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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1678 (Pro)
User ID 34131
 
User comment history
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News Comments > DOTA Trademark Settled
10. Re: DOTA Trademark Settled May 11, 2012, 18:05 Flatline
 
jacobvandy wrote on May 11, 2012, 18:02:
eunichron wrote on May 11, 2012, 17:29:
Actually, Blizzard only brought a suit to prevent Valve from trademarking the name so that DOTA would remain a part of the community. There was nothing in the paperwork that suggested Blizzard wanted the trademark for themselves. I know it doesn't fit into your neat little categories of Blizzard being the big evil corporate machine vs Valve the savior of PC gaming, but I'm sure the settlement required that Valve not challenge any future iterations of the original DOTA mod.

You still need legal standing in order to oppose a trademark... I read the paperwork, too, and they were trying really hard to prove how the term was rooted in their own games' culture and that it virtually belonged to them because of their terms of service. Doesn't matter if they haven't officially filed for the trademark, they were still claiming they had rights to the term and Valve didn't. Obviously their arguments failed.

So wait... Blizzard's argument is that if you make a fan mod for a blizzard game that turns super popular, Blizzard owns it?
 
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News Comments > Game of Thrones: The Game Trailer
4. Re: Game of Thrones: The Game Trailer May 11, 2012, 13:19 Flatline
 
Cutter wrote on May 11, 2012, 11:59:
If George is so passionate about the series he should bloody well finish it instead of playing rockstar.

You'll appreciate this then:

http://www.youtube.com/watch?v=g-ZeaS_QJ8w
 
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News Comments > Morning Consolidation
26. Re: Morning Consolidation May 10, 2012, 19:54 Flatline
 
space captain wrote on May 10, 2012, 16:38:
Jivaro wrote on May 10, 2012, 16:20:
If you own a Sony TV and you are happy with what you got for the price, grats. All I am saying is that what I saw on the shelves over the last year was not impressive at all and overpriced. I expect Sony to bring more to the table.

dude if you expect your personal tv shopping experience to define the reality of every model sony tv in all places and times, then you are so incredibly deluded that no conversation is even possible in the first place

your argument is no more valid than mine

Considering Sony is more or less getting out of the TV business, his argument holds a little more water than yours by being reflected in reality.
 
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News Comments > Op Ed
53. Re: Op Ed May 8, 2012, 15:34 Flatline
 
Prez wrote on May 8, 2012, 14:10:
There's no evidence that there's a bubble to burst at all - it's only people wishing and hoping it is a bubble because this threatens the stranglehold the greed-driven, creativity-crushing powers-that-be currently hold. Them and the arrogant know-it-all's who believe people shouldn't be given what they want because they are too stupid to figure out what it is they want on their own (One of them is posting in this thread right now, but thankfully I have him on ignore so I am spared his self- important, idiotic blathering).

There will be some failures and setbacks, maybe even some spectacular ones, but all it will take is one high-profile project like the Tim Schafer one or Wasteland to be released and be great and I think people will be sold on kickstarters. The failures will make people wary, but the successes (assuming they eventually come) will win out in the long run.

Kickstarter for videogames may not have a bubble but there are bubbles within kickstarter. Board games, for example, caught fire about 2 years ago on KS. A couple *really* high quality games came out via KS, and now there's hundreds of boardgames you can back.

The problem is that even when a "professional" company kickstarts a game, there's not just delays, there's huge f*cking delays. I've kickstarted maybe a dozen projects (most of which are boardgames) and the only ones that have actually delivered anywhere near close to on time are small indie developers amusingly enough. I picked up the deluxe reprint of Glory to Rome, a frickin card game, who had completed art, developed rules, it just needed to be *printed* and *shipped* back in August, and they're now telling us that July or August is the soonest we're going to see it, after an initial ship date of like October.

So over on the board game side of things, the honeymoon period for KS is starting to wear off. It'll be interesting to see what happens with videogames.
 
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News Comments > Diablo III Interview
50. Re: Diablo III Interview May 7, 2012, 15:50 Flatline
 
Mashiki Amiketo wrote on May 7, 2012, 13:12:
eunichron wrote on May 7, 2012, 12:59:

Oh wait, the only differences are that one has an RMAH and always-online DRM.
To be perfectly honest, if you're going to allow a RMAH, there's no real way to get around it. It's going to have to have an 'always on' connection if nothing to break dupers, and reducing the chances of seeing 29370879878909 SoJ's. Like we saw last time, you know, in D2.

Is it going to break dupers though? Where there's a will there's a way.
 
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News Comments > Diablo III Interview
48. Re: Diablo III Interview May 7, 2012, 15:42 Flatline
 
Wallshadows wrote on May 7, 2012, 10:39:
From what I recall, the reason there is no offline mode is due to the fact that most of the items, if not all, are stored server side to prevent the wide-spread duping found in D2 and D1 where the information was stored locally. Could you imagine the RMAH with Diablo 2 duping?

Another ruststorm could come and wipe out all the duped items or items disappear after you leave the game and those who bought in to them will be calling for heads to roll while the seller cashes out.

It makes sense to me and if it actually makes a dupe-free market then I think this design will impress more people than turn away.

You inadvertently hit on the core here: Blizzard wants you to buy shit from the auction house with real money. Even in this day and age, I'm willing to bet more people play a game single player, offline, than online with multiplayer. In fact, I'm almost positive of it. You sell 10 million copies of the latest COD game (whose only redeeming value is multiplayer at this point) but you only ever see 2-300,000 people online at once.

So they probably thought "let's do a real-money auction hall!" and someone said "that's awesome! But only 25% of the people who play the game will get on battle.net" and someone else said "let's make it 100% online on battle.net, then everyone can spend money!"

And thus "offline" mode was ditched.
 
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News Comments > Free Radical on LucasArts and Battlefront III
26. Re: Free Radical on LucasArts and Battlefront III<br> A <a href= May 6, 2012, 10:39 Flatline
 
Prez wrote on May 6, 2012, 10:20:
I'm sure it's possible that Lucasarts were being complete assholes during the development period, but the contention that they killed it by "stalling tactics" is hard for me to swallow. Why the hell would they do that instead killing it the tried and tested old-fashioned way? Like just cancelling outright. Very odd.

Usually there's a penalty for failure to deliver. It might be that LA could get the assets for free. Or something like that. Or maybe again for tax reasons. Simply pulling the plug isn't a loss the way a failure to deliver is a loss.

It's sad. The last LucasArts game I really enjoyed was Republic Commando. Short, and it didn't push the FPS genre anywhere new, but it dripped with personality and some real (darkly) humorous moments. A lot of people really wanted a sequel, and nothing ever came of it.
 
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News Comments > Free Radical on LucasArts and Battlefront III
25. Re: Free Radical on LucasArts and Battlefront III<br> A <a href= May 6, 2012, 10:36 Flatline
 
Aero wrote on May 5, 2012, 17:28:
It is amazing how they went from one of the best early PC game developers (starting with games having nothing to do with Lucas's IP, like Maniac Mansion, Battle of Britain, SWOTL, LOOM, Sam and Max, etc.) to one of the most reviled IP cash-in shops at almost exactly the same time the prequels were released. They *were* one of the greatest studios of all time.

I bet you there's a really interesting story to what happened at Lucasarts between about 1997 and 2000.


Dude... LA predated PC games entirely.I remember Blazeball and others.
 
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News Comments > Ridge Racer Unbounded Demo
12. Re: Ridge Racer Unbounded Demo May 4, 2012, 18:34 Flatline
 
MattyC wrote on May 4, 2012, 13:39:
To be honest, I had no idea the RR series was still alive and kicking.

What else are they going to launch Playstation 4 to with over-enthusiastic fanfare.
 
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News Comments > Blood Bowl: Chaos Edition Announced
11. Re: Blood Bowl: Chaos Edition Announced May 4, 2012, 16:04 Flatline
 
wallace321 wrote on May 4, 2012, 12:55:
Agreed - i have the "Dark Elves" edition, but this is the 3rd or 4th time they've done this. I have no plans on buying another edition, but I might have paid $2.99 for a new stadium, or .99 for a new race. Is that seriously all they keep adding in these new editions? A few races? A new stadium? A new mode? Can these different editions play against each other? It's a cool game, but honestly, these additions are DLC for a single product. All these different editions are confusing.

99 cents a faction? 3 bucks a stadium?

Oh yeah I'm sure they'll get right on that.

I remember with the Legendary edition that you could "upgrade" for like 25 bucks... which wasn't bad at the time, they added enough extra teams in that it was worth while.

If they're going to keep going with the new editions bullshit, they need to do stuff like double the announcer banter every game. I get really, really tired of hearing the same banter over and over.

Oh, and async online iOS gameplay please. It'd give the game huge longevity.
 
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News Comments > The Elder Scrolls Online Next Year
62. Re: The Elder Scrolls Online Next Year May 3, 2012, 17:35 Flatline
 
nin wrote on May 3, 2012, 17:09:
The reason the TES games are great is because you play a character that becomes renown or reviled and known by all. When you're playing cookie cutter Nord Warrior #37 while standing next to cookie cutter Nord Warrior #38 that doesn't happen.

That's the challenge of every MMO. WOW does it, and for all we know (right now) this one might do the same.

But I agree with jdrez: it's way too early to make any predictions right now.


I always wondered why MMOs don't have a personal story generator. A very complex, in-depth mission generator that uses modular missions & shit.

You know, at the beginning of char creation you hit a couple checkboxes for basic background... do you have siblings, are your parents still alive, etc etc... Then when you launch your character you get your own personalized story arc. Say your brother gets into gambling debt with the mob, so you go to bail him out, and have to do a few side jobs with the mob, which alerts the police and gets them onto your trail and so on and so forth.

That way, my fighter/gunbunny at least has *something* different from your fighter/gunbunny.
 
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News Comments > Company of Heroes 2 Revealed?
21. Re: Company of Heroes 2 Revealed? May 3, 2012, 17:27 Flatline
 
Creston wrote on May 3, 2012, 16:46:
I never really got into the original CoH. I thought at the time that it deviated from the established RTS formally too much (imagine my surprise when DoW2 came out...) and the really precise "this is needed to counter that and that is needed to counter that" stuff was just annoying. there were also way too many missions of the "These are your forces, and they're all you get. Now go attack Hitler's Third Legion with them!" variety.

It also had a just plain stupid final mission. "What's the ONE thing that really pisses RTS gamers off? Oh, it's when they have to fight in multiple areas of the map at once. Let's make a map where they have to do so in three (four?) different locations! GIGGLELULZ!"

So... not terribly excited about this one, but Relic makes good enough games that it always warrants to keep an eye on them.

Creston

Are you really arguing over not being able to hit ctrl-a and sending a massive overwhelming mob to win the level?

Once you got tanks rolling out they more or less won. You might need some infantry with bazookas to take out AT guns, but otherwise tanks + machine guns = win. You'd just have to flank the tanks or it'd be a long, brutal slugfest.

And considering that every previous mission dealt with area control, expanding the game to cap & hold didn't strike me as that big of a stretch.
 
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News Comments > Company of Heroes 2 Revealed?
17. Re: Company of Heroes 2 Revealed? May 3, 2012, 16:46 Flatline
 
Verno wrote on May 3, 2012, 14:59:
Flatline wrote on May 3, 2012, 14:46:
I'm actually surprised that they're sticking with the European theater. There's a lot of other options during WW2. Eastern front is interesting to be sure, but there's also the African campaign, the Italian campaign, not to mention the entire Pacific Theater.

Africa would have been great, it's always neglected in media representation. Some great battles in that for the singleplayer scenarios - Tobruk, El Alamein, etc.

Exactly. It'd allow for a different style of story too.

As is they won't probably reflect the nature of the Russian military in WW2. I imagine that the game will be zerg vs protoss basically, ignoring the idea that the Russians weren't incompetent at the soldier level per se, but Stalin having purged the officer's ranks again and again made for a kind of jacked up chain of command that wasn't particularly efficient.

In the board game Memoir '44 there's actually a pretty cool, simple rule to reflect this. Normally you can play one order per turn, and it goes off in that turn. Russians/Commissar rules state that you play next turn's orders this turn. So on turn 2 you start by executing Turn 1's order, move your units/battle, and then issue an order that will not execute until next turn.
 
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News Comments > Company of Heroes 2 Revealed?
16. Re: Company of Heroes 2 Revealed? May 3, 2012, 16:40 Flatline
 
Tumbler wrote on May 3, 2012, 15:47:
After DoW2, the expansions, Company of Heroes Online and then Space Marine I'm not feeling good about the next game from Relic. And I suppose that weird mini game is something too. All that weird dlc for those leader characters...can't even remember what they called it.

I'm expecting this to be some weird hybrid between space marine and CoH. The scanned mag images definitely seem to suggest they're going to extreme detail up close which looks like a FPS/3PS at times.

Am I the only one who enjoyed the fuck out of DOW2? It wasn't an RTS, I'll be the first to admit that, it was far more a tactical game than a strategy game. Retribution or whatever the last expansion was blew donkey balls though. Boring story, funky alternate faction engine, the same maps over and over with different factions... It just wasn't particularly fun. In fact my major complaint about DOW2 was the limited number of maps and how uninspired most of them were.

CoH was excellent too. It still holds up today. It struck a nice balance between DOW2 and traditional RTS games.
 
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News Comments > Company of Heroes 2 Revealed?
5. Re: Company of Heroes 2 Revealed? May 3, 2012, 14:46 Flatline
 
I'm actually surprised that they're sticking with the European theater. There's a lot of other options during WW2. Eastern front is interesting to be sure, but there's also the African campaign, the Italian campaign, not to mention the entire Pacific Theater.  
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News Comments > The Elder Scrolls Online Next Year
37. Re: The Elder Scrolls Online Next Year May 3, 2012, 14:33 Flatline
 
On the up shot, if the map on the cover of Game Informer is anything to go by, you're looking at around 50% of the continent (judging from how big Morrowind is).

While the art direction for Skyrim constantly makes me stop and just... admire shit... (Blackreach was another of those moments, but whenever the weather clears some and you get some awesome vistas it's worth stopping for a moment and looking), I do miss Morrowind and it's bizarre, alien landscape. The marshes, the blight, the canals of Vivec, the crazy-ass mushrooms on the eastern side of the island... it was great stuff. In Skyrim we ride horses and carts between cities. In Morrowind we rode silt striders and blimps and shit. And then there was the solar eclipse...
 
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News Comments > The Elder Scrolls Online Next Year
35. Re: The Elder Scrolls Online Next Year May 3, 2012, 14:27 Flatline
 
Jdrez wrote on May 3, 2012, 13:12:
People calling it a flop before the first screenshot is out are presumptuous idiots. It may well flop but we know nothing about that yet.

As to '200 idiots same quest' they will probably instance most things in dungeons. Duh.

All I know is I've been wanting this for years and I hope like hell it stays first person and real time, and that they don't try to go WoW and give us more boring fucking hotbar 'combat.'

LFG 4 "Only Dova'Kin on the block", 8 slots left!
 
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News Comments > On PC Black Ops II
44. Re: On PC Black Ops II May 2, 2012, 19:47 Flatline
 
What I don't understand is why they don't just bite the fucking bullet and make it multiplayer only.

I honestly can't tell you much about Black Ops campaign, except that Castro was in it briefly, and that's because the game slowed down and shoved that in our faces. Oh, and there were WW2 soviets I think. Or something. And Jungle. That's my memory of BO single player. And I played through it twice.

At this point I might be more interested in CoD if they ditched single player and made some massive steps forward in Multiplayer, which is where the longevity of the game is at anyway.

Oh, also, killstreak perks suck from a paradigm perspective. I'll just say it. Rewarding players who are already skilled with the easy button of killing more dudes is frustrating if you're not particularly good.
 
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News Comments > Diablo III Auctions Detailed
91. Re: Diablo III Auctions Detailed May 2, 2012, 19:22 Flatline
 
Dev wrote on May 2, 2012, 19:02:
Flatline wrote on May 2, 2012, 17:56:
Dude you and every other swinging dick out there. I have at least two friends who think they might be able to quit their jobs and just work the Diablo auction hall.

In reality, you know who you're competing against? Gold farmers. Chinese prisoners forced to play the game 18 hours a day. Professionals who will be perfectly willing to muscle you out through razor-thin margins because they have the man-hours and labor pool to do it.
Except you apparently didn't bother to read the FAQ or my post about it. No asian RMAH is going to be released currently. Your RMAH is regionally locked, and the region is set by your physical living address. You can play in other regions, but your RMAH is fixed.

They may be able to get around it, (such as paying companies to setup a business presence in USA, I think that can be done for around $1500 or so), but its going to be harder.

Err... I can think of multiple ways to get around that, relatively cheaply if not free (many illegal methods, some legal). And while it might filter out the amateurs, I doubt it'll filter out the pros, otherwise they would have implemented it long ago and gold farmers wouldn't show up everywhere.
 
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News Comments > The Elder Scrolls V: Skyrim Dawnguard Revealed
50. Re: The Elder Scrolls V: Skyrim Dawnguard Revealed May 2, 2012, 19:02 Flatline
 
Verno wrote on May 2, 2012, 09:24:
theyarecomingforyou wrote on May 1, 2012, 21:02:
I'm on my second playthrough, which I'm looking to fully explore and complete (though I didn't exactly skimp on my first). A delay of a month is completely irrelevant to me, especially when I have so many great games and will be playing a lot of Diablo III by then. Sure it would be nice if Microsoft also gave PC users some love - especially as they created Windows and DirectX... it's not like they don't have any interest in it - but it has already shown complete contempt for the PC gaming market and there's no signs of that changing.

The only problem I find with long waits between replays of Elder Scrolls games is that you almost need a big mod refresher course. Stuff you used before will inevitably be outdated and new incompatibilities will be found. I always feel like its a bunch of work to get back into them so I like to play them right away, that's what kind of sucks about the wait for DLC.

I can't really play without the mods either of course, many are so good I consider them vital to the experience. Oh well!

The steam workshop is pretty cool though in that respect. I wish the interface was better for navigating but beyond that the subscriptions and the ability to see how overall popular a mod is is pretty damn cool.
 
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1678 Comments. 84 pages. Viewing page 35.
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