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User information for S Westberg

Real Name S Westberg   
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Signed On Feb 15, 2007, 19:09
Total Comments 1964 (Pro)
User ID 34131
 
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News Comments > Planescape: Torment Successor Plans
10. Re: Planescape: Torment Successor Plans Dec 3, 2012, 23:32 Flatline
 
Fion wrote on Dec 3, 2012, 21:24:
TSR severely mismanaged D&D, thus why WotC bought the IP. I've enjoyed products that both have made, and am somewhat looking forward to D&D Next. For the record, my favorite edition is 4th, though I've played (and extensively DM'd) every edition since the basic red box that came out in 83.

On topic, happy to hear about this. Also cant wait for more details on Obsidian's project.

Sorry to say this, but 4th edition destroyed D&D as a brand. And I'm not using hyperbole. At the height of 3rd, they charted around 20 million "current" players and 15 million people who had played but weren't playing.

According to court documents a couple years ago, at the height of 4th ed, they charted between 1 and 2 million active players. Essentials, the not-a-new-edition-but-new-edition fragmented and confused the fuck out of the player base even more, to the point where Pathfinder, basically 3.5 Anime Edition, consistently started outselling 4th ed and essentials combined. 4th sold *so* badly that they brought back 3.5 through the back door, reprinting the PHBs, DMGs, and MMs in anthologies almost a decade after sticking a fork in them.

5th edition, from all the playtest material I'm getting, is a fucking disaster. It's trying to be too many things, and ends up being particularly... nothing.

I remember the first playtest kit they sent out... The thief was useless. Seriously. The wizard disarmed traps better, and the cleric detected traps and out-damaged the thief. And with skills being neutered from 3rd, it was a fucking joke and scary that our first "brush" with 5th ed would miss such basic ideas as "make the thief good at what the thief is supposed to do." Yeah yeah, it's an alpha/beta test, but when your published, archetypal characters *suck* at their intended job compared to the rest of the party, that's a sign that the game is in the shitter.

D&D is not a major property for Wizards/Hasbro. The powers that be come up with lofty goals, and then can't make the math work. Mearls and his ATROCIOUS handling of 4th ed's errata is proof alone of this (I think he finally gave up on skill challenges entirely when the math just couldn't work), and let's be honest, for the core 3 books alone amounted to hundreds of pages of errata where entire builds were created, evolved, and destroyed within continual revisions (magic missile, I'm looking at *you*). In fact, while it's easy to say that no two games of D&D are run the same, in 4th ed, no two sets of base rules were the same, depending on when you picked up the errata, how often you updated errata, and so on. The final result of 4th ed is a game almost totally unrecognizable from what you get when you purchase the core books (which never left their first printing BTW). There was shit in the errata that was clearly not play-tested, just thrown out there, and instead of testing *poof!* it was official errata. Until the community raped the shit out of it and showed how broken it was, then *poof* something else took it's place.

By the way, if all of this sounds familiar, it's because WOTC saw World of Warcraft and wanted in on that sweet, sweet action. So you got level treadmills and grinds and cooldown timers and macro bars and a constantly changing ruleset that made it impossible to be consistent if you went by the most updated rules as written. And surprise of surprise, nobody wants to print out the latest 20 pages of errata on the game, for the 30th time this year.

D&D Next or whatever the fuck they're calling it is hopefully going to be the *last* iteration of the necrophilia that is WOTC handling of D&D. I hope it's such a goddamn disaster that they fire the powers that be and sell the IP off on the auction block.
 
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News Comments > Return to Return to Infinite Space
1. Re: Return to Return to Infinite Space Dec 3, 2012, 14:33 Flatline
 
I remember buying this YEARS ago thanks to a plug from home of the underdogs.

Basically, it's going to play like a faster version of FTL, with a slightly more tactical combat screen and less crew/system management.
 
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News Comments > Out of the Blue
16. Re: Out of the Blue Nov 30, 2012, 22:46 Flatline
 
sauron wrote on Nov 30, 2012, 11:44:
Reasons Why Los Angeles Is the Worst Place Ever.

I visited LA recently. Everyone seemed very concerned about positive feelings and emotional balance.

I thought about that for a while, and then set the orcs on them.


I was about to ask "why visit the shitty parts of LA?" and hit "post", but I realize that for people not used to California in general, and LA specifically, I have to stop for a moment and explain the relatively high background count of crazy motherf*ckers that wander around.

It's actually two long stories, but I'll abbreviate them. One, if you're going to be a crazy motherf*cker who drifts around and generally tries to feel the energy pulsations or whatever, the greater LA basin is fine for this, because it's usually 75 and sunny all year long. Not to mention you're a couple hours away from that bastion of early 20th century New Age/Bhuddist/really rich motherf*ckers culture: Ojai Valley.

Second, back when Reagan was our governor, he basically eviscerated our mental health system, and made it next to impossible to put people into treatment unless they agreed to be comitted, and then they could leave at any time. So basically every violently paranoid psycho in our state is free to wander around, and there's not a hell of a lot that can be done about it.

So yeah: Mild weather and a mental health system that does effectively f*ck-all results in a high background count of crazies.
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Nov 30, 2012, 22:40 Flatline
 
1badmf wrote on Nov 30, 2012, 17:38:
i live in orange county but go to LA a lot cuzza friends, and even for me the culture shock is somewhat alarming.

That's okay bro, we refer to where you live as "behind the orange curtain" and pity you.
 
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News Comments > Blizzard Registered ProjectBlackstone.com
6. Re: Blizzard Registered ProjectBlackstone.com Nov 30, 2012, 20:57 Flatline
 
dj LiTh wrote on Nov 30, 2012, 13:59:
Krizzen wrote on Nov 30, 2012, 13:55:
D3 Expansion, Titan, or troll?

I'm guessing titan

I'd say that's jumping the gun. They started Titan development around 2007, and that's only been 5 years of development. Considering it took/is taking 3 years to put out a starcraft 2 mission pack, I would suspect that an MMO on Blizzard Time would take 10 years to develop minimum at this point. Hell it took 10 years to crank out Diablo 3.
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Nov 30, 2012, 17:20 Flatline
 
The article fails for calling Sony's version of Super Smash Bros a "hardcore" game.  
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News Comments > Dragon Age 3 in 2014?
38. Re: Dragon Age 3 in 2014? Nov 30, 2012, 01:24 Flatline
 
Cutter wrote on Nov 29, 2012, 14:15:
edaciousx wrote on Nov 29, 2012, 14:04:
Hey guys lets at least give them some credit where it's due. What other game company has released a computer game in the past 5 years that is on the level as DA1? Plus... they are pushing DX11 as well. That's a computer only feature too... well for now at least right? But yes, DA2 < DA1.

DA1 sucked too. DA2 went from bad to worse. So no, no credit is due. BiowarEA has been dead a long time now. This game is being designed from the ground up solely for console gamers so why should we give a rats ass? I could care less about them and their crappy games anymore.

Sigh... Yeah, I'm jumping on board with this too. Mechanically DA1 worked fine, and was even enjoyable at times. But the setting and the story... Yeah... it blew. It was generic. There were hints of gold there (Leliana & her little DLC campaign) but jesus it was derivative of Western/Tolkein fantasy. I'd always get 3/4 of the way through the game and choke on the monotony of it all.

I think I literally got 2 hours into DA2 when I put it down, unwilling to continue even though I only spent like 9 bucks on it.

I think my big problem is that it's just too goddamn generic. Considering the world-building that Bioware did even with Mass Effect, DA felt like nobody had any more ideas, so they went back to Ye Olde Greyhawk Campaign Setting and hit cut & paste to fill in the interesting parts of the world they came up with.
 
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News Comments > Endless Space Free Weekend
5. Re: Endless Space Free Weekend Nov 30, 2012, 01:03 Flatline
 
Asmo wrote on Nov 29, 2012, 23:08:
Whiskers wrote on Nov 29, 2012, 21:29:
Really good graphics and a fluid UI, but the lack of combat in this game just kills it for me. I'll stick with Sword of the Stars 2

Yeah, same here. Space combat has been described as "he who has the biggest guns and/or biggest fleet typically wins". There is no space for tactical brilliance (or, ya know, gaming the AI ; ).

Pretty much. You're given I think 4 tactical options, which may or may not influence/cancel/enhance the other side's choices. Then you watch a cut scene and do it again. And again. Different weapons come into play at different ranges, so your torpedo boats are useless after long range for example unless you loaded up with other weapons.

Last time I played it I had every system in my empire pumping out dreadnaughts as fast as I could, I had statistically an unstoppable army according to the game, and I'd slaughter an enemy's like seven equivalent fleets and finally wear my fleet down. By the time I sent in reinforcements, the AI had rebuilt their endless armada of ships.

I quit the game and didn't go back. If it got better, it might be worth playing, but several months ago I felt like the AI was cheating or rubber-banding to catch up to my production levels.
 
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News Comments > Oculus Rift Delayed
4. Re: Oculus Rift Delayed Nov 29, 2012, 01:39 Flatline
 
Creston wrote on Nov 29, 2012, 00:39:
Better get it right. As long as you let your backers know, few, if any, will complain about the delay.

Creston

Having backed a dozen or so projects, they've got one more delay before the shitstorm starts. On average, you're looking at 6 months of delay before the KS crowd starts to lose their shit. Then there's a 2-3 month window where the community fragments and bitches back and forth at each other, alternately crying for crucifixion and white knighting the project, then slowly more and more converts to the angry mob occur until about a year after the promised ship date, when even good news like "we're shipping" gets a hearty "fuck you and your mom with an AIDS infected broken glass bottle".

Oddly enough, this doesn't change from what I've seen regardless of the product being shipped.
 
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News Comments > Predestination Kickstarter
2. Re: Predestination Kickstarter Nov 29, 2012, 01:34 Flatline
 
I wasn't aware that kickstarter was international now.

And I'll actually pass. I've backed/bought a lot of indie 4x space games and they've... well... blown. Hard.
 
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News Comments > MechWarrior Online Patch Adds Camo, Bitching
9. Re: MechWarrior Online Patch Adds Camo, Bitching Nov 28, 2012, 23:53 Flatline
 
InBlack wrote on Nov 28, 2012, 03:37:
Yeah i realize its not 1994 anymore but if you want a 3rd person view in a Mechwarrior game then maybe this game is not really for you...

FTFY

Beta'd the game, it was shit. And this is coming from one of the "founders".
 
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News Comments > Guild Wars 2 Wintersday Event Next Month
11. Re: More Big Picture Details Nov 28, 2012, 18:18 Flatline
 
I have to applaud Anet for keeping the new content coming rather fast and furious. This is what, the 3rd content release since the game launched 3 months ago?

Finally level capped on my ranger, who I'm running around the dungeons with (which are a blast to play), and I just started a warrior in earnest. Usually the fighter is effing boring, but the can of whupass that he can open is truly impressive. I'm actually enjoying him more than the guardian I started.

Still haven't touched the casters (mesmer, elementalist, necro) yet, but I intend to eventually. Engineer wasn't my thing and I'm still trying to figure out thief. Closest I can tell is that the thief *really* needs to party to get the most of the class, as they hit hard and then are kind of weak.
 
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News Comments > Sunday Safety Dance
8. Re: Sunday Safety Dance Nov 26, 2012, 03:01 Flatline
 
Mashiki Amiketo wrote on Nov 26, 2012, 00:31:
Flatline wrote on Nov 25, 2012, 17:37:
I don't see any solution that will ever be social-engineering proof. If you have a gatekeeper, and that gatekeeper is human, that security system, no matter what it is, can be compromised.
Keyfob, the only way then is to physically take the device from the person. I don't mean a keygen token like what we're using now, but a unique keyring fob tied to you. We'll probably get there in another 30 years.

The only way that works is if you lose it you're SOL. Period. If you have some way of circumventing that, even with a really, really good procedural to provide security, sooner or later people will relent to social engineering and unlock the gate for you.

We can have that today. Big alerts everywhere stating that if you lose your password you lose access permanently, that it can't be recovered at all. You'd entirely eliminate the social engineering password retrieval/reset aspect of security breaching, but you'd have people freaking out.

Unless of course you decided to like... implant your fob in your body, but even then you're at the same limitation as biometrics: it's eventually 1's and 0's transmitting a "let me in" signal.

I didn't get to the end of that article, because 8 pages to tell me that passwords are insecure is way too fucking long to get to the point.

However, I'm curious about something like the connect-the-dots password security that Android uses as the basis for password alternatives (although the current android lock screen has something like 400,000 solutions, which is clearly not sufficient for security). We should be looking at games and systems that even supercomputers simply suck at: Go springs to mind, and patterning a security challenge after that might work, as solution hashes for systems like that would take an eternity even on super computers, but be relatively simple for a human to remember.
 
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News Comments > Op Ed
88. Re: Op Ed Nov 25, 2012, 18:17 Flatline
 
Axis wrote on Nov 25, 2012, 18:12:
What argument did I ignore? I hit it spot the fuck on.

You: Rich people pay 4x the income tax middle class to. That's not a fair share.

Me: Rich people make anywhere from 5-10,000 times what the middle class make. Paying 4 times more isn't even close to paying their fair share.

You: Go fucking earn more asshole.

How's the weather that far up bullshit mountain dude?
 
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News Comments > Op Ed
86. Re: Op Ed Nov 25, 2012, 18:10 Flatline
 
Axis wrote on Nov 25, 2012, 18:01:
Flatline wrote on Nov 25, 2012, 17:54:
Axis wrote on Nov 25, 2012, 16:19:
What matters is the FACT that Cutter (and most of you liberals) think socialism is "rich paying fair share". What's also FACT is the IRS records indicating the rich pay 4x more than the middle class.

The rich may pay 4 times the middle class, but they make, pretty much by definition, 5-10 times minimum what the middle class makes (average household income being 50k a year, and the average "middle class" salary is 27k a year, and the definition of the top 5% of income is around 250k a year). So... yeah... fair share.

But the IRS tax code isn't about fair share, it's about equal burden. What I pay at 50k is supposed to "hurt" about as much as someone who makes 20 million a year. The number will be different, but the intent is to have equal burdens across the field. If you make 20 million a year (like Mittens), paying 15k a year in taxes is unnoticeable except in an empirical way. I feel that 15k a year on my 50k a year salary quite a bit. On someone who makes 25k a year, 15k in taxes would be crushing, to the point where you couldn't really live.

So, someone who makes 25k a year will pay around 5k in taxes total and feel it. I'll pay 15 and feel it, and Mittens, if the system worked as intended, should probably pay around 10 million to feel the same burden.

Or, if you go by the Eisenhower tax rates, he should be paying about 19 million in taxes on that 20 million dollar income.

Then go out and work and make fucking more!

If I want more money, I work more hours, get more education, people network more, ask questions, get grants, light a fire under my ass.

It's those 5-10 times guys who give the majority of us a fucking job. Don't wanna make what you're making? Figure out how to make more! My immigrant family tree did. Koreans and Indians today are, so are a ton of other ethnic groups leaving their countries to come here making a KILLER living over here from nothing.

It's up to the individual to make something of themselves. Americans are happy to help those who truly cannot, but the majority truly can.

So go out and "Can". Nothing is stopping you but yourself.

Nice how you completely ignore the argument bro.

You're not just "not right", you're not even wrong. You're on a different conversation.

But anyway, I'm 100% self-employed so go fuck yourself. I do it *all* by myself, with no assistance other than the rather considerable education that the state of California helped provide me with at an affordable rate, and I'm perfectly wiling to reinvest into the infrastructure. That's where my future employees, and more importantly future customers come from.

I don't want a freebie or a handout, I want a fair crack at earning something. And I have yet to see how making a rich motherfucker richer is going to give me a fair crack at anything. It's the same pitch as the scummiest religion: Give me your money, your obedience, and your political power, and at some future point (after you die in the case of religion) you too will be rewarded.

I'm sorry, but I don't think the economy should be faith-driven.

Edit: Yes, I will agree creating a fortune is tough, but guess what, most of the top .5% didn't create their fortunes, they inherit it. Mitt Romney has so much goddamn money that he earns 20 million a year doing NOTHING. The Koch brothers? Worth Billions? Inherited from their fathers who did the real work. The Walton family? Worth as much as the bottom 43% of the US? Inherited from Bud & Sam Walton. Eisenhower tax rates were aimed at these people. And there were still ways to get around that high a tax rate: we created new millionaires during that time. The high tax rate was meant to punish people who just sat on their money and let it accumulate. Reinvesting, putting the money back into the system, creating jobs, that was where the tax breaks were.

So your idea that the rich motherfuckers being job creators isn't far off... but only when you have a stinking high tax rate and explicit incentive not to sit on your money and to put it back in the system. Which is exactly what we *don't* have today. It's more rewarding to take money *out* of the economy and sit on it and bet with it on the derivative market than it is to put back into the economy.

This comment was edited on Nov 25, 2012, 18:15.
 
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News Comments > Op Ed
82. Re: Op Ed Nov 25, 2012, 17:54 Flatline
 
Axis wrote on Nov 25, 2012, 16:19:
What matters is the FACT that Cutter (and most of you liberals) think socialism is "rich paying fair share". What's also FACT is the IRS records indicating the rich pay 4x more than the middle class.

The rich may pay 4 times the middle class, but they make, pretty much by definition, 5-10 times minimum what the middle class makes (average household income being 50k a year, and the average "middle class" salary is 27k a year, and the definition of the top 5% of income is around 250k a year). So... yeah... fair share.

But the IRS tax code isn't about fair share, it's about equal burden. What I pay at 50k is supposed to "hurt" about as much as someone who makes 20 million a year. The number will be different, but the intent is to have equal burdens across the field. If you make 20 million a year (like Mittens), paying 15k a year in taxes is unnoticeable except in an empirical way. I feel that 15k a year on my 50k a year salary quite a bit. On someone who makes 25k a year, 15k in taxes would be crushing, to the point where you couldn't really live.

So, someone who makes 25k a year will pay around 5k in taxes total and feel it. I'll pay 15 and feel it, and Mittens, if the system worked as intended, should probably pay around 10 million to feel the same burden.

Or, if you go by the Eisenhower tax rates, he should be paying about 19 million in taxes on that 20 million dollar income.

Edit: Let's also not forget that the commons cost money to run too. What are the commons? Our legal system (both criminal and civil), state, local, and federal governments, our roads, our airways, emergency services, and so on and so forth. Wealth people, and I'm talking about the top 1% and higher, the people who make immense amounts of money, *constantly* use the commons. Whether it's using the civil system and state and county and city government for real estate, the regulated and functioning stock exchange system, or just the ability to safely defend themselves in a court of law, they use the commons *constantly*, and they use them at the highest levels and most expensive functions. It's only fair that they contribute more to the infrastructure that helped make them wealthy.

Unless, of course, you're an Ayn Rand-bot who believes the commons actually hurt business and man, in which case I will (seriously!) offer you a one-way plane ticket to Botswana where there are no commons and no government intervention, and you'll be free to create your fortune there as Nature intended it. Caveat: You're not allowed to bring anything with you. Clothes on your back, your passport, and 20 dollars cash. That's it. A true tycoon of business should be able to create a fortune in no time.

This comment was edited on Nov 25, 2012, 18:02.
 
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News Comments > Sunday Safety Dance
5. Re: Sunday Safety Dance Nov 25, 2012, 17:37 Flatline
 
I don't see any solution that will ever be social-engineering proof. If you have a gatekeeper, and that gatekeeper is human, that security system, no matter what it is, can be compromised.

I'm still, to this day, convinced that there are people in Blizzard for example resetting passwords and selling accounts. I played WoW for a few months, stopped, and six months later my account was compromised and they suspended it. I figured my account got phished somewhere along the way, even though I'm pretty cautious about that.

Okay, so reset the password. Over the phone. With a human. Reset the password on a clean computer. And I never logged in again because I don't give a shit about blizzard games any more. Six months later I get another email saying my account has been compromsied. Call blizzard and they lecture me on account security. I point out I changed passwords and never again actually logged in afterwards. So I reset the password over the phone. And six months later, my account was compromised again. That finally ended when I bought the key fob with Diablo 3 (I know I know...), but I seriously suspect that there are CS people or *somebody* who goes through and sifts for inactive accounts, resets the password, and sells the access to gold farmers.

Apple is perhaps the worst though. My account was compromised, email address reset, and whoever hacked it added a credit card and used that credit card to buy gift cards, so I lost no money. It took three days to regain access to my account, and at the end I only was able to because of social engineering. Apple is literally easier for hackers to abuse than for legitimate customers to get redress.
 
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News Comments > Sunday Consolidation
8. Re: Sunday Consolidation Nov 25, 2012, 17:23 Flatline
 
StingingVelvet wrote on Nov 25, 2012, 16:51:
NegaDeath wrote on Nov 25, 2012, 16:31:
ASeven wrote on Nov 25, 2012, 16:26:
And this is what I've been saying here for a long time, the next gen of consoles more than likely will be pretty underwhelming all around. If the 6670 rumor is true then the next generation of consoles may bury the gaming industry instead of saving it.

I have the opposite opinion. If the next gen of consoles has a major spec bump it'll be the end of the industry due to astronomical production costs. Innovation will stagnate due to the dangers of a single failed game collapsing a studio. PC gaming won't take over either, that ship has sailed.

Indeed. If they are smart they will triple the RAM and make modest improvements elsewhere but keep the tech largely the same, focusing on smoothing the experience rather than jumping way ahead.

The focus should be on rebuilding their online architecture so they can support Steam-like distribution, free-to-play and streaming. That's where the money and mainstream support is. Advancing graphics a large amount for so-called "hardcore gamers" would massively increase budgets without any significant increase in sales.

I've always wondered why consoles were so goddamn anemic in the memory department. Xbox launched with 512 system memory at a time when 2-3 gigs was pretty commonplace and not particularly expensive.

Today memory is effing dirt cheap. And yet we'll probably only see a gig or so of memory in "next gen" consoles. Maybe 2. Six or 8 gigs of memory would add less than a hundred dollars retail to the cost of the console, and probably less than that for manufacturing price in that kind of bulk. System and video memory usually end up being the real hobbling factor of modern consoles.
 
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News Comments > Mirror's Edge 2 in Development
30. Re: Mirror's Edge 2 in Development Nov 22, 2012, 15:14 Flatline
 
StingingVelvet wrote on Nov 22, 2012, 01:51:
Flatline wrote on Nov 21, 2012, 15:32:
It was good, but it needed some design tweaking. On one hand, rolling evoked some motion sickness in me (not much, but it was a puke-machine for some other folks), and I might actually try to do a blur/depth of field effect or something so that while you still get the concept of motion, the entire world isn't crystal clear with your eyes trying to juxtapose that movement with your stationary inner ear.

I'll never understand why people want these camera-mimicking effects in first-person games meant to simulate vision. When I look around in real life I do not see motion blur or depth of field the way games mimic them, plus when I quickly move the mouse or focus on one area of the screen my eyes naturally add those effects realistically, there is no need for games to simulate them.

It's probably my number one pet peeve of the last 5 years or so. Blur and depth of field are the first things I turn off when a game allows me to do so, unless the depth of field is used really well and in the distance like The Witcher 2.

Your eyes don't go out of focus when you have depth of field? Wow... you've got better eyes than... well... any human.

At any rate, I generally dislike motion blur myself, but in this limited case it might be justified to have it as an option..

And the reason why I suggested a depth of field blowing out the world's focus *when you roll* is so that people who get motion sick seeing too much movement on the screen can play the game without horking their stomachs up. Instead of seeing the entire map whip by 360, you see your hands and knees/whatever, the ground, the sky, and that's about it. It may or may not work, but it's worth a shot. Or tucking the camera at a different angle and showing more of the model's body, or something to reduce motion sickness.

But I guess that makes me a fucking asshole for trying to make the game more appealing to people and giving you a whole goddamn switch you have to turn off. The horror! The horror!
 
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News Comments > Mirror's Edge 2 in Development
24. Re: Mirror's Edge 2 in Development Nov 21, 2012, 19:29 Flatline
 
RaZ0r! wrote on Nov 21, 2012, 15:38:
Did anyone ever pay full price for the original game? This doesn't seem to be the best choice for a sequel methinks.

I still have (and use) the messenger bag that came with the pre-order.
 
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1964 Comments. 99 pages. Viewing page 31.
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