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User information for Matt C

Real Name Matt C   
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Nickname MattyC
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On May 23, 2007, 03:50
Total Comments 654 (Apprentice)
User ID 39012
 
User comment history
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
21. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 11, 2012, 13:00 MattyC
 
ASeven wrote on Jun 11, 2012, 12:06:
But...but... being always online meant no item duping and bots!!!!11!!!

Yeah, in the end the excuses they made to put this game online always ended up happening anyway.

In another topic, master fanboi Krovven once again shows why he's quite the idiot.

To be fair this isn't really duping. They just used that word to grab views. It is an exploit, but to the crafting and checkpoint system, hardly a dupe.
 
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News Comments > John Carmack's VR Headset
2. Re: John Carmack's VR Headset Jun 6, 2012, 21:55 MattyC
 
HorrorScope wrote on Jun 6, 2012, 21:54:
To the link:
"You know what's amazing? They're
not that noticeable on your face."

That said, this is where I'm ready to go to.

A VR setup could be interesting, but it would have to be very interesting for me to prefer it to a monitor. The rest of the VR just wouldn't be there.
 
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News Comments > etc., etc.
12. Re: etc., etc. Jun 1, 2012, 09:02 MattyC
 
shihonage wrote on Jun 1, 2012, 01:23:
Blizzard ignored and openly mocked the 64,000-strong petition about the game's retarded theme park visuals, so good luck with this one.

Not only they will ignore it, even if they chose to honor it, it would take too much work to write client-side code for the game, because it never had any.

Why it never had any? Because WoW never had any, and Diablo3 is a branch-off from WoW engine circa, I'd guess, 2007 or so.

says the person that clearly never saw any of Diablo 3...
 
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News Comments > Epic Wins Case Versus Silicon Knights
25. Re: Epic Wins Case Versus Silicon Knights May 31, 2012, 21:37 MattyC
 
Wolfen wrote on May 31, 2012, 04:21:
Beamer wrote on May 31, 2012, 00:34:
Wolfen wrote on May 31, 2012, 00:27:
Beamer wrote on May 30, 2012, 23:24:
Man, it's obvious who here hasn't been in a studio using UE3.


No support? Have you ever tried anyone elses' engine? UDN is pretty much amazing.

I second your sentiments.

The entire reason UE3 became an industry standard is because Epic hired people to make easy-to-use tools and hired people to actually explain those tools, create tutorials and answer questions. You know, people to train and support. From there it snowballed, but some of the claims here are baffling and clearly coming from people that dislike Epic and not people that have used a variety of engines in a professional (or even academic) setting. Plus it has anti-aliasing, it has FOV controls, and it supports DX11 in ways that likely make it the single most advanced engine out there right now despite claims in here that "it's flawed and only supports consoles." Sorry, guys, but no console can run the stuff shown in last year's Samaritan demo - that was all PC exclusive.
Hate Epic all you want, but try to at least remain factual with your UE3 bashing. Some of the stuff said in this thread is so far incorrect you may as well be making it up. "UE3 only runs on TI-82 graphic calculators and only supports the color pink!"

Also, I still haven't played many games without texture pop-in (or, actually, any FPS that I can think of), nor does it matter much to me as it only happens within the first 15 seconds of a level loading. I see it as an issue, but not a big one. Would people prefer it loads levels 15 seconds longer? Or do you guys get it when you turn, like in Rage when it first launched? I've never seen texture caching issues in UE3 after the first few seconds of a level. Or, really, in anything but Rage.

Coming from a fan of the id tech engines (tools, namely radiant) and having used UE3, LithTech, other Proprietary engines, and various other tools, Unreal Tech is my favorite to work with "content" wise.

I am fairly out of date (having only really played around with early version of UED), but Epic has always had good tools with Unreal engines in my opinion. Even back with the original Unreal the editor and mod support were just top notch, particularly when compared to everything else. From what I saw when I toyed with UED that tradition has continued.

@Stinging the 360 version had some crappy popin textures and annoying elevator loading times. That was really about it. You had some FPS drops in big fights, but that is generally a 'yeah console' thing. Not sure where you are getting broken from.
 
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News Comments > On Sale
8. Re: On Sale May 30, 2012, 19:26 MattyC
 
LIMBO is good, but be warned, it is also very short.  
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News Comments > Star Wars Game Announcement This Week
33. Re: Star Wars Game Announcement This Week May 29, 2012, 09:13 MattyC
 
TheEmissary wrote on May 29, 2012, 00:53:
I hope it is either X-Wing vs Tie Fighter or Battlefront 3. Beyond that I kind of lost interest where the Star Wars games have gone. I really enjoyed games like KOTOR but TOR kind of killed any hopes of singleplayer sequels to that game.

Which is sad because with some tweaks here and there they had the basics of a solid single player game. It almost felt like they started with that in mind and then cut it off 1/2way and tried to wedge in the MMO bit. :/
 
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News Comments > Diablo III Hotfixes
90. Re: Diablo III Hotfixes May 29, 2012, 09:05 MattyC
 
Verno wrote on May 28, 2012, 10:04:
People actually enjoyed the story? I felt like that was the one area where they completely dropped the ball, it was borderline self-parody at times (Act 2 was absolutely hilarious). They should have gone the D2 approach with cool cinematics once in awhile and letting your imagination fill in the rest. The in-engine event spam is simply annoying btw.

I did. It wasn't amazing, but it was decent. It was also better than your 'no story so we use our imagination and have happy fun pretend time' idea

Also, as someone that replayed D2 prior to D3's release, D2s story telling was not really any better. There was just less of it. That said, by video game standards the D3 story was pretty decent. It got me to play more to see how it ended.

spoilers below:
Randomly killing off Zoltun Kulle was a waste of a character. If they wanted to do it they could have done it better. I also thought Deckard was killed off a bit to 'well now he is dead'ish. Otherwise I thought it was fairly well done.
 
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News Comments > Op Ed
27. Re: Op Ed May 28, 2012, 22:02 MattyC
 
Cutter wrote on May 28, 2012, 21:53:
It's not about where Blizzard was or what they used to do, it's where they are now and where they're going. The future looks dim for many reasons.


But that is what they are now. I just logged in to Diablo 1 (also I think Deckard Cain was better then) and went online and got all kinds of nostalgia flowing. If they start to change in that, then yes we can go all gloom and doom. However that game has been running for 16 years. It is really unfair to say 'Yeah this will probably be gone in a few years' with nothing to go on but contrary proof.
 
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News Comments > Op Ed
24. Re: Op Ed May 28, 2012, 21:45 MattyC
 
eunichron wrote on May 28, 2012, 19:37:
Slashman wrote on May 28, 2012, 17:38:
Beelzebud wrote on May 28, 2012, 17:31:
Lord Tea wrote on May 28, 2012, 17:24:
Who would give a shit about D3 in 5, 10 years anyway?

The same type of people that still play Diablo 2, 12 years after its release date.

You'd think that would be obvious...

Forget Diablo 2, there are still people playing Diablo 1 on official B.net servers.

This more or less. While it is still an issue you can be concerned with, Blizzard has a stellar record here. I even installed D1 and fired up B.net to verify - it is still online. That has been going since 1996. I think Blizzard has proven that they can be trusted to not yank support on short notice.

In unrelated news that disc WAS SO DUSTY. How did that much dust get inside a CD case? The CD case itself wasn't dusty, only the disc inside... I blame Diablo himself!
 
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News Comments > Command and Conquer Tiberium Alliances Launches
4. Re: Command and Conquer Tiberium Alliances Launches May 24, 2012, 23:18 MattyC
 
After the last C&C I have to say .. please EA, just leave this alone.  
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News Comments > Diablo III Claims Sales Record
129. Re: Diablo III Claims Sales Record May 24, 2012, 11:03 MattyC
 
Cutter wrote on May 24, 2012, 07:57:
Doombringer wrote on May 24, 2012, 01:16:
The best solution will likely be to cut down on distribution/packaging costs and move toward the download model (even allowing gamers to bring memory cards into stores to complete their downloads there), if games are going to be locked to an 'account' and no longer tradeable. Lower the cost per game to close the gap and gamers will have less to complain about. It's the $49-$59 pricetag that drives a lot of players to buy used or go the rental route, after all.

To save $5? Most of them probably spend that much on gas going to get the damn thing. And no company in this history of man has ever lowered prices when something got easier and cheaper to do. Only real competition drives the price down, otherwise they'll charge what they can.

To be fair, IIRC given inflation, Blizzard has effectively lowered the price of its games over time.
 
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News Comments > Diablo III Hacking?
219. Re: Diablo III Hacking? May 22, 2012, 11:24 MattyC
 
I am sure it is possible, that is why I didn't say it was a 0% chance, but it just wouldn't make sense from a business point of view to be ban happy. I never had an issue with it. Then again things could of changed since I stopped playing.  
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News Comments > Diablo III Hacking?
216. Re: Diablo III Hacking? May 22, 2012, 11:15 MattyC
 
Creston wrote on May 22, 2012, 10:58:
Muscular Beaver wrote on May 22, 2012, 04:06:
Well, its Blizzard...
I remember when I was banned from WoW with a final notice, just because my IP address changed.
At least after 6 weeks a more competent superior finally got hold of my case... Still I didnt get reimbursed for the lost days I was banned.

That's fantastic. Quick, RUN to give them more of your money!

...

Creston

I would say the odds of him being banned because his IP changed in a game he pays a monthly fee for are roughly .001%. Also, when I still played WoW I often played the game at LAN parties, friend's houses, and even hotels when I was on the road (even in other countries). Blizzard is a company, they want his monthly fee, so yeah, I am going to have to call BS on that story.
 
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News Comments > The Elder Scrolls Online Interview
12. Re: The Elder Scrolls Online Interview May 22, 2012, 08:54 MattyC
 
Slashman wrote on May 22, 2012, 08:27:
Did you guys know that the mod community is actually working on multiplayer Skyrim? Check out Skyrim Nexus. I forgot the name of the mod.

IIRC it is very much still a proof of concept. That said it would be awesome if it is every made fully functional. I am not holding my breath though.
 
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News Comments > Diablo III Hacking?
186. Re: Diablo III Hacking? May 22, 2012, 08:50 MattyC
 
Quinn wrote on May 22, 2012, 08:27:
Bhruic wrote on May 22, 2012, 06:33:
Quinn wrote on May 22, 2012, 04:24:
Wait what was off with his wording? You're saying the same thing. You have to complete normal mode with every single character you want to play a more difficult mode with!

The first guy didn't say you have to complete Normal mode with every class before higher difficulties are unlocked, although it seems you think that's what he said.

Anyway.. It's still fucking ridiculous. Once I finished normal mode with my mage, I wanna play nightmare with my Demon Hunter, ffs. You guys absolutely certain this isn't the case? Rage is boiling up, you see..

Uh, how is that any different than the way it worked in D2? Every new char you made had to play through Normal->Nightmare->Hell. You couldn't just skip to the end because you'd got a different character to Hell difficulty.

And that's, what? A good thing, Bhruic? It's a good thing the game has basically one difficulty when you think about it?

Normal is way too easy. Way. So easy that I'm often just bored out of my ass.

Besides, I hardly played D1 and D2. And still, what makes it a good thing D2 was exactly like you described? Also, there's people out there who just wanna have a nice, single playthrough with one or more characters, but not this freaking easy. I've had enough of my mage once I'm done with the campaign. I was looking forward for a more difficult mode with a new hero. Fuck!

Jesus, I truly hope nobody is that crazy to support Blizzard's ridiculous decision to do it like this. Normal difficulty is one perfectly fit for my never-gaming wife (a fact, for she enjoys it, being the noob she is. She only died once with her WD). For an experienced gamer like myself and probably all of us here.. well, we can do it with our eyes closed.

Ridiculous.

A new level 1 would not be able to do anything in nightmare. I am not sure what you don't understand about that. The story ends when you beat normal, but not the game. That is really where the game begins. Sorry you missed out on the previous Diablo titles, but that is how the games work.
 
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News Comments > Diablo III Hacking?
158. Re: General complaints, longish May 21, 2012, 22:54 MattyC
 
ASeven wrote on May 21, 2012, 22:21:
Kosumo wrote on May 21, 2012, 21:49:
A bit more thinking and I'd say that Dragon Age 2 sold manly on name too. Also SW:TOR

There are heaps of games over the years which have sold large at thier launch (not all at same level as Diablo 3, which came out in 2012 so is fresh in your mind)

Your statement "I'm starting to think D3 may have been the first observable game that sold on name and name alone." is just very shallow thinking and I'd say is more about your personal views towards large publishers and games company than anything else.

The fact that it had a '3' in the name make me think that they are keen to use the 'Diablo' name in selling their game or else they may have gone with a name like "Tristram"

Ok then, allow me to rephrase it.

Diablo 3 may have been the first game that contains blatant consumer abuse that sold on name and name alone on the PC.

Eh, as someone that got D3, I feel you are using the term abuse incorrectly. You are free to hate the game, just don't speak for me. I thought it wasn't amazing, but was a decent game that was worth the cost.
 
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News Comments > Diablo III Hacking?
155. Re: General complaints, longish May 21, 2012, 21:13 MattyC
 
Orogogus wrote on May 21, 2012, 20:28:
Slashman wrote on May 21, 2012, 19:44:
I don't get it, but I'm sure someone will tell me I'm crazy if I say it. Starcraft was a good game in its time and so was D1 and D2. But they weren't 'earth-shattering, world-creating' good. World of Warcraft is the most bewildering success story I have ever seen and I have no real explanation for it.

SC/SC2/D1/D2/WC/WC2/WC3 (and apparently WoW for a good stretch) ran on relatively low specs for their time. At my workplace people were able to play them on their work computers, which were bottom line machines not bought with gaming in mind. Turns off hardcore PC gamers, but appeals to everyone else.

And aside from that, they're simple to play -- the polish helps -- and Blizzard knows how to make a summer blockbuster movie in game form while exposing hints of a broader lore. I know people were saying that story doesn't matter in an ARPG, but with regards to TL1, god damn but I didn't care about the Ember, the girl, her teacher, or anything else in the game. I can't speak to WoW or D3, but in their other games they've done a good job of putting in the extra bit of work to make the world at least a little interesting. Even in D1, which had barely any cutscenes to speak of, there was decently-written background lore in the manual.

The story is hardly amazing, but it is much better than average in the ARPG world. I did push on a bit faster to see how it wrapped up.
 
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News Comments > Diablo III Hacking?
105. Re: General complaints, longish May 21, 2012, 18:02 MattyC
 
ASeven wrote on May 21, 2012, 17:43:
Food for thought in 2 points:

Blizzard has proven that they aren't really that good at server technology. The servers went down for a long period and still suffer from downtime. If they cannot fix such a basic thing, what guarantees D3 gamers have of them having a strong server security in the first place, considering that any game using real money always attracts the seedy part of the internets?

If Diablo3 had been developed and published by another publisher like EA or Ubisoft and was called something else but everything else remained equal, would people be so fervent in defending the game then?

I'm starting to think D3 may have been the first observable game that sold on name and name alone.

How do you figure that? They ran a MMO that at peak ran very reliably with what 12 million active accounts. The crappy launch D3 server status is more or less a given. They aren't going to have that kind of demand in say 4 months, so they don't get it on launch. Granted I think it is obvious they scaled it back too much, but in general that is something that will happen with any popular game.

As for defending the game, I don't really feel the need to. I am having a lot of fun playing it with friends. I don't feel it is game of the year or anything, but good fun as the servers are stable.
 
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News Comments > Out of the Blue
15. Re: Out of the Blue May 20, 2012, 23:10 MattyC
 
Cutter wrote on May 20, 2012, 17:59:
So thanks to eunichron who kindly gave me a key for the D3 demo I finally got around to seeing it first hand.

1. It was the same problem as the open beta where the game wouldn't update and install because of the bad Agent.exe. It boggles the mind they haven't fixed this yet and their only solution is to point them to user found soultions that you have to jump through hoops to figure out. I tried several things and none worked. I was about to just give up on it when I noticed someone posted a link in a reddit thread to some files that everything required to acutally get it installed. So it finally worked. Again though, simply ridiculous and unforgivable on Blizzard's part that they haven't fixed this and don't even offer a full client download to bypass this. No company this big that makes that much money should be that cheap and lazy.

2. So, I fired it up and it played pretty smooth with no noticable lag or rubber-banding. Visually speaking, I'm not impressed at all. Even with everything cranked up it all looks dated and washed-out. Everything has a sort of pastelish cel-shaded fuzzy look to it IMO. Skill trees suck. No auto-loot sucks. Combat - so far - is pretty meh - I'm playing a monk. The overall flavour and art direction are still good and I do enjoy it. Oh yeah, and no mouse zoom sucks. It's ridiculous that you either zoom all the way in or out and can't find a sweet spot you want.

Even if it didn't have the always-on DRM I wouldn't be in any hurry to pick this up. Overall it's definitely lacking something compared to 1 & 2.

I would have to disagree with you on the visuals. I find them very Blizzard and very well done. However on the zoom I am with you 100%. The SUPER ZOOM or no zoom seems very silly to me. I guess it is just to check your character, but there are situations I want to zoom in a bit, but not crazy zoom.
 
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News Comments > Elder Scrolls Online Website; Trailer
3. Re: Elder Scrolls Online Website; Trailer May 4, 2012, 23:25 MattyC
 
I feel like this is very much like SW:TOR to me. A game I would like, but not with the monthly fee. I just don't feel the MMO is viable here.  
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654 Comments. 33 pages. Viewing page 15.
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