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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2539 (Senior)
User ID 34131
 
User comment history
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News Comments > Op Ed
70. Re: Op Ed Jul 14, 2015, 18:31 Flatline
 
Tumbler wrote on Jul 14, 2015, 16:01:

I've been giving some of the technical side of things some thought lately and the main issue I keep coming to is how big of a memory foot print can a game realistically use and be stable? Does any game currently run at higher than 4gb? Even if you require a computer with 4gb you need to leave some alone to run the os and what not so games on pc might typically use at most 3gb. If a game requires 8gb to play then maybe it's up to 4gb+ of stuff loaded into memory.

64-bit architecture, which SC is porting to supposedly right now, can support 16.8 million terabytes of addressable memory.

So... Assuming that your PC needs 3 or 4 gigs to gurgle quietly to itself... about 16.8 million terabytes of memory.

In reality, most processors don't have the adddressing space for that and max out at around 8TB of memory supposedly.

So 7.998TB of memory should theoretically be usable by processors to fuck with a game.

Right now most 64 bit systems seem to be shipping with 8 gigs of memory. 16 is not unreasonable for an enthusiast PC, and the computer I converted over to daily use from my old VMWare lab was running 32 gigs of memory.

That's quite a bit of memory. And really, you're going to hit practical overhead with bandwidth limitations way before the amount of entities a client has to keep track of starts seriously stressing client memory.

Now the servers on the other hand...
 
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News Comments > Op Ed
31. Re: Op Ed Jul 14, 2015, 15:02 Flatline
 
Task wrote on Jul 14, 2015, 14:04:
Believe me I know what its like to be actually scammed or bait switched. AMA about Mech Warrior Online and I'll let anyone here from Blues know. Now that's a terrible game.

As far as I can see here with this fella is that nobody can make a grand space game, because if he couldn't then no one can.

I have no investment in this, but I still find it all of this hub-bub sad and funny. I've dreamed of a game like SC since the 90s though and await a release.

Well... sort of. He's definitely saying that the crytek engine is totally unsuited to a gargantuan MMO of this scale. He also doesn't believe 80 million will cut it and that you'd probably need to realistically double the budget to stand a chance of creating something with as much fidelity as SC is promising. I tend to agree with that assessment at this point.

You're also looking at the background sim keeping track of an insane amount of data. Probably an order of magnitude or two more than Elite Dangerous is pulling right now, and ED were forced to make some pretty significant compromises in their netcode and simulation to keep all those balls up in the air at once.
 
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News Comments > CIG Refutes Star Citizen Concerns
157. Re: CIG Refutes Star Citizen Concerns Jul 14, 2015, 13:53 Flatline
 
theyarecomingforyou wrote on Jul 10, 2015, 13:09:
Some of that is because the scope of the game changed based on the funding - they couldn't keep developing the game they had planned at $2m now that the funding has hit $85m. If they simply pocketed the money and released the game exactly as was planned it would have a) not received the same level of funding, and b) been labelled a scam.

There's an implication here that if the game crashes and burns and fails on all levels to connect that it's basically the backers' fault for giving them so much money and creating such an unreachable obligation.

And that's shit.
 
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News Comments > U.K. Sales Charts
3. Re: U.K. Sales Charts Jul 13, 2015, 14:42 Flatline
 
Yeah I was looking at F1 but the steam reviews are suggesting to hold off due to the bugs.

Did F1 get an early release? Rally is in the middle of one and it's kind of cool and frustrating at the same time.
 
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News Comments > Morning Mobilization
10. Re: Morning Mobilization Jul 13, 2015, 11:37 Flatline
 
Verno wrote on Jul 13, 2015, 11:29:
It just seems like a solution in search of a problem.

I always felt like it was apple wanting to capitalize on the buzz of smartwatches. But that was like.. years ago.
 
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News Comments > Morning Mobilization
9. Re: Morning Mobilization Jul 13, 2015, 11:36 Flatline
 
Well, the watch being tied to the apple ecosystem makes it a non-starter. I can have an iPad and an Android phone and be okay. But is the watch a stand-alone platform or does it basically require an iphone to achieve full functionality?

Plus, I have to say the battery life *sucks*. My fitbit charges once a week and takes like... 70 minutes to charge fully.
 
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News Comments > U.K. Sales Charts
1. Re: U.K. Sales Charts Jul 13, 2015, 11:28 Flatline
 
So I finally picked up Dirt Rally and a G27 wheel and got to play with it last night.

That was f*cking awesome. Most fun in a driving game that I've had in years.
 
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News Comments > Ship Ahoy - F1 2015
9. Re: Ship Ahoy - F1 2015 Jul 11, 2015, 23:12 Flatline
 
Man some of those shots seriously hit photo-realism.  
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News Comments > DiRT Rally Adds World RX Content
8. Re: DiRT Rally Adds World RX Content Jul 10, 2015, 14:19 Flatline
 
Nameless One wrote on Jul 9, 2015, 20:45:
There are three main things I hated with the only other Dirt game I have experienced, Dirt 2 (as far as I remember it):

The other people, with revolting personalities and revolting voices, that they had talking at the player in and around that pointless trailer you moved around to select menu items, "hey come do this", "you'll need to buy one of these cars" etc,

Those massive fugly SUV pieces of garbage, fat cars for fat (headed) people,

and this, round and round in "circles" racing in a rally game. If things are structured such that I never have to touch them then it will be ok I suppose, but force it on me as part of some progression "story" and I'll probably stop playing.

Motorbike rallying (not motocross but proper rallying on bikes) I would like to see, since I can't remember there ever being such a game, but if they were to do it save it for later and focus on the car game first.

@Flatline so far it seems quite good, since the force feedback fixing patch a while ago the more hard-core players are much happier with it and they are both working hard on getting it right and listening to feedback (as evidenced by the FFB fixing patch).

Sweet I think I'll pick it up this weekend thanks!
 
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News Comments > DiRT Rally Adds World RX Content
2. Re: DiRT Rally Adds World RX Content Jul 9, 2015, 19:32 Flatline
 
Rally racing sounds kind of fun and I enjoy it in real life. Is this game any good?  
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News Comments > CIG Refutes Star Citizen Concerns
85. Re: CIG Refutes Star Citizen Concerns Jul 9, 2015, 19:02 Flatline
 
DangerDog wrote on Jul 9, 2015, 17:32:
Luke wrote on Jul 9, 2015, 16:58:
Darks wrote on Jul 9, 2015, 16:48:
Before this is all said and done, this game will turn out to be the biggest law suit in the history of gaming.

Chris Roberts wont even be able to find a Rock to hide under after ripping off everyone with false hopes and dreams.


people should just stop Funding any games out there , people are just so easy to trick

I'm glad to have backed Elite Dangerous, I got into the very late beta stage when it wasn't very expensive to do so and played it for 300 hours.

The biggest observable thing that they did on ED was to fine tune the space flight and combat feel to the game first and foremost. I still feel like they haven't done this properly for Star Citizen, all of the releases they've made so far have felt like they're bolting on a spaceship hud to a FPS game. There's a sense of physical presence you get in ED, especially if you use Track IR or one of the many forms of head tracking that Star Citizen is lacking.

For all the jokes about ED's flight model feeling like an out-of-control brick once you get used to all the different thrust vectors and FA Off it's really, REALLY hard to go back to a simpler flight model.

Go buy one of the X-wing games off of GOG, and play ED until it feels like second nature, then boot up TIE fighter or XWA and feel how f*cking... clunky... the game feels. It's hard going back to Freespace 2 and I never thought I'd say that.
 
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News Comments > CIG Refutes Star Citizen Concerns
26. Re: CIG Refutes Star Citizen Concerns Jul 9, 2015, 11:34 Flatline
 
Darks wrote on Jul 9, 2015, 11:25:
Cutter wrote on Jul 9, 2015, 10:49:
You know it's bad when even the natives are getting restless.

Yep, you know when its going down hill quickly when they have to start justify their actions and trying to explain and convince you that everything is OK.

Seems appropriate considering Mr Robert's pension for quasi-futuristic clothing.

https://tinyurl.com/nkgpwuf
 
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News Comments > CIG Refutes Star Citizen Concerns
22. Re: CIG Refutes Star Citizen Concerns Jul 9, 2015, 11:25 Flatline
 
dsmart wrote on Jul 9, 2015, 11:12:
Is it just me, or are people reading a totally different version of this announcement?

It's a bunch of words - that say nothing concrete. At all.

Only fanboys - the same ones who are attacking everyone who doesn't agree with them - are lapping up this bullshit.

To be frank, the fact that my article has sparked this discussion all across gaming communities, is pretty much what I wanted to see happen.

It also prompted them to respond to certain things they kept quiet about.

Now this "update"

STOP giving them money until they ship a substantial part of what they promised back in 2012. It really is that simple.

It actually only addresses like... one of the issues that most critics have that I've seen. Like easily half the points on that list I haven't seen anyone bring up. Then again I don't hang out on the forum so I don't know what weird culture is thriving there.
 
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News Comments > CIG Refutes Star Citizen Concerns
21. Re: CIG Refutes Star Citizen Concerns Jul 9, 2015, 11:22 Flatline
 
harlock wrote on Jul 9, 2015, 10:55:
‘Feature creep!’ - "I don’t have much to say to this, beyond that it’s not accurate…"

this basically invalidates everything else this dumbfuck is saying

Yeah I laughed at that.

The other thing that made me laugh is the first point about the FPS module not being delayed indefinitely.

Definition of Indefinitely: for an unlimited or unspecified period of time. (Bolded for emphasis)

Chris Roberts: "When will we see Star Marine? Tonight, I don’t have an absolute answer for you."

THAT'S THE FUCKING DEFINITION OF INDEFINITELY ASSHOLE.
 
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News Comments > GOG.com's Windows 10 Support
19. Re: GOG.com's Windows 10 Support Jul 8, 2015, 14:22 Flatline
 
harlock wrote on Jul 8, 2015, 13:58:
dj LiTh wrote on Jul 8, 2015, 13:38:
Ever since Nadella took over from Balmer i've really liked the direction Microsoft has been going. I think having an engineer running the company has been a good thing for Microsoft and one thats been needed ever since Gates left the CEO position. I'll absolutely be upgrading to Win10. I imagine it'll be just as compatible as Win7/8 are.

it follows the pattern, right?

win98 good, winME bad
winXP good, winVista bad
win7 good, win8 bad

before the dumbshits start the flame war over how AWESOME win8 is FOR YOU, just keep in mind its been an absolute failure in terms of adoption rate, sales and public perception

Nah it fits. Windows 8 under the hood is pretty good actually from an objective point of view and is a significant step forward from even Windows 7. I've been running 7 in a corporate environment and 8 at home and there's stuff I *really* wish 7 would do that 8/2012 does. Server 2012 is a serious piece of software and their HyperV environment makes serious in-roads into VMWare's virtualization platform if you're an all-microsoft shop. Plus I know it's a total throwback to the old days but Powershell rocks once you get used to it. And there's no excuse to not get used to it since these days GUI just gets ported over to Powershell and you can check a box and look at the script the GUI generated before it runs.

Metro is what sunk Windows 8. Fucking metro. They even put it in Server 2012. Who the fuck has ever heard of a tablet/phone touch interface on a goddamn SERVER OS!

Metro has pushed me away from using the start menu alright. That goddamn metro tab? I hate it. It's slow to come up and a pain in the ass and the only time I ever see it is when I'm searching for something in the computer. Otherwise 100% of my computing is done off the app bar and the desktop because fuck tiles and fuck metro with a barb wire dildo.
 
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Jul 8, 2015, 13:21 Flatline
 
nin wrote on Jul 8, 2015, 09:53:
Logitech Is Changing Its Name to "Logi" Because Tech Means Nothing. You can't spell logic without "logi."

Was reading that earlier. The replies from their marketing person was like buzzword bingo. They take an established (meaningless) name with a semi decent reputation, and rebrand it into (meaningless) name folks haven't heard of.

"Tech is in the air you breathe...it’s in your clothes...in the future, ‘tech’ doesn’t say anything,” sounds like a Zoolander commercial.


On my IT group we all decided to call them "loogie" from now on.

Sort of like how I can't look at SyFy and not think "syphilis"
 
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News Comments > Dragon Age: Inquisition Patch Adds MP Content
14. Re: Dragon Age: Inquisition Patch Adds MP Content Jul 8, 2015, 13:01 Flatline
 
harlock wrote on Jul 8, 2015, 12:08:
i had a mage and i ended up going with knight enchanter, and the shit is ridiculous its like fucking god mode - i soloed a dragon that was "red" level or whatever, and after that i was like, meh

also the game itself seemed more like a SP MMO or something, it didnt feel like an RPG that was very cohesive and story driven, more theme parky

Although that being said I enjoyed the story. I liked the intrigue levels and wish there was more of that kind of roleplaying and elbow-rubbing with the high ups.
 
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News Comments > Dragon Age: Inquisition Patch Adds MP Content
9. Re: Dragon Age: Inquisition Patch Adds MP Content Jul 8, 2015, 11:06 Flatline
 
Cutter wrote on Jul 8, 2015, 10:45:
People actually play this for MP? *boggle*

Well, it's no Witcher 3 that's for sure.

I played a little bit of the MP. It wasn't terrible. Wasn't great but wasn't terrible either.

And I was enjoying the game until my save corrupted in a hard drive crash. I haven't had the will or interest really to go back and replay like 50 hours of the game, especially considering how f*cking boring the first 5-10 hours were.

I might go back and play a radical zealot of the Church because that's the polar opposite of the agnostic bisexual elf I played in the first runthrough.
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
141. Re: Star Citizen Executive Producer Departs [Updated] Jul 8, 2015, 11:01 Flatline
 
Scheherazade wrote on Jul 7, 2015, 22:37:
Flatline wrote on Jul 7, 2015, 12:59:
HorrorScope wrote on Jul 6, 2015, 21:53:
However later on , all of the "perks" that CIG/RSI gave to the backers were limited only to the subset of paid "subscribers" and so those backers who choose not to subscribe were left out, "

Wait what the fuck is this happy horse shit? Is this guy saying that a lot of the "perks" for being a backer have been moved over to only people who subscribe?

The subscriber perks are :

- Access to a subscriber subforum.
- Periodic flare items for your Hangar (think : 'flower pot on a table' style junk... non gameplay trinkets.)
- First look at the 'making of' concept art and production screenshots. About a month before everyone else sees it via the website main news feed.
- Recent addition : Rental credit bonus injection (REC is not the MMO currency. It's for temporarily unlocking stuff to try it out. You earn REC for playing.). This was added precisely because subscribers got so little for their money.

I donno where the idea of 'subscribers getting exclusive perks that should have been available to all backers' came from.

-scheherazade

Hulk rage mode subsiding. That's not a big deal. Silly waste of money, but not a big deal.
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
124. Re: Star Citizen Executive Producer Departs [Updated] Jul 7, 2015, 13:52 Flatline
 
So legitimate question. Assuming Star Citizen *does* ship and is awesome and everyone is mollified, or at least as mollified as the mob can ever be... Who is going to buy it when it's finished? They've already arguably sold the living fuck out of the game and monetized it to new heights...

What's their post-launch revenue stream look like? I mean, the cloud of servers to run the PU must be significant, along with the cost of administering the game.

You'd have to see Minecraft levels of purchases to sustain the game for the long term.

That's one reason why I think some people doubt that the ship sales will ever go away. I just don't see any other revenue stream.
 
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2539 Comments. 127 pages. Viewing page 5.
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