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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2050 (Senior)
User ID 34131
 
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News Comments > Sunday Mobilization
4. Re: Sunday Mobilization Jan 27, 2013, 18:44 Flatline
 
^Drag0n^ wrote on Jan 27, 2013, 17:12:
Post-Steve Apple is certainly doing all it can to not follow his playbook.

I cannot believe that, if alive, Jobs would actually have stood behind changing the form factor of the docking connector with NO performance improvement. I honestly believe this to be the greatest Achiles Heel of the current generation of iDevices. Were steve alive, I'm certain that any new dock connector would have been accompanited with corresponding USB3-level speed updates.

As it is now, the iPhone 5 is exactly the device he cancelled just prior to stepping down: an iPhone 4 with a biogger screen, and nothing else.

^D^

I was expecting Apple to coast for a good 5 years before it felt the loss of Jobs, but it looks like the company is going to take it in the shorts much, much quicker than that.

I have the iphone 4 since everyone at work has an iphone and they wanted me to support it. It's a good phone. It's the first iphone that is "good enough". The home button is failing mechanically, which pisses me off something fierce, but other than that it offers enough features that I have no need to upgrade to the 4s or 5. In fact, I may leave the apple ecosystem after this phone. My contract is expired but the phone still works "well enough" that I don't have issues keeping it going until the battery starts to go, and if I could replace the battery and the home button, I'd probably use the phone for a few more years.

And that's something I'm not sure even Jobs can deal with. The problem with that hyper-aggressive iterative development cycle is that sooner or later you get a product that pretty much is what a customer needs, and they'll be reluctant to upgrade and eek out as much life as possible. Cue planned obsolescence, which is the hallmark of Apple these days, but still... What can you do with this phone that's so revolutionary that you justify the ecosystem? I don't even find myself jonsing for 4g that bad.
 
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News Comments > Op Ed
7. Re: Op Ed Jan 27, 2013, 04:07 Flatline
 
NegaDeath wrote on Jan 26, 2013, 22:36:
Reading both this and the preceding article about Nintendos software announcements this week the guy is clearly on crack. Game announced 10 minutes ago? Must be vaporware. Wtf? Did the commonly accepted definition of the word change and I didn't get the memo? My understanding was it refers to products that continually miss release dates with little to no visible progress in development.

Of course he's on crack. He's advocating that gaming companies shouldn't pitch developing games a year or two in advance, because 30 years ago it took less than 6 months to produce most games.

If you don't pitch upcoming software, you don't move consoles, and you don't develop a big enough user base to attract more desirable titles. I point to the Vita and the PSP for textbook examples of what a shitty lineup of upcoming software will do for a system. If there were a half-dozen must have titles announced for the Vita tomorrow that generated real buzz, on the level of Pokemon or Zelda or Forza or whatever, then you'd see a much higher adoption rate of the system and probably some actual life in it (possibly... I have a feeling portable games like the 3ds and the vita are relics on the way out, like netbooks).
 
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News Comments > Indie Dev Seeks Homeworld IP
18. Re: Indie Dev Seeks Homeworld IP Jan 24, 2013, 17:07 Flatline
 
Prez wrote on Jan 24, 2013, 13:53:
Homeworld wasn't about a great story; it was a great game because it was a story well-told inside of an absolutely unforgettable experience. And the music... ah the music! The evocative soundtrack has yet to be topped by any game in my opinion.

Anything that uses Barber's Adagio for Strings elegantly is epic win.
 
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News Comments > Aliens: Colonial Marines "Kick Ass" Trailer
14. Re: Aliens: Colonial Marines Jan 24, 2013, 15:15 Flatline
 
Darks wrote on Jan 24, 2013, 13:38:
McSterls wrote on Jan 24, 2013, 12:55:
Darks wrote on Jan 24, 2013, 12:49:
I just love how you guys make an opinion about graphics made from a video and probably made on the console version. Sarcasticclap

Isn't that the point of them posting videos' to get potential players reactions and influence sales? Maybe we should just have someone tell us what to think and go with that. Also, the voice actor sucks.

Wrong, you heard a narrator, not actual in game voice actors. I have faith in Gearbox, especially after BL2 and how well done the voice actors were in that game. And about those graphics. Letís get realistic for a moment. Yes graphics are nice to have, but at the end of the day it comes down to the game play and story.

Those are what sells gameís, take a look at Minecraft. shitty graphics, but over 10 million copies sold. The game play sold that game. Sometimes, you all put entirely way to much emphasis on graphics. Iíll take a really good game over graphics any day. And coop is a Hugh plus when it comes to these types of games.

Err... Minecraft has zero gameplay, or maybe .00001 gameplay since there's like zombies and stuff. Minecraft is Planet: Lego.

Anyway, the graphics look circa doom 3 to me. The PC version looked better but they're still missing a lot of aesthetics. For all their effort on getting the right film grain look and stuff, a lot of those color balances feel awful... well... off.

We'll see though. I'm not expecting much, but I'm still on the fence.
 
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News Comments > Aliens: Colonial Marines "Kick Ass" Trailer
12. Re: Aliens: Colonial Marines Jan 24, 2013, 15:07 Flatline
 
McSterls wrote on Jan 24, 2013, 12:55:
Darks wrote on Jan 24, 2013, 12:49:
I just love how you guys make an opinion about graphics made from a video and probably made on the console version. Sarcasticclap

Isn't that the point of them posting videos' to get potential players reactions and influence sales? Maybe we should just have someone tell us what to think and go with that. Also, the voice actor sucks.

I thought to myself:

"Huh... so Duke Nukem is going to be your sarge?"

And I guess we have some plot holes filled in. A rescue mission is dispatched and gets f*cked over, so they send you in to mop up. I guess that works.
 
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News Comments > Guild Wars 2 Plans
20. Re: Guild Wars 2 Plans Jan 23, 2013, 17:04 Flatline
 
Axis wrote on Jan 23, 2013, 13:06:
Age doesn't matter -- integrity does. In the "real world", if you have no integrity you are the king of loser.

Err.... bad grammar aside, you do realize how laughable that is right? Look at HSBC: They knowingly aided terrorist organizations in laundering money, cooked the LIBOR rates for 10 years, helped rich SOBs in the US set up tax evasion shelters, and they were deemed too big to prosecute, granted immunity, and fined a billion dollars, which is like... six months profits for them.

In the real world, "integrity" basically means "easy mark". It sucks, but it's the truth.
 
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News Comments > Diablo III PTR Updated
29. Re: Diablo III PTR Updated Jan 23, 2013, 16:49 Flatline
 
We know that (for many players) itís much more rewarding to gear up from items that you find while playing normally than it is to necessarily go through Auction House, and weíre working to make improvements in that area.

Totally waiting for the auction house consumables to buff magic find for 60 minutes.
 
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News Comments > THQ Sale Results?
17. Re: THQ Sale Results? Jan 23, 2013, 16:45 Flatline
 
Ceribaen wrote on Jan 23, 2013, 16:43:
Redmask wrote on Jan 23, 2013, 16:21:
If the worst result of this sale is that I have to click launch twice in Steam and uPlay to get into the South Park RPG then I can live with that. The Koch Media purchase is an odd one, I think they're the parent company behind the Dead Island guys. The companies and IP are often two separate things, it would be good to know which companies are being purchased with their respective IP intact or not.

You forget the probable always online requirement.
Unfortunately UBI getting it is terrible in my eyes. Not sending them a single cent anymore.

I thought Ubi ditched the always online requirement for all games.

http://tinyurl.com/cnrymoc
 
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News Comments > THQ Sale Results?
14. Re: THQ Sale Results? Jan 23, 2013, 16:41 Flatline
 
Beamer wrote on Jan 23, 2013, 16:30:
Cutter wrote on Jan 23, 2013, 16:27:
The Half Elf wrote on Jan 23, 2013, 16:19:
22 mill for Volitionm, does that include their IP's?

Anyone wondering Kock Media is Deep Silver. REALLY wish Take 2 would have bought Volition, would have loved a Saints Row game with Rockstar Tech.

Yeah I thought it would have been natch for them to want to get their hands on Saints Row. Dunno how well it bodes with Koch getting it. I suppose only time will tell.


Take 2 would have killed SR if they bought it. Why buy your biggest competitor and keep producing it? But SR barely eats into GTAs sales, so why bother at all?

And, personally, I dislike the GTA tech. The graphics are great but the controls feel off to me. Running feels weird, driving feels terrible, and combat is crap relative to SR.

And even if they did make a SR game it'd be 27 hours of taking your homies out for pizza and bowling.
 
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News Comments > SimCity EULA to be Fixed
23. Re: SimCity EULA to be Fixed Jan 23, 2013, 16:36 Flatline
 
Beamer wrote on Jan 23, 2013, 09:41:
No. People on this board get worked up incredibly over EULAs. Sometimes with reason. Sometimes not. When they mention restricting access usually not. Here is how EULAs usually go:
Attorney, probably outside counsel, writes it.
Attorney, inside counsel, stamps it.
Developer gets a copy, says "yeah, whatever," ignores it.
It goes out.

Outside counsel is trying to make sure it can't get sued for something that happens, so it includes everything. It wants to make sure that no one that gets banned for exploiting a bug (something that's valid to ban for in a competitive multiplayer game), so they write it in a way that makes it very difficult for someone to argue.

There's never any intent to abuse this, but it's someone covering their ass. And it's fine that people push back to make sure it can never be abused, but the odds of this being EA trying to be abusive is pretty much nil. It's just attorneys being attorneys, and the reason they act that way is to prevent from being sued themselves.

It's like the whole Instagram EULA thing. Again, Nilay Patel on The Verge, probably the only person I trust in analyzing EULAs, says that the one the internet set fire to Instagram for was actually a better EULA than the original. It had MORE rights for users and fewer for Instagram. It also spelled things out in plain English. But the original EULA was more obtuse, and it was there in the first place rather than a change that people looked to compare, so it wasn't something anyone complained about. People complained about the new, easier to read, more user friendly one, so Instagram went back to the old one. The one that gives them more control over your pictures and allows them to pass that extra control on to advertisers.

Again, it was probably just overzealous attorneys, not Instagram being evil. And again, it's ok to make people fight their attorneys rather than rubber stamp. I just want to point out it's probably no one being evil.

Yeah in legal they call it "boilerplate". You should see my release of liability contract when I show up and do work on a system. I could take a leak into a live server and then smash it with a hammer repeatedly and my release of liability says I can't be touched for it. The language is so draconian that I had trouble getting some customers to sign it. The argument went something like:

"WTF? You could intentionally destroy my equipment and not be liable?"

"No, I have no intention of destroying your equipment. But if something breaks while I'm attempting repairs in good faith, you could sue me, accusing me of malicious intent. This gives me legal protection from that argument."

"WTF You're going to piss into my server aren't you?"

"Sigh."

So I had a lawyer change the wording around and removed the "intentional damages" references and had the waiver changed to "the undersigned agrees that all work to be done is done in good faith" or something along those lines and they sign happily.

Still, that being said, whatever you click to agree with on the EULA can at least make a stand in court (if not actually hold up in court). I think the response was perfectly appropriate. It's a contract that hadn't been entered into yet, and we, the potential signors, saw what we felt was an inappropriate clause in the contract, and voiced our opinion. And since the industry *only* listens to wharrgarbl, that's the appropriate response.
 
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News Comments > Guild Wars 2 Plans
5. Re: Guild Wars 2 Plans Jan 23, 2013, 05:08 Flatline
 
LittleMe wrote on Jan 23, 2013, 02:56:
LaxerFL wrote on Jan 23, 2013, 00:26:
I try to like this game. Really to love it. But I just can't get into it like Dark Age of Camelot got me or even WoW really. When I finally got in a good guild and started raiding high level stuff WoW was an absolute blast. It got old like anything but GW2 doesn't get me even a little bit interested. I hate the how the skill (non)trees work. As much as I like their take on questing and whatnot I miss the standard quest lines and being able to run instances with a group.

Yeah they got so focused on MMO and lost focus on three more important letters, fun.


Yeah, those "kill creature X and bring me Y of their Z" quests and fedex quests were the bomb-diggity!

While I will admit that there isn't much of a skill/weapon skill tree, the only thing that's really a drag on my long term play is the lack of end-game content that engages me. Otherwise, I got a few hundred hours of entertainment out of it, and when I come back there will be new content (yay!) waiting for me for free.

Which is more than I can say for *any* other MMO I've ever played.
 
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News Comments > Max Payne 3 DLC Details
2. Re: Max Payne 3 DLC Details Jan 22, 2013, 18:16 Flatline
 
Yeah I'd prefer more SP content considering the vapid wasteland of cheating that multiplayer is.

I beat the game, uninstalled it, and haven't really gone back. Nothing about the game was engaging enough for me to really want to play more than once.
 
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News Comments > Morning Safety Dance
12. Re: Morning Safety Dance Jan 22, 2013, 18:05 Flatline
 
jdreyer wrote on Jan 22, 2013, 14:45:
I agree with a few things Ralph says, but I'm not sure how much blame rests with Obama for doing things like not raising the minimum wage. That's Congress. But I agree he shouldn't be ramping up the drone war, and he should have gone after the banksters more aggressively.

On the other hand, I'll never forgive Nader for handing the presidency to W back in 2000.

Exactly. I remember, vividly, in the 2000 election he said "the only difference between the two candidates is the speed at which they fall to their knees for funding". Then when it looked like he wasn't going to get enough votes to secure federal funding for 2004, he fell to his knees so fast it broke the sound barrier. He still claims he didn't split the vote in Florida BTW.

And then, in 2004, he intentionally and knowingly took RNC money to run in tight states to split the vote. Why? Ego I guess.

Nader went from being an admirable kook to an egomaniac who seemingly would prefer to watch the country burn than be left on the sidelines. He can shove his balls up his ass and clench down until he's castrated. I will celebrate the day he dies for the damage he's helped contribute to in this country.
 
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News Comments > EA: Possible All-Games Bans for Unreported SimCity Beta Bugs
45. Re: EA: Possible All-Games Bans for Unreported SimCity Beta Bugs Jan 20, 2013, 18:41 Flatline
 
entr0py wrote on Jan 20, 2013, 18:37:
Seems like whoever wrote those terms was afraid of bad publicity caused by exploits before release. And they're right to be; one consequence of making the game online only is that customers will get irritated by cheats and hacks.

But actually following through with a universal ban for screwing around in a beta test would cause far more bad press then it prevents. I think it's an empty threat.

Well, if enough internet nerd rage is unleashed, it might never get to the point where it could be tested, but I totally can see EA doing this.

I'm sure their original intent was that you couldn't exploit a bug and destroy a built, or gain access to the server, or something stupid like that, and then claim "I was just beta testing!"

However, it's pretty vague. If the button alignment isn't lined up properly and I have to click 10 pixels to the left to hit that button, and it takes a couple weeks to roll out a patch/fix, then I'm technically at EA's whim to uni-ban me.
 
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News Comments > EA: Possible All-Games Bans for Unreported SimCity Beta Bugs
42. Re: EA: Possible All-Games Bans for Unreported SimCity Beta Bugs Jan 20, 2013, 18:30 Flatline
 
nin wrote on Jan 20, 2013, 17:40:
Slick wrote on Jan 20, 2013, 17:29:
yeah, you're just trolling, i don't think anyone on here is taking you seriously. you have no valid points. you're just trying to cause shit. you are encouraging people to steal from artists who make the art that we all love. That's really low. On a forum for people who love videogames trying to subvert and sabotage the industry which makes the content we all love, instead of just you know NOT BUYING IT. trying to encourage others to steal and follow your ill-advised lead is criminal. you shouldn't be allowed the right to even post here. yes "YOUR KIND" i'm happy that "YOUR KIND" won't be anywhere near my game. and you can take that to the bank.

The only one having a freak out here is you. Perhaps you should lay off the kool aid and take a break?


I'm curious if he can tell us what it tastes like to lick EA's boots...
 
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News Comments > EA: Possible All-Games Bans for Unreported SimCity Beta Bugs
40. Re: EA: Possible All-Games Bans for Unreported SimCity Beta Bugs Jan 20, 2013, 18:24 Flatline
 
DangerDog wrote on Jan 20, 2013, 15:35:
You acknowledge that EA reserve the right to lock anyone caught abusing a Bug out of all EA products.Ē

if they had that same policy with Battlefield 3 then 99.9% of the players would be banned.


How are you supposed to beta test for bugs if you don't repeat/"exploit" bugs that you discover. I mean, reporting a bug is one thing, but is the bug reproducible? What is the procedure to make the bug happen? What is the frequency of the bug. Does the bug only happen under certain circumstances? These are basic, important questions, and is the ENTIRE purpose behind beta testing. Punishing for that... well.. if they run QA like they run this beta, no wonder their games are buggy messes.
 
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News Comments > Rob Pardo on Jay Wilson and Diablo III
3. Re: Rob Pardo on Jay Wilson and Diablo III Jan 19, 2013, 17:33 Flatline
 
Of course the CEO of Blizzard loves Diablo 3. It's allowed him to buy his third gold plated ferrari.

 
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News Comments > More on CD Projekt RED's Upcoming Announcement
23. Re: More on CD Projekt RED's Upcoming Announcement Jan 18, 2013, 19:34 Flatline
 
InBlack wrote on Jan 18, 2013, 10:01:
I get what youre saying, but it just didnt work for me. You are the Witcher, which is kind of cool, but why cant I be a Paladin? Or a Mage? Or a Prostitute?

Err... because it'd be impossible to write a story that took all of those roles into account?

In a more specific sense, if you played anything other than a Witcher, the game would be incredibly boring and bland. It's a pretty generic fantasy setting with a few really cool twists (I've read the books). Without the Witcher's "unique" perspective and twist on legends, the setting is more or less literally "stereotypical fantasy setting".

Besides, most cRPGs don't even do what you're asking. Yeah sure you can play paladin or thief or epic cock gobbler, but in the end you're swapping one set of skills out for another. You're still The Hero, or The Chosen One, or The Badass. Picking courtesan doesn't alter the story into one of political intrigue, manipulation, and sex, it just means you have charm spells and maybe some special dialog that lets you act saucy and alluring.

Dragon Age actually came sort of close, but that was only the first hour or so of the origin story. After that, it dumped you into the main "Grey Warden" storyline and only occasionally had a reaction to your origin.
 
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News Comments > New Evochron Mercenary
10. Re: New Evochron Mercenary Jan 18, 2013, 19:12 Flatline
 
PHJF wrote on Jan 18, 2013, 17:39:
It looks really bad graphically and there's an overall unpolished feel. There's no goal. You're in the middle of nowhere and there's no reason to do anything.

Yup. The game was made over the span of eons by one guy so it's no surprise.

If memory serves it uses a shit-ton of procedurally generated art assets. The previous incarnation was like a 30 meg installation file.
 
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News Comments > Jay Wilson Leaving Diablo III
47. Re: Jay Wilson Leaving Diablo III Jan 18, 2013, 15:28 Flatline
 
descender wrote on Jan 18, 2013, 15:18:
I STILL don't understand the crying about the auction houses. You simply don't have to use them. No one is holding a gun to your head and forcing you to "ruin your game". Heck, you shouldn't even be tempted to... since the only reason to play the game IN THE FIRST PLACE (or the entire genre basically) is to kill lots of things and randomly generate more loot.

Apparently Hell difficulty spikes so hard that you *have* to resort to the auction hall or get incredibly lucky.

I don't know. I played 20 minutes into nightmare difficulty and realized that the maps weren't randomly generated, and this was EXACTLY the same game I just finished playing, and I uninstalled it and never went back. With zero variety other than "tougher bad guys" I had no interest in the game.
 
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