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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1964 (Pro)
User ID 34131
 
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News Comments > Mirror's Edge 2 in Development
20. Re: Mirror's Edge 2 in Development Nov 21, 2012, 15:32 Flatline
 
noman wrote on Nov 21, 2012, 14:46:
Just what the world needed, another first person game with platforming. Innovation this game is not.

Mirror's Edge is an amazing game, and very inventive in how it makes 'running away' such an exciting part of gameplay. It's also the only game other than racers, where building a momentum is integral to the gameplay. I have been going through it a second time these days, on hard difficulty, and without shooting a gun in the entire length of the game.

Ducking and weaving through obstacles, knocking enemies out unconscious running at full speed while bullets fly past you, never gets boring and the mouse/keyboard controls work perfectly fine. It's also refreshing to see that the game isn't streamlined to the point where you just head in a general direction with a button pressed and where the games makes all the moves for you. Traversing the obstacles at top speed require precise moves and timing.

I hope Mirror's Edge 2 will build on its predecessor.

It was good, but it needed some design tweaking. On one hand, rolling evoked some motion sickness in me (not much, but it was a puke-machine for some other folks), and I might actually try to do a blur/depth of field effect or something so that while you still get the concept of motion, the entire world isn't crystal clear with your eyes trying to juxtapose that movement with your stationary inner ear.

That's an easy fix though.

What I'd *really* like to see is less emphasis on jumping/hanging puzzles (bear with me a moment) and more emphasis on movement/momentum puzzles. The jumping puzzles sucked the soul out of the game for me and brought was was a beautiful flow of kinetics down to a screeching halt. I have no problem with jumping as part of a momentum puzzle, but some of the jumping puzzles resulted in trips to jagged-rock junction (or in this case lonely cement alley), which encouraged you to slow down and look and time things way more carefully instead of *just going*.

I'd like to see maps with more open gameplay/free running options/routes than the corridors you basically were constrained to.
 
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News Comments > Star Citizen Kickstarter Reaches for the Stars
49. Re: Star Citizen Kickstarter Reaches for the Stars Nov 19, 2012, 16:45 Flatline
 
Dev wrote on Nov 19, 2012, 15:54:
Darks wrote on Nov 19, 2012, 15:38:
I know CR personally, and I have talked to him over the past few months about the game. I know for a fact that he is not some gold digging person who is looking for a quick buck to try and rip off people. He nearly created the Space Sims genre and this game is a lifelong dream for him and he will deliver. Itís easy to knock someone when you have little insight into their lives, but CR will make this game and deliver it as promised.
I never thought he was a gold digger.

My main worry is how much he's beholden to private funding. That funding far outweighs the crowdfunding ($10m+) and undoubtedly comes with strings attached.

To be fair, the difference at this point is about 3.5 million. A lot of money, but not nearly as much as if it had been the original 10/2 split of private funding to crowd sourcing.
 
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News Comments > Game Reviews
8. Re: Game Reviews Nov 18, 2012, 23:11 Flatline
 
dj LiTh wrote on Nov 18, 2012, 16:09:
I'm not getting whats so bad about the review.....he said it was 30$ instead of 25$ and load times were longer than they are on a faster computer?

He also has a history of getting game reviews "factually wrong" in the past. This is like the 4th article in the last 3 or 4 years he's written that he's had pulled.

He's a lawyer doing this part time. The reason why you're getting a bullshit non-apology apology is that he's a lawyer and parses every fucking thing he does so that it could be interpreted any way you care to.
 
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News Comments > Croteam on Windows 8 Issues
7. Re: Croteam on Windows 8 Issues Nov 17, 2012, 14:19 Flatline
 
Beelzebud wrote on Nov 17, 2012, 14:14:
Lokust wrote on Nov 17, 2012, 14:02:
The more I read about windows 8, the more I think it is going to be a powerful force in driving the sales of new Apple computers. And I say that as someone who hates Apple...

It's going to be a powerful force in driving PC owners to just install Linux on their machines. With Nvidia and AMD both putting a lot of work in to the drivers, and Valve about to put Steam on it, I can see more people just switching to the free OS than buying overpriced Mac hardware.

Or I could just... you know... stick with windows 7 and skip Win8 entirely. Like most of us did with Vista. I don't even have to fuck with linux distros at that point.

And I have 200+ games on Steam, Linux isn't an appealing option until a good portion of them can run native without me fucking with the OS for hours on end.
 
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News Comments > Star Wars: The Old Republic Now F2P
43. Re: Star Wars: The Old Republic Now F2P Nov 16, 2012, 17:52 Flatline
 
Holy mother of... WOW.

The F2P nerfing is... wow... I like how you have to pay money to equip purple gear!

I wouldn't go back at this point if they paid me. This game won't last another year.
 
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News Comments > Next Call of Duty Tidbits?
7. Re: Next Call of Duty Tidbits? Nov 15, 2012, 02:18 Flatline
 
Somehow I doubt that they're using "nihilistic" in a proper sense.

A nihilist would either dig war, because it's a chance to destroy EVERYTHING, or reject war because it doesn't exist.
 
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News Comments > Ships Ahoy - LEGO The Lord of the Rings
5. Re: Ships Ahoy - LEGO The Lord of the Rings Nov 14, 2012, 03:00 Flatline
 
First thing I thought when I saw this was "didn't they do this already? Aren't there like a billion LEGO adventure games?"

And then, after searching my brain, I realize this is one of the few IPs that hasn't been lego-ized.
 
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News Comments > Borderlands 2 Patched
8. Re: Borderlands 2 Patched Nov 14, 2012, 02:58 Flatline
 
Creston wrote on Nov 14, 2012, 00:26:
Ton of changes, and nothing to the biggest problem with the game which is that the loot it drops is fucking pathetic. It makes Diablo 3 look like Santa Claus on a charity spree by comparison.

The rest of their DLC better be awe-inspiringly good if they want me to buy it. More missions with dozens of chests that give you white and green horseshit loot aren't what I'm in the mood for anymore, Randy.

Creston

I don't know what you're talking about... Yeah, a lot of chests drop white and green loots, but my primary sniper rifle right now is green and does shit-tons more damage than blues or oranges (by a factor of 3-5x as much). I want to see a new piece of gear (maybe not my primary weapon, but a usable, desirable weapon) once every 30-45 minutes, and I see that just fine. There's no reason to focus on one or two weapons any more since they eliminated weapon experience.
 
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News Comments > StarCraft 2: Heart of the Swarm in March 2013
20. Re: StarCraft 2: Heart of the Swarm in March 2013 Nov 13, 2012, 15:13 Flatline
 
Optional nickname wrote on Nov 13, 2012, 15:06:
What happened to the installments of this SC2 game that were supposed to come out yearly, as opposed to triyea-rly? I mean rly? don't matter, Diablo 3 welded shut the coffin on Blizzard, rip, thanks for the gaming memories, no re.

Blizzard has so much operating capital that they just say "whenever the f*ck it's done it's done". Which sounds awesome, but without any kind of enforced discipline, projects that should have a yearly turnover take 3 years. The only thing I can surmise is that the project leads have absolutely no sense of discipline.
 
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News Comments > StarCraft 2: Heart of the Swarm in March 2013
18. Re: StarCraft 2: Heart of the Swarm in March 2013 Nov 13, 2012, 14:53 Flatline
 
After the nearly 3 years it's taken them to make a mission pack with half a dozen new units, this expansion needs to fondle my nuts or something to be worth the price and the wait.

The thing that amuses me the most is that they spent probably 2 years "polishing" the game and adjusting the balance, and 90% of that balance is going to go right out the window in the first 90 days of patching as the rest of the world gets to play.
 
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News Comments > Mass Effect 4 Uses Frostbite 2
33. Re: Mass Effect 4 Uses Frostbite 2 Nov 13, 2012, 02:45 Flatline
 
finga wrote on Nov 13, 2012, 00:01:
Beelzebud wrote on Nov 12, 2012, 22:34:
less pseudo-religious 'chosen one' stuff.
Which the Mass Effect series didn't do. Not even a little bit. Shepard had no prophecy, no special birthright, no magical powers above anyone else's.

Except for the part where he becomes a Nietzsche Ubermensch and more or less stops being human in order to take care of humanity. Which I think was the entire *intended* ending theme for ME3, but was lost in terribly bad, rushed, and pointless writing. Even the "polish" of the new endings missed the point entirely.

Bear with me a moment. I could live with shitty ending choices that made no sense to me because I'm human if the plot and dialog suggested that Shepard's morality was becoming alien to pretty much everyone else in the Galaxy. Of course what he decides is best wouldn't make one iota of sense: his morality is on another plane beyond any life or synthetic intelligence in the galaxy.

I'll ignore the part where that means that Shepard is open to more than the End-o-tron 3000's 3 colored levers (which means he really isn't making decisions but fulfilling a deus ex machina NPC's 3 choices, which is where all the nerd rage comes from), but with the proper writing and dialog leading up to that concept, it could have been a cool, albeit controversial ending.

Okay off my soap box.
 
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News Comments > Mass Effect 4 Uses Frostbite 2
18. Re: Mass Effect 4 Uses Frostbite 2 Nov 12, 2012, 22:59 Flatline
 
Quboid wrote on Nov 12, 2012, 22:20:
Pete wrote on Nov 12, 2012, 22:10:
Worth it if you find it cheap. Great game with a shitty ending.

What ever happened to them patching the ending?

Before I played it I thought the reaction was ridiculous but wow, they really did stuff that up so badly.

It still screws you up the butt, but it has the decency to tell you that you were a pretty good lay afterwards.

And I'm done with Bioware. Sorry folks. You had 3 strikes, you're out.
 
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News Comments > Win8 Exclusive DirectX 11.1?
30. Re: Win8 Exclusive DirectX 11.1? Nov 12, 2012, 14:12 Flatline
 
wtf_man wrote on Nov 12, 2012, 12:20:
Win7 appears to be the last OS I get from MS. - I really hate Metro that much.

It's not a big deal... DX11 is good enough... and I imagine that Games will run on Win7 for a long time to come. And by the time Hardware and Games don't run on Win7... I'll have probably winded down on buying games anyway. I'm getting too old for this shit.

In the meantime, OSX has served my non-gaming needs quite well. ...And if that starts getting too cloud heavy (which I also can't stand)... then there's always Linux to fall back on.

It pretty much will depend entirely on what xbox does. Most of my PC games still run dx9, and only a handful run dx beyond that and are PC exclusive *and* are worth the jump.

If the next xbox runs with 11.1 or whatever, then that's what devs will program with, and we'll have to update sooner rather than later. If they go with an earlier DX, Windows 8 will be an abortion.
 
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News Comments > Star Citizen Multiplayer Details
18. Re: Star Citizen Multiplayer Details Nov 11, 2012, 23:25 Flatline
 
ViRGE wrote on Nov 11, 2012, 22:10:
The Galaxy Server handles the persistent world, and then delegates some tasks to an instance server when going into real-time combat. At no point are they implying that this is peer-to-peer or that clients are going to be trusted.

Actually you're assuming that the "instance" will be offered up server-side and not peer vs peer unless you have other information than what's above.

Otherwise this isn't "unique" or special about the architecture at all (and it already really isn't). Boneyards did this with Total Annihilation back in the 90's. Starfleet Command pretended/aspired to do this in SC2 & SC3.

We'll see what happens. I've seen enough warning flares that I can easily wait until I see more of how this is structured before I jump on board or not.
 
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News Comments > Star Citizen Multiplayer Details
8. Re: Star Citizen Multiplayer Details Nov 11, 2012, 17:37 Flatline
 
Cutter wrote on Nov 11, 2012, 14:47:
The more I hear the more I'm glad I haven't given him a penny.

Yeah same here. Sadly.

And I've seen this setup before. It's called... wait for it... GUILD WARS.

He's using the same basic setup as guild wars 1, only with some refinements it sounds like so you don't have IRC channels with graphics and only 4 people at a time running around in an instance.

I'm also not cool on this whole "not-real time" service the "servers" are going to be providing. That's an awful lot of trust to put into the client, and if this game is even remotely popular, you'll have hackers getting into it in no time and destroying the game.

And I'm also wary of this engine now. X-Wing Alliance managed 128 fighters at once (plus cap ships) over 10 years ago. I forgot how many assets Freespace 2 can run, but it's a lot these days if you look at Diaspora. The thing of it is, in a space sim, you're not rendering terrain geometry. At all. Which frees up a *lot* of polygon pushing and texturing for fighters and ships. Even lighting, while important, is not exceptionally complicated in a space sim. And really, in a dogfighting sim with shit zipping around at high speed, how often do you *really* get to stop and look at the intricate ship designs during a fight? At this point, the only thing I could imagine being a real limitation to how many actors in a battle/scene in a space sim is bandwidth limitations, and not engine limitations.
 
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News Comments > Molyneux's Curious PC Curiosity Explanation
17. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 18:23 Flatline
 
sir wrote on Nov 10, 2012, 09:40:
Flatline wrote on Nov 10, 2012, 04:08:
sir wrote on Nov 10, 2012, 02:51:
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.

Bullshit. Name just about every "master" game developer of the 90's and they've gone on to mediocrity.

Lord British? Hah.

Most of the team at iD? Barely shadows of themselves. And Romero is going to make you his bitch.

Warren Spector? I won't judge Epic Mickey, but he thinks consolization is a fantastic thing and pumped out Deus Ex 2 immediately after getting a lobotomy, which must have occurred shortly after DX1 was released.

We'll see if Chris Roberts swings & misses.

I'd say at *least* half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks.

And as for this Curiosity thing, it strikes me as a giant web counter with a BUNCH of zeroes on it, and Molyneux crying that when the counter hits a specific, secret number someone gets a prize.

Which is fucking stupid.

Congratulations, you've cited four examples in an industry that employs tens of thousands of development personnel. And from where do you get your approximation of 'half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks'? I'm guessing it came from the same place as Molyneux' latest game.

Congratulations, you've mastered that rarest of skills, moving the goalposts when you are shown to be wrong.

First you're talking about "masters of their craft", and when I show that it's easy to come up with "masters of their craft" who suck now, you suddenly change that to "individuals who suck among an industry of 10's of thousands".

Which is the shittiest of counter-arguments, because it moves you from "you're wrong" to "you're not even wrong, you're not part of this conversation any more".

As for where I came up with that "at least half" number, well, considering that I could only come up with two names of "masters of the craft" that haven't turned to shit yet (Ken Levine and Gabe Newell, and Gabe is probably arguable) and have been around as long as Molyneux, and all of the others I could think of have succumbed to mediocrity, I figured I must be forgetting a bunch of people and knocked my estimate down from "almost everyone" to "at least half".
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Nov 10, 2012, 04:19 Flatline
 
Verno wrote on Nov 9, 2012, 11:28:
The Vita was a big gamble that is floundering in most regions and the Sony name doesn't have the pull it used to in other markets. Panasonic isn't doing too well either.

The Vita wasn't a big gamble as much as it was a stupid fucking move.

It took everything, and I do mean *everything* that went wrong with the PSP and doubled down on it. Expensive, high end hardware, check. Proprietary memory stick that costs way more than competing memory? Check. Shitty software library? Oh hell yes check. Lack of new IP for the portable (ie just endless portable versions of existing games)? Check. Online library of ancient titles ported at new release prices? Check. Developing, let alone launching, a dedicated hard core handheld without massive 3rd party support? Check. A price tag that puts it in direct competition with smartphones? Check.

The Vita shows me that Sony's gaming division is completely fucking clueless. I'd be afraid of what the PS4 ends up being with this kind of incompetence at the helm.
 
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News Comments > StarCraft II Global Play Coming
8. Re: StarCraft II Global Play Coming Nov 10, 2012, 04:11 Flatline
 
nin wrote on Nov 9, 2012, 21:56:
StarCraft II Global Play Coming

How quaint.


FTFY. I'm glad it only took 5 years for Blizzard to remove what is literally an artificial partition they put up in the first place.

I'm sure this development however will result in another 4 months of delay for Heart of the Swarm.
 
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News Comments > Molyneux's Curious PC Curiosity Explanation
11. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 04:08 Flatline
 
sir wrote on Nov 10, 2012, 02:51:
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.

Bullshit. Name just about every "master" game developer of the 90's and they've gone on to mediocrity.

Lord British? Hah.

Most of the team at iD? Barely shadows of themselves. And Romero is going to make you his bitch.

Warren Spector? I won't judge Epic Mickey, but he thinks consolization is a fantastic thing and pumped out Deus Ex 2 immediately after getting a lobotomy, which must have occurred shortly after DX1 was released.

We'll see if Chris Roberts swings & misses.

I'd say at *least* half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks.

And as for this Curiosity thing, it strikes me as a giant web counter with a BUNCH of zeroes on it, and Molyneux crying that when the counter hits a specific, secret number someone gets a prize.

Which is fucking stupid.
 
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News Comments > Grand Theft Auto V Details
11. Re: Grand Theft Auto V Details Nov 8, 2012, 17:58 Flatline
 
Saint's Row 2 was probably the pinnacle of goofy sandbox games. SR3 turned the volume up to 12.  
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1964 Comments. 99 pages. Viewing page 32.
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