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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2117 (Senior)
User ID 34131
 
User comment history
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News Comments > The War Z at War
33. Re: The War Z at War Jan 4, 2013, 22:14 Flatline
 
ViRGE wrote on Jan 4, 2013, 10:37:
nin wrote on Jan 4, 2013, 10:31:
ASeven wrote on Jan 4, 2013, 10:27:
You reap what you sow and these guys sure are reaping a plentiful harvest of nastiness.

Pretty much. I can't say I feel pity for them, after everything that happened.

You should. As crappy as the situation is, a DoS attack is never the answer. Especially since DoS attacks have high amounts of collateral damage.

Are we sure it's a real DoS? If they were really the scam artists that they're being accused of, a "DoS" sounds like a great way to throw up your hands and walk away.

There were accusations that the game would get it's plug pulled if it wasn't profitable enough fast enough, and now that the cat's out of the bag oh hey look nobody can play any more due to the nasty evil hackers. We'll "try" a few things and then shrug and walk away from it and say "you're on your own kiddies!"
 
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News Comments > Cyberpunk 2077 Trailer Soon?
6. Re: Cyberpunk 2077 Trailer Soon? Jan 3, 2013, 15:15 Flatline
 
Tanto Edge wrote on Jan 3, 2013, 14:01:
Oh terrific. For years we couldn't get a decent Shadowrun game going.
Now we have a glut of 'futuristic games'.

Jesus Christ there's no pleasing some people.
 
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News Comments > Gatherings & Competitions
16. Re: Gatherings & Competitions Jan 2, 2013, 13:32 Flatline
 
Jerykk wrote on Jan 2, 2013, 04:14:
I wish I could give it to Dishonered, but binary moral decisions suck donkey balls. If they had ditched that completely, it'd be easily GOTY material.

Most the decisions in Dishonored weren't binary at all. Choosing between killing someone or having them abducted, head shaved, tongue cut out and sent to work in a mine for the rest of their life isn't exactly black & white. It's more like dark gray & pitch black. In most cases, the non-lethal options were more cruel than the lethal ones.

The only binary moral choices in the game were the ones where you can choose to rescue some random citizen or let them die.

As for Spec Ops, while the writing is definitely interesting, the gameplay is utterly uninspired and completely contradicts the themes the game is trying to convey. The game is supposed to make you question the ethics of war and violence, yet the gameplay is solely about mowing down hordes of cannon fodder.

Err... the game is supposed to make you question why you play modern war games. It has nothing to do with actual war, and everything to do with all the stereotypes of being the lone super gunman who goes in and saves the day after leaving a trail of corpses. Remember, your mission in The Line was to see if anyone was alive in Dubai. If so, you pull out and radio for help. In your first firefight you blow away that order, and it's so far gone by the end of the game that the loading screens point blank ask you if you remember the original goal of the game. Konrad is usually speaking directly to the player, it's just the main character who responds (in character) to keep things moving along.

I don't see how the game could have worked as a critique of modern shooters and the modern shooter fan without feeling somewhat generic.

If you read some of the dev notes for The Line, I promise you there is loads of detail they layered into it that reinforce all the themes of the game, to the point where there's a spooky amount of thought put into it. I don't think the slow-mo head pops on headshots and the point system was anything other than blatantly intentional.

I haven't played enough of Hotline Miami yet, it's wickedly difficult, to see if the story goes to the same places, so it might supercede The Line.

As for Dishonered, the game flat out in a loading screen says killing people = bad ending. It doesn't get much more binary than that. Would it have helped if they never said that "out of character"? Absolutely. But while I enjoyed the major characters' non-lethal falls (and will give them full credit for the inventiveness of them all), the tools you're given for a non-lethal or less-than-lethal game are sadly anemic compared to the utter artistry that you can engineer if you're going full lethal. Yhatzee has it right. Playing the game with minimal kills is boring as fuck, while playing the game with your whole tool kit is awesome sauce.

Otherwise the art direction, world building, and fluff text was beautiful and engaging- it's a world I want to explore more of actively. When I first read a physical description of just what the hell whales were in this world it was kind of freaky, because it sounds like they're half Cthulhu/half whale thing, which made me question pretty much all of the underpinnings of the world I was in. Good stuff.
 
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News Comments > Gatherings & Competitions
13. Re: Gatherings & Competitions Jan 2, 2013, 04:00 Flatline
 
PropheT wrote on Jan 1, 2013, 20:01:
Pete wrote on Jan 1, 2013, 17:19:
The good parts overshadowed the bad in mass effect 3

I sure don't think so. Despite enjoying most of what led up to it, the ending is what stuck with me.

Gaming publications seemed to be jumping all over themselves to shit talk anyone who said something bad about it at the time, though, and have taken potshots at people who've complained about the ending ever since. It's not much of a surprise that they're giving it GOTY awards despite better games being available.


There were moments of extremely good writing and pacing and storytelling. Mordin probably was the high point of the game for me. I intentionally stopped playing before the stupid star child ending, and felt that the game half hit and half missed. It told some fantastic, actually moving stories (Seriously, the romance with Tali was satisfying), but missed big time on the "your choices make a difference in the end!" concept, which was the underlying feature of the ME series.

In the end... not GOTY material.

I wish I could give it to Dishonered, but binary moral decisions suck donkey balls. If they had ditched that completely, it'd be easily GOTY material.

Oddly enough, despite being pedestrian in gameplay, I found Spec Ops The Line to be the game *I* kept thinking about for months after my single playthrough. I almost don't want to go back and look for stuff I missed the first time. Whereas I enjoyed Bioshock playing gently with the idea of blindly following directions in a video game, The Line felt like a meditation on the modern day shooter genre in general, right down to the loading screens receiving real thought behind them. Superbly well written, with strong voice acting and some moving visuals, I think it *did* what it wanted to do better than most games this year, and I'd probably give it my art house GOTY award.

Oddly enough, or maybe appropriately enough, I didn't feel *good* at the end of The Line. I felt cathartic- sort of like how I felt after watching Saving Private Ryan for the first time, but I didn't feel *good* or *happy*.
 
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News Comments > Diablo III PvP Nears; Team Deathmatch Shelved
35. Re: Diablo III PvP Nears; Team Deathmatch Shelved Dec 30, 2012, 00:55 Flatline
 
Armengar wrote on Dec 29, 2012, 10:06:
Steam sale has stocked me up for a few more months and I was gifted SH4 + uboat and SH5 (which I avoided being a UBI game with silly DRM). SH effectively wipes out months of my free time so I don't see D3 getting a look in anymore.

I didn't care for SH5 actually. Too arcade-like.

SH4 though... pick up Trigger Maru Overhaul (I didn't like the run silent run deep campaign which essentially emptied the ocean of enemy shipping and set it to something historical) and prepare to have your nuts rocked.

One of the most intense sessions I've ever played in a video game was running a 12 hour chase through black squalls and near hurricane force winds to get a firing solution on a massive Japanese convoy that contained "top military officials- A once in a lifetime chance- good luck!".

I couldn't quite get ahead of them, even running all ahead flank, so eventually, under the cover of darkness I slanted in and conducted a running surface battle with the convoy, and then spent the next three hours slinking away underwater trying to avoid depth charges.

Epic. Utterly epic.
 
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News Comments > A Valley Without Wind 2 Presale Deal
11. Re: A Valley Without Wind 2 Presale Deal Dec 27, 2012, 15:08 Flatline
 
yuastnav wrote on Dec 27, 2012, 04:39:
I just read this and wow... what a non-answer. I really liked the first one (for the first ten hours or so) but reading this bullshit and how he dances around the question without providing an actual answer is astounding.

And they know they messed up because otherwise they would not try to stifle all discussion about the mouse. This game basically just died for me.
If these are the kind of design decision they like to make then I don't wanna play their games anymore.

Seems pretty straightforward to me. They intend to sell this one on consoles. The number of people using a gamepad on PC is tiny I imagine compared to mouse & keyboard, so by focusing on gamepad only gameplay, the only thing I can surmise is that they're aiming for a console release.

I like how they say "If you want to use the mouse, go play the first game". Yeah... the game that was so borked and broken they publicly apologized and promised to give us the new game for free if we bought the first one.
 
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News Comments > A Valley Without Wind 2 Presale Deal
6. Re: A Valley Without Wind 2 Presale Deal Dec 26, 2012, 17:45 Flatline
 
Asmodai wrote on Dec 26, 2012, 16:34:
And the sequel is shit, mouse control has been removed so as to not disadvantage controller players...

Wait seriously?

Bloody hell... I wonder if this version is even going to be playable. The first one was an experience in ass. That it sold enough to fund a second version is a testament to the idea that even indie games can survive on over-hype.
 
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News Comments > etc.
2. Re: Five festive video game cocktails Dec 26, 2012, 01:38 Flatline
 
Most of those game cocktails are fucking disgusting.  
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News Comments > Christmas Legal Briefs
15. Re: Christmas Legal Briefs Dec 25, 2012, 23:35 Flatline
 
Oh please... HBO is owned by Time Warner, who is in the cable business. They have absolutely zero interest in promoting cable cutting, especially as HD cable with a standard decoder box and basic cable is going to set you back 50-60 bucks a month, and usually runs closer to 100 bucks a month. HBO is a loss leader at that point.

The premium channels drive cable subscription, which is where the money is. You'll never see HBO Go on it's own or sensible a la cart charges. That defeats the entire purpose of renting you a cable box and charging you for 400 channels you'll never watch.
 
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News Comments > Project GODUS Funded
36. Re: Project GODUS Funded Dec 23, 2012, 02:30 Flatline
 
The Half Elf wrote on Dec 22, 2012, 22:22:
Cutter wrote on Dec 22, 2012, 19:46:
Yeah, people seem to forget it got bad enough that Molyneux wasn't even allowed at events like E3 without PR handlers to keep him from promising all kinds of crazy shit. It's a wonder he never got hit with multiple class-action suits.

You mean like the Far Cry 3 E3 Demonstration? Or the original Alan Wake demonstrations? Or the tentacle monster from Half Life 2? Or ... hell I could go on all day.

Fair enough, but I'd counter that while individual elements got bumped out or left out for whatever reason, the shit that was supposed to be in Fable was something that even today couldn't be done. Permanent, long-term consequences to every important (and some unimportant) decisions you made.

Hell, google "Peter Molyneux Apologizes" and you'll find like half a dozen personal apologies for over-promising shit over and over and over again.
 
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News Comments > Project GODUS Funded
35. Re: Project GODUS Funded Dec 23, 2012, 02:25 Flatline
 
entr0py wrote on Dec 23, 2012, 01:06:
TychoCelchuuu wrote on Dec 23, 2012, 00:28:
Yeah Molyneux did a great job with Spore... probably because he didn't overpromise at all.

Because he didn't work on that game.

Yeah, somehow I confused him with maxis. Okay to replace that I thought Dungeon Keeper was great at the time. His recent track record doesn't leave me very hopeful, but I do like that they're trying something unusual.

DK2 was, IMHO, superior in just about every way for me thank DK1.

And Black & White was basically Populus with a Tamagotchi. It was fun, but hardly revolutionary.
 
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News Comments > EA Can't Say It Wasn't Warned About SimCity DRM
72. Re: EA Can't Say It Wasn't Warned About SimCity DRM Dec 22, 2012, 17:24 Flatline
 
EverythingISayIsRight wrote on Dec 18, 2012, 18:23:
Remember when MW2 came out and people 'boycotted' it? This will be no different.

http://cache.gawkerassets.com/assets/images/kotaku/2009/11/1258035395841.jpg

People boycotted MechWarrior 2?
 
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News Comments > Project GODUS Funded
27. Re: Project GODUS Funded Dec 22, 2012, 17:18 Flatline
 
The Half Elf wrote on Dec 22, 2012, 15:13:
Ignore Fable 3, play 1 and 2 (2 is the best in the series).

And Peter left Bullfrog BEFORE EA bought it.

And do me a favor and go back 20 years and name 1 developer who has constantly tried new thing, dared to dream beyond the publisher's grasp.
Some of his projects are very different, but at least he's not shoving out Dungeon Keeper on a yearly basis.

Promising the moon when you know you only can go 20 miles is not "new", it's called "snake oil salesman".

Remember how you'd be able to plant a tree in Fable and watch it grow as time went on? Or *any* of what fable has ever promised us? What Molyneux *pitches* is nothing short of ground-breaking, but what he delivers is pretty banal.
 
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News Comments > Maxis: That's Rain on Your Leg
42. Re: More Big Picture Details Dec 22, 2012, 17:12 Flatline
 
HorrorScope wrote on Dec 22, 2012, 14:26:
Am I really missing the point? I'm not sure the point here is about if the game is good or not. But always online DRM. I've stated the DRM doesn't bother me because I haven't been bitten. All that said, the game still has to be good, I personally don't know that yet. Yes it may suck and blow at the same time.

Ya, you're really missing the point. This is EA we're talking about. You know, the people who shut down the online component of their games after a year or so?

If SimCity doesn't sell well enough, the servers will be pulled and you'll be SOL on a game you purchased 18 months after you purchased it.
 
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News Comments > Humble Indie Bundle 7
9. Re: Humble Indie Bundle 7 Dec 20, 2012, 15:53 Flatline
 
Jerykk wrote on Dec 20, 2012, 03:56:
Meh, Dungeon Defenders got old pretty quickly for me. Then again, I hate tower defense so your mileage may vary.

I as enjoying Dungeon Defenders for a while, and then it hit this phase where every single day/every other day I'd log onto steam and it'd the game would download anywhere from 600 megs to a gig of data. It seemed like whenever I *thought* about playing the game, it was updating and downloading data.

I finally got so pissed off after 2 weeks of this (saturating more limited pipelines when I wasn't at home) that I finally uninstalled it and refused to ever install it again.

In a perfect world this would be a lesson to developers: While too few updates is no good, daily fucking updates that are half a gig or bigger suck ass.
 
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News Comments > THQ Files for Chapter 11; Plans Sale
29. Re: THQ Files for Chapter 11; Plans Sale Dec 19, 2012, 18:05 Flatline
 
Rigs wrote on Dec 19, 2012, 16:10:
RollinThundr wrote on Dec 19, 2012, 16:04:
Rigs wrote on Dec 19, 2012, 15:52:
So...umm, where'd all that bundle money go?

Plus, if they were to give Volition permission to go ahead with Freespace3, they'd be rollin' in it in no time! (Yes, I live in a fantasy world, doesn't everyone?)



=-Rigs-=

The smoldering ashes of Interplay still retain the rights to Descent and Descent Freespace.

BLASTED! Foiled again!


=-Rigs-=

Volition could easily create a new IP for a space sim game. Freespace was about as generic as it got in terms of actual setting. The gameplay, writing, and everything else made it a classic.

I still miss dodging C-Beams on a capital ship bombing run.
 
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News Comments > Star Wars: The Old Republic Expansion Announced
20. Re: Star Wars: The Old Republic Expansion Announced Dec 18, 2012, 15:57 Flatline
 
WyldKat wrote on Dec 18, 2012, 15:38:
Meanwhile GW2 players will be getting an expansions worth of content, for free, from the January/February game updates.

Source

GW2 has had a crazy content update schedule. I just find myself burning out on it after playing for a month or two and need a break. Which thankfully I can do.
 
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News Comments > Medal of Honor Warfighter: Zero Dark Thirty Map Pack
11. Re: Medal of Honor Warfighter: Zero Dark Thirty Map Pack Dec 18, 2012, 15:31 Flatline
 
Rigs wrote on Dec 18, 2012, 13:16:
ASeven wrote on Dec 18, 2012, 12:59:
Less than 200 people playing on PC. Wonder if EA will do another MoH and crash and burn all over again.

In the hopes that I don't have to eat my words...again...I'm gonna say that they'll probably let this franchise rest for a while now, thank god...You'll probably see it again in a few years back in WW2 or maybe even Nam, depending on what way the market leans. I'll just sit here and play the originals, when MoH meant kick-ass WW2 shooter... *breaks open the War Chest*


=-Rigs-=

Yeah, the Omaha Beach landing, while essentially a railroad, was a genre-defining moment. There aren't many military shooters that manage to match up to that. I wonder how it holds up today, ten years after all the derivatives...

Also, when are we going to have a AAA Korean War shooter? Every other war has been humped to death.
 
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News Comments > Star Wars: The Old Republic Expansion Announced
17. Re: Star Wars: The Old Republic Expansion Announced Dec 18, 2012, 15:28 Flatline
 
The Half Elf wrote on Dec 18, 2012, 15:17:
Flatline wrote on Dec 18, 2012, 14:42:
The obsession with the Hutt Cartel seems odd.

You waste an inordinate amount of time in the Hutt controlled systems, your P2W err... F2P currency is cartel coins, and your first major expansion is wanking off on the Hutts.

Fuck the Hutts. I'm tired of the Hutts.

THIS!
Ever notice with KOTOR 1 and 2, when new content came out they added an alien voice? I get that they are aliens, but it seems the 'catch-all' in Bioware Star Wars games is to throw in the alien voice over, which isn't a bad thing until you fucking hear it ALL THE TIME. So now we just get to listen to the same Hutt voice over for the expansion?

You want to make an expansion? You make it so it ties up what happened to the characters in KOTOR 1 and 2. You add co-op space missions. You make a dynamic NPC system ala Trek Online/Champions Online/City of Heroes that ANYONE can access it and not just max level players.
Hell if you really want to make money on it, throw in some sort of space combat system. Not quite SWG but more Trek Online with 4 players controlling their own ships and attacking a target and then boarding the target.

Just so many OTHER things they could do with it.

Actually if they integrated a worthy sequel to TIE fighter into the game I'd go back today and gleefully pay 15 dollars a month for that shit.
 
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News Comments > Star Wars: The Old Republic Expansion Announced
10. Re: Star Wars: The Old Republic Expansion Announced Dec 18, 2012, 14:42 Flatline
 
The obsession with the Hutt Cartel seems odd.

You waste an inordinate amount of time in the Hutt controlled systems, your P2W err... F2P currency is cartel coins, and your first major expansion is wanking off on the Hutts.

Fuck the Hutts. I'm tired of the Hutts.
 
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2117 Comments. 106 pages. Viewing page 37.
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