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User information for S Westberg

Real Name S Westberg   
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Signed On Feb 15, 2007, 19:09
Total Comments 2259 (Senior)
User ID 34131
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News Comments > TimeGate in Chapter 11
4. Re: TimeGate in Chapter 11 May 2, 2013, 21:35 Flatline
Keith wrote on May 2, 2013, 21:14:
Really like the Kohan series and thought Section 8 was pretty good. Hopefully Timegate will be able to recover.

50 million in liabilities is a hell of a lot of debt to come out from under.
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News Comments > Steamships Ahoy - FEZ
38. Re: Steamships Ahoy - FEZ May 2, 2013, 18:15 Flatline
nin wrote on May 1, 2013, 23:03:
The game costs 800 Microsoft Points, which is $10 US (most other countries actually cost more). At $10 selling 200,000 copies is 2 million. Even if Microsoft takes 50% (they don't, but let's pretend that rest goes to taxes) that's still a million dollars.

So the tools to make the game, the people that worked on the game (he had one previous partner who left, as well as a second partner), the time it took to make the game, the guy that did the music, the office space it was created in, and the trips to PAX and other events all cost him nothing?

To be fair, the guy, as head designer, made a calculated business risk. He got one free patch, just one, and he figured that he could make the game close enough to perfect in that one patch.

Then a game-crippling bug was introduced into the game. His business gamble fucked up hardcore. His response was essentially "y'all are fucked if I'm going to be financially responsible for fixing a massive mistake I allowed through"

He doesn't have a right to profit in his business. Period. Consumers have a reasonable expectation to get a product without game-crippling bugs, whether straight out of the gate or via patches. It's called acting in good faith.

The proper response here would have been to either roll the patch back or take FEZ off the XBLA. Microsoft shares some greed culpability here too, but so does the designer. He'll gladly take your money for a product he knows is broken (along with MS to be fair) and tell you "You're fucked motherfucker."

It's right along the edge of fraud really.
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News Comments > Morning Consolidation
13. Re: Morning Consolidation May 2, 2013, 18:02 Flatline
Asmo wrote on May 2, 2013, 17:38:
I think that's the first sensible thing Molyneux has said in years...

Yeah, as I've heard repeatedly from kids, facebook isn't where it's "at" because of the terrible, terrible interface on phones. It was pretty bad on the xbox too, to the point where I loaded it, grimaced, and never touched it. Ever again.

Shitty interfaces mean unused applications. Period. And I don't think Microsoft needs to reinvent the wheel by creating a smooth user experience in facebook.
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News Comments > Morning Consolidation
12. Re: Morning Consolidation May 2, 2013, 17:59 Flatline
RollinThundr wrote on May 2, 2013, 10:58:
Verno wrote on May 2, 2013, 09:19:
Nintendo really needs to repair its relationship with EA, they went from being all gungho Wii U previously to total disinterest. As much as I dislike EA, their sports titles are almost essential to console longevity. Nintendo has a similar beef going with Amazon and it's hurting 3DS sales as well.

I don't disagree along the lines of sports titles, hell they're the only reason I own a console at all. Though I wonder if the core sports gamer is buying a WiiU to begin with to be honest when the experience is so much better on the 360 or PS3 all around.

Ironically the WiiU is an awesome platform, in my mind at least, for games like football (US football) because you have two different screens and you can segregate information between the players.

Will the fidelity be as high? No never. But the tablet thing *should* be encouraging new, asymmetric play. And it's not. So really it's just an underpowered console that you can play without a TV.
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News Comments > Neverwinter Open Beta
27. Re: Neverwinter Open Beta May 1, 2013, 16:37 Flatline
Darks wrote on May 1, 2013, 10:13:
Funny, how one guy here compares this to trying to be like GW2. sorry, but this game is nothing like it especially the combat. in fact the combat in this game is a hell of a lot more fun. Also why is it that no one here brought up the fact that GW2 does the exact same thing that this game is when it comes to buying items? If you need extra space GW2 also charges you for bags too. Crafting in NWO has bags that can be made. So there's no difference.

I can buy gems in GW2 with in-game cash or real world cash. My choice.
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News Comments > Morning Mobilization
2. Re: Morning Mobilization May 1, 2013, 14:17 Flatline
Fukkin AT&T. Yeah right they offer "at least 100 dollars" for a phone trade in. I put in my iphone 4's stats, and they offer gladly to "recycle" it for me.

Pricks. I can get 200 bucks for it on ebay.
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News Comments > Shadowrun Returns Preorders
3. Re: Shadowrun Returns Preorders Apr 30, 2013, 20:38 Flatline
Tanto Edge wrote on Apr 30, 2013, 20:04:
Dear Kickstarter and Shadowrun community;
Thank you for supporting this project and keeping Mitch Gietelman employed by the games industry.
Your Shadowrun now has hitpoints.
Thank you and goodnight.


Shadowrun always had hitpoints.

It was a static hitpoint track, and they were called "boxes", but yeah... there's always been hitpoints.
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News Comments > Thief Production Issues?
38. Re: Thief Production Issues? Apr 29, 2013, 03:53 Flatline
This reboot had me worried when they didn't bring back Stephen Russell.

The excuse "the voice actor had to provide his own stunts, and putting Garrett's voice on this mocap would be 'unnatural'" reeks of absolute bullshit.

In fact, pretty much everything that I'm seeing from this game sucks. I'll pass, sadly.
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News Comments > Gatherings & Competitions
19. Re: E3 Apr 28, 2013, 03:01 Flatline
E3 is, at it's heart, a trade show. So in theory just about anything could show up, especially if you're looking to farm out your project for funding/publishers/etc.

The hype engine and bullshit surrounding the trade show doomed it. It already killed itself off once the year after the Wii/360/PS3 debut debacle.

If you don't remember, I was there, so I'll sum things up: The 360 made a big splash and got lots of coverage, the Wii literally had lines stretching around the convention hall (people would wait 8 hours to play the Wii for 5-10 minutes to evaluate it), and the PS3/Sony booth, which cost around 12 million dollars to set up according to rumor... was empty. Oh people were in there, but I remember sitting up in NovaLogic's little room overlooking the trade floor and seeing the line form and stretch past Sony for people waiting to get in to try the Wii. The next year, Sony said they were taking their ball and going home. Like a week later Microsoft said "hell if they aren't doing it neither am I" and pulled out of E3. Nintendo pulled out shortly thereafter, and E3 collapsed that year into a series of "quiet, low-key press conferences in hotel meeting rooms around the city. I think it stayed that way for another year or so and then tried to come back, and has been kind of a zombie ever since.

E3 was... how do I describe it? Imagine the entire strip of Las Vegas crammed into one building. It was THAT much sensory overload. I met every game designer I ever had a professional crush on in one day. I saw projects years away from completion (I spent an hour discussing Hellgate London with the devs before there was even any alpha work, just some concept art). LA strippers were everywhere in all kinds of cosplay. The japanese companies I think flew cosplayers out to flirt with people at E3. The swag bags were insane. The last year I went, there was a tattoo artist doing ink, with the caveat that they had to tattoo G4's logo somewhere in the art. Even with that caveat the time slots for getting inked would fill up in minutes.

One year in the basement they had a 30 year retrospective of video games, including the most bitchen arcade selection of old 80's games you could imagine. I held court on the Joust machine undefeated for about an hour and was God of the Universe.

I played an 8-player Steel Battalion tournament. Which if you remember Steel Battalion, was almost impossible to get *two* people to play in. But Microsoft set up an xbox live server locally so everyone could play. It was beautiful.

For America's Army the US Army suited you up in a bullet proof vest, a helmet, and gave you an M4 with working bolt action for recoil and had you storm a shoot house. I still have the Polaroid they took and gave to me.

I fucking played Starcraft: Ghost, and it was a nearly finished product at that point.

And I was part of the problem. I had hookups, and passed a *lot* of business cards out for IT infrastructure, but it really wasn't aimed at me. It was meant to be a trade show. But the outside hype grew and grew and it became a TV and media event and grew to absurd levels. It was trying to be a trade show and a spectacle to help break into mainstream at the same time, and the hundreds of millions of dollars spent on parties, booths, swag, booth babes, and everything else made it top heavy.

Is E3 as psychotically amazing as it was? No. But perhaps that's a good thing. I went 3 or 4 times through various hookups, and I'm glad I went, and got to go at the absurd height of the craze. I'd go today if I got the hookup, because it'll still be kind of delirious. All trade shows are. But it won't have the same surreal quality as back when passes *started* at 400 bucks a head.
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News Comments > Thief Production Issues?
34. Re: Thief Production Issues? Apr 27, 2013, 18:53 Flatline
Jedi Master wrote on Apr 27, 2013, 14:21:
Yet LG collapsed. Why? Because they could program good games but didn't have a clue how to run a business. Many simmers remember Flight Unlimited with fondness, too.
There's more to running a developer than making great games. If you make a great game but need to see "100 million copies" to turn a profit, it's still a failure. So LG did.

LG collapsed at the end of the day because of a couple badly developed games on LG's part and Eidos had to decide if they were going to prop up Ion Storm and Daikatana at the cost of LG and other studios or if LG was going to get the benefit of the doubt.

John Romero still had a reputation back then, and we got Daikatana instead of any more LG games.
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News Comments > XCOM Now The Bureau: XCOM Declassified, a TPS Due in August
27. Re: XCOM Now The Bureau: XCOM Declassified, a TPS Due in August Apr 26, 2013, 16:27 Flatline
Jivaro wrote on Apr 26, 2013, 16:12:
It's like they read all the complaints...agreed to take it back to the drawing board....

...and then completely ignored everything every X-COM fan said.

Rainbow Six: X-COM?

It might be good, but for the second time in a week I find myself asking the same question. "The fans wanted this?" Good luck to them, I am skeptical that this will appeal to shooter fans or X-Com fans. Particularly at a "AAA" price point.

If it actually *was* the original Rainbow Six only X-Com style it'd be rather badass.

Mission scenario would be fairly structured, but probably could go something like this:

Alien invasion report- Very few details, you have to pick from large equipment packages and among your men based on limited intel (which gets better as you research more.)

En Route for deployment- You get tactical schematics/photos/drawings on a napkin of the area, initial telemetry of enemy, identifying primary, secondary, and tertiary objectives (target types equal civilian protection, high value individual protection, gathering research items, alien capture/containment, bug hunt, assassination of a high value target, destruction of alien equipment, etc...) The idea being you can't do it all, and have to decide what is most important right now for both the organization and for the world long term.

On Site- Pre-Deployment- Surveillance has occurred for some time, establishing an idea of enemy count, patrol zones, hostages, trapped civilians, etc... Relevant data is reflective of what you decided your objectives are.

Execute- While the game would probably be one team due to console-itus, I'd dig mapping waypoints and breach missions for 2-3 teams simultaneously, as in the original Rainbow Six, especially as the game ramped up.

Post-mission you're rewarded based on which objectives you pursued, how well you achieved them, and what the current global situation is. Throw in some stress and perhaps some HP Lovecraftian sanity mechanics and you have to cycle your men in and out of combat and you have an intense, highly strategic and tactical 3rd person squad based shooter that I'd be *all* over.
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News Comments > Morning Interviews
8. Re: Morning Interviews Apr 26, 2013, 16:15 Flatline
jdreyer wrote on Apr 26, 2013, 12:55:
A couple of good articles. Interesting to hear Julian's thoughts on XCom. Sounds like he had a lot of the same design issues we did. Funny he had trouble finishing it though.

Yeah, adding multiplayer to a story-driven single player game makes no sense. I can see multiplayer in a sandbox style game like Skyrim, maybe, but even there totally unnecessary.

Yeah good interview. I don't think the changes he was talking about would have degraded the game or made it less popular. Pseudo-random maps (bricks of pregenerated buildings put together, and set missions can be hand-designed). The Satellite system was weird. You could easily game it pretty hard, especially mid to late game, deploying satellites where needed only when terror levels hit certain heights. I miss selling stuff you manufacture. Badly. In the beginning you're so cash starved that selling off a few extra gizmos you make would be alluring, not to mention once you get a set of plasma weaponry there's no point in having lasers any more. My first game was a disaster because I built ten laser rifles, figuring to keep 5 and sell 5, and realized to my horror that I didn't have the ability to sell my weapons!!!

Multiple bases (or at least outposts with a main base- you farm out troops to the outposts) would have made losing your troops less painful, since you could train/transfer around troops.

Random, agenda-driven aliens would have been kickass.

And finally, I wanted to see other environments. Snow, desert, jungle, a terror mission in a favela, where your plasma weaponry was especially destructive, would have been awesome.
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News Comments > Batman: Arkham Origins Multiplayer?
7. Re: Batman: Arkham Origins Multiplayer? Apr 24, 2013, 14:34 Flatline
There isn't enough Bat-Shark Repellant in the world to help the ensuing jump from being anything but a disaster.  
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News Comments > "Strong Possibility" Relic to Make Dawn of War 3
12. Re: Apr 23, 2013, 13:59 Flatline
Creston wrote on Apr 23, 2013, 10:56:
After Dark Crusade and Soulstorm, the Dawn of War franchise went deeply into the tank. If you want me to buy Dawn of War 3, make it like Dark Crusade.

Dawn of War 2 wasn't an RTS. It was Diablo with 4 characters.


I'll agree DOW2 wasn't an RTS. It was more of a Real Time Tactical game. They "fixed" this somewhat with the second expansion but I didn't particularly feel like it needed to be fixed. On it's own the game was fine. Tagging it Dawn of War 2 was the biggest mistake. I can clearly see the evolution though of DoW2 though, since Company of Heroes had almost no base building at all and focused on the units and combat, it was a natural extension to more or less ditch bases altogether.

It's funny, my memory of DOW1 was incredibly plain and unremarkable. I just didn't enjoy it much. Whereas DOW2 left a far stronger, more memorable experience. I played the shit out of it through Dark Crusade, but it always felt dry and bland. I played it because I didn't have a comparable RTS to play instead. And I love me some 40k.
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News Comments > Ubisoft: Complexity Holding Back Splinter Cell
16. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 13:50 Flatline
Jerykk wrote on Apr 23, 2013, 12:31:
Mark & Execute is terrible and combat should never be a viable option in any stealth game but these days, I'll take what I can get. As long as they allow you to properly ghost your way through levels (no detections, no violence), I'll be happy. Based on what I've seen, it already looks better than Conviction in that regard, as Conviction was clearly designed with the assumption that you'd be killing everyone.

Also, publishers/developers, for the love of god, please stop misusing the term "ghost." It does not just mean "non-lethal." It means "non-violent." The difference between killing someone and knocking them out is pure semantics. The difference between neutralizing someone and avoiding them entirely is not.

I ghosted through most of Conviction as a matter of course.

I dug the increased mobility in Conviction over the old school splinter cell (I only played the first), and I don't see why a hardcore stealth game has to be a slow creeping game. That was Thief's bag more or less.

There's room for innovation in the stealth genre, but simplifying the game is *not* innovating. The very concept of a stealth game is to be cerebral and to think on your feet and outwit the AI instead of just shooting it.

That interview makes me want to cry. Why make Splinter Cell into an action game?
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News Comments > More THQ IP Sold
16. Re: More THQ IP Sold Apr 22, 2013, 23:40 Flatline
Cutter wrote on Apr 22, 2013, 21:51:
RFG was lame. Just going to site after site and destroying the same shit. Would have been way better if it had remotely been anything close to as good as GTA.

And what was it those yoyos on KS thought they could get the IP for? 50k? Lulz!

Eh it needed about 25% more variety to be a solid game. Destroying shit in new and creative ways and watching the AI go apeshit over farting and then trying to get out of it was a lot of fun, but the game needed a little more. Plus, after the first area or two, it stopped feeling like Mars and got boring.

I'll still play it any day over the atrocity that was Red Faction Armageddon.
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News Comments > Morning Tech Bits
20. Re: Morning Tech Bits Apr 22, 2013, 15:55 Flatline
Verno wrote on Apr 22, 2013, 15:44:
The Zune software was the big victory, I was never that impressed with the hardware. It amazes me they killed off the Zune software and replaced it with the godawful Xbox Music shit.

Apple needs to keep innovating though, I agree. Keep hitting the market with new ideas, constantly doing small iterations is going to burn people out and eventually harm the brands. So far they've coasted on Job's legacy, Cook needs to introduce some new products.

If I could find a phone that had good email & text capability and not much else and was absurdly cheap, I'd ditch smartphones altogether because of the tablet.

How absurdly cheap? The Nexus 4 with the new 4.2 swipe typing is pretty much that except its still a smartphone. Took me a few weeks to get used to but now I'm way faster than I was on hardkey phones like blackberries. $350 no contract for a quad core phone with an acceptable camera and no bloatware. It has its issues but overall its a great damned phone and I don't think a better price/performance phone exists elsewhere.

Yeah I was kind of surprised they ditched the zune software too. It was pretty good. But yeah, I remember the launch Zune Fecal Brown edition. *shudder* Sometimes I don't get it.

And I agree entirely with Apple. The window is closing though steadily on Apple to retain it's legacy. Even if there's innovation years down the road, they only have so much time to stand on their own two feet before they forever live in the shadow of Jobs and the consensus becomes Apple is not as good as when Jobs was there.

And I'm actually looking at the Nexus 4 right now. It'll drop my payments by 40 bucks a month by going T-Mobile prepay, which is substantial (AT&T prepay is a terrible deal from what I've seen). I was looking at the HTC One and the Galaxy 3, but eh... I dig buying the phone and switching to prepay. Not to mention that it looks like I'd pay 10 bucks a month more to go with one of the other two phones on a contract.

Oh if you want a laugh, go look at ebay and the nexus 4 phones. They're all being sold unlocked for like 400 bucks for the 8 gig version. Which is hilarious, because for 50 bucks cheaper you can get the 16 gig version unlocked from Google. O.o
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News Comments > Morning Tech Bits
18. Re: Morning Tech Bits Apr 22, 2013, 15:42 Flatline
Ratty wrote on Apr 22, 2013, 11:57:
Agreed, as much as the cultish nature of Apple turns me off they have made some spectacularly cool things. First the IPod, then the IPhone. Their walled garden approach to these is OK with me but I'd never get an IPad. That's too close to a computer that could do real work and I refuse to be limited to Apple-approved apps bought on ITunes for something like that.

Weirdly enough, I thought the iPad was absolutely useless when it launched, ended up getting one through work, and it's almost entirely replaced my smartphone. It hasn't replaced my laptop: typing still SUCKS on the ipad and there's some stuff it just can't do, but for general noodling on the internet, watching a video, whatever.... I use my laptop a lot less and use my smartphone almost never. If I could find a phone that had good email & text capability and not much else and was absurdly cheap, I'd ditch smartphones altogether because of the tablet.
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News Comments > Morning Tech Bits
17. Re: Morning Tech Bits Apr 22, 2013, 15:39 Flatline
DangerDog wrote on Apr 22, 2013, 13:42:
The Surface is the Zune all over again.

In order for Microsoft to become cool again they need to look very closely at what made them an overnight hit in the first place which was giving people complete freedom over their "personal" computers from the tyrannical oppression of mainframe computing.

They need to release an OS for tablets that is lightweight, inexpensive and open to running programs that can be purchased and installed from sources other than their paid-wall-garden. Android is all of these things and is why Microsoft is getting their ass kicked.

I picked up a refurb'd zune years and years ago from woot and it frankly blew the ipod out of the water. I used that thing until the battery died completely, replaced it, used it for a few more years, and finally when the charge port broke after like 8 years of constant use I retired it.

Now, with phones carrying more and more memory on them, there's little use for a dedicated mp3 player. Shit with Google Music my entire mp3 collection is on the cloud and I just stream it down when I want it.

I really found it to be a superior product to the normal ipod.

And some folks I know deep in the tech industry have played with the surface pro and said it very nearly is a must-have item. If Microsoft could pump out a revision in a year and fix the small issues they'd have a monster tablet/laptop crossover. Note everything I heard about the Surface RT or whatever it was was terrible.

MS may not be the most innovative, but they put out some good products that are stillborn because they have the Microsoft logo attached to them. They probably need to do what Miller Beer did and spin off a small "independent" company under a totally different name to push out product that would suffer from the MS tag, and I imagine products like the surface would sell much better.

Apple is in the spot I figured it would be. I saw the writing on the wall when the execs started paying out massive dividends to themselves. We haven't seen anything to suggest that the sociopathic highly driven spark that was Steve Jobs is anything near to being in existence in Apple today. The Iphone 4 was the last big iphone iteration (4s had Siri, which has already been eclipsed by Google's offerings, and the Iphone 5 came out with a resounding meh, and let's not forget the debacle of the Maps app), Apple fucked up with the Ipad 3 and Ipad-New coming out within 6 months of each other, and they're moving macbooks last I heard towards a paradigm similar to the ipad, with soldered memory and soldered batteries to enforce a more rigid upgrade cycle.

They may pull something innovative out of their ass, but I give it a year where it may happen. Then, without a *major* shakeup, it's probable that you'll see a slow, steady decline in Apple.
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News Comments > SimCity Patch Monday
3. Re: SimCity Patch Monday Apr 20, 2013, 03:10 Flatline
deqer wrote on Apr 20, 2013, 02:49:
"they concluded this was the time that taking the servers offline would have least impact"

Really? 1pm on a weekday would have the least impact on the players?

Sounds like it would have the least impact on your employees, rather players.

You should be doing it at 1am in the morning, not 1pm.

But hey, we're just sheeple, right? No importance to you.

They used their agent city model program to determine the best time to upgrade. They determined that 1pm in the afternoon on Monday most agents are wandering around in a circle endlessly looking for work.
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2259 Comments. 113 pages. Viewing page 33.
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