User comment history
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| News Comments > Operation Flashpoint: Red River Revealed? |
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| 7. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 18:02 |
Drayth |
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Dragon Rising is the only game I wish I could completely remove from my Steam list.. I'm talking about the "Have not Installed" list. What a waste of cash.
There's tiny glimmers of potential in that game, but for the most part it's an empty shell compared to the real OpFlash series. |
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| News Comments > Mass Effect 2 DLC & Weapons Pack |
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| 8. |
Re: Mass Effect 2 DLC & Weapons Pack |
Jul 25, 2010, 17:29 |
Drayth |
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I'm betting at some point there will be a "full edition" like the Fallout 3 GOTY, it's just with Dragon Age and this it's going to be a while as they seem to be willing to do DLC right up till the next full game's out. |
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| News Comments > Half-Life 2: Episode Three Hints? |
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| 31. |
Re: Half-Life 2: Episode Three Hints? |
Jul 22, 2010, 19:33 |
Drayth |
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The bitching in here has reached a level that people are bitching to the people bitching about people bitching thinking they are people just bitching.
...not uncommon for Blue'sNews actually. |
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| News Comments > Half-Life 2: Episode Three Hints? |
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| 21. |
Re: Half-Life 2: Episode Three Hints? |
Jul 22, 2010, 17:03 |
Drayth |
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What I mean is the core Valve team. If that involves some members of the original game's team, I don't know.
I do know Turtle Rock separated from Valve after the release of Left 4 Dead 1, so in that case there's a clear division between the two development teams.
Portal was a small crew, who probably did get absorbed into Valve (I'm assuming), I remember hearing at least one lead Portal developer left Valve though.
However you want to look at it, VALVE developed Left 4 Dead 2 and Portal 2, this really doesn't seem to indicate they're leaving game development behind in favor of distribution. |
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| News Comments > Half-Life 2: Episode Three Hints? |
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| 18. |
Re: Half-Life 2: Episode Three Hints? |
Jul 22, 2010, 16:40 |
Drayth |
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Surf wrote on Jul 22, 2010, 16:00: VALVE did not make Portal or Left for Dead, they had other teams that made them that had been independent prior to Valve acquiring them. Which is why I specifically mentioned Left 4 Dead *2* and Portal *2* which valve developed *themselves*. |
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| News Comments > Arma 2: British Armed Forces Next Month |
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| 6. |
Re: Arma 2: British Armed Forces Next Month |
Jul 22, 2010, 14:18 |
Drayth |
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| Yeah I agree there, it's just the sum of the whole was an amazing campaign. Plus he'd have these slow build ups to some just insane mission.. did you play it with the original version of that army of BMP's coming up the hill to the castle? He later nerfed that mission, but the original version of it was :OOOOOOO |
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| News Comments > Arma 2: British Armed Forces Next Month |
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| 3. |
Re: Arma 2: British Armed Forces Next Month |
Jul 22, 2010, 13:18 |
Drayth |
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| Thankfully there's a mod team converting all the original Operation Flashpoint campaigns (all of them) into ArmA II.. can't wait. They did it for ArmA I and it was awesome. They even ported the old PMC Fury campaign, which was my favorite user made campaign in OpFlash. It's huge. |
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| News Comments > Half-Life 2: Episode Three Hints? |
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| 6. |
Re: Half-Life 2: Episode Three Hints? |
Jul 22, 2010, 12:33 |
Drayth |
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Huh??
They've made more games over the past few years then they've ever made at one time. Portal 2 is a full fledged game, I'm guessing as large in content as something between Half Life 2 and one of it's episodes.
Before that we had Left 4 Dead 2.. Steam may have gotten more streamlined over the years but I don't see that as some complete shift in focus.
I think what they did is took a break from Half-Life as they had been creating Half-Life sequels and episodes straight on from the release of the original. They're avoiding burning themselves out on Half-Life. If that results in a better game in the long run it'll have been worth the wait (if not incredibly painful for us none the less, I'm with the Atari 2600 guy). |
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| News Comments > Half-Life 2: Episode Three Hints? |
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| 2. |
Re: Half-Life 2: Episode Three Hints? |
Jul 22, 2010, 11:14 |
Drayth |
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I was guessing we would start receiving Half-Life: Whatever the Hell they have Planned as the Next Game news once Portal 2 gets close / released... Let the games begin..?
Seriously jonesing for new Half-Life -_- |
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| News Comments > Arma 2: Operation Arrowhead Demo |
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| 16. |
Re: Arma 2: Operation Arrowhead Demo |
Jul 21, 2010, 13:00 |
Drayth |
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I think these are two different issues - in my case the unit literally becomes invincible and you can fire at it dead on and not kill it (I had this happen once). Your case sounds like the bullet is hitting an obstacle it shouldn't before it hits the target.
Your problem might be due to the fact that the bullet literally fires from under your sights so the bullet's trajectory is lower then your where you have the target centered on your screen. A lot of times (dating back to OpFlash) I've squeezed the trigger while prone and had the bullet fire into the ground because I didn't raise the scope up enough to get the rifle's muzzle high enough for the bullet to clear the ground in front of me.
If that's what's effecting you it isn't really a bug, just something we're not used to as gamers. Pretty much all other games don't tie the bullet's exit directly to the muzzle on the in game gun model, OpFlash / ArmA does.
I remember in ArmA 1 though, I would lean around a corner of a building and fire into an invisible section of the building's corner that leans out further then what is visible in game. If it's that, it's just annoying (never noticed that problem on terrain though).
--Edit: Here you go, Ant.
Although 2009's Arma II set a high standard for the all-purpose military simulator, its buggy single-player campaign held it back from achieving its full potential. In contrast, Arma II: Operation Arrowhead, its stand-alone expansion, boasts all the beauty, realism, and action of the original and none of the game-breaking bugs. Improving upon its predecessor in almost every way, Arrowhead introduces a new setting, new weapons, and new adventures to a great military sandbox This comment was edited on Jul 21, 2010, 13:40. |
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| News Comments > Arma 2: Operation Arrowhead Demo |
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| 13. |
Re: Arma 2: Operation Arrowhead Demo |
Jul 21, 2010, 11:55 |
Drayth |
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ArmA II engine is very stable as far as I can tell, Ant. I don't see any bug complaints other then one rare one involving MG nests on the forums. That one's just a nuisance, sometimes you can't kill a guy who is mounted to a machine gun.
Other then that the game runs great on my system. Course I've never had problems with crashes even in ArmA 1, but like I said, the forums seem happy enough.
I know usually ArmA demos suck, it's usually an early version of the code, but this is well into the ArmA II engine's life. |
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| News Comments > Arma 2: Operation Arrowhead Demo |
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| 6. |
Re: Arma 2: Operation Arrowhead Demo |
Jul 21, 2010, 01:02 |
Drayth |
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The AI is much improved over OpFlash. There's also the Zeus AI mod which makes the AI scary good (dunno if it's been updated to work with Arrowhead though, or if it needs to be). The AI will use cover incredibly effectively with that mod, as well as hunt you down in packs (that flank).
There's a free demo staring you in the face though.. if you're at all interested, why don't you give it a shot?
I do think that was the easiest ArmA / OpFlash mission (involving combat) I've ever played though. Have yet to pick up the full expansion, waiting till my new PC's ready.
Was a nice surprise to see the mission editor included in the demo. |
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| News Comments > StarCraft II Beta Ends Tomorrow |
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| 10. |
Re: StarCraft II Beta Ends Tomorrow |
Jul 18, 2010, 20:53 |
Drayth |
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DangerDog wrote on Jul 18, 2010, 16:59:
I guess I'm just not that into Starcraft, it's got better graphics and all but as far as RTS games go I enjoy the likes of Total Annihilation and Command and Conquer (original) a little more. T.A. was the bomb. Especially for LAN games. |
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| News Comments > Op Ed |
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| 57. |
Re: Op Ed |
Jul 12, 2010, 23:10 |
Drayth |
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Yeah, they should have let this one cook a little more in the oven before doing more then announce it.
Those shots look like it's being made exclusively for the Nintendo DS. |
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| News Comments > Op Ed |
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| 26. |
Re: Op Ed |
Jul 12, 2010, 00:28 |
Drayth |
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What I meant is by narrowing down the choice you can make in creating your character, there's less variables to deal with in terms of the character's place within the plot.
By saying he/she's of X race and comes from Y town, they can have more frequent and complex moments that are directly tied to your character's background in the rest of the game.
Again, kinda how Torment was a more personal story about the main character then Baldur's Gate was (not that BG completely lacked that element).
I see what you're saying too though, and you're right in that the character wont be as personal to -you- as much of the character is pre-written. I mean it in terms of the story's narration. |
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393 Comments. 20 pages. Viewing page 11.
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