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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1893 (Pro)
User ID 34131
 
User comment history
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News Comments > Out of the Blue
29. Re: Out of the Blue Nov 27, 2013, 18:50 Flatline
 
nin wrote on Nov 27, 2013, 09:19:
Reminds me of a time I had to have blood drawn, years ago. First woman tried multiple times, on both arms, jabbing the hell out of me, over and over, with no luck. Finally, she goes and gets this other woman. Other Woman was clearly the expert, as I never felt a thing, and told her she needed to teach the first woman How It Was Done.


I donated blood for my mother's hysterectomy since we both have the same blood type and I have a terrible phobia of needles. Which sucks because I have O negative blood and it's super valuable. Usually I can get through a blood donation if I grit my teeth and try not to think about it. I was doing okay until the f*cking tech or whoever decided I wasn't filling the bag fast enough and came in with the roller thing to push the blood down into the bag faster. Well, she zipped the roller *UP TOWARDS MY ARM*. Have you ever felt blood forcefully squirted back into your body? It hurt so fucking bad that I immediately got nauseated and nearly passed out.

Just the thought of giving blood now makes me woozy. I haven't donated in like 10 years because the thought makes me sick to my stomach. I hate that woman.
 
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News Comments > Star Citizen Crowdfunding Hits $29M
28. Re: Star Citizen Crowdfunding Hits $29M Nov 23, 2013, 19:19 Flatline
 
1badmf wrote on Nov 23, 2013, 16:55:
i can't believe i'm reading this. some of you honestly think that chris roberts is committing fraud!? that he's just making up numbers out of thin air to keep a lie going? an honest question - what has he done to elicit that kind of suspicion. i appreciate that fraud is an increasing problem today, but you CANNOT apply that to specific situations where all the evidence is to the contrary. it's a logical fallacy.

i mean, i get it - you guys think we fans are showering the project with undue adulation and that's your right. but then, how is it any better that you fools take a dump on the project with nary a hint of evidence? it's the same act, just at the other end of the spectrum, and a worse offense in my opinion because it's entirely negative. seriously, do you guys actually think CR is committing fraud?!? do you listen to yourselves?

The problem is that we can do math, and while 30 million is a great number for making a video game, it's still not much for what's being promised.

Sandbox games cost a fortune to make. GTA 5 cost 260 million to make and market (so probably 130 million or so to develop), and will offer a fraction of the interactivity that Star Citizen is promising.

It just seems like a gargantuan project for that amount of money. Something is inordinate here. Unless this game plans to pull an Eve Online and slowly develop over 10 years it's hard to see them launching in any reasonable amount of time.

I'm hoping they pull it off, I really do. But there's a disconnect here between promises and reality.
 
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News Comments > Star Citizen Crowdfunding Hits $29M
26. Re: Star Citizen Crowdfunding Hits $29M Nov 23, 2013, 19:14 Flatline
 
This is actually the first stretch goal in I don't remember how long that I'm actually cool with.  
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News Comments > Entire Wing Commander Series Now on GOG.com
28. Re: Entire Wing Commander Series Now on GOG.com Nov 22, 2013, 01:58 Flatline
 
Parias wrote on Nov 21, 2013, 21:12:
Prez wrote on Nov 21, 2013, 17:15:
Wing Commander Saga looks amazing, (kudos to the dev team!) but judging from the screenshots on the website it looks as though there is no cockpit view. I would really miss the cockpit view - it just wouldn't feel like Wing Commander to me without it.

Freespace 2 actually does support 3D cockpits now as well, so technically this would be possible to implement. I think they just need the development resources to do so.

Yeah it's been hacked in. If you want to see what it can accomplish go check out the FS2 total conversion Diaspora, which is probably one of the most screen-accurate BSG mods I've ever seen.

You wanna talk about a f*cking tough game, pilot a viper in full manual mode.

http://diaspora.hard-light.net/
 
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News Comments > RAGE Free Weekend
19. Re: RAGE Free Weekend Nov 22, 2013, 01:50 Flatline
 
I'd probably give it a 6, maybe a 6.5. It was a solid shooter, the driving levels were fun, but after that, well... It didn't do anything to make itself special in FPS market. Competent but uninspired.  
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News Comments > Black Mesa Goes Commercial
72. Re: Black Mesa Goes Commercial Nov 22, 2013, 01:47 Flatline
 
I have a gut feeling that Valve has no f*cking clue where to go with the Half-Life plot any more. It's veered off in weird directions, and they keep adding elements to the metaplot, like bringing Portal into the mix.  
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News Comments > Roberts: "Star Citizen is a PC Game"
77. Re: Roberts: Nov 22, 2013, 01:42 Flatline
 
theyarecomingforyou wrote on Nov 20, 2013, 06:05:
The Half Elf wrote on Nov 19, 2013, 00:52:
Um Crysis came out AFTER Far Cry 2, and Far Cry 2 used a modifed Far Cry 1 engine and was NOT done by Crytek. Far Cry 2's only 'cool' thing was setting stuff on fire. Beyond the countless linear roads, I wouldn't put it up against Crysis 1 or 2.
Crysis was released in November 2007; Far Cry 2 was released in October 2008. FC2 was built on the Dunia engine, which was a heavily modified version of the Far Cry engine (they really didn't have much in common). And I never implied it was made by Crytek, in fact it's because it wasn't that it was actually a decent game.

Ah yes, enemies spawning out of the clear blue in your line of sight, walking 50 yards past a checkpoint you cleared out, turning around, and walking back only to be attacked again, repetitive missions that involved 45 minutes of driving through seventeen billion hostile checkpoints (then doing the mission and driving back through the 17 billion hostile checkpoints that repopulated), enemies that could snipe you with a pistol that doesn't work from 800 yards away through foliage so you'd drop dead from unseen enemies, The game enhancing "malaria" where you can only take your medicine to avoid malaria when you're suffering from it, doing missions for factions but being told that the factions wouldn't ever be friendly towards you because you were working "in secret" because they couldn't be bothered to program dynamic IFF logic...

*Such* a decent game!

What made FC3 better than FC2? Pacing.
 
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News Comments > Telltale's Game of Thrones Game?
11. Re: Telltale's Game of Thrones Game? Nov 22, 2013, 01:37 Flatline
 
dj LiTh wrote on Nov 21, 2013, 22:32:
Creston wrote on Nov 21, 2013, 22:16:
A chapter about incest with Cersei or GTFO!

Press enter to....errr uhm...nevermind...

Considering the QTE combat... that'd make that scene interesting to say the least.

I hope that they don't focus on any of the major players. I'd be thrilled to play someone important in a smaller noble house, or a nobody/bannerman/lord in one of the major houses.

There's enough going on and enough in the world to not have all the focus on the main plot/main characters. Sure if they're in the story that's fine, but I don't want it to orbit around them.
 
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News Comments > Telltale's Game of Thrones Game?
10. Re: Telltale's Game of Thrones Game? Nov 22, 2013, 01:31 Flatline
 
Simon Says wrote on Nov 22, 2013, 01:15:
Please let it be a Total War killer, PLEASE!

Huh? Telltale makes adventure games...
 
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News Comments > The Lord of the Rings Online: Helm's Deep Released
8. Re: The Lord of the Rings Online: Helm's Deep Released Nov 21, 2013, 23:47 Flatline
 
One of the things I'll never forgive Jackson for was the whole phrase "free peoples of middle earth".

For some reason the phrase just sounds *terrible* to me
 
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News Comments > Shadowrun Returns Dragonfall (Berlin) in January
10. Re: Shadowrun Returns Dragonfall (Berlin) in January Nov 19, 2013, 15:08 Flatline
 
PsychoMoggieBagpuss wrote on Nov 19, 2013, 13:28:
woooooooooh, new campaign.


Berlin though (don't mention the war!)

Germany has a huge Shadowrun fanbase. Berlin has also always been a hotspot in the setting, so it really was a no-brainer. During the kickstarter we got to vote on which city we wanted to introduce and Berlin stomped the competition.
 
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News Comments > X Rebirth Apology & Patch Plans
37. Re: X Rebirth Apology & Patch Plans Nov 18, 2013, 16:44 Flatline
 
El Pit wrote on Nov 18, 2013, 16:26:
Okay, so I installed X3: Terran Conflict and am actually enjoying it. I'm only a couple of hours in (took the merchant approach), and it's fun.

I enjoyed the hell out of it too. I need to get back to my game some day.
 
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News Comments > X Rebirth Apology & Patch Plans
32. Re: X Rebirth Apology & Patch Plans Nov 18, 2013, 15:54 Flatline
 
Creston wrote on Nov 18, 2013, 15:46:
Flatline wrote on Nov 18, 2013, 14:37:
I hate to say it, but you know how the new xbone touts cloud computing as integral for it's games? It seems like X is exactly the type of game that could benefit from off-loading a lot of background calculations.

TEH CLOUD MAJICS CAN FIX MUH X-RETBIRH?????!

BUT WILL IT HAVE TEH POWER OF FOUR ABLION PRLEDUES?


In all seriousness, if Azure actually did what Microsoft pretends it does, then yes, something like X or Star Citizen could benefit from it, MAYBE. However, since their cloud is just a large cluster of dedicated servers that really doesn't do anything like it...

Well, yes, you'd need to program the servers. But the idea is that they're there and easy to integrate into the gaming platform. And you don't have to use Azure either.
 
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News Comments > X Rebirth Apology & Patch Plans
27. Re: X Rebirth Apology & Patch Plans Nov 18, 2013, 14:37 Flatline
 
eRe4s3r wrote on Nov 18, 2013, 11:08:
Slashman wrote on Nov 18, 2013, 10:59:
eRe4s3r wrote on Nov 18, 2013, 10:46:
I played now for 20 hours and the game is a joke. There is absolutely no motivation to build anything because it never integrates into a real AI economy. Everything is even more fake and smoke and mirrors than before.

The thing is that in X3, what was 'fake' were the origin of NPC ships. They didn't come from shipyards. Factories simply spawned freighters out of thin air, and military ships were the same. Everything else required resources to build so that the economy made sense. Even though sometimes that created some annoying shortages, you could take care of that by supplying the factories with what they needed. Sometimes competing freighters would beat you to it. It was still more real than Rebirth.

Yep, this part made X3 extremely complex sometimes, because you couldn't easily fix stage 2 product shortages yourself unless you put into it gigantic efforts.

But in X3 as well as in Rebirth the real problem is and remains, that, aside from scripted plot, you are not facing a dynamic emergent threat that you have to help races respond to, or hinder them in their efforts to respond.

Something that would give your factories real value would be if races (or companies) came to you with requests and fulfilling them had an tangible effect on the world and simulation. But this doesn't happen, and the previews of Rebirth indicated that it would.

In effect, aside from the silly plot with horrible writing, there is nothing going on in this sandbox. If this is what is called a "Remake of X3" then I gotta say, no, they made exactly the same game, just faster paced and with worse design choices. In fact, X3 TC with mods that add emergent behavior for races will offer you a more emergent and interesting challenge. (Though of course, ships still spawn out of nowhere...)

Maybe it's just me but I really hoped this game would have an emergent economic simulation. Sort of frontier style, you break into new sectors unexplored, inhabited by strange new species. You build factories with your stuff and this builds up cultural influence etc... Or you help war efforts by selling ships to 1 race while selling weapons to the other race, the possibilities could have been endless. And this game needed a real end-game. A proper fluid goal that you could follow if you wanted. Like "Make the most profit out of a conflict" or "sell the most consumer products" or "Build up a planetary colony to a dominant power".

But it seems to me that somewhere in-between making X: Rebirth they got scared and made X3.5 , it is certainly NOT a new and unique game.

I hate to say it, but you know how the new xbone touts cloud computing as integral for it's games? It seems like X is exactly the type of game that could benefit from off-loading a lot of background calculations.

Think about it. The average economy in X3 consists of like 10,000 individual data points all influencing each other on a basic, but logical system of supply and demand. That requires system resources. Sure, space sim games don't use as many resources due to the relatively low poly count and the fact that you're flying around in a skybox, but still, a game like X could really stand to use a really robust database. Even more, the latency involved in cloud computing wouldn't matter quite so much in X since the economic updates can only be reacted to at more or less human speeds, so it's very lag tolerant. Upkeep costs aside, you could do some pretty astounding things with a really good back end server driving an X-style economy. You could easily get an emergent economy, and easily produce emergent faction behavior if you had a good enough team of programmers.

Actually, you probably wouldn't even necessarily need the cloud. I could see a scenario where you could either subscribe for a low fee to the cloud to process your game/galaxy, or you could download that database and run it on a dedicated computer on your network if you were grognard enough. I have an 8 core virtual server sitting in my bedroom for study purposes that aside from a slow disk I/O, would make an awesome database server if I repurposed it, and I spent like 500 bucks on it.

Publish an installation package for windows, Linux, and a VM image of your back end server software so that you can either host it locally, host it on your own cloud service, or pay a nominal fee (5 bucks a month or whatever) to tap into the official cloud services. Or sell the pack as an addon. Or something.
 
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News Comments > Sunday Consolidation
16. Re: Sunday Consolidation Nov 17, 2013, 17:28 Flatline
 
On a completely different note, the analysis of why the xbox failed in Japan is interesting and amusing.

Why is it amusing? Because fast-forward to the PS3/360 generation. All those rock star Japanese developers, while still big in Japan, can't make many waves in the international market any more. They're admitting that they never evolved with the rest of the market, because they thought Japan *was* the market, and now JRPGs are to put it politely more or less niche.

And I guess they're trying to learn, but they are ice-skating uphill. My friend, who was a Final Fantasy 11 addict (and I use that term intentionally, he spend 3 YEARS inside the game, there was a timer, I saw it) burned out on FF14 in like 2 months and went back to Minecraft. Final Fantasy games aside, I'm bored to shit with the tropes of JRPGs, the mechanics are either usually solid but ancient and repetitive or different and kind of broken.

Anyway, it's funny that so much seemed to ride on the XBox getting into Japan and now it's not nearly as important it seems like.
 
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News Comments > Sunday Consolidation
14. Re: Sunday Consolidation Nov 17, 2013, 17:15 Flatline
 
Axis wrote on Nov 17, 2013, 13:35:
Of all these "LAUNCH TITLES" only 4, yes 4, yes ONLY 4 (and one is a demothing) are actually PS4 launch titles. All the others are rehashes of games that have been released.

That's hilarious, and the Wii U got cremated and they had more than the PS4...

Good job Sony, I'm sure everyone will enjoy their sub-par PC called the PS4...

Dude that's what *most* launch cycles look like for the first 6 months or so. You get a couple blockbuster games and the rest are up-cycled ports.
 
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News Comments > Fallout 4 TMed
19. Re: Fallout 4 TMed Nov 17, 2013, 17:09 Flatline
 
Bumpy wrote on Nov 17, 2013, 16:34:
Hope they are using a new engine and not continuing to milk the current one.

I'd put money down that they used an iteration of the Skyrim engine.

I'm okay with this though.

And I preferred New Vegas to FO3 infinitely once you actually got *into* the game. It didn't pick up for me until I hit Novac.
 
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News Comments > Endless Space Free Add-on
1. Re: Endless Space Free Add-on Nov 15, 2013, 18:12 Flatline
 
Kudos for all these free addons, but I went back and reinstalled the game the other night and there's just not enough for me to stay interested in.  
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News Comments > Thief Dropping QTEs
56. Re: Thief Dropping QTEs Nov 15, 2013, 17:58 Flatline
 
HorrorScope wrote on Nov 15, 2013, 17:42:
Flatline wrote on Nov 15, 2013, 17:25:
HorrorScope wrote on Nov 15, 2013, 17:13:
Even if there was a QTE say after a mission is done (99% of game play was classic Thief) and it finished off a chapter and then a cinematic with QTE's kicked in, that isn't sacrificing Thief core game play at all imo. It actually could enhance the overall experience if done right.

No that would be catagoric shit. Because you've just spent the last hour playing a game focused in that scenario on cunning, patience, and ingenuity and suddenly to proceed or to even have all your fucking progress not thrown in the trash you have to play Guitar Hero for 30 seconds otherwise fuck you do it again.

In no way could that enhance gameplay. It is bad game design. Period. It is bad because it has nothing to do with the rest of the gameplay experience, it is not a natural or frequent part of gameplay, and it punishes players who have the skill to excel in the rest of the game but may suck at QTEs, unless the designers make the QTE window so large that it no longer is a challenge but merely a task that you have to perform in order for your work in the previous level to count.


Well good news for you (perhaps me to) it has been taken out, rejoice!

Actually it's doubtful that anyone would put in the QTE of your scenario choice of something that would be "not bad and possibly beneficial". Okay maybe those devs that made that terrible biker game that actually was incomplete, but beyond that you'd be hard pressed.

In the end I don't give a shit about the game because I have no interest in playing it, QTEs or no QTEs. But you were white-knighting QTEs pretty hard.
 
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News Comments > Ships Ahoy - X Rebirth
63. Re: Ships Ahoy - X Rebirth Nov 15, 2013, 17:55 Flatline
 
Harlequin wrote on Nov 15, 2013, 17:25:
"dozens of hours" of gameplay? ok then... I am going to back away real slow.. tell tale sign of a half arsed, amateur or/and incomplete game.

Odds are that's the "main" story line.
 
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1893 Comments. 95 pages. Viewing page 5.
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