User comment history
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| News Comments > A Valley Without Wind Art Upgrade Coming |
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| 5. |
Re: A Valley Without Wind Art Upgrade Coming |
Aug 17, 2012, 16:41 |
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Frijoles wrote on Aug 17, 2012, 09:38: After 6 hours of playing, I still have no idea what I'm doing in this game. Amen. When is the fucking gameplay update scheduled that tightens things up and makes it an actual game?
I bought this back when I still had a modicum of faith in the indy scene and I bought into the hype.
What a waste. No sense of actual exploring, and pacing is a laugh- which are the two things that metroidvania games actually *need* in spades to keep you playing. |
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| News Comments > Stardock Sues Ex-Employee for $1M |
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| 31. |
Re: Stardock Sues Ex-Employee for $1M |
Aug 16, 2012, 17:33 |
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Prez wrote on Aug 16, 2012, 17:18:
I don't care if you listen to "The Glenn Beck" (as everyone who listens to him seems to refer to him), just... keep it out of the goddamn video game business. And if you don't, don't be surprised when people avoid doing business with you. Agreed. Brad's problem was that he never realized the value of staying completely apolitical from a business standpoint (At the time I occasionally listened to Beck myself, but I soon realized he was a self-marketing melodramatic fear mongerer). Best to just STFU and see to running your business as best as you can. Exactly. I'm amazed at the unprofessional behavior when it comes to politics and religion in business. The appropriate response is to smile and STFU. |
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| News Comments > Stardock Sues Ex-Employee for $1M |
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| 27. |
Re: Stardock Sues Ex-Employee for $1M |
Aug 16, 2012, 17:08 |
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Prez wrote on Aug 16, 2012, 13:16: It kills me that things turned out the way they did for Stardock. Back when Galactic Civilizations first shipped I absolutely loved it. The company was mod friendly to the nth degree, they were indie and also supported other indies, and just seemed to want to do right by the customer always. Sins of a Solar Empirecame out, was awesome, Impulse launched with no DRM (unlike Steam), and for a time it seemed Stardock could do no wrong. Despite his penchant to say to much, I even loved Brad's passion. Along the way though the wheels just fell off the wagon. Suddenly Stardock couldn't release a working game, Brad's constantly running mouth became a huge liability, and it seemed controversy followed them everywhere. They were laying off employees and shafting customers left and right. The shit icing on the turd cake was selling off their digital service to one of the worst companies in gaming. It's sad if you stop and think about it. The company that was poised to become the modern day champion of PC gaming ended up another sad footnote in the PC's sordid 21st century history. It really couldn't have gone any worse for Stardock. They had so much promise too.
I bailed on Stardock when he decided to make backing Glenn Beck part of his video game company's MO. Then after the horrible backlash, he basically said "guys, that wasn't meant to be public, so ignore what I said, even though I'm still gonna do it."
I don't care if you listen to "The Glenn Beck" (as everyone who listens to him seems to refer to him), just... keep it out of the goddamn video game business. And if you don't, don't be surprised when people avoid doing business with you.
I have no sympathy for Stardock any more. They're asshats that managed two good games and an epic assload of hyperbole. |
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| News Comments > Morning Consolidation |
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| 7. |
Re: Morning Consolidation |
Aug 14, 2012, 15:22 |
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Having to specifically state you feel a responsibility towards your investors (which is what KS is), sends fucking red flags and flares off all over the place.
Imagine if other industries behaved this way. Imagine being in an airplane and the captain saying:
"Woah! Our projection was for only 20% capacity and we are 100% full this flight. We feel a responsibility now to put you on the ground safely with as few casualties as possible." |
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| News Comments > Indie Royale Gone Fishin' Bundle |
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| 2. |
Re: Indie Royale Gone Fishin' Bundle |
Aug 12, 2012, 19:19 |
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| Sol: Exodus looks good, and I'm willing to pull the trigger on it alone, but only 8 missions is... painful. I have a sneaking suspicion that it'll be over in less than 4 hours. |
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| News Comments > Steam Top 10 |
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| 10. |
Re: Steam Top 10 |
Aug 12, 2012, 18:51 |
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MoreLuckThanSkill wrote on Aug 12, 2012, 16:55: Based on your recommendations, I am buying Legends of Pegasus! j/k
How many times are they going to be able to sell Counter Strike, that is the real question. Also, bonus points if you remember when CS was a free mod.
Orcs Must Die 2 is the best title on this list, by the way. Not only did I remember CS back in the day when it was free, but I remember the beta 1 bug that would occasionally kick up where you left a green hitscan line whenever you fired. Two people would get into a firefight and run away, and you'd turn the corner and see 100 bullet trajectories floating mysteriously in the air.
Good times. |
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| News Comments > Morning Mobilization |
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| 9. |
Re: Morning Mobilization |
Aug 10, 2012, 16:06 |
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Jivaro wrote on Aug 10, 2012, 12:00: Sony finally makes an awesome handheld, in terms of the hardware, and they can't give it away. I mean, it is the best gaming solution for people who want to game on the move in nearly every technical way but because everyone already owns a tablet or a smartphone they don't want to carry another device. You need to stop right here. Smartphones & tablets have rendered high-end portables obsolete.
A strong software library would help, but the Vita was DOA because the market has changed.
People's playing habits aren't conductive to spending 40 bucks on a portable game that they'll play for 5 minutes twice a week while in line for lunch.
Let's put it this way. I already have an iPhone. I have two options for portable gaming. Buy Angry Birds for 99 cents (or something else for 2-3 bucks), or spend 250-300 dollars on a vita and *one* game.
There's absolutely no contest. Crappy software libraries are the nail in the coffin.
What's weird is that this is the *exact* same thing that happened with the PSP. I bought one cheap years ago, bought like 8 games, and of those, I played... pinball. Like 99% of the gametime on that stupid handheld was pinball.
I'm more and more convinced Sony has no idea what it's doing anymore. |
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| News Comments > Ships Ahoy - Max Payne 3 DLC |
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| 13. |
Re: Ships Ahoy - Max Payne 3 DLC |
Aug 10, 2012, 15:35 |
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eRe4s3r wrote on Aug 9, 2012, 23:15: But why would anyone want to play this broken ass MP in MP3 ... I have no clue.. it's filled with hackers and obvious ones at that. 0 Moderation, 0 Cheat protection, and 0 fun. Completely imbalanced, terrible spawn system (puts even BF3 Close Quarters with 64 players to shame!) Oh man... I tried it once, started to have fun, and then some hacker or someone with horrid connection got online and started warping all over the map. They'd shoot-dodge, hit the ground, and I'd unload on them, then they'd warp back into mid-air and kill me.
I'll pass. |
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| News Comments > Star Trek: Infinite Space Cancelled |
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| 10. |
Re: Star Trek: Infinite Space Cancelled |
Aug 8, 2012, 17:44 |
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The Half Elf wrote on Aug 8, 2012, 16:03: I wouldn't mind a game like SPAZ (Space Pirates and Zombies) with a Trek coat of paint on it. SPAZ started off strong and went downhill fast. I got bored as fuck having to travel like 8 sectors to get to the next portion of the storyline, which requires grinding for like 3 hours. |
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| News Comments > Prince of Persia Reboot Revealed? |
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| 20. |
Re: Prince of Persia Reboot Revealed? |
Aug 6, 2012, 20:02 |
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deqer wrote on Aug 6, 2012, 13:19: Wouldn't a reboot be a reboot of the original side-scroller style game?
Ever since Prince of Persia went 3D with that abomination release "Prince of Persia 3D", the franchise has not been the same since.
Sure, Sands of Time may have been a good game, but that's not the real Prince of Persia. Sands of Time is just another game with the name "Prince of Persia" in it.
If they want to reboot Prince of Persia, they should be rebooting the original, in 3D while maintaining the same perspective view as the original--which is side view--side scroller; not first-person view.
Fail.
Which they already did years ago. I have it on XBLA. |
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| News Comments > Oculus Rift Kickstarter |
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| 45. |
Re: Oculus Rift Kickstarter |
Aug 4, 2012, 02:36 |
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eRe4s3r wrote on Aug 2, 2012, 13:44: It can never be true 3D when you have a flat screen. For true 3D you need dynamic focus depth. Ie, your eyes can focus on any part of the scene and it seamlessly shifts the focus to there. As long as this does not happen there is no real 3D.
Even if both eyes get different perspective and thus pseudo 3D, you can not focus on any part of the scene - the focus would be infinite (like it is now on a normal screen) and thus, not real 3D. Exactly. And when I try to focus on something that is out of focus, or when my eyes experience infinite focus, that's when the headaches start.
It looks awesome, but half the population can't use it until there's some kind of eye tracking.
Edit:
On the flip side, hook one of these up to a high resolution camera, filtered through your ipad/smartphone/tablet, and pumped back into your goggles, and we're one step closer to gargoyles from Snow Crash.
I know people who would give organs or major limbs at this point to walk around in permanent augmented reality. |
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| News Comments > Op Ed |
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| 24. |
Re: Op Ed |
Aug 3, 2012, 18:05 |
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Tumbler wrote on Aug 3, 2012, 16:14: Funny thing happened recently for me.
I bought max payne 3 for $40. When it came out at $60 I thought that was a rip off. When it hit $40 it was ok.
I bought diablo 3 at launch more out of morbid curiosity than anything else and feel like that was a bad purchase. (Paid $0, all trade in credit)
I recently purchased Borderlands 2 PC via green man gaming. I'd decided to pass on the game recently and pulled my pre-orders. The game looked interesting but not for $60. But $40? Ok. I'm even willing to cut you some slack if I end up not liking it.
But $60? You better deliver something that knocks my sock. Most companies don't and I think that is where the problem is.
$60 is no longer a realistic price to expect for games. Some companies, the so called self made brands:
Tim Schafer, Notch, Cliff Bleszinski, and Gabe Newell can afford to be frank because they either own their companies or are brands in and off themselves, functionally unfirable. Those guys are successful because the games they make have continually met expectations of gamers. (not sure how Bleszinski is in there...) If you make games that meet expectations gamers will be happy with you. If you don't and you expect everyone to pay the same price as if you did then people will (and do) feel ripped off.
Lower prices. $40 should be the norm. $50-$60 for the biggest games. Don't and you're only signing your own pink slip. Enjoy! Considering that the price of making games just keeps going up and up and up, this is a goddamn pipe dream. Not to mention it'll slit the indie scene's throat pretty much entirely. They're finally creeping up to 30 dollar price points with some indie games, and dropping A and AA titles down to 40 bucks is going to force indies back down to the 15 dollar point to be competitive.
There's two sides to a capitalist transaction. Yes, companies want to maximize profits, and consumers want the cheapest price possible, but at a certain level, companies need to at least break even. I'm not sure the extra sales at a 40-dollar price point justify a 25% price cut.
Hell, I'll say it here. By the end of the next generation of consoles, you'll see 70 bucks MSRP on AAA titles. And games like CoD will be at the forefront of this shearing. |
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| News Comments > Mass Effect 3 Leviathan and Firefight Announced |
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| 9. |
Re: Mass Effect 3 Leviathan and Firefight Announced |
Aug 3, 2012, 13:01 |
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Creston wrote on Aug 3, 2012, 12:20: My big hangup on this is, what's the actual purpose of it? It won't make a shit's worth of difference in the game whether you played Leviathan or not. It'll probably add 150 points to your War Assets score...
Exactly. Why bother when you're just going to get tea-bagged a few hours later.
SP DLC for this game seems... pointless. Because our choices don't matter in the end. Even the extended endings are virtually identical. It stopped being "our story" and became "a message from BioWare".
Any campaign content needs to be self-contained stories within the ME universe at this point. I could get on board with that. But trying to continue a story that's done is an exercise in futility, especially when the ending is so set in stone. |
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| News Comments > Morning Metaverse |
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| 7. |
Re: NBC's coverage |
Aug 1, 2012, 14:53 |
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Stolen shamelessly from my friend's facebook status:
Me: "Man, the Olympics coverage couldn't get any worse." NBC: "And now joining us down at the pool is Ryan Seacrest!" Me: "FFFFFFUUUUUUUUUUU" |
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| News Comments > Diablo III Armory Rumor |
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| 16. |
Re: Diablo III Armory Rumor |
Aug 1, 2012, 14:47 |
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Bucky wrote on Aug 1, 2012, 11:23: Given how long they'd been working on Diablo 3, in one form or another, it's surprising that so many elements feel missing from the game. Lackluster legendaries, sets that are impossible to find, map randomization that barely exists, and the painful writing. I remember a quote from someone at Blizzard that said no one would remember if the game was late if it was great, but the truth is in another six months I don't think anyone will remember the game at all. Is it surprising?
Blizzard canned the original iteration of Diablo 3 apparently back in 2005 after the original Blizzard North team more or less left after getting pissed at Vivendi, which means it still was a 7 year cluserfuck of apparently no time constraints nor budget constraints. Which you'd think that would lead to the perfect game right? But without any pressure on the devs, you need self-discipline to make up for real world pressures.
Anyway, if you want to see what Diablo 3 would have looked like had it gotten released in 2005, there's an interesting forbes article:
http://www.forbes.com/sites/erikkain/2012/05/28/the-diablo-iii-that-never-was/
It feels like a game that was pieced together out of what was supposed to be a grander game. |
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| News Comments > The Political Machine 2012 Released |
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| 6. |
Re: The Political Machine 2012 Released |
Aug 1, 2012, 02:22 |
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jdreyer wrote on Jul 31, 2012, 21:56: You know, I love politics, and I love games, but the idea of a game based on politics is just so unappealing? Is it just me? Maybe I feel this way because games are fantasy and politics is reality? Actually, there's a board game called 1960: The Making of a President that's *excellent*, a real brain-burner. |
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| News Comments > The Old Republic F2P This Fall |
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| 56. |
Re: The Old Republic F2P This Fall |
Jul 31, 2012, 21:46 |
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deqer wrote on Jul 31, 2012, 19:49:
Graham wrote on Jul 31, 2012, 17:20: Hopefully they see some success with F2P, There is never success with F2P model. Who the fuck wants to waste their time playing a demo? ...
and to the guy that's saying "release more content at more intervals", just be quiet. Who the fuck wants to play a game that doesn't end? Just release the game once, and stop changing shit.
I give you a 2/10. Pretty pathetic for a troll attempt. |
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| News Comments > Quoteworthy - "Windows 8 is a Catastrophe" - Gabe Newell |
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| 160. |
Re: Quoteworthy - |
Jul 31, 2012, 19:43 |
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Verno wrote on Jul 26, 2012, 13:50:
Endo wrote on Jul 26, 2012, 13:08: With ME it's pretty simple actually. If you bought a new PC that came with ME preloaded you actually had pretty good odds of never having trouble with the OS. But God forbid you try installing it on some other system. In that case you were virtually guaranteed to have no end of trouble. I don't know, the common advice back then was to downgrade to Windows 98 if you got a PC with ME installed. That's what I did for clients after getting so many Windows ME calls that I could recognize a dozen of its many BSOD dumps. It was notoriously buggy, it had problems both complex (exploitable stack) and simple (large file transfers could literally BSOD it). In addition to be worthless, it's own file restore functionality would continue running frequently after being disabled and so virus authors would dump their code into there. It had severe compatibility problems with many programs. It was just a buggy operating system, a half baked stop-gap that even Microsoft has long regretted.
It's amusing because Vista had many issues but few were anywhere near as severe as Windows ME. Unlike ME, most of Vista's problems were related to drivers. Nvidia and HP were notoriously shitty back then, Nvidia alone caused something 20% of all BSODs Microsoft had projected internally (to be fair though Microsoft often "certified" these). It's a big part of the reason the entire driver model was revisited again for Windows 7. My first impression of Vista will long be remembered. I was given a laptop to get ready for one of the owners of the company. I turned it on, went through initial setup, and the damn thing BSOD'd on me on the first proper boot up.
Turns out it was the cd burner drivers (which were actually xp drivers but shoved into Vista) but I'll never forget that a new, fresh-out-of-the-box laptop with vista on it blue screened reliably on startup.
That summed up my entire view and experience with Vista. We went back to XP, and I'm retiring the last XP box out of our company tomorrow.
I fully expect to skip Windows 8 too. |
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1640 Comments. 82 pages. Viewing page 26.
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