Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for S Westberg

Real Name S Westberg   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2002 (Senior)
User ID 34131
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Rise of the Tomb Raider Xbox Exclusive; Skipping PCs
32. Re: Rise of the Tomb Raider Xbox Exclusive; Skipping PCs Aug 12, 2014, 15:24 Flatline
 
The XBone must be hurting if they're pushing for that kind of exclusive.

I know it won't happen, but wouldn't it be delicious if Sony announced next week that the next Uncharted was going to be released on PC?
 
Reply Quote Edit Delete Report
 
News Comments > John Romero's New Shooter Plans
38. Re: John Romero's New Shooter Plans Aug 12, 2014, 00:40 Flatline
 
Fletch wrote on Aug 11, 2014, 20:03:
Creston wrote on Aug 11, 2014, 18:46:
Stop giving the guy so much credit for shit he did 20 years ago, people.

I'm still playing the games he made 20 years ago, and they are still a blast. Daikatana was lame, but he's still a game God as far as I'm concerned. Any time his name is even mentioned, you Debbi Doomers (swidt?) come out of the woodwork with the "bitch" and Daikatana comments, or "done nothing since id" bullshit, as if you've forgotten he's made some of the best fucking games of all time. He hasn't made a PC shooter since Daikatana. And with the new Doom looking shittier and shittier the more I learn about it, I can't wait to see what he does (as long as it's a PC game).

Damn, I'm kind of in the mood for yet another playthrough of Quake Dark Places now...

His ego helped kill off Looking Glass Studios.

Fuck him. Fuck him in the urethra with a rat tail file.

Let's face it, iD was kind of lightning in a bottle with the right talent at the right time without the egos getting in the way. Individually they may have some talent, but it's only when they got together under the right circumstances that they contributed anything significant.
 
Reply Quote Edit Delete Report
 
News Comments > Capture Added to Star Citizen Arena Commander
10. Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 16:12 Flatline
 
CJ_Parker wrote on Aug 10, 2014, 15:41:
What DangerDog said. They should really focus on a few very elemental issues like:

- Make keys rebindable goddammit
- Add multi GPU support - People with Crossfire or SLI are still SOL unless they disable one GPU
- Add TrackIR support
- Increase the default FoV of the hangar from the sickness inducing "55" to at least "75" or higher. I don't even want to know how many backers this project has pissed off so far because people were vomiting after two minutes in the hangar.
- Add at least some more basic graphics fidelity customization options. At the moment (without manually editing ini/cfg files) you can only change resolutions and set the game to 'Very High' or 'High' etc.
- Work on the shitty graphics quality of the hangar. The ship models look mostly fine but everything else in the hangar sucks. The lighting is way off, textures flicker due to a lack of AA and AF and so on and so on.

You know, polish what you have and don't dump new shit on the pile of old broken shit. Not a good recipe. One very famous game that failed because of this (among many other factors, of course) was Star Wars Galaxies where they kept dumping new content on top of a broken base game. Not good. Share this fate, you must not.

Count me as someone who got motion sickness in the hanger. And I was able to play Mirror's Edge without getting sick. I traditionally have a cast-iron stomach. There's something about the FOV and all the little rubber-banding physics views that just makes it too much for me.

Oh yeah I forgot. It's an alpha. It could shoot my dog and sleep with my girlfriend and hey, I wouldn't have any right to complain because it's only an alpha.
 
Reply Quote Edit Delete Report
 
News Comments > SSI Vets form TSI
29. Re: SSI Vets form TSI Aug 9, 2014, 13:29 Flatline
 
harlock wrote on Aug 9, 2014, 11:12:
Axis wrote on Aug 9, 2014, 08:37:
I won't be near as excited if they don't use DnD (or at a minimum D20) as the core again.

DnD 5e doesnt really lend itself very well to video games.. 4e practically was a video game in pnp format, but it was also super bloated and just insanely massive, but also goofy and not really dnd at all

d20 (pathfinder) is really the only option

Bullshit hackmaster is old school AD&D with a new paint job. Literally.

D20/3.x/pathfinder has always had issues with the jump to video games, and if you want to play 4th edition, go boot up WoW because that's what they really wanted to be (plus, what point of 4th's errata? End of life 4th was kind of a disaster because the writers gave up, and there are entire gaming systems that were proposed, "refined" and then abandoned during the tides of errata that came and went), and 5th edition has some stunning logic bombs in it that just don't make sense.
 
Reply Quote Edit Delete Report
 
News Comments > Sleeping Dogs Definitive Edition Announced
17. Re: Sleeping Dogs Definitive Edition Announced Aug 9, 2014, 01:43 Flatline
 
Good to see that it still is kicking sort of.

My main complaint was that it felt like maybe 1/3 of the game got cut for budgetary purposes. I mean, there's that whole sub-plotline of the rap megastar forming a friendship with you and offering you a shitload of money making business, you say sure let's do that, and then... nothing the plot is completely abandoned.

The drug busts through the CCTV cameras sucked too. Little things like that.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Mobilization
10. Re: Morning Mobilization Aug 9, 2014, 01:40 Flatline
 
Also, great article. A fantasy high magic version of Pirates!? Where do I sign up?  
Reply Quote Edit Delete Report
 
News Comments > Morning Mobilization
9. Re: Morning Mobilization Aug 9, 2014, 01:23 Flatline
 
HoSpanky wrote on Aug 8, 2014, 13:11:
I'm blown away by how much money was burned on games that...just didn't sell. And he's getting back up for a third time to try again. Archmage rises doesn't look to be my kind of game, I have an aversion to turn-based games. Not sure why. But I hope it sells well.
I wouldn't be surprised if he got a small, short surge of sales on his other two games (is the storybook actually a game?) due to this article. Nothing that would justify their creation costs, but maybe a small chunk that could be funneled into Archmage.

I'm aware of an IOS game that has had like 30 million spent on developing it. The tech behind it is incredible and insanely powerful, but in the move from PC to IOS they've basically kneecapped most of the tech to shoehorn into ipads and iphones. I really don't know how it can make a profit. It's been 3-4 years of dev time and releases and is still bleeding money.

What's crazy is that the software is basically interactive real time music generation software that writes surprisingly good pop and rock music with little interaction on the fly. Why this shit isn't in video games and MMOs and shit all over the place is beyond me. Custom, real-time soundtracks that write themselves based on what's going on in the game seems like a natural fit for MMOs and shit.
 
Reply Quote Edit Delete Report
 
News Comments > Casey Hudson Departs BioWare
1. Re: Casey Hudson Departs BioWare Aug 7, 2014, 19:09 Flatline
 
Is he the guy who supposedly locked himself away for ME3 and wrote that "ending"?  
Reply Quote Edit Delete Report
 
News Comments > Crookz Announced
3. Re: Crookz Announced Aug 6, 2014, 11:16 Flatline
 
CJ_Parker wrote on Aug 6, 2014, 10:43:
Diz gamez suckz

It probably will suck, but the idea itself isn't bad. It'd take a serious love affair with 70's crime exploitation grindhouse flicks to pull it off though. Well done it'd be pretty fun I'd think.
 
Reply Quote Edit Delete Report
 
News Comments > SimCity Trial Version
4. Re: SimCity Trial Version Aug 5, 2014, 19:49 Flatline
 
Creston wrote on Aug 5, 2014, 18:23:
Makes sense it's only for four hours, because you can't build anything big enough (relatively speaking, in their tiny-ass lots) to see how fucking terrible it is later in the game.

I almost bought the game when it was on sale for 20 bucks. But then I decided that I'd be better of spending that money on something more worthwhile. Glad it hear it's not even particularly worth 4 hours of my time.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen at $49M; Ongoing Funding Explained
19. Re: Star Citizen at $49M; Ongoing Funding Explained Aug 5, 2014, 13:29 Flatline
 
Wildone wrote on Aug 5, 2014, 13:08:
They need to STOP acquiescing to fanboy demands, and GET ON WITH IT.

To be sure the neckbeard committee in the forums is driving the game in a particular direction that I don't find engaging.

It's funny that the last time around a game tried to do this much it was ridiculed. Then again He Who Must Not Be Named was behind Battleship 3000.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Arena Commander Expands; New Ship Added
65. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 5, 2014, 12:07 Flatline
 
theyarecomingforyou wrote on Aug 5, 2014, 11:25:
Flatline wrote on Aug 4, 2014, 15:05:
Well depending on how optimistic you are that's either because "it's an alpha!" (which seems to be the blanket excuse, even for game design decisions) or the slightly more realistic cop that Chris Roberts has a hardon for a more simulator experience than a game, or the more cynical suspicion that the flight control model is intentionally obtuse because it's the dodge required to avoid the accusations of pay to win.
The handling is different to other games because the physics is modelled accurately, meaning when you turn you have to allow for deceleration from thrusters firing in the opposite direction. It also means that when thrusters are damaged the ship handling can be dramatically altered.

As for the game being more of a simulator than a game, the RSI forums are filled with people complaining that it's too dumbed down. Handling is something that is going to receive substantial work before release and each patch usually improves things. Personally I think it's a nice balance and what I expected given Chris Roberts' previous games.

1st. Bullshit. That means that in first person mode my head has fucking thrusters in it when I mouselook and get that atrocious rubber-band effect. The same "physics" as the ship.

2nd. Except that when the game was pitched to me and I paid for it I wasn't going for a hardcore Newtonian physics space sim.

I already had one of those called Independence War and it was interesting but not something totally amazing.

3rd. It's not even an accurate Newtonian physics model.

Oh wait that's right. I'm not allowed to criticize because it's an ALPHA which is a get out of jail free card.

Edit: 4th. Actually the design-by-committee by hardcore grognard neckbeards isn't a n enduring or promising thing. I can already see if shit hits the fan the scapegoat of "well this is what you wanted!" will be invoked.

I'll just leave this here:
http://www.themagazine.ca/cms/wp-content/uploads/2013/06/homerfront1.jpg
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen at $49M; Ongoing Funding Explained
14. Re: Star Citizen at $49M; Ongoing Funding Explained Aug 5, 2014, 11:54 Flatline
 
CJ_Parker wrote on Aug 5, 2014, 11:08:
Agree with SpectralMeat. If you check out the latest monthly report for July then you will see that lots of time at those studios is wasted on the Gamescom reveal, ship commercials, peripheral crap etc.
Even the studio in Manchester, headed by Erin Roberts, that is doing Squadron 42, or should be doing Squadron 42, is constantly sidetracked because they need to help out on other stuff.

That's a bad sign. Frequently when I read about some epic project and how it crashed and burned and turned into a shadow of it's former self, I read about how pissed off the devs were that they constantly got sidetracked over and over and over again on other projects.

Look at the Eve Online/World of Darkness debacle for a prime, albeit extreme example.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Arena Commander Expands; New Ship Added
61. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 4, 2014, 15:05 Flatline
 
Optional Nickname! wrote on Aug 3, 2014, 22:05:
The current flying in Star Citizen is very peculiar.

It is as if all the flight modes you have used before, including the established Wing Commander ones have been purposely left out.

Because, reasons.


Well depending on how optimistic you are that's either because "it's an alpha!" (which seems to be the blanket excuse, even for game design decisions) or the slightly more realistic cop that Chris Roberts has a hardon for a more simulator experience than a game, or the more cynical suspicion that the flight control model is intentionally obtuse because it's the dodge required to avoid the accusations of pay to win. After all, if the fucking thing is too difficult to control, then yes, someone with some piloting skills will be able to take down a 500 dollar ship in a dogfight.

Of course, that ignores early dev statements that the flight model would be more familiar to us because fun games are better than pain in the ass simulators.

But then again not much of the original game design still exists at this point.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Arena Commander Expands; New Ship Added
60. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 4, 2014, 14:56 Flatline
 
Ryan Lange wrote on Aug 3, 2014, 20:33:
CJ_Parker wrote on Aug 3, 2014, 20:27:
[snip]

Why is any of that so utterly important for an alpha release?

Edit: Hell, they could have chosen not to do a "public" alpha. You should be thanking them for giving you something to screw with your hate boner.

Actually, when I kickstarted they were pretty clear that the DFM/Arena Commander release wouldn't be an alpha.

That being said, with all the billions of modules in this goddamn thing and all the stretch goals, I can't even begin to imagine the maintenance that will be required on this game. You'll have knowledge of the program spread out over like 20 different companies.

I really don't see this game *not* having either insane F2P style monetization or a subscription stapled to it. The logistics just to issue a patch is going to be insane.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen in Depth
22. Re: Star Citizen in Depth Aug 4, 2014, 14:39 Flatline
 
Julio wrote on Aug 4, 2014, 14:37:
Flatline wrote on Aug 4, 2014, 14:33:
Didn't that ship qualify for lifetime insurance? It was early enough in the fundraising run that it should have.

No idea, I'm curious what ships come with insurance and which ones aren't insured. Or is there an ongoing insurance fee?

Anything bought before a specific date has lifetime free insurance. So you basically get a new ship if it gets blown up.

After that you have to buy in-game insurance to get your ships replaced.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen in Depth
20. Re: Star Citizen in Depth Aug 4, 2014, 14:33 Flatline
 
Julio wrote on Aug 4, 2014, 14:30:
Frijoles wrote on Aug 4, 2014, 11:29:
So what happens if this ship dies? I imagine if you bought a $1000 ship, you have it insured (maybe with that lifetime insurance thing they offered). Can you just go get another one? Or is it like a Titan death in EVE where you're just SOL if you lose it?

No idea, if anyone knows love to hear it. Otherwise I'd assume you spend another $1000. Or maybe they're selling insurance.

Didn't that ship qualify for lifetime insurance? It was early enough in the fundraising run that it should have.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen in Depth
18. Re: Star Citizen in Depth Aug 4, 2014, 14:19 Flatline
 
"There will be an algorithmic component to mission generation," he explained. "We’re hoping to design a system that allows for missions that look customized, but are actually composed of atomic elements. That’ll fill up the universe."

I've been wondering why MMOs haven't done this for years now. In my hypothetical Shadowrun MMO that I wrote a design doc for years ago, one of the aspects of the game is that you generate a lifepath of sorts at the beginning of the game- really just a quick Q&A or other form that creates a background for you. This background becomes the seed for a quest storyline that uses lots of small atomic bits to generate a personal story for your PC. Failed love interests that come back into your life, a brother who can't stay out of trouble with the law, the father who has severe gambling debts, things like that which crop up out of both the decisions you've made and the history you've gathered to yourself. So that at the end of every level grind you have at the very least a story that is probably pretty unique to your character.

It would require a *lot* of content generation up front, but I see as something that would massively pay off if implemented properly.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Arena Commander Expands; New Ship Added
21. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 3, 2014, 16:15 Flatline
 
D'oh. I posted from my phone and apparently although hangar is a proper English word my autocorrect preferred hanger. Oops.

And you may be right about that. I'll give it a shot. A FoV of 55 is absurd.

Edit: And for people who are saying this 90 dollar ship is psychotic and stupid, let's not forget this is the game where you can subscribe for 20 bucks a month and receive more or less nothing in return other than a warm fuzzy feeling and delusions of relevancy.

https://robertsspaceindustries.com/faq/subscriptions

This comment was edited on Aug 3, 2014, 16:20.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Arena Commander Expands; New Ship Added
15. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 3, 2014, 15:09 Flatline
 
Gib007 wrote on Aug 3, 2014, 15:01:
Pr()ZaC wrote on Aug 3, 2014, 14:54:
Gib007 wrote on Aug 3, 2014, 14:41:
Much as I love Elite Dangerous, just wait until Star Citizen has matured on to a Beta stage and beyond. It will crap on it. That's why I back both games. For Elite Dangerous, I bought Premium Beta. For Star Citizen, I bought the game along with the Origin 325a and then I bought a Cutlass and a Hornet.
You mean you HOPE it'll crap on it, hence the investment.

Assume all the features promised and all the mechanics promised will be in the game - it will be a much more immersive game. Investment-wise, I'm not bothered. In Gibraltar, we're swimming in it!

I currently see myself playing Elite Dangerous on the persistent Universe up to the day Star Citizen hits a stable mark on its own persistent Universe.

So I finally fired up my copy of Star Citizen that I kickstarted. Broke out my HOTAS setup and let her rip on the new PC I recently built.

It's... terrible. I got motion sick in the hanger. Turn your view left, and when yous top the head swims left about 5 degrees of view then rubber bands back right. I guess they implemented a physics engine for mouselook?

The graphics are... decent. I'm running everything on Very High and it's not bad but not fantastic. There are graphical artifacts *everywhere* and that really screws things up but I guess I can let that pass for an "alpha" that cooked for an extra six months past release date.

The 70 dollar pledge level I plunked down for whatever ship it was that I bought plus the game has guns on it literally like pea-shooters. I have a feeling that if I bought the 100 dollar or more ships I wouldn't feel like I have no weaponry on the thing.

I am slavishly obsessed with the idea of space sims. And this game has me feeling completely meh.

But at least I have a towel in the hanger!
 
Reply Quote Edit Delete Report
 
2002 Comments. 101 pages. Viewing page 5.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

Blue's News logo