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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2002 (Senior)
User ID 34131
 
User comment history
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News Comments > Ships Ahoy - DOOM 3: BFG Edition
28. Re: Ships Ahoy - DOOM 3: BFG Edition Oct 17, 2012, 18:22 Flatline
 
I'm still wondering why a minor/moderate overhaul of such an old game is actually news. Especially when you can replicate the experience with some mods. This is a bargain-bin release.  
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News Comments > MechWarrior Online Raises $5M
13. Re: MechWarrior Online Raises $5M Oct 17, 2012, 18:00 Flatline
 
Keith wrote on Oct 17, 2012, 12:43:
I don't think the game is solid or fun at this point. My take is that some are so invested in seeing a successful mech game that they are willing to dismiss obvious and glaring problems. That is just my opinion. The graphics, the 'mech set up, the maps, the teams, the weapons, everything I see needs major tweaking. There is some inherent fun in knowing you are blowing some nameless face on the other side of an internet connection up, but beyond that MO isn't even as smooth or playable as some of the most basic FPS shooters. I don't get the sense that I am in a 75+ ton machine of death, striding over the battlefield to kill and be killed. I want to feel like those missiles are going to blow some shit up, or my PPC is going to make you think twice about popping over that ridge.

Well originally all the mechs had their tabletop armor values, but people were complaining that they died quickly, so they doubled the armor values of all mechs and only did slight weapon damage tweaking. That's why missiles and PPCs feel like spitwads.

It's been a very, very long point of contention with a lot of players ever since the choice was made.
 
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News Comments > Ships Ahoy - Borderlands 2: Captain Scarlett and her Pirate's Booty
40. Re: Ships Ahoy - Borderlands 2: Captain Scarlett and her Pirate's Booty Oct 16, 2012, 17:52 Flatline
 
Prez wrote on Oct 16, 2012, 17:38:
I would not trust GMG, many banks, including mine, have them listed under fraudulent websites.

Actually it's listed as a gambling(?) website.

Wow - really? I've bought at least 10 games through them (XCOM most recently) and never had any trouble or got an alert. Does it matter which country you buy from? I'm in the U.S.

I'm in the US as well. And I didn't catch a trigger until like the 5th game I ordered from them. It's erratic. And BS.
 
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News Comments > Ships Ahoy - Borderlands 2: Captain Scarlett and her Pirate's Booty
38. Re: Ships Ahoy - Borderlands 2: Captain Scarlett and her Pirate's Booty Oct 16, 2012, 17:29 Flatline
 
Rattlehead wrote on Oct 16, 2012, 10:58:
Darks wrote on Oct 16, 2012, 10:19:
Where’s the Sarlack Pit and the Rancor?

Actually this add-on looks pretty kewl. I was getting a feeling that Gearbox was taking some crack pot shots at Rage with the way some of those environments looked.

Yes, Rage should have had Coop that would have made the game much better. Take a few lessons from GB ID.


BTW, Greenman Gaming has Borderlands two on sale if you use this Voucher Code. 25 percent off untill the 19th. that makes the season pass 24 dollars.

GMG20-FXYD1-7WHP1

http://www.greenmangaming.com/
I would not trust GMG, many banks, including mine, have them listed under fraudulent websites.

Actually it's listed as a gambling(?) website.

It triggered the arcane and insane fraud protection on my paypal account, after I had bought stuff from them half a dozen times *boggle*.
 
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News Comments > MechWarrior Online Open Beta Delayed
2. Re: MechWarrior Online Open Beta Delayed Oct 16, 2012, 16:07 Flatline
 
That was when I stopped playing. The patch came out, it hit pretty much anyone with nvidia cards, and they came out a day or so later and said "we patched that problem, but we aren't going to release a hotfix. Everyone who has this problem check back in a week."

Then Guild Wars 2 came out, and the flood of awesome games kicked into high gear, and I just stopped giving a shit.

I don't think it's ready for open beta yet. The maps are anywhere from the size of a postage stamp to a bathroom stall, there's only one gameplay mode, and I have this gut feeling that it'll be a *long* time before they fill out the game.
 
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News Comments > Morning Consolidation
19. Re: Morning Consolidation Oct 15, 2012, 20:24 Flatline
 
nin wrote on Oct 15, 2012, 13:53:
Wow... that's pretty ancient. I remember the moon clips and switch box for the Atari and having to use a phillips to screw it in, I believe they had them for the NES and the Genesis too, but by that point it was coax with RCA ports.

Like this?
http://www.vintagecomputing.com/wp-content/tvswitch_2_large.jpg

That's it! The switch to coax and then RCA was a big jump.
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Oct 15, 2012, 13:28 Flatline
 
PHJF wrote on Oct 15, 2012, 12:37:
You people are too old. My big Christmas was playing Super Mario Bros., Duck Hunt, and Rampage on our brand-spankin-new NES. Well, not so much playing as watching my (older) brother and sister play.

Fast forward X years to the Christmas of the N64, whereupon our fantastic new console was unusable on my parents' ancient wood-paneled Zenith for lack of an RCA adapter. What a crushing day that was.

Wow... that's pretty ancient. I remember the moon clips and switch box for the Atari and having to use a phillips to screw it in, I believe they had them for the NES and the Genesis too, but by that point it was coax with RCA ports.
 
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News Comments > Saturday Consolidation
4. Re: More Big Picture Details Oct 14, 2012, 02:09 Flatline
 
HorrorScope wrote on Oct 13, 2012, 23:23:
"console market will never go away, but it will become smaller; says gaming has now become mass-market."

At face value that sounds stupid.

Then he goes on to say "Hardcores will keep it alive but get smaller". I guess he's predicting some hardcores will give up the ghost and become fashionable gamers. Not usually the case.

Now with the idea of Consoles are dying, I bet MS doesn't like the sound of that. The best thing they can do now is come out with a mofo killer console.

"Hardcore" gamers will grow up, get jobs, get married, have kids. They'll not stop playing, but they'll stop being hardcore. Plus, time and genetics take their toll. Eventually you just aren't as fast or as good as you used to be, even with daily training (which you can't afford to do any more).

My hardcore gaming days were over 10 years ago before I even left college, though I didn't realize it at the time.

Will the console market get smaller? Possibly, but doubtful. What he's not realizing is that as the hardcore market ages and shrinks, there's an entire generation of kids ready to step up and drink the kool aid and play Call of Duty 67: The Search for More Money. My generation remembers the Atari and the Commodore 64, the next generation grew up with games, and this generation after the current one grew up watching kids play games, and having games that are nearly photo-realistic. *Not* playing video games is going to be an odd concept to them.

As for "more innovation", I laugh at that. We're seeing two directions right now: Derivative as all hell games (regardless of if they're fun or not) and this weird, low budget retro crowdsourced kick that's going on. Hardly anything new there. Someone postulated if we're going back to our roots to see if anything new generates when you apply the old genres to a more indie format, but I dunno if I'd go that far.
 
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News Comments > Diablo III Monster Power Detailed
29. Re: Diablo III Monster Power Detailed Oct 13, 2012, 18:24 Flatline
 
RollinThundr wrote on Oct 12, 2012, 23:49:
Personally I've never been able to understand it, nor have I ever been able to understand how WoW did as well as it did, EQ in a Warcraft skin with lots of handholding and very little depth. Yet how many years now has it had 10 million plus subscribers?

I played EQ. It wasn't fun. WoW was fun for a while (never more than 2 months at a time apparently though according to my subscription history). They changed a *lot* of tropes for MMOs, at the time for the better, and they succeeded because of it.

Now, within Blizzard DNA, the original WoW felt basically like Diablo 3 online, with all the ripping off that they did from Diablo 2 with skills and the skill trees.
 
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News Comments > Metro: Last Light Dropping Multiplayer
11. Re: Metro: Last Light Dropping Multiplayer Oct 13, 2012, 18:17 Flatline
 
Agent.X7 wrote on Oct 13, 2012, 15:52:
Yup, I think most of us can agree tacking on multiplayer is a bad idea. Focus on giving us a great single-player game and we'll be happy.

I choose games based on what I want them for. Multiplayer? I play GW2 for MMO kicks, and BF3 for shooting people online.

They tacked multiplayer on Max Payne 3, and it sucks. It's so generic that you could be playing any 3rd person shooter. The single player was great. Why dilute it with crap multi.

MP3 was't bad with multiplayer, what made it blow was the abhorrent hacking going on.

At least, that's the only thing I can think of when I go to shoot someone and 3 seconds later not only do I not register my hits, but they warp back and forth through the air in a shoot-lunge for 3 seconds. More than half the people were doing that in the last attempt I made to play, and I just gave up at that point.
 
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News Comments > Diablo III Monster Power Detailed
20. Re: Diablo III Monster Power Detailed Oct 12, 2012, 17:23 Flatline
 
deqer wrote on Oct 12, 2012, 16:49:
RollinThundr wrote on Oct 12, 2012, 16:08:
I will said one thing, I don't miss Krowen telling everyone how great D3 is going to be and how great blizzard is.
Yeah, people need to start accepting the fact that Blizzard just isn't the same as it used to be anymore. Now that they are all big and king kong with tons of shares and partners; they're getting ahead of themselves now with their big ego and it's taking a toll for the worst.

I don't even think it's that. To an extent, constraints on time and money on a project encourage creativity. Blizzard has neither in any project it develops. So you get 3+ years of downtime for expansion packs that used to take 10-12 months and dull games like Diablo 3 that took 5-6 years of development (10 years if you count Blizzard North's original Diablo 3).
 
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News Comments > Diablo III Monster Power Detailed
19. Re: Diablo III Monster Power Detailed Oct 12, 2012, 17:19 Flatline
 
deqer wrote on Oct 12, 2012, 13:11:
descender wrote on Oct 12, 2012, 12:23:
Sorry the people who still play were too busy to care that you are still crying about it.
^ this guy is still playing D3.

To answer Beaver's question.

Well he did care enough to respond, so by his own yardstick, he actually *isn't* playing.
 
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News Comments > Mass Effect DLC Next Month on Xbox
9. Re: Mass Effect DLC Next Month on Xbox Oct 12, 2012, 15:45 Flatline
 
Why bother when you already know the ending? All your effort is generally useless.

Even if it's a great story, I don't want to reward Bioware for shitting all over Mass Effect.

Besides, I still have like 7 top-notch games to play through.
 
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News Comments > XCOM: Enemy Unknown Patch
55. Re: XCOM: Enemy Unknown Patch Oct 12, 2012, 15:42 Flatline
 
SpectralMeat wrote on Oct 12, 2012, 11:02:
I don't remember even seeing the uplink in the list of buildings that is my problem. Maybe I just didn't look hard enough but I will check it out tonight. Was just getting a bit frustrating that Countries are already panicking and I did not even have a chance to save them.

Also, if you played through the tutorial, fucking cancel that game and start over again. Worst. Tutorial. Evar.

Not only is it like 90 minutes long and holds your hand/locks everything down early game, but when you're done it dumps you out in an unfavorable position in the macro scale of the game.

Also, for satellite uplinks, seriously consider the synergy bonus. The facility is expensive as all hell, and adjacent facilities quickly give you essentially free uplink centers.
 
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News Comments > No Terraforming in SimCity
25. Re: No Terraforming in SimCity Oct 12, 2012, 05:26 Flatline
 
deqer wrote on Oct 11, 2012, 22:05:
I also don't need my privacy invaded by having my playtime tracked, or being tracked when i play my games. Yes, folks, I'm giving up on steam. I'm now pirating all the games I own on steam, and pirating in the future. If games in the future start coming out with no option to run our own multiplayer server. Fine. I just wont play your new games then. I'll remain retro and play the older games. Sorry, you're not going to win me on your greedy DRM business model.

You do realize that when you pirate a game, you don't actually *own* it in a legal sense right?

But I'm sure you alone will be the tipping point. Your frustrated geek cry and wild, stick-it-to-the-man ways will make Valve realize the error of their ways, and all will be right in the universe.

In the mean time, the government will be sifting every byte of data you generate, running it through pattern recognition and then archiving it in case you ever trigger their monitor systems.

Forever.

That boat already sailed while you pissed and moaned about Valve.

Semper Vigilo!
 
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News Comments > XCOM: Enemy Unknown Patch
24. Re: XCOM: Enemy Unknown Patch Oct 12, 2012, 05:01 Flatline
 
Prez wrote on Oct 11, 2012, 22:37:
Dev wrote on Oct 11, 2012, 22:28:
Prez wrote on Oct 11, 2012, 22:19:
It seems that I keep trying to play like I used to play the original - basically going on missions indefinitely without researching the objective-specific items and I am being punished for it. I tried getting to the third or fourth month without even having built an Arc Thrower or Alien Containment yet and all of a sudden 6 countries pulled out at once!

I think you can do it, but at least get containment and arc thrower. I've been doing something similar, but I got those early since I knew capping live aliens is important

I also suggest getting a 2nd satellite and ship or 2 in another continent ASAP. Thats mostly how you increase money, by the sats. Which also means it works out ok only being able to have one base, since you can have interceptors and sats in each continent.

Yeah I figured out that you need to build satellites and uplinks and be able to defend them the hard way. Which means I am basically forgoing researching any soldier equipment in my current game. It sure is gonna suck when I start taking on Mutons and Cyberdiscs with standard XCOM equipment!

X-COM has always been a game I don't mind losing at. I'm on my sixth game now and don't expect to win it either... but boy am I having a blast!

More good stuff:

1. It looks like countries don't leave xcom funding until the end of the month, so if you have the opportunity, use your satellite before the end of the month.

2. You can't sell anything you build, so don't build more than you need. Seriously. When you assemble your squad to go on a mission, look at what they have/need. If you need an upgrade, buy it for them, but never buy ahead of time. There's no point.

3. Stacking up satellite facilities gives you a bonus satellite.

4. Workshops bring the cost of satellites down to 65 creds. Well worth it.

5. Highest panic nations get satellites. Why? Because it reduces panic.

6. There will come a point in the game where you assault an enemy base. If it works, panic worldwide is eliminated. It's a big game-changer.

7. Aside from the plot interrogations, capping live beasties tends to give you 50% credit towards some tech or another. My first plasma research was done in like 4 days because of an interrogation.

8. Have I said how awesome squad sight is? It really is. If you can get your sniper into a good position he basically will mother hen the entire map. Escort missions usually become pieces of cake with him on overwatch, capping everything as it spawns. The only thing to worry about at that point is floaters, who can warp all over the map.

I'm assaulting my first large UFO right now and it's tense. I hate those goddamn chrysalids. Right now the main thing that saves me is the reaction ability that gives me a free reaction attack if an enemy gets within 4 squares of me.

One of the months I was playing I netted over a thousand credits, right around the time my sniper max'd out. I moseyed over and bought most of the Officer upgrades, including some really wicked ones that advance every new recruit to squaddie. They're still tissue paper, but at least they're *armed* tissue paper.
 
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News Comments > XCOM: Enemy Unknown Patch
15. Re: XCOM: Enemy Unknown Patch Oct 11, 2012, 22:03 Flatline
 
Prez wrote on Oct 11, 2012, 21:47:
On the Firaxis forum someone (who may be a developer or just someone talking out their ass) said the patch's size is a function of the way the code is compiled - if you change one line the entire file needs to be downloaded.

I guess it's possible, but I know fuck-all about such things.

Basically, they update two files (textures and levels I think?) which combined are 1.6 gigs.
 
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News Comments > XCOM: Enemy Unknown Patch
4. Re: XCOM: Enemy Unknown Patch Oct 11, 2012, 21:02 Flatline
 
Prez wrote on Oct 11, 2012, 20:31:
I haven't tried the Squad Sight skill since the patch - I hope they fixed it because I really want to use it but haven't been able to.

It makes an obscene difference. Basically it worked in overwatch but not as an active turn. Now, it basically removes the range limitations entirely from your sniper. As long as he has LOS, he can shoot it.

I just finally finished my first terror mission thanks to him. I sat him up on a good vantage point and blew the living f*ck out of the chrysalids. Every turn he'd cap either someone on his turn or during overwatch. He racked up like 6 kills alone and is now my highest ranking officer.
 
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News Comments > Silent Hunter Online Trailer
3. Re: Silent Hunter Online Trailer Oct 11, 2012, 17:59 Flatline
 
McSterls wrote on Oct 10, 2012, 09:25:
The voice acting is fantastic!

I've never heard of an asian doing a germanic voice before. Awesome!
 
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News Comments > Chris Roberts' Star Citizen Announced
84. Re: Chris Roberts' Star Citizen Announced Oct 11, 2012, 17:54 Flatline
 
Dev wrote on Oct 11, 2012, 08:51:
The stated reason they aren't doing kickstarter is they say they want to build the community their own way:

We love Kickstarter. We've backed projects on their site and believe
everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the "crowd" directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can - we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that's designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can't deliver this experience, which is why we've decided to go it alone.


Seems kinda a silly reason. They could easily setup something where you have to make a website account to use a separate survey/fulfilment thing instead of using kickstarter's one. Other games have went to a forum setup and mostly ceased kickstarter updates. So if you want to the forums you got the full current details. I think they are missing out on a lot doing it this way (way more than the 10% or so that kickstarter+amazon takes). Also, what a lot of kickstarters are doing is offering paypal once the project hits the goal, so its possible to have other payment options too. Is fact I think the project eternity is doing that if I remember right.

Beamer wrote on Oct 10, 2012, 14:16:
Whoa, I totally missed this virtual credits thing.

Want a new ship, buy it with real money?
Looks a little like F2P to me from that virtual credits thing.

Maybe he's trying to be all things to all people to get more popular. Trying to be MMO since its all the rage. Trying to be F2P since its all the latest rage. But if it is MMO+F2P, I'm not going to touch it until it comes out and gets good reviews.

And yet they're going to charge to get *into* the game.

I guess it's admirable he's trying to pull a Guild Wars 2 economy, but really, looking at those price points, it looks like a ship is worth like 7-80 bucks real money. And that's absurd.
 
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2002 Comments. 101 pages. Viewing page 37.
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