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User information for S Westberg

Real Name S Westberg   
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Signed On Feb 15, 2007, 19:09
Total Comments 2247 (Senior)
User ID 34131
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News Comments > Diablo III Auction House Foul-up
33. Re: Diablo III Auction House Foul-up May 9, 2013, 03:16 Flatline
Verno wrote on May 8, 2013, 14:41:
Wow I had no idea how much damage this had done so I did some digging online. Apparently tens of thousands of players were buying up god tier items with billion gold buyouts and giving them away. The economy could be totally obliterated by this, players who didn't participate effectively locked out. Its doubtful Blizzard will be able to reverse the damage even if they acted against the majority of the accounts responsible. Assuming they ban the accounts of the people responsible there's still the quadrillion gold in sold items that innocent sellers now possess which will inflate the economy.

They should have rolled back, I can't imagine why they wouldn't. It could be back to the stone ages for Diablo trading if Gold is rendered worthless again.

With an inflated economy in the billions or trillions for In game gold, that makes the RMAH all the more appealing to players! I suspect Blizzard would call that a "win!"

Not to mention they scored a nifty bundle off of the flood of cheap, desirable items sold.
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News Comments > EA 10% Layoff Report Confirmed
8. Re: EA 10% Layoff Report Confirmed May 9, 2013, 02:51 Flatline
So EA picks up the Star Wars licence, and they celebrate by laying off 10% of their workforce.

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News Comments > Death to Spies 3 Fundraiser
4. Re: Death to Spies 3 Fundraiser May 7, 2013, 13:10 Flatline
I've always wanted a hardcore cold war espionage game. One that focused on and around the tradecraft of espionage.

The final exam of the OSS in WW2 was to drop you off outside New York City with 20 bucks, no ID, the clothes on your back, and gave you 24 hours to come up with as much confidential data from the government as you could.

How *awesome* would that be for a training mission?
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News Comments > EA's Exclusive Star Wars Game Rights
19. Re: EA's Exclusive Star Wars Game Rights May 6, 2013, 17:57 Flatline
I wonder just how much money EA stuffed down Disney's throat to take exclusive rights.

Must have been a LOT.
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News Comments > Shadow of the Eternals Fundraiser
1. Re: Shadow of the Eternals Kickstarter May 6, 2013, 15:53 Flatline
AND it's episodic?

Oh man... this has like every single warning sign in the book for "disaster".
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News Comments > Sunday Mobilization
3. Re: Sunday Mobilization May 5, 2013, 14:28 Flatline
Portable heads-up displays are still early technology, and I think when it finally matures it won't look anything like Google suggests.

First, while the "floating off the line of sight" thing is great so that you can focus on looking at things (sort of), we'll need to bring it to the center of our view and push it away again most likely. Focusing, while it gives you a headache now, is surmountable by user training (Attack helicopter pilots use a monocle HUD all the time. You get used to it.).

I read some technology way back about using extremely low powered lasers to project directly onto the retina for display purposes. Now that we have cheap-ass true-blue lasers coming out (LED based lasers if memory serves), this might become a power-efficient option again. I could also see something like Near-Field Communication induction technology sandwiched into a pair of contact lenses (the technology is getting there for the miniaturization) and your base unit just generates modulated EM radiation that is coded to your lenses and energizes them, creating an image that refreshes... oh... 4 million times a second. They'd be dumb-lenses: monitors basically, to keep the power requirement down and the thickness of the lenses as thin as possible. That detaches you from the current biggest issue: power. The chemists just haven't kept up with the physicists. Our computers are faster than ever, and the bits in our computers are becoming more power efficient which helps, but our batteries are not keeping up.
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News Comments > Borderlands 2 "Tiny Tina's Assault on Dragon Keep" DLC in June
10. Re: Borderlands 2 May 3, 2013, 00:16 Flatline
Creston wrote on May 2, 2013, 23:59:
I was really hoping to go to the Hyperion station orbiting the moon, but I guess not.

Finished all 3 DLCs, and so far they're a very mixed bag. The pirate queen is okay, I liked the Badass Crater one, but the Hammerlock one is just plain boring and irritating.

Hopefully this one will be good, as otherwise overall I'd say it's been a poor series of DLC.


Hammerlock at least had some fantastic loot though. I cycled through all my weapons about 4 times in that DLC.
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News Comments > Defiance Boasts a Million Accounts
7. Re: Defiance Boasts a Million Accounts May 2, 2013, 21:37 Flatline
Everything I've read about this suggests that that the game was a disaster on consoles and mediocre on PCs.  
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News Comments > TimeGate in Chapter 11
4. Re: TimeGate in Chapter 11 May 2, 2013, 21:35 Flatline
Keith wrote on May 2, 2013, 21:14:
Really like the Kohan series and thought Section 8 was pretty good. Hopefully Timegate will be able to recover.

50 million in liabilities is a hell of a lot of debt to come out from under.
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News Comments > Steamships Ahoy - FEZ
38. Re: Steamships Ahoy - FEZ May 2, 2013, 18:15 Flatline
nin wrote on May 1, 2013, 23:03:
The game costs 800 Microsoft Points, which is $10 US (most other countries actually cost more). At $10 selling 200,000 copies is 2 million. Even if Microsoft takes 50% (they don't, but let's pretend that rest goes to taxes) that's still a million dollars.

So the tools to make the game, the people that worked on the game (he had one previous partner who left, as well as a second partner), the time it took to make the game, the guy that did the music, the office space it was created in, and the trips to PAX and other events all cost him nothing?

To be fair, the guy, as head designer, made a calculated business risk. He got one free patch, just one, and he figured that he could make the game close enough to perfect in that one patch.

Then a game-crippling bug was introduced into the game. His business gamble fucked up hardcore. His response was essentially "y'all are fucked if I'm going to be financially responsible for fixing a massive mistake I allowed through"

He doesn't have a right to profit in his business. Period. Consumers have a reasonable expectation to get a product without game-crippling bugs, whether straight out of the gate or via patches. It's called acting in good faith.

The proper response here would have been to either roll the patch back or take FEZ off the XBLA. Microsoft shares some greed culpability here too, but so does the designer. He'll gladly take your money for a product he knows is broken (along with MS to be fair) and tell you "You're fucked motherfucker."

It's right along the edge of fraud really.
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News Comments > Morning Consolidation
13. Re: Morning Consolidation May 2, 2013, 18:02 Flatline
Asmo wrote on May 2, 2013, 17:38:
I think that's the first sensible thing Molyneux has said in years...

Yeah, as I've heard repeatedly from kids, facebook isn't where it's "at" because of the terrible, terrible interface on phones. It was pretty bad on the xbox too, to the point where I loaded it, grimaced, and never touched it. Ever again.

Shitty interfaces mean unused applications. Period. And I don't think Microsoft needs to reinvent the wheel by creating a smooth user experience in facebook.
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News Comments > Morning Consolidation
12. Re: Morning Consolidation May 2, 2013, 17:59 Flatline
RollinThundr wrote on May 2, 2013, 10:58:
Verno wrote on May 2, 2013, 09:19:
Nintendo really needs to repair its relationship with EA, they went from being all gungho Wii U previously to total disinterest. As much as I dislike EA, their sports titles are almost essential to console longevity. Nintendo has a similar beef going with Amazon and it's hurting 3DS sales as well.

I don't disagree along the lines of sports titles, hell they're the only reason I own a console at all. Though I wonder if the core sports gamer is buying a WiiU to begin with to be honest when the experience is so much better on the 360 or PS3 all around.

Ironically the WiiU is an awesome platform, in my mind at least, for games like football (US football) because you have two different screens and you can segregate information between the players.

Will the fidelity be as high? No never. But the tablet thing *should* be encouraging new, asymmetric play. And it's not. So really it's just an underpowered console that you can play without a TV.
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News Comments > Neverwinter Open Beta
27. Re: Neverwinter Open Beta May 1, 2013, 16:37 Flatline
Darks wrote on May 1, 2013, 10:13:
Funny, how one guy here compares this to trying to be like GW2. sorry, but this game is nothing like it especially the combat. in fact the combat in this game is a hell of a lot more fun. Also why is it that no one here brought up the fact that GW2 does the exact same thing that this game is when it comes to buying items? If you need extra space GW2 also charges you for bags too. Crafting in NWO has bags that can be made. So there's no difference.

I can buy gems in GW2 with in-game cash or real world cash. My choice.
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News Comments > Morning Mobilization
2. Re: Morning Mobilization May 1, 2013, 14:17 Flatline
Fukkin AT&T. Yeah right they offer "at least 100 dollars" for a phone trade in. I put in my iphone 4's stats, and they offer gladly to "recycle" it for me.

Pricks. I can get 200 bucks for it on ebay.
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News Comments > Shadowrun Returns Preorders
3. Re: Shadowrun Returns Preorders Apr 30, 2013, 20:38 Flatline
Tanto Edge wrote on Apr 30, 2013, 20:04:
Dear Kickstarter and Shadowrun community;
Thank you for supporting this project and keeping Mitch Gietelman employed by the games industry.
Your Shadowrun now has hitpoints.
Thank you and goodnight.


Shadowrun always had hitpoints.

It was a static hitpoint track, and they were called "boxes", but yeah... there's always been hitpoints.
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News Comments > Thief Production Issues?
38. Re: Thief Production Issues? Apr 29, 2013, 03:53 Flatline
This reboot had me worried when they didn't bring back Stephen Russell.

The excuse "the voice actor had to provide his own stunts, and putting Garrett's voice on this mocap would be 'unnatural'" reeks of absolute bullshit.

In fact, pretty much everything that I'm seeing from this game sucks. I'll pass, sadly.
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News Comments > Gatherings & Competitions
19. Re: E3 Apr 28, 2013, 03:01 Flatline
E3 is, at it's heart, a trade show. So in theory just about anything could show up, especially if you're looking to farm out your project for funding/publishers/etc.

The hype engine and bullshit surrounding the trade show doomed it. It already killed itself off once the year after the Wii/360/PS3 debut debacle.

If you don't remember, I was there, so I'll sum things up: The 360 made a big splash and got lots of coverage, the Wii literally had lines stretching around the convention hall (people would wait 8 hours to play the Wii for 5-10 minutes to evaluate it), and the PS3/Sony booth, which cost around 12 million dollars to set up according to rumor... was empty. Oh people were in there, but I remember sitting up in NovaLogic's little room overlooking the trade floor and seeing the line form and stretch past Sony for people waiting to get in to try the Wii. The next year, Sony said they were taking their ball and going home. Like a week later Microsoft said "hell if they aren't doing it neither am I" and pulled out of E3. Nintendo pulled out shortly thereafter, and E3 collapsed that year into a series of "quiet, low-key press conferences in hotel meeting rooms around the city. I think it stayed that way for another year or so and then tried to come back, and has been kind of a zombie ever since.

E3 was... how do I describe it? Imagine the entire strip of Las Vegas crammed into one building. It was THAT much sensory overload. I met every game designer I ever had a professional crush on in one day. I saw projects years away from completion (I spent an hour discussing Hellgate London with the devs before there was even any alpha work, just some concept art). LA strippers were everywhere in all kinds of cosplay. The japanese companies I think flew cosplayers out to flirt with people at E3. The swag bags were insane. The last year I went, there was a tattoo artist doing ink, with the caveat that they had to tattoo G4's logo somewhere in the art. Even with that caveat the time slots for getting inked would fill up in minutes.

One year in the basement they had a 30 year retrospective of video games, including the most bitchen arcade selection of old 80's games you could imagine. I held court on the Joust machine undefeated for about an hour and was God of the Universe.

I played an 8-player Steel Battalion tournament. Which if you remember Steel Battalion, was almost impossible to get *two* people to play in. But Microsoft set up an xbox live server locally so everyone could play. It was beautiful.

For America's Army the US Army suited you up in a bullet proof vest, a helmet, and gave you an M4 with working bolt action for recoil and had you storm a shoot house. I still have the Polaroid they took and gave to me.

I fucking played Starcraft: Ghost, and it was a nearly finished product at that point.

And I was part of the problem. I had hookups, and passed a *lot* of business cards out for IT infrastructure, but it really wasn't aimed at me. It was meant to be a trade show. But the outside hype grew and grew and it became a TV and media event and grew to absurd levels. It was trying to be a trade show and a spectacle to help break into mainstream at the same time, and the hundreds of millions of dollars spent on parties, booths, swag, booth babes, and everything else made it top heavy.

Is E3 as psychotically amazing as it was? No. But perhaps that's a good thing. I went 3 or 4 times through various hookups, and I'm glad I went, and got to go at the absurd height of the craze. I'd go today if I got the hookup, because it'll still be kind of delirious. All trade shows are. But it won't have the same surreal quality as back when passes *started* at 400 bucks a head.
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News Comments > Thief Production Issues?
34. Re: Thief Production Issues? Apr 27, 2013, 18:53 Flatline
Jedi Master wrote on Apr 27, 2013, 14:21:
Yet LG collapsed. Why? Because they could program good games but didn't have a clue how to run a business. Many simmers remember Flight Unlimited with fondness, too.
There's more to running a developer than making great games. If you make a great game but need to see "100 million copies" to turn a profit, it's still a failure. So LG did.

LG collapsed at the end of the day because of a couple badly developed games on LG's part and Eidos had to decide if they were going to prop up Ion Storm and Daikatana at the cost of LG and other studios or if LG was going to get the benefit of the doubt.

John Romero still had a reputation back then, and we got Daikatana instead of any more LG games.
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News Comments > XCOM Now The Bureau: XCOM Declassified, a TPS Due in August
27. Re: XCOM Now The Bureau: XCOM Declassified, a TPS Due in August Apr 26, 2013, 16:27 Flatline
Jivaro wrote on Apr 26, 2013, 16:12:
It's like they read all the complaints...agreed to take it back to the drawing board....

...and then completely ignored everything every X-COM fan said.

Rainbow Six: X-COM?

It might be good, but for the second time in a week I find myself asking the same question. "The fans wanted this?" Good luck to them, I am skeptical that this will appeal to shooter fans or X-Com fans. Particularly at a "AAA" price point.

If it actually *was* the original Rainbow Six only X-Com style it'd be rather badass.

Mission scenario would be fairly structured, but probably could go something like this:

Alien invasion report- Very few details, you have to pick from large equipment packages and among your men based on limited intel (which gets better as you research more.)

En Route for deployment- You get tactical schematics/photos/drawings on a napkin of the area, initial telemetry of enemy, identifying primary, secondary, and tertiary objectives (target types equal civilian protection, high value individual protection, gathering research items, alien capture/containment, bug hunt, assassination of a high value target, destruction of alien equipment, etc...) The idea being you can't do it all, and have to decide what is most important right now for both the organization and for the world long term.

On Site- Pre-Deployment- Surveillance has occurred for some time, establishing an idea of enemy count, patrol zones, hostages, trapped civilians, etc... Relevant data is reflective of what you decided your objectives are.

Execute- While the game would probably be one team due to console-itus, I'd dig mapping waypoints and breach missions for 2-3 teams simultaneously, as in the original Rainbow Six, especially as the game ramped up.

Post-mission you're rewarded based on which objectives you pursued, how well you achieved them, and what the current global situation is. Throw in some stress and perhaps some HP Lovecraftian sanity mechanics and you have to cycle your men in and out of combat and you have an intense, highly strategic and tactical 3rd person squad based shooter that I'd be *all* over.
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News Comments > Morning Interviews
8. Re: Morning Interviews Apr 26, 2013, 16:15 Flatline
jdreyer wrote on Apr 26, 2013, 12:55:
A couple of good articles. Interesting to hear Julian's thoughts on XCom. Sounds like he had a lot of the same design issues we did. Funny he had trouble finishing it though.

Yeah, adding multiplayer to a story-driven single player game makes no sense. I can see multiplayer in a sandbox style game like Skyrim, maybe, but even there totally unnecessary.

Yeah good interview. I don't think the changes he was talking about would have degraded the game or made it less popular. Pseudo-random maps (bricks of pregenerated buildings put together, and set missions can be hand-designed). The Satellite system was weird. You could easily game it pretty hard, especially mid to late game, deploying satellites where needed only when terror levels hit certain heights. I miss selling stuff you manufacture. Badly. In the beginning you're so cash starved that selling off a few extra gizmos you make would be alluring, not to mention once you get a set of plasma weaponry there's no point in having lasers any more. My first game was a disaster because I built ten laser rifles, figuring to keep 5 and sell 5, and realized to my horror that I didn't have the ability to sell my weapons!!!

Multiple bases (or at least outposts with a main base- you farm out troops to the outposts) would have made losing your troops less painful, since you could train/transfer around troops.

Random, agenda-driven aliens would have been kickass.

And finally, I wanted to see other environments. Snow, desert, jungle, a terror mission in a favela, where your plasma weaponry was especially destructive, would have been awesome.
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