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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1955 (Pro)
User ID 34131
 
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News Comments > Predestination Kickstarter
2. Re: Predestination Kickstarter Nov 29, 2012, 01:34 Flatline
 
I wasn't aware that kickstarter was international now.

And I'll actually pass. I've backed/bought a lot of indie 4x space games and they've... well... blown. Hard.
 
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News Comments > MechWarrior Online Patch Adds Camo, Bitching
9. Re: MechWarrior Online Patch Adds Camo, Bitching Nov 28, 2012, 23:53 Flatline
 
InBlack wrote on Nov 28, 2012, 03:37:
Yeah i realize its not 1994 anymore but if you want a 3rd person view in a Mechwarrior game then maybe this game is not really for you...

FTFY

Beta'd the game, it was shit. And this is coming from one of the "founders".
 
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News Comments > Guild Wars 2 Wintersday Event Next Month
11. Re: More Big Picture Details Nov 28, 2012, 18:18 Flatline
 
I have to applaud Anet for keeping the new content coming rather fast and furious. This is what, the 3rd content release since the game launched 3 months ago?

Finally level capped on my ranger, who I'm running around the dungeons with (which are a blast to play), and I just started a warrior in earnest. Usually the fighter is effing boring, but the can of whupass that he can open is truly impressive. I'm actually enjoying him more than the guardian I started.

Still haven't touched the casters (mesmer, elementalist, necro) yet, but I intend to eventually. Engineer wasn't my thing and I'm still trying to figure out thief. Closest I can tell is that the thief *really* needs to party to get the most of the class, as they hit hard and then are kind of weak.
 
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News Comments > Sunday Safety Dance
8. Re: Sunday Safety Dance Nov 26, 2012, 03:01 Flatline
 
Mashiki Amiketo wrote on Nov 26, 2012, 00:31:
Flatline wrote on Nov 25, 2012, 17:37:
I don't see any solution that will ever be social-engineering proof. If you have a gatekeeper, and that gatekeeper is human, that security system, no matter what it is, can be compromised.
Keyfob, the only way then is to physically take the device from the person. I don't mean a keygen token like what we're using now, but a unique keyring fob tied to you. We'll probably get there in another 30 years.

The only way that works is if you lose it you're SOL. Period. If you have some way of circumventing that, even with a really, really good procedural to provide security, sooner or later people will relent to social engineering and unlock the gate for you.

We can have that today. Big alerts everywhere stating that if you lose your password you lose access permanently, that it can't be recovered at all. You'd entirely eliminate the social engineering password retrieval/reset aspect of security breaching, but you'd have people freaking out.

Unless of course you decided to like... implant your fob in your body, but even then you're at the same limitation as biometrics: it's eventually 1's and 0's transmitting a "let me in" signal.

I didn't get to the end of that article, because 8 pages to tell me that passwords are insecure is way too fucking long to get to the point.

However, I'm curious about something like the connect-the-dots password security that Android uses as the basis for password alternatives (although the current android lock screen has something like 400,000 solutions, which is clearly not sufficient for security). We should be looking at games and systems that even supercomputers simply suck at: Go springs to mind, and patterning a security challenge after that might work, as solution hashes for systems like that would take an eternity even on super computers, but be relatively simple for a human to remember.
 
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News Comments > Op Ed
88. Re: Op Ed Nov 25, 2012, 18:17 Flatline
 
Axis wrote on Nov 25, 2012, 18:12:
What argument did I ignore? I hit it spot the fuck on.

You: Rich people pay 4x the income tax middle class to. That's not a fair share.

Me: Rich people make anywhere from 5-10,000 times what the middle class make. Paying 4 times more isn't even close to paying their fair share.

You: Go fucking earn more asshole.

How's the weather that far up bullshit mountain dude?
 
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News Comments > Op Ed
86. Re: Op Ed Nov 25, 2012, 18:10 Flatline
 
Axis wrote on Nov 25, 2012, 18:01:
Flatline wrote on Nov 25, 2012, 17:54:
Axis wrote on Nov 25, 2012, 16:19:
What matters is the FACT that Cutter (and most of you liberals) think socialism is "rich paying fair share". What's also FACT is the IRS records indicating the rich pay 4x more than the middle class.

The rich may pay 4 times the middle class, but they make, pretty much by definition, 5-10 times minimum what the middle class makes (average household income being 50k a year, and the average "middle class" salary is 27k a year, and the definition of the top 5% of income is around 250k a year). So... yeah... fair share.

But the IRS tax code isn't about fair share, it's about equal burden. What I pay at 50k is supposed to "hurt" about as much as someone who makes 20 million a year. The number will be different, but the intent is to have equal burdens across the field. If you make 20 million a year (like Mittens), paying 15k a year in taxes is unnoticeable except in an empirical way. I feel that 15k a year on my 50k a year salary quite a bit. On someone who makes 25k a year, 15k in taxes would be crushing, to the point where you couldn't really live.

So, someone who makes 25k a year will pay around 5k in taxes total and feel it. I'll pay 15 and feel it, and Mittens, if the system worked as intended, should probably pay around 10 million to feel the same burden.

Or, if you go by the Eisenhower tax rates, he should be paying about 19 million in taxes on that 20 million dollar income.

Then go out and work and make fucking more!

If I want more money, I work more hours, get more education, people network more, ask questions, get grants, light a fire under my ass.

It's those 5-10 times guys who give the majority of us a fucking job. Don't wanna make what you're making? Figure out how to make more! My immigrant family tree did. Koreans and Indians today are, so are a ton of other ethnic groups leaving their countries to come here making a KILLER living over here from nothing.

It's up to the individual to make something of themselves. Americans are happy to help those who truly cannot, but the majority truly can.

So go out and "Can". Nothing is stopping you but yourself.

Nice how you completely ignore the argument bro.

You're not just "not right", you're not even wrong. You're on a different conversation.

But anyway, I'm 100% self-employed so go fuck yourself. I do it *all* by myself, with no assistance other than the rather considerable education that the state of California helped provide me with at an affordable rate, and I'm perfectly wiling to reinvest into the infrastructure. That's where my future employees, and more importantly future customers come from.

I don't want a freebie or a handout, I want a fair crack at earning something. And I have yet to see how making a rich motherfucker richer is going to give me a fair crack at anything. It's the same pitch as the scummiest religion: Give me your money, your obedience, and your political power, and at some future point (after you die in the case of religion) you too will be rewarded.

I'm sorry, but I don't think the economy should be faith-driven.

Edit: Yes, I will agree creating a fortune is tough, but guess what, most of the top .5% didn't create their fortunes, they inherit it. Mitt Romney has so much goddamn money that he earns 20 million a year doing NOTHING. The Koch brothers? Worth Billions? Inherited from their fathers who did the real work. The Walton family? Worth as much as the bottom 43% of the US? Inherited from Bud & Sam Walton. Eisenhower tax rates were aimed at these people. And there were still ways to get around that high a tax rate: we created new millionaires during that time. The high tax rate was meant to punish people who just sat on their money and let it accumulate. Reinvesting, putting the money back into the system, creating jobs, that was where the tax breaks were.

So your idea that the rich motherfuckers being job creators isn't far off... but only when you have a stinking high tax rate and explicit incentive not to sit on your money and to put it back in the system. Which is exactly what we *don't* have today. It's more rewarding to take money *out* of the economy and sit on it and bet with it on the derivative market than it is to put back into the economy.

This comment was edited on Nov 25, 2012, 18:15.
 
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News Comments > Op Ed
82. Re: Op Ed Nov 25, 2012, 17:54 Flatline
 
Axis wrote on Nov 25, 2012, 16:19:
What matters is the FACT that Cutter (and most of you liberals) think socialism is "rich paying fair share". What's also FACT is the IRS records indicating the rich pay 4x more than the middle class.

The rich may pay 4 times the middle class, but they make, pretty much by definition, 5-10 times minimum what the middle class makes (average household income being 50k a year, and the average "middle class" salary is 27k a year, and the definition of the top 5% of income is around 250k a year). So... yeah... fair share.

But the IRS tax code isn't about fair share, it's about equal burden. What I pay at 50k is supposed to "hurt" about as much as someone who makes 20 million a year. The number will be different, but the intent is to have equal burdens across the field. If you make 20 million a year (like Mittens), paying 15k a year in taxes is unnoticeable except in an empirical way. I feel that 15k a year on my 50k a year salary quite a bit. On someone who makes 25k a year, 15k in taxes would be crushing, to the point where you couldn't really live.

So, someone who makes 25k a year will pay around 5k in taxes total and feel it. I'll pay 15 and feel it, and Mittens, if the system worked as intended, should probably pay around 10 million to feel the same burden.

Or, if you go by the Eisenhower tax rates, he should be paying about 19 million in taxes on that 20 million dollar income.

Edit: Let's also not forget that the commons cost money to run too. What are the commons? Our legal system (both criminal and civil), state, local, and federal governments, our roads, our airways, emergency services, and so on and so forth. Wealth people, and I'm talking about the top 1% and higher, the people who make immense amounts of money, *constantly* use the commons. Whether it's using the civil system and state and county and city government for real estate, the regulated and functioning stock exchange system, or just the ability to safely defend themselves in a court of law, they use the commons *constantly*, and they use them at the highest levels and most expensive functions. It's only fair that they contribute more to the infrastructure that helped make them wealthy.

Unless, of course, you're an Ayn Rand-bot who believes the commons actually hurt business and man, in which case I will (seriously!) offer you a one-way plane ticket to Botswana where there are no commons and no government intervention, and you'll be free to create your fortune there as Nature intended it. Caveat: You're not allowed to bring anything with you. Clothes on your back, your passport, and 20 dollars cash. That's it. A true tycoon of business should be able to create a fortune in no time.

This comment was edited on Nov 25, 2012, 18:02.
 
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News Comments > Sunday Safety Dance
5. Re: Sunday Safety Dance Nov 25, 2012, 17:37 Flatline
 
I don't see any solution that will ever be social-engineering proof. If you have a gatekeeper, and that gatekeeper is human, that security system, no matter what it is, can be compromised.

I'm still, to this day, convinced that there are people in Blizzard for example resetting passwords and selling accounts. I played WoW for a few months, stopped, and six months later my account was compromised and they suspended it. I figured my account got phished somewhere along the way, even though I'm pretty cautious about that.

Okay, so reset the password. Over the phone. With a human. Reset the password on a clean computer. And I never logged in again because I don't give a shit about blizzard games any more. Six months later I get another email saying my account has been compromsied. Call blizzard and they lecture me on account security. I point out I changed passwords and never again actually logged in afterwards. So I reset the password over the phone. And six months later, my account was compromised again. That finally ended when I bought the key fob with Diablo 3 (I know I know...), but I seriously suspect that there are CS people or *somebody* who goes through and sifts for inactive accounts, resets the password, and sells the access to gold farmers.

Apple is perhaps the worst though. My account was compromised, email address reset, and whoever hacked it added a credit card and used that credit card to buy gift cards, so I lost no money. It took three days to regain access to my account, and at the end I only was able to because of social engineering. Apple is literally easier for hackers to abuse than for legitimate customers to get redress.
 
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News Comments > Sunday Consolidation
8. Re: Sunday Consolidation Nov 25, 2012, 17:23 Flatline
 
StingingVelvet wrote on Nov 25, 2012, 16:51:
NegaDeath wrote on Nov 25, 2012, 16:31:
ASeven wrote on Nov 25, 2012, 16:26:
And this is what I've been saying here for a long time, the next gen of consoles more than likely will be pretty underwhelming all around. If the 6670 rumor is true then the next generation of consoles may bury the gaming industry instead of saving it.

I have the opposite opinion. If the next gen of consoles has a major spec bump it'll be the end of the industry due to astronomical production costs. Innovation will stagnate due to the dangers of a single failed game collapsing a studio. PC gaming won't take over either, that ship has sailed.

Indeed. If they are smart they will triple the RAM and make modest improvements elsewhere but keep the tech largely the same, focusing on smoothing the experience rather than jumping way ahead.

The focus should be on rebuilding their online architecture so they can support Steam-like distribution, free-to-play and streaming. That's where the money and mainstream support is. Advancing graphics a large amount for so-called "hardcore gamers" would massively increase budgets without any significant increase in sales.

I've always wondered why consoles were so goddamn anemic in the memory department. Xbox launched with 512 system memory at a time when 2-3 gigs was pretty commonplace and not particularly expensive.

Today memory is effing dirt cheap. And yet we'll probably only see a gig or so of memory in "next gen" consoles. Maybe 2. Six or 8 gigs of memory would add less than a hundred dollars retail to the cost of the console, and probably less than that for manufacturing price in that kind of bulk. System and video memory usually end up being the real hobbling factor of modern consoles.
 
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News Comments > Mirror's Edge 2 in Development
30. Re: Mirror's Edge 2 in Development Nov 22, 2012, 15:14 Flatline
 
StingingVelvet wrote on Nov 22, 2012, 01:51:
Flatline wrote on Nov 21, 2012, 15:32:
It was good, but it needed some design tweaking. On one hand, rolling evoked some motion sickness in me (not much, but it was a puke-machine for some other folks), and I might actually try to do a blur/depth of field effect or something so that while you still get the concept of motion, the entire world isn't crystal clear with your eyes trying to juxtapose that movement with your stationary inner ear.

I'll never understand why people want these camera-mimicking effects in first-person games meant to simulate vision. When I look around in real life I do not see motion blur or depth of field the way games mimic them, plus when I quickly move the mouse or focus on one area of the screen my eyes naturally add those effects realistically, there is no need for games to simulate them.

It's probably my number one pet peeve of the last 5 years or so. Blur and depth of field are the first things I turn off when a game allows me to do so, unless the depth of field is used really well and in the distance like The Witcher 2.

Your eyes don't go out of focus when you have depth of field? Wow... you've got better eyes than... well... any human.

At any rate, I generally dislike motion blur myself, but in this limited case it might be justified to have it as an option..

And the reason why I suggested a depth of field blowing out the world's focus *when you roll* is so that people who get motion sick seeing too much movement on the screen can play the game without horking their stomachs up. Instead of seeing the entire map whip by 360, you see your hands and knees/whatever, the ground, the sky, and that's about it. It may or may not work, but it's worth a shot. Or tucking the camera at a different angle and showing more of the model's body, or something to reduce motion sickness.

But I guess that makes me a fucking asshole for trying to make the game more appealing to people and giving you a whole goddamn switch you have to turn off. The horror! The horror!
 
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News Comments > Mirror's Edge 2 in Development
24. Re: Mirror's Edge 2 in Development Nov 21, 2012, 19:29 Flatline
 
RaZ0r! wrote on Nov 21, 2012, 15:38:
Did anyone ever pay full price for the original game? This doesn't seem to be the best choice for a sequel methinks.

I still have (and use) the messenger bag that came with the pre-order.
 
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News Comments > Mirror's Edge 2 in Development
20. Re: Mirror's Edge 2 in Development Nov 21, 2012, 15:32 Flatline
 
noman wrote on Nov 21, 2012, 14:46:
Just what the world needed, another first person game with platforming. Innovation this game is not.

Mirror's Edge is an amazing game, and very inventive in how it makes 'running away' such an exciting part of gameplay. It's also the only game other than racers, where building a momentum is integral to the gameplay. I have been going through it a second time these days, on hard difficulty, and without shooting a gun in the entire length of the game.

Ducking and weaving through obstacles, knocking enemies out unconscious running at full speed while bullets fly past you, never gets boring and the mouse/keyboard controls work perfectly fine. It's also refreshing to see that the game isn't streamlined to the point where you just head in a general direction with a button pressed and where the games makes all the moves for you. Traversing the obstacles at top speed require precise moves and timing.

I hope Mirror's Edge 2 will build on its predecessor.

It was good, but it needed some design tweaking. On one hand, rolling evoked some motion sickness in me (not much, but it was a puke-machine for some other folks), and I might actually try to do a blur/depth of field effect or something so that while you still get the concept of motion, the entire world isn't crystal clear with your eyes trying to juxtapose that movement with your stationary inner ear.

That's an easy fix though.

What I'd *really* like to see is less emphasis on jumping/hanging puzzles (bear with me a moment) and more emphasis on movement/momentum puzzles. The jumping puzzles sucked the soul out of the game for me and brought was was a beautiful flow of kinetics down to a screeching halt. I have no problem with jumping as part of a momentum puzzle, but some of the jumping puzzles resulted in trips to jagged-rock junction (or in this case lonely cement alley), which encouraged you to slow down and look and time things way more carefully instead of *just going*.

I'd like to see maps with more open gameplay/free running options/routes than the corridors you basically were constrained to.
 
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News Comments > Star Citizen Kickstarter Reaches for the Stars
49. Re: Star Citizen Kickstarter Reaches for the Stars Nov 19, 2012, 16:45 Flatline
 
Dev wrote on Nov 19, 2012, 15:54:
Darks wrote on Nov 19, 2012, 15:38:
I know CR personally, and I have talked to him over the past few months about the game. I know for a fact that he is not some gold digging person who is looking for a quick buck to try and rip off people. He nearly created the Space Sims genre and this game is a lifelong dream for him and he will deliver. Itís easy to knock someone when you have little insight into their lives, but CR will make this game and deliver it as promised.
I never thought he was a gold digger.

My main worry is how much he's beholden to private funding. That funding far outweighs the crowdfunding ($10m+) and undoubtedly comes with strings attached.

To be fair, the difference at this point is about 3.5 million. A lot of money, but not nearly as much as if it had been the original 10/2 split of private funding to crowd sourcing.
 
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News Comments > Game Reviews
8. Re: Game Reviews Nov 18, 2012, 23:11 Flatline
 
dj LiTh wrote on Nov 18, 2012, 16:09:
I'm not getting whats so bad about the review.....he said it was 30$ instead of 25$ and load times were longer than they are on a faster computer?

He also has a history of getting game reviews "factually wrong" in the past. This is like the 4th article in the last 3 or 4 years he's written that he's had pulled.

He's a lawyer doing this part time. The reason why you're getting a bullshit non-apology apology is that he's a lawyer and parses every fucking thing he does so that it could be interpreted any way you care to.
 
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News Comments > Croteam on Windows 8 Issues
7. Re: Croteam on Windows 8 Issues Nov 17, 2012, 14:19 Flatline
 
Beelzebud wrote on Nov 17, 2012, 14:14:
Lokust wrote on Nov 17, 2012, 14:02:
The more I read about windows 8, the more I think it is going to be a powerful force in driving the sales of new Apple computers. And I say that as someone who hates Apple...

It's going to be a powerful force in driving PC owners to just install Linux on their machines. With Nvidia and AMD both putting a lot of work in to the drivers, and Valve about to put Steam on it, I can see more people just switching to the free OS than buying overpriced Mac hardware.

Or I could just... you know... stick with windows 7 and skip Win8 entirely. Like most of us did with Vista. I don't even have to fuck with linux distros at that point.

And I have 200+ games on Steam, Linux isn't an appealing option until a good portion of them can run native without me fucking with the OS for hours on end.
 
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News Comments > Star Wars: The Old Republic Now F2P
43. Re: Star Wars: The Old Republic Now F2P Nov 16, 2012, 17:52 Flatline
 
Holy mother of... WOW.

The F2P nerfing is... wow... I like how you have to pay money to equip purple gear!

I wouldn't go back at this point if they paid me. This game won't last another year.
 
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News Comments > Next Call of Duty Tidbits?
7. Re: Next Call of Duty Tidbits? Nov 15, 2012, 02:18 Flatline
 
Somehow I doubt that they're using "nihilistic" in a proper sense.

A nihilist would either dig war, because it's a chance to destroy EVERYTHING, or reject war because it doesn't exist.
 
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News Comments > Ships Ahoy - LEGO The Lord of the Rings
5. Re: Ships Ahoy - LEGO The Lord of the Rings Nov 14, 2012, 03:00 Flatline
 
First thing I thought when I saw this was "didn't they do this already? Aren't there like a billion LEGO adventure games?"

And then, after searching my brain, I realize this is one of the few IPs that hasn't been lego-ized.
 
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News Comments > Borderlands 2 Patched
8. Re: Borderlands 2 Patched Nov 14, 2012, 02:58 Flatline
 
Creston wrote on Nov 14, 2012, 00:26:
Ton of changes, and nothing to the biggest problem with the game which is that the loot it drops is fucking pathetic. It makes Diablo 3 look like Santa Claus on a charity spree by comparison.

The rest of their DLC better be awe-inspiringly good if they want me to buy it. More missions with dozens of chests that give you white and green horseshit loot aren't what I'm in the mood for anymore, Randy.

Creston

I don't know what you're talking about... Yeah, a lot of chests drop white and green loots, but my primary sniper rifle right now is green and does shit-tons more damage than blues or oranges (by a factor of 3-5x as much). I want to see a new piece of gear (maybe not my primary weapon, but a usable, desirable weapon) once every 30-45 minutes, and I see that just fine. There's no reason to focus on one or two weapons any more since they eliminated weapon experience.
 
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News Comments > StarCraft 2: Heart of the Swarm in March 2013
20. Re: StarCraft 2: Heart of the Swarm in March 2013 Nov 13, 2012, 15:13 Flatline
 
Optional nickname wrote on Nov 13, 2012, 15:06:
What happened to the installments of this SC2 game that were supposed to come out yearly, as opposed to triyea-rly? I mean rly? don't matter, Diablo 3 welded shut the coffin on Blizzard, rip, thanks for the gaming memories, no re.

Blizzard has so much operating capital that they just say "whenever the f*ck it's done it's done". Which sounds awesome, but without any kind of enforced discipline, projects that should have a yearly turnover take 3 years. The only thing I can surmise is that the project leads have absolutely no sense of discipline.
 
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1955 Comments. 98 pages. Viewing page 31.
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