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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2502 (Senior)
User ID 34131
 
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News Comments > etc., etc.
3. Re: etc., etc. Nov 10, 2014, 21:24 Flatline
 
Beamer wrote on Nov 10, 2014, 21:01:
MoreLuckThanSkill wrote on Nov 10, 2014, 20:53:
Oh Adam Baldwin. Why couldn't you just stay Jane and Animal Mother in our memories, and not start spouting right wing conspiracy theories?

I suppose this is true for most actors; few people want to hear their madness, just watch them perform on screen.

Yup. Sean Penn and Alec Baldwin, too. Some people come across as well nuanced. Adam Baldwin comes across as well read but a complete and total ass. Must run in the Baldwin name...

All the Baldwin brothers need periodic enemas to keep from spewing shit from all orifices.
 
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Nov 10, 2014, 14:40 Flatline
 
I couldn't remember anything noteworthy about it until someone mentioned Overwatch. It literally faded from memory in about 12 hours.  
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News Comments > Elite: Dangerous on December 16
48. Re: Elite: Dangerous on December 16 Nov 9, 2014, 21:13 Flatline
 
Beamer wrote on Nov 8, 2014, 16:03:
loomy wrote on Nov 7, 2014, 23:44:
Elite Dangerous is a good indie game, not a good AAA game. If the lamebrain professional reviewers out there tackle this as an AAA game it will not review well.

It is up to Braben to make sure everyone everywhere knows that this game is a sandbox, period.

They're charging $50, which is AAA money. It'll be reviewed as a $50 game. A shame if lame brain fans excuse weaknesses in any game due to who made it rather than cost.

I got in at Beta 2, about 6 weeks ago.

Apparently I've already put in 50 hours of gameplay. If I stopped playing tonight, and never went back, I'd have gotten about 1.50 per hour of legitimate fun (Beta access was an extra 25 bucks, which sucks but hey, I've gotten my money's worth).

I can count on one hand the number of games I've played in the past 2 years that have delivered that kind of value for my money.

In other news I decided to try Arena Commander again and apparently the installation corrupted patching it tonight so I get to re-download all 20 or 40 gigs.

Wooooo!
 
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News Comments > Blizzard Announces Overwatch
65. Re: Blizzard Announces Overwatch Nov 9, 2014, 21:03 Flatline
 
theyarecomingforyou wrote on Nov 9, 2014, 06:14:
Wowbagger_TIP wrote on Nov 8, 2014, 15:39:
Have we even seen nearly enough to know whether it is innovative or not? Really, how innovative was TF2? It was just a well-polished and pretty well-balanced team shooter with a fun art style.
The graphical style was unprecedented at the time. I can still remember how impressed I was with the visuals when I first played it. In contrast this looks dated, with poor animations, low texture detail and low poly models. It is utterly derivative.

For Blizzard's first new IP in decades it's extremely underwhelming. More effort was put into the cinematic trailer than the game itself.

Not only that but from a visuals standpoint alone Valve went full into role recognition with standout silhouettes and characters that still "pop" even in the middle of a shit load of chaos.

And... let's also not forget that TF2 was the follow-up to the mod that basically *started* the team based classed FPS genre.

We'll see with this. What makes me cautious is that Blizzard is falling back on 10 *years* of design and giving us something that isn't impressive.

It'll still make money like gangbusters though because Blizzard could put their logo on a festering open herpes sore and people would still line up to lick it.
 
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News Comments > Elite: Dangerous on December 16
27. Re: Elite: Dangerous on December 16 Nov 7, 2014, 16:19 Flatline
 
Tim1_2 wrote on Nov 7, 2014, 15:24:
Ozmodan wrote on Nov 7, 2014, 15:20:
I tried the beta, looks like they put alot of thought into the game, but it just does not feel right having to aim your ship to shoot. Just seems a bit ridiculous in a space game.

I seem to remember that some weapons are "gimball'd" meaning you can aim them independtly to shoot, and some are fixed, meaning you have to move your whole ship to aim them, XWing style.

Gimballed weapons track the enemy ship, although they "swim" in their tracking so at anything more than medium distance they aren't particularly good. As far as I know there isn't any manual aiming independent of the actual ship.

As for why you don't have the ability to aim and the ability to fly? Flight is pretty difficult to begin with. If you rely on simply roll/yaw on a joystick or mouse you're going to get killed in dogfighting. You also have to strafe and pretty much use all the degreees of movement, and that's kind of a 2 handed operation to begin with. Managing turreted weapons on top of that would be more than most people can keep track of.
 
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News Comments > Blizzard Announces Overwatch
23. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:15 Flatline
 
Kajetan wrote on Nov 7, 2014, 16:03:
CJ_Parker wrote on Nov 7, 2014, 15:50:
And Diablo original?
Yep. Diablo was original. First time someone combined a rogue type game with real time fights thus creating the action RPG or Hack 'n Slash.

Warcraft was one the first RTS. Blizzard and Westwood, fighting for the top in this very new genre.


I don't know if a graphical real time version of nethack was particularly original or not. Shifting the focus to lootfest was probably the most original aspect of Diablo.

Warcraft came after Dune 2, and had two innovations over Dune 2: a much better UI (especially mouse commands) and more than one resource type.
 
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News Comments > Blizzard Announces Overwatch
22. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:10 Flatline
 
nin wrote on Nov 7, 2014, 16:02:
Flatline wrote on Nov 7, 2014, 16:01:
Kajetan wrote on Nov 7, 2014, 15:59:
jdreyer wrote on Nov 7, 2014, 15:43:
So they canceled Titan to make this?
No, this is what they kept from Titan ...

Yeah if you read what Titan was shaping up into it actually sounds like they just scaled back Titan from MMO to this.

If accurate:
Overwatch is a reworked version of the PVP portions of Blizzard's Titan, the long-in-development MMO that was overhauled in mid-2013. Despite reports earlier this year that Titan had been cancelled, the game was actually turned into Overwatch last year, according to a person familiar with the project.


Yeah the post-mortem of Titan I put up in the cancellation thread invoked TF2 and MOBA and crap. We're missing out on PvE and the joy of being like a janitor when we're not adventuring.
 
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News Comments > Blizzard Announces Overwatch
19. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:01 Flatline
 
Kajetan wrote on Nov 7, 2014, 15:59:
jdreyer wrote on Nov 7, 2014, 15:43:
So they canceled Titan to make this?
No, this is what they kept from Titan ...

Yeah if you read what Titan was shaping up into it actually sounds like they just scaled back Titan from MMO to this.
 
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News Comments > Blizzard Announces Overwatch
18. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:00 Flatline
 
jdreyer wrote on Nov 7, 2014, 15:43:
Diablo is probably the only thing original they've ever done.

Nethack?
Rogue?

Time to turn in your gaming card.
 
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News Comments > Elite: Dangerous on December 16
13. Re: Elite: Dangerous on December 16 Nov 7, 2014, 14:33 Flatline
 
Creston wrote on Nov 7, 2014, 13:48:
My hats off, and apologies, to David Braben (and team.)

Same here. I really regret missing out on the lifetime expansions in the kickstarter too.
 
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News Comments > Elite: Dangerous on December 16
9. Re: Elite: Dangerous on December 16 Nov 7, 2014, 13:59 Flatline
 
Mikus_Aurelius wrote on Nov 7, 2014, 13:50:
I know the backers aren't necessarily getting all the code, but this seems early to me. The galaxy is beautiful. The flight model is great. But I don't see the kind of dynamic events that would make this a plausible simulation of finding your way in a dangerous world run by powerful factions. So far the only "fleet battle" you can find is very static and very placeholder.

They have a month to go before launch, 2 weeks before "Gamma" or as they're calling it now the "preview" I think.

It's possible that there is a gargantuan incoming patch for Gamma and one more for launch, The amount of fixes/adds in Beta 3, one month after Beta 2, was pretty stunning.
 
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News Comments > Star Citizen at $60M
45. Re: Star Citizen at $60M Nov 7, 2014, 13:54 Flatline
 
Tipsy McStagger wrote on Nov 6, 2014, 20:39:
I did a 100$ backer pack for this a long ass time ago. I still haven't flown or loaded up their alpha stuff or anything in this game. Why? Because I like polished games not "Alphas".

Anyways, I funded this game because of a huge lack of space sims since Freespace 2. At this point, I'm so tired of hearing about this game unless it's "Gone Gold".

I backed at the bounty hunter level. Which included a ship so crappy that they introduced a 50 dollar "upgrade package" for the bounty hunter to put them in a ship that actually could perform.

Nice to know that being one of their earliest supporters means that my starting ship was obsolete before the game even launched.

I won't spend another goddamn penny on this game for that reason.
 
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News Comments > Star Citizen at $60M
8. Re: Star Citizen at $60M Nov 6, 2014, 18:02 Flatline
 
jdreyer wrote on Nov 6, 2014, 16:51:
I know I've said it before, but I find the willingness of people to continue funding it so fascinating. Yes, they're making steady progress, but I would have thought if you were going to get in you would have done it a year or two ago, not this week. Anyway, if you're one of the people throwing $100s at this game, I'd like to say "Thanks" for helping fund it. I'm really looking forward to when it's finished.

At this point I'm still healthily skeptical that they can include the space burrito shack experience that they're claiming they'll be able to do (I've been burned too many times by games like Fable), but at this point I'm wondering how a hot mess this big is going to congeal into something fun.

I mean, I have more or less come to the conclusion that Squadron 42 is an afterthought now, when that's why I backed it. So I'm not holding my breath for myself. But we'll see.
 
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News Comments > The Witcher III Free DLC Plans
18. Re: The Witcher III Free DLC Plans Nov 6, 2014, 15:56 Flatline
 
I doubt they'll use it but in the original Cyberpunk RPG they had a small rules booklet called Friday Night Firefight, which used FBI firefight statistics to base it's combat engine off of.

They found that generally speaking firefights broke out at distances of less than 30 feet in poorly lit areas between untrained combatants and that the first wound generally ended the combat immediately.

FNF was pretty much therefore one of the most lethal RPG combat systems I've ever seen. A gunfight breaks out and generally everyone dives for cover before doing much else because 1 shot could at least take you out of the game if not kill your PC outright without some extensive modification.

I'm curious how "punk" they're going to keep cyberpunk. You had like rogue blogger journalists and "rockerboys" who led counter-culture revolts and all kinds of crazy shit like that. I hope they do keep some of the more social character archetypes as playable.
 
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News Comments > The Witcher III Free DLC Plans
16. Re: The Witcher III Free DLC Plans Nov 6, 2014, 15:39 Flatline
 
jdreyer wrote on Nov 6, 2014, 15:10:
Flatline wrote on Nov 6, 2014, 14:59:
Also, CD Projekt RED reminds me of the gorgeous girlfriend you manage to land that never fights with you, rubs your feet, cooks, cleans, indulges every sexual appetite you could possibly imagine, and is cheerful throughout all of it. You keep waiting for her to be like an axe murderer or something but the other shoe never drops.

You did watch the Cyberpunk 2077 trailer didn't you? When that shoe drops, it's in the form of two 30cm blades in her forearms that eviscerate you.


Cyberpsychosis is a bitch on relationships.
 
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News Comments > The Witcher III Free DLC Plans
11. Re: The Witcher III Free DLC Plans Nov 6, 2014, 14:59 Flatline
 
DangerDog wrote on Nov 6, 2014, 14:29:
All these games coming out next year, xmas seems like a wasteland for new releases.

I wonder what's up with their Cyberpunk game.

They're ramping up on it after Witcher 3. So yeah, 2016 at the earliest I'd guess.

Also, CD Projekt RED reminds me of the gorgeous girlfriend you manage to land that never fights with you, rubs your feet, cooks, cleans, indulges every sexual appetite you could possibly imagine, and is cheerful throughout all of it. You keep waiting for her to be like an axe murderer or something but the other shoe never drops.
 
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News Comments > Double Action Released; OS X & Workshop Plans
3. Re: Double Action Released; OS X & Workshop Plans Nov 4, 2014, 11:59 Flatline
 
Task wrote on Nov 4, 2014, 10:49:
this looks a helluva lot like Action Half-Life or The Specialists. In fact that rooftop level is the same.

I have fond memories of The Opera mod for HL as well. It was a little slower paced than AHL was and that made it more fun IMHO.
 
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News Comments > Morning Tech Bits
15. Re: Morning Tech Bits Nov 3, 2014, 17:18 Flatline
 
Creston wrote on Nov 3, 2014, 16:51:
Flatline wrote on Nov 3, 2014, 16:29:
That'll mean self-driving cars will never, ever show up. There is no way that industry will take on any liability.

Oh there is. As long as the sum of (Legal Liability + Cost of Deaths) is less than the Predicted Extra Profit, they'll gladly take it on.

Touche.

"Take the number of vehicles in the field, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a recall, we don't do one."

I am Jack's loss of faith in humanity.
 
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News Comments > Morning Tech Bits
13. Re: Morning Tech Bits Nov 3, 2014, 16:29 Flatline
 
Mikus_Aurelius wrote on Nov 3, 2014, 13:44:
HorrorScope wrote on Nov 3, 2014, 12:01:
I would love to be able to program and relax, however I wonder if it will be that easy. They will probably tell us we are still ultimately responsible and then we'll have the issue of a long drive it handles it 99% of the time, but I have to stay alert 100% of that time for that 1%. That is going to be rough.

There have been studies that the more you automate a task, the more impossible it is to pay attention. I think we'll find that cars have to go straight from very light automation (parking, highway cruising) to driving 100% of the time. Anything in between would be a safety nightmare.

People are already talking about the legal framework for liability. Almost no one is suggesting that it should lie with the customer.

That'll mean self-driving cars will never, ever show up. There is no way that industry will take on any liability.
 
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News Comments > Gone Gold - Dragon Age: Inquisition
36. Re: Gone Gold - Dragon Age: Inquisition Nov 3, 2014, 14:42 Flatline
 
Dragon Age is a really strange IP. Aside from generic fantasy, each game is pretty different from the others.

It's like DA is Bioware's Final Fantasy.
 
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2502 Comments. 126 pages. Viewing page 22.
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