Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for S Westberg

Real Name S Westberg   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1930 (Pro)
User ID 34131
 
User comment history
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older >


News Comments > Mass Effect DLC Next Month on Xbox
9. Re: Mass Effect DLC Next Month on Xbox Oct 12, 2012, 15:45 Flatline
 
Why bother when you already know the ending? All your effort is generally useless.

Even if it's a great story, I don't want to reward Bioware for shitting all over Mass Effect.

Besides, I still have like 7 top-notch games to play through.
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown Patch
55. Re: XCOM: Enemy Unknown Patch Oct 12, 2012, 15:42 Flatline
 
SpectralMeat wrote on Oct 12, 2012, 11:02:
I don't remember even seeing the uplink in the list of buildings that is my problem. Maybe I just didn't look hard enough but I will check it out tonight. Was just getting a bit frustrating that Countries are already panicking and I did not even have a chance to save them.

Also, if you played through the tutorial, fucking cancel that game and start over again. Worst. Tutorial. Evar.

Not only is it like 90 minutes long and holds your hand/locks everything down early game, but when you're done it dumps you out in an unfavorable position in the macro scale of the game.

Also, for satellite uplinks, seriously consider the synergy bonus. The facility is expensive as all hell, and adjacent facilities quickly give you essentially free uplink centers.
 
Reply Quote Edit Delete Report
 
News Comments > No Terraforming in SimCity
25. Re: No Terraforming in SimCity Oct 12, 2012, 05:26 Flatline
 
deqer wrote on Oct 11, 2012, 22:05:
I also don't need my privacy invaded by having my playtime tracked, or being tracked when i play my games. Yes, folks, I'm giving up on steam. I'm now pirating all the games I own on steam, and pirating in the future. If games in the future start coming out with no option to run our own multiplayer server. Fine. I just wont play your new games then. I'll remain retro and play the older games. Sorry, you're not going to win me on your greedy DRM business model.

You do realize that when you pirate a game, you don't actually *own* it in a legal sense right?

But I'm sure you alone will be the tipping point. Your frustrated geek cry and wild, stick-it-to-the-man ways will make Valve realize the error of their ways, and all will be right in the universe.

In the mean time, the government will be sifting every byte of data you generate, running it through pattern recognition and then archiving it in case you ever trigger their monitor systems.

Forever.

That boat already sailed while you pissed and moaned about Valve.

Semper Vigilo!
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown Patch
24. Re: XCOM: Enemy Unknown Patch Oct 12, 2012, 05:01 Flatline
 
Prez wrote on Oct 11, 2012, 22:37:
Dev wrote on Oct 11, 2012, 22:28:
Prez wrote on Oct 11, 2012, 22:19:
It seems that I keep trying to play like I used to play the original - basically going on missions indefinitely without researching the objective-specific items and I am being punished for it. I tried getting to the third or fourth month without even having built an Arc Thrower or Alien Containment yet and all of a sudden 6 countries pulled out at once!

I think you can do it, but at least get containment and arc thrower. I've been doing something similar, but I got those early since I knew capping live aliens is important

I also suggest getting a 2nd satellite and ship or 2 in another continent ASAP. Thats mostly how you increase money, by the sats. Which also means it works out ok only being able to have one base, since you can have interceptors and sats in each continent.

Yeah I figured out that you need to build satellites and uplinks and be able to defend them the hard way. Which means I am basically forgoing researching any soldier equipment in my current game. It sure is gonna suck when I start taking on Mutons and Cyberdiscs with standard XCOM equipment!

X-COM has always been a game I don't mind losing at. I'm on my sixth game now and don't expect to win it either... but boy am I having a blast!

More good stuff:

1. It looks like countries don't leave xcom funding until the end of the month, so if you have the opportunity, use your satellite before the end of the month.

2. You can't sell anything you build, so don't build more than you need. Seriously. When you assemble your squad to go on a mission, look at what they have/need. If you need an upgrade, buy it for them, but never buy ahead of time. There's no point.

3. Stacking up satellite facilities gives you a bonus satellite.

4. Workshops bring the cost of satellites down to 65 creds. Well worth it.

5. Highest panic nations get satellites. Why? Because it reduces panic.

6. There will come a point in the game where you assault an enemy base. If it works, panic worldwide is eliminated. It's a big game-changer.

7. Aside from the plot interrogations, capping live beasties tends to give you 50% credit towards some tech or another. My first plasma research was done in like 4 days because of an interrogation.

8. Have I said how awesome squad sight is? It really is. If you can get your sniper into a good position he basically will mother hen the entire map. Escort missions usually become pieces of cake with him on overwatch, capping everything as it spawns. The only thing to worry about at that point is floaters, who can warp all over the map.

I'm assaulting my first large UFO right now and it's tense. I hate those goddamn chrysalids. Right now the main thing that saves me is the reaction ability that gives me a free reaction attack if an enemy gets within 4 squares of me.

One of the months I was playing I netted over a thousand credits, right around the time my sniper max'd out. I moseyed over and bought most of the Officer upgrades, including some really wicked ones that advance every new recruit to squaddie. They're still tissue paper, but at least they're *armed* tissue paper.
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown Patch
15. Re: XCOM: Enemy Unknown Patch Oct 11, 2012, 22:03 Flatline
 
Prez wrote on Oct 11, 2012, 21:47:
On the Firaxis forum someone (who may be a developer or just someone talking out their ass) said the patch's size is a function of the way the code is compiled - if you change one line the entire file needs to be downloaded.

I guess it's possible, but I know fuck-all about such things.

Basically, they update two files (textures and levels I think?) which combined are 1.6 gigs.
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown Patch
4. Re: XCOM: Enemy Unknown Patch Oct 11, 2012, 21:02 Flatline
 
Prez wrote on Oct 11, 2012, 20:31:
I haven't tried the Squad Sight skill since the patch - I hope they fixed it because I really want to use it but haven't been able to.

It makes an obscene difference. Basically it worked in overwatch but not as an active turn. Now, it basically removes the range limitations entirely from your sniper. As long as he has LOS, he can shoot it.

I just finally finished my first terror mission thanks to him. I sat him up on a good vantage point and blew the living f*ck out of the chrysalids. Every turn he'd cap either someone on his turn or during overwatch. He racked up like 6 kills alone and is now my highest ranking officer.
 
Reply Quote Edit Delete Report
 
News Comments > Silent Hunter Online Trailer
3. Re: Silent Hunter Online Trailer Oct 11, 2012, 17:59 Flatline
 
McSterls wrote on Oct 10, 2012, 09:25:
The voice acting is fantastic!

I've never heard of an asian doing a germanic voice before. Awesome!
 
Reply Quote Edit Delete Report
 
News Comments > Chris Roberts' Star Citizen Announced
84. Re: Chris Roberts' Star Citizen Announced Oct 11, 2012, 17:54 Flatline
 
Dev wrote on Oct 11, 2012, 08:51:
The stated reason they aren't doing kickstarter is they say they want to build the community their own way:

We love Kickstarter. We've backed projects on their site and believe
everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the "crowd" directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can - we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that's designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can't deliver this experience, which is why we've decided to go it alone.


Seems kinda a silly reason. They could easily setup something where you have to make a website account to use a separate survey/fulfilment thing instead of using kickstarter's one. Other games have went to a forum setup and mostly ceased kickstarter updates. So if you want to the forums you got the full current details. I think they are missing out on a lot doing it this way (way more than the 10% or so that kickstarter+amazon takes). Also, what a lot of kickstarters are doing is offering paypal once the project hits the goal, so its possible to have other payment options too. Is fact I think the project eternity is doing that if I remember right.

Beamer wrote on Oct 10, 2012, 14:16:
Whoa, I totally missed this virtual credits thing.

Want a new ship, buy it with real money?
Looks a little like F2P to me from that virtual credits thing.

Maybe he's trying to be all things to all people to get more popular. Trying to be MMO since its all the rage. Trying to be F2P since its all the latest rage. But if it is MMO+F2P, I'm not going to touch it until it comes out and gets good reviews.

And yet they're going to charge to get *into* the game.

I guess it's admirable he's trying to pull a Guild Wars 2 economy, but really, looking at those price points, it looks like a ship is worth like 7-80 bucks real money. And that's absurd.
 
Reply Quote Edit Delete Report
 
News Comments > Borderlands 2 Captain Scarlett DLC Next Week
48. Re: Borderlands 2 Captain Scarlett DLC Next Week Oct 11, 2012, 16:58 Flatline
 
McSterls wrote on Oct 11, 2012, 12:36:
I love Borderlands 2, but to hell with this. Games been out three weeks and we have DLC coming out already, should have been included as part of the base game. Money grubbing bastards. Too many good games to play right now, I'll come back next year when this is on sale for 2 bucka and buy it.

Wow. Talk about no-win scenario. Usually people bitch that a game is out for six months and they're not interested in new DLC. They actually get DLC out in a reasonable time period and they get shit.
 
Reply Quote Edit Delete Report
 
News Comments > MechWarrior Online Open Beta Next Week
36. Re: MechWarrior Online Open Beta Next Week Oct 11, 2012, 16:44 Flatline
 
Asmo wrote on Oct 10, 2012, 23:05:
Heatsinks don't work like tabletop where you could run in overheat and chance a shut down or negative effects, it builds up slowly and drops slowly.

Actually, if you overheat and shut down, jamming the "o" key turns you back on and at least lets you walk around. Shooting again shuts your mech down again though until you're cool enough. It saved my ass many a time just being mobile, or getting operational long enough to alpha one last time and kill someone.
 
Reply Quote Edit Delete Report
 
News Comments > MechWarrior Online Open Beta Next Week
15. Re: MechWarrior Online Open Beta Next Week Oct 11, 2012, 01:21 Flatline
 
Oh goodie am I allowed to talk about the beta yet? Granted I'm out of the loop- I stopped playing when the black screen bug came out a day or two before Guild Wars 2 and just haven't cared to go back (the black screen bug was a bug where you launched the game and it just went to a black screen and you couldn't interact at all. They left that unpatched for an entire week and I just lost interest). I know they instituted a lot since then, but the maps were tiny, the balance was wacked, and instead of having varied, balanced lances, you'd have flavor of the month mech swarms.

When I quit probably well over half the mech loadouts were pretty much useless. Sad to hear it probably isn't much better.
 
Reply Quote Edit Delete Report
 
News Comments > Chris Roberts' Star Citizen Announced
46. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 16:19 Flatline
 
nin wrote on Oct 10, 2012, 16:15:
Flatline wrote on Oct 10, 2012, 16:07:
Cutter wrote on Oct 10, 2012, 12:27:
Techie714 wrote on Oct 10, 2012, 12:16:
Game looks so damn good! But why did he chose to privately fund this instead of using a Kickstarter where he "might" get more exposure? That is a lot of $$$ to get this thing going just by word of mouth & media....

Yeah, that's something else that sort of bothers me about this. That's pretty cheap just because he doesn't want to give up a few points in donations - and losing a ton of exposure in the bargain. Bad move IMO. And something else about accountability nags at me with all of this. So there will be a playable version next year, but the game really won't be complete for several years? And it sounds more like an MMO than SP with MP component. Hrm, I dunno. Just doesn't quite add up. I think my focus is going to remain on X-Rebith for now.

A few points? Kickstarter takes either 10 or 15% of your total haul. At 10%, raising 4 million would take a 400k cut. Nothing to sneeze at.


According to this, they take 5%. Amazon payments takes 3-5%. So that's 10, max. Not 15.


Thank you, I couldn't find that link and it had been a while since I heard the percentages.
 
Reply Quote Edit Delete Report
 
News Comments > Chris Roberts' Star Citizen Announced
45. Re: Out of the Blue Oct 10, 2012, 16:19 Flatline
 
I was about to say "squee" and "take my money".

After reading all the pledge levels... I'm... probably going to pass *sigh*.

I don't believe any dev when they say they'll introduce monthly content updates. It'd be nice to believe, but in reality it almost never happens.

I don't want an MMO. At all. I *definately* don't want an MMO that looks massively pay-to-win (90 dollar difference between the game and the game plus a ship focused on dog-fighting or exploring plus some in-game cash?).

As I said, I have concerns and am gonna hold off. Which is a shame too, because I'm starving for a top-notch space combat sim.
 
Reply Quote Edit Delete Report
 
News Comments > Chris Roberts' Star Citizen Announced
43. Re: Out of the Blue Oct 10, 2012, 16:11 Flatline
 
Creston wrote on Oct 10, 2012, 15:54:
I'm a bit worried that he's not using Kickstarter though. I understand that 7% of your total haul is a lot of money (KS fees plus Amazon fees), but who's to say he won't just cash in my donation even if it doesn't fund, and then blows it on hookers? A little checkmark that says you can get a refund doesn't make me feel any less wary.

KS doesn't make it any more legit. I could run a kickstarter, take the money, and waste it on hookers & blow. Nothing changes.
 
Reply Quote Edit Delete Report
 
News Comments > Chris Roberts' Star Citizen Announced
41. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 16:07 Flatline
 
Cutter wrote on Oct 10, 2012, 12:27:
Techie714 wrote on Oct 10, 2012, 12:16:
Game looks so damn good! But why did he chose to privately fund this instead of using a Kickstarter where he "might" get more exposure? That is a lot of $$$ to get this thing going just by word of mouth & media....

Yeah, that's something else that sort of bothers me about this. That's pretty cheap just because he doesn't want to give up a few points in donations - and losing a ton of exposure in the bargain. Bad move IMO. And something else about accountability nags at me with all of this. So there will be a playable version next year, but the game really won't be complete for several years? And it sounds more like an MMO than SP with MP component. Hrm, I dunno. Just doesn't quite add up. I think my focus is going to remain on X-Rebith for now.

A few points? Kickstarter takes either 10 or 15% of your total haul. At 10%, raising 4 million would take a 400k cut. Nothing to sneeze at.
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - Dishonored
37. Re: Ships Ahoy - Dishonored Oct 10, 2012, 16:02 Flatline
 
Verno wrote on Oct 10, 2012, 15:46:
Flatline wrote on Oct 10, 2012, 15:11:
That's my point. I consider this a design flaw. Punishing you for being creative and having *fun* in the game blows from a design standpoint.

You're not really punished though and its all in service to the story, it's one of the few games that ties its design mechanics into the story very well. The stealth system is surprisingly robust, I've knocked over an object and caused NPCs to come investigate. After testing it at varying distances it's not implemented in a sloppy way either. I don't really care for seeing how hidden I am or not although I guess I can see why others would want that. It still seems like cheating to me, I'd prefer to play it in character and use the lean keys. Game is very refreshing and I am playing without save scumming which makes every decision pretty important.

Generally the AI is pretty solid I'll agree. I just wish I had some cues. Maybe give them to me in Dark Vision mode. I could totally live with that. It's supposed to be magic after all. I mean, they give you the vision cones of the NPCs in that mode. A darkness cue might be nice.

Oh and I never spam saves in a game like this. Hell I don't even spam saves in xcom. Half the fun is living with the decisions you've made. Usually the only time I save is when I'm stopping (or periodically if a game is prone to crash), or just before a *major* branching decision point. I agree it makes the game way more fun.

Oh, and as I mentioned in a previous thread, Gabe & Tycho over at Penny Arcade torpedo'd the game, proving once again that I seem to have inverse opposite taste in video games from those guys most of the time.
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - Dishonored
32. Re: Ships Ahoy - Dishonored Oct 10, 2012, 15:11 Flatline
 
jacobvandy wrote on Oct 10, 2012, 05:20:
Lethal is way too much fun to worry about getting a "darker" ending, IMO. Running around neck-stabbing dudes or sniping them with the crossbow and having them go *POOF* beats out choking them and hiding bodies by a mile. And that's just stealthy lethal; I plan to do an all-out loud playthrough after this and actually get some use out of that really cool pistol.

That's my point. I consider this a design flaw. Punishing you for being creative and having *fun* in the game blows from a design standpoint.
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - Dishonored
31. Re: Ships Ahoy - Dishonored Oct 10, 2012, 15:09 Flatline
 
Ray Marden wrote on Oct 10, 2012, 12:58:
It is basically Thief, but with swords and magic.

I wouldn't put it up against Thief. The stealth, while pretty solid, is nothing nearly as good as Thief's stealth system. A simple cue as to how visible you actually are would be immensely useful. I've hidden in the deepest, darkest shadows and been seen from across a courtyard by the AI. Other times, I have been relatively close and been ignored in shadows I could swear weren't that dark. I've fallen to the "stay out of line of sight" stealth gameplay, which while good, isn't nearly as good as Thief.
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - XCOM: Enemy Unknown
82. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 04:55 Flatline
 
InBlack wrote on Oct 10, 2012, 04:05:
Prez wrote on Oct 10, 2012, 02:36:
Creston mentioned this but damn is money hard to come by in the early game. In the original once you had some missions under your belt and you could sell excess alien equipment money wasn't too much of a problem as long as you spent wisely and didn't let any big donor countries withdraw their funding. In XCOM, it seems you are perpetually poor. I'm thinking that China ought to start coughing up the chedda' if they want me to save their Commie butts! I have my scientists and engineers searching the couch cushions in their rec areas for the money I need to build a satellite and uplink station.

Another nitpick - why can't a futuristic badass soldier take a grenade AND a medkit? And a scope for their rifle? The prohibitive loadout limitations are weird, but I guess they are trying to promote you having to make tough choices.

These kinds of prohibitions kind of make sense if you have a squad of 8 or 12 soldiers, for balance reasons obviously. But 4??? Its almost like they forgot to patch it out once they decided to go with the more 'compact' squad sizes.

In any case I caved in and bought the game. Its downloading at home as we speak. Im too much of a fan of the original two games to NOT try this one even if I end up not liking it and Ive read enough reviews to be reasonably sure its a pretty good and fun game, even if they skimped on some things with regards to the original. One thing Ive read very nearly changed my mind though:
*SPOILER in secret text*
There is no Cydonia, no going to Mars in the final mission

All I want to know is, should I start on Classic Ironman, or Normal Ironman?? Opinions?

Four differences I've noticed between Classic and Normal mode:

1. Intervening terrain doesn't matter NEARLY as much in normal mode. I've shot through walls, planters, whatever, and killed stuff with no LOS in the action camera. Bullets flying through the terrain.

2. Most troopers will survive 2 hits in Normal. In Classic, basically it's 1-shot, 1-kill. Keeping your troops alive is fucking psychotic until they level up some.

3. You're given aural directional cues to unrevealed aliens in Normal. No luck in Classic.

4. In normal, sectoids at least will eventually come at you in many missions. In Classic, the goddamn enemies hunker down and wait for you.

Other notes:

* You start with Officer's school if you ditch the f*cking tutorial, which I hated. As soon as you get a troop up to Sargent, you can unlock a 5th squad member for 50 credits (which is highway robbery but whatever).

* I ditched the move & snipe for squad sight and when it works it's the f*cking shit. I set my sniper on overwatch, park her somewhere up on high, and someone on the other side of the map moves and gets shot to hell and back. Never can see them when it's her turn (A bug perhaps?) but overwatch does work.

* Fuck I'm poor. Did I mention fuck I'm poor? I'm given like 200 creds a month, which will make me 4 medkits.

* Individual countries hit full panic mode WAY WAY WAY faster than in the original x-com. By the end of the first month, purely by managing countries by terror level, I had 3 of them max'd out, usually in continents that I couldn't actually deploy a satellite to because it requires like 500 credits to build a satellite station and deploy it.

* I miss random missions. I really do. You only have like 5 missions to go until you hit your first panic mission as part of the script. It's not enough time. I'm starting to wonder if I should even deploy to the fucking event because my squad is so not-ready.

* No economy to speak of. Yeah, there's the grey market, but they don't pay fuck-all for stuff and the guns and shit you do manufacture you can't sell. So item economy is of unbelievable importance. Don't crank out 5 scopes- build one for each sniper. Don't build out a half dozen laser rifles- build one for each troop going into battle. Sometimes a country will let you try to sell stuff to them for a reward, and then if it's worth it you crank out more units. But I am realizing you should never have surplus weapons if you can avoid it.
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - Dishonored
14. Re: Ships Ahoy - Dishonored Oct 10, 2012, 04:35 Flatline
 
I played a few hours of it last night and it's a great setting and a tolerably good game. Art design is top notch, setting is way fascinating (I'd like a TTRPG in this setting, or just a straight up RPG) but the setting is a dual-edged sword. Reading all the books and stuff and using the heart (which when used offers insight into people, places, and things) gives off massive spoilers to the universe early-on. I won't say anything, but it'll be interesting to see if my suspicions pan out, or if they're even addressed.

Gameplay is... yeah kind of Deus Ex-ish and Bioshock-ish. I just hate, hate, HATE the design decision to basically give you all these freakishly amazing toys to play with, and then "punish" you for using them. I'm not playing a total non-lethal playthrough, but I'm playing that blood is bad for business, and right now I just creep around and choke people out one at a time, or hit them with a sleeping dart. Yay. I probably wouldn't be doing this if the game didn't intone that kill-facing lots of people leads to a darker ending at the beginning of the goddamn game. Oh well.

Architectual design is a mish-mash. You'll see nods to everything from Half-Life 2 (Combine walls look an awful lot like plague walls) to Victorian Colonialist. I just went into the first assassination and noted, with fond affection, that there's a distinct fascist visual vibe to the whole thing. If you have ever seen Ian McKellen's Richard III (with it's WW2 alternate Fascist England setting) you're spot on here.

As I said before, I'm enjoying it, but I really, REALLY want to have a proper roleplaying game in this setting. That being said, I don't see it staying on my hard drive long after I finish it. I may go back and try to get creative with my murderating, but I dunno.
 
Reply Quote Edit Delete Report
 
1930 Comments. 97 pages. Viewing page 34.
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older >


footer

Blue's News logo