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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2116 (Senior)
User ID 34131
 
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News Comments > EA: Possible All-Games Bans for Unreported SimCity Beta Bugs
42. Re: EA: Possible All-Games Bans for Unreported SimCity Beta Bugs Jan 20, 2013, 18:30 Flatline
 
nin wrote on Jan 20, 2013, 17:40:
Slick wrote on Jan 20, 2013, 17:29:
yeah, you're just trolling, i don't think anyone on here is taking you seriously. you have no valid points. you're just trying to cause shit. you are encouraging people to steal from artists who make the art that we all love. That's really low. On a forum for people who love videogames trying to subvert and sabotage the industry which makes the content we all love, instead of just you know NOT BUYING IT. trying to encourage others to steal and follow your ill-advised lead is criminal. you shouldn't be allowed the right to even post here. yes "YOUR KIND" i'm happy that "YOUR KIND" won't be anywhere near my game. and you can take that to the bank.

The only one having a freak out here is you. Perhaps you should lay off the kool aid and take a break?


I'm curious if he can tell us what it tastes like to lick EA's boots...
 
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News Comments > EA: Possible All-Games Bans for Unreported SimCity Beta Bugs
40. Re: EA: Possible All-Games Bans for Unreported SimCity Beta Bugs Jan 20, 2013, 18:24 Flatline
 
DangerDog wrote on Jan 20, 2013, 15:35:
You acknowledge that EA reserve the right to lock anyone caught abusing a Bug out of all EA products.

if they had that same policy with Battlefield 3 then 99.9% of the players would be banned.


How are you supposed to beta test for bugs if you don't repeat/"exploit" bugs that you discover. I mean, reporting a bug is one thing, but is the bug reproducible? What is the procedure to make the bug happen? What is the frequency of the bug. Does the bug only happen under certain circumstances? These are basic, important questions, and is the ENTIRE purpose behind beta testing. Punishing for that... well.. if they run QA like they run this beta, no wonder their games are buggy messes.
 
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News Comments > Rob Pardo on Jay Wilson and Diablo III
3. Re: Rob Pardo on Jay Wilson and Diablo III Jan 19, 2013, 17:33 Flatline
 
Of course the CEO of Blizzard loves Diablo 3. It's allowed him to buy his third gold plated ferrari.

 
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News Comments > More on CD Projekt RED's Upcoming Announcement
23. Re: More on CD Projekt RED's Upcoming Announcement Jan 18, 2013, 19:34 Flatline
 
InBlack wrote on Jan 18, 2013, 10:01:
I get what youre saying, but it just didnt work for me. You are the Witcher, which is kind of cool, but why cant I be a Paladin? Or a Mage? Or a Prostitute?

Err... because it'd be impossible to write a story that took all of those roles into account?

In a more specific sense, if you played anything other than a Witcher, the game would be incredibly boring and bland. It's a pretty generic fantasy setting with a few really cool twists (I've read the books). Without the Witcher's "unique" perspective and twist on legends, the setting is more or less literally "stereotypical fantasy setting".

Besides, most cRPGs don't even do what you're asking. Yeah sure you can play paladin or thief or epic cock gobbler, but in the end you're swapping one set of skills out for another. You're still The Hero, or The Chosen One, or The Badass. Picking courtesan doesn't alter the story into one of political intrigue, manipulation, and sex, it just means you have charm spells and maybe some special dialog that lets you act saucy and alluring.

Dragon Age actually came sort of close, but that was only the first hour or so of the origin story. After that, it dumped you into the main "Grey Warden" storyline and only occasionally had a reaction to your origin.
 
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News Comments > New Evochron Mercenary
10. Re: New Evochron Mercenary Jan 18, 2013, 19:12 Flatline
 
PHJF wrote on Jan 18, 2013, 17:39:
It looks really bad graphically and there's an overall unpolished feel. There's no goal. You're in the middle of nowhere and there's no reason to do anything.

Yup. The game was made over the span of eons by one guy so it's no surprise.

If memory serves it uses a shit-ton of procedurally generated art assets. The previous incarnation was like a 30 meg installation file.
 
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News Comments > Jay Wilson Leaving Diablo III
47. Re: Jay Wilson Leaving Diablo III Jan 18, 2013, 15:28 Flatline
 
descender wrote on Jan 18, 2013, 15:18:
I STILL don't understand the crying about the auction houses. You simply don't have to use them. No one is holding a gun to your head and forcing you to "ruin your game". Heck, you shouldn't even be tempted to... since the only reason to play the game IN THE FIRST PLACE (or the entire genre basically) is to kill lots of things and randomly generate more loot.

Apparently Hell difficulty spikes so hard that you *have* to resort to the auction hall or get incredibly lucky.

I don't know. I played 20 minutes into nightmare difficulty and realized that the maps weren't randomly generated, and this was EXACTLY the same game I just finished playing, and I uninstalled it and never went back. With zero variety other than "tougher bad guys" I had no interest in the game.
 
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News Comments > Jay Wilson Leaving Diablo III
46. Re: Jay Wilson Leaving Diablo III Jan 18, 2013, 15:22 Flatline
 
ASeven wrote on Jan 17, 2013, 18:52:
Fuck that loser.

Done in one.
 
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News Comments > Aliens: Colonial Marines Commercial
22. Re: Aliens: Colonial Marines Commercial Jan 16, 2013, 18:20 Flatline
 
@Wallshadows

I'm glad I'm not the only person who had the same issues. I'm normally not a stickler for plot continuity, but there seems to be a *lot* of holes in the concept.
 
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News Comments > Aliens: Colonial Marines Commercial
18. Re: Aliens: Colonial Marines Commercial Jan 15, 2013, 18:27 Flatline
 
Beamer wrote on Jan 15, 2013, 17:47:
Quinn wrote on Jan 15, 2013, 17:31:
Anyway, yeah. Don't buy it, man. It will suck.

Like I said, I don't necessarily think otherwise. Gearbox made one of my top whatever of 2012 (Borderlands 2 really is fun), and the little bit I've watched of this has gotten me a bit excited (solely for seeing imagery I have fond memories of), but I don't know much about this game and don't really have high expectations.

I just think the TV reasoning was bad. Just about any other is fine. I get why people have a bad feeling about this. I'm ok with heavily scripted corridor shooters (what people now call "on rails," which I think is a pretty incorrect categorization), but aside from the license I don't see anything special about this one yet, and a corridor shooter with nothing special is bound to be dull.

Now if they had come out and said they were using the frostbite 2 engine and the alien blood would degrade terrain real-time, my interest might have been perked. A falling apart Hadley's Hope would seem to be perfect for real-time destruction.
 
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News Comments > Aliens: Colonial Marines Commercial
15. Re: Aliens: Colonial Marines Commercial Jan 15, 2013, 17:33 Flatline
 
I wanna know when Hicks had the opportunity to broadcast an SOS. Couldn't have been *on* the planet, the window between Hicks getting his acidic face bath and the end of the movie are fairly narrow. Once back aboard the Sulaco, he'd have filed a report, and they got into hypersleep figuring the Sulaco would be heading home, and the nest itself was vaporized and the queen blown out an airlock. Case closed. If they were waiting for a ride home from backup, why go to hypersleep for 17 days (as referenced in the script)?

Also, I thought that the atmo processor was supposed to vaporize a 30 kilometer area, which would have wiped out Hadley's Hope.

And why are there dead bodies on the Sulaco? Bishop, Ripley, Newt, and Hicks are *it* on the ship. Bishop gets ripped in 2, Ripley and Newt aren't in fatigues, and that leaves Hicks, who I thought was the host of the alien in Alien 3 (I always wanted to know how the f*ck an egg got onto the dropship when the queen left her egg-laying bits behind anyway and barely had any time to get on the dropship, but I digress, Alien 3 sucked for me).

Not to mention that the Sulaco was on it's way home at the end of Aliens...

Jesus christ I'm not one of those hyper-sticklers for plot accuracy, but it looks like they had to rewrite major parts of the second movie's plot to make way for this game.

This comment was edited on Jan 15, 2013, 17:41.
 
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News Comments > Guild Wars 2 Sells 3 Million; Future Plans Outlined
16. Re: Guild Wars 2 Sells 3 Million; Future Plans Outlined Jan 15, 2013, 16:50 Flatline
 
Axis wrote on Jan 15, 2013, 15:00:
Game is worth the price for a playthrough, not replaying - just ask the emptiness in the game...

I still see consistent crowds regardless of where I go. It's sparse in the mid-teens zones, since so many people are at end-game now, but that's no different from WoW, where I went 23 levels once without seeing another PC outside of a town.

And as for "burnout", there's a finite amount of content. Once you play through it, unless you really dig PvP or WvWvW, you can get tired of it. But yeah, I've clocked around 300 hours into too and had a blast. Absolutely the best valued game I've played in 2012.
 
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News Comments > Ships Ahoy - Sir Hammerlock's Big Game Hunt
24. Re: Ships Ahoy - Sir Hammerlock's Big Game Hunt Jan 15, 2013, 16:43 Flatline
 
Creston wrote on Jan 15, 2013, 16:06:
I don't get the love that Tina gets from fans. Some of her stuff is funny, but I have no idea why this child talks like she's straight from South Central.

Creston

She was raised by Brick and Roland. She watched her parents get electrocuted to death, screaming and begging for mercy while Jack laughed.

As I said, f*cked up back story to a goofy character.
 
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News Comments > Ships Ahoy - Sir Hammerlock's Big Game Hunt
18. Re: Ships Ahoy - Sir Hammerlock's Big Game Hunt Jan 15, 2013, 14:28 Flatline
 
Beamer wrote on Jan 15, 2013, 11:24:
They hint at him being tragic, though. He clearly loves his daughter, he's just deranged. He thinks he's doing what's best for her (which coincidentally happens to be best for him), but there may be some cause for that, given what happened with her mother. Possibly.

That's not just Jack though. Through most of the game, they'd set something funny and goofy up, and you'd go pick up echo recorders and find out the joke is actually pretty sick and twisted and depressing.

I remember running through the Hyperion Game Reserve and picking up the echo recorders that showed Tina's parents being tortured in front of her and her using her "doll" (ie: hand grenade they gave to her so she could kill herself I suspect if things got bad enough) to escape. It turned a silly, good performance into something not particularly funny any more.

I suspect that's all meant to make Jack a better villain, which, yeah... he is.
 
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News Comments > Guild Wars 2 Sells 3 Million; Future Plans Outlined
8. Re: Guild Wars 2 Sells 3 Million; Future Plans Outlined Jan 15, 2013, 14:19 Flatline
 
It's also nice to see serious, frequent post-launch content being released. Yeah, most of it is extra end-game dungeons and crap, but that's pretty effing cool.  
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News Comments > Out of the Blue
41. Re: RE: Follow up Jan 13, 2013, 17:15 Flatline
 
xXBatmanXx wrote on Jan 13, 2013, 11:01:
UConnBBall wrote on Jan 13, 2013, 09:15:
WOW THE IGNORANCE!!!!!

OK how about you get prosecuted for something that benefits all of you!!!

If you don't know the story and if you don't understand suicide SHUT UP!

This is a huge story about someone that has helped the world and yet you guys just ridicule someone that did a selfish act and killed himself and you guys belittle this "quasi-celebrity!" Learn about Aaron and stop being stupid.

Suicide is never the answer. There is no excuse.

That's a rational statement. Suicide is an irrational act. When you're suicidal you don't see things logically or rationally. You're usually caught up in soul-crushing despair, to the point that not-existing seems like less pain than what you're feeling. Rational arguments or bon mots like "suicide is never the answer" can actually do more harm than good, because it increases the alienation and deepens the despair. Even one person tossing that out can make the suicidal person feel like the entire world is callous to where they're at and make the decision to kill yourself that much easier.

The sad thing is that the solidarity that's being shown right now, with hundreds of paper authors basically doing what he did via twitter, might have been enough to crack the despair in him while he was still alive.
 
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News Comments > On Assassin's Creed III Tech
6. Re: On Assassin's Creed III Tech Jan 13, 2013, 17:02 Flatline
 
So am I the only person who after playing the ship missions who really, really wanted a Napoleonic Wars sailing game? Maybe a little more sim-like than Assassin's Creed 3, with boarding & cutting out expeditions, navigating rough storms, fleet actions, and all kinds of other tasty stuff?

The *real* geek in me would love a game like that which had the option to respond to vocal commands, so I could shout out "Wait for the uproll!" and hear my orders carried down the gundeck: "Aye sir! Aim for the rigging on the uproll boys! Wait for the Captain's word!"
 
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News Comments > Cyberpunk 2077 Trailer - New CDP Reveal Next Month?
57. Re: Cyberpunk 2077 Trailer - New CDR Reveal Next Month? Jan 11, 2013, 20:12 Flatline
 
Creston wrote on Jan 11, 2013, 10:56:
Orphic Resonance wrote on Jan 11, 2013, 05:47:
they have a subgenre called "brostep" too.. think about that for a minute and tell me you are still down with it

Is that what they play at Bronie conventions?

Oh, and GitS, GitM and Deus Ex all heavily borrowed from Cyberpunk, not the other way around. Really only Blade Runner outdates Cyberpunk, but then again Cyberpunk borrowed heavily from Blade Runner.

So it's not that hard to see similarities.

Creston

Actually, Cyberpunk ripped the flatlined heart out of Neuromancer. GITS, while cool, also owes a lot of it's genetics to Gibson, Stirling, Phillip K Dick, a touch of Heinlien, and a few others who were out there in the late 60's through the early 80's either writing cyberpunk or proto-cyberpunk.

And as for dissing musicians who are charismatic leaders... well... Shit, look at Bieber, Lady Gaga, and Taylor Swift. And that's just the pop groups. ICP has their juggalos, NIN and Marilyn Manson had pretty devoted followings (Manson almost to the point of humor but I digress). The concept is nothing new. Shit go back and look at the fascist portions of The Wall. Look at John Lennon. Maybe the contrast in Cyberpunk turns up to 11 and reaches elements of silliness, but no more so than the rest of the genre.

Edit: Cyberpunk itself is outdated as a genre. A lot of it's tropes and predictions fizzled, but really that's okay. It's "alternate future" now, on par with fantasy more than predictive sci-fi.
 
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News Comments > Cyberpunk 2077 Trailer - New CDP Reveal Next Month?
34. Re: Cyberpunk 2077 Trailer - New CDR Reveal Next Month? Jan 11, 2013, 02:35 Flatline
 
jdreyer wrote on Jan 10, 2013, 18:58:
Creston wrote on Jan 10, 2013, 18:53:
Badass trailer. Says nothing about the game, of course, but it looks fucking great.

Creston

Yeah, you could probably guess from the cleavage, but that trailer is NSFW.

That's a pretty cool world they created. I'd like to see gameplay on that one for sure. CD Projekt has a good track record.

It's actually R Talsorian's Cyberpunk 2020 setting, advanced 50 years. And as an old fan of 2020 (never got to play the original cyberpunk) they've done, art design wise, an incredible job here. The trailer is dripping with references to the game.

I'm looking forward to it. I always preferred Cyberpunk to Shadowrun, even though SR was a lot of fun, CP was more pure sci-fi and early trans-human than SR was.

Oh, and as far as the music, while it was kind of cheesy, Rocker Boys (I kid you not that's what they're called) are a big part of the game. So yeah, cheesy music, but actually highly appropriate in the setting.
 
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News Comments > The War Z at War
34. Re: The War Z at War Jan 4, 2013, 22:19 Flatline
 
Orphic Resonance wrote on Jan 4, 2013, 11:42:
dj LiTh wrote on Jan 4, 2013, 11:28:
Orphic Resonance wrote on Jan 4, 2013, 11:27:
dj LiTh wrote on Jan 4, 2013, 10:50:
They deserve everything they get negative wise.

like murder! they should fucking die!

GET THE TORCHES AND PITCHFORKS!

Yes because thats what i ment exactly.

its a fucking free-to-play game

get over yourselves

this is some preschool type shit.. "waaaaaaaaah!! he stole my cookie!! waaaaaaah!"

EPIC.
FAIL.
 
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News Comments > The War Z at War
33. Re: The War Z at War Jan 4, 2013, 22:14 Flatline
 
ViRGE wrote on Jan 4, 2013, 10:37:
nin wrote on Jan 4, 2013, 10:31:
ASeven wrote on Jan 4, 2013, 10:27:
You reap what you sow and these guys sure are reaping a plentiful harvest of nastiness.

Pretty much. I can't say I feel pity for them, after everything that happened.

You should. As crappy as the situation is, a DoS attack is never the answer. Especially since DoS attacks have high amounts of collateral damage.

Are we sure it's a real DoS? If they were really the scam artists that they're being accused of, a "DoS" sounds like a great way to throw up your hands and walk away.

There were accusations that the game would get it's plug pulled if it wasn't profitable enough fast enough, and now that the cat's out of the bag oh hey look nobody can play any more due to the nasty evil hackers. We'll "try" a few things and then shrug and walk away from it and say "you're on your own kiddies!"
 
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2116 Comments. 106 pages. Viewing page 36.
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