO. If you play the latest WoW patch, you get to see that in action - those that queue as a tank or healer wait less than a minute for a group, while anyone who queues as DPS is waiting ten minutes or more.

I'm not sure about any of you, but if I were on a starship, I'd want to be the one driving.

So has anyone on Blues gotten into the beta yet? I signed up, but haven't gotten anything.

I'd want to be on Mission Ops or Engineering, or down in the Sickbay. But yeah, I can see that happening. That's why I avoid the pickup queue whenever possible.

Besides, the Star Trek RPG skill-based system (if it were ever used in an MMO) allows for competence in multiple duties. Maybe not as good as a dedicated Helmsman, but if you had Engineering and Tactical, you'd have a better chance of finding something. It's all trade-offs.
 
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News Comments > Star Trek Online Interview
7. Re: Star Trek Online Interview Dec 13, 2009, 20:18 Mead
 
well for multiplayer to work over the internet (with dropouts, timeouts, & other fall outs) , then each bridge position would have to have an AI that would do basic response. And players would add their special abilities. Plus each player can hot seat multiple positions but can only use his abilites on one station.

/it does work as wargames, it can work in MMORPGS.

I imagine the process being akin to small raid parties. Or large ones. The same connection and distraction issues apply to those, and most people seem to do fairly well in spite of all that.

I swore off playing pickup anything on an MMO a long time ago, it's just too much trouble. Any game is much better when you at least know the people you're playing with.
 
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News Comments > Star Trek Online Interview
6. Re: Star Trek Online Interview Dec 13, 2009, 20:13 Mead
 
Trust me as much as I would love a multiplayer Bridge/Starship, it would be a disaster waiting to happen.
Imagine for example, you and your crew are patrolling the Neutral Zone and a ship is detected on a intercept course with it's shields up and weapons charged. You type in 'Red Alert!' and everyone goes about getting ready for battle.. except the one person who's in charge of raising shields, who's afk cause his mom wants him to take out the trash, or has a child crying, or is downloading porn, so your ship just sits there and gets beaten to death.


Well, there's ways around that. Make it so any main console can raise shields, but if the Tactical officer does it, they go up faster and charge more quickly since that's one of Tac's specialties. The tech manuals are full of notes about redundancy and the easy reconfigurability (word?) of the various stations.

Besides, to your particular example, on the order of a Red Alert by any command staff, the computer automatically raises the shields. It's part of the RA protocol. /nerd

This comment was edited on Dec 13, 2009, 20:14.
 
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News Comments > Star Trek Online Interview
1. Re: Star Trek Online Interview Dec 13, 2009, 16:58 Mead
 
This game would have so rocked the monkey if they'd had it so a group of people starts a Crew (guild/clan), the Crew gets assigned a ship, and everyone participates at their stations with their class skills and such to successfully complete missions.

Player skill would make the Crew's ship function better, and even give the possibility of permanent upgrades to various functions as the players rewrite software, install new hardware (or get assigned prototype soft/hardware to test), and generally improve their sections over time. More players on 'active duty' but not necessarily on bridge duty could improve damage control, targeting, sensor information, away teams, all kinds of stuff.

And the Crew as a whole would eventually have the option to 'upgrade' to a bigger or more powerful ship, or keep improving their own.

That said, I don't know if it would be feasible to implement enough button pushing or resource management or whatever to keep that many people active and interested during play - maybe that's why they didn't end up doing it that way. If someone ever figures that out, they'll have a certified hit title.
 
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News Comments > Fallout Movie Hint
7. Re: Fallout Movie Hint Dec 9, 2009, 14:20 Mead
 
Mutant Chronicles was fun in a cheesy B-movie sort of way.  
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News Comments > WAR Novel Released
2. Re: WAR Novel Released Dec 3, 2009, 14:34 Mead
 
Mock the game-based nature of it, but Werner does an excellent job writing the Warhammer setting. Another of his to check out is Mathias Thulmann: Witch Hunter omnibus  
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News Comments > Alganon "Soft" Launch
5. Re: Alganon "Soft" Launch Dec 2, 2009, 22:34 Mead
 
"MyAlganon"?

Pass. Haven't even seen the hoople about the game itself, but if the devs are still stuck in 1999, it can't be good.
 
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News Comments > Borderlands: Zombie Island of Dr. Ned Trailer
5. Re: Borderlands: Zombie Island of Dr. Ned Trailer Nov 24, 2009, 09:53 Mead
 
Even if the DLC never arrives for the PC, I still got my money's worth. About 50 cents an hour so far, I think. That's a win in my book.  
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391 Comments. 20 pages. Viewing page 7.
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