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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2011 (Senior)
User ID 34131
 
User comment history
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News Comments > SimCity 2.0 Plans
7. Re: SimCity 2.0 Plans Mar 28, 2013, 23:23 Flatline
 
I'm still trying to figure out how you ship with all these issues still in the code. I can *sort* of understand getting bushwhacked on the servers. Well okay not really but that in theory is something you're predicting and is beyond your immediate influence.

But these are fundamental, underlying bugs that are showing up on everyone's game. The idea that they didn't know about these is... odd.

I can only really suspect that this was a "ship now, patch later" game.
 
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News Comments > Morning Interviews
10. Re: Morning Interviews Mar 28, 2013, 16:48 Flatline
 
Creston wrote on Mar 28, 2013, 12:13:
I wish they'd stop calling it a fucking sport. It's not a sport, guys. It's a fucking GAME.

Creston

Amen.

Then again I'm not a huge sports fan to begin with.
 
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News Comments > Ships Ahoy - BioShock Infinite
93. Re: Ships Ahoy - BioShock Infinite Mar 27, 2013, 16:07 Flatline
 
Krovven wrote on Mar 27, 2013, 07:24:
I've played some more and I have to admit the game is getting better. Still not a fan of the whole religious theme.

Equipable gear with bonus effects (new), Vigors (spells) have a primary and alt ability (new). The alt ability so far is just a trap form of the primary attack. There are upgrades in the vending machines. As someone mentioned already though, there doesn't seem to be weapon upgrades.

Control on the rails is solid. I was a little worried about this.

Lots of little things to praise, but also lots of little things to complain about too. Lack of modern graphical features aside, the game looks great. The artists did an amazing job.

There are weapons upgrades. There are 3 types of vending machines: Tonic enhancers, weapon enhancers, and item shops.

And yes, you can possess the vending machines and they'll puke up money. But it's like 10 bucks. Not enough unless you've got a bunch of salts in the area.

Also, the tonics interact. Hit someone with your crows and then electrocute them, and you have shock crows. There's other interactions I won't go into, but you have to experiment. That's why you have two tonic quickslots: so you can give them a 1-2 tonic punch.
 
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News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns
49. Re: Square Enix Reports Mar 26, 2013, 16:13 Flatline
 
SimplyMonk wrote on Mar 26, 2013, 13:20:
I just don't think I understand company executive politics enough. Just from the blurb it sounds like the company was actually looking to beat or at least match forecasts until they decided to do a $100M restructure in order to better fit the current market. Is that reason enough for resignation? You make a costly decision in the companies best interest and have to resign for it?

Is it perhaps that he should of done this change gradually of the last couple of quarters or pushed the costs into the next fiscal?

How many companies go through a 100 million dollar restructuring? That's an obscene amount of money.

Color me as someone not surprised either. When the latest Final Fantasy MMO came out it was... err... shit. And SE's response was "you're American, you don't have the refined tastes of the Japanese, of course you don't like the game." And then the Japanese hated the game. And SE shit themselves.

My friend has been playing the newest Final Fantasy MMO now for like 18 months without actually paying for it while they tried to "fix" it, and it still is mediocre. The JRPG genre is utterly stagnant and has had no meaningful developments in easily the last 10 years or so, and in that time the mainstream market has moved on from the cookie-cutter JRPG where mindless grinding and the story are separated by plexiglass, where the plot anyway is that you're some spunky misunderstood 13 year old kid who goes on to save the world when an entire army of trained professional adults could never do it. Along the way you assemble a team of kooky-yet-grim companions who tell you that you can do it and they believe in you.
 
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News Comments > Ships Ahoy - BioShock Infinite
39. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 15:53 Flatline
 
Ray Marden wrote on Mar 26, 2013, 15:42:
Input was really wonky on my Logitech gaming mouse, but I have set the in-game sensitivity to the lowest level, turned off acceleration, and then manually increased the DPI sensitivity levels of the mouse. Afterward, I get a smooth, highly-responsive input.
I hope gaming didn't just peak until the end of the year.
Thinking this is a great game and a proper sequel to Bioshock,
Ray

Same here. Everyone was bitching about the mouse.

The first 30-45 minutes are absolutely fantastic from the moment you see Columbia to when combat starts. Especially when you first leave the rocket. Also, seeing the... drift... in philosophy from that New Garden of Eden to the Society of Crows is interesting.

The art direction is insane. I'm sure I'm missing a lot and I'm taking my time and being a total tourist. At Battleship Bay I caught myself singing along with the calliope music because... it was Tears for Fears Everybody Wants To Rule The World. Which I picked up because I let Elizabeth run around the beach and check things out for like 15 minutes. It was bittersweet watching her try all these new little things for the first time.

Haven't gotten much past that, but Elizabeth does a fine job of emoting in the game and her voice acting is top notch.

Also, the brutality involved with skyhook executions... well... your character is not a nice guy.
 
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News Comments > BioShock Infinite Reviews Soar
30. Re: BioShock Infinite Reviews Soar Mar 25, 2013, 18:16 Flatline
 
Dev wrote on Mar 25, 2013, 16:36:
PropheT wrote on Mar 25, 2013, 16:30:
Infinite looks great, but I'm kind of struggling with whether or not I want to pay full price for games anymore. A free copy of Xcom to give to my brother is a nice bonus, though (Steam pre-order deal).
GMG just added that too. You get $14 or $15 (depending on if you do cash back or future credit), bioshock 1, x-com, and one extra game (from this list Spec Ops: The Line , Civilization V, BioShock 2, Mafia II or The Darkness II).
And you get a key for the browser pre-order game bonus Industrial Revolution.

http://www.greenmangaming.com/bundles/

Basically the only thing you don't get compared to steam deal is the TF2 items, instead you get an additional free game.

They also have a 20% off voucher for the season pass
GMG20-FDSCL-AQQXD

I will likely wait until the price comes down, but all in all this is a pretty good pre-order deal.

Season pass discount doesn't work it looks like.
 
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News Comments > Star Wars The Old Republic Hutts Rise Next Month
2. Re: Star Wars The Old Republic Hutts Rise Next Month Mar 25, 2013, 17:15 Flatline
 
Really? This is the only "new" content that they can make? F*cking "Sucking off the Hutts: Part 2!!! Now with More Hutt Bukkake!"???

This is part of why I can't stand StarWoW.

An entire galaxy full of adventure and characters and untold numbers of species and... All they can do is Hutt wank.
 
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News Comments > BioShock Infinite Reviews Soar
12. Re: BioShock Infinite Reviews Soar Mar 25, 2013, 13:14 Flatline
 
Techie714 © wrote on Mar 25, 2013, 12:18:
Cutter....Cutter....Calling Cutter..... *cricket *cricket

I'll just leave this here....hehehe
Cutter wrote on Mar 22, 2013, 18:44:
Anyway, this game has had the stink of failure on it for a long time now and they know it. I'd suspect they're probably in sheer panic mode at Irrational right now.

Eh... Cutter's just going to say that because the mainstream media loves it that proves it's a piece of garbage. He lives in a win/win state of hatred and loathing that way.

Edit: Wow... That's a lot of perfect scores. Mostly european though. Interesting. I wonder how much the embargo and IGN's exception hurt the review scores though.
 
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News Comments > BioShock Infinite Reviews Soar
11. Re: BioShock Infinite Reviews Soar Mar 25, 2013, 12:58 Flatline
 
Prez wrote on Mar 25, 2013, 12:31:
If Bioshock is a '96%' then what would System Shock be? 110%? Don't get me wrong, Bioshock was a great game, but System Shock was a good deal better. Shodan was so much better of a villain, and the RPG aspects of System Shock were superior to that of Bioshock.

I'm replaying SS2 right now. Enemies that respawn in your field of view, dated graphics engine even at it's release date (mods help this A LOT), a clunky interface, weapons that are unrealistically fragile like toilet paper (A conscious design decision granted), a *terrible* ending after one of the most awesome final levels of all time (and if you're not a hacker, I hope you saved 3 ICE picks, or the game is impossible to finish)...

SS2 is one of my favorite games of all-time, but technically it was a mess. The gameplay isn't particularly smooth or constant, level design was pretty utilitarian, intentionally, and the Body of the Many was a total stumble, even when the game came out. It's got some wrinkles and warts on it.

Compared to Bioshock, it's does less of what it wants to achieve than Bioshock did, although they oddly enough suffered from bad pacing and story for the last 1/4 of the game. Go figure. I don't suggest System Shock 2 universally- I know there's people that absolutely will not like it. Bioshock is a far easier suggestion however for most gamers.
 
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News Comments > Borderlands 2 New Content & Level Cap Details
16. Re: Borderlands 2 New Content & Level Cap Details Mar 25, 2013, 02:25 Flatline
 
morrow wrote on Mar 24, 2013, 20:29:
Flatline wrote on Mar 24, 2013, 19:04:
Normally I'd be inclined to agree with you, but they were very up-front with specifically what the season pass would encompass, and the only thing that's not part of it thus far is the new character.

So I'm less inclined to bitch.
Gaige (Mechromancer) wasn't part of the season pass either. Nor was the Creature Slaughterdome DLC

True, but one was pre-order DLC and one was free if you bought the game new. So if you pre-ordered from gamestop or wherever, in theory, you got those for free. So you could obtain those for free as well.
 
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News Comments > Borderlands 2 New Content & Level Cap Details
7. Re: Borderlands 2 New Content & Level Cap Details Mar 24, 2013, 19:04 Flatline
 
Sempai wrote on Mar 24, 2013, 18:59:
Hi all!

My name is Randy "dickbag" Pitchford! I'll sell you a Season Pass that includes only a portion of the actual DLC we're going to nickel and dime your asses for! Yeehaw!

Normally I'd be inclined to agree with you, but they were very up-front with specifically what the season pass would encompass, and the only thing that's not part of it thus far is the new character.

So I'm less inclined to bitch.
 
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News Comments > Torment Kickstarter Adds Chris Avellone Goal
36. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 22:42 Flatline
 
Cutter wrote on Mar 22, 2013, 18:19:
Yeah, I'd like to know how everyone gets paid. Is it a pool with base salary then points on additional sales? Who's getting paid what? I'm starting to get really of leery of backing well known designers who are already rich(ish).

So your 25 bucks entitles you to a complete financial breakdown of a company, plus a copy of the game?

Jesus next you're going to want to have developmental control over the project for your "investment".

If employees were getting scammed, I imagine we'd hear about it as projects finished or people quit.

And we're *still* talking about peanuts when it comes to funding game development. If someone raised 20 million and put out a game looking like Wasteland 2, yeah I'd cry shenanigans, but we're talking about a dozen or more people working for 18 months on 2-4 million bucks. There's not a lot of room for embezzlement and still turning out a decent looking product, which is what you're basically insinuating.

But I forgot, that's common sense. It's far more entertaining to imagine a 20 hour game being created on 250 grand and the rest being kept by a moustache-twirling villain.
 
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News Comments > SimCity Patch
2. Re: SimCity Patch Mar 22, 2013, 22:35 Flatline
 
Still no cheetah speed though.

Which is awesome since it turns out that the game 99% runs on the client side.
 
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News Comments > Torment Kickstarter Adds Chris Avellone Goal
29. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 15:15 Flatline
 
Darks wrote on Mar 22, 2013, 12:05:
Kristian Joensen wrote on Mar 22, 2013, 11:21:
Darks wrote on Mar 22, 2013, 10:33:
Somehow, I seriously doubt that they will be using the funds from this game fully. When they sit here and defend that they we will be using the funds just for the game. That raises a red flag to me. And 700K to add Chris, I dont see it.

Are you high? There are several stretch goal in between the current funding level and the Chris Avellone stretch goal so they aren't spending even remotely near 700k on hiring Chris Avellone + a lot of the money is being spent on other things like art, animation, code, etc to go with his writing/design work.

So even the 150k between the prior stretch goal and the Chris Avellone stretch goal isn't Chris's fee. 150k USD more in pledges implies more Amazon and kickstarter fees and more used on rewards. So the budget of the game won't be increased by that full amount.

Excuse me for not believing you, but you sound like an advocate supporter or work for them. My feelings on Kick starters are there are no checks and balances on how they are using the money.

Just because someone puts up a KS page and says I need 1 Million to make this happen, does not mean that they are using all of that money to fund the project. Itís idiotic to even assume that they are using all of the money as they say they are.

Are you sure you are not one of their stretch goals?

So don't let the door hit you on the ass on the way out.

Of course, when the game is released, if it's good, you'll buy it anyway and forget all your bitching. Because gamers are generally hypocrites like that.
 
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News Comments > OnLive: 'Tis But a Scratch!
15. Re: OnLive: 'Tis But a Scratch! Mar 21, 2013, 18:13 Flatline
 
InBlack wrote on Mar 21, 2013, 10:43:
I feel bad for all the investors who got conned into thinking that this would be some kind of gaming revolution....on second thought....nah I dont. Fuck those losers.

Where's that vocal asshole who went into great technical detail about how we were all wrong about OnLive, that it was the greatest thing evar, and that we'd never notice the lag because there's already lag between the controller and the console (forgetting that lag is, generally, additive, and not subtractive.)?

I'd really like to see his postmortem.

Also, OnLive *might* have succeeded in South Korea, where they're aiming to have gigabit to everybody's home in the next 10 years, but here in 'Murrica, where 512k DSL is still considered "blazing fast broadband!", it was a disaster waiting to happen.
 
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News Comments > Saints Row 4 CE Survey
12. Re: Saints Row 4 CE Survey Mar 21, 2013, 03:56 Flatline
 
netnerd85 wrote on Mar 21, 2013, 02:13:
The game WAS going to be an expansion, NOT DLC, an expansion. Then they decided to put the EXTRA effort in to make it a FULL sequel. We will soon see, but lets not be a bunch of whiny bitches about it, hey Cutter?

Cutter would be pretty quiet on the boards if he cut out *all* his negativity.
 
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News Comments > Assassin's Creed III The Betrayal DLC
9. Re: Assassin's Creed III The Betrayal DLC Mar 20, 2013, 17:22 Flatline
 
Brumbek wrote on Mar 19, 2013, 21:29:
I just really dislike them portraying Washington this way. It is basically slander. I'm ok with alternate history games like saying the Nazis took over the world because the Nazis were trying for this very thing. Or even Lincoln Vampire Hunter because it is a total joke concept.

But to take a real historical figure and misrepresent him so utterly...Washington refused to be King in real life. It just strikes me as crossing a line. You'd get sued if you represented a living figure in this manner...I guess I just don't like people misrepresenting history in such a serious manner.

...

Lighten up Francis!
 
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News Comments > Game Reviews
16. Re: Game Reviews Mar 20, 2013, 14:17 Flatline
 
Beamer wrote on Mar 20, 2013, 08:37:
The game argument is coming from a screenwriter.

Yeah, those guys who have to turn out products that 95% of the time fall within 75-120 minutes in length.

Here's the thing. If you're going to charge me 60 bucks for 4 hours of gameplay time, that story/experience better be among one of the most moving experiences ever in my life. It better shine above other games and movies and books because you're asking an awful fucking lot of my money.

It's a simple rule of thumb for me: I should get more hours of entertainment out of a game than it took me to earn the money. And when I say entertainment, I don't mean *just* playing. If I discuss the game for an hour with friends because it was mind-bending, then yeah, that's entertainment.

Bastion was a fantastic game. Short enough not to wear out it's welcome, well made, and it was what, 4 hours? But I only spent 10-15 bucks on it. It stuck with me for a long, long time after I played it, and I wonder if I had paid 60 bucks for it if it would have.
 
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News Comments > Morning Legal Briefs
12. Re: Feds and warrants Mar 19, 2013, 18:42 Flatline
 
Axis wrote on Mar 19, 2013, 13:04:
Bodolza wrote on Mar 19, 2013, 12:23:
ACLU vs. Obama administration. I can hear the sound of conservative heads exploding as they try to figure out which side to root for.

Its just a shame Obama and his cronies have their base so convinced that Government, and not the people, is the solution. And the more power citizens give these political creeps, republicans OR democrats, we lose.

*shrugs* Obama is a corporatist. Substantially there's not a huge amount of daylight between him and the GOP. He's continued on most of W's surveillance and wiretapping and information gathering from the post 9/11 hysteria period where all someone had to say was "TERRORISTS!" and we'd fork over our rights wholesale.

Every presidential administration has pushed for more unilateral, unsupervised authority, clear back to Lincoln with suspension of Habeas Corpus and probably even earlier if we're going to be frank about it. It's up to a robust, healthy legislature and judicial system to push back and balance against the unilateralism. For 10 years we were all on the "TERRORISTS!" fear wagon, and now the legislature is so fundamentally broken that it can't push back because it's totally paralyzed. The result being that the Executive branch almost *has* to act unilaterally, which is a terrible, terrible thing.

The legislative branch needs to get it's head out of it's ass and ironically not stonewall *everything* the president does. When he acts within his power limitations they should negotiate and compromise like they've always done, so that stonewalling actually *means* something when it happens.

There's a reason why Congress and the Senate are less popular than cancer.
 
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News Comments > SimCity 20 Minute Online Timeout Hard-Coded?
28. Re: SimCity 20 Minute Online Timeout Hard-Coded? Mar 18, 2013, 17:29 Flatline
 
Dev wrote on Mar 18, 2013, 11:34:
yonder wrote on Mar 18, 2013, 11:28:
It's gotten to the point where EA is pretty much the AOL of the gaming world. I was reading PC World's "Worst Tech Products Of All Time" list and AOL was #1.

"How do we loathe AOL? Let us count the ways. Since America Online emerged from the belly of a BBS called Quantum "PC-Link" in 1989, users have suffered through awful software, inaccessible dial-up numbers, rapacious marketing, in-your-face advertising, questionable billing practices, inexcusably poor customer service, and enough spam to last a lifetime. And all the while, AOL remained more expensive than its major competitors."

That list is pretty much completely accurate when applied to EA's gaming. *sigh*
The main difference between the two is that AOL spent millions sending out millions of free CDs floppy disks.

FTFY. At one point probably 80% of my floppy disks were AOL floppy disks. Whenever I would need more disks I'd just call them up and ask for their setup disks. It was kind of awesome actually.
 
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2011 Comments. 101 pages. Viewing page 24.
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