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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1964 (Pro)
User ID 34131
 
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News Comments > BlizzCon 2013 Ticket Sales This Month
26. Re: BlizzCon 2013 Ticket Sales This Month Apr 4, 2013, 17:47 Flatline
 
Mr. Tact wrote on Apr 4, 2013, 17:43:
The guild dying is a big thing to get past. It is a very social game and I played it mostly with the same people for the last 3 years. Playing again and having to build up a new group is something I don't think I could muster the effort for. Plus, none of my RL friends are playing it any longer.

I look forward to finding out what Titan is. I feel Blizzard is on a bit of a tumble currently with SC2 and D3. So, I'll be cautious whatever Titan is, but I want it to be great.

Titan might be decent, as they've concentrated their A-list talent into it. SC2 and D3 are both B-list teams making A-list games.
 
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News Comments > LucasArts Closed
16. Re: LucasArts Closed Apr 3, 2013, 15:15 Flatline
 
jacobvandy wrote on Apr 3, 2013, 15:11:
And nothing of value was lost.

You guys clamor for those IPs, and they're still there. So you can keep right on ahead with that. In fact, as someone already mentioned, this could open up doors like, a new Double Fine-developed Monkey Island, etc.

It's the end of an era. I remember playing Blazeball on my commodore 64, made by Lucasarts.

Yeah, today LA doesn't mean much (the last really good game they came out with was Republic Commando), but for like 25 years it meant something.
 
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News Comments > Thief 4 Trailer
2. Re: Thief 4 Trailer Apr 1, 2013, 20:34 Flatline
 
Yeah. WTF? You've ditched just about everything else about Thief.

Plus, another completely pre-rendered CG trailer. Yawn.
 
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News Comments > Evening Legal Briefs
1. Re: Evening Legal Briefs Mar 29, 2013, 21:58 Flatline
 
Congress would love to, but deconstructing the DMCA to see what parts are broken and possibly what could be done to fix them turns out to be a violation of the DMCA.  
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News Comments > Tomb Raider Sets Sales Record
7. Re: Tomb Raider Sets Sales Record Mar 29, 2013, 21:57 Flatline
 
ASeven wrote on Mar 29, 2013, 20:56:
3.4 million and it didn't meet sales targets. This industry cannot survive with these numbers anymore.

I'd say that's a problem with Square-Enix more than with the industry. SE is hemorrhaging money and can't keep it up. They probably predicted 5 million units pushed in the first week. Maybe more. Which is absurdly unrealistic.
 
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News Comments > SimCity 2.0 Plans
29. Re: SimCity 2.0 Plans Mar 29, 2013, 19:17 Flatline
 
Dev wrote on Mar 29, 2013, 01:20:
Thats probably why they restricted the city size so much, so that their underlying foundational simulation issues wouldn't show up as bad. Plus even with everything like that, only 10% of the city is actually "simulated" lol.

And, then after they shipped it and patched it up, in 6 months or so of making money, they can release a bigger city DLC once they fix enough bugs that a bigger size works passably.

I could see something like that happening. Dunno if its planned in that way, or just plain incompetent, but I could see it.

I actually wonder if the starving of cities for labor or whatever is partially to do with the numbers fudging. You know, like they do something stupid like calculate how many jobs are needed in the city based on the fudged population number and not the actual agent number. So you have 200,000 (fudged) population, and the sim engine goes "okay, we need 180,000 workers to fill all the jobs", even though there's only 20,000 agents in the city. It allocates as many agents as it can and starts screaming that you need more workers.

It sounds like the kind of stupid fucking thing that would be done on a game that's this badly handled.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
86. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 17:29 Flatline
 
AngelicPenguin wrote on Mar 29, 2013, 17:27:
Flatline wrote on Mar 29, 2013, 17:12:
And really, assuming that there are a million unique logins a day, and they sold 12 million units, we're probably talking about around a 10-15% player redemption. That's not a lot really.

Ya I have no idea what Blizzard expected, gamers expected, etc. I will say if someone told me 10% of a game's population are playing it regularly a year after it came out, I'd think that was pretty successful, especially when that 10% is a million users. But I have no idea really on something like this.

Call of Duty: Elite has around 10 million users for a relative benchmark.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
82. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 17:12 Flatline
 
AngelicPenguin wrote on Mar 29, 2013, 17:04:
Dev wrote on Mar 29, 2013, 16:09:
AngelicPenguin wrote on Mar 29, 2013, 15:38:
I think that shows very clearly what is shouted about on game forums doesn't translate into reality at all.
I don't think thats what it shows. I think it shows that they could have done far far more sales if they had a little more sense about how they made the game.

More than 12 million sold?

All I was saying is that, while the game seems despised on gaming forums, there are plenty of gamers out there playing it, so I'm assuming they find it fun.

We don't really have the data needed to see if D3 was successful the way D2 was successful. We need to look at player retention 3-4 years from now (or ideally, 3-4 years after the inevitable expansion pack, which at the rate Blizzard is going at, should see the light of day around 2017).

And really, assuming that there are a million unique logins a day, and they sold 12 million units, we're probably talking about around a 10-15% player redemption. That's not a lot really.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
80. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 16:58 Flatline
 
Dev wrote on Mar 29, 2013, 16:09:
I don't think thats what it shows. I think it shows that they could have done far far more sales if they had a little more sense about how they made the game.

Considering that they take 15% of RMAH proceeds and then another 15% when you withdraw your money, I suspect that without the RMAH, Diablo 3 would have been less profitable even with the increased sales.

I mean, how much money per game unit are they making a profit on anyway? Shall we say 20 bucks a unit and make it an absurdly high number? At that rate, for every 100 bucks that they make in the RMAH, they would have to sell 5 copies of D3 to compensate.

I wouldn't be surprised if it turned out that the RMAH made more profit for Blizzard than the actual game did.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
64. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 14:14 Flatline
 
NKD wrote on Mar 29, 2013, 11:30:
InBlack wrote on Mar 29, 2013, 11:15:

Iteration? Iteration motherfucker? So explain to me how the fuck you iterated from DiabloII to this goddamn mess....

Do you really need an explanation? 12 years in development never makes a good game. It doesn't give you time to perfect an idea, it gives you time to completely forget the reason you started.

You're forgetting that they were halfway towards Diablo 3 years ago, and then they shit-canned the game and the studio and found fucking fanboys to make the next game.

The problem with putting fanboys in charge of something is that they're going to like certain things and have a highly... polarized view of the game they're working on. Hence "fuck that loser", even though "that loser" was responsible for Jay Wilson's job. Hence all the arrogance, the smugness, and the really, really weird design decisions. This wasn't someone going through and saying "what made Diablo 2 a Great Game? How can we build on that?" It was "OMFG I REMEMBER DOING THIS AND THAT IN DIABLO 2 AND WE HAVE TO DO IT THIS WAY NOW BECAUSE I'M IN CHARGE!"

And sadly, you're going to see more of that in the industry as the truly innovative designers age. Diablo 3 is the games version of fanfic.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
62. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 14:08 Flatline
 
Beelzebud wrote on Mar 29, 2013, 13:24:
I just hope that Blizzard actually ate some humble pie over this.

When Jay made the "Fuck that loser" comment, in regards to the man who designed Diablo, the thing that struck me was all the people who cheered him on and backed him up on facebook all worked at Blizzard. One of them even bragging that Brevik (the loser of with whom to fuck) never sold that many copies of one of his games.

This is a group of people that started their careers at Blizzard on third base, and thought they hit a triple.

No one bought Diablo 3 because of those people, they bought it because of the reputation the first two games had. When you take a close non-troll look at Diablo 3 it is an utter shell of the former games. The one thing they got right was the "feel" of the game. Combat can be fun. The problems quickly pile up beyond that.

The "randomization" in the levels is simply a joke. Haveing 2-4 ways for a map to slightly change isn't random. Being able to re-specialize your character at every whim takes any real sense of choice or individuality out of the game. Not only the item drops, but the items themselves just suck. They essentially copied the WoW item formula, and ignored everything that made items interesting in Diablo 2. The auction house was just the shitty icing on the shitty cake. They can express regret about it now, but they tuned the item drops to make the ah the only viable choice to get any upgrades at a certain point.

What happened to the game they showed in all of those early demonstrations? It actually looked fun.

If they do put out a paid expansion for this game, I will not be buying it. Nearly a year in and there isn't even the PVP game they hyped. Battle.net 2.0 is a 100% step back compared to the old system they used to run on dial-up modems FFS.

Yeah pretty much all this.

I don't buy that the AH behavior was unexpected at all, unless Blizzard suddenly took to drinking large amounts of Laudanum throughout the day. The *entire* game was designed to funnel towards the AH.

Sad thing is, I uninstalled Path of Exile. It seemed fun and then I... just lost interest. Other things came out worth playing, and my time is at a premium. I guess the Diablo-style games just aren't doable any more for me. I don't have that kind of time to waste farming shit.
 
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News Comments > Ships Ahoy - BioShock Infinite
100. Re: Ships Ahoy - BioShock Infinite Mar 28, 2013, 23:56 Flatline
 
nin wrote on Mar 28, 2013, 23:37:
So how long did it take you to finish? I tend to poke a bit and explore, but hope to really get rolling this weekend.

Really does seem like a fantastic game, and it's made me nostalgic to see Rapture again...they both really do seem like these amazing worlds.


I tried *really* hard to be exhaustive, and I think I came in around 12 hours on medium. I wasn't exhaustive though. I missed 15 or so voice records, a half dozen film station/binoculars, and a couple of secret rooms, and didn't die much. So if you get them all, probably figure close to 15 hours, especially on Hard.

I'll replay on 1999 mode too.

Part of the problem was that right around when Elizabeth has her costume change in the plot (no spoilers) I kind of threw up my hands and went with it like it was a roller coaster. I wasn't nearly as exhaustive as I was in the second half of the game.

And they absolutely fixed the "best part of the game was 2/3 through" that Bioshock had with confronting Ryan. The best parts of the story get saved for right up to the ending, and I appreciate it a LOT.

However, I have a lot of questions about the story. Not bad questions, but more along the lines of "what does this implicate?" questions.

But yeah, explore, look at the artwork, the engravings, the windows, there's a lot of storytelling going on. Go through the carnival in the beginning, let Elizabeth explore the beach. It doesn't seem like much but it lets the world really help come to life.
 
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News Comments > Ships Ahoy - BioShock Infinite
98. Re: Ships Ahoy - BioShock Infinite Mar 28, 2013, 23:30 Flatline
 
HOLY FUCK I JUST FINISHED THE GAME.

No spoilers, but I was shouting at the screen at one point.

I only wish... no I won't say anything. But people who have finished the game probably share the same wish that I did.

Most of the time game endings are letdowns, or anti-climactic. Yeah, the ending was a prolonged cutscene, but it worked really, really, really well. Probably the most satisfying ending in a game that I can remember, and that's saying something considering that I thought Spec Ops had a strong ending.

Between the original BioShock and BS:Infinite, I almost have to give the nod to BS:Infinite. Yeah it's rehashed the combat, but if you play to the end there's sort of real reasons why BS:Infinite feels a little derivative. While I dug Rapture... I wasn't left with questions and contemplation like I was with Infinite.

Edit: Ken Levine is probably my favorite game developer of all time. The worlds he builds are enduring, interesting, and fantastic.
 
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News Comments > SimCity 2.0 Plans
7. Re: SimCity 2.0 Plans Mar 28, 2013, 23:23 Flatline
 
I'm still trying to figure out how you ship with all these issues still in the code. I can *sort* of understand getting bushwhacked on the servers. Well okay not really but that in theory is something you're predicting and is beyond your immediate influence.

But these are fundamental, underlying bugs that are showing up on everyone's game. The idea that they didn't know about these is... odd.

I can only really suspect that this was a "ship now, patch later" game.
 
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News Comments > Morning Interviews
10. Re: Morning Interviews Mar 28, 2013, 16:48 Flatline
 
Creston wrote on Mar 28, 2013, 12:13:
I wish they'd stop calling it a fucking sport. It's not a sport, guys. It's a fucking GAME.

Creston

Amen.

Then again I'm not a huge sports fan to begin with.
 
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News Comments > Ships Ahoy - BioShock Infinite
93. Re: Ships Ahoy - BioShock Infinite Mar 27, 2013, 16:07 Flatline
 
Krovven wrote on Mar 27, 2013, 07:24:
I've played some more and I have to admit the game is getting better. Still not a fan of the whole religious theme.

Equipable gear with bonus effects (new), Vigors (spells) have a primary and alt ability (new). The alt ability so far is just a trap form of the primary attack. There are upgrades in the vending machines. As someone mentioned already though, there doesn't seem to be weapon upgrades.

Control on the rails is solid. I was a little worried about this.

Lots of little things to praise, but also lots of little things to complain about too. Lack of modern graphical features aside, the game looks great. The artists did an amazing job.

There are weapons upgrades. There are 3 types of vending machines: Tonic enhancers, weapon enhancers, and item shops.

And yes, you can possess the vending machines and they'll puke up money. But it's like 10 bucks. Not enough unless you've got a bunch of salts in the area.

Also, the tonics interact. Hit someone with your crows and then electrocute them, and you have shock crows. There's other interactions I won't go into, but you have to experiment. That's why you have two tonic quickslots: so you can give them a 1-2 tonic punch.
 
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News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns
49. Re: Square Enix Reports Mar 26, 2013, 16:13 Flatline
 
SimplyMonk wrote on Mar 26, 2013, 13:20:
I just don't think I understand company executive politics enough. Just from the blurb it sounds like the company was actually looking to beat or at least match forecasts until they decided to do a $100M restructure in order to better fit the current market. Is that reason enough for resignation? You make a costly decision in the companies best interest and have to resign for it?

Is it perhaps that he should of done this change gradually of the last couple of quarters or pushed the costs into the next fiscal?

How many companies go through a 100 million dollar restructuring? That's an obscene amount of money.

Color me as someone not surprised either. When the latest Final Fantasy MMO came out it was... err... shit. And SE's response was "you're American, you don't have the refined tastes of the Japanese, of course you don't like the game." And then the Japanese hated the game. And SE shit themselves.

My friend has been playing the newest Final Fantasy MMO now for like 18 months without actually paying for it while they tried to "fix" it, and it still is mediocre. The JRPG genre is utterly stagnant and has had no meaningful developments in easily the last 10 years or so, and in that time the mainstream market has moved on from the cookie-cutter JRPG where mindless grinding and the story are separated by plexiglass, where the plot anyway is that you're some spunky misunderstood 13 year old kid who goes on to save the world when an entire army of trained professional adults could never do it. Along the way you assemble a team of kooky-yet-grim companions who tell you that you can do it and they believe in you.
 
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News Comments > Ships Ahoy - BioShock Infinite
39. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 15:53 Flatline
 
Ray Marden wrote on Mar 26, 2013, 15:42:
Input was really wonky on my Logitech gaming mouse, but I have set the in-game sensitivity to the lowest level, turned off acceleration, and then manually increased the DPI sensitivity levels of the mouse. Afterward, I get a smooth, highly-responsive input.
I hope gaming didn't just peak until the end of the year.
Thinking this is a great game and a proper sequel to Bioshock,
Ray

Same here. Everyone was bitching about the mouse.

The first 30-45 minutes are absolutely fantastic from the moment you see Columbia to when combat starts. Especially when you first leave the rocket. Also, seeing the... drift... in philosophy from that New Garden of Eden to the Society of Crows is interesting.

The art direction is insane. I'm sure I'm missing a lot and I'm taking my time and being a total tourist. At Battleship Bay I caught myself singing along with the calliope music because... it was Tears for Fears Everybody Wants To Rule The World. Which I picked up because I let Elizabeth run around the beach and check things out for like 15 minutes. It was bittersweet watching her try all these new little things for the first time.

Haven't gotten much past that, but Elizabeth does a fine job of emoting in the game and her voice acting is top notch.

Also, the brutality involved with skyhook executions... well... your character is not a nice guy.
 
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News Comments > BioShock Infinite Reviews Soar
30. Re: BioShock Infinite Reviews Soar Mar 25, 2013, 18:16 Flatline
 
Dev wrote on Mar 25, 2013, 16:36:
PropheT wrote on Mar 25, 2013, 16:30:
Infinite looks great, but I'm kind of struggling with whether or not I want to pay full price for games anymore. A free copy of Xcom to give to my brother is a nice bonus, though (Steam pre-order deal).
GMG just added that too. You get $14 or $15 (depending on if you do cash back or future credit), bioshock 1, x-com, and one extra game (from this list Spec Ops: The Line , Civilization V, BioShock 2, Mafia II or The Darkness II).
And you get a key for the browser pre-order game bonus Industrial Revolution.

http://www.greenmangaming.com/bundles/

Basically the only thing you don't get compared to steam deal is the TF2 items, instead you get an additional free game.

They also have a 20% off voucher for the season pass
GMG20-FDSCL-AQQXD

I will likely wait until the price comes down, but all in all this is a pretty good pre-order deal.

Season pass discount doesn't work it looks like.
 
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News Comments > Star Wars The Old Republic Hutts Rise Next Month
2. Re: Star Wars The Old Republic Hutts Rise Next Month Mar 25, 2013, 17:15 Flatline
 
Really? This is the only "new" content that they can make? F*cking "Sucking off the Hutts: Part 2!!! Now with More Hutt Bukkake!"???

This is part of why I can't stand StarWoW.

An entire galaxy full of adventure and characters and untold numbers of species and... All they can do is Hutt wank.
 
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1964 Comments. 99 pages. Viewing page 21.
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