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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1899 (Pro)
User ID 34131
 
User comment history
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News Comments > Star Citizen Passes $40M
11. Re: Star Citizen Passes $40M Mar 10, 2014, 23:43 Flatline
 
Future iterations of Star Citizen?

So... they're allocating funds for the sequel?

I think one of my main problems is that the game I originally kickstarted/funded is almost nowhere to be seen any more because it's had more stretch goals added than original features. If I could pull my money out at this point I probably would because I'm just not interested in the game that they're developing at this point.
 
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News Comments > Homeworld HD Becomes Homeworld: Remastered Edition
17. Re: Homeworld HD Becomes Homeworld: Remastered Edition Mar 5, 2014, 21:29 Flatline
 
Mad Max RW wrote on Mar 5, 2014, 21:15:
It says right there it includes the "archival versions" of Homeworld Classic and Homeworld 2 Classic with modern OS compatibility. Hopefully modders can take apart the remastered versions unless Gearbox continues with their anti-mod track record as of late.

Overall it sounds a lot better than the joke that was Beamdog's Baldur's Gate "Enhanced" Edition.

Homeworld was notoriously hard to modify. HW2 was a little better but not by much.
 
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News Comments > Sunday Tech Bits
6. Re: Sunday Tech Bits Mar 2, 2014, 15:30 Flatline
 
Man that article on the printer reads like it's satire. I guess it's for real, although there's nothing backing it up, including the IEEE dude's own webpage.

Though reading what he has said, it's not out of the pale, the guy has his head in the sky about a lot of things.
 
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News Comments > Op Ed
12. Re: Op Ed Mar 1, 2014, 20:05 Flatline
 
Cutter wrote on Mar 1, 2014, 19:36:
That's why I said you also have to disable location caching. And a square mile is pretty big.


Actually cell phone triangulation works down to about 100 yards or less depending on the density of the network you're in. In my home town it gets down to about 10 yards without GPS.
 
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News Comments > Morning Metaverse
4. Re: Morning Metaverse Feb 28, 2014, 16:13 Flatline
 
Cutter wrote on Feb 28, 2014, 14:40:
How about we just nationalize the web as necessary utility - the way phone service used to be and still should be - instead? It cost these guys less than a nickel per GB of data transferred - and their level probably fractions of a cent. Their markup is outrageous. It's legalized extortion. If the mob were doing this they would have been nailed for racketeering long ago. Collusion, virtual monopolies/duopolies, etc. And they're still always, always, looking for another way to fuck someone in the ass. You see what happens, Donny?

The GOP would never let that happen and the Tea Party would probably light someone on fire if it was ever proposed in earnest.

Meanwhile South Korea did what you're suggesting and is pushing gigabit to everyone's homes for what we're paying 15mbps for.

No Profit Left Behind.
 
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News Comments > Star Citizen Hangar Adds Oculus Rift Support
28. Re: Star Citizen Hangar Adds Oculus Rift Support Feb 28, 2014, 16:09 Flatline
 
HorrorScope wrote on Feb 28, 2014, 14:57:
gray wrote on Feb 28, 2014, 12:11:
I find this an odd announcement as it's been working for me the whole time, Crytek added support at an engine level a while back.

Shhhh. No one was supposed to notice.

Hell of a million dollar stretch goal.
 
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News Comments > Ships Ahoy - Shadowrun: Dragonfall
20. Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 04:09 Flatline
 
Zoom wrote on Feb 28, 2014, 03:43:
I was talking about the original campaign. But in any case, the game engine is way too limited. For a real Shadowrun experience, i would have liked free roaming in the city (or a more "live" city, a la Nomad Soul), open-world style, more Johnson's and corporations (and free choice in which side to pick).. This is not completely crazy demands as it has been done before for example, in the aforementioned Fallout.
Disclaimer: i played the tabletop RPG before, hence my desire for a more open-world style. And of course i'm buying that expansion, but that's because i'm a Shadowrun fan.

Shadowrun Returns went over budget on the 2 million they raised. Originally they were going to have a lot more simple game: think Genesis/SNES level graphics with better art assets but the kickstarter was popular enough that they upped the quality in just about every manner.

If it's popular enough it'd be reasonable to think a sequel with an updated and more ambitious engine would be in order. And if not, there's always Cyberpunk 2077, which is supposed to be pretty much sandbox free roaming from what little I've heard (although that's probably 3 years out).
 
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News Comments > Ships Ahoy - Shadowrun: Dragonfall
19. Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 04:07 Flatline
 
eRe4s3r wrote on Feb 27, 2014, 12:54:
I was somewhat interested, but not for 15 (20$)

The base game was very short and very shallow with barely anything to do or experience... gonna wait for reviews

It was worth the Kickstart. We got it for free. I've read that completion freaks were clocking in at 17 or 18 hours for this campaign though, which is good.

From what I've played of it, it's a higher quality campaign. The writing is far more... err... visceral. It's got a definite noir/pulp fiction zing and style to it. The art is better and the combat starts out more difficult. Dragonfall is probably the campaign that should have shipped. Dead Man's Switch is nowhere near the quality. It's almost more of an introduction to the engine in retrospect.
 
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News Comments > Shadowrun: Dragonfall Beta Keys
10. Re: Shadowrun: Dragonfall Beta Keys Feb 22, 2014, 23:15 Flatline
 
Sho wrote on Feb 22, 2014, 12:45:
Is the quicksave system in now? (Just curious; I enjoyed the original campaign even without it.)

Yup. And I believe they're retrofitting it into the original campaign too.
 
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News Comments > Star Citizen Hits $39M; Procedural Generation Goal Announced
42. Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 22, 2014, 23:13 Flatline
 
[VG]Reagle wrote on Feb 22, 2014, 07:11:
This game is going to ruin crow sourcing. Its hilarious how an unfinished game with a star ship is getting the star wars geeks all wet and dripping. So based on some barely playable hack job that a indie could make in 5 months star geeks are throwing money down the toilet and tingles are running down their legs?

Its not Eve on line dudes. Its not Star wars Galaxies. This is an unfinished indie mod. I know its hard to fathom but you might not want to sell the house and buy the $10,000 support package just yet.

Typos aside this game *has* made me quit on crowdsourcing projects. Completely.
 
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News Comments > Thief Trailer
28. Re: Thief Trailer Feb 11, 2014, 18:20 Flatline
 
Beamer wrote on Feb 11, 2014, 15:15:
banksie wrote on Feb 11, 2014, 15:10:
Beamer wrote on Feb 11, 2014, 13:20:
When your main character is a thief, you often have to go above and beyond to make it clear he's not the bad guy and not just some dick taking shit from other people.

No, Garret in the first three games always was a dick out taking shit. In fact it was his decided self interest and lack of wanting to force his ideology on others that was key - his talent and lack of interest made him the fulcrum for change and maintaining the balance. (Thief 1, stop the Pagans. Thief 2, stop the Hammerites. Thief 3, stop the Keepers.)

That was part of the fun of the first two games especially - he wasn't a conventional hero or anti-hero. Garret was the unwilling participant who always generally just wanted to be left alone so he could steal stuff.

I didn't say you need to be strongly motivated, or be the good guy, I said you need a bigger bad guy so that you seem less of the bad guy, relatively.

I think The Trickster fit that, no?

That's fine, but at the end of the day you can still have a big bad evil guy. The corrupt official meant to do good but really secretly lining his own pocket is *so* cliche that it probably owes royalties to someone.

I'd like to see *an* antagonist that isn't a villain.
 
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News Comments > Thief Trailer
2. Re: Thief Trailer Feb 11, 2014, 13:12 Flatline
 
Yawn. Another super corrupt snidely whiplash evil bad guy.

Why not break the trend and make him a genuinely good person trying to do a needed job in a city overrun with crime? Don't team up with Garrett, don't have a sudden twist, but have the balls to introduce a guy who is clearly an antagonist but is not a villain.
 
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News Comments > LeapDrive Online Announced
4. Re: LeapDrive Online Announced Jan 16, 2014, 00:35 Flatline
 
Task wrote on Jan 15, 2014, 19:43:
why must it be web based... why

Ease of communication I suspect.
 
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News Comments > The Wolf Among Us Episode 2 Next Month
4. Re: The Wolf Among Us Episode 2 Next Month Jan 14, 2014, 19:29 Flatline
 
Cutter wrote on Jan 14, 2014, 17:13:
Yeah, you wanted to milk the WD2 and other crap first. I'm certainly never buying one of their games again until it's complete. As for getting the rest of Wolf out in a timely fashion I'll believe it when I see it. I'm still really fucking pissed about this whole fiasco.

Exactly. They flat out said that they were going to release WD2 first.

While I'm glad to see it coming, the absolute lack of status sucked.
 
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News Comments > More Elder Scrolls Online Beta Invites
27. Re: More Elder Scrolls Online Beta Invites Jan 8, 2014, 02:45 Flatline
 
Flatline wrote on Jan 8, 2014, 02:23:
Sigh. So much for the beta invite. Server error 500. Again. Just like last time. And asking Bethesda for help is a laugh. It took a month for them to get back to me.

Apparently people are working around it by using the TOR browser. Which is f*cking insane.
 
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News Comments > More Elder Scrolls Online Beta Invites
26. Re: More Elder Scrolls Online Beta Invites Jan 8, 2014, 02:23 Flatline
 
Sigh. So much for the beta invite. Server error 500. Again. Just like last time. And asking Bethesda for help is a laugh. It took a month for them to get back to me.  
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News Comments > Star Citizen Funding Passes $36M
42. Re: Star Citizen Funding Passes $36M Jan 7, 2014, 18:57 Flatline
 
Tumbler wrote on Jan 7, 2014, 13:08:
It may be pay for A win but unless your plan is to just spend and spend you're going to lose your stuff when you get blown up. The ships can be insured so you still have a ship when u come back from death but the equipment you will be putting on the ship will likely be the deciding factor.

The ships are designed to be balanced as well so your hornet may squash a 300i but an avenger gets on your tail and rips u a new ass hole. Show up in a connie feeling like a god only to see 4 aurora legionnaires firing missles on you or worse a gladiator putting a torpedo into you. This is not a bigger = better game, this is the bigger they are the harder they fall game.

Amendment. You've been told that the game will be this way. You haven't actually seen it function.

Please tell me one AAA game that delivered on every bullet point promised in the pre-pre-alpha/conceptual stage at launch.
 
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News Comments > Sunday Safety Dance
3. Re: Sunday Safety Dance Jan 5, 2014, 21:07 Flatline
 
The NSA's head of IT who resigned a month after 9/11 because of the then-impending PATRIOT act flat out stated that they spy on politicians, judges, the supreme court, and the FISA court. Which basically means anyone who has any supervisory authority is vulnerable to blackmail.

Quis custodiet ipsos custodes?
 
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News Comments > Gatherings & Competitions
11. Re: Gatherings & Competitions Jan 5, 2014, 21:02 Flatline
 
Cutter wrote on Jan 4, 2014, 14:17:
So 35% of that is for administrative costs? That seems awful high. I've always understood that anything over 15% does not bode well - meaning some people at said charity are making out like bandits. And that bothers me. When it comes to charity about the only two I believe in are ones for sick kids and animals. If I'm wrong about this could someone please clarify.

Obviously the system administrator who works for PA and administers Child's Play doesn't see any of that money.
 
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News Comments > Sunday Interviews
3. Re: Sunday Interviews Jan 5, 2014, 18:09 Flatline
 
I didn't know the Xbone came with an awesome button.  
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1899 Comments. 95 pages. Viewing page 3.
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