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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2508 (Senior)
User ID 34131
 
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News Comments > Op Ed
32. Re: Op Ed Dec 2, 2014, 17:24 Flatline
 
Julio wrote on Dec 2, 2014, 16:12:
$2,500 is too low. Where's the options for $10k, $20k, even design a custom ship for custom pricing?

So much more room to fleece those who want to pay to win.

I can just see the giant gilded cock & balls drifting gracefully through space.
 
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News Comments > Steamship Ahoy - Alien: Isolation Trauma DLC
1. Re: Steamship Ahoy - Alien: Isolation Trauma DLC Dec 2, 2014, 17:10 Flatline
 
So is this worth the 25 bucks that Steam has it for the core game?  
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News Comments > Peter Molyneux Hitting The Trail
14. Re: Peter Molyneux Hitting The Trail Dec 2, 2014, 12:44 Flatline
 
I have about 20 rather successful kickstarters under my belt, but then again I mainly have kickstarted board games. Usually by that point the mechanics are done or just about done and all that is needed is tweaking or balancing/polishing.

The only two software kickstarters I have backed are Star Citizen/Squadron 42 and Shadowrun Returns.

Technically I've recently backed the Twilight Struggle playdeck game, but in reality I dropped the 120 bucks I did on the extremely limited edition of TS that GMT is putting out.
 
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News Comments > Peter Molyneux Hitting The Trail
8. Re: Peter Molyneux Hitting The Trail Dec 2, 2014, 12:09 Flatline
 
Necrophob wrote on Dec 2, 2014, 11:57:
The Trail? I predict this will be a walking simulator. Molyneux wants us to explore the depths of one of our emotions, in this case, boredom.

Minecraft showed that there's a market for sprawling procedurally generated exploration games.

Done right a hardcore exploration/survival game might be a lot of fun. It'd be a niche game to be sure, but getting to be Lewis & Clarke in a world about as large as the Louisiana Purchase would be kind of cool.
 
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News Comments > Star Citizen at $65M
43. Re: Star Citizen at $65M Dec 1, 2014, 12:17 Flatline
 
Cutter wrote on Nov 30, 2014, 17:44:
Flatline wrote on Nov 30, 2014, 16:41:
Cutter wrote on Nov 30, 2014, 14:59:
I wonder how much of that surge had to do with pissed off ED players who asked for refunds and jumped on this instead.

That would be like cutting your dick off because you got stood up for a date.

No. It would not. Not even close. Even that insane simile aside I'm sure there were a lot of people who went with ED over SC for myriad reasons. And, now, after being screwed over by Brabes they're going to the only other place they can go. Given the timing of this "surge" I'd say it's very likely.

Of course it would. There's no way this game won't disappoint on some level, and probably multiple levels. In fact, the liklihood and the depth of the disappointment from SC far eclipses ED because SC is basically at the point of "sci-fi reality simulator" Jumping from ED to SC and blowing massive money on it because ED disappointed is fucking stupid and you know it.

So yes, my tongue-in-cheek analogy stands.

And christ it was a joke. You have like no sense of humor at all.
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Dec 1, 2014, 11:28 Flatline
 
Creston wrote on Dec 1, 2014, 11:08:
We're 100% committed!! (As long as it keeps selling.)

Too bad you fuckers weren't 100% committed to making sure it worked out of the fucking box. Three weeks and your shit is still broken.

Again, matchmaking is something that's been around since the late 90's. How the fuck is this an ongoing issue?
 
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News Comments > Star Citizen at $65M
16. Re: Star Citizen at $65M Nov 30, 2014, 16:41 Flatline
 
Cutter wrote on Nov 30, 2014, 14:59:
I wonder how much of that surge had to do with pissed off ED players who asked for refunds and jumped on this instead.

That would be like cutting your dick off because you got stood up for a date.
 
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News Comments > Star Citizen at $65M
15. Re: Star Citizen at $65M Nov 30, 2014, 16:39 Flatline
 
Kajetan wrote on Nov 30, 2014, 16:09:
Kosumo wrote on Nov 30, 2014, 15:24:
Is Star Citizen anything like what the orignal kick starter was pitch on at this point?
Yes. SC was never announced as an adventure or a RPG. Still it is a space sim with heavy emphasis on dogfighting. Everything else is just an addon. In its core, its still the game from the kickstarter campaign.

Star Citizen still is an entertainment product that will run on the PC using electricity. Nothing's changed at all.
 
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News Comments > On Sale
11. Re: On Sale Nov 29, 2014, 19:57 Flatline
 
Quboid wrote on Nov 29, 2014, 18:21:
It did nothing to turn me on to the Assassin's Creed series. The naval stuff was good but not worth it for rest of the game's tedious gameplay. If you don't like the Assassin's Creed formula either, I say avoid.

AC needs an overhaul of control to be sure. Especially after playing Shadows of Mordor.

But as someone who has been pining for an age of sail game for like a decade AC4 was great.
 
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News Comments > On Sale
10. Re: On Sale Nov 29, 2014, 19:53 Flatline
 
Steam let out Wolfenstein for 20 bucks and I picked it up on a whim. I'm actually enjoying it quite a bit.  
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News Comments > Black Friday Interviews
7. Re: Black Friday Interviews Nov 28, 2014, 15:28 Flatline
 
Cutter wrote on Nov 28, 2014, 14:10:
And the point of that interview was what? That the guy considers himself an xtian and likes telling people that Jesus loves them? Super for him. And no, Jesus wouldn't be a gamer. He'd be out saving the poor, which is what any other gamer xtians should be doing too. Or more likely, he'd be locked up in an insane asylum. 'So your dad is an invisible sky wizard and you have superpowers do you? Yeah, ok....let's start him on a Thorazine drip and some shock tratment."

Let's be realistic. That wouldn't be why he'd get locked up and subjected to drugs.

It'd be more like:

"You want to feed and clothe the poor, visit them while they're sick, comfort them while they're in prison, and you think that rich people inherently have a problem being good.

What are you some kind of psycho commie? Thorazine for you."
 
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News Comments > Assassin’s Creed Unity Free DLC Offered; Season Passes Discontinued
12. Re: Assassin’s Creed Unity Free DLC Offered; Season Passes Discontinued Nov 27, 2014, 00:41 Flatline
 
Agent.X7 wrote on Nov 26, 2014, 21:52:
OK, is it just me or do the faces in Unity look WORSE than the faces in Black Flag? I got both for free with my XBone, and was comparing just to be sure. The faces seem blurry or something in Unity.

Dunno don't care. AC4 is probably the pinnacle of the series. I've been waiting for a good age of sail game for ages and this is as close as it's going to get I guess.

If I had just won the lottery I'd seriously consider licensing the engine and building a Napoleonic Wars age of sail game.
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Nov 25, 2014, 11:44 Flatline
 
SpectralMeat wrote on Nov 25, 2014, 11:15:
It's not like this is their first Halo game they release.
I don't understand how an established dev studio like this can be so incompetent.

Fuck that, it's not like matchmaking is some new goddamn technology that hasn't ever been attempted before. What's next? Option menus that completely crash the program?
 
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News Comments > Star Citizen FPS Health Detailed
48. Re: Star Citizen FPS Health Detailed Nov 24, 2014, 19:26 Flatline
 
panbient wrote on Nov 24, 2014, 16:16:
Flatline wrote on Nov 24, 2014, 15:47:
Has Warren Spector put anything good out since Deus Ex?

And when was the last time Chris Roberts put out something good?

Freelancer didn't see the light of day until he was removed from the project. So... Starlancer? Or 3 months before Deus Ex back in 2000 (and now I feel old).

Very true. I just meant that we should probably take Warren Spector's opinion with a grain of salt.

I have a whole salt lick over here for CR.
 
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News Comments > Star Citizen FPS Health Detailed
46. Re: Star Citizen FPS Health Detailed Nov 24, 2014, 15:47 Flatline
 
panbient wrote on Nov 24, 2014, 08:26:
theyarecomingforyou wrote on Nov 24, 2014, 06:08:
One thing that we can safely say is that CR has no intention of merely following the rest of the industry. This is a game that is going to be different, for better or worse.

I'm just going to quote Warren Spector's 7 big questions to ask about designing a game right now -

Warren 'Deus Ex' Spector wrote:

1. What are we trying to do? What’s the core idea?

2. What’s the potential? Why do this game over all the others we could do?

3. What are the development challenges? Really hard stuff is fine — impossible or unfundable? Not so good…

4. Has anyone done this before? If so, what can we learn from them? If not, what does that tell us?

5. How well-suited to games is the idea? There are some things we’re just not good at and shouldn’t even attempt. A love story, for example!

6. What’s the player fantasy and does that lead to good player goals? If the fantasy and the goals aren’t there, it’s a bad idea.

7. What does the player do? What are the “verbs” of the game?

From my perspective it seems 'everything and anything' is the answer to 4 of those questions (and that's not a good answer). It lacks focus and definition. And really consider question #4, especially the last bit.

Again, like I said in the last massive E:D thread, it seems too many gamers are thinking with their hearts and not enough with their heads. It's not necessarily wrong but operating on feel rather than analysis tends to result in less than ideal outcomes.

I just wanted a game that played like Privateer and looked like X3 and I know I'm not the only one. It doesn't have to accurately simulate much of anything so long as it's fun and both SC and E:D seem to be avoiding that core KIS rule of making something fun - Keep It Simple!

Has Warren Spector put anything good out since Deus Ex?

Those are good points, and I'm all for innovation, but at the end of the day "is it fun?" is going to be the final hurdle.

Star Citizen isn't a niche game. It's grown way beyond that. But it's being designed like it's a highly niche game. I'll agree with one thing though: success or failure this game is going to reshape the industry in a fundamental way. The problem is, if it blows, or collapses under it's own baroque clockwork fetishism of mini-systems, that'll probably be the end of major crowdsourcing, and almost assuredly the end of community guided feature sets.

To keep it in a space analogy, it's like saying "fuck going to Mars, we're going to settle Titan permanently."
 
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News Comments > Star Citizen FPS Health Detailed
45. Re: Star Citizen FPS Health Detailed Nov 24, 2014, 15:31 Flatline
 
Killcrit wrote on Nov 24, 2014, 08:05:
Interesting, I have not had fun in games for over a decade....

and...

Killcrit wrote on Nov 24, 2014, 08:05:
Love the hate here.... Played for 6 hours of dogfighting last week.. had more fun than anything since BF2

Are mutually exclusive. Yes I checked the release date.
 
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News Comments > Star Citizen FPS Health Detailed
30. Re: Star Citizen FPS Health Detailed Nov 23, 2014, 21:33 Flatline
 
I'm even less impressed about this than before. Whoever said it was like a teenager's first video game project nailed it.

At some point the game has to be "fun" instead of "complicated". The fact that the developers aren't able to so far say "We want this to be fun so realism/complexity is taking a back seat here" suggests either really inexperienced devs, or a design crew that doesn't know how to say no.
 
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News Comments > WARMACHINE: Tactics Full Release
12. Re: WARMACHINE: Tactics Full Release Nov 21, 2014, 13:11 Flatline
 
SimplyMonk wrote on Nov 21, 2014, 12:25:
Flatline wrote on Nov 21, 2014, 12:04:
Wasn't the monetization of this like psychotically egotistical? I have this vague recollection that they were charging nearly the same prices as the physical models for "expansions".

I don't think they've released official pricing yet so most of that is just rumors. I'd expect more of a $1-5 range for units.

Okay so maybe it was the battletech/mechwarrior tabletop/tactics thing that was basically an attempt to stitch World of Tanks' pricing scheme onto tabletop BT. That sounds more familiar because everyone was like "oh snap WOOT" and then the pricing structure was announced and people were like "Wait WTF???"
 
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News Comments > WARMACHINE: Tactics Full Release
11. Re: WARMACHINE: Tactics Full Release Nov 21, 2014, 13:09 Flatline
 
Orogogus wrote on Nov 21, 2014, 12:20:
SimplyMonk wrote on Nov 21, 2014, 11:21:
That being said, I've not heard good things about this from other fans of the table top. It amazes me that when these games get made they just don't copy the core rules and mechanics of the table top.

Blood Bowl was the only decent table top game implementation I've ever seen from the Warhammer Universe.

The original release of the recent Space Hulk game was nearly a 1:1 implementation, and people didn't like it. People here, on this forum, was like, "Marines are so bad in hand-to-hand against Genestealers, it sucks." The new Ascension release supposedly makes it a lot less of a 1:1 implementation -- it's no longer rolling virtual dice for your actions, checks are percentages now, jamming isn't completely random, etc. -- and people are saying it's a much better game for it.

Space Hulk is a game that essentially hasn't been updated since the 80's. The mechanics are old and creaky.

I appreciated the direct video game port, because it saved me 120 bucks when I decided not to buy the board game.
 
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News Comments > etc.
7. Re: etc. Nov 21, 2014, 12:09 Flatline
 
Beamer wrote on Nov 21, 2014, 11:31:
Are we really at the point in society where we think any criticism is an attack and any criticism must be shut-down immediately because it's "thought police," even though the people using that terminology are the ones screaming about what people are and are not allowed to think?

And isn't it funny that people claiming it's about ethics in journalism tried to get ad money pulled by a publisher over a negative review when part of the biggest issue in games journalism is good reviews in exchange for continued ad money?


No, forget all this, I'm done engaging. Don't respond. I won't read it.

Too bad, because I'd like to point out that your solution to shutting down argument and crowd-sourced "thought police" is to make the government the thought police.

Also, instead of taking and responding to criticism, you're "shutting down" the discussion.

Just sayin...
 
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2508 Comments. 126 pages. Viewing page 20.
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