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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1899 (Pro)
User ID 34131
 
User comment history
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News Comments > Sexual Harassment Lawsuit Preceded Elemental Lawsuit
16. Re: Sexual Harassment Lawsuit Preceded Elemental Lawsuit Sep 6, 2012, 14:46 Flatline
 
jacobvandy wrote on Sep 6, 2012, 14:41:
I love how that 9/10 times Kotaku is the source for a story here, everyone derides them for being sensationalist shitbags with zero journalistic integrity. But when they're slinging mud at an individual or company you guys don't particularly care for, suddenly everything they say is taken at face value? It sounds like supermarket tabloid crapola to me. EVERYTHING in a pending civil suit is alleged, not fact, so Wardell's stated explanation defending himself is just as valid.

Well, they've gone through discovery, so a lot of the things Kotaku posted were evidence as opposed to accusations.

And even taking Wardell at face value, he does not actually deny anything mentioned in discovery. In fact, he confirms the email reply he made to her, which in itself constitutes sexual harassment. He admits it freely and says "if you don't like it tits or GTFO".

He just says that it was inappropriate instead of harassment. But really, saying "I'm sexist, like it or find a new job" (which he effing admits to) is harassment, at least in California (dunno about Texas).

And if you believe his allegations about what she did, he runs an almost criminally negligent business with no redundancy and no backups of anything.

So either you believe her, or you believe him, he's still a douchebag.
 
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News Comments > Sexual Harassment Lawsuit Preceded Elemental Lawsuit
1. Re: Sexual Harassment Lawsuit Preceded Elemental Lawsuit Sep 6, 2012, 13:55 Flatline
 
Makes sense. I've seen it happen before.

If this is true, my opinion of Stardock just plummeted. And considering that Mr Wardell white-knighted Glenn Beck for saying the President is Racist, and bringing politics into video games, my opinion of him and his company is already in the toilet.

Edit: Having read the linked article, I'm calling complete and utter BS on Stardock. He's basically saying that his company runs without backups, he doesn't archive company email (which I believe violates federal law), and basically is lax, slipshod, and unprofessional. Also, apparently, they've never heard of data retrieval services.

This comment was edited on Sep 6, 2012, 14:07.
 
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News Comments > Ships Ahoy - Diaspora: Shattered Armistice
5. Re: Ships Ahoy - Diaspora: Shattered Armistice Sep 6, 2012, 12:55 Flatline
 
HOLY SHIT IT CAME OUT????

I've been waiting on this for years. Like up to a month ago there was almost no word at all on launch date.

For those interested, this is a (heavily) modded Freespace 2 engine. The old girl looks fantastic still, and makes me wish for some new, good space combat sims.

Edit: Also, the detail put into the game is pretty awesome. I believe DRADIS works on all the ships, in real time, and they were tagged to do some basic model work on BSG Online.
 
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News Comments > DOOM 3 BFG Edition: No PC DOOM/DOOM II Multiplayer
24. Re: There's no need for this game on the PC at all. Sep 5, 2012, 17:01 Flatline
 
I have to ask... why is this even a story?

Doom 3 is a decade old, Doom came out when I was in middle school. While I'd normally be all for ensemble packs like this, why is Bethesda pimping it like it's a real event? Is iD *that* crappy these days? That we have to go back to games we released a decade ago?

I guess some upgraded engine work/textures is kind of cool, but it's hard to get excited about this... at all.
 
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News Comments > Diablo III Crowd Control Change Plans
16. Re: Diablo III Crowd Control Change Plans Sep 5, 2012, 16:26 Flatline
 
Creston wrote on Sep 5, 2012, 16:22:
Flatline wrote on Sep 5, 2012, 14:15:
Beelzebud wrote on Sep 5, 2012, 14:06:
All they had to do was copy Diablo 2, and just add a shitload of content on top of those proven systems.

But that would have been admitting that Blizzard North knew what they were doing. We can't have any of that.

That's right. Fuck those losers!

Note: I apologize for saying that. Diablo 3 is a fucking awesome game and you really all should play it. Beside the Auction House and the Real Money Auction House, we recently decided to create an actual game in Diablo 3, and to maybe have some nice loot drop occasionally. So as you can see, it's clearly awesome. Please don't pay any more attention to what I said before, and instead just focus on the rest of what I said, which is what marketing and legal told me to say.

/Jay Wilson'ed.

(was it Jay Wilson? If not, please put in the name of the douchebag who 'apologized' recently for saying "fuck that loser.")

Creston

Yup.. That was Jay Wilson. When you start to type in his name Google auto-fills it with "Jay Wilson fired".

And for giggles, here's 18 pages of memes about him:

http://memegenerator.net/Jay-Wilson-Diablo-3
 
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News Comments > Diablo III Crowd Control Change Plans
15. Re: Diablo III Crowd Control Change Plans Sep 5, 2012, 16:23 Flatline
 
My big gripe is that the game took 10 years to come out, 5 of which was development on *this* version, over a year of which was supposedly "polishing" and "beta testing" and "tuning".

Cue launch, and within 4 months they're half-assing entirely new systems out of thin air to make the game not suck as much. Which are going to require patching, and at this rate, they'll either nerf the system or completely remove it in two patches anyway.

The cynical side of me keeps insisting that this is intentional. Drastically shifting the balance and even the core gameplay concepts around every couple months means that there will always be a demand for top-tier items, which means consistent revenue in the RMAH.
 
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News Comments > StarCraft II: Heart of the Swarm Beta Underway
26. Re: StarCraft II: Heart of the Swarm Beta Underway Sep 5, 2012, 14:52 Flatline
 
I still find the concept of "E-Sports" to be highly amusing and suspect.

Yeah yeah, south korea & starcraft, street fighter tourneys, etc etc...

I just find clicking a mouse and hitting a few keys *really* fast to not be a sport.

I'm waiting for the Spreadsheet Division to start up. Then you'll see some SERIOUS skills!
 
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News Comments > Diablo III Crowd Control Change Plans
5. Re: Diablo III Crowd Control Change Plans Sep 5, 2012, 14:15 Flatline
 
Beelzebud wrote on Sep 5, 2012, 14:06:
All they had to do was copy Diablo 2, and just add a shitload of content on top of those proven systems.

But that would have been admitting that Blizzard North knew what they were doing. We can't have any of that.
 
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News Comments > Diablo III Crowd Control Change Plans
1. Re: Diablo III Crowd Control Change Plans Sep 5, 2012, 13:40 Flatline
 
*Applies palm to face*

So. 5 years of development (around 10 if you go all the way back to Blizzard North) and you're still fucking trying to come up with new game systems and subsystems.

I guess 4.5 of those years were spent refining the RMAH. Funny how *that* system more or less is fine. It's just the actual, you know, GAME that requires monthly overhauls and nerfs.
 
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News Comments > StarCraft II: Heart of the Swarm Beta Underway
15. Re: StarCraft II: Heart of the Swarm Beta Underway Sep 5, 2012, 13:32 Flatline
 
CrashTestDummy wrote on Sep 5, 2012, 13:14:
Starcraft II was built from the ground up as a multiplayer E-Sport game, and hence by design, does not contain a lot of fluff that other RTS games pass off as "innovation".

I guess "fun" is now considered "fluff".

And didn't SC2 like completely fragment South Korea's starcraft scene?

The funny thing about this beta is that it's completely useless because of how narrow it's going to be. They'll make some tweaks based on their feedback over the next six months or so, release the game, and in 48 hours have a completely new balance/polish patch that flies in the face of the last year of development polishing.

It's not particularly a beta, it's main function is to hype the release.
 
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News Comments > Ubisoft Scrapping Always on DRM
33. Re: Out of the Blue Sep 5, 2012, 13:22 Flatline
 
Rigs wrote on Sep 5, 2012, 12:17:
InBlack wrote on Sep 5, 2012, 10:11:
Well good for them.

Now if only they started supporting their games.

How is Silent Hunter 5 these days? I avoided that like the plague due to the DRM and the bugs at launch, is it much improved or is it still shit?

As has been said, there's a lot more players dedicating time to SH4 than SH5, but there are quite a few good mods for SH5. Just go to http://www.subsim.com. Luckily, that's really the only place that has everything you need and it's a great gauge of who's interested in what...Personally, I have both and I still play SH4 tons more, but that's also because my interests are more in the Pacific campaign than the German one. You can get SH5 pretty cheap now, so it's not like a big decision or anything...


=-Rigs-=

Do yourself a favor and avoid the steam version. It doesn't patch to the latest version of SH5, and you can't mod as well therefore. Go on amazon and buy the DVD version of it. I think I spent a whopping 5 dollars on it.

And I've been playing way, way, way more SH4 lately myself. TMO is a fantastic, incredibly difficult mod. I've taken a break lately, since I'm not sure if I'll ever have another moment as awesome as a 17 knot running torpedo/cannon fight in black squalls at midnight, trying desperately to sink a troop carrier my HQ identified as carrying top generals returning to Tokyo from the Java invasion. I chased them for 14 hours at all ahead flank, realized I was never going to get ahead of them, and when the storm rolled in I dove in and destroyed two carrier troop ships and a destroyer escort in what was more blind luck than skill.

Pure. Epic.
 
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News Comments > Ubisoft Scrapping Always on DRM
32. Re: Ubisoft Scrapping Always on DRM Sep 5, 2012, 13:11 Flatline
 
InBlack wrote on Sep 5, 2012, 10:11:
How is Silent Hunter 5 these days? I avoided that like the plague due to the DRM and the bugs at launch, is it much improved or is it still shit?

Broken as f*ck.

Fixing it requires modding the living shit out of it and hex editing the .exe file (I believe that one is for fixing hydrophones so that they don't have a 1 degree angle of effectiveness).

As it stands, there's some interesting ideas stapled to an arcade shooter (!) style submarine game.

If you mod the living bejeebus out of it, you end up with a really solid, fun sub sim. But no megamod has emerged yet, it's still a half dozen mods here and there collected together depending on your personal taste. There's no Trigger Maru Overhaul equivalent for instance. Oh, and for half these mods, to play the campaign you have to start a game, finish like... half the tutorial, save, exit, mod, then relaunch and go from there and never touch the tutorial again or f*ck everything up.

Which is a shame because visually it's a really nice game. I give the community credit though for what is essentially finishing SH5.
 
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News Comments > Borderlands 2 Mechromancer next Month
50. Re: Borderlands 2 Mechromancer next Month Sep 4, 2012, 20:46 Flatline
 
RailWizard wrote on Sep 4, 2012, 20:04:
Same goes for the movie industry. Hello Blair witch?

Blair Witch was a shitty movie with a great marketing campaign. It may have been an indie film originally, but it's success was complete industry hype machine. You're actually arguing *against* your point here.


And you're still a thief.
 
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News Comments > Borderlands 2 Mechromancer next Month
49. Re: Borderlands 2 Mechromancer next Month Sep 4, 2012, 20:38 Flatline
 
RailWizard wrote on Sep 4, 2012, 14:27:
Verno wrote on Sep 4, 2012, 14:19:
RailWizard wrote on Sep 4, 2012, 14:14:
That's good because rude and disrespectful was the point.

There are many ways to express your scorn of the gaming industry or Gearbox software without bragging about pirating their games. It comes off as very immature, muddies legitimate discussion and is pretty much an indefensible position.

Well I could lie about it, but then I'd be just like everyone else, and I aspire to be better than that.

So being a thief ranks higher than being similar to other people?

You've got a fucked up sense of morality dude.
 
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News Comments > Shadowrun Returns Art
16. Re: Shadowrun Returns Art Sep 4, 2012, 18:42 Flatline
 
Golwar wrote on Sep 4, 2012, 18:35:
I think it looks really good, but it also isn't what I had in mind when I was told that we'd get a "modern SNES Shadowrun".

Anyway, it surely isn't bad at all and if the gameplay is good ...

To be fair that's not what was pitched. What was pitched was "an excellent RPG experience with great storytelling that hearkens back to the SNES and Genesis RPGs".

Not "a modern SNES shadowrun".
 
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News Comments > Black Ops 2 Specs; No XP Support
6. Re: Black Ops 2 Specs; No XP Support Sep 4, 2012, 16:25 Flatline
 
Even if this was a game I cared about I'd be fine with this. It's time to move on.

In that respect, it's also time to move on from 32-bit systems. I run, and my entire company runs, on win 7 64 bit now, and it's been a year or two and there hasn't been a single issue. I'm not sure *why* Windows 7 didn't come default as a 64-bit system in fact.
 
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News Comments > Shadowrun Returns Art
7. Re: Shadowrun Returns Art Sep 4, 2012, 14:05 Flatline
 
Cutter wrote on Sep 4, 2012, 13:37:
It's definitely not right for a setting so dark as Shadowrun is. They definitely need to be going for more realistic and gritty. It makes me wonder how many people would pull their funding if they could or not have funded in the first place now.

At least the updates are regular. Haven't heard jack from Fargo and co in a long time.


How do you make a 9 foot troll with horns sticking out of his neck look "realistic"? Especially on the budget they're on?

I own a *lot* of Shadowrun books. And you know what? The artwork is more or less in line with a lot of Shadowrun art. Especially the 2nd edition art, which is the time frame this takes place in. You may find it inappropriate, but what I'm seeing so far could easily go in a splatbook for SR2, and possibly even SR3. Then again, we're judging based on 90% artistic concepts matted with some alpha-quality in-game art.

And I'm fucking sick and tired of "realistic and gritty". We've had 20 years of that in video games and you know what we get? Washed out, uninspired, bland fucking video games where the characters all blend into the back ground and it looks like a plate of dirt. If you want realistic and gritty, go back and look at SRO.

Here's SRO and "realistic and gritty":
http://tinyurl.com/8grgt5k

Here's Shadowrun Returns and "cartoony":
http://tinyurl.com/c6shsq4

I dunno about you, but I'd play in SR:R any day of the week.
 
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News Comments > Op Ed
14. Re: Op Ed Sep 4, 2012, 13:53 Flatline
 
Came for the obligatory potshot at "girlfriend mode", leaving a little sad.  
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News Comments > Guild Wars 2 Status Report
71. Re: Guild Wars 2 Status Report Sep 3, 2012, 17:04 Flatline
 
LgFriess wrote on Sep 3, 2012, 10:44
uinn, if you're into this type of game AT ALL, you'll get you're $60 our of it.[/quote:

After about 20 hours of gameplay I believe I've seen 9% of the map. I'm guesstimating that we'll have about as much content as an Elder Scrolls game by the end of it.
 
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News Comments > Black Mesa Source This Month
86. Re: Black Mesa Source This Month Sep 3, 2012, 17:00 Flatline
 
Mad Max RW wrote on Sep 3, 2012, 09:35:
What have you done?

Engaged in sexy time with women.

Held down a job.

Started a business on my own.

Built a camper trailer.

Y'know... life. As opposed to waving my wang on an internet forum over my video game chops.

PS: You suck as a troll. You must either have a shred of empathy left in you, or so little that we're watching the death spasms. Either way it's entertaining.
 
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1899 Comments. 95 pages. Viewing page 36.
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