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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2173 (Senior)
User ID 34131
 
User comment history
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News Comments > Fez II Cancelled
16. Re: Fez II Cancelled Jul 28, 2013, 16:58 Flatline
 
Rattlehead wrote on Jul 28, 2013, 16:31:
NKD wrote on Jul 28, 2013, 16:04:
Phil Fish is an idiot and a waste of oxygen. He needs to hurry up with his psychotic break and just step in front of a train ASAP so the rest of us don't have to deal with his constant whining about the occasional criticism.
Sarcasm or not, telling someone who is obviously in need of mental health services to kill themselves is a horrible thing to say.

Yeah, that Fish dude is a real prick for saying that.
 
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News Comments > Space Hulk Preorders
16. Re: Space Hulk Preorders Jul 28, 2013, 02:43 Flatline
 
Orogogus wrote on Jul 27, 2013, 21:40:
Darks wrote on Jul 27, 2013, 19:29:
RaZ0r! wrote on Jul 27, 2013, 19:02:
Here is a dev post from the game's Community Hub on Steam as well:

Yes - we have both hotseat and online coop as well as versus mode. Versus mode ships in the release version, coop is a free update after launch

As Dev said, I'm optimistic, but I've been burnt in the past too on this. Ill wait it out. If it happens Ill buy it until then, sorry no dice.

Funny, how one thing like this can really cause a train wreck for a game. Too bad the devs didn't see this coming.

A train wreck? I like cooperative play a lot a lot, but in a turn-based strategy game it's pretty minor to me. I really can't imagine it being a dealbreaker for a lot of people.

You're obviously unfamiliar with the history of Space Hulk then.
 
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News Comments > Gatherings & Competitions
6. Re: Gatherings & Competitions Jul 26, 2013, 23:22 Flatline
 
Orogogus wrote on Jul 26, 2013, 19:33:
Flatline wrote on Jul 26, 2013, 18:02:
Then they started offering packs that were better than the founder packs, for cheaper... Yeah the devs bitchslapped their most dedicated customers.

I've looked at F2P games that do the opposite, and it really kills any desire to throw a single cent into a game if you're permanently worse than people who started earlier. And if the stuff at launch is better than everything afterwards I can't imagine it helps them squeeze more money from those guys, either.

Which is why you shouldn't do pay to win shit like this. You either alienate your most devoted audience or you piss off people who come in after the fact.
 
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News Comments > Steamships Ahoy - Shadowrun Returns
53. Re: Steamships Ahoy - Shadowrun Returns Jul 26, 2013, 18:22 Flatline
 
Rea1One wrote on Jul 26, 2013, 10:27:
I was a kickstarter backer because I really enjoyed Shadowrun on Snes and Sega. This game is fairly ok but to be honest doesn't feel like a $1.8 million game at all and feels more like some flash or web based game with some elements borrowed from XCOM Enemy Unknown. Well at least it's better than Shadowrun (2007).

1.4 million after Kickstarter took their share. Plus, there's all the physical swag that's yet to be mailed out (t-shirts, docwagon cards, ect...) and I'm sure that probably cost a cool 100k or so too. So really, 1.3 million to make the game, build all the assets, beta test the damn thing (I haven't really ran into any bugs... typos? Yeah, but not bugs), then polish and publish the editor, along with all the support documentation...

You're judging the entire product by the introduction mission. 75% of this product is the ability to make new stuff.
 
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News Comments > Steamships Ahoy - Shadowrun Returns
52. Re: Steamships Ahoy - Shadowrun Returns Jul 26, 2013, 18:14 Flatline
 
Dev wrote on Jul 25, 2013, 23:56:
saluk wrote on Jul 25, 2013, 23:37:
D4rkKnight wrote on Jul 25, 2013, 21:06:
This game has no inventory? How does acquiring weapons work? No inventory sounds pretty boring.

There is inventory, as far as I can tell. I'm not far but I keep picking up medkits, and just got handed a pistol.

The game was rushed to meet the deadline and it shows. We complain when the devs ask for more money and delay to make the game that they really want to (broken age) and then we also complain when the devs hit the target and the game isn't quite as good as we'd like.

Sigh.

I'm enjoying it, but so far I really was expecting a much more alive feeling world. The snes game is much better in this regard, with numerous areas you travel around in a non-linear fashion. Here, again I'm not far, but it seems like each section is very heavily scripted out, you go through it, and then you move on to the next.

Minor gripes overall. Shadowrun is back chummers!
It has inventory, what it doesn't have is looting corpses.

As long as they made a good framework for campaigns, I think the community will step up and offer much more alive feeling worlds, that are more non linear.

Plus, maybe once the income from this game starts rolling in, they will be able to flesh out the expansion city (free to kickstarter backers) to a bigger extent.

Looting corpses was a design decision specifically for this campaign. On launch day, there already is a tutorial for loot.

It looks like the included story, while very well written, is an introduction to what the engine can do. I'm already seeing tons of ways to work around the system they've created and create far more open-ended games.

For example, there's not a *lot* of weaponry choices out there. That's fine, you can add new weapons (but not new artwork I guess). You can add new cyberware and equipment too. So I imagine there will be "templates", scaffolds people create with all this extra stuff in it that you cut/paste or load up in the editor and then start to go nuts on the mission itself. You can save maps, so a community of map-makers could pre-gen matrix environments, corp building layouts, warehouses, all the assets we need to really introduce the potential for random or at least lots of side missions.

It'll take a lot of work, but I think HBS has only used maybe half of what the editor is capable of. They just ran out of time and money.

That being said, I'm WAY looking forward to Berlin's art set.
 
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Jul 26, 2013, 18:02 Flatline
 
I quit a long time ago when they introduced real money benefits that were better than anything else you could acquire in game.

Then they started offering packs that were better than the founder packs, for cheaper... Yeah the devs bitchslapped their most dedicated customers.
 
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News Comments > Chainsaw Warrior Announced
2. Re: Chainsaw Warrior Announced Jul 22, 2013, 23:33 Flatline
 
Chainsaw Warrior is an old, old board game, infamous for being so unbelievably unfair that the odds of you actually ever winning are astronomically small, even if you cheat and just give yourself the equipment you need to win instead of letting the game randomly dish out the equipment.

If the dev says he actually won the game, he's lying, or he cheated.
 
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News Comments > On Sale
9. Re: On Sale Jul 22, 2013, 04:17 Flatline
 
Cutter wrote on Jul 21, 2013, 21:19:
Blood Dragon won. If you don't get it now, just quit gaming altogether. And CoJ: Gunslinger is up for a vote for that and grab it for 10 bones when it wins because it's totally worth it.

I was surprised by how good Gunslinger was. Budget game but plenty of balls and sass. Too bad the story was about iD quality cliche.
 
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News Comments > New Borderlands 2 DLC Announced
9. Re: New Borderlands 2 DLC Announced Jul 20, 2013, 18:29 Flatline
 
ItBurn wrote on Jul 20, 2013, 17:34:
jacobvandy wrote on Jul 20, 2013, 17:31:
ItBurn wrote on Jul 20, 2013, 17:17:
This season pass bullshit is bullshit. I paid one price to get everything, but I don't get everything. None of the cosmetic DLCs, not all mission DLCs. Bullshit.

Yup, blame them for your own stupid assumption, that's the way to be!

I knew perfectly well what it was. I still think it's bullshit. You made a stupid assumption about what I meant. :p

No you said you paid one price for everything. But you didn't. You paid one price for a specific amount of DLC that was stated up front. He wasn't making an assumption, he was going by what you said.
 
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News Comments > Shadowrun Returns Launch Trailer
11. Re: Shadowrun Returns Launch Trailer Jul 19, 2013, 01:43 Flatline
 
ItBurn wrote on Jul 19, 2013, 01:38:
I've heard that the game features no inventory. Not sure it's the kind of game I want.

I believe there's inventory, but no looting of corpses. Which I'm okay with, since usually on a run you shouldn't have time to stop and roll the guards for loot.
 
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News Comments > Shadowrun Returns Launch Trailer
3. Re: Shadowrun Returns Launch Trailer Jul 18, 2013, 21:04 Flatline
 
Terrible, terrible voiceover. But I'm excited!  
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News Comments > Morning Mobilization
5. Re: Hardcore iOS Jul 17, 2013, 17:41 Flatline
 
iOS first has to decide it doesn't want to be Windows 8 before it can ever aspire to being an OS for "hardcore" gaming.
 
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News Comments > Evening Patches
3. Re: Evening Patches Jul 16, 2013, 03:50 Flatline
 
eRe4s3r wrote on Jul 16, 2013, 00:43:
Played it a bit.. got repetitive as hell though

Amen. The grind was unbelievable too. Everything is drop % rates, and not very good at that. I played 20-30 hours and never assembled enough drops to build a new warframe- I was stuck with the one I used from the beginning of the game.

Apparently, there are particular missions you have to grind 20-30 times *each* at around 30 minutes per mission in order to get enough kit for a warframe (and you have to succeed at the mission, logging after looting loses you the loot). And there's like 4 or 5 parts to a warframe. So you're looking at 100 hours or so of grinding.

There were moments that were fun, but you hit walls really, really fast that you either grind forever or pull your wallet out and pay for. Which is why it blows. The last 5 hours or so of Warframe before I uninstalled it were so unimaginably tedious because I had stopped actually improving as a character- I could only grind until I had enough mats to unlock a new weapon (which was necessary because they kept nerfing weapons) so I could start doing stuff again.
 
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Jul 16, 2013, 00:49 Flatline
 
Ozmodan wrote on Jul 15, 2013, 16:34:
Smart watches are one of the dumbest ideas in a long time. A lot of the younger generation don't even wear watches. No reason to, their phone has everything they need.

Surprised that Apple thinks this will fly when it has no chance in hell.

Jobs is gone. He didn't design but he had overall vision. Take one look at IOS 7- it's a train wreck visually. Everyone hated the fuck out of Windows Metro so Apple decided they had to do their own riff on it. Office 2013 decided that flat UI and black & white is the way to go and somehow Apple agreed. In this light, are the watches *really* that odd?

I also suspect they'll just flat replace the ipod nano.
 
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News Comments > Op Ed
16. Re: Op Ed Jul 16, 2013, 00:35 Flatline
 
Cutter wrote on Jul 15, 2013, 19:29:
Flatline wrote on Jul 15, 2013, 18:17:
Cutter wrote on Jul 15, 2013, 15:45:
Like most everyone else I would have ZERO interest in backing a company if all the extra money just mean they were going to go out and do hookers and blow with it.

Profit? Why the fuck should a company have the audacity to make a PROFIT off of the product they're selling? How fucking insulting can you get?

Because it isn't an investment. You want to give your money to someone so they can go party with it that's your business. I'd prefer a return on my investment. This why publishers already exist. They gamble that the game will sell well and both the developer and publisher profit by it. And that money is generated by investors and sales. That's not what Kickstarter is for. And where the fuck did anyone - myself included - ever say we begrudge them EARNING a profit. That's a major fucking difference from it just being handed to you for doing sweet FA. Whenever you take you car into the shop do you give your mechanic double for no reason? No, of course not, so don't be an ass.



Dude it's not like in this scenario they'd be skipping out on delivering a product to you.

Board games do this all the time in Kickstarter. Yeah they'll have stretch goals for better dice or shit like that, but the difference really isn't 20k to upgrade 200 backers to speckled dice. If 1000 people order the game, suddenly they can order on a larger scale of economy and pay less. Nobody demands *more game*. In fact, there's a general cheer that the developer gets to actually make a bit of money off of things, since margins are razor thin to begin with.

So on a 60 dollar board game it may cost 35 dollars to produce and ship to the developer, and generally speaking, they eat shipping at that point too. If they raise an extra 20k and include a sexy dice pouch *and* manage to drop the cost of production to 33 dollars a unit, nobody expects that extra cost to be passed onto the game components or more rules or more game.

If someone pitches a video game to me on kickstarter, and they triple their KS pledge limit, it's downright fucked of me to assume that their budget automatically went up 300%. Most devs will do just that because they love games and I appreciate it. But if they said "fuck it you're getting the game you paid 30 bucks for" and didn't triple the budget, as long as they met their original goals and expectations who am I to bitch that they pocket the money?

And your analogy is fucked too. If you take your car into the shop and he says it's going to cost 100 bucks, but then another twenty people bring their car in with the exact same problem and he can buy in bulk and drop his cost from 50 bucks for the part down to say 40 (and an extra 50 in labor), you're saying he needs to provide you for 10 dollars worth of extra service, and that just plain doesn't happen in the real world.

Now, if the devs say 100% of the money will go to development of the project, then I'm all with you that blowing past their initial request and blowing the surplus on hookers & blow is a bad thing.

The problem with DFA is that Schafer got 300% of the money he was expecting and created 600% of the game he originally envisioned. And he created it without keeping the budget in mind. Apparently the money's gone and the game's not even half finished. So now he's going to pre-orders and steam orders and is screwing up what he promised to do (delivery times aside) to the original backers. *THAT* is what I have a problem with personally.

The other lesson here is that Tim Schafer is a terrible f*cking project manager without someone over him cracking a whip.

Edit: I went back and looked at the "Frank assessment" that was discussed, and the game is, as it stands right now, around 25% finished. On 3 million dollars. Two more years to get the game out the door at 3 mil a year makes a 9+ million dollar budget game. To put that into perspective, the budget for Witcher 2 was 8 million. The idea that they can generate another six million off of beta access is fucking idiotic. Remember, this is a niche old school adventure game that got HUGE press pimping when it was announced. Odds are most of the market has already bought in.

There are only three outcomes I can think of here: Double Fine releases Broken Age Act 1 and then walks away when they can't raise the further six million, or the game is going to get butchered at the choping block to fit it down to the budget, or Double Fine will stick to the project and go down in a blaze. I guess they could decide to whack it up into multiple episodes to get it out the door, but even that I don't see as palatable. I also suppose that they could push other projects out to generate some operating capital as well, but still, this is a pretty effed up situation for the company.

This comment was edited on Jul 16, 2013, 00:45.
 
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News Comments > OZombie Kickstarter Cancelled
10. Re: OZombie Kickstarter Cancelled Jul 15, 2013, 18:36 Flatline
 
Prez wrote on Jul 15, 2013, 18:08:
Agreed - zombies are old hat and people in general are tired of "It's a zombie game - with a TWIST!". It has to be something from a well established franchise or something REALLY special to catch on at this point.

Case in point- The Walking Dead, while not spectacular as an adventure game, succeeded by having really, really great writing and telling a good story. I burned out on the TV show and never read the comic book, but the game was great.
 
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News Comments > Morning Legal Briefs
9. Re: Morning Legal Briefs Jul 15, 2013, 18:24 Flatline
 
BS lawsuit from an avowed nutjob.  
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News Comments > Op Ed
9. Re: Op Ed Jul 15, 2013, 18:17 Flatline
 
Cutter wrote on Jul 15, 2013, 15:45:
Like most everyone else I would have ZERO interest in backing a company if all the extra money just mean they were going to go out and do hookers and blow with it.

Profit? Why the fuck should a company have the audacity to make a PROFIT off of the product they're selling? How fucking insulting can you get?

Double Fine's issues stem from there not being a development plan/stretch goal ladder already in place. In other words, nobody knew how much each bit they were adding was going to end up costing. If you look at Torment, they had calculated out how much money was required to do each step. Is it going to stay in budget? Hard to tell really, but with Double Fine they said "give us money and we'll make something old school and awesome!" then went with the money they had and created a game design. Which is the old way of doing gaming budget. In crowd-sourcing there's no chance to go back to the publisher and ask for more money- that's it. Budgets have to be spot on. Feature creep is your enemy.

It'll be interesting to see if other folks make the same mistake DF did. Shadowrun already went over-budget for example, but not enough to put Hairbrained into dire straights.
 
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News Comments > OZombie Kickstarter Cancelled
8. Re: OZombie Kickstarter Cancelled Jul 15, 2013, 18:01 Flatline
 
First, zombies have been done to death (pardon the pun) in video games. They've jumped the shark. I can't even begin to see anything appealing about Oz & Zombies. It gets an eyeroll whenever I think about it.

Second, how do I say this... Alice... it's time has passed. The goth movement is dated and isn't the same as it was. The goth/punk dark twisted fairyland hit at just the right time. Now it's dated. The only "dark/twisted child's fairy tale" I wouldn't mind exploring *might* be Neverland/Peter Pan. The themes at play there with the Lost Boys could actually make for an interesting narrative, reinforcing those ideas instead of... sigh... zombies.
 
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News Comments > Global Agenda 2 and Tribes Ascend 2 Take Precedence Over Tribes Ascend Patch
8. Re: Global Agenda 2 and Tribes Ascend 2 Take Precedence Over Tribes Ascend Patch Jul 12, 2013, 15:07 Flatline
 
I quit playing about six months ago but played the hell out of the game during it's beta and early launch. There were some tasty times to be sure.

However the hosted server model sucked and there was no mod support, so I never got to relive Renegades in all it's beautiful, beautiful glory (and to a lesser extent Shifter)
 
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2173 Comments. 109 pages. Viewing page 24.
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