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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Signed On Feb 15, 2007, 19:09
Total Comments 2700 (Senior)
User ID 34131
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News Comments > Star Citizen FPS Reveal
53. Re: Star Citizen FPS Reveal Nov 2, 2014, 22:29 Flatline
Bundy wrote on Nov 2, 2014, 21:43:
Cutter wrote on Nov 2, 2014, 21:03:
Bundy wrote on Nov 2, 2014, 17:47:
Played with the new flight model today, I find it greatly improved.

Blues seems to be the place to rag on SC and praise ED. I have both, I play both all the time. ED is good, but it's not THAT good, guys. It still has a huge lack of variety in things to do. The cargo hauling missions get tired pretty quick and it's flight model isn't that great. Yaw and Pitch speeds are frustratingly slow. An opponent with better manoeuvrability will make a fool out of you. I know there's youtube vids of pro's showing you how it's done, but if you're not pro, then combat in ED can be a painful exercise. You end up screaming at your sidewinder to turn faster god dammit!

Personally I prefer the dogfighting in SC. I like the potential of fps stuff, if only to give the option of having some more stuff to do. Cause I am tired of hauling fish.

Uh maybe because Braden has actually delivered and all we see from Roberts are commercials and talk?

Braden is far from delivering. ED is impressive in it's procedurally generated scale, but not so much in all the rest. Having 400 billion stars to go to means squat when you can only do 5 or 6 things in some of them and 0 things in many others. And they're still sticking to a 2014 release date. I'd rather they take another year and add more content. Because the game as it loses it's zeal pretty quick.

On the forums someone asked "what can we do in this game" given that it has no storyline and the common answer was to use your imagination and make up your own story as you're delivering fish and claiming the odd bounty. So if you're good with that, then this is your game. But it's hardly the next coming of PC space sims.

The injected story stuff will be neat, if they can deliver on it. But we haven't seen a working implementation yet and with only 2 months to go it probably will be out on an expansion later next year.

I have hopes for ED, but I've found a lot of people are using it as a symbol for everything that SC isn't and that's completely untrue. Play ED for a couple hours and see if you still have the same amount of enthusiasm as you do now. It's just not close to done yet.

I find it funny that you find the idea of scripted missions for ED to be really difficult to buy but the entire "do anything, anywhere, at any time" scope of SC is totally believable.

I'm not sure if ED will launch this year. They'll say sometime this week if memory serves. However, considering the jump between Beta 2 and 3, and the like 400 item checklist/bugfix between beta 2 and 3, the pace that they're going at is pretty good. A lot of systems have yet to be implemented yet from the design document. ED has a lot of expansion to go.
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News Comments > Far Cry 4 Preorders
12. Re: Far Cry 4 Preorders Nov 2, 2014, 22:24 Flatline
theyarecomingforyou wrote on Nov 1, 2014, 20:24:
Bludd wrote on Nov 1, 2014, 19:17:
Far Cry 2 is a terrible, terrible game.
I strongly disagree. I thought it was excellent, despite the annoyances (malaria, respawns, vehicle ramming, etc). It had excellent graphics, great vehicle handling, was well optimised, had innovative features (fire, etc) and had a unique setting.

So it was a pretty game but it played like shit.

I wanted to like it. God I wanted to like it. But after watching NPCs spawn in front of me, and realizing that I could walk 10 feet past an outpost that I had just fought my way through and that it'd be repopulated again, full of NPCs with perfect aim and x-ray vision (they could see through foliage at that point) whose weapons worked flawlessly right up until they dropped them, at which point they became battered unreliable pieces of shit that couldn't hit anything and jammed constantly (apparently Orks from Warhammer 40k come from Africa), to the absurdity of hauling your ass back and forth across gargantuan maps for every. single. fucking. mission. I just couldn't take it.

But it was a pretty game.
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News Comments > Star Citizen FPS Reveal
26. Re: Star Citizen FPS Reveal Nov 2, 2014, 13:46 Flatline
jdreyer wrote on Nov 2, 2014, 13:36:

I don't see the problem. I'd just pull out my phone and play Candy Crush for a few hours while I waited.

Obviously the 70 million dollar stretch mark will be the ability to play Candy Crush, in game, on your in game pda/cellphone thing.
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News Comments > Star Citizen FPS Reveal
13. Re: Star Citizen FPS Reveal Nov 2, 2014, 12:34 Flatline
{PH}88fingers wrote on Nov 2, 2014, 10:37:
A Persistent Universe experience. I'm a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i'm on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those... now i can either - A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship.... or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it....

Oh joy. Just what I want to do. Hide in a fucking crate for 2-3 hours until a scavenger party comes along on the off chance that they don't scan the cargo.

Someone in the Elite:Dangerous forum actually seriously suggested that we should be able to capture pilots and hold them for ransom indefinitely, so that you can't play at all unless you pay in-game money to the pirate.

We asked what level backer he was in Star Citizen.

Joking aside, we'll see if that kind of emergent gameplay is possible. That's a metric fuckton of FPS levels that have to be built.

Also the framerates still look broken as fuck.
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News Comments > Middle-earth: Shadow of Mordor - Lord of the Hunt Announced
14. Re: Middle-earth: Shadow of Mordor - Lord of the Hunt Announced Oct 31, 2014, 16:31 Flatline
sdgundamx wrote on Oct 31, 2014, 01:59:
Agreed, boss fights sucked (I liked the first one that was an actual fight, though). But the Epic Runes are fun for just messing around with things like seeing how high you can get the combo meter to go.

Still, I'm thinking of doing a "no rune" playthrough and seeing how different it feels... I started relying heavily on some of those runes in the 2nd half of the game.

Oh, and yeah--first game in as far back as I can remember that I unlocked everything. I didn't even do that with Skyrim and I played that game for... let's just say an ungodly number of hours.

MacLeod wrote on Oct 30, 2014, 15:00:
Honestly, I'm glad they're doing DLC so I can continue my fun after finishing everything else... but I really wish they wouldn't waste their time with the epic runes. If they're like the last DLC runes, they're so grossly overpowered, that it's pretty much cheating to use them. (take 50% less damage, focus lasts 2x as long, and poison doesn't affect you).

The last two boss fights are pretty horrible. First amounts to sneaking up to the guy three times, then a quick time event at end. The last fight is 5 quicktime buttons. Other than that, the rest of the game is actually really enjoyable. First game in a while (Wolfenstein: New Order) that was fun enough for me to actually keep playing to unlock everything with.

I think if you die periodically or fuck around the game is actually more interesting. I rarely died, and when I did, the Uruk ranks would fill because I killed 80% of their chiefs before dying, and then I'd go reap them again because they were all like power 7 chiefs.

There needs to be like an ironman mode where the Uruks hunt you harder (I know they do now but I want to see the aggression tripled) and timers put on the missions the Uruks have on trying to level up. I want to have to juggle the need to cull the ranks vs going on the story missions and the side missions and shit. That needs to be an ever-present, overwhelming pressure that the Uruks are getting *better*.

I'd also like to see the actual nemesis that you have have more character. I'd like to have him hunt you and learn from your skills that you used and shit so that when you fight him you can't spam him with his one weakness repeatedly.

The game was pretty fun and blissfully short. It did what it wanted to do and GTFO.
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News Comments > Morning Safety Dance
3. Re: Morning Safety Dance Oct 31, 2014, 14:30 Flatline
Xil wrote on Oct 31, 2014, 12:58:
that was a good read, never really thought about what happened before the big release, it was more like "ooh he send a ton of papers to several journalist".

Seriously read Greenwald's book No Place to Hide. It shows the ramp-up to Snowden's leaks and that the guy is absolutely not a nut and is way more rational than anyone in the press gave him credit for being.

The problem I have with suggesting a TAILS USB stick now is that USB vulnerability that allows malicious code injections at the hardware level to be programmed in. That completely end-runs around the intent of a TAILS stick. It occurs at the hardware level so an antiseptic environment can no longer be relied upon with USB. A live DVD probably is a better bet at this point. USB might be sufficient for an encrypted storage space- the data is encrypted as it enters and leaves the USB device. But the OS can't be trusted absolutely if what I read is correct and malware can exist on the USB controller itself.
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News Comments > etc., etc.
40. Re: etc., etc. Oct 31, 2014, 13:03 Flatline
NKD wrote on Oct 31, 2014, 12:11:
There is zero evidence of a trend of misogyny or women being singled out when it comes to these types of shootings. These people trying to make it about misogyny is supremely disrespectful and does not help solve the problem.

Dude, the guy who did the UCSB shooting (Which happened like 5 miles from where I worked) wrote hate stories about destroying women and recorded a confession where he said "I'm doing this because women as a whole refuse to have sex with me."

He was so extreme that even the extreme red pill PUA guys were like "dude you need to chill".
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News Comments > etc., etc.
37. Re: etc., etc. Oct 31, 2014, 12:03 Flatline
NKD wrote on Oct 31, 2014, 09:06:
At the end of the day, Anita Sarkeesian wins, Gamergate wins, gaming press loses.

The one thing that I'll readily grant AS is that she knows how to spin a bad situation to her benefit pretty well.

I'm just waiting for her to get on with something substantial in her critique of video games- namely ideas on how to change the landscape to be more welcoming to women. Just saying "Stop that!" isn't enough, because you're working against industry inertia and an already heavily weighted industry. It's the same through most STEM work environments.

I don't know if she will do more than critique. Now's the time at any rate. She's gotten her message as mainstream as you can expect. She doesn't need to stay in the "proof of concept" portion of her argument any more. Now it's time for the next step.

If she takes the next step and starts trying to be an element of change instead of a critic, then more power to her. If she stays in this critic stage, well... We've had other people make names off of attacking video games. Sooner or later they look like a fool.
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News Comments > etc., etc.
34. Re: etc., etc. Oct 31, 2014, 11:41 Flatline
Squirmer wrote on Oct 30, 2014, 23:15:
Oh I thought it started because her ex boyfriend is a fucking sociopath who enabled and encouraged an extraordinary torrent of abuse directed at her.

I wouldn't say sociopath. He doesn't have the hallmarks of that particular mental illness. Nor is he I think a psychopath.

I got the feeling he's actually like an Aspie or other high level autism spectrum filtered through being an immigrant to this country. This is only based on his post and an interview that was posted with him about a week ago. His levels of social triangulation are skewed with either of those qualities, and combining them sends them skittering off into the hinterlands. I don't think he truly understands the big deal.

BUT. It happened. And it raised questions. And to pretend like it didn't happen and not ask questions is a silly expectation. Edit: In fact, to not ask questions about gaming journalism means that Quinn got put through a world of shit for no reason.

At best, if you think the kid should have kept his f*cking mouth shut, and I do, you can try to avoid talking about or involving Zoe Quinn and let her have some privacy.

There's enough shit and dirt to do this and continue questioning and grilling the gamer press. I suggest doing this. If she wants to stay in the spotlight let her claw her way back in.
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News Comments > etc., etc.
33. Re: etc., etc. Oct 31, 2014, 11:32 Flatline
Beamer wrote on Oct 30, 2014, 20:22:
dubfanatic wrote on Oct 30, 2014, 20:18:
Beamer wrote on Oct 30, 2014, 18:41:
It's hard to fault her on blaming the Seattle shooting on misogyny. Early reports, and the twitter feeds of those involved, make it look like he killed a girl because she wouldn't be with him.

Yep, misogyny. Not untreated mental illness, not a product of a degenerate culture that glorifies violence and hyper-individuality. It's definitely misogyny. Rolleyes

Those are factors of both the shooting and misogyny, but shooting a woman because she won't be yours is absolutely misogyny.

Same with the California shootings. I know Milo Breitbart said it was due to video games, not misogyny, but shooting women because they won't have sex with you; having such a feeling of entitlement to their bodies that they deserve to die for not allowing you access to it, is misogyny, your eyeroll emoticon or not.

I'll agree with Beamer here on the Santa Barbara shootings- that was crazy and misogyny mixed in equal helpings. That guy truly hated women.

As for the Seattle shooting, I don't know if we know enough about that yet to make a call on it. Jilted wannabe lover turned shooter isn't necessarily misogyny. If he left some manifesto or rant behind we'll learn sooner or later.
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News Comments > Middle-earth: Shadow of Mordor - Lord of the Hunt Announced
7. Re: Middle-earth: Shadow of Mordor - Lord of the Hunt Announced Oct 30, 2014, 15:43 Flatline
nin wrote on Oct 30, 2014, 14:59:
DrSquick wrote on Oct 30, 2014, 14:50:
Is it just really fluid combat and a good ole-fashion fun time, or am I missing something?

Pretty much that. The combat borrows a lot from RockSteady's Batman games, only with a lot more decapitation and blood. There are nights where I just roam around, getting into fights with various mobs. You can very easily get mobbed if you're in the wrong place, and using your various abilities (arrows, explosions, branding, fear) is just a blast to play.

The game wore off quickly for me. Especially the second land where basically the chiefs were immune to almost everything, so you ended up spamming the same weakness attack unique to that orc over and over again.

Once you get the ability to brand in combat, jesus forget about it. And the unlocks so you get 2 brandings every 5 hits? I stopped killing orcs and just amassed a mob that would kill the chiefs while I sat back and did nothing.
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News Comments > Game Reviews
2. Re: Game Reviews Oct 30, 2014, 14:34 Flatline
MoreLuckThanSkill wrote on Oct 30, 2014, 14:08:
Wow, Yahtzee really ripped The Evil Within a new one in that ZP review.

I'm still planning on getting it at 10 bucks or less though.

Yeah compared to the other reviews that I've read it makes me wonder how far through the game most of the reviewers actually got and how much was based on like youtube videos of devs playing.
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News Comments > Star Citizen at $59M
28. Re: Star Citizen at $59M Oct 29, 2014, 18:41 Flatline
clint wrote on Oct 29, 2014, 18:23:
the budget seems pretty spot on for such a large scope game (needs more really). eg, destiny, gta, assassins creed, watch dogs budgets were reported to be in the 100's of millions. Star citizens dev team is at least 200 staff atm. If Star citizen makes no more money from now on, they will be broke in a year.

Tomb raider, crysis 3, max payne 3, dead pool, cost over 100 million to make.

Except that all those games are about 10% of what's being promised.

I mean... maybe it's doable. Elite is doing a hell of a lot on like 10% of the budget (I have no clue how much/little money they ended up with or how much money was privately put up) so maybe it's possible.
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News Comments > Star Citizen at $59M
19. Re: Star Citizen at $59M Oct 29, 2014, 14:49 Flatline
Just wait until the stretch goals change to adding weapons to the FPS module instead of ships. We'll have 750 weapons by launch.  
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News Comments > New Elite: Dangerous Beta
40. Re: New Elite: Dangerous Beta Oct 29, 2014, 14:08 Flatline
HardCore74 wrote on Oct 29, 2014, 12:50:
Anywho, that brings up a good point. We should get up a Bluesnews E:D Crew and wreck some stuff once they get mp sorted.

What do you need to friend someone?

Cmdr Flatline42 here.
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News Comments > Star Citizen at $59M
8. Re: Star Citizen at $59M Oct 29, 2014, 13:43 Flatline
Wildone wrote on Oct 29, 2014, 13:17:
Tried 3 times get patch errors. When I do it running the ships handle like giant passenger cruisers, laggy and slow to respond to inputs. Dont tell me about ICSISICISISIC sucks out of the box.

That sucks. I was also teasing SC
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News Comments > Star Citizen at $59M
6. Re: Star Citizen at $59M Oct 29, 2014, 13:13 Flatline
Wildone wrote on Oct 29, 2014, 12:59:
Its out, its just unplayable right now.

What are you talking about? It's playable. It's the world's most expensive hot wheels in space game ever.
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News Comments > Evening Tech Bits
11. Re: Evening Tech Bits Oct 29, 2014, 13:06 Flatline
jdreyer wrote on Oct 28, 2014, 21:05:
theglaze wrote on Oct 28, 2014, 19:22:
It needs to reach a very large scale -- 50 to 100 million units -- before it will really be a very meaningful thing as a computing platform, so I do think it's going to take a bunch of years to get there. Maybe, I don't know -- it's hard to predict exactly -- but I don't think it's going to get to 50 or 100 million units in the next few years, right? That'll take a few cycles of the device to get there.

For perspective, it took the PS1 10 years to land 100 million units, and the PS2 was in full swing during the last 4 of those years and that console went on to sell 155 million units.

With mobile technology getting more powerful every generation, and the market growing just as quickly...I think 100m Rifts sold is totally obtainable.

Phones already have the gyroscopes needed to act as a virtual controller when wearing the headset, so throw in another bluetooth controller for the other hand and a belt mounted battery back and you'll see kids cooperatively slaying dragons in an augmented reality on the school's soccer pitch during lunch in what...6 years?

In the last three generations of highschool kids, it's gone from only a minority owning a simple phone with monochrome LCD screen to a majority with dual or quad core phones and +1080p screens

I came here to post the same quote. 100M units sure sounds like a lot. I think he'll be lucky to sell 50M in 10 years. And I appreciate he's being pretty realistic about it. But let's face it, this is a niche product, not something everyone is going to own. Even the phone version with a 1440P or 4K resolution you need the viewer for VR. The phone fits in your pocket and goes everywhere with you. The viewer, not so much.

Oculus will be more useful for business and industry I suspect. The obvious niche is video game VR, but cheap, quality stereovision equipment could seriously be useful in a lot of different applications.

We already know the new generation of fighter jets use cameras and a similar system to project total awareness around the plane (whether or not this is a good idea is another argument) but there's no reason that situational awareness couldn't be pushed to civilian applications.
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News Comments > Evening Tech Bits
10. Re: Evening Tech Bits Oct 29, 2014, 13:03 Flatline
theglaze wrote on Oct 29, 2014, 03:13:
Quboid wrote on Oct 28, 2014, 23:47:
but simple things like glancing at the keyboard is awkward

For racing simulators, there were some mod ideas floating around in the community for digitally inserting a keyboard into the virtual car cockpit and placing it in the same location/angle as it is in your physical seating position. The idea being you can hit a button on the steering wheel and the digital keyboard will pop up on the hud, allowing you to natural reach out and type. There's some obvious shortcomings to all this, but it's a good starting point.

I'd rather mount a selfie-quality cell phone cam angled downward into the headset and with a button press the bottom third of your view changes to a real-world camera view. Breaks immersion a little but is way better than trying to orientate a keyboard so that it matches up to your VR perspective.
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News Comments > Evening Tech Bits
9. Re: Evening Tech Bits Oct 29, 2014, 13:00 Flatline
Cutter wrote on Oct 28, 2014, 22:13:
VR - at least with a TV strapped to your face - is not the future. Wake me when we get to Snowcrash/Neuromancer.

Snowcrash used something basically identical to Oculus for it's VR. The console used lasers to project onto your goggles however.

It was more or less like Kinect merged with Oculus.
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