User comment history
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| News Comments > HAWKEN Beta Opens |
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| 15. |
Re: HAWKEN Beta Opens |
Dec 13, 2012, 19:48 |
Stormsinger |
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Steele Johnson wrote on Dec 13, 2012, 19:42: Here we go again. The insatiable gamer trying to sway any hope that a currently unfinished game is destined to fail. Geeze, just by watching youtube vids of the gameplay shows that this game definitely requires skill-based strategy. Looks good to me so far! Err...what? Would you mind putting that in English?
All I could get out of it is that you appear to like it...damned if I could make sense out of the first sentence, though. |
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| News Comments > Out of the Blue |
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| 23. |
Re: Out of the Blue |
Dec 6, 2012, 21:52 |
Stormsinger |
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xXBatmanXx wrote on Dec 6, 2012, 21:41: whoa. Saw some stuff was on sale at Steam today (A LOT OF STUFF ACTUALLY) and was price checking the stuff I bought on autumn sale vs today's sale, and while checking my email (which I NEVER CHECK for my steam account) - I am now a part of the DOTA2 test! You have my deepest sympathy...especially if you actually set foot in that slime called a community. |
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| News Comments > Planescape: Torment Successor Plans |
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| 32. |
Re: Planescape: Torment Successor Plans |
Dec 5, 2012, 19:12 |
Stormsinger |
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Sepharo wrote on Dec 5, 2012, 12:55: Why are you assuming everyone is responding/arguing to you? Probably because your response was close enough to the discussion to fit perfectly well...until you said it had nothing to do with the previous posts.
I dunno, why -would- I assume that a post that fits in the flow, was about the flow? I'm stupid, I guess.
The others I have responded to were discussing points like videoconferencing which were points I introduced...I think it reasonable to assume they had some relevance to my comment. |
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| News Comments > Planescape: Torment Successor Plans |
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| 30. |
Re: Planescape: Torment Successor Plans |
Dec 5, 2012, 12:22 |
Stormsinger |
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PHJF wrote on Dec 5, 2012, 09:03: Yeah I don't know where this idea came from that you have to see the actual person to play an RPG with them, wtf? Video conferencing??? The whole point of the RPG is the players assume avatars, something we've long been doing in video games.
If somebody were to make a D&D toolset and let users easily craft dungeons and whatnot for groups of people to have at, I'm sure a lot of people would climb on board.
The fact Magic: The Gathering has a successful online game that is completely identical to the physical version is proof enough it could work. Why do you people keep wanting to change the subject, and pretend that's what I/we were talking about all along? Nobody ever said you couldn't play a PnP game online. But it simply does NOT recreate the tabletop setting, therefore the idea of "retiring PnP" is completely premature. Tabletop gaming is a social event, it's not just roleplaying a character in a game. And it's hard to have a decent social event without having the traditional means of interaction, like being able to see facial expressions and hear tones of voice. |
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| News Comments > Planescape: Torment Successor Plans |
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| 29. |
Re: Planescape: Torment Successor Plans |
Dec 5, 2012, 12:17 |
Stormsinger |
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Sepharo wrote on Dec 4, 2012, 23:30:
Stormsinger wrote on Dec 4, 2012, 22:41:
Sepharo wrote on Dec 4, 2012, 22:31: I have friends who get together for table top gaming nearly every weekend. They almost always have one, sometimes two, phone players sitting nearby propped up on a screen facing the board/table. I'm sure it's not ideal but it's there. There's plenty of functioning multi-user video chats out there (Google hangout, stickcam)... just do the same thing with a game.
I know it can't replace it but that doesn't mean that it shouldn't be done. Go back to the OP. The question he posed was "Isn't it time to retire PnP?" If today's tech can't replace tabletop environment, then it isn't time to retire the tabletop gaming. At a minimum, any real replacement has to offer life-size HD faces for the entire group. That's a hell of a lot of monitors, and more bandwidth than most people have. Neither of things you mentioned there were points I was trying to make. Didn't quote the op or any other post for that reason.
Was just pointing out that there are people already playing actual "tabletop" games with a virtual presence and the other was that a videogame could be made featuring working video chat with a crowd of players. Well sure, we've been doing that since the 90s, but that wasn't what the conversation was about. If you want to -change- the topic, it might help (my understanding, at least) if you mention that. |
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| News Comments > Planescape: Torment Successor Plans |
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| 25. |
Re: Planescape: Torment Successor Plans |
Dec 4, 2012, 22:41 |
Stormsinger |
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Go back to the OP. The question he posed was "Isn't it time to retire PnP?" If today's tech can't replace tabletop environment, then it isn't time to retire the tabletop gaming. At a minimum, any real replacement has to offer life-size HD faces for the entire group. That's a hell of a lot of monitors, and more bandwidth than most people have.
Sepharo wrote on Dec 4, 2012, 22:31: I have friends who get together for table top gaming nearly every weekend. They almost always have one, sometimes two, phone players sitting nearby propped up on a screen facing the board/table. I'm sure it's not ideal but it's there. There's plenty of functioning multi-user video chats out there (Google hangout, stickcam)... just do the same thing with a game.
I know it can't replace it but that doesn't mean that it shouldn't be done. |
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| News Comments > Planescape: Torment Successor Plans |
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| 22. |
Re: Planescape: Torment Successor Plans |
Dec 4, 2012, 19:27 |
Stormsinger |
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PHJF wrote on Dec 4, 2012, 12:44:
Online gaming is years from recreating the social setting of tabletop gaming. No, the tech is all there, the bandwidth, the market is all there. The only thing missing is a developer with the balls/money/desire to do something about it. The tech is most assuredly NOT there. When was the last time you participated in a 7-way video conference that actually worked? I never have, in spite of working for companies that supposedly rely on remote conferencing. Maps and electronic dice are not the social setting, those are the mechanics, and the absolute least important portions of the experience. |
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| News Comments > Planescape: Torment Successor Plans |
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| 19. |
Re: Planescape: Torment Successor Plans |
Dec 4, 2012, 11:02 |
Stormsinger |
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Uh...no. Online gaming is years from recreating the social setting of tabletop gaming. Until and unless it manages to allow face-to-face interaction, there is still plenty of reason to keep the more social version of roleplaying games.
PHJF wrote on Dec 4, 2012, 09:19: I've never played a tabletop game (though in high school I got dangerously close to buying into WH40K) so speaking as an observer...
Isn't it time to retire PnP? We're well past the point where, given tools enough, the PC can be used to carry nearly all of the tabletop experience online. NWN was hugely popular and had tons of fucking wacky servers, from a bunch of LotR realms to a mock Diablo clone to full-on original servers. The success of WoW clearly shows a market for this sort of thing, and at the same time its (many) shortcomings highlight the need for something much better. Enough with the clones and knockoffs and incremental updates to a long-stale formula, somebody needs to get off their fucking asses and make a REAL, WORTHWHILE MMO not to compete with WoW, not to dethrone it, but to show it as the simple, uninspired, boring game it has long been. What better way than an established, esteemed IP like AD&D to do this?
Just don't let Turbine near it because they don't have the balls or abilities for so grand a project. |
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| News Comments > Planescape: Torment Successor Plans |
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| 11. |
Re: Planescape: Torment Successor Plans |
Dec 4, 2012, 01:38 |
Stormsinger |
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Cutter wrote on Dec 3, 2012, 23:04: The reason its important - to me at least - that they get to utilize the Planescape universe which is pretty damn interesting - e.g. City of Brass, etc. Well, that's a point, true enough. The only parts of any version of AD&D that I actually appreciated were the settings and peripheral publications (and the tournaments, mostly from the RPGA, tended to be quite a blast). Overall, they did some rather fine world-building. |
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| News Comments > Planescape: Torment Successor Plans |
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| 8. |
Re: Planescape: Torment Successor Plans |
Dec 3, 2012, 22:46 |
Stormsinger |
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| Interesting timing, considering I just fired up Planescape last week for another run. I have no problem with the idea of a spiritual successor, given that Planescape itself played awfully loosely with the AD&D ruleset (and I never considered that to be a bad thing). |
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| News Comments > Out of the Blue |
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| 21. |
Re: Out of the Blue |
Nov 10, 2012, 19:18 |
Stormsinger |
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Sugarman wrote on Nov 10, 2012, 19:16: Anyone else getting a redirect when first visiting bluesnews.com? Just checking to narrow down if I have spyware or if it's the page. Not me...connected straight away. |
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| News Comments > Salem Beta Expands |
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| 12. |
Re: Salem Beta Expands |
Nov 7, 2012, 19:20 |
Stormsinger |
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I disagree that permadeath must lead to the destruction of the game. I firmly believe that it can be made into a viable, even enjoyable feature. Not that anyone seems to be interested in actually trying to make it so. The biggest point would seem to be keeping the costs of starting over to a minimum.
Paranoia, as a table-top game did fine with limited clones (lose all six, start a new character), in large part because character creation took only a couple minutes...the fun was in causing/getting into trouble, not in surviving it. |
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| News Comments > Evening Metaverse |
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| 1. |
Re: Evening Metaverse |
Oct 18, 2012, 19:52 |
Stormsinger |
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| Yelp conducting sting operations? Isn't this the same company that was generating scads of complaints that they were shaking down businesses to pay for better reviews? |
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| News Comments > No Federal 38 Studios Charges |
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| 17. |
Re: No Federal 38 Studios Charges |
Sep 29, 2012, 13:45 |
Stormsinger |
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Jivaro wrote on Sep 29, 2012, 12:40:
Stormsinger wrote on Sep 29, 2012, 12:12:
LittleMe wrote on Sep 29, 2012, 10:13:
Cutter wrote on Sep 28, 2012, 22:39: This simply isn't a blame game. Someone somewhere was responsible for fucking up and that person is likely Curt. You say it isn't a blame game and then proceed immediately to blame Curt directly. It was a *high risk* investment on the part of the state government. The state government obviously wants to save face and not face the consequences of their greed that blinded them.
At the very least, someone lied about taking care of mortgages and moving expenses for the employees, you know, the folks that were assured their old houses were taken care of. It may not be a criminal matter (or it may), but it for damned sure is at least a civil matter. Some of those folks have been ruined financially, while Curt's day-to-day life doesn't appear to have been affected at all.
The cynical side of me says that nothing will be done, that Curt is rich enough to be one of the system's "good guys", and his employees will be considered to have brought this on themselves. I hope I'm wrong, but... Your assertions that Curt's day to day life has been unaffected and that he is still rich are both wrong. This has been written about in great detail in the press...both from people who gloat about it and people who sympathize for him. He did an interview on ESPN (also his current employer) where he admitted that he was broke as well.
He screwed up, but portraying him as the rich guy that walked away untouched is not correct. Way to pick out the unimportant part of the post. The employees were lied to. No ifs, ands, or buts. But by all means, lets focus on the side issue of whether my cynicism is justified. |
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| News Comments > No Federal 38 Studios Charges |
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| 13. |
Re: No Federal 38 Studios Charges |
Sep 29, 2012, 12:12 |
Stormsinger |
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LittleMe wrote on Sep 29, 2012, 10:13:
Cutter wrote on Sep 28, 2012, 22:39: This simply isn't a blame game. Someone somewhere was responsible for fucking up and that person is likely Curt. You say it isn't a blame game and then proceed immediately to blame Curt directly. It was a *high risk* investment on the part of the state government. The state government obviously wants to save face and not face the consequences of their greed that blinded them.
At the very least, someone lied about taking care of mortgages and moving expenses for the employees, you know, the folks that were assured their old houses were taken care of. It may not be a criminal matter (or it may), but it for damned sure is at least a civil matter. Some of those folks have been ruined financially, while Curt's day-to-day life doesn't appear to have been affected at all.
The cynical side of me says that nothing will be done, that Curt is rich enough to be one of the system's "good guys", and his employees will be considered to have brought this on themselves. I hope I'm wrong, but... |
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| News Comments > Nexus 2 Kickstarter |
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| 35. |
Re: Nexus 2 Kickstarter |
Sep 29, 2012, 12:05 |
Stormsinger |
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Sugarman wrote on Sep 29, 2012, 05:51: ...were victorious on one fine evening of troll posting, because you good sir, being the pinnacle of all we have come to achieve as a species, expressed your disdain towards something many others enjoy. And again, someone doesn't seem to realize that different people like different games, and THAT IS NOT AN ATTACK ON YOU.
I found Nexus to be pretty meh...even after spending several hours playing it. I wanted to like it, because strategic and tactical space games are one of my favorite genres. But it never once felt well-made. It felt like a newbie's game, with a clunky and hard to interpret interface.
That does not make me a troll...nor do you see me attacking those with a different view of the game. I -do- speak out against those who seem to take personal offense at the idea that someone else might not like a game that they enjoyed.
Get over it. Different people have different opinions, that's why we have horse races. |
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204 Comments. 11 pages. Viewing page 2.
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