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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2253 (Senior)
User ID 34131
 
User comment history
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News Comments > Evening Interviews
4. Re: Evening Interviews Dec 30, 2014, 13:07 Flatline
 
Bundy wrote on Dec 30, 2014, 01:38:
All I could see reading this was, "Fuck PC! We're optimise this for phone games!" So yay, Candy Crush in VR. Sounds way better than Elite Dangerous.

Except that he calls out that all the really exciting stuff is happening in space and driving sims.
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
48. Re: Blizzard: Olympics Should Include Esports Dec 25, 2014, 13:46 Flatline
 
eRe4s3r wrote on Dec 25, 2014, 03:41:
Flatline wrote on Dec 25, 2014, 02:52:
Slick wrote on Dec 24, 2014, 18:08:

i think that this is exactly the reason that esports are actually a superior global medium for competition. because there IS no physical barrier to entry.

Bullshit. It requires at the very least sight and functioning digits.

You'll never see Stephen Hawking as a top tier Starcraft player.

I think he meant for the *average* person The average person has working digits, can see and hear, and has a reaction capability around 300ms.

If Hawking could control games purely with his mind then he would likely be absolutely dominating ANY game. It'd be cheating

Oh I get what he meant. But what he meant to say is not what he said.
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
41. Re: Blizzard: Olympics Should Include Esports Dec 25, 2014, 02:52 Flatline
 
Slick wrote on Dec 24, 2014, 18:08:

i think that this is exactly the reason that esports are actually a superior global medium for competition. because there IS no physical barrier to entry.

Bullshit. It requires at the very least sight and functioning digits.

You'll never see Stephen Hawking as a top tier Starcraft player.
 
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News Comments > Christmas Eve Consolidation
3. Re: Christmas Eve Consolidation Dec 24, 2014, 13:07 Flatline
 
I'm still trying to figure out how the fuck 343 & MS fucked up the Halo box.

I mean, okay, seriously, *matchmaking*? Even teams? Why can't they go lift the logic from any of the other 8 halo games that didn't have this issue? What has MS changed in xbox life that is such a nightmare?
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
19. Re: Blizzard: Olympics Should Include Esports Dec 24, 2014, 12:48 Flatline
 
MacLeod wrote on Dec 24, 2014, 12:46:
Flatline wrote on Dec 24, 2014, 12:42:
While it's not as corrupt as, say, FIFA

Is anything?

True, last I saw Satan was taking notes from FIFA on being a bastard.

And as long as we're pitching insane olympic sports, how about we roll with Monty Python and introduce the Being Eaten by a Crocodile competition?

https://www.youtube.com/watch?v=8T7KWV73N3s
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
16. Re: Blizzard: Olympics Should Include Esports Dec 24, 2014, 12:45 Flatline
 
SpectralMeat wrote on Dec 24, 2014, 11:58:
Flatline wrote on Dec 24, 2014, 11:45:
Maybe he means watersports in the porno sense.
I thought he meant like drinking.
"and here comes the German competitor winning the national beer drinking competition finishing a six pack of Radeberger in 2 minutes 36 seconds"

and than a previously recorded interview with the guy cuts in

"yeah I started drinking when I was 12 yrs old in my dads basement, when I was 16 I knew I am a natural and my parents supported me in every step of the way to make it to the Olympics"

Hah!

"Well the tequila division has for the last two Olympics had a real problem with staying clothed through semi-finals, and this year the Whiskey division actually seems to have settled on one type of adult incontinence device in case of an inadvertent bowel movement."
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
14. Re: Blizzard: Olympics Should Include Esports Dec 24, 2014, 12:42 Flatline
 
Darks wrote on Dec 24, 2014, 11:57:
Julio wrote on Dec 24, 2014, 11:34:
The Olympics are a tremendous waste of money and highly corrupt already. I'd say watersports should be in there before esports.

Your a fucking idiot, Its NOT a waste of time and corrupt as you say it is. Go tell that to those Athletes who spend years training for these events.

eSports would be a waste of time, not someone who puts their heart into something to be the best in the world at.

While it's not as corrupt as, say, FIFA, there is quite a bit of corruption around the IOC and usually the act of building an Olympic Village is rife with corruption.

The competition itself? I'll agree with you there, it's way more legitimate. Still, it's kind of funky that the US can dump essentially a Texas sized piled of cash into their athletes while tiny little 3rd world countries can barely field a team. I wouldn't mind an international country-neutral training facility that contenders could go to train at and have at least some of the trappings of a richer country's training regimen.
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
8. Re: Blizzard: Olympics Should Include Esports Dec 24, 2014, 11:45 Flatline
 
Rossini wrote on Dec 24, 2014, 11:40:
Julio wrote on Dec 24, 2014, 11:34:
The Olympics are a tremendous waste of money and highly corrupt already. I'd say watersports should be in there before esports.

I'm curious as to what you mean by watersports. Swimming, Diving, Rowing, Sailing, Water Polo, etc. are all already part of the Olympics.

Maybe he means watersports in the porno sense.

"And now the competitor from Uganda will be attempting a golden shower while upside down on a balance horse while doing a triple kegal. Difficulty for this attempt is a 7.3"
 
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News Comments > Evening Screenshots
6. Re: Evening Screenshots Dec 24, 2014, 11:05 Flatline
 
Pineapple Ferguson wrote on Dec 24, 2014, 03:20:
Cutter wrote on Dec 24, 2014, 02:31:
Yeah, if it's Berlin good I'll buy it, but no more backing.

You know, I replayed DMS and liked it quite a bit once I just settled into the story. The writing and atmosphere is great. Overall, I enjoyed Dragonfall more, if only because there was so much more great content (not to mention the superb enhancements that are only present in that campaign), but I think the original campaign gets more flack than it deserves.

The original campaign was more of a "here's what you can do" than an actual campaign. I'm fine with it for what it was but it's a seriously troped out story for shadowrun and a seriously limited offer.

I get it- they were building the engine and the assets at the same time so it's going to be limited. And for an introduction to shadowrun it was tasty. But trotting out Harlequin and introducing bug spirits and the bit Brotherhood "reveal" was kind of like a greatest hits of SR 1 & 2 crammed into a prologue. Bug spirits and the UB and Chicago were supposed to be huge in-game secrets. Yeah sure seasoned vets of the setting knew about it but new players didn't.
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
2. Re: Blizzard: Olympics Should Include Esports Dec 24, 2014, 11:02 Flatline
 
SpectralMeat wrote on Dec 24, 2014, 10:41:
Might as well add Chess as an Olympic sport next.
Imagine all the Olympic Call of Duty players, getting pumped on Mountain Dew and Doritos

Exactly.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
76. Re: Star Citizen Arena Commander Version 1.0 Released Dec 23, 2014, 16:25 Flatline
 
theyarecomingforyou wrote on Dec 23, 2014, 06:29:
Flatline wrote on Dec 22, 2014, 13:05:
So let's quote the actual webpage here for the 300i package as of 30 seconds ago:

Make your mark on the galaxy with the Origin 300i, a luxury-class ship ideal for elite bounty hunters and mercenaries. You can do it all, from scouting distant jump points to hunting deadly fugitives. With more upgrades and options than an Aurora, the 300i is a great way to come out fighting.

Turns out, not so much. But for 15 dollars more you can really have it all! (and yes, you're right, 15 bucks, but still Fuck them for that).

And sure I can sell my ship for credits and buy something else or whatever but you know what? How do I know that ship won't get nerfhammered before launch either?
You're not meant to start with the best ship in the game - there's meant to be progress. There will DEFINITELY be better ships and that's by design. Some players that pledge a lot are getting 'better' ships - they're bigger but they have their own limitations - but they're reducing the satisfaction of earning those ships in-game. It's like starting chess three moves from checkmate.

Further, the quote you give states that there are 'more upgrades and options' but doesn't state that it will come with them, nor that they would be the best equipment. It's already been announced that the best weapons and equipment will ONLY be available in-game.

You're moving the goalposts dude. My point was that your argument that kickstarter descriptions were necessarily vague and can't be relied upon is bullshit because they're still currently relying on them 2 years later.

And even that's a minor issue because they are still programming the goddamn game and can make any ship they want do anything they want to do. And in my case, they decided to make the ship that they sold me not particularly capable of doing the job they said it'd do.

And then they have the balls to call the 15 dollar upgrade an upgrade that is being sold "at cost", which implies that there is no profit to be made. Which is clearly not true.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
299. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 14:53 Flatline
 
yuastnav wrote on Dec 22, 2014, 14:02:
It depends. I saw clean elite pilots get a bounty and when I killed them I received only 100 or 200 credits.
That happened to me several times.

Once I killed 3 ASPs in a row and each gave me about 30K, I think?
Killing an Anaconda only gave 20K.

Also when doing the Anaconda kill mission the bounty of the Anaconda varies from instance to instance, which is weird.

True, if they get a bounty in front of you it tacks on a 200 credit bounty. But otherwise that seems to be the general flow.

Also, a lot of folks are suggesting haunting resource extraction sites and ganking pirates there.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
294. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 13:30 Flatline
 
Vall Forran wrote on Dec 22, 2014, 12:55:
SpectralMeat wrote on Dec 22, 2014, 11:50:
Other npc ships also get aggroed if you steal their kills. They won't fire at you, at least none of them fired at me yet but they become red and they keep on scanning you.
Warp in and out works too to reset
At least they've fixed the dang kill stealing issues that was frustrating. I got a pirate down to 2% hull and the cops finished him off and I got no bounty.
Now it works the other way around. I can nearly kill someone and if the cops finish him off I will still get the bounty.

If you go to an Anarchy system you won't have these issues anymore although everyone can start attacking you at ones.

Ah, this happened to me last night. I went into a USS and warrant scanned two ships, then I noticed they were fighting. One was clean, the other wanted. Both went hostile when I shot the wanted guy the first time. After I killed it, the clean guy just sat there being all red, but not attacking. I let him live and flew away.

Where do you guys go for bounty hunts? The ones I find at nav beacons usually are really pathetic sidewinders that are only worth 1-2k. I was flying to a station to park and got interdicted...that guy was worth $23k. Should I set up an interdictor on my ship?

I started on my way to Sol and stopped at the hana-something system. I was doing okay bounty hunting there but took a side mission at eta-something which was basically 2 clusters of ringed planets 2000 LS outside of the solar area. I grinded for about 45 minutes and started fighting asps, cobras, and other medium-large ships of competent & up. A competent asp pilot seems to be worth around 15k while an elite python netted me the 75k bounty. I do have a KW scanner so that might be making a difference.

In general I'd say find populated systems without human players. The pickings seem to be *way* better. Also while hull type seems to generally give better bounties, it's the pilot skill that seems to make a big difference. Then again though I"ve seen low master bounties and stuff, so maybe there's a background process running up the bounties on the NPCs. It might make sense since I find that the less the human activity, the better the bounties are.

Edit: The only time I ever got schooled, and I mean really schooled, was by an elite sidewinder. It pissed me off because he warped in and attacked me while I wasn't wanted and it didn't give him a bounty so attacking back just racked up penalties. I still died in about 45 seconds though.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
57. Re: Star Citizen Arena Commander Version 1.0 Released Dec 22, 2014, 13:05 Flatline
 
theyarecomingforyou wrote on Dec 22, 2014, 12:39:

The game is being designed so that every ship fills a role. Starter ships like the Aurora and Mustang are cheap but capable; dogfighters like the Hornet are powerful but expensive; multicrew ships take things even further but are extremely expensive. The 300i isn't obsolete, it just isn't the best ship in the game and was never promised to be. The labels (Scout, Mercenary, Bounty Hunter, Pirate, Colonel, etc) were only simplistic descriptors to differentiate the packages - that's evidenced by the fact that both Scout and Mercenary packages come with the same ship.

It seems some people just like to moan. You pledged for the 300i and got the 300i. When people pledged there weren't many details released about the ships - people pledged for the game and the concept. If you don't like your package you're free to melt it and use the credits to buy another one, meaning you're not stuck with a package you don't like.

This is kind of a bullshit argument because the game *still* isn't released yet and the designers can make the ship do whatever the fuck they want it to do. If they wanted to make it shoot mewling purple kittens they *can* because the game hasn't been released yet. But they saw an opportunity to charge more money and goddamn it they're going to do it!

So let's quote the actual webpage here for the 300i package as of 30 seconds ago:

Make your mark on the galaxy with the Origin 300i, a luxury-class ship ideal for elite bounty hunters and mercenaries. You can do it all, from scouting distant jump points to hunting deadly fugitives. With more upgrades and options than an Aurora, the 300i is a great way to come out fighting.

Turns out, not so much. But for 15 dollars more you can really have it all! (and yes, you're right, 15 bucks, but still Fuck them for that).

And sure I can sell my ship for credits and buy something else or whatever but you know what? How do I know that ship won't get nerfhammered before launch either?

Star Citizen is having canon consistency problems and it hasn't even released yet.

Edit: I love this quote from the 325a upgrade page:
Upgrade an existing 300i to a 325a at cost!

Heh... so it costs 15 bucks to swap out a file entry in a database somewhere? I know I'm being a dick here but come on folks this is like used car salesmen schtick here.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
290. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 11:47 Flatline
 
Has anyone else managed to invoke aggro from the system security ships even without racking up a wanted status?

I was pirate hunting last night (holy crap every other ship I was fighting was worth 40k or more, I found one with a bounty of over 75,000 credits) and at the nav point eventually I guess the system security folks didn't like that I was doing their job better than them and they opened up on me. You can't defend yourself, as that racks up bounty on you. Best you can do is jump out of instance and jump back in, and that resets the hostility of the system ships.

Weird and frustrating. I guess there's a no loitering law?
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
51. Re: Star Citizen Arena Commander Version 1.0 Released Dec 22, 2014, 11:36 Flatline
 
SpectralMeat wrote on Dec 22, 2014, 08:08:
So I started up SC after a long break. It told me there are 37 patches to apply. 10 minutes later patching failed. Closed it, went back to play ED.

That happened to me too. Solution basically is to reinstall from scratch. All like 40+ gigs of it.

And that's the third time or so that the game has done that. I refuse to reinstall it anymore.

Edit: The thing that pisses me off is that it seems like SC has gone out of it's way to minimize it's oldest supporters' impact. I picked up the bounty hunter package during the initial Kickstarter and when I recently peeked at the game it turns out that there's some "upgrade" pack because the package I blew 70 bucks on is underpowered or something. But if I drop another 45 I can actually start out as competent in a fight.

In other words, for a game that hasn't been released yet they're already making ships "obsolete". And that's a fat load of bullshit.

This comment was edited on Dec 22, 2014, 11:56.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
22. Re: Star Citizen Arena Commander Version 1.0 Released Dec 21, 2014, 22:14 Flatline
 
{PH}88fingers wrote on Dec 21, 2014, 20:23:
Will someone who spends $250 or even $15k have an advantage over someone who puts in $45? Depending on the circumstances, a little, but not a lot. The whole concept of pay to win in the context of Star Citizen is murky and not well explained. If you have a better ship, you are likely to win if you are fighting someone with a cheaper ship. But that assumes you are going to be fighting. Much of the game is going to be like Privateer, missions, trade, encounters etc. There will also be mining and exploration. You may have an advantage over others when you have a better ship, but in the scheme of the game, winning is about having fun and not who has the biggest bank balance.

How can you argue a definitive point (that better ships don't equal that much of an advantage) when you then immediately follow up with an admission that shit is still murky at this point?

Here's the thing though. It's always pay to win. Buy a ship with a bigger cargo bay and sure, in a firefight that won't matter much, but when you trade you can ramp up your profits into insane levels quickly.

Proof of concept: Look at Elite. You can get to a hauler in about an hour or two of play and start some serious trading, and crank out a few thousand credits per leg of a trip with your 16 tons of cargo space. Or... if in theory you plunked down 1200 bucks to start in a type 9 your profits (once you build your cash reserves up) will be around a quarter million credits per trade run.

I simply don't see how you can offer clearly superior ships and *not* have the game be P2W. Even in a Space Trucker game.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
21. Re: Star Citizen Arena Commander Version 1.0 Released Dec 21, 2014, 22:09 Flatline
 
Flak wrote on Dec 21, 2014, 18:09:
BN used to be the go-to place for all things PC Gaming, it's now the go-to place to read nonsensical musings of SC haters.

Cutter wrote on Dec 21, 2014, 16:57:
What's really funny are the fanboys thanking him for this P2W bullshit. Lulz it's just so pathetic.

If by Pay 2 Win you mean I can board their ship and steal their '$1,000+' purchase, then yes, I guess they're doing a great job 'winning' while I fly off as a 'loser' with their ship.

Lulz.

And then you log out of the game and the ship sits there and someone steals it while you're sleeping*.

* Actual proposed mechanic
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
268. Re: Spaceship Ahoy - Elite: Dangerous Dec 20, 2014, 14:29 Flatline
 
Vall Forran wrote on Dec 19, 2014, 19:36:
Dacron wrote on Dec 19, 2014, 19:21:
Should I be using point defense or chaff for anti missile ?

point-defence is anti missile.

chaff is anti-gimballed guns.

Pick your poison.

Though, afaik, no one uses missiles except for haulers. They are too expensive for ammo, and if you have point defence they are out right countered.

But, most players now are using gimballed weapons. Ever notice how your sights start randomly spiraling around? Chaff.


It also fucks your lead on ballistic cannons it looks like. Every now and again that lead will shoot off into the hinterlands where I know it can't be. At first I thought it was a bug but it occurs to me it's chaff.

That being said, I don't really need it any more. I'm getting my space sim mojo back anyway and can eyeball that lead pretty well without the lead target indicator (Remember boys & girls, X-wing & Tie fighter had ballistic weapons and no lead indicator) and have abandoned gimballed weapons as being underpowered. If you have a better turning radius than your enemy you're pretty much always better off with fixed weapons that perform better for the power drain and weight. Gimbals are great for slow-turning ships or ships with really weird firing arcs.
 
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News Comments > Game Reviews
1. Re: Game Reviews Dec 20, 2014, 14:23 Flatline
 
Interesting Elite review.

I disagree with his assessment of combat entirely. It might be because he's mainly trading from his review, but jousting head-on passes are rare for me and incredibly stupid.
 
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2253 Comments. 113 pages. Viewing page 4.
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