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User information for S Westberg

Real Name S Westberg   
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1640 (Pro)
User ID 34131
 
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News Comments > etc., etc.
6. Re: etc., etc. Jul 17, 2012, 03:05 Flatline
 
eRe4s3r wrote on Jul 17, 2012, 02:21:
But that is a direct result of lack of innovation. I am sure if they cared, they could make great unique or very fun PC and Console games, even if both run on both platforms. As long as controls/settings are fine.

My point merely is that big studios do not innovate. Look at RTS or FPS genres. No innovation, literally NILL. And Activision -> COD -> Starcraft 2 -> Diablo 3 perfectly demonstrate the point. COD is COD... Starcraft 2 is a direct SC1 clone (stagnation). Diablo 3 does less things than Diablo 2: LOD (regression!) and sadly people buy this crap by the boatload. And wonder why no new cool games come out from the big studios.

Despite the crap DRM, only Ubisoft actually releases (some) non-standard games. I just wish they would drop this stupid DRM because that would net em so much good-will.... but meh

Not only that, but it's costing more and more to make AAA titles. Today's AAA title has a dev cost that is in excess of most blockbuster movies, and is on par with sh*t like Transformers and stuff. The lack of innovation behind these budgets is the same reason why we have lack of innovation in the movie industry. The risk of blowing 2-400 million (including advertising) means that very few truly dangerous/out there games are going to be made on a AAA budget. You'll still have a few occasional novel AAA games out there like you have novel AAA movies, but generally speaking, unless the next generation of technology focuses on bringing *down* production costs for top end visuals, you're going to have an even worse time next generation.

It's part of why the Unreal engine has been rampaging through the industry: there's tools to make content more cost efficient.

I dunno how do it, it needs to be done. We're basically still pushing the same 3d technology that we were 15 years ago, but the poly counts have skyrocketed and we are inching closer towards photorealistic lighting and effects. It's still an *incredibly* labor intensive process.

Edit: I'm not seeing our salvation in the indie areas either. Don't get me wrong, there are some *fantastic* indie efforts out there. But every time I see buzz for an indie game, I get wary. My eyes glaze every time I see *another* tower defense derivative (of which I can play aprox. eleventy billion of on Newgrounds), another 2d platformer (unless it has something really unique behind it), or god forbid the words "procedurally generated". A lot of indie games that get buzz I try, and find that they lack developmental polish. High concept, but the *game* itself is missing timing or structure or straight fun. Partially this is because I suspect the indie movement hasn't really vivisected what makes fun games *fun*, the way people have vivisected movies. How many people go back and play Metroid: Prime and take notes on the timing of unlocks and how to make backtracking easy and interesting?

This comment was edited on Jul 17, 2012, 03:11.
 
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Jul 11, 2012, 18:39 Flatline
 
Kastagir wrote on Jul 11, 2012, 03:22:
Steve Balmer is late to the party. Microsoft was out-innovated by Apple a long time ago.

The problem with these guys goes all the way back to Bill Gates, who said that the tablet wasn't a product Microsoft should make. Or a smartphone.

You're right, Microsoft was consistently out-innovated by Apple... when Steve Jobs was at the helm. The question is at this point: will Apple continue to innovate?

The 4s was a single data point, but as the first release of a largely non-Jobs project, it was underwhelming. The Ipad 3 is another iterative generation of the Ipad. People are actually, actively pissed at the powerbook releases.

And Jobs was barely cold in the ground before the board of directors gave themselves a massive bonus, almost to thumb their noses at Jobs who was notoriously stingy on stuff like that.

I'm betting Apple cannibalizes itself inside 5 years, 10 years at most. I'll revise that if Apple manages to produce something utterly groundbreaking in the next year or two, but if IOS6 is any example, I'm not holding my breath.
 
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News Comments > Brothers in Arms Furious 4 Delayed
9. Re: Brothers in Arms Furious 4 Delayed Jul 10, 2012, 18:49 Flatline
 
Jedi Master wrote on Jul 10, 2012, 12:07:
It was like TF2 crossed with Borderlands, but not in a good way.

After all, they already did BL and BL2 is about to come out, presumably with a few DLC releases afterwards. Do they really need to turn BIA into a BL clone? TF2 is TF2, leave it be.

The video game industry has become enthralled with this "me too" attitude and I really can't stand it anymore.

Sure new ideas may fail, but so will yet another CoD clone! At least TRY before you throw in the towel.

The industry could use more games like the first Portal. A short SP-only game that proved a concept and could be sold for $20. THEN you make the full-sized Portal 2 later to turn it into a total game.

I instantly thought "ripping off Inglorious Basterds" when I saw the trailer. Then I thought "BiA was supposed to be a serious look at WW2... WTF?"

If they tagged it with anything other than the BiA IP, I'd be down with it.
 
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News Comments > Walking Dead FPS Announced
27. Re: Walking Dead FPS Announced Jul 7, 2012, 13:55 Flatline
 
MajorD wrote on Jul 7, 2012, 00:43:
How about some game footage; I just hope it isn't the goofy cartoon graphics ala the current Walking Dead game, or TF2, etc. I just can't take those games serious. If I want a cartoon, I'll watch Wall-E.

I don't have high hopes, but time will tell...


Goddamn it how dare Telltale use animated cell shaded graphics to represent a series of comic books because that's...

Oh...
 
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News Comments > Out of the Blue
2. Re: Out of the Blue Jul 7, 2012, 13:52 Flatline
 
Not surprised on the IMAX bungle. My pop has been a projectionist for 35 years now and has transitioned to digital and basically went from being a machinist to an IT guy. It was crazy sauce to have my father ask me if I could sit down and explain to him the fundamentals of networking, so I gave him an abbreviated networking course including subnetting, IP addressing, and some other relevant technology concepts. Thankfully he's a good troubleshooter, and understands concepts well. Digital projection is still in it's infancy but the paranoia is so unbelievably rampant (and justifiably) in the movie industry that the system frequently breaks down.

Everything is encrypted. Everything. Everything is coded at the data link layer to trust only one other connection. Encryption invalidates every like 1000 hours of play time and has to be re-issued from Dolby or whoever is producing the equipment. If what's projected starts getting out of sync too badly with what's supposed to be streaming, the machinery can shut down, assuming a man-in-the-middle attack. If you disconnect equipment without taking certain precautions, similar things can happen depending on how old your hardware is.

I seriously doubt that the machine was unable to be rebooted. More likely, the machine fell out of sync, disassociated itself from the master server, and the technician who has to set all that back up wasn't going to be available quickly.
 
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News Comments > Morning Consolidation
14. Re: Morning Consolidation Jul 5, 2012, 16:33 Flatline
 
Parallax Abstraction wrote on Jul 5, 2012, 14:24:
\
What happens then? Costs spiral and games start costing $10 instead of $0.99. Then $20. Smaller indie players can't compete, the publishers take over and we're right back where we are now.

Mobile has revolutionised gaming and for the better in many ways but I'm getting real tired of hearing lazy press outlets talking about how all we'll be doing is playing games on tablets in 5 years and how $0.99 is the future and we're somehow going to be playing AAA blockbusters for that soon. It's just ridiculous to think that way. The industry needs major change but all that's happening right now is everyone's moving from one broken model to another model that they're trying their damndest to break again.

Actually the small publishers are already there charging 5-10 bucks for apps when it comes to digitized board games.

Summoner Wars (sort of) launched yesterday and to unlock all the factions it's 8 bucks. Haggis, another extremely popular board game, costs 5. Carcassone costs like 12 and while they aren't top 25/angry birds levels of insane sales, they sell steadily, for long periods of time.
 
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News Comments > EA to "Be a 100% Digital Company, Period"
4. Re: Foolzatch@gmail.com Jul 2, 2012, 21:03 Flatline
 
In other words:

"We usually have to charge our retailers 30 dollars a copy for the game, which they turn around and sell for 60. Direct digital distribution means that we make 30 bucks pure profit off of every sale!"
 
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News Comments > Diablo III RMAH Issues
61. Re: Diablo III RMAH Issues Jul 1, 2012, 17:56 Flatline
 
RailWizard wrote on Jul 1, 2012, 11:46:
It's basically a gold farmers wet dream economy, and Blizzard is right there grinning and drooling along side them.

I was saying this before the game launched. Blizzard decided that by not necessarily prosecuting gold farmers and just taking a cut, they can eliminate the cost of policing the farmers so hard *and* get 1$ plus 15% of the proceeds.

I had a lot of naysayers assure me this wasn't going to be the case at all, that Blizzard was on top of it, that we wouldn't see hyper-inflation like this.

It's a fucking mess. Pure and simple.
 
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News Comments > Radical Entertainment Slashed
15. Re: Radical Entertainment Slashed Jun 29, 2012, 19:16 Flatline
 
Slashman wrote on Jun 29, 2012, 09:13:
Flatline wrote on Jun 29, 2012, 02:28:
*Flexes left hand*

Yup... I can still feel it. Holding down the left trigger button basically for 17 hours non-stop in Prototype injured that hand slightly, and do this day I can just barely feel the stiffness and the burn. For the longest time the first joint of my index finger was sore as f*ck as a direct result of playing that stupid game.

So for creating a game where I had to hold down the left trigger to basically do *anything* for 10+ hours and contributing to soft tissue damage, Radical can go fuck themselves.

Not sure why I'd ever want to play this with a controller. Mouse and keyboard worked more than fine for me. Nice to be able to look one way and run another. I had pin-point perfect control.

At the time I didn't have a gaming computer and was playing on console.
 
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News Comments > Radical Entertainment Slashed
8. Re: Radical Entertainment Slashed Jun 29, 2012, 02:28 Flatline
 
*Flexes left hand*

Yup... I can still feel it. Holding down the left trigger button basically for 17 hours non-stop in Prototype injured that hand slightly, and do this day I can just barely feel the stiffness and the burn. For the longest time the first joint of my index finger was sore as f*ck as a direct result of playing that stupid game.

So for creating a game where I had to hold down the left trigger to basically do *anything* for 10+ hours and contributing to soft tissue damage, Radical can go fuck themselves.
 
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News Comments > More Mass Effect 3 DLC Details?
62. Re: More Mass Effect 3 DLC Details? Jun 28, 2012, 03:37 Flatline
 
Creston wrote on Jun 27, 2012, 17:12:
Flatline wrote on Jun 27, 2012, 15:41:
I always thought it would be funny to have the mega weapon actually function as a massive, epic version of a mass effect relay, and you get the entire goddamn galaxy of intelligent beings together in Sol system, and everyone is there fighting the Reapers, and Shepard blows the weapon, and it evacs all non-reapers to another galaxy. BAM!. Non Servium. We choose to get off this goddamn merry-go-round. Keep the damn galaxy. There's a hundred billion others to inhabit.

Hahaha, that would have been fantastic.

It made more sense than the whole "oh look, we found a Mcguffin JUST as the Reapers invade, except it doesn't work without a Catalyst, that nobody has EVER met (the catalyst says so himself), yet somehow we know is required for the Crucible to function, even though the Crucible is basically just a BIG FUCKING BATTERY."

But eh, whatever. Mass Effect is fantastic for ~ 119 hours and 40 minutes, and turns a bit stupid for the last 20 minutes. At least the endings are no longer vomit inducing.

Creston

It would have made more sense to be sure. I mean, you spend 100+ hours doing shit that people say was impossible, so thematically giving a giant finger to the Reapers and just getting off the cycle would have been thematically appropriate.

However, think of it. The Protheans *knew* that they couldn't defeat the Reapers, and they basically were one single pan-galactic civilization. They knew that they were doomed if they stayed in the Galaxy, so why not leave it? The Protheans apparently were more advanced than any species currently being Reaped (which leads to questions but whatever), so it's possible. It also would have been a "BWHAAAAA?" moment without it being total Deus Ex Machina.

Also, one of my gripes about the EC is that it rapes canon some more. I was under the distinct impression that nobody could build, let alone fix, a Mass Effect Relay. They just... Were. We thought the Protheans built them, but the Reapers did apparently. With the synthesis or control endings I can see rebuilding the relay, but with the destroy? How do we get that kind of tech? If we can build Mass Effect relays big enough to move dreadnaughts, why not make a Relay cannon, where you aim at some point "not in the galaxy" and ME shoot them out of this supercluster?

I dunno. The more they try, the less happy I am. For me, the game ends with Anderson saying to Shepard "I'm proud of you son, I really am". Then, in my mind, the Crucible fires, Anderson and Shepard bleed out, and die watching the Reapers get blown to hell and back. Roll credits.

In the end, I think what disappointed me the most is how similar the endings are. Going through all those choices only to pull the End-o-Tron 3000's three levers blows. There's room for a metric assload of wildly varying endings here. I mean, an Exodus ending, the Indoctrination theory, yeah the three fucking fireworks ending, the utter loss ending, the bleed out & fade to black ending, all of these endings *could* co-exist at the same time. If Bioware had balls, and I mean real balls, the Crucible would have done different things depending on how you played the game up to that point. Imagine how fucking badass it would have been to have 4 different final acts, even with similar shit (Illusive man, yadda yadda yadda) but with *wildly* different endings. People would have gone ape shit even if the endings weren't perfect, they would have heralded Bioware as master of the RPG, and it'd have been something discussed by video game grognards for years to come.

Ah well. Someday right?

This comment was edited on Jun 28, 2012, 03:45.
 
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News Comments > More Mass Effect 3 DLC Details?
47. Re: More Mass Effect 3 DLC Details? Jun 27, 2012, 15:41 Flatline
 
Creston wrote on Jun 27, 2012, 13:54:
I wished they had just kept it a mystery. Like what Sovereign said, that their motivations are so far beyond us we'll never understand it. Failing that, then make their motivation simply self-serving. The Reapers are an extra-galactic race that can only procreate and grow through absorbing entire cultures. It makes them very similar to the Borg, but at least the Borg made sense.

I'd have preferred keeping the Reapers a mystery as well. I don't *need* to know why they're doing what they're doing. It's kind of Lovecraftian, but that's fine.

I get what this ending sort of does. It's a fucked up Nietzsche/ubermensch concept. As it stands now, the reapers are beyond good & evil. They exist on their own morality to "take care of" organic life. It's trite, and not very well handled, and is hackney writing, but I guess I get the concept. It fails though because it's such a tangential skein to end a very long story. It might have worked a lot better if most of the game's plot hammered on the idea that Shepard was exercising a morality that was "beyond" what the rest of the Galaxy was using. I mean, you sort of touch on that idea every now and again, but by the time you meet the Star Child, that should all gel.

I always thought it would be funny to have the mega weapon actually function as a massive, epic version of a mass effect relay, and you get the entire goddamn galaxy of intelligent beings together in Sol system, and everyone is there fighting the Reapers, and Shepard blows the weapon, and it evacs all non-reapers to another galaxy. BAM!. Non Servium. We choose to get off this goddamn merry-go-round. Keep the damn galaxy. There's a hundred billion others to inhabit.

Kind of grim for all the factions you don't rally together and for the people you leave behind, because the cycle will continue, but it'd be kind of an amusing ending.
 
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News Comments > Diablo III Patch Reduces Item Wear
23. Re: Diablo III Patch Reduces Item Wear Jun 26, 2012, 23:36 Flatline
 
Muscular Beaver wrote on Jun 26, 2012, 17:51:
People still play Diablo 3?

None of my friends are playing. I almost feel like I'm at work when I "play" it, and haven't gone back either in weeks.
 
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News Comments > Scrolls Alpha Nears; Beta Plans Explained
18. Re: Scrolls Alpha Nears; Beta Plans Explained Jun 25, 2012, 18:06 Flatline
 
SimplyMonk wrote on Jun 25, 2012, 17:20:
Cutter wrote on Jun 25, 2012, 15:40:
Whenever I see a term like "collectible cards" I just read it as 'money sink'.

Being a recovering CCG enthusiast, I can wholeheartedly agree. I still enjoy the games for the strategy, but I can no longer tolerate the collecting aspect. Not only do you have to be good at the strategy, but you also have to pay to not be at a severe disadvantage. Not exactly "Pay to Win", but close enough for me.

I got into LCG games for a while and they're a better solution IMHO. Kicker packs every month (2 cycles of kickers), one or two big box expansions per year, 3 dupes per pack, no dicking around with rares & shit. It's a better solution if you want to play, as opposed to the economy game that is Magic. It's also nice for a cube draft variant because it makes having a comprehensive selection *really* easy.

But it's still absurdly expensive. I sunk hundreds of dollars into Game of Thrones LCG.

Edit: I was halfway expecting Minecraft-level graphics... But I'm totally unimpressed thus far. Maybe it'll get more interesting as it progresses into beta.
 
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News Comments > Battlefield Heroes Rewards
3. Re: Battlefield Heroes Rewards Jun 25, 2012, 15:20 Flatline
 
Des wrote on Jun 25, 2012, 10:28:
Wow, I've totally forgotten about this game. Does anyone play this?
I remember playing the beta or something, was fun if I remember, but I think BFBC2 was out at the time and also http://battlefield.play4free.com/ is better.

Anyway for free to play games, I'm totally hooked on Tribes Ascend, good old T2 (ish) action.

I remember wanting to get into this but in the beginning they had this fucked up user base addition method where you had to wait in line or something to join.

So I moved on and never touched it.
 
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News Comments > Morning Mobilization
2. Re: iPhone 5: Every iPhone Accessory You Own Just Became Obsolete Jun 25, 2012, 10:33 Flatline
 
wtf_man wrote on Jun 25, 2012, 10:11:
Even if it is true that Apple changed the port... there will be adapters. About the only things that will be obsolete are cases (which are regularly obsoleted by the design changes), and the external battery products that connect right against the phone.

A bunch of rukus about nothing.

And considering how overpriced everything is, the adapter will be 40 dollars.

The thing that sucks is that it's no longer one plug for all your ios devices if this is true.
 
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News Comments > Diablo III 72 Hour Restrictions to Change
49. Re: Diablo III 72 Hour Restrictions to Change Jun 23, 2012, 16:38 Flatline
 
Dev wrote on Jun 23, 2012, 08:33:
MisterBenn wrote on Jun 23, 2012, 00:43:
and how much will it detract from the monetisation of the next product.
I think you give them too much long term credit.

Well to be fair, their next product is, in all likelihood, a year or so out if you don't count the already shark-jumping Kung Fu Panda expansion for WoW. Considering that the blizzard fanbase has a memory span of a goldfish, there's no need to see what the impact of this game is going to be on the next. The same people bitching will be the same people pre-ordering with the next game.

PS: I called the farming racket shit, even when people on this board told me that it was impossible this time around.
 
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News Comments > Diablo III 72 Hour Restrictions to Change
48. Re: Diablo III 72 Hour Restrictions to Change Jun 23, 2012, 16:33 Flatline
 
Prez wrote on Jun 23, 2012, 10:51:
Ņone of this sounds like your typical big corporation arrogance to me. "Headless chickens" was mentioned earlier and all of Blizzard's behavior recently smacks of this exact thing. Seemingly gone is the Blizzard swagger and confidence of the earlier years, replaced by what looks more and more like anti-consumer policies, reactionary panic moves and a distinct lack of competence. It all adds up to the fact that Blizzard today is not the Blizzard we knew in the Warcraft/Starcraft days. At the risk of using a tired cliche, this is not the Blizzard you are looking for. Blizzard and Bioware both - how damn discouraging is that.

Well, this isn't their prime team, or even in California, for one. So it sounds more like Blizzard said to Bliz North "Just go do whatever the fuck you want to do. Revenues are down 10% in WoW, we expect you to make that up."

Then Blizzard went and snorted coke off of strippers' asses or something for 10 years and BN just did their thing.

Then Blizzard looked up from their coke-addled stupor, rubbing their gums, and said "customer support? Shit you'd think we'd have that by now, fire half of them..." and went off to do another line.
 
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News Comments > Curt Schilling on 38 Studios' Demise
69. Re: Curt Schilling on 38 Studios' Demise Jun 23, 2012, 11:11 Flatline
 
RollinThundr wrote on Jun 22, 2012, 14:35:
I don't think anyone is against helping out small businesses (not that 38 Studios really fits into that category) or having a safety net for veterans or people who are truly disabled that can't work.

Clearly you haven't listened to the Tea Party, or read any of the Republican party's actual proposals/bills/budgets/laws. Because they both nuke this kind of stuff, specifically.
 
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News Comments > Mass Effect 3: Extended Cut Tuesday
23. Re: Mass Effect 3: Extended Cut Tuesday Jun 23, 2012, 11:08 Flatline
 
Enahs wrote on Jun 23, 2012, 11:01:
This is what I said a while back about the ME3 ending, and I stick to it:
Why Enahs thinks you are all to simple minded to actually get the ending....! :)


Too bad you're wrong. The ending was shit writing. It'd fail a freshman college composition course. It'd probably fail a high school composition course.
 
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1640 Comments. 82 pages. Viewing page 28.
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