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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Signed On Feb 15, 2007, 19:09
Total Comments 1899 (Pro)
User ID 34131
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News Comments > Sunday Legal Briefs
9. Re: Sunday Legal Briefs Jan 5, 2014, 17:44 Flatline
Yosemite Sam wrote on Jan 5, 2014, 16:24:
Julio wrote on Jan 5, 2014, 15:35:
As long as its legal to hunt drones, I'm fine with PETA spying on people.

Heh spying is the activity of "secretly" observing. These drones toys are anything but stealthy, they are noisy as hell and will be heard a mile away. The only thing these toys will document is a bunch of pissed off hunters because the racket will drive off their prey. If PETA really wanted to do anything they would have people on the ground with cameras following hunters, that would be spying. But of course I doubt any of PETAs people drones are capable of doing so.

If these drones scare away game, they're interfering with hunters. Bringing us back to square one.
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News Comments > Op Ed
41. Re: Op Ed Dec 29, 2013, 15:16 Flatline
Mad Max RW wrote on Dec 29, 2013, 10:38:
Who actually reads and takes the NYTimes seriously? Oh yeah, liberals.

Man as a liberal I gotta say that if I did all the stuff that nutjobs accuse me of doing, I'd have no time to do important things like burn the flag, rape baby abortions while smoking dope and plotting the overthrow of the US with George Soros by waging a war on Christmas with the Kenyan Nazi Communist Socialist Totatlly-not-the-president-but-president who happens to be black.
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News Comments > Op Ed
40. Re: Op Ed Dec 29, 2013, 15:12 Flatline
saluk wrote on Dec 29, 2013, 03:03:
I have to agree. The setting and story don't really support the level or manner of violence, and it weakens the game as a whole because of it. When a game has very clear "bad" guys, who are all out to get you, like The Last of Us (and of course, zombie games tend to be the braindead easiest to make gameplay and story cohesive), killing them is the most obvious, and in most cases, only viable choice.

When placed in an environment like Columbia, a "working" civilization in which we are meant to believe real, living, non zombie, flesh and blood humans grow up and live there, I don't know maybe I'm silly to think this, but the gameplay boiling down to killing every last one of them with nary a decision in the matter at any time (oh I can choose HOW to kill them), just seems wrong somehow.

It walks the line well enough to not actually OFFEND me, or most gamers. But it's certainly a bit off putting for some people. I don't think the author of the article wanted Infinite to be an adventure game exactly, but context matters - and infinite is an example where the context does not give any real weight to the experience.

Except that Booker is an *extremely* violent person. We learn this in the museum. He's the most violent man a war veteran general has ever known. We establish that he's so violent that it creeps people out.

And that violence and world-weariness play into Elizabeth's loss of innocence. Remember, her tears are a sort of "wish fulfillment" according to her. So the first world tear is into a highly romantic dramatic world that looks "Just like Les Mis" as E puts it. But as Booker's wariness and violence and cynicism pile up on her, the worlds she jumps to become bleaker and bleaker, reflecting her world view. At the end she literally jumps to a world where the ghost of her estranged "mother" haunts her literally, where all there is is violence, and she secretly I think blames Booker for it, because her wish fulfillment in the final world jump has killed off Booker.

So for me the violence was actually balanced against the storyline. Not to mention the metaphoric commentary on US history. We have this jingoistic view of ourselves as the Shining City on the Hill. Columbia is the embodiment of that. Columbia is actually the goddess/female personification of the US. Which suggets in BI that the city is the essence of America. And so in the game, Columbia is extremely violent under it's cotton-candy appearance.
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News Comments > Christmas Eve Tech Bits
8. Re: Christmas Eve Tech Bits Dec 25, 2013, 03:36 Flatline
Pigeon wrote on Dec 24, 2013, 11:50:
And in some of the tests it was twice as fast. Computers with Xeons, ECC RAM and AMD FirePros aren't designed for regular home or office use. They're meant for stuff like 3D CAD programs that would make a regular "fast" computer grind to a halt. Its like trying to compare a vette to an 18-wheeler.

Actually that kind of hardware (sans graphics cards) are generally used for servers. And even at 7k, the only thing impressive about the machine is that it's using 8 Xeon cores.

I suspect as "cheap" render farms they'll be awesome.

Also, the article is misleading, since the 8% figure was up against a custom-built iMac.
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News Comments > On Sale
17. Re: On Sale Dec 25, 2013, 01:11 Flatline
Contagion looks promising but probably needs some more cooking time.  
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News Comments > Star Citizen Passes $35 Million
41. Re: Star Citizen Passes $35 Million Dec 23, 2013, 19:47 Flatline
ElectricTurtle wrote on Dec 23, 2013, 14:47:
Considering that currently the dogfight module is currently in unreleased development pre-alpha with placeholder UI, placeholder mechanics, and is basically nothing more than a proof-of-concept testbed with only one kind of ship working, yeah, just about anything would be more impressive.

Considering that Star Citizen has been in development since 2011 and after nearly 2 years all Chris Roberts has to show for actual playable game is a proof-of-concept using placeholder UA, placeholder art assets, and placeholder game physics/rules, I would expect anything to be mildly more impressive than what just came out. Especially since apparently an entire company has been working *just* on the dogfight module.
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News Comments > Star Citizen Passes $35 Million
40. Re: Star Citizen Passes $35 Million Dec 23, 2013, 19:40 Flatline
Ryan Lange wrote on Dec 23, 2013, 18:40:
Kosumo wrote on Dec 23, 2013, 13:30:
Nothing says true AAA game like a Hangar module!

Here's StarCraft as it appeared at E3 in 1996: Starcraft-orcs-in-space.png

What a shitty game that StarCraft is.


Actually for the time that was pretty good graphics. The UI was based on Warcraft 2, and we've played 2 previous warcraft games from the same publisher to know basically what to expect.
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News Comments > On Sale
19. Re: On Sale Dec 21, 2013, 19:49 Flatline
J wrote on Dec 21, 2013, 18:20:
With regards to The Wolf Among Us, did all the chapters come bundled with the PC version, or is it in installments? And if it's the latter, have they come out yet?

Okay, the website (pays to look, doesn't it?) says only the first installment has been released. I don't fancy buying the game and then waiting for the rest of it.

Yeah. The first episode hooked me pretty instantly... back in October when I picked it up. There has been like zero mention of when Episode 2 is going to be out. The last Telltale mentioned was that we'd hear word of the release date after Christmas. I guess they wanted to launch Walking Dead season 2 first.

It's frustrating.
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News Comments > Star Citizen Dogfighting Module Questions Answered
20. Re: Star Citizen Dogfighting Module Questions Answered Dec 20, 2013, 17:02 Flatline
Creston wrote on Dec 19, 2013, 19:25:
Flatline wrote on Dec 19, 2013, 15:26:
Sort of. Adama pointed out that there were a bunch of relatively complicated computers in Galactica, the trick is that they weren't networked, so at most the Cylons could only hack one system at a time.

Even though it was a very cool plot point, all throughout I kept thinking "You guys can build ships that can hyperjump, but you can't figure out you should TURN OFF YOUR DAMN WIFI WHEN FIGHTING THE CYLONS??"

Amen to that LOL.

It makes sense sort of that the CNP was open to attack because it ties all systems together into one central master system in order to increase efficiency supposedly. That includes comms and sensors, which are both vulnerable to exploitation.

Getting Six into the sack must have been pretty goddamn awesome to convince Baltar that the same vulnerability and attack vector from the previous war was null and void these days.
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News Comments > Elite Dangerous VR Support
21. Re: Elite Dangerous VR Support Dec 20, 2013, 16:36 Flatline
Task wrote on Dec 20, 2013, 16:22:
Creston wrote on Dec 20, 2013, 15:07:
Task wrote on Dec 20, 2013, 13:40:
Tumbler wrote on Dec 20, 2013, 12:30:
I also like the window effects, how the window freezes and stuff when you exit from warp.

Yeah the window effects are great, as you take damage it gets damaged and eventually you get a timer that tells you when your oxygen is going to run out! (I assume because you took too much damage!)

I hope to make it more realistic that you can don a suit and survive on an oxygen tank until you dock in a hanger or something.

Oh shit man, now I gotta buy a suit and an oxygen tank to play this game? MY HOBBY IS GETTING TOO EXPENSIVE!

You knew what I meant...

simulating a VIRTUAL space suit in the game, in the cockpit, but the sarcasm award goes to Creston

Just wait until you decide to go whole hog...
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News Comments > Star Citizen Dogfighting Module Questions Answered
13. Re: Star Citizen Dogfighting Module Questions Answered Dec 19, 2013, 15:26 Flatline
ItBurn wrote on Dec 19, 2013, 14:31:
Beamer wrote on Dec 19, 2013, 14:28:
Why is the font in the video made of nixie-tubes? Are the starfighters of the future using cold-war era, dead Soviet tech?

I mean, nixies are awesome and I love my nixie clock, but I wouldn't build my starfighter with the tech!

In Battlestar Gallactica, they use old tech like this instead of digital equipement in order to not get hacked by their enemies...

Sort of. Adama pointed out that there were a bunch of relatively complicated computers in Galactica, the trick is that they weren't networked, so at most the Cylons could only hack one system at a time.

In the pilot Gaeta actually mentioned to Baltar that the CNP that Baltar wrote had been compromised, but since it wasn't networked to anything no damage was done.
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News Comments > Gatherings & Competitions
23. Re: Gatherings & Competitions Dec 18, 2013, 17:08 Flatline
Eh. I tried going to PAX years ago before it exploded into what it is now, but I think I'm done with PA as well. I had already started souring on them for some time now (I didn't find the Dickwolves comic or merch offensive, but their reaction was), but for me the SysAdmin/Indentured Servant posting was what finally made me realize that the PA people are assholes.

"We'd rather not pay you so we can put a video game cabinet in the office. Not that you'll get to play it since you'll be working every fucking minute of your life, but hey, it'll be there to make your workspace really awesome. You can listen to us play it while you program, wire, configure, and generally maintain the entire infrastructure of our business!"

So I'm kind of done. Which sucks because some of their work from a few years back was really cool. I dug Automata way more than I should have, and have a few of their strips up on my wall from years ago. I can't deny though that if you plot out a lot of their actions they have a pretty high asshole quotient.

Eh well.
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News Comments > Star Citizen Dogfighting Module Delay
116. Re: Star Citizen Dogfighting Module Delay Dec 18, 2013, 16:59 Flatline
BadIronTree wrote on Dec 18, 2013, 06:23:
InBlack wrote on Dec 18, 2013, 04:27:
One more thing. If Roberts had said its coming "When its Done" instead of this "No Matter What" bullshit, I would be first in line to defend him. As it is, the snake oil smell is strong in that one....

People in the forums asked him to delay it and not to work on crysis multiplayer code that they will throw out after a few months ... Also they are moving to new big building this month that delay alot of things ... And Crytek also upgraded the game engine and thay had to remake alot of the stuff already done

Problem is that at this point I suspect he's sold around what, 400,000 copies of the game at a minimum assuming 100 bucks per person?

How many people are active on the forum? 5000? Even 10,000 on an insanely busy forum? And these are the people who are zealous enough to spend significant amounts of time on a forum for a game that still, over a year later, has no real in-game footage of gameplay going on.

So basing large production decisions on feedback from the forum is actually basing decisions off of 2-3% of your customer base.

That seems kind of shitty. It also seems like an out in case shit hits the fan. "Well we got overwhelming feedback on the forum!" Well, yeah, but you also have your own sales numbers, and you can see how big of the population that forum is.

Now I may be wrong. The forum may consist of 10,000 whales who dropped 10 grand each into the game. But I kind of doubt it.
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News Comments > Star Citizen Dogfighting Module Delay
97. Re: Star Citizen Dogfighting Module Delay Dec 18, 2013, 03:56 Flatline
While I'm not surprised, I am a little deflated.

I'm kind of amused though that Squadron 42 and the dogfighting module are being developed by 2 entirely different dev companies.

I mean... isn't that what squadron 42 is supposed to be? Dogfighting?

I'm still waiting for it to get dropped/culled out to focus on multiplayer.

I'm also waiting for the milestone that unlocks the space flight sim game inside Star Citizen. Like a full version of Freelancer playable *inside* your cockpit, at any time, in real time, where you can hit pause and peel off and go do something in-universe.

Most Kickstarters can get away with one real good delay. And usually you have to be honest about the rest of the delays that delay will cost. After that community good will goes sour fast.

So we'll see. Maybe the dogfighting module will kick our asses so hard it won't matter.
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News Comments > PAYDAY 2 Free Holiday DLC
3. Re: PAYDAY 2 Free Holiday DLC Dec 18, 2013, 03:31 Flatline
Sadly though several patches back right when the game was getting interesting they patched or a driver was released that absolutely *killed* performance on my laptop. It's the only game that has the problem though.

Seriously, I get like 3 second lag in the game. It's unplayable.
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News Comments > Ships Ahoy - The Walking Dead: Season 2
5. Re: Ships Ahoy - The Walking Dead: Season 2 Dec 17, 2013, 22:46 Flatline
Cutter wrote on Dec 17, 2013, 21:36:
Ok, now can we get the hell on with Wolf, please and fuckin' thank you? I'm pissed it's been held up for this for so long.


Episode 2 of TWAU is months late the bastards.
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News Comments > MechWarrior Online's $500 Gold Mechs
60. Re: MechWarrior Online's $500 Gold Mechs Dec 15, 2013, 18:48 Flatline
RamataKahn wrote on Dec 15, 2013, 01:53:
I can't believe people think this game is P2W, learn what it means idiots.

Oh pay2win, where paying real world money gives you a distinct in-game advantage.

Last time I checked, there were premium coolant tanks that let you attack more, longer, that you could only purchase with money. At that point, my P2W flag went off and I quit playing.
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News Comments > Shadowrun Returns Returns With No DRM
10. Re: Shadowrun Returns Returns With No DRM Dec 10, 2013, 18:42 Flatline
Beelzebud wrote on Dec 10, 2013, 17:22:
They really really need to put support for Linux on GoG... It's weird that they take such a hard line anti-DRM stance, and then ignore the only truly open platform.

Cost to benefit ratio.
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Dec 9, 2013, 22:09 Flatline
Julio wrote on Dec 9, 2013, 20:15:
Microsoft should be giving up on Metro and Win 8 altogether. Time to move onto Windows 9, build it off Windows 7.

Apparently the only thing you think an OS is made up of is the UI.

Under the hood Win 8 is actually a significant improvement over 7. From a networking standpoint there is a buttload of features added starting with Win 8 are pretty powerful for sysadmins.

The *only* issue is the Metro UI. It was a bad experiment.

But since your average idiot user thinks UI = Operating System, Win 8 gets pretty panned.
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News Comments > NSA's Game Spying
136. Re: NSA's Game Spying Dec 9, 2013, 16:48 Flatline
Fibrocyte wrote on Dec 9, 2013, 10:28:
nin wrote on Dec 9, 2013, 10:05:
Fibrocyte wrote on Dec 9, 2013, 09:59:

Hopefully sane, rational people?

What is the NSA's end game with all this? To steal my credit card number? To steal my identity? No - it's to protect America. So why should I care if they track my gaming patterns, read my emails, monitor my cell phone activity? I don't need to fully understand why they need to do these things to achieve their goals for me to be okay with it. If they exposed what, how, and why they do everything that they do then it would be simple for "terrorists" to circumvent the NSA's methods. I would rather they be PROACTIVE in their efforts (scour everyone's data for specific patterns) so they can stop events before they happen rather than reactive.

The mentality of 'they don't have a right to do this until I've done something wrong' simply doesn't make sane, rational sense.

You have a constitutional right to privacy. Period. It's supposed to be inalienable. You're supposed to have a constitutional right to due process. That's inalienable too. But apparently those are outmoded ideas because of the 20,000 or so radical terrorists in the world that might want to harm us. Ostensibly, for that, we have to monitor the goings on of everyone in the world. I'd call that a ton of prevention for an ounce of "cure".

That aside...

And sure, you aren't doing anything that is considered dangerous or inappropriate *now*, but all that monitoring will be stored. Forever. And can you really promise me that at some point down the line the political environment might change, and something you *did*, 20 years previous, suddenly becomes grounds for persecution or prosecution? Yeah I know ex post facto an all that jazz, but hey, we're supposed to have privacy too right?

That information that's being collected will never, ever go away, and some day someone will abuse it. In fact, it's already getting abused. Google "loveint nsa" and read about one way it's getting abused.
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1899 Comments. 95 pages. Viewing page 4.
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