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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1926 (Pro)
User ID 34131
 
User comment history
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News Comments > The Wolf Among Us Episode 2 Next Month
4. Re: The Wolf Among Us Episode 2 Next Month Jan 14, 2014, 19:29 Flatline
 
Cutter wrote on Jan 14, 2014, 17:13:
Yeah, you wanted to milk the WD2 and other crap first. I'm certainly never buying one of their games again until it's complete. As for getting the rest of Wolf out in a timely fashion I'll believe it when I see it. I'm still really fucking pissed about this whole fiasco.

Exactly. They flat out said that they were going to release WD2 first.

While I'm glad to see it coming, the absolute lack of status sucked.
 
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News Comments > More Elder Scrolls Online Beta Invites
27. Re: More Elder Scrolls Online Beta Invites Jan 8, 2014, 02:45 Flatline
 
Flatline wrote on Jan 8, 2014, 02:23:
Sigh. So much for the beta invite. Server error 500. Again. Just like last time. And asking Bethesda for help is a laugh. It took a month for them to get back to me.

Apparently people are working around it by using the TOR browser. Which is f*cking insane.
 
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News Comments > More Elder Scrolls Online Beta Invites
26. Re: More Elder Scrolls Online Beta Invites Jan 8, 2014, 02:23 Flatline
 
Sigh. So much for the beta invite. Server error 500. Again. Just like last time. And asking Bethesda for help is a laugh. It took a month for them to get back to me.  
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News Comments > Star Citizen Funding Passes $36M
42. Re: Star Citizen Funding Passes $36M Jan 7, 2014, 18:57 Flatline
 
Tumbler wrote on Jan 7, 2014, 13:08:
It may be pay for A win but unless your plan is to just spend and spend you're going to lose your stuff when you get blown up. The ships can be insured so you still have a ship when u come back from death but the equipment you will be putting on the ship will likely be the deciding factor.

The ships are designed to be balanced as well so your hornet may squash a 300i but an avenger gets on your tail and rips u a new ass hole. Show up in a connie feeling like a god only to see 4 aurora legionnaires firing missles on you or worse a gladiator putting a torpedo into you. This is not a bigger = better game, this is the bigger they are the harder they fall game.

Amendment. You've been told that the game will be this way. You haven't actually seen it function.

Please tell me one AAA game that delivered on every bullet point promised in the pre-pre-alpha/conceptual stage at launch.
 
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News Comments > Sunday Safety Dance
3. Re: Sunday Safety Dance Jan 5, 2014, 21:07 Flatline
 
The NSA's head of IT who resigned a month after 9/11 because of the then-impending PATRIOT act flat out stated that they spy on politicians, judges, the supreme court, and the FISA court. Which basically means anyone who has any supervisory authority is vulnerable to blackmail.

Quis custodiet ipsos custodes?
 
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News Comments > Gatherings & Competitions
11. Re: Gatherings & Competitions Jan 5, 2014, 21:02 Flatline
 
Cutter wrote on Jan 4, 2014, 14:17:
So 35% of that is for administrative costs? That seems awful high. I've always understood that anything over 15% does not bode well - meaning some people at said charity are making out like bandits. And that bothers me. When it comes to charity about the only two I believe in are ones for sick kids and animals. If I'm wrong about this could someone please clarify.

Obviously the system administrator who works for PA and administers Child's Play doesn't see any of that money.
 
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News Comments > Sunday Interviews
3. Re: Sunday Interviews Jan 5, 2014, 18:09 Flatline
 
I didn't know the Xbone came with an awesome button.  
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News Comments > Sunday Legal Briefs
9. Re: Sunday Legal Briefs Jan 5, 2014, 17:44 Flatline
 
Yosemite Sam wrote on Jan 5, 2014, 16:24:
Julio wrote on Jan 5, 2014, 15:35:
As long as its legal to hunt drones, I'm fine with PETA spying on people.

Heh spying is the activity of "secretly" observing. These drones toys are anything but stealthy, they are noisy as hell and will be heard a mile away. The only thing these toys will document is a bunch of pissed off hunters because the racket will drive off their prey. If PETA really wanted to do anything they would have people on the ground with cameras following hunters, that would be spying. But of course I doubt any of PETAs people drones are capable of doing so.

If these drones scare away game, they're interfering with hunters. Bringing us back to square one.
 
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News Comments > Op Ed
41. Re: Op Ed Dec 29, 2013, 15:16 Flatline
 
Mad Max RW wrote on Dec 29, 2013, 10:38:
Who actually reads and takes the NYTimes seriously? Oh yeah, liberals.

Man as a liberal I gotta say that if I did all the stuff that nutjobs accuse me of doing, I'd have no time to do important things like burn the flag, rape baby abortions while smoking dope and plotting the overthrow of the US with George Soros by waging a war on Christmas with the Kenyan Nazi Communist Socialist Totatlly-not-the-president-but-president who happens to be black.
 
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News Comments > Op Ed
40. Re: Op Ed Dec 29, 2013, 15:12 Flatline
 
saluk wrote on Dec 29, 2013, 03:03:
I have to agree. The setting and story don't really support the level or manner of violence, and it weakens the game as a whole because of it. When a game has very clear "bad" guys, who are all out to get you, like The Last of Us (and of course, zombie games tend to be the braindead easiest to make gameplay and story cohesive), killing them is the most obvious, and in most cases, only viable choice.

When placed in an environment like Columbia, a "working" civilization in which we are meant to believe real, living, non zombie, flesh and blood humans grow up and live there, I don't know maybe I'm silly to think this, but the gameplay boiling down to killing every last one of them with nary a decision in the matter at any time (oh I can choose HOW to kill them), just seems wrong somehow.

It walks the line well enough to not actually OFFEND me, or most gamers. But it's certainly a bit off putting for some people. I don't think the author of the article wanted Infinite to be an adventure game exactly, but context matters - and infinite is an example where the context does not give any real weight to the experience.

Except that Booker is an *extremely* violent person. We learn this in the museum. He's the most violent man a war veteran general has ever known. We establish that he's so violent that it creeps people out.

Spoilers:
And that violence and world-weariness play into Elizabeth's loss of innocence. Remember, her tears are a sort of "wish fulfillment" according to her. So the first world tear is into a highly romantic dramatic world that looks "Just like Les Mis" as E puts it. But as Booker's wariness and violence and cynicism pile up on her, the worlds she jumps to become bleaker and bleaker, reflecting her world view. At the end she literally jumps to a world where the ghost of her estranged "mother" haunts her literally, where all there is is violence, and she secretly I think blames Booker for it, because her wish fulfillment in the final world jump has killed off Booker.

So for me the violence was actually balanced against the storyline. Not to mention the metaphoric commentary on US history. We have this jingoistic view of ourselves as the Shining City on the Hill. Columbia is the embodiment of that. Columbia is actually the goddess/female personification of the US. Which suggets in BI that the city is the essence of America. And so in the game, Columbia is extremely violent under it's cotton-candy appearance.
 
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News Comments > Christmas Eve Tech Bits
8. Re: Christmas Eve Tech Bits Dec 25, 2013, 03:36 Flatline
 
Pigeon wrote on Dec 24, 2013, 11:50:
And in some of the tests it was twice as fast. Computers with Xeons, ECC RAM and AMD FirePros aren't designed for regular home or office use. They're meant for stuff like 3D CAD programs that would make a regular "fast" computer grind to a halt. Its like trying to compare a vette to an 18-wheeler.

Actually that kind of hardware (sans graphics cards) are generally used for servers. And even at 7k, the only thing impressive about the machine is that it's using 8 Xeon cores.

I suspect as "cheap" render farms they'll be awesome.

Also, the article is misleading, since the 8% figure was up against a custom-built iMac.
 
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News Comments > On Sale
17. Re: On Sale Dec 25, 2013, 01:11 Flatline
 
Contagion looks promising but probably needs some more cooking time.  
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News Comments > Star Citizen Passes $35 Million
41. Re: Star Citizen Passes $35 Million Dec 23, 2013, 19:47 Flatline
 
ElectricTurtle wrote on Dec 23, 2013, 14:47:
Considering that currently the dogfight module is currently in unreleased development pre-alpha with placeholder UI, placeholder mechanics, and is basically nothing more than a proof-of-concept testbed with only one kind of ship working, yeah, just about anything would be more impressive.

Considering that Star Citizen has been in development since 2011 and after nearly 2 years all Chris Roberts has to show for actual playable game is a proof-of-concept using placeholder UA, placeholder art assets, and placeholder game physics/rules, I would expect anything to be mildly more impressive than what just came out. Especially since apparently an entire company has been working *just* on the dogfight module.
 
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News Comments > Star Citizen Passes $35 Million
40. Re: Star Citizen Passes $35 Million Dec 23, 2013, 19:40 Flatline
 
Ryan Lange wrote on Dec 23, 2013, 18:40:
Kosumo wrote on Dec 23, 2013, 13:30:
Nothing says true AAA game like a Hangar module!

Here's StarCraft as it appeared at E3 in 1996: Starcraft-orcs-in-space.png

What a shitty game that StarCraft is.

(Source)

Actually for the time that was pretty good graphics. The UI was based on Warcraft 2, and we've played 2 previous warcraft games from the same publisher to know basically what to expect.
 
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News Comments > On Sale
19. Re: On Sale Dec 21, 2013, 19:49 Flatline
 
J wrote on Dec 21, 2013, 18:20:
With regards to The Wolf Among Us, did all the chapters come bundled with the PC version, or is it in installments? And if it's the latter, have they come out yet?

Okay, the website (pays to look, doesn't it?) says only the first installment has been released. I don't fancy buying the game and then waiting for the rest of it.

Yeah. The first episode hooked me pretty instantly... back in October when I picked it up. There has been like zero mention of when Episode 2 is going to be out. The last Telltale mentioned was that we'd hear word of the release date after Christmas. I guess they wanted to launch Walking Dead season 2 first.

It's frustrating.
 
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News Comments > Star Citizen Dogfighting Module Questions Answered
20. Re: Star Citizen Dogfighting Module Questions Answered Dec 20, 2013, 17:02 Flatline
 
Creston wrote on Dec 19, 2013, 19:25:
Flatline wrote on Dec 19, 2013, 15:26:
Sort of. Adama pointed out that there were a bunch of relatively complicated computers in Galactica, the trick is that they weren't networked, so at most the Cylons could only hack one system at a time.

Even though it was a very cool plot point, all throughout I kept thinking "You guys can build ships that can hyperjump, but you can't figure out you should TURN OFF YOUR DAMN WIFI WHEN FIGHTING THE CYLONS??"

Amen to that LOL.

It makes sense sort of that the CNP was open to attack because it ties all systems together into one central master system in order to increase efficiency supposedly. That includes comms and sensors, which are both vulnerable to exploitation.

Getting Six into the sack must have been pretty goddamn awesome to convince Baltar that the same vulnerability and attack vector from the previous war was null and void these days.
 
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News Comments > Elite Dangerous VR Support
21. Re: Elite Dangerous VR Support Dec 20, 2013, 16:36 Flatline
 
Task wrote on Dec 20, 2013, 16:22:
Creston wrote on Dec 20, 2013, 15:07:
Task wrote on Dec 20, 2013, 13:40:
Tumbler wrote on Dec 20, 2013, 12:30:
I also like the window effects, how the window freezes and stuff when you exit from warp.

Yeah the window effects are great, as you take damage it gets damaged and eventually you get a timer that tells you when your oxygen is going to run out! (I assume because you took too much damage!)


I hope to make it more realistic that you can don a suit and survive on an oxygen tank until you dock in a hanger or something.

Oh shit man, now I gotta buy a suit and an oxygen tank to play this game? MY HOBBY IS GETTING TOO EXPENSIVE!

You knew what I meant...

simulating a VIRTUAL space suit in the game, in the cockpit, but the sarcasm award goes to Creston

Just wait until you decide to go whole hog...

https://sites.google.com/site/mf2012theviper/
 
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News Comments > Star Citizen Dogfighting Module Questions Answered
13. Re: Star Citizen Dogfighting Module Questions Answered Dec 19, 2013, 15:26 Flatline
 
ItBurn wrote on Dec 19, 2013, 14:31:
Beamer wrote on Dec 19, 2013, 14:28:
Why is the font in the video made of nixie-tubes? Are the starfighters of the future using cold-war era, dead Soviet tech?



I mean, nixies are awesome and I love my nixie clock, but I wouldn't build my starfighter with the tech!

In Battlestar Gallactica, they use old tech like this instead of digital equipement in order to not get hacked by their enemies...

Sort of. Adama pointed out that there were a bunch of relatively complicated computers in Galactica, the trick is that they weren't networked, so at most the Cylons could only hack one system at a time.

In the pilot Gaeta actually mentioned to Baltar that the CNP that Baltar wrote had been compromised, but since it wasn't networked to anything no damage was done.
 
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News Comments > Gatherings & Competitions
23. Re: Gatherings & Competitions Dec 18, 2013, 17:08 Flatline
 
Eh. I tried going to PAX years ago before it exploded into what it is now, but I think I'm done with PA as well. I had already started souring on them for some time now (I didn't find the Dickwolves comic or merch offensive, but their reaction was), but for me the SysAdmin/Indentured Servant posting was what finally made me realize that the PA people are assholes.

"We'd rather not pay you so we can put a video game cabinet in the office. Not that you'll get to play it since you'll be working every fucking minute of your life, but hey, it'll be there to make your workspace really awesome. You can listen to us play it while you program, wire, configure, and generally maintain the entire infrastructure of our business!"

So I'm kind of done. Which sucks because some of their work from a few years back was really cool. I dug Automata way more than I should have, and have a few of their strips up on my wall from years ago. I can't deny though that if you plot out a lot of their actions they have a pretty high asshole quotient.

Eh well.
 
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News Comments > Star Citizen Dogfighting Module Delay
116. Re: Star Citizen Dogfighting Module Delay Dec 18, 2013, 16:59 Flatline
 
BadIronTree wrote on Dec 18, 2013, 06:23:
InBlack wrote on Dec 18, 2013, 04:27:
One more thing. If Roberts had said its coming "When its Done" instead of this "No Matter What" bullshit, I would be first in line to defend him. As it is, the snake oil smell is strong in that one....

People in the forums asked him to delay it and not to work on crysis multiplayer code that they will throw out after a few months ... Also they are moving to new big building this month that delay alot of things ... And Crytek also upgraded the game engine and thay had to remake alot of the stuff already done

Problem is that at this point I suspect he's sold around what, 400,000 copies of the game at a minimum assuming 100 bucks per person?

How many people are active on the forum? 5000? Even 10,000 on an insanely busy forum? And these are the people who are zealous enough to spend significant amounts of time on a forum for a game that still, over a year later, has no real in-game footage of gameplay going on.

So basing large production decisions on feedback from the forum is actually basing decisions off of 2-3% of your customer base.

That seems kind of shitty. It also seems like an out in case shit hits the fan. "Well we got overwhelming feedback on the forum!" Well, yeah, but you also have your own sales numbers, and you can see how big of the population that forum is.

Now I may be wrong. The forum may consist of 10,000 whales who dropped 10 grand each into the game. But I kind of doubt it.
 
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1926 Comments. 97 pages. Viewing page 5.
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