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User information for S Westberg

Real Name S Westberg   
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Signed On Feb 15, 2007, 19:09
Total Comments 2361 (Senior)
User ID 34131
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News Comments > Happy Mass Effect N7 Day 2013
10. Re: Happy Mass Effect N7 Day 2013 Nov 7, 2013, 13:42 Flatline
Prez wrote on Nov 7, 2013, 12:22:
ME 2 wasn't as good as 1 for me, and I've never bothered to try 3. I bought 3 on a big discount, but I've heard the ending is terrible and it means I have to re-install Origin, so I have been dragging ass on it.

ME1 had a better story to be sure. Not as good gameplay, but a stronger story to be sure.

However, ME2 will always hold a dear spot to me because they wrote in Talia's romance option, and whoever wrote that in ME2 and 3 wrote probably my favorite Bioware romance option of all time.

The funny thing about ME3 is that up to that point there are some extremely poignant stories told. Mordin's story made the room get dusty, and they even made me give a rat's ass about Legion.

That ending though... Ungh... Even the extended cut was kind of meh.
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News Comments > Ships Ahoy - Call of Duty: Ghosts
42. Re: Dog! Nov 5, 2013, 19:56 Flatline
Even Gametrailers gave it a 7, which is... hurting. always sucks the CoD cawk and they were saying that it's been there, done that to the Nth degree. They also made a specific statement that the XBone has an embargo on it so they can't review it. WTF?  
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News Comments > Star Citizen Passes $26 Million
31. Re: Star Citizen Passes $26 Million Nov 5, 2013, 02:57 Flatline
Suppa7 wrote on Nov 4, 2013, 20:02:
If they were smart they'd ignore their own stretch goals

Wow. You really are an idiot. Unless it's your plan to completely shit-can crowd-funded games.

Basically at this point unless this game comes with a Taiwanese hooker that sucks you off while you play (the 29 million dollar stretch goal) and is the bestest. game. ever. it will torpedo any ambitious crowd-funded project for the forseeable future, because everyone will snicker and invoke Star Citizen.
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News Comments > Star Citizen Passes $26 Million
30. Re: Star Citizen Passes $26 Million Nov 5, 2013, 02:54 Flatline
KTR wrote on Nov 4, 2013, 19:25:
Linthat22 wrote on Nov 4, 2013, 18:47:
And yet ANOTHER stretch goal *sigh*

To be fair, the community voted to continue with the stretch goals.

To be fair, the community has no fucking clue what it costs to implement some shit, let alone polish it and make it fun.
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News Comments > Battlefield 4 Known Issues
36. Re: Battlefield 4 Known Issues Nov 4, 2013, 16:14 Flatline
RollinThundr wrote on Nov 4, 2013, 10:01:
Verno wrote on Nov 4, 2013, 09:22:
Really glad I held off on this, a friend of mine picked it up and has told me about all of the various lag, crash and etc problems. BF3 wasn't that bad of a launch all things considered, surprised Dice regressed so much here.

Battlefield 3 was just as bad at launch, terrible lag, battlelog groups not working right, getting dropped from servers left and right. When you have one of the biggest AAA releases of the year, and it's primarily a multiplayer title, there's going to be issues at launch. This should be expected at this point since it happens every time.

Every Battlefield launch has been terrible. Period. Shit isn't there still bugs in like Battlefied 2 or some previous game that they just didn't bother ever fixing?

I can generally give online games an early pass on issues but fuck DICE is infamous for buggy pieces of shit all the way back to the original Battlefield 1942.
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News Comments > Bungie on Lack of PC Destiny Plans
47. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 16:03 Flatline
ItBurn wrote on Nov 4, 2013, 15:47:
jdreyer wrote on Nov 4, 2013, 15:42:
ItBurn wrote on Nov 4, 2013, 15:35:
Remove Bioshock infinite(it's the definition of taking something and making it mass market to make more money). Add Star Citizen and other Kickstarter projects(I guess your list is only released games though).

I thought about SC, but it's open to criticism that it's just sucking cash, and also it hasn't come out yet.

Also, Bio Infinite: wow, really? A game that took almost five years to make with a unique setting, great world building, great story telling, and you think this was a mass market cash grab? I think it was an risky venture. The safe move would have been to make Bioshock 3. It would have come out sooner, and they would have had more confidence in it selling more.

Bioshock was built on top of the popularity of System Shock and was nothing like it. They probably wanted to make a new System Shock game, but no publisher would agree to it, so they made this mass market game full of linear corridors and classic Call of Duty gameplay. Granted, the story and art style was above average. The sole existence of this game is because publishers didn't want the awesome game(system shock 3), but were ok with using it as leverage for more money.

As far as Infinite goes, it still has the Bioshock name, so no diff.

Err... No. The System Shock license is stuck in limbo due to Looking Glass Studios going under the way they did. You also are admitting to knowing fuck-all about the development of the original Bioshock and passing off your fuck-all as actual knowledge.

And not to put too fine a point on it, but have you played SS2 lately? It... didn't hold up well. And it's still one of my all-time favorite game experiences. Tissue-paper weapons that break every 8 uses, having to plug massive amounts of XP into research to wield a giant stick, an incredibly clunky inventory system, and other gameplay design elements that aren't as awesome as you remember. Let's not forget the terrible, atrocious, pasted on ending that even the devs admitted was just kind of thrown together last minute ("NAH!!!" *BANG* End of game). And you accuse Call of Duty of being a corridor shooter when literally that's ALL that SS2 was. Lots of corridors and randomly spawning enemies and a piss poor combat system.

System Shock 1 was even worse. Terrible controls, about as intuitive as sanskrit, and the story wasn't as strong as SS2.

This hipster idea that old games that play like shit are somehow superior to games that play smoothly or are fun to play is kind of annoying. God forbid we smooth gameplay out so that it doesn't feel like we're manipulating spreadsheets while we have a great story experience.

Anybody can make a system more complex. It takes real talent though to make something truly simpler and improve on the gaming experience.
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News Comments > Bungie on Lack of PC Destiny Plans
32. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 14:29 Flatline
Someone needs to bookmark this thread for the inevitable announcement where Bungee says they're dropping last gen hardware to "focus on a completely next-generation experience" and then still blow off PC ports.  
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News Comments > Thief Trailer
6. Re: Thief Trailer Nov 1, 2013, 15:17 Flatline
Creston wrote on Nov 1, 2013, 13:30:
The whole Basso character makes no sense to me. He's the one that sends Garret on thieving 'missions.' Garret is supposed to be a Master Thief, why the fuck does he need a guy to send him on 'missions?'

It's so bad that if you break into an apartment and try to steal what's in the apt's vault, you can't actually DO so until Basso has given you the mission for it. (this is literally from a dev's mouth.)

The reason they gave for that decision? "It would make Basso useless otherwise."

Well, I guess the character IS useless then, and you could have saved yourself $100K in voice acting expenses.

I can understand contracts and requests and "jobs" that Garret is hired to do. Hell that's the whole plot of the first game (remember being contracted by Viktoria?).

Plus, it's not like Garrett goes through the city inventorying everything. He has to find out about juicy loot somehow. I imagine he's got all kinds of people on the payroll. Rat your boss out and get a fat sack of gold in exchange. Nobody has to know.

The problem here is that they're trying to make the appearance of an open world mesh with specific missions. Which sucks.

Holy shit I just watched that clip... That's some terrible voice acting.
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News Comments > Ships Ahoy - Deus Ex: Human Revolution Director's Cut
23. Re: Ships Ahoy - Deus Ex: Human Revolution Director's Cut Oct 25, 2013, 13:24 Flatline
ItBurn wrote on Oct 25, 2013, 10:12:
Yeah it would have been hard to be more vague and confusing about that second screen thing...

Also the new game+ is kind of a let down... I mean they could have added something more to it...

You mean like how pretty much every other game in existence that offers New Game+ doesn't actually add fuck-all to the game?

I don't see how it's a letdown seeing as how it's exactly what New Game+ is.
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News Comments > More Free Endless Space DLC Next Month
6. Re: More Free Endless Space DLC Next Month Oct 19, 2013, 15:58 Flatline
Crustacean Soup wrote on Oct 19, 2013, 01:16:
Fifth? I haven't played since around launch, how much has the game changed since then? Anyone?

I came in to ask the exact same thing. Launch had promise but was deeply flawed and I just never went back.
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News Comments > Star Citizen Hits $21M; Video & Hangar Patch Released
46. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 15, 2013, 03:38 Flatline
Scottso wrote on Oct 15, 2013, 01:11:
CJ_Parker wrote on Oct 14, 2013, 19:47:
Scottso wrote on Oct 14, 2013, 19:16:
I don't think that's altogether fair considering Robert's past history with these sorts of games.

Oh yeah?

Yeah. So right up until Freelancer he was kicking ass with amazing games that defined the genre. One project with problems and "OMG WHAT A CLUSTERFUCK!" Besides, MS bought up Digital Anvil right when all these "problems" were happening. That's when he became a "consultant." Big paycheck doesn't seem like that much of a clusterfuck to me. Despite all that, it came out just fine and people remember it quite fondly even after they removed some of the really ambitious features to push it out quickly.

I think the scope of Star Citizen is just about right. All "new" features are down to simple cosmetic things. Even the last big stretch goal was technology to put real peoples' faces on characters/npcs instead of promising some potentially out of reach game feature. It would seem to me they are pretty clear and focused on the base game now. $22+ million is a LOT of money, especially if you don't have to pay anyone except your dev team and rent an office. 50 developers, which is a lot, at $100K a year (lets say including insurance, 401K etc.) you will lay out $5 million, so $10 million for a 2 year dev cycle to release. The other $12+ million you have on hand is quite a lot of padding without counting how much you rake in after you release, assuming its even modestly successful. Especially if you are making interest on it. There are no investors to pay off with money. You're paying them off by making a game they want to play.

In any case, time will tell. I'm sure it will be be impossible to meet some of the crazy expectations that always revolve around these sorts of things, but the fact that they have multiple development teams working on separate modular pieces seems to be built in insurance. Assuming they get the space combat stuff out and its fun, everything else is just a piece they can refine and add as it's ready. That model already works (see Eve Online.) To be honest, in general, I am just as skeptical as you are, but in this case I don't see anything really that unreasonable.

I also have to admit, although its relatively simple stuff, imo the hangar is pretty impressive. Especially if you have some of the larger ships in it. It definitely makes you want to see these things flying in space and if they keep paying attention to player/backer input like they have, I think it has the potential to be one of those games you just have to play "for one more hour."

Sorry to be the lone optimist in this thread.

Integrating FPS into a space sim game is mostly cosmetic?

Again, I really hope I'm wrong, but we sunk 22 million into an idea and a reputation. We *still* don't have any concrete, tangible gameplay to base any of the hype on (ie: what exactly are you buying with your 500 dollar spaceship?) beyond a single room with a single model in it we could run around in, that took months to debug fully.
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits Oct 14, 2013, 20:17 Flatline
Creston wrote on Oct 14, 2013, 11:40:
I think it's more of the same thing that they do with the old service packs. They'll support your OS for a few years with patches if you didn't get the service pack, but eventually if something is fixed in the SP, and you didn't get it, you're SOL.

Of course, enterprises are REALLY scared of service packs ever since that wonderful XP SP2 killed half of the applications in the known world.

That was a great time for my IT services company. We made so much bank.
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News Comments > Morning Tech Bits
8. Re: Windows 8 only supported for 2 years? Oct 14, 2013, 20:16 Flatline
DukeFNukem wrote on Oct 14, 2013, 16:11:
dj LiTh wrote on Oct 14, 2013, 14:03:
DukeFNukem wrote on Oct 14, 2013, 11:08:
Now that is funny. So Microsoft is not easing up on the push to upgrade to their latest polished turd. They are increasing the pressure on people by shortening the support time windows? It will be interesting to watch a multi-billion dollar corporation slowly kill itself by creating consumer outrage on every possible front. They will have to make a movie about the demise of Microsoft in a few years. Should be pretty good. Title of the movie? "We thought we were too big too fail, no really.".

Why would they support an operating system that has lots of updates and fixes that are not applied?

You actually make a good point now that I think about it. So I have a question for you based upon your own logical response. Why would they even support Windows 8 for 2 years once the 8.1 patch/upgrade/release is available?

If were going to use your logic we can't be selective about it now can we?

Err... because not everyone can patch on day 1? MS gives vendors a 2 year production cycle to make sure their software is compatible with Windows 8.1

Not to mention that Win8 has been out for about a year now, so total support of Win8 will be about 3 years, which sounds about right for initial release support for windows.

That's a fairly generous window considering that not much under the hood is being updated.
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News Comments > Sleeping Dogs Follow-up Triad Wars Announced
17. Re: Sleeping Dogs Follow-up Triad Wars Announced Oct 8, 2013, 02:11 Flatline
Creston wrote on Oct 7, 2013, 23:25:
Jerykk wrote on Oct 7, 2013, 23:24:
Pretty sure this is going to be a mobile spinoff, just like Deus Ex: The Fall.

Does SE do ANY mobile at all?

Not only does SE do mobile, they charge premium dollars for it.

But Sleeping Dogs was one of the surprise fun hits of PC gaming in recent memory. I just regret that some of the storylines they started went nowhere (the rap star & a few others).
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Sep 26, 2013, 12:02 Flatline
Prez wrote on Sep 26, 2013, 11:50:
Verno wrote on Sep 26, 2013, 10:21:
Time is right for more active comment system moderation, youtube comments in particular were so awful I just stopped even looking.

I'm all for freedom of speech but many comments on forums around the web are just awful. I found her mention of mysoginy in a game about lawless gangsters to be ridiculous and stupid (it's sort of like warning that the game will have violence and cursing too. NO SHIT!) , but some of the shit that some people said about Carolyn Petit in the comments was just so low class it makes me wonder have humans lost the ability to empathize. And yeah, it's amazing that youtube still has comments active considering the toxic shit people write in their routinely. I'm for limiting speech on the web if the majority of it is vitriolic and hateful.

I've been known to troll and flame a little, but usually I aim it at folks that seem to be able to take and give. But even I don't go so low as some of the stuff on youtube and other sites. I don't mind a little bit of comment moderation. Even in the wild-west days of IRC back in the late 90's, while there were no rules, we *did* self-moderate.

I love freedom of speech and I love privacy, but let's be honest- these are privately run websites and self-policing at the community level can co-exist with freedom of speech and privacy. The thing about the internet is that you can always just go start a blog or go somewhere else if you want to spew hate and filth. It's not like we're running out of web pages.

Basically, the hands-off shit is not freedom, it's anarchy.
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2. Re: Steamships Ahoy - THE KING OF FIGHTERS XIII STEAM EDITION Sep 15, 2013, 16:51 Flatline
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News Comments > Ships Ahoy - Card Hunter
12. Re: Ships Ahoy - Card Hunter Sep 14, 2013, 02:37 Flatline
eRe4s3r wrote on Sep 13, 2013, 07:36:
Played until level 5 or so ... but battles got extremely unfair. Neat game but terrible balance ~.~

Actually you have to know how to game the game and swap out your gear between battles. If you're getting hosed, you're not equipping your toons well.
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News Comments > Morning Consolidation
20. Re: Morning Consolidation Sep 12, 2013, 13:05 Flatline
CrimsonPaw wrote on Sep 11, 2013, 11:18:
I'm somewhat looking forward to Planetside 2 for the PS4. I played it a little on my PC but that game made it feel its age and ran at a rather uncomfortable frame rate. In terms of F2P games, it seemed more enjoyable than other F2P games like Dust 514.

I'm gonna pull a nin and start my hype countdown - Almost 2 months to GO!!! Thankfully I have a Disney World trip in a 4 weeks to give me another short term item to look forward to between GTA V and the PS4 release.

Considering how shitty the Planetside 2 engine is right now on the PC one would hope that you could optimize for a static piece of hardware.
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
48. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 18:52 Flatline
siapnar wrote on Sep 7, 2013, 17:43:
Flatline wrote on Sep 7, 2013, 16:44:
Heh. Heh heh.

Not all that a ridiculous concept. I've seen more intense backer rewards.

Not a ridiculous concept at all. But the 10,000 dollar kickstarter reward only lets you *name* your own ship.

Maybe at 100,000k they'd put a custom ship in for you.
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
45. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 16:46 Flatline
Graham wrote on Sep 7, 2013, 16:42:
They've hit their deliverables so far (including physical deliveries for things like membership cards). I get being skeptical, but I'm feeling comfortable with what they've promised.

Ain't no problem doubting it, but I'm curious what folks who are doubting will say if it does turn out to be everything advertised (and on-time!). It's a big if, but it's always interesting the opinions of former naysayers after a success. Shadowrun Returns was touted as a game that would never make it by some, and yet it's out and it's fun.

/shrug maybe kickstarting IS the future for indie games. And let's face it... an $18 million dollar indie game is a new beast on the market.

What will I say?

WOOHOO I'm glad I was A) wrong (I love me some space sim) and B) glad my 60 bucks was well spent.

But that'll probably be about 1000 hours of gameplay later.

I *want* to be wrong. That's the thing most of the investors who are skeptical and worried are saying. We want to be wrong and blown away.
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2361 Comments. 119 pages. Viewing page 30.
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