Krovven wrote on Aug 30, 2011, 20:42:Maybe there's just some contract with MS they cannot get out of...
For sure. They must have been happy with what little it does for their needs.
Verno wrote on Aug 12, 2011, 10:15:AFAIK the game is not on Steam, because EA wants all updates and DLC to come through Origin exclusively - which is something that Valve doesn't allow for games on Steam.
If Steam is denying the listings because of the Origin requirement, I find that to be hypocritical on their part.
ItBurn wrote on Aug 10, 2011, 14:42:Name them.
[...] but there's also a lot of other advantages [...]
Rattlehead wrote on Aug 10, 2011, 12:01:How many of us have a 24/7 connection that is absolutely reliable and failsave?
The amount of overreaction here is really quite funny. Honestly, how many of you are never connected 24/7? Be honest.
Oh that shit where going on a road trip or on an airplane doesn't count.Why should it not count?
You know what you do during times with no internet? Do something else.Oh - you mean like playing a game that does not require a constant connection?
Can someone give me a legit argument without using "principles" or "morales" on why this entire situtation induces so much hatred and rage.Really? Principles and morale are not allowed in discussions? That's new.
B.Net 2.0 has basically been designed with an always-online connection [...].How is that a justification?
Maybe because I'm not an idiot it's hard for me to understand why this is such a big fucking deal.No, it's because you think we are not allowed to be bothered by it because you aren't.
theyarecomingforyou wrote on Nov 16, 2010, 01:39:Also: Drop _all_ links to the 360 site, drop the need for Windows Live ID, get the GFWL site running properly, allow people to use the service without having to use the GFWL client or having to create an GFWL account, allow cutomers to log in with existing accounts like OpenID, create independent cross game chat and voice chat that is at least on par with TS3, allow unlimited downloads, add the ability to get the game on disc for a small fee, create the possibility to automatically backup all savefiles/settings local and on the cloud for reinstalls.Fun game time:Well, I'd start by nailing the basics. I'd implement a download manager that allows for individual limits and an overall limit (to avoid consuming your entire internet connection). I'd implement in-game video chat through an overlay that can be user positioned per game. Valve has made a start with Steam Cloud, so take that idea and apply it to all games - unlimited online storage and save game management. I'd implement game-in-game, so you could launch something like Peggle from within Civlization V. I'd add better grouping, allowing multi-select. I'd have a universal install for DirectX/C++, etc - rather than each game installing them on first launch it would just install the latest version each time it is needed. I'd add comprehensive clan support and provide chat rooms / forums; this would include game timers and it would allow visitors to the clan page to spectate games.
What can Microsoft do to compete with Steam (assuming prices can be, at best, equal?)
What are the holes in Steam Microsoft can plug by doing it better?
If you were given $100 million and told to create the best digital PC gaming platform, what would you do?
Honestly, there's so much you can do with a little thought. Unfortunately Microsoft just doesn't understand gamers and there is no vision. They're trying to play catch-up and failing.
These "collector's editions" are all a waste of money. I don't see how any rational person would want one.
10+ hours of Unreal Engine 3 Toolkit Video Tutorials
Ability to play anywhere, without downloading. Gives anyone the ability to play it, too.