Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Russ Whiteman

Real Name Russ Whiteman   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Stormsinger
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Mar 13, 2007, 01:11
Total Comments 274 (Amateur)
User ID 34954
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ] Older >


News Comments > City of Heroes to End; Paragon Studios Closed
33. Re: City of Heroes to End; Paragon Studios Closed Aug 31, 2012, 19:03 Stormsinger
 
Cutter wrote on Aug 31, 2012, 18:44:
Best character creation ever. I could - and did - spend days at a time just making characters for themes, costume contests, etc. Every MMO needs to take a page from CoX on this.

Mission Architect was a step in the right direction but far too late. Much like Cryptic's Foundry, MMOs and evern CRPGs should always strive to enable user made content. It's just a no brainer.

The rest of the game pretty much sucked IMO. Same with CO. Still waiting on a good online/co-op/multiplayer superhero game.

Personally, I never did agree that player made content was a good idea. Copyright infringement (some players -will- import items copied from other sources) and taste/obscenity issues (remember the penis storms in Second Life) mean that if you don't inspect and approve every individual item, sooner or later, you've opened your company up to all kinds of liability issues.

That said, the final version of the MA was better than I thought possible.
 
Reply Quote Edit Delete Report
 
News Comments > City of Heroes to End; Paragon Studios Closed
30. Re: City of Heroes to End; Paragon Studios Closed Aug 31, 2012, 18:39 Stormsinger
 
Ruffiana wrote on Aug 31, 2012, 18:01:
Burrito of Peace wrote on Aug 31, 2012, 17:38:
Ruffiana wrote on Aug 31, 2012, 17:33:
When I was laid off from Paragon almost two years ago, I thought they had another 6mos, maybe a year left in them. I was wrong apparently. They managed to scrape by for another 22 months.

I'm sad to see my friends and former co-workers set loose today, but I'm confident they'll find greener pastures soon enough.

Admittedly, it's always a bummer when people you know personally get handed a setback that alters their life. You know how stressful it's going to be for them.

Still, I remember hearing about the Mission Architect and saying "Really? That's your plan to bring the sub numbers back up?". It didn't go over well. It reeked of desperation at the time.

Mission Architect was never designed to bring subs back. It was just one feature of many in an attempt to stem the loss of players over time. Fact is, very few games can maintain relevance for years and years on end, MMO or not. You'll always have your small, hardcore, slightly insane group of players who will be there playing until the end, but the majority of the playerbase is just recycled out for new players and not a damn thing you can do about it.

Really, it started out as a tool to allow Joe M. to create burnable content more easily and at some point it expanded into a 'Hey, why don't we let the players use this too?'

Lot of mistakes made with MA and how it was implemented, but the underlying idea of letting people who've invented a superhero character also write their own story content to play and sahre was a good idea no matter how you spin it.

And let's not forget that the MA was built and released during the years when "player-created content" was being touted as the holy grail of online games. In all honesty, CoX was the -only- game I saw that even came close to making it a reality...even if it did take a lot of tweaking after release to get there.

CoX kept my interest far longer than any other graphical MMO...and I don't even -like- the superhero genre. I find that to be a rather amazing achievement, although it's clear others have other viewpoints.
 
Reply Quote Edit Delete Report
 
News Comments > Guild Wars 2 Bans; Sales Success
54. Re: Guild Wars 2 Bans; Sales Success Aug 31, 2012, 16:37 Stormsinger
 
I agree here, the bans are in poor form. They need the ability to trade-lock players. Then they can give the player the choice between being trade locked or having their items/money rolled back.

In fact, the game could auto trade-lock people who have an unusually high accumulation of wealth.
In what bizarro universe is banning cheaters from a multi-player game "bad form"? Frankly, the only bad form here is backing down and reducing the perma-ban to a meaningless 72 hours. I don't want to play with cheaters, nor does anyone I call a friend.

This comment was edited on Aug 31, 2012, 16:46.
 
Reply Quote Edit Delete Report
 
News Comments > City of Heroes to End; Paragon Studios Closed
11. Re: City of Heroes to End; Paragon Studios Closed Aug 31, 2012, 16:19 Stormsinger
 
Without a big name license like DC, I am fairly surprised it lasted this long. Says a lot about the game and its community really.

I would say that it says a lot about the relative value of IP, versus actual gameplay. Good gameplay keeps players, IP (good or bad) doesn't.

The only value in big-name IP is getting players to take a look at the game in the first place. After that, gameplay is all that matters. And there are plenty of alternative ways to get that first look...many of them cheaper than licensing IP.
 
Reply Quote Edit Delete Report
 
News Comments > More on New Black Isle
26. Re: More on New Black Isle Aug 23, 2012, 20:13 Stormsinger
 
Cutter wrote on Aug 23, 2012, 15:53:
What IPs do they own? Um, none.
What difference would it make? IPs have diddly squat to do with the quality of a game.
 
Reply Quote Edit Delete Report
 
News Comments > Plants vs. Zombies Sequel Next Year
15. Re: Plants vs. Zombies Sequel Next Year Aug 20, 2012, 14:47 Stormsinger
 
Bet wrote on Aug 20, 2012, 14:44:
Frijoles wrote on Aug 20, 2012, 11:45:
nin wrote on Aug 20, 2012, 10:19:
I could never get past the last set of levels, when you're on the roof...

Whenever I got stuck, I'd give it to my 5 year old. I don't know how, but he managed to finish the game. Trial and error (dozens of times) appears to be the solution.
Just out of curiosity, are are either of you good at Defense Grid? Wondering if the Tower Defense skillset is why it's so bizarrely easy for most people I know. I think I got through the campaign 3 times in the first day (it was like caffeine, couldn't sleep).

Key to roof levels was artillery (first corn, then watermelons) on the back end and those umbrella-leaf plants that protect from the bungee zombies/thrown guys.

Every plant has a purpose, which is why I've wondered since that fateful day...how could they ever do a sequel and introduce new plants? There were already a few useless ones, so anything they add will just be overpowered or useless.
I'd guess that they would have to start with new terrain and new immunities. Then add new plants as counters and combinations to respond.
 
Reply Quote Edit Delete Report
 
News Comments > Plants vs. Zombies Sequel Next Year
10. Re: Plants vs. Zombies Sequel Next Year Aug 20, 2012, 12:35 Stormsinger
 
I can't do the final set anymore...mainly because it doesn't get any easier the fourth or fifth time you play it, and it's a damned frustrating set of levels. That set is not impossible to beat, just not very enjoyable.

I'll undoubtedly shell out for the sequel though...it's the best thing any EA group has put out in years.
 
Reply Quote Edit Delete Report
 
News Comments > Heroes of Newerth Core Pool Launches Today
7. Re: Heroes of Newerth Core Pool Launches Today Aug 17, 2012, 21:28 Stormsinger
 
Yakubs wrote on Aug 17, 2012, 16:35:
The community is the same as any other community in gaming, really. It's just that LoL/DotA/HoN are 5-man team games where all players on the team have a huge impact on the game's result and each person's performance is clear to the rest of the team during the game. It's not exactly surprising that tempers flare.
Not even close...if all the online communities were like HoN, I'd have ripped the internet out by its roots years ago.
 
Reply Quote Edit Delete Report
 
News Comments > Heroes of Newerth Core Pool Launches Today
1. Re: Heroes of Newerth Core Pool Launches Today Aug 17, 2012, 12:50 Stormsinger
 
If they ever get around to releasing a version with a carefully selected set of players, such that the community is less...assholish, then maybe I'll give it another try. Til then, I'd rather swim in raw sewage...it'd be more pleasant.  
Reply Quote Edit Delete Report
 
News Comments > Spector Calls Out Carmack & Sweeney
21. Re: Spector Calls Out Carmack & Sweeney Aug 16, 2012, 18:00 Stormsinger
 
Beamer wrote on Aug 16, 2012, 15:27:
Stormsinger wrote on Aug 16, 2012, 15:20:
Beamer wrote on Aug 16, 2012, 15:00:
Ozmodan wrote on Aug 16, 2012, 14:13:
Fion wrote on Aug 16, 2012, 13:34:
AI will continue to suck if the console remains the dominant platform. With such strict resource management console games require very little of the hardware is every dedicated to AI. Not when console gamers continue to scream for better graphics that these aging consoles are increasingly unable to put out.

If a game company is going to come along and write an amazing AI for their game, it'll be a PC game. Perhaps someone should write an AI API. There are already API's for just about everything else after all.

Good post, what I was going to say.

I think you guys are confusing combat AI and non-combat AI.

Consoles can handle non-combat AI just fine, because it isn't intensive. Virtually everything he's talking about is scripted. Character development? Conversations? You can do that with a Nintendo just fine.
Scripts are NOT AI. Scripts are preplanned responses, nothing more. You can -fake- AI with scripts, but it just ain't the real thing.

Scripting is a form of AI.
And, if you read the article, it's what he's talking about. He mentions conversations and characters. By default you need to script conversations and characters. Yes, you can make it somewhat dynamic, but even then it's based off of a script.

In essence, though, he's talking about making believable people, not enemies that react a certain way.


Again, I wish people would read the article (but even then Blue summed it up adequately) rather than see "AI" and think "oh man, he means making us fight smarter guys!" He doesn't. He means making the NPCs we interact with seem like people or characters rather than tools.
Scripting is AI in the same sense that kids coloring books are art.

It doesn't matter whether you're talking about combat AI or non-combat AI...scripts utterly suck at either, unless your game engine is completely simplistic and does not allow for anything outside of a handful of actions by the players (which is another whole level of suck).

Believable people cannot be done adequately via scripting, since they'll never have any useful/reasonable/believable response to any event that wasn't expected. A real person has a reaction to a murder that happens in front of them...a scripted NPC often does not. A real person has a reaction when someone gets sick in front of them...I've never seen a scripted NPC do so.

You -cannot- plan and script for every possible event...not as long as those scripts are written by humans. But it is quite possible to build general AIs that can adjust their actions to support whatever goals and desires have been defined for the NPC. Oddly, these even work when systems change, or in games where emergent behaviors are possible.
 
Reply Quote Edit Delete Report
 
News Comments > Spector Calls Out Carmack & Sweeney
18. Re: Spector Calls Out Carmack & Sweeney Aug 16, 2012, 15:20 Stormsinger
 
Beamer wrote on Aug 16, 2012, 15:00:
Ozmodan wrote on Aug 16, 2012, 14:13:
Fion wrote on Aug 16, 2012, 13:34:
AI will continue to suck if the console remains the dominant platform. With such strict resource management console games require very little of the hardware is every dedicated to AI. Not when console gamers continue to scream for better graphics that these aging consoles are increasingly unable to put out.

If a game company is going to come along and write an amazing AI for their game, it'll be a PC game. Perhaps someone should write an AI API. There are already API's for just about everything else after all.

Good post, what I was going to say.

I think you guys are confusing combat AI and non-combat AI.

Consoles can handle non-combat AI just fine, because it isn't intensive. Virtually everything he's talking about is scripted. Character development? Conversations? You can do that with a Nintendo just fine.
Scripts are NOT AI. Scripts are preplanned responses, nothing more. You can -fake- AI with scripts, but it just ain't the real thing.
 
Reply Quote Edit Delete Report
 
News Comments > Spector Calls Out Carmack & Sweeney
17. Re: Spector Calls Out Carmack & Sweeney Aug 16, 2012, 15:18 Stormsinger
 
born2expire wrote on Aug 16, 2012, 14:01:
Yay! lets work for Disney where you barely own the paycheque you earn, Disney keeps ALL their IP's in house and if they can't own 100% of it they don't want it.
Unless, of course, they just steal it instead...Lion King, Mickey Mouse, most of their biggest properties over the decades were flat-out stolen.

They -should- be talking about the possibility of redemption, but I'm pretty sure that's not really what Spector means.
 
Reply Quote Edit Delete Report
 
News Comments > Spaceships Ahoy - Legends of Pegasus
3. Re: Spaceships Ahoy - Legends of Pegasus Aug 10, 2012, 14:34 Stormsinger
 
For $40, I think I'll wait a few months for either a demo, or a better price.  
Reply Quote Edit Delete Report
 
News Comments > Rhode Island & Mellon Bank Taking Possession of 38 Studios
6. Re: Rhode Island & Mellon Bank Taking Possession of 38 Studios Aug 10, 2012, 14:32 Stormsinger
 
-Someone- is living in a fantasy world, but I'm not exactly sure which someone that might be. IP from an unreleased game is worth just about as much as I left in the toilet this morning...  
Reply Quote Edit Delete Report
 
News Comments > Prevent Gaming Interruptions
46. Re: Prevent Gaming Interruptions Aug 9, 2012, 23:52 Stormsinger
 
Verno wrote on Aug 9, 2012, 11:45:
space captain wrote on Aug 9, 2012, 11:43:
are you talking about little ceasars? because that shit is nasty

Cardboard and cheese man, Little Caesars is the worst.
Cardboard and cheese-like stuff man, Little Caesars is the worst.

Fixed that for you...
 
Reply Quote Edit Delete Report
 
News Comments > Orcs Must Die! 2 Demo
16. Re: Orcs Must Die! 2 Demo Jul 27, 2012, 19:35 Stormsinger
 
I don't know why I always forget to try restarting Steam when I hit a problem. Probably because the problems are so few and far between... But it definitely worked this time.  
Reply Quote Edit Delete Report
 
News Comments > Orcs Must Die! 2 Demo
10. Re: Orcs Must Die! 2 Demo Jul 26, 2012, 19:24 Stormsinger
 
It may -offer- a demo, but I, at least, can't get it to actually download. I get an error saying something about "no subscription".  
Reply Quote Edit Delete Report
 
News Comments > Evening Metaverse
1. Re: Evening Metaverse Jun 28, 2012, 23:53 Stormsinger
 
The only people I wish "had the stones" to stick it to Ticketmaster work for the DoJ, and the FTC. False advertising and anti-competitive practices apparently stopped being actionable a few decades back.  
Reply Quote Edit Delete Report
 
News Comments > Curt Schilling on 38 Studios' Demise
97. Re: Curt Schilling on 38 Studios' Demise Jun 24, 2012, 12:55 Stormsinger
 
Wowbagger_TIP wrote on Jun 24, 2012, 12:45:
RollinThundr wrote on Jun 24, 2012, 12:12:
Dades wrote on Jun 24, 2012, 10:47:
Wowbagger_TIP wrote on Jun 24, 2012, 02:09:
I'm simply asking what you're basing your beliefs on this subject on. I don't think that's too much to ask, do you?

He retreats from details at every opportunity and speaks in vague, second hand talking points. I'm starting to doubt he even has beliefs of his choosing. This is the danger of politics really, people so intensely fervent yet they can't even explain how they arrived at that basis. It's yours, own it!

Prez wrote on Jun 24, 2012, 08:19:
The reason I don't get bent out of shape about it is two-fold. First, given that these people are essentially the product of a failed "nanny state" initiative, it is not their fault - it's the fault of the government and society at large that created the dependency in the first place. Secondly, census data shows that at any given time, there are about 1 to 2 million welfare recipients in America. While that's probably too many, given that it's less than 1 percent of the country's population and a great many of that number are certainly not abusing the system, the number almost ends up being too small to worry about.

Precisely. If only people got that worked up over banking deregulation or our burgeoning military spending. I lean pretty far toward the right but we have many people with their political priorities all out of whack. Political tit for tat is the name of the game. People no longer seem to actually understand the things they rail against. It's not about oh I hate the idea of healthcare because insert reason here, its about hating healthcare because the other party likes it. People aren't even in the drivers seat anymore, they form their beliefs based on the oppositions actions, its disgusting.

How is pointing you to google's many cases vague? Listen, you folks can enjoy your nanny state initiatives, and let me know when Barry sends you a mortgage check. I'm over it at this point.
I already told you why. Because those cases don't tell us the extent of the issue or how it affects the budget and economy. I can point to cases of all sorts of crime, but without knowing the statistics behind it, we don't know how bad the problem is. You seem to be going off your gut rather than facts. I certainly don't like the idea of people getting a free ride on my tax dollars either, but I'm looking for the facts about the extent of the problem, not a bunch of ranting, assumptions, and Google anecdotes which seems to be all you're willing to provide.

Unless you'd like to provide us with some evidence that supports your belief that this is such a huge issue, I don't see any reason to continue this. At this point, I don't think you're being even remotely rational.

There never has been any real evidence of the Cadillac-driving welfare queens, you know. And that's all this rant has been, a regurgitation of old, worn-out propaganda. No evidence whatsoever, just complaints about the "other" stealing from him. Straight from Faux News and Limbaugh, style and all.
 
Reply Quote Edit Delete Report
 
News Comments > Curt Schilling on 38 Studios' Demise
80. Re: Curt Schilling on 38 Studios' Demise Jun 23, 2012, 18:11 Stormsinger
 
RollinThundr wrote on Jun 23, 2012, 17:35:
descender wrote on Jun 23, 2012, 17:31:
Capitalism is the way to live prosperous? Greece went bankrupt because of capitalism. Spain went bankrupt because of capitalism. The entire Euro Zone is going to collapse because of capitalism.

Capitalism creates divide, nothing more. Haves and have nots. That's a better life?

Not everyone using the public systems available to them are "leeching. Yes, leechers should be dealt with. Most people use those systems to vault back into the mediocrity of the lower middle class.

Go capitalism.!

Greece wasn't/isn't capitalistic.

I didn't call everyone a leech, but to pretend there isn't many out there abusing the system is flat out laughable.

Right, better a million people starve, than one leech get something for nothing.

"Conservative" is so often just code for sociopath...and your arguments here make it clear which side you're on.
 
Reply Quote Edit Delete Report
 
274 Comments. 14 pages. Viewing page 7.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ] Older >


footer

Blue's News logo