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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2419 (Senior)
User ID 34131
 
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News Comments > Shadow of Mordor Review Pressure Allegations
49. Re: Shadow of Mordor Review Pressure Allegations Oct 8, 2014, 11:51 Flatline
 
Quinn wrote on Oct 8, 2014, 10:58:
I'm stunned that the nemesis system so blinds people to the shallowness this game is; how little it really has to offer.

As far as enemy variety, I'd take interesting NPCs over palate-swapped monster variety 3c any day.

The nemesis system isn't quite there yet, but it's pretty interesting.
 
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News Comments > Shadow of Mordor Review Pressure Allegations
48. Re: Shadow of Mordor Review Pressure Allegations Oct 8, 2014, 11:49 Flatline
 
Quinn wrote on Oct 8, 2014, 08:50:
Xero wrote on Oct 8, 2014, 07:59:
After watching a good 20 minutes or so from an hour long gameplay w/commentary video that IGN had posted, I was able to see this myself rather quickly. It looked highly repetitive of go here, kill him, choose a new target, go kill him, etc. I know there is a lot of fluff in between but that's the idea.

There's really not a lot of fluff in between. It's basically just... killing Uruks and collecting meaningless shite.

I truly think a lot of enthousiasts today will look at this game in retrospect later and think "Blegh, it actually sucked.". I have enough respect for the PC gamer to believe this.

It's not just killing Uruks though that's crappy. I mean, that's what God of War was and that's fine.

My problem is that so far (and I'm only 3 hours into the game so this may change) half my really nifty abilities are only good against single Uruks. Even all the nifty open-combat shit that I can do to stunned enemies and stuff I almost never do unless there's only one or two enemies left because the mob all charges and I have to interrupt what I"m doing to counter. So it's basically your basic attacks, alternating with your counters, and every 8 hits or so your sword turns blue and you get to perform an execution.

Which would be fine but I've gotten to the point already where most of the executions are repeating now. And that's not fine.
 
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News Comments > Star Citizen at $56M; CitizenCon Friday
27. Re: Star Citizen at $56M; CitizenCon Friday Oct 8, 2014, 11:35 Flatline
 
Creston wrote on Oct 8, 2014, 10:52:
puts out the call to vote for their next stretch goal

I thought they had stopped doing that?

They were going to but the fan boys kept shouting "encore!" and they 'reluctantly' came back out and said "well okay".

Besides.

This "CitizenCon" had to cost at least 250k to produce and stream when you account for wages for participants, content creation, lost time that could be spent on the game, bandwidth, streaming servers, etc...

So yeah, probably 250k. Which is a not-quite-insignificant chunk of change when your budget is 50 million. It'd be better if you put out some limited edition ship to generate another 2 mil or so.
 
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News Comments > DICE: BF4 Launch "Absolutely" Damaged Player Trust
18. Re: DICE: BF4 Launch Oct 8, 2014, 11:29 Flatline
 
eRe4s3r wrote on Oct 8, 2014, 10:41:
Let me tell you something, I was in beta of BF4, and the forums were FULL of detailed description of every single shanghai exploit and crash, and there were HALF A DOZEN. The sound issue was so widespread a single dude could mute the sound for everyone on a server. ON FUCKING RELEASE.

You'd think after the like 9 iterative nearly identical games they've released that they'd get better at the coding and the netcode.

It's really kind of bizarre that nothing changes.
 
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News Comments > Costume Quest 2 Released
1. Re: Costume Quest 2 Released Oct 7, 2014, 18:49 Flatline
 
I don't even remember the last Costume Quest.

Does this one contain a complete game? Or does it peter out about halfway through?
 
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News Comments > etc.
22. Re: etc. Oct 7, 2014, 18:47 Flatline
 
Silicon Avatar wrote on Oct 7, 2014, 13:59:
Why do we even have video game journalists anymore?

Who else is going to dictate what our hobby constitutes of and when it's time for a cultural sea change shift?

It's certainly not the people who make, publish, or play the games who can do that. No, it's only the true artists- the people who can churn out a couple thousand words on someone else's artistic endeavor, who can truly connect the gaming public all of *humanity* to these enigmas of reflex and storytelling.

Truth of it is we don't need game journalists much any more. We either enjoy their schtick and stick with them for their personality and entertainment value (Yahtzee I'm looking at you) or their publication goes under (virtually every dead tree magazine out there).
 
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News Comments > Sunday Interviews
20. Re: Sunday Interviews Oct 7, 2014, 11:41 Flatline
 
yuastnav wrote on Oct 6, 2014, 05:09:
So? That is kind of personal preference. To this day I cannot fathom why, say, Bioshock Infinite got as much coverage as it did since almost any other game would have been more interesting. But that is just my personal opinion.

So a producer who has a track record for cult favorites spanning 10+ years with a nearly unmatched pedigree (System Shock 2, Thief 1/2 and the entire lore behind the thief games, and bioshock, I'll leave the superhero game out) makes a follow-up game to one of the best selling games of his career and you can't understand why it gets press coverage? Seriously?

And then you compare that to the strangely national attention that a choose your own adventure game gets and intonate that the attention both projects got were basically equivalent?

At least with Bioshock Infinite I can understand why it would gain industry buzz even if I didn't like the game.
 
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News Comments > Sunday Interviews
19. Re: Sunday Interviews Oct 7, 2014, 11:36 Flatline
 
Beamer wrote on Oct 5, 2014, 14:58:
Per her boyfriend, the coverage came before the sex. And it came because she traveled the country going to conferences and being people. You know, networking. The way you get most things that can't be bought.

I only heard about it because it came out the day Robin Williams died, so they're was that timeliness, too.

Fair 'nuff. I'll remember that. As I said I'm kind of orbiting on the edges of all this.
 
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News Comments > etc.
36. Re: etc. Oct 5, 2014, 23:33 Flatline
 
eRe4s3r wrote on Oct 5, 2014, 21:49:
Flatline wrote on Oct 5, 2014, 18:53:
ASeven wrote on Oct 5, 2014, 12:34:
Whoever was the cunt that made that car bomb threat, I hope he is found and prosecuted to the full extent of the law. These threats help neither side.

And speaking of Leigh Alexander, have a compilation of saying from this SJW woman. Because if anyone can talk about ethics, it surely is she.

Who is this person and why do they apparently have power to ruin the lives of people?

She is the Chief Editor on Gamasutra

And that tells you everything you need to know She is the single most unprofessional idiot ever allowed into a public writing position.

Holy shit... It's like she's intentionally shooting to become the Senator McCarthy of the video game industry.

Not that I particularly went to gamasutra very often (I used to like 10 years ago, video game postmortems were kind of awesome to read about back then), but I'm boycotting the fuck out of any organization whose leader who behaves that way.

No wonder Intel pulled the plug on their advertising. I would too if the lead editor was running around saying shit like that.

I need to go write them an email letting them know they did the right thing.
 
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News Comments > Steam Top 10
42. Re: Steam Top 10 Oct 5, 2014, 21:52 Flatline
 
The Half Elf wrote on Oct 5, 2014, 21:07:
Damn you people...

Downloading SoM as we speak....

Same here. GMG gave me a 23% discount so I think I spent 38 bucks on the game. Sub-40 dollars should be a good deal I suspect.
 
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News Comments > etc.
16. Re: etc. Oct 5, 2014, 18:53 Flatline
 
ASeven wrote on Oct 5, 2014, 12:34:
Whoever was the cunt that made that car bomb threat, I hope he is found and prosecuted to the full extent of the law. These threats help neither side.

And speaking of Leigh Alexander, have a compilation of saying from this SJW woman. Because if anyone can talk about ethics, it surely is she.

Who is this person and why do they apparently have power to ruin the lives of people?
 
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News Comments > Sunday Interviews
7. Re: Sunday Interviews Oct 5, 2014, 14:50 Flatline
 
Beamer wrote on Oct 5, 2014, 13:30:
NKD wrote on Oct 5, 2014, 13:08:
Beamer wrote on Oct 5, 2014, 12:23:
That's all that this interview really is - someone makes a small very niche game complaining that few people are interested. Which is what happens when something is small and niche.

Unless you know somebody, in which case a single article on a gaming news website can make all the difference in the world, even for a simple non-games like this guys visual novel, or Depression Quest.

That type of favor currying is commonplace in many industries, but that doesn't make it okay, or any less frustrating for someone who sees equivalent projects take off because of insider connections, while their project flounders.

Though true, c'mon, it's how everything in the world works. Every single thing. How do most people get jobs? By knowing someone in the company to pass on the resume. Have you ever known an employee at a busy restaurant? Then you could get reservations. Have you known someone that works for a sports team? Then you could probably get tickets.

We like to live in some kind of weird world where everything is based on merit, but that's an impossibility because determining merit is extremely time consuming. If there's someone you know, who also is worth merit, it tends to go to that person because you don't have to go through a billion things to find him/her.

There are 2,119 submissions in Steam Greenlight. How many, realistically, can get coverage? How many people would read the coverage? And how long would someone have to spend sorting through those to find one to cover? How many would he have to look at, how many would he have to play, how many hours would he have to play?

2,119 submissions. Not all will get any form of coverage.

Doesn't that argument make the coverage Depression Quest got more absurd?

I played it, and while it was okay it didn't reveal any deep understanding or revelation about living with depression. But I did see multiple articles about it, while passing over what at the time might have been more deserving games.

If it had been a larger part of a journalistic jag to cover games that artistically address social issues that are either ignored or are hard to talk about that would be awesome. And that's kind of how the DQ game was pitched in the articles I read. But it never followed through.

The thing of it is, taken in a larger context, shit like DQ is a good thing. It's old, but I recently played dys4ia over at Newgrounds that was an attempt at autobiographical conversation about hormone therapy for a trans person. And while playing it, I remarked on how awesome it is that and indie dev can make a piece of art like that and publish it. And how the thematic exploration game deserves to be explored as a larger genre.

But that requires exposure and support.
 
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News Comments > The Evil Within Minimum Specs
9. Re: The Evil Within Minimum Specs Oct 3, 2014, 11:44 Flatline
 
btallas wrote on Oct 3, 2014, 10:02:
I've never seen a game require an i7 processor for minimum spec. Looking at videos of the game, it's not a graphical showcase. Is the extra power going to enemy AI or more enemies on screen?

The only thing I can guess is that it benefits from hyperthreading, which I believe the i7 provides.

 
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News Comments > etc.
65. Re: etc. Oct 3, 2014, 00:18 Flatline
 
Beamer wrote on Oct 2, 2014, 20:24:
Flatline wrote on Oct 2, 2014, 20:02:
Beamer wrote on Oct 2, 2014, 16:32:
Gaming journalism is an attempt to sell you products. Nothing more.

You have to admit that game journalists pretty much stuck their dick into the pudding when all those "Gaming culture is dead" articles came out in this weirdly synchronized manner.

That was like throwing gasoline onto a fire and then pumping pure oxygen into it. The 1-2 punch of telling your customers to go fuck themselves they're morally reprehensible and then doing it in a synchronized way while claiming that there is no collusion was epic amounts of stupid regardless of what the truth really is.

They didn't see it as telling their consumers to go fuck themselves, they saw it as telling dickheads they don't want reading their shit to go fuck themselves and thought people would understand and rally with them.

Instead, a lot of feathers got ruffled and people stopped reading at "gamer," proudly considering themselves gamers and not making the leap to realize the author meant the outside stereotype of "gamer," which we've all cringed at, all been annoyed at, and I'm willing to wager most people here have met someone and downplayed how much gaming they do because of that stereotype.

I think there's 3 people to blame:
1) The reader. Yeah, the reader. I think people jumped off the handle at initial shock-value hypotheses and never bothered thinking about what they were reading after that
2) The authors. These people write for a living. Having their message that poorly understood is shocking. In fairness to them, I'd wager many people furious didn't even read the articles and either Cutter'd it and just read the headline and got angry, or just read a recap thread somewhere
3) Leigh Alexander, who takes pride in being very pointed and definitely threw gasoline on a fire

Fair points. I'm not particularly engaged in all of this, and as a more or less outsider who peeks in occasionally, I have to say that suddenly having the game blogging/journalism "community" simultaneously say "Your hobby is dead and you're a part of a terrible smear on human existence", even if that's not the substance of what they were saying, pretty much put me off of them entirely.

It seems to be the intent to fire a narrow salvo at a specific group of people, but they forgot they're in public, and shit like "gamers as a group are dead" is just *mildly* incendiary, it's going to alienate people who aren't even following the story.

I mean, I heard about the original cheating relationship... thing... about a week after it broke out, figured it was none of my business and went back to living life.

The next thing I particularly knew about Gamergate was that Slate fucking website main-paged an article showing how all these game journos posted "gamers are dead!" all of a sudden.

I'm going to go out on a limb here and say that's exactly *not* the kind of exposure that you want to have.
 
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News Comments > etc.
60. Re: etc. Oct 2, 2014, 20:02 Flatline
 
Beamer wrote on Oct 2, 2014, 16:32:
Gaming journalism is an attempt to sell you products. Nothing more.

You have to admit that game journalists pretty much stuck their dick into the pudding when all those "Gaming culture is dead" articles came out in this weirdly synchronized manner.

That was like throwing gasoline onto a fire and then pumping pure oxygen into it. The 1-2 punch of telling your customers to go fuck themselves they're morally reprehensible and then doing it in a synchronized way while claiming that there is no collusion was epic amounts of stupid regardless of what the truth really is.
 
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News Comments > Star Citizen's $55M Sets Crowdfunding Record
13. Re: Star Citizen's $55M Sets Crowdfunding Record Oct 1, 2014, 12:12 Flatline
 
Julio wrote on Oct 1, 2014, 11:59:
I'm curious to see where this one finishes at before the final (well as final as this game will be) game comes out. Wonder how well it will trend on microtransactions post release too.

If they want to profit they'll probably have to have microtransactions out the ass, seeing as everyone who wants a copy will have a copy before it launches.

Also, wouldn't the 11 billion alphas and betas of Minecraft qualify as crowdfunding? That was a totally indie effort and made like 250 million in 2012 alone.
 
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News Comments > Middle-earth: Shadow of Mordor Released
17. Re: Middle-earth: Shadow of Mordor Released Sep 30, 2014, 11:33 Flatline
 
Xero wrote on Sep 30, 2014, 11:24:
I've watched a decent amount of commentary gameplay videos and while the game looks fun, I think it can be boring after a lil while when you get to learn the patterns and ways to constantly kill the required target. I mean, I'm hoping for the best and I'll keep an eye out for reviews, but this is definitely a bargain bin game for me as I have plenty of other games to keep me entertained until this drops tremendously. That and an upgrade is overdue for my rig...

I'd be more interested if the game was unshackled from LOTR. God I'm sick of that IP getting milked to death.
 
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News Comments > Visceral: Battlefield Hardline "Will Work"
14. Re: Visceral: Battlefield Hardline Sep 29, 2014, 14:22 Flatline
 
This is like a restaurant advertising that their food won't give you food poisoning.

I appreciate the reassurance, but it's not exactly making me excited.
 
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News Comments > Morning Interviews
67. Re: Morning Interviews Sep 26, 2014, 19:50 Flatline
 
Yeesh.

All I know is that apparently, I am dead and should be ashamed of myself or something according to some dipshit with an English Major and C-tier or D-tier writing capabilities whose heights of talent and skill have taken them all the way to video game blog website clickbait.

I'm so glad I had that explained to me. I'll turn my fun badge in immediately.

It's time for game "journalism" to go away as we know it. It's shit quality writing for the most part, the only industry that is any more incestuous between the reporters and the industry is the food industry, and as others have said (like over at slate here http://tinyurl.com/nvdbj45 ), "gaming journalists" are becoming the appendix of the gaming industry. They're not particularly necessary any more.

Whatever gamergate was, I'm seeing an awful lot of whining from journalists about how we, as an audience and as consumers, both of games and of their product, should behave. This is a terminal attitude. It cannot last. Even Apple, as huge as it is, bends to customer will on occasion and doesn't dictate the proper attitude towards their product.

Game coverage is becoming a lot more direct between devs, publishers, and consumers, and that's a good thing. It'll get these dips out of the industry and back to Starbucks slinging my Double Pumpkin Spice Latte. And it can't happen soon enough.

Then shit like all the doxing and the crap about affairs and stuff will be a null issue.

I can dream can't I?
 
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News Comments > Titan Falls: Blizzard Cancels Unannounced MMOG
68. Re: Titan Falls: Blizzard Cancels Unannounced MMOG Sep 25, 2014, 19:30 Flatline
 
Kotaku posted I guess what Titan was supposed to be yesterday:

http://kotaku.com/heres-what-blizzards-titan-actually-was-1638632121

From what I read, it sounded like a snoozefest. I'll pass. And I really expected more than "hey let's take The Sims and cross it with Team Fortress 2!" from Blizzard.
 
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2419 Comments. 121 pages. Viewing page 23.
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