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User information for S Westberg

Real Name S Westberg   
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1896 (Pro)
User ID 34131
 
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News Comments > A Valley Without Wind 2 Alpha Footage; Beta Next Week
5. Re: A Valley Without Wind 2 Alpha Footage; Beta Next Week Dec 15, 2012, 00:53 Flatline
 
eRe4s3r wrote on Dec 14, 2012, 13:57:
I am kinda sad none of my critiques were implemented.. I wanted smoother animations, more (2-3 frame) connections between animation steps as well as a smooth idle animation that's unique for each character. Because otherwise the best artwork is gonna look terrible. As well as a more solid particle system with advanced (openGL style) particle functions, like relative particle-age effects, where each particle of a certain age set can have different effect. I got shot down for memory reasons.. MEMORY REASONS in this day and age

I kinda stopped caring, though it is free for owners of AVWW1

I wanted an actual *game* in there. I played for 2 hours, achieved absolutely nothing beyond learning a couple spells, and quit the game, frustrated, bored, and vowing not to buy into indie hype any more.

It scarcely felt like a game at all, and yet was hyped to hell and back as being unbelievably AWESOME.
 
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News Comments > Assassin's Creed III DLC and Sales Record
3. Re: Assassin's Creed III DLC and Sales Record Dec 13, 2012, 01:44 Flatline
 
Funny enough... I now really, REALLY wish that Ubisoft would do an age of sail simulator game. The naval missions are seriously arcade-esque, but the detail and pacing and visuals are gorgeous, and come closer to my desire for a Master & Commander game than I've seen yet.

My ultimate wet dream would be a first/third person simulator with voice controls so I could scream out "On the uproll... FIRE!!!!" or call for the top men to trim sail, or order a boarding action.
 
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News Comments > The Secret World Subscriptions Now Optional
22. Re: More Big Picture Details Dec 12, 2012, 18:07 Flatline
 
Marvin T. Martian wrote on Dec 12, 2012, 17:15:
"I didn't buy GW2... I never play a MMO without either beta or trial. And they didn't let me in the beta for Secret World (or GW2, for that matter) ;p "


Smart!!!!
GW2 was great at first, but Anet has really nerfed the game, reduced loot, no loot, or just plain junk,made it into a grinding game, or (what they really) spend real money on gems. Not near as much fun as it was.

Wish all the mags would review it again, I am confident that they would all lower their scores.

Maybe I'll give this one a go.

I had the opposite experience in GW2. Whereas at launch you'd get awesome loot drops every 5 levels or so I upgrade my gear every level or two with less-spectacular drops. Which I prefer. It's not as lucrative on the auction hall, but that's okay. The AH is funky though. I put in a super-low bid on materials, and usually get my order filled on the weekends when everyone plays, then I either resell at market prices or refine mats and sell if the profit is higher. I've been investing in my guild so I haven't accumulated tons of gold, but I generate a gold or two every week aside from playing, which isn't bad all in all. If I stop spending and just keep reinvesting, I'm sure I could make massive amounts of gold every week just by asking to buy stuff at cheaper than market prices.

The interface needs to be refined though for the AH. The buy/sell information needs to be available in both the buy and sell screens so you can see where the market is without having to click back and forth.
 
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News Comments > Dunwall City Trials Released for Dishonored
13. Re: Dunwall City Trials Released for Dishonored Dec 11, 2012, 16:53 Flatline
 
Creston wrote on Dec 11, 2012, 15:27:
I wish that the good ending/bad ending wasn't arbitrarily relayed to you by virtue of a loading screen, but rather explained to you the next time you go back to the city, and suddenly there are more rats, more weepers, etc. Then an NPC tells you that there's been a spate of murders recently, leading to a rat explosion, and that at this rate, there's no saving the city no matter what.

That would have made it far, far more awesome than the "if you kill people, it will lead to a darker ending!" blurb on the loading screen.

That said, fuck the dark ending. I'm murdering everybody. Oh, so you all thought that I betrayed the Empress, did you? Fine. Let me show you how such a person would really act.

His name shall be Lord Corvo Stabbity-Stab!

Creston


That would have helped, but it still wouldn't have addressed the underlying problem that playing "good" means you only get to use like 2 or 3 items and another 2 or 3 spells out of 15 items and weapons and a dozen spells. It sucks the creativity and sandbox nature out of the game entirely.

You should never, ever, EVER punish a player for playing the game the way you designed/intended. I frankly question the dev team's collective mind for thinking that discouraging a player from playing the game the way you designed and advertised it was a *good* idea.
 
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News Comments > Evening Consolidation
7. Re: Evening Consolidation Dec 11, 2012, 14:29 Flatline
 
loomy wrote on Dec 11, 2012, 02:31:
the pvp delay is tied to them having no idea what they're doing. pvp was never coming.

I have a gut feeling you're right.

I saw a launch video in a Fry's Electronics that touted PvP for Diablo 3 and had video of it going on, so obviously the functionality is there and they just haven't flicked the "pvp = enabled" flag to turn it all on. Which begs the question: Why? Why take 6 months to a year to turn on a mode that, according to your own videos, already exists?
 
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News Comments > Dunwall City Trials Released for Dishonored
6. Re: Dunwall City Trials Released for Dishonored Dec 11, 2012, 13:56 Flatline
 
nin wrote on Dec 11, 2012, 11:15:
Well, #1, I'm trying to wade through everything else I have. (Steam shows me having like 82 games I've flagged as "new" which is a section I keep for purchased but unplayed games.)

And 2, I'm not overly wild about time trial stuff.

I'll snag it eventually, but right now I'd like to get through the rest of the fall rush I've not played yet.


Time Trials are fail, but the idea of getting to run around, even on a first playthrough, and not be forced into some BS moral binary decision format is a win. The biggest failure of Dishonored was that the game actually tells you that there's a good and bad ending depending on how lethal you are, sets up non-lethal takedowns for your opponents (some of which, like the branding, are pretty cool/appropriate I'll grant), and then gives you like 2 non-lethal takedown options: Darts and knockouts.

Imagine if Half-Life had "punished" you with a "bad" ending if you used anything other than your crowbar.
 
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News Comments > etc.
10. Re: etc. Dec 10, 2012, 10:40 Flatline
 
Rigs wrote on Dec 10, 2012, 04:07:
“We had to make that tradeoff in terms of where we were spending our marketing dollars. By the time you get to the store, or see an ad, the BioShock fan knows about the game. The money we’re spending on PR, the conversations with games journalists — that’s for the fans. For the people who aren’t informed, that’s who the box art is for.”

No. Just no...Let me get this straight, you're making the PR for the last game in a trilogy to people that don't know about the first two games? WTF?! By now everything should be devoted to bringing back the fans of the game for one more time, not new blood. Fuck the new blood! What about the ones that paid the cover charge twice before? What's in it FOR THEM? We should know already? Bullshit. This whole answer and motivation is bullshit...Did you see Bungie dumbing it down for newbies for HALO3? Or ODST? No. If you didn't know who the fucking Covenant were, you went back and played the first two. Or you read up about it. You did something OTHER THAN read the box, jackass...


=-Rigs-=

Bungie is a horrible example to tout. Their ad campaigns don't even have anything in common with the game other than the setting. They're top notch and engaging, but they have almost nothing to do with the eventual game you play. Halo 3 and the diorama/documentary thing especially.

And really people, you're nerd-raging over *box art*??? For the love of all that's holy, I fear for our species.
 
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News Comments > GameSpy Sale Ends Sniper Elite Multiplayer
33. Re: GameSpy Sale Ends Sniper Elite Multiplayer Dec 9, 2012, 06:41 Flatline
 
KilrathiAce wrote on Dec 8, 2012, 20:23:
ViRGE wrote on Dec 8, 2012, 20:15:
Overon wrote on Dec 8, 2012, 19:28:
Another argument for dedicated servers.
This has nothing to do with dedicated servers. It has everything to do with the server browser itself.

Actually it does, because the game itself does not allow one to host a server and another person to join at all without gamespy auth and server browser. So while its not only ability to host dedicated or peer to peer server its also issue of auth service.

Tribes 1 & 2 survived the master browser being shut off. All you need is a new master browser server and a line of text pointing to this new server, and you're good to go.

The problem is that I'm sure even if the community started a new master browser with auth turned off and issued a fan patch to point to the new server, this Glu company would sue the bejeebus out of whoever did this.

Whats interesting is that Flight Sim X is in there. I know there's still a relatively strong community surrounding the MS Flight Sim games. That must have pissed a lot of people off.
 
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News Comments > etc.
11. Re: etc. Dec 7, 2012, 16:51 Flatline
 
PropheT wrote on Dec 7, 2012, 13:28:
Borderlands 2 and Far Cry 3 are better than anything else on that list. Dishonored's clunky play and bad storytelling isn't even good, much less a GotY contender, and I still can't decide if I like Guild Wars 2 or outright hate it...partly because I haven't had any interest in playing it for months to solidify an opinion on it.

This year has really sucked for games, though. Last fall was packed, the year before was packed, and this year the only game I was even looking forward to was a Vita port from years ago. At least next year is looking good, since everything was pushed back until then anyway.

I haven't played Far Cry 3, and it's safe to assume Time didn't write this article at a point in time where they could play it (which is why naming GOTY before... like... the end of the year is stupid), but Guild Wars 2 is the only MMO that has managed to keep me interested for longer than 60 days.

That's pretty significant.

And I played the f*ck out of BL2, but it only brought a small amount of polish to the table over BL1, and is not GOTY quality for me.

And someone mentioned xcom for moddability. I was under the impression that xcom was more or less not mod friendly, at least officially.
 
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News Comments > Creative Assembly Making Warhammer Games
25. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 16:37 Flatline
 
Prez wrote on Dec 6, 2012, 16:16:
This. Fantasy is just another elves/orcs mashup in a genre already filled to the brim with that. 40k is actually unique in comparison

I love both about equally, though depending on what games are out I'll waffle back and forth between them when considering which is my favored one. Granted the fantasy lore is more tied to standard genre tropes than the futuristic universe (which is insanely original) but it still has enough unique themes, nuance, and character to stand out among the pack.

What is I find a bit ironic is that Warhammer rarely gets credit for having been unique long before other more popular properties ***cough Warcraft** cough** Starcraft**cough** copied them pretty closely, and instead is blamed for being generic. It's a bit like saying "Alone in the Dark" is just generic survival horror.

True... 40k was the inspiration for Starcraft (originally it was supposed to be a 40k RTS, but they couldn't get the license because Games Workshop is one of biggest pricks in the world of intellectual property), and Warcraft was an homage to Warhammer Fantasy. Warhammer is the original.

Still, 40k, or as it's been called here and there, GrimDark, at one point didn't take itself nearly as seriously as it does now. The days of Rogue Trader were far more... ecclectic. The biggest remainders of those days that remains is the soccer hooligan Orks, who were too popular to really make "serious'd".
 
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News Comments > Creative Assembly Making Warhammer Games
19. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 15:29 Flatline
 
PHJF wrote on Dec 6, 2012, 11:06:
Nobody FUCKING CARES about WH, do 40K and do it more justice than that PIECE OF SHIT SPACE MARINE.

Space Marine's biggest failing was that it was repetitive. What you did in the first 10 minutes you'd do through the rest of the game.

Art was pretty and it was fairly carnage-filled, and I liked the risk/reward system of having to charge in to battle in order to "heal".

It just needed a *lot* more variety to make it a good game.
 
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News Comments > Far Cry 3 Released; Patched
64. Re: Far Cry 3 Released; Patched Dec 6, 2012, 14:35 Flatline
 
avianflu wrote on Dec 5, 2012, 10:51:
ArsTechnica complains about the enemi AI: the nice thing about FarCry 1 was that enemies in outdoor levels would not simply run straight at you.

"The enemy artificial intelligence is also a low point. The waves and waves of pirates that come at you in many missions have a distressingly low sense of self-preservation, often charging your position at full speed, running out in the open just to be shot down easily. Other times they’ll stand there stupidly at point blank range, waiting for you to pivot around and kill them before they react. When the game wants to turn up the difficulty, it usually just throws more of these pirates at you"

As opposed to Far Cry 1 & 2 (at least, 2 on the console) where enemies had binoculars glued to their eyes and could bullseye you from half a mile away with a pistol while they were only 2 pixels tall on your screen?

Or FC2, where the foliage blocked your field of view but the enemy AI's FOV was uninhibited and would detect you through bushes and trees and stuff unless there was actual level geometry between you and the enemy (and even then they'd sometimes get super x-ray vision and see through the goddamn walls and stuff).

I want to try FC3, but those two things were deal breakers for me in the previous games. I have FC2 on the PC that I'm about 8 minutes into, so I don't know if that was a console limitation or not, but I kind of doubt it.
 
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News Comments > Planescape: Torment Successor Plans
10. Re: Planescape: Torment Successor Plans Dec 3, 2012, 23:32 Flatline
 
Fion wrote on Dec 3, 2012, 21:24:
TSR severely mismanaged D&D, thus why WotC bought the IP. I've enjoyed products that both have made, and am somewhat looking forward to D&D Next. For the record, my favorite edition is 4th, though I've played (and extensively DM'd) every edition since the basic red box that came out in 83.

On topic, happy to hear about this. Also cant wait for more details on Obsidian's project.

Sorry to say this, but 4th edition destroyed D&D as a brand. And I'm not using hyperbole. At the height of 3rd, they charted around 20 million "current" players and 15 million people who had played but weren't playing.

According to court documents a couple years ago, at the height of 4th ed, they charted between 1 and 2 million active players. Essentials, the not-a-new-edition-but-new-edition fragmented and confused the fuck out of the player base even more, to the point where Pathfinder, basically 3.5 Anime Edition, consistently started outselling 4th ed and essentials combined. 4th sold *so* badly that they brought back 3.5 through the back door, reprinting the PHBs, DMGs, and MMs in anthologies almost a decade after sticking a fork in them.

5th edition, from all the playtest material I'm getting, is a fucking disaster. It's trying to be too many things, and ends up being particularly... nothing.

I remember the first playtest kit they sent out... The thief was useless. Seriously. The wizard disarmed traps better, and the cleric detected traps and out-damaged the thief. And with skills being neutered from 3rd, it was a fucking joke and scary that our first "brush" with 5th ed would miss such basic ideas as "make the thief good at what the thief is supposed to do." Yeah yeah, it's an alpha/beta test, but when your published, archetypal characters *suck* at their intended job compared to the rest of the party, that's a sign that the game is in the shitter.

D&D is not a major property for Wizards/Hasbro. The powers that be come up with lofty goals, and then can't make the math work. Mearls and his ATROCIOUS handling of 4th ed's errata is proof alone of this (I think he finally gave up on skill challenges entirely when the math just couldn't work), and let's be honest, for the core 3 books alone amounted to hundreds of pages of errata where entire builds were created, evolved, and destroyed within continual revisions (magic missile, I'm looking at *you*). In fact, while it's easy to say that no two games of D&D are run the same, in 4th ed, no two sets of base rules were the same, depending on when you picked up the errata, how often you updated errata, and so on. The final result of 4th ed is a game almost totally unrecognizable from what you get when you purchase the core books (which never left their first printing BTW). There was shit in the errata that was clearly not play-tested, just thrown out there, and instead of testing *poof!* it was official errata. Until the community raped the shit out of it and showed how broken it was, then *poof* something else took it's place.

By the way, if all of this sounds familiar, it's because WOTC saw World of Warcraft and wanted in on that sweet, sweet action. So you got level treadmills and grinds and cooldown timers and macro bars and a constantly changing ruleset that made it impossible to be consistent if you went by the most updated rules as written. And surprise of surprise, nobody wants to print out the latest 20 pages of errata on the game, for the 30th time this year.

D&D Next or whatever the fuck they're calling it is hopefully going to be the *last* iteration of the necrophilia that is WOTC handling of D&D. I hope it's such a goddamn disaster that they fire the powers that be and sell the IP off on the auction block.
 
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News Comments > Return to Return to Infinite Space
1. Re: Return to Return to Infinite Space Dec 3, 2012, 14:33 Flatline
 
I remember buying this YEARS ago thanks to a plug from home of the underdogs.

Basically, it's going to play like a faster version of FTL, with a slightly more tactical combat screen and less crew/system management.
 
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News Comments > Out of the Blue
16. Re: Out of the Blue Nov 30, 2012, 22:46 Flatline
 
sauron wrote on Nov 30, 2012, 11:44:
Reasons Why Los Angeles Is the Worst Place Ever.

I visited LA recently. Everyone seemed very concerned about positive feelings and emotional balance.

I thought about that for a while, and then set the orcs on them.


I was about to ask "why visit the shitty parts of LA?" and hit "post", but I realize that for people not used to California in general, and LA specifically, I have to stop for a moment and explain the relatively high background count of crazy motherf*ckers that wander around.

It's actually two long stories, but I'll abbreviate them. One, if you're going to be a crazy motherf*cker who drifts around and generally tries to feel the energy pulsations or whatever, the greater LA basin is fine for this, because it's usually 75 and sunny all year long. Not to mention you're a couple hours away from that bastion of early 20th century New Age/Bhuddist/really rich motherf*ckers culture: Ojai Valley.

Second, back when Reagan was our governor, he basically eviscerated our mental health system, and made it next to impossible to put people into treatment unless they agreed to be comitted, and then they could leave at any time. So basically every violently paranoid psycho in our state is free to wander around, and there's not a hell of a lot that can be done about it.

So yeah: Mild weather and a mental health system that does effectively f*ck-all results in a high background count of crazies.
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Nov 30, 2012, 22:40 Flatline
 
1badmf wrote on Nov 30, 2012, 17:38:
i live in orange county but go to LA a lot cuzza friends, and even for me the culture shock is somewhat alarming.

That's okay bro, we refer to where you live as "behind the orange curtain" and pity you.
 
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News Comments > Blizzard Registered ProjectBlackstone.com
6. Re: Blizzard Registered ProjectBlackstone.com Nov 30, 2012, 20:57 Flatline
 
dj LiTh wrote on Nov 30, 2012, 13:59:
Krizzen wrote on Nov 30, 2012, 13:55:
D3 Expansion, Titan, or troll?

I'm guessing titan

I'd say that's jumping the gun. They started Titan development around 2007, and that's only been 5 years of development. Considering it took/is taking 3 years to put out a starcraft 2 mission pack, I would suspect that an MMO on Blizzard Time would take 10 years to develop minimum at this point. Hell it took 10 years to crank out Diablo 3.
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Nov 30, 2012, 17:20 Flatline
 
The article fails for calling Sony's version of Super Smash Bros a "hardcore" game.  
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News Comments > Dragon Age 3 in 2014?
38. Re: Dragon Age 3 in 2014? Nov 30, 2012, 01:24 Flatline
 
Cutter wrote on Nov 29, 2012, 14:15:
edaciousx wrote on Nov 29, 2012, 14:04:
Hey guys lets at least give them some credit where it's due. What other game company has released a computer game in the past 5 years that is on the level as DA1? Plus... they are pushing DX11 as well. That's a computer only feature too... well for now at least right? But yes, DA2 < DA1.

DA1 sucked too. DA2 went from bad to worse. So no, no credit is due. BiowarEA has been dead a long time now. This game is being designed from the ground up solely for console gamers so why should we give a rats ass? I could care less about them and their crappy games anymore.

Sigh... Yeah, I'm jumping on board with this too. Mechanically DA1 worked fine, and was even enjoyable at times. But the setting and the story... Yeah... it blew. It was generic. There were hints of gold there (Leliana & her little DLC campaign) but jesus it was derivative of Western/Tolkein fantasy. I'd always get 3/4 of the way through the game and choke on the monotony of it all.

I think I literally got 2 hours into DA2 when I put it down, unwilling to continue even though I only spent like 9 bucks on it.

I think my big problem is that it's just too goddamn generic. Considering the world-building that Bioware did even with Mass Effect, DA felt like nobody had any more ideas, so they went back to Ye Olde Greyhawk Campaign Setting and hit cut & paste to fill in the interesting parts of the world they came up with.
 
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News Comments > Endless Space Free Weekend
5. Re: Endless Space Free Weekend Nov 30, 2012, 01:03 Flatline
 
Asmo wrote on Nov 29, 2012, 23:08:
Whiskers wrote on Nov 29, 2012, 21:29:
Really good graphics and a fluid UI, but the lack of combat in this game just kills it for me. I'll stick with Sword of the Stars 2

Yeah, same here. Space combat has been described as "he who has the biggest guns and/or biggest fleet typically wins". There is no space for tactical brilliance (or, ya know, gaming the AI ; ).

Pretty much. You're given I think 4 tactical options, which may or may not influence/cancel/enhance the other side's choices. Then you watch a cut scene and do it again. And again. Different weapons come into play at different ranges, so your torpedo boats are useless after long range for example unless you loaded up with other weapons.

Last time I played it I had every system in my empire pumping out dreadnaughts as fast as I could, I had statistically an unstoppable army according to the game, and I'd slaughter an enemy's like seven equivalent fleets and finally wear my fleet down. By the time I sent in reinforcements, the AI had rebuilt their endless armada of ships.

I quit the game and didn't go back. If it got better, it might be worth playing, but several months ago I felt like the AI was cheating or rubber-banding to catch up to my production levels.
 
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1896 Comments. 95 pages. Viewing page 27.
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