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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1898 (Pro)
User ID 34131
 
User comment history
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News Comments > Guild Wars 2 Status Report
60. Re: Guild Wars 2 Status Report Sep 3, 2012, 05:13 Flatline
 
I'd also like to take this time out and thank everyone who talks shit about GW2, how WoW is better, blah blah blah.

See, the game is kind of crowded and I'm starting to see some lag here and there, and it blows. More of you need to decide that this game is shit and stop playing so I can go back to my lag-free experience.

So the sooner you succumb to the dark side and troll GW2, the happier I'll be. Unless you're a hypocritical POS and keep playing while you say it sucks and you quit. In that case, catch gonorrhea please.
 
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News Comments > Diablo III Nerf Warning
20. Re: Diablo III Nerf Warning Sep 3, 2012, 05:10 Flatline
 
RollinThundr wrote on Sep 3, 2012, 02:11:
MoreLuckThanSkill wrote on Sep 2, 2012, 20:34:
Hrm, poor ToC DHs. Not that surprising though considering how crazy the damage was, for a Discipline skill. Still,the 1.05 patch probably won't be out for a month, so farm it up while you can, ToH users.

Oh well, still playing D3 occasionally, but really looking forward to Borderlands 2/Torchlight 2.

I stopped playing Starcraft 2 over a year ago, not sure about the rest of you guys but I've utterly lost interest in any SC2 'expansions' they are going to attempt to sell at +$40.

The sad thing is, it doesn't even seem like Blizzard is intentionally trying to hamper players' enjoyment, it's like they just don't even understand how to make a fun game or something. Nobody thinks .0000001% drop rates are fun, Blizzard. Also, screw the AHs.


All the talent that made Blizzard what it was, is long gone. Plain and simple. They were never good at project management even then, now that it takes them 7 years to put out garbage they've kinda become a laughing stock imo.

It's not even just that the original talent has moved on. As I've said before, Blizzard is drowning in money from WoW. There isn't any other development studio in the world who could waste 10 years on a AAA title, pretty much in development for all that time, and not even feel it in their financials. Shit Diablo 3 is considered a loss leader: They gave it away for free for anyone subbing to WoW for a year. Why? Real Money Auction Hall Bitches! But still, it's kind of crazy that they see it that way (but are generally willing to fuck the rest of us for 60 bucks though).

I'm starting to believe that "when it's done" is a really, really shitty approach to designing a game (note: not create/program a game, but design it) because it's never fucking done and by the time you push something out the door, it's mutated 50,000 times and isn't what you had in mind originally. Seeing "when it's done" as a release date now sends up a goddamn red flag for me, screaming "we don't know when to stop help us!"

I mean, it's taking 3 years to design and release a goddamn mission pack for SC2. And I'm sorry, you can object all you want to it being more than a "mission pack", but it's going to be new campaign missions, 2-3 new units per side, 2 or 3 CGI movies, and a half dozen new multiplayer maps. In other words, the same content that was produced literally in one year with Starcraft: Brood Wars.
 
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News Comments > Guild Wars 2 Status Report
59. Re: Guild Wars 2 Status Report Sep 3, 2012, 05:00 Flatline
 
Yakubs wrote on Sep 3, 2012, 01:46:
Dades wrote on Sep 3, 2012, 01:37:
Yeah this is a high school debate, I'm going to humor your silly whining, listen deeply and nod my head while you thread shit because you need attention.

or I'm going to gloss over your bullshit and keep having fun. Yeah I think we'll go with door number 2.

High school debate because I actually want information rather than ad hominems? Classic.

"bullshit" because I called you out for lying? Classic.

You ask for real information and reply in made-up bullshit. It's hard to take you seriously.
 
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Aug 31, 2012, 21:29 Flatline
 
I could have told them for the last year or two that malware has been bypassing traditional defenses.  
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News Comments > Guild Wars 2 Bans; Sales Success
65. Re: Guild Wars 2 Bans; Sales Success Aug 31, 2012, 21:27 Flatline
 
Anybody else already starting to get hacking attempts?

I had one logon attempt ask me to verify from Spain last night??? Or is the verification system fubar?
 
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News Comments > Guild Wars 2 Bans; Sales Success
57. Re: Guild Wars 2 Bans; Sales Success Aug 31, 2012, 17:55 Flatline
 
Creston wrote on Aug 31, 2012, 17:17:
Makes sense. Thanks Flatline.

Creston

My pleasure. Also, all resource nodes are instanced to the player, so you're not fighting for resources.
 
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News Comments > Evening Mobilization
12. Re: Evening Mobilization Aug 31, 2012, 15:39 Flatline
 
killer_roach wrote on Aug 29, 2012, 03:21:
JeffD wrote on Aug 29, 2012, 02:36:
Lack of game support. The obscene price of the memory sticks. The cost of the unit itself. The lockdown on the number of users per device (ie. . 1 user). Now the lockdown of 1 user to a memory stick so you can't share memory sticks. The hardware is great but every single other aspect of it fucking sucks and you are only hurting the industry by giving sony money for this pile of crap.

Only one handheld gaming unit has gotten it right imo... the ipod touch/iphone.

The iTouch/iPhone is a complete piece of shit when it comes to gaming, the iTouch in particular (<2 hour battery life in gaming, overheating issues, software stability issues... I speak from experience as an iTouch 4th Gen owner). The only thing it has going for it is cheap games, but most of them are cases where you get what you pay for.

We're still not seeing mobile phones specced to the level of the Vita (not even the Optimus G, although that will have a faster CPU... the GPU, on the other hand...), the problem is that the market has become too used to disposable gaming for the handheld segment and Sony isn't seemingly willing to do what Nintendo does to push their handhelds - namely, rape the ever-loving hell out of their IP portfolio in the hopes of appealing to nostalgia.

That being said, it seems as though mobile gaming has been effectively taken over by the casual crowd. Shame, really, but this is the ADHD Generation we're talking about.

Or, you know, we all grew up. If I'm at home, I don't need a mobile gaming console. If I'm in line for something, I don't have 30 minutes to spend on a really good game session. If I'm traveling, I have a laptop, tablet, music player, e-reader, and phone loaded with 30 different games that cost me as much as *one* Vita game.

Vita and the 3ds just don't compete any more.
 
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News Comments > Guild Wars 2 Bans; Sales Success
48. Re: Guild Wars 2 Bans; Sales Success Aug 31, 2012, 15:29 Flatline
 
Mr. Tact wrote on Aug 31, 2012, 15:25:
Yes, you are correct. However, in this instance banning the users seems overly heavy handed.

Which is why you can request it to be a temporary 72 hour suspension.
 
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News Comments > Guild Wars 2 Bans; Sales Success
47. Re: Guild Wars 2 Bans; Sales Success Aug 31, 2012, 15:28 Flatline
 
Also, the giant that attacks the little fort in southern Diessa Plateau I think has the personal record for events that have killed the most PCs. That dude can 1-hit most ranged characters and 2-3 AOE hit most melee fighters. First time I stumbled on him there was about 60 dead PCs in a massive ring with everyone still alive at maximum distance pouring ranged attacks in. It was crazy sauce.

And as far as bitching about the world events, yeah, they do happen pretty damn frequently, and the beginning areas are massive mobs of murderballs right now. In the pre-launch you'd get 2-3 people in an event and it was fun and exciting. With 20+ players the hit points for mobs go up into I believe the hundreds of thousands if not the millions because my archer deals thousands of points per skill combo and it takes like 10 minutes to drop some of the bigger badguys. I drop in and out of them depending on if I've done them before or how close to finish they are. Some of the world events are quest chains which are always fun and drop good loots.
 
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News Comments > Guild Wars 2 Bans; Sales Success
43. Re: Guild Wars 2 Bans; Sales Success Aug 31, 2012, 15:17 Flatline
 
Death was a new one for me too.

When you die you enter what I'll call moribund. I like the word moribund and think it should be used more often.

Anyway, so you go down. You're laying on the ground and you have 4 skills. Throw a clomp of dirt, stun, skill 3 (for my ranger it's have my pet come heal me) and 4 is call for help and gen a little health.

Basically, the red bar above your skills are your moribund state health. By the time that empties, you need to either be healed by a PC, by your pet (or whatever skill 3 is for other people), or kill a mob. Note if someone kills a mob near you you'll stand back up automatically. After you die, you can be revived by another player so long as you don't respawn at a waypoint.

There is a basic penalty though for dying, but it's very small. Usually you receive a minor health penalty for a while, and usually an item of armor on you breaks and ceases to function until you repair it. Those broken hearts on the map are repair NPCs, and it costs like 20 copper to actually repair something. Pretty nominal.

Also, crafting is actually divorced from gathering, in that you can gather everything. Make sure you always have a set of gathering tools (scythe, axe, and pick) and GATHER GATHER GATHER. You get XP, about as much as killing most mobs, for each item you pick up. I average around 30-40 xp per tree I log for example. When you hit a spot where you've done everything and need to level grind to advance your personal story, consider crafting. It generates XP as well. Cranking out level appropriate weapons generates 4-500 xp a pop at first. Quite lucrative. In fact, mastering a craft supposedly is worth 10 levels of experience, and you can respec, so in theory if you have the materials you can level cap purely off of crafting.
 
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News Comments > Gotham City Impostors Goes Free-to-Play
9. Re: Gotham City Impostors Goes Free-to-Play Aug 31, 2012, 14:57 Flatline
 
There was a lot of potential but only like seven people playing at once. I might go back to it now that it's F2P

And like earlier in the thread, I got the game as part of a batman bundle on Steam, so I don't mind if it is F2P now.
 
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Aug 29, 2012, 03:10 Flatline
 
SirKnight wrote on Aug 28, 2012, 23:05:
What the hell are you talking about? The Vita doesn't suck at all. It's by far the best mobile gaming system there is and ever was. The problem is lack of games, but it's still fairly new and it takes a while to make good games these days.

Still, there's a number of really good titles right now and to me the Vita was worth every $.

Except that even Sony says (in it's usual bullshit propaganda way) that the Vita is not "living up to expectations".

It's good hardware, but it's too little, too late. It's competing with smartphones and tablets that are pre-integrated into a customer's life to the point that PC sales are taking it up the ass, let alone portable consoles.

In this environment the only thing that will carry a handheld console is the software library, and already the Vita is in the same death-spiral that the PSP was in.

If 6 months after launch you're not seeing a growing software library that can move a rather pricey piece of hardware, odds are you aren't going to see one in a year or two years.
 
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News Comments > Guild Wars 2 Launches
56. Re: Guild Wars 2 Launches Aug 28, 2012, 13:43 Flatline
 
Ozmodan wrote on Aug 28, 2012, 12:45:
Someone has maxed a crafter already. Give me a break, this is just another copy cat MMO with very little substance behind it. No challenge, strictly fun. We saw that with SWTOR and the exact same complaints will follow this title. Nothing original, at least their is no subscription for this game, kudos to the developers for that.

Maxing crafting means dick-all though. You get some recipes but apparently the only way to discover new items is to just fuck around with permutations. So maxing crafting means you have max potential to build everything. You still have to combine shit to figure out how to make stuff.
 
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News Comments > Guild Wars 2 Launches
55. Re: Guild Wars 2 Launches Aug 28, 2012, 13:37 Flatline
 
Darks wrote on Aug 28, 2012, 10:54:
Anyone else finding crafting a bit frustrating?

Copper ore being one of them, the conversion ratio for ore per bar for one. Then trying to make weapons requires a lot of bars. Iím finding that per weapon, the amount of bars required seems a bit high. Plus finding copper isnít exactly and easy chore either.

I find that I have out leveled the areas where Copper ore is at and now mining Iron and Silver. Before I have even leveled up and past Copper usage. I donít mind looking for the Ore, but the returns seem far too low. And I really donít want to spend all of my time just searching for Ore and going back and running around just looking for it. And lets not talk about the low drop rate of the Blood Viles.

Anyone else seeing this issue too?

Not really. I go out and adventure and resource collect as I roll. It's pretty easy. Each copper node gives you usually 2-4 copper, and 10 makes a bar (yeah that's a high ratio), but you're also getting leveling experience each time you mine, and each time you craft. In fact, it's entirely possible with an alt to hit level 80 purely by crafting.

I'm a Norn and the first two major areas are lousy with copper deposits. I can make a mining run and easily get 100 copper in a relatively short period of time. Not to mention backtracking is legitimate in this game: You level cap and your HP drops, but the XP rewards and loot stay more or less appropriate to your level. Which means going back and escorting a friend who is 10 levels behind is actually a viable option for you.

There's a *lot* of great ideas in the game that make it fun to play. Some frustrating areas too (Ascalon plains I think it is, the artillery/trebuchet/ghost bastion is a BITCH), but overall it's stupid amounts of fun.

My biggest complaint is that I usually have to grind group events to level up in the late teens. The XP rewards need a little tweaking it feels like. And group events happen pretty frequently, which takes the uniqueness of stumbling into one away a little. But they're major XP sources.

My second biggest complaint is the respawn time. I'll kill a mob or two, and by the time I'm done killing the second mob, the first mob has respawned and aggro'd me. Moving through one area literally took like 20 minutes because it was lousy with mobs and I couldn't kill them faster than they respawned. That's frustrating.

Also, for the person concerned about local events occurring later on with no people around, during the very early hours of the first launch day I got into two or three of those literally by myself. They scale thankfully and most if not all are soloable.

Still, it's pretty sweet to start a fight with someone and suddenly be surrounded by a murderball. They have bullshit cheese attacks usually and you'll end up with a sub-group of people running around reviving folks. It's an interesting dynamic. The murder throng gets a little old though when it's individual mobs that pop up in twos or threes and you have 20 PCs laying smackdown: it's hard to feel relevant, but you stick it out because it's a grip of xp.

Oh... AND FIX THE AUCTION HOUSE. It's impossible to make real money in game without the AH.
 
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News Comments > Natural Selection 2 Exosuit Reveal; Beta Access Ending
3. Re: Natural Selection 2 Exosuit Reveal; Beta Access Ending Aug 28, 2012, 13:22 Flatline
 
Jesus this is still in development?

I played Natural Selection 1 as a Half-life mod like... 8 years ago. And they had just announced NS2.
 
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News Comments > Molyneux's Curiosity Renamed
8. Re: Molyneux's Curiosity Renamed Aug 26, 2012, 16:53 Flatline
 
You must have been dreaming. Warren Spector has been a joke for 10 years.  
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News Comments > Saturday Legal Briefs
17. Re: Saturday Legal Briefs Aug 25, 2012, 23:30 Flatline
 
killer_roach wrote on Aug 25, 2012, 17:53:
Mr. Tact wrote on Aug 25, 2012, 17:13:
Anyone paying close enough attention to know if Apple's patent suit is anywhere close to having merit? Or is it just normal stupid patent law that would have been thrown out before the trial started if common sense prevailed?

From what I know of patent law, most (if not all) of the patents at the core of the lawsuit should have been invalidated on the basis of prior art (then again, Judge Koh did all she could to bar evidence of this from the trial), obviousness, or triviality.

However, there's a reason why Apple filed the case where they did - Lucy Koh has a long-standing track record of delivering pro-Apple verdicts in lawsuits. I just hope Samsung, on appeal, requests the case be heard before Richard Posner in Chicago, who is likely to throw the case out and invalidate the patents in question.

As it currently stands, so long as the patents are upheld as valid, pretty much no company can make a smartphone or tablet without getting explicit permission from Apple. Scary stuff.

And with Google buying Motorola patents, they just opened up with a whole metric assload of lawsuits against Apple for patent asshattery, including charging on average twice the industry standard for patent access, and demanding to spend less than half when licensing patents, and then just going it alone.

Google's lawsuits could shut down Apple too. Leaving the industry in a weird no-man's land where nobody can produce smartphones or tablets without permission from Apple, and Google not allowing Apple to make iphones & tablets.
 
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News Comments > Guild Wars 2 Launch Schedule and Client Downloads
59. Re: Guild Wars 2 Launch Schedule and Client Downloads Aug 25, 2012, 14:40 Flatline
 
Jonjonz wrote on Aug 25, 2012, 09:55:
As of 6:30 am CDT Saturday, the game crashed, been offline now for 2 hours plus change.

https://twitter.com/GuildWars2

I did manage to log in last night at 11:15pm CDT Friday and get my character name and server, got back on this morning at around 5:30am CDT and played until the crash. Oh well, have to be satisfied with the mesmerizing log in screen now.


I cracked out for 4+ hours last night before the crash. Good times.
 
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News Comments > I Am Alive PC Edition Lives
29. Re: I Am Alive PC Edition Lives Aug 24, 2012, 18:26 Flatline
 
Nighthawk wrote on Aug 24, 2012, 05:52:
It's a shame, I saw this at gamestop and it had my interest, for $15 I would have probably picked it up, but with the comments that most of us are pirates, I think I'll let my wallet do the speaking for me.

That's pretty much where I'm at.

I'm torn. I really, REALLY want to play Assassin's Creed 3, especially now that there's ship battles (I've been waiting for an age of sail sim for eons now) that look fucking awesome.

However, Ubisoft assumes I'm a thief. I'm having troubles justifying purchases with people who assume that I'm a thief.
 
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News Comments > I Am Alive PC Edition Lives
18. Re: I Am Alive PC Edition Lives Aug 24, 2012, 03:15 Flatline
 
eRe4s3r wrote on Aug 23, 2012, 22:19:
Actually I was thinking the opposite.. 15$ for a AAA game? Or did I misjudge this game so drastically? It looked like a real AAA exploration / action-platformer kind of thing. Or is it like.. only 4 hours long?

I didn't realize XBLA games qualify as AAA titles these days.
 
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1898 Comments. 95 pages. Viewing page 37.
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