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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1893 (Pro)
User ID 34131
 
User comment history
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News Comments > Mass Effect 4 Uses Frostbite 2
18. Re: Mass Effect 4 Uses Frostbite 2 Nov 12, 2012, 22:59 Flatline
 
Quboid wrote on Nov 12, 2012, 22:20:
Pete wrote on Nov 12, 2012, 22:10:
Worth it if you find it cheap. Great game with a shitty ending.

What ever happened to them patching the ending?

Before I played it I thought the reaction was ridiculous but wow, they really did stuff that up so badly.

It still screws you up the butt, but it has the decency to tell you that you were a pretty good lay afterwards.

And I'm done with Bioware. Sorry folks. You had 3 strikes, you're out.
 
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News Comments > Win8 Exclusive DirectX 11.1?
30. Re: Win8 Exclusive DirectX 11.1? Nov 12, 2012, 14:12 Flatline
 
wtf_man wrote on Nov 12, 2012, 12:20:
Win7 appears to be the last OS I get from MS. - I really hate Metro that much.

It's not a big deal... DX11 is good enough... and I imagine that Games will run on Win7 for a long time to come. And by the time Hardware and Games don't run on Win7... I'll have probably winded down on buying games anyway. I'm getting too old for this shit.

In the meantime, OSX has served my non-gaming needs quite well. ...And if that starts getting too cloud heavy (which I also can't stand)... then there's always Linux to fall back on.

It pretty much will depend entirely on what xbox does. Most of my PC games still run dx9, and only a handful run dx beyond that and are PC exclusive *and* are worth the jump.

If the next xbox runs with 11.1 or whatever, then that's what devs will program with, and we'll have to update sooner rather than later. If they go with an earlier DX, Windows 8 will be an abortion.
 
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News Comments > Star Citizen Multiplayer Details
18. Re: Star Citizen Multiplayer Details Nov 11, 2012, 23:25 Flatline
 
ViRGE wrote on Nov 11, 2012, 22:10:
The Galaxy Server handles the persistent world, and then delegates some tasks to an instance server when going into real-time combat. At no point are they implying that this is peer-to-peer or that clients are going to be trusted.

Actually you're assuming that the "instance" will be offered up server-side and not peer vs peer unless you have other information than what's above.

Otherwise this isn't "unique" or special about the architecture at all (and it already really isn't). Boneyards did this with Total Annihilation back in the 90's. Starfleet Command pretended/aspired to do this in SC2 & SC3.

We'll see what happens. I've seen enough warning flares that I can easily wait until I see more of how this is structured before I jump on board or not.
 
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News Comments > Star Citizen Multiplayer Details
8. Re: Star Citizen Multiplayer Details Nov 11, 2012, 17:37 Flatline
 
Cutter wrote on Nov 11, 2012, 14:47:
The more I hear the more I'm glad I haven't given him a penny.

Yeah same here. Sadly.

And I've seen this setup before. It's called... wait for it... GUILD WARS.

He's using the same basic setup as guild wars 1, only with some refinements it sounds like so you don't have IRC channels with graphics and only 4 people at a time running around in an instance.

I'm also not cool on this whole "not-real time" service the "servers" are going to be providing. That's an awful lot of trust to put into the client, and if this game is even remotely popular, you'll have hackers getting into it in no time and destroying the game.

And I'm also wary of this engine now. X-Wing Alliance managed 128 fighters at once (plus cap ships) over 10 years ago. I forgot how many assets Freespace 2 can run, but it's a lot these days if you look at Diaspora. The thing of it is, in a space sim, you're not rendering terrain geometry. At all. Which frees up a *lot* of polygon pushing and texturing for fighters and ships. Even lighting, while important, is not exceptionally complicated in a space sim. And really, in a dogfighting sim with shit zipping around at high speed, how often do you *really* get to stop and look at the intricate ship designs during a fight? At this point, the only thing I could imagine being a real limitation to how many actors in a battle/scene in a space sim is bandwidth limitations, and not engine limitations.
 
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News Comments > Molyneux's Curious PC Curiosity Explanation
17. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 18:23 Flatline
 
sir wrote on Nov 10, 2012, 09:40:
Flatline wrote on Nov 10, 2012, 04:08:
sir wrote on Nov 10, 2012, 02:51:
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.

Bullshit. Name just about every "master" game developer of the 90's and they've gone on to mediocrity.

Lord British? Hah.

Most of the team at iD? Barely shadows of themselves. And Romero is going to make you his bitch.

Warren Spector? I won't judge Epic Mickey, but he thinks consolization is a fantastic thing and pumped out Deus Ex 2 immediately after getting a lobotomy, which must have occurred shortly after DX1 was released.

We'll see if Chris Roberts swings & misses.

I'd say at *least* half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks.

And as for this Curiosity thing, it strikes me as a giant web counter with a BUNCH of zeroes on it, and Molyneux crying that when the counter hits a specific, secret number someone gets a prize.

Which is fucking stupid.

Congratulations, you've cited four examples in an industry that employs tens of thousands of development personnel. And from where do you get your approximation of 'half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks'? I'm guessing it came from the same place as Molyneux' latest game.

Congratulations, you've mastered that rarest of skills, moving the goalposts when you are shown to be wrong.

First you're talking about "masters of their craft", and when I show that it's easy to come up with "masters of their craft" who suck now, you suddenly change that to "individuals who suck among an industry of 10's of thousands".

Which is the shittiest of counter-arguments, because it moves you from "you're wrong" to "you're not even wrong, you're not part of this conversation any more".

As for where I came up with that "at least half" number, well, considering that I could only come up with two names of "masters of the craft" that haven't turned to shit yet (Ken Levine and Gabe Newell, and Gabe is probably arguable) and have been around as long as Molyneux, and all of the others I could think of have succumbed to mediocrity, I figured I must be forgetting a bunch of people and knocked my estimate down from "almost everyone" to "at least half".
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Nov 10, 2012, 04:19 Flatline
 
Verno wrote on Nov 9, 2012, 11:28:
The Vita was a big gamble that is floundering in most regions and the Sony name doesn't have the pull it used to in other markets. Panasonic isn't doing too well either.

The Vita wasn't a big gamble as much as it was a stupid fucking move.

It took everything, and I do mean *everything* that went wrong with the PSP and doubled down on it. Expensive, high end hardware, check. Proprietary memory stick that costs way more than competing memory? Check. Shitty software library? Oh hell yes check. Lack of new IP for the portable (ie just endless portable versions of existing games)? Check. Online library of ancient titles ported at new release prices? Check. Developing, let alone launching, a dedicated hard core handheld without massive 3rd party support? Check. A price tag that puts it in direct competition with smartphones? Check.

The Vita shows me that Sony's gaming division is completely fucking clueless. I'd be afraid of what the PS4 ends up being with this kind of incompetence at the helm.
 
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News Comments > StarCraft II Global Play Coming
8. Re: StarCraft II Global Play Coming Nov 10, 2012, 04:11 Flatline
 
nin wrote on Nov 9, 2012, 21:56:
StarCraft II Global Play Coming

How quaint.


FTFY. I'm glad it only took 5 years for Blizzard to remove what is literally an artificial partition they put up in the first place.

I'm sure this development however will result in another 4 months of delay for Heart of the Swarm.
 
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News Comments > Molyneux's Curious PC Curiosity Explanation
11. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 04:08 Flatline
 
sir wrote on Nov 10, 2012, 02:51:
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.

Bullshit. Name just about every "master" game developer of the 90's and they've gone on to mediocrity.

Lord British? Hah.

Most of the team at iD? Barely shadows of themselves. And Romero is going to make you his bitch.

Warren Spector? I won't judge Epic Mickey, but he thinks consolization is a fantastic thing and pumped out Deus Ex 2 immediately after getting a lobotomy, which must have occurred shortly after DX1 was released.

We'll see if Chris Roberts swings & misses.

I'd say at *least* half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks.

And as for this Curiosity thing, it strikes me as a giant web counter with a BUNCH of zeroes on it, and Molyneux crying that when the counter hits a specific, secret number someone gets a prize.

Which is fucking stupid.
 
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News Comments > Grand Theft Auto V Details
11. Re: Grand Theft Auto V Details Nov 8, 2012, 17:58 Flatline
 
Saint's Row 2 was probably the pinnacle of goofy sandbox games. SR3 turned the volume up to 12.  
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News Comments > BioWare Mythic Now Just Mythic
13. Re: BioWare Mythic Now Just Mythic Nov 8, 2012, 12:47 Flatline
 
Tumbler wrote on Nov 8, 2012, 11:57:
Just the name Bioware is toxic now. GJ Bioware. I'm sure shipping ME3 when you did was all worth it though right? You made your money, no one will remember, just get ready for pre-orders on your next game! Bonus' are guaranteed! No worries guys, everything is fine, let's just keep up the good work!

It wasn't just the ME3 ending (which was almost enough to be off-putting on it's own), but it was the triple crown of StarWoW (I just got an email begging me to come back, but I'm too busy playing the hell out of Guild Wars), Dragon Age 2, and the ME3 ending that convinced me that Bioware doesn't put out games like they used to.

I suspect the Mythic name-change is probably more related to the abortion that is StarWoW than ME3.
 
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News Comments > Diablo III Expansion Plans; StarCraft: Heart of the Swarm Early Next Year
18. Re: Diablo III Expansion Plans; StarCraft: Heart of the Swarm Early Next Year Nov 8, 2012, 02:54 Flatline
 
Jivaro wrote on Nov 7, 2012, 23:51:
MoreLuckThanSkill wrote on Nov 7, 2012, 23:33:
Of course by then we should have Grim Dawn, a well developed PoE, Project Eternity, etc. etc.

Yep. Very much looking forward to Grim Dawn in particular. Right now POE, TL2 and GW2 keep me very entertained and I just don't see a D3 expansion enticing me away from them, particularly if they want me to pay typical Blizzard pricing for it. The gameplay of D3 wasn't horrid, but it wasn't anywhere near as enjoyable as any of those 3 games. I can see giving POE, TL2, and GW2 money to extend and enhance my already enjoyable time spent playing them. Not so much with D3, it seems like it would be a wasted investment.

I know I will go back occasionally, mainly out of morbid curiosity, but I also know I won't be giving them anymore money.

We just ran our first dungeon raid in GW2 tonight and it was *awesome* (there's only 5 people in our guild, so getting a dungeon group together is a pain in the ass). Every time I think the game is burning out on me I try something new and get cracked out on it again.
 
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News Comments > Guild Wars 2 Massive Event Teased
36. Re: Guild Wars 2 Massive Event Teased Nov 6, 2012, 14:39 Flatline
 
Creston wrote on Nov 3, 2012, 20:28:
Btw, I understand cooking, but all the other crafting disciplines are a complete mystery to me. Can someone explain (or link to) how to get a crafting discipline going? I typically can get something to rank 50 or so, and then I've got nothing left to build that gives xp, and everything I check in my discovery pane is all for higher level crafters. Confused Sad Cry

Creston

I had that problem too back before they adjusted the drop rates and I went 20 levels with only like 8 vials of weak blood.

Basically, you refine your basic mats for that tier, then you gen 4 or 6 or 8 of each kind of enchantment/mod/sigil/whatever. Then for say Armor you craft 8 sets of shoulders, 8 sets of chest pieces, 8 sets of gloves, etc... Then you go into the discovery panel and start building out permutations of armor. Your crafting will skyrocket.

Also, in the discovery panel, you can drop an item in, and it'll grey out any incompatible items for recipes.

Eventually, at around 75, you'll unlock major sigils/enchantments/whatever they're called, which take like 8 vials of thin blood per, and that'll help left you up to 125, where the process starts over again.
 
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News Comments > Elite: Dangerous Kickstarter
30. Re: Elite: Dangerous Kickstarter Nov 6, 2012, 14:30 Flatline
 
Tumbler wrote on Nov 6, 2012, 14:20:
$30 (approx) for a reward that gets the game. 60 day kickstarter!? Maybe they're going to release a ton more info but this project seems like it's not going anywhere.

I'm somewhat annoyed that SC chose the $30 starting price point to get the game instead of something lower like $20 or even $15. But they had a lot of stuff to show, they have big plans and the idea is to get everyone into an alpha inside of 12 months and a beta after that so at least there is something to consider with the $30 starting point. ($35 now I believe)

This project doesn't have anything to show. (right?) This is kind of like that Shadowrun MMO showing up right after Shadowrun funded. Feels a lot like that. Hey I can make a game too if you guys want?

Well you have 60 days to get something for us to look at...I would have said get that stuff ready first, then start the KS but maybe you didn't want to miss all the attention that is on SC right now?

Yeah if we get art assets, or some kind of prototyping, I'll consider it, but if I don't even see some design documentation I'll pass.
 
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News Comments > Elite: Dangerous Kickstarter
28. Re: Elite: Dangerous Kickstarter Nov 6, 2012, 13:48 Flatline
 
Yeah I'm gonna pass.

I kickstarted Shadowrun Returns on not much more, but there was enough "perfect storm" stuff going on that I felt like I could (and should!) take the risk.
 
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News Comments > The Elder Scrolls V: Skyrim Patched
31. Re: The Elder Scrolls V: Skyrim Patched Nov 4, 2012, 01:59 Flatline
 
Jeraxle wrote on Nov 3, 2012, 02:05:
Jeraxle wrote on Nov 2, 2012, 23:48:
Is is the patch that actually makes my archer character playable? You know, the one that will allow my arrows to travel further than 5 feet and not immediately drain my stamina?

I've finally figured it out. You have to remove the steady hand perk with "Player.Removeperk 00103ada" and "Player.Removeperk 00103adb". You still get the benefits of Steady Hand but at least it doesn't screw up anything.

Oh so you can't play the game properly and have to spend 20 minutes lining up your shot. Gotcha.
 
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News Comments > The Elder Scrolls V: Skyrim Patched
30. Re: The Elder Scrolls V: Skyrim Patched Nov 4, 2012, 01:57 Flatline
 
Jeraxle wrote on Nov 2, 2012, 23:48:
Is is the patch that actually makes my archer character playable? You know, the one that will allow my arrows to travel further than 5 feet and not immediately drain my stamina?

WTF game are you playing? My main toon is an archer/sneak who routinely 1-shots all but the most bullshit baddies from sometimes absurd distances. Never had a problem, especially with stamina unless I was stuck in slow-mo/zoom mode for too long, which is my own damn fault.
 
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News Comments > Roberts on PC Star Citizen
15. Re: Roberts on PC Star Citizen Nov 3, 2012, 23:21 Flatline
 
Cutter wrote on Nov 3, 2012, 20:57:
So then he's beholden to whoever is giving him the 10 million. How is that a good thing? This is why I said I don't like him doing a KS because he's just using it to prove to a publisher that it's viable, and he really isn't beholden to the KS backers - which he should be. That's why I'm not backing this.

When it turned out to be an MMO with "micro"transactions my heart fell and I decided not to back the game. Especially since it looks like good ships are running around 50 bucks real money to acquire (judging from the reward tiers), you can be sure the grind to get to those ships probably takes FOREVER.

I'll let other people take the plunge.
 
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News Comments > Roberts on PC Star Citizen
5. Re: Roberts on PC Star Citizen Nov 3, 2012, 17:16 Flatline
 
Tumbler wrote on Nov 3, 2012, 17:00:
It's very exciting to be trying to use newer tech to build better experiences.

The Hornet, for example, can have a turret mounted in it, that turret can be locked to your pilots view so while you're turning in a dogfight and the nose of your ship is coming around you can be looking up aiming your turret and shredding some poor bastard while he's struggling to get guns on you. Add an Oculus Rift into that so you can just look freely anywhere you want and I'm spending lots of money!

It's nice to see someone willing to bet big on a PC game like this. Chris echoed my feelings in one of his speechs, he said that he often buys games on consoles because that is what they're made for. They make a pc version but everyone knows that the experience is intended for the console.

I'm very excited to see how using a complicated flight system and oculus rift is going to be in the game compared to using a keyboard and mouse or a controller. I would guess you'd need to tweak things to make each setup be fun so I'm wondering if there is going to be 3rd person view controls that people with controllers might like and maybe cursor follow controls for mouse and keyboard? It's all very cool to think about trying to make each way fun to play.

Depending on the support, you can get vision tracking already without an oculus rift. They make head-tracking IR hardware that works pretty damn well. It's apparently considered more or less must-have for the hardcore flight sim folks out there.

And moreso than a VR headset (which requires that I memorize, by touch, every function control which would be a nightmare in anything moderately complicated, I'd love to see some real support for using phones and tablets as MFDs.
 
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News Comments > Two TrackMania2 Additions Announced
8. Re: Two TrackMania2 Additions Announced Nov 3, 2012, 15:12 Flatline
 
Closed Betas wrote on Nov 2, 2012, 20:38:
I bought it in beta to get beta access before I realized UBISOFT bought out the company... Was seriously disappointing, and I don't think UBISOFT understood the social aspect of the game and how it actually worked/works... so that aspect is missing. The fact UBISOFT goes around promoting this title never mentioning their name should be enough suspicion to avoid purchase :D

I think that was my biggest complaint with TM2 that kept me from getting into it deeper. The medal system to unlock the canned tracks were kind of annoying, but moreso I shouldn't have to drop out of the program and hit up Google to find more tracks. And I *really* shouldn't have to fire up the file explorer.
 
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News Comments > Op Ed
14. Re: Op Ed Nov 1, 2012, 21:43 Flatline
 
Prez wrote on Nov 1, 2012, 18:43:
Is this guy for real? It's the readers' fault? Jesus tap-dancing Christ, I've seen it all now.

Eh while I wouldn't put the loin's share of blame on readers, there's enough blame for everyone to go around.

And readers do reward companies that engage in shenanigans. If you're the type that considers day-one purchases, the pre-launch review is a big deal for you probably, and so you reward companies that butter up game publishers in order to get that advanced shit.

So I think the entire industry clue to earring shares some of the blame pie.
 
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1893 Comments. 95 pages. Viewing page 29.
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