User comment history
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| News Comments > Metro: Last Light Dropping Multiplayer |
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| 11. |
Re: Metro: Last Light Dropping Multiplayer |
Oct 13, 2012, 18:17 |
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Agent.X7 wrote on Oct 13, 2012, 15:52: Yup, I think most of us can agree tacking on multiplayer is a bad idea. Focus on giving us a great single-player game and we'll be happy.
I choose games based on what I want them for. Multiplayer? I play GW2 for MMO kicks, and BF3 for shooting people online.
They tacked multiplayer on Max Payne 3, and it sucks. It's so generic that you could be playing any 3rd person shooter. The single player was great. Why dilute it with crap multi. MP3 was't bad with multiplayer, what made it blow was the abhorrent hacking going on.
At least, that's the only thing I can think of when I go to shoot someone and 3 seconds later not only do I not register my hits, but they warp back and forth through the air in a shoot-lunge for 3 seconds. More than half the people were doing that in the last attempt I made to play, and I just gave up at that point. |
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| News Comments > Diablo III Monster Power Detailed |
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| 20. |
Re: Diablo III Monster Power Detailed |
Oct 12, 2012, 17:23 |
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deqer wrote on Oct 12, 2012, 16:49:
RollinThundr wrote on Oct 12, 2012, 16:08: I will said one thing, I don't miss Krowen telling everyone how great D3 is going to be and how great blizzard is. Yeah, people need to start accepting the fact that Blizzard just isn't the same as it used to be anymore. Now that they are all big and king kong with tons of shares and partners; they're getting ahead of themselves now with their big ego and it's taking a toll for the worst. I don't even think it's that. To an extent, constraints on time and money on a project encourage creativity. Blizzard has neither in any project it develops. So you get 3+ years of downtime for expansion packs that used to take 10-12 months and dull games like Diablo 3 that took 5-6 years of development (10 years if you count Blizzard North's original Diablo 3). |
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| News Comments > Diablo III Monster Power Detailed |
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| 19. |
Re: Diablo III Monster Power Detailed |
Oct 12, 2012, 17:19 |
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deqer wrote on Oct 12, 2012, 13:11:
descender wrote on Oct 12, 2012, 12:23: Sorry the people who still play were too busy to care that you are still crying about it. ^ this guy is still playing D3.
To answer Beaver's question. Well he did care enough to respond, so by his own yardstick, he actually *isn't* playing. |
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| News Comments > Mass Effect DLC Next Month on Xbox |
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| 9. |
Re: Mass Effect DLC Next Month on Xbox |
Oct 12, 2012, 15:45 |
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Why bother when you already know the ending? All your effort is generally useless.
Even if it's a great story, I don't want to reward Bioware for shitting all over Mass Effect.
Besides, I still have like 7 top-notch games to play through. |
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| News Comments > XCOM: Enemy Unknown Patch |
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| 55. |
Re: XCOM: Enemy Unknown Patch |
Oct 12, 2012, 15:42 |
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SpectralMeat wrote on Oct 12, 2012, 11:02: I don't remember even seeing the uplink in the list of buildings that is my problem. Maybe I just didn't look hard enough but I will check it out tonight. Was just getting a bit frustrating that Countries are already panicking and I did not even have a chance to save them. Also, if you played through the tutorial, fucking cancel that game and start over again. Worst. Tutorial. Evar.
Not only is it like 90 minutes long and holds your hand/locks everything down early game, but when you're done it dumps you out in an unfavorable position in the macro scale of the game.
Also, for satellite uplinks, seriously consider the synergy bonus. The facility is expensive as all hell, and adjacent facilities quickly give you essentially free uplink centers. |
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| News Comments > No Terraforming in SimCity |
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| 25. |
Re: No Terraforming in SimCity |
Oct 12, 2012, 05:26 |
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deqer wrote on Oct 11, 2012, 22:05: I also don't need my privacy invaded by having my playtime tracked, or being tracked when i play my games. Yes, folks, I'm giving up on steam. I'm now pirating all the games I own on steam, and pirating in the future. If games in the future start coming out with no option to run our own multiplayer server. Fine. I just wont play your new games then. I'll remain retro and play the older games. Sorry, you're not going to win me on your greedy DRM business model. You do realize that when you pirate a game, you don't actually *own* it in a legal sense right?
But I'm sure you alone will be the tipping point. Your frustrated geek cry and wild, stick-it-to-the-man ways will make Valve realize the error of their ways, and all will be right in the universe.
In the mean time, the government will be sifting every byte of data you generate, running it through pattern recognition and then archiving it in case you ever trigger their monitor systems.
Forever.
That boat already sailed while you pissed and moaned about Valve.
Semper Vigilo! |
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| News Comments > XCOM: Enemy Unknown Patch |
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| 24. |
Re: XCOM: Enemy Unknown Patch |
Oct 12, 2012, 05:01 |
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Prez wrote on Oct 11, 2012, 22:37:
Dev wrote on Oct 11, 2012, 22:28:
Prez wrote on Oct 11, 2012, 22:19: It seems that I keep trying to play like I used to play the original - basically going on missions indefinitely without researching the objective-specific items and I am being punished for it. I tried getting to the third or fourth month without even having built an Arc Thrower or Alien Containment yet and all of a sudden 6 countries pulled out at once! I think you can do it, but at least get containment and arc thrower. I've been doing something similar, but I got those early since I knew capping live aliens is important
I also suggest getting a 2nd satellite and ship or 2 in another continent ASAP. Thats mostly how you increase money, by the sats. Which also means it works out ok only being able to have one base, since you can have interceptors and sats in each continent. Yeah I figured out that you need to build satellites and uplinks and be able to defend them the hard way. Which means I am basically forgoing researching any soldier equipment in my current game. It sure is gonna suck when I start taking on Mutons and Cyberdiscs with standard XCOM equipment!
X-COM has always been a game I don't mind losing at. I'm on my sixth game now and don't expect to win it either... but boy am I having a blast! More good stuff:
1. It looks like countries don't leave xcom funding until the end of the month, so if you have the opportunity, use your satellite before the end of the month.
2. You can't sell anything you build, so don't build more than you need. Seriously. When you assemble your squad to go on a mission, look at what they have/need. If you need an upgrade, buy it for them, but never buy ahead of time. There's no point.
3. Stacking up satellite facilities gives you a bonus satellite.
4. Workshops bring the cost of satellites down to 65 creds. Well worth it.
5. Highest panic nations get satellites. Why? Because it reduces panic.
6. There will come a point in the game where you assault an enemy base. If it works, panic worldwide is eliminated. It's a big game-changer.
7. Aside from the plot interrogations, capping live beasties tends to give you 50% credit towards some tech or another. My first plasma research was done in like 4 days because of an interrogation.
8. Have I said how awesome squad sight is? It really is. If you can get your sniper into a good position he basically will mother hen the entire map. Escort missions usually become pieces of cake with him on overwatch, capping everything as it spawns. The only thing to worry about at that point is floaters, who can warp all over the map.
I'm assaulting my first large UFO right now and it's tense. I hate those goddamn chrysalids. Right now the main thing that saves me is the reaction ability that gives me a free reaction attack if an enemy gets within 4 squares of me.
One of the months I was playing I netted over a thousand credits, right around the time my sniper max'd out. I moseyed over and bought most of the Officer upgrades, including some really wicked ones that advance every new recruit to squaddie. They're still tissue paper, but at least they're *armed* tissue paper. |
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| News Comments > XCOM: Enemy Unknown Patch |
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| 15. |
Re: XCOM: Enemy Unknown Patch |
Oct 11, 2012, 22:03 |
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Prez wrote on Oct 11, 2012, 21:47: On the Firaxis forum someone (who may be a developer or just someone talking out their ass) said the patch's size is a function of the way the code is compiled - if you change one line the entire file needs to be downloaded.
I guess it's possible, but I know fuck-all about such things. Basically, they update two files (textures and levels I think?) which combined are 1.6 gigs. |
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| News Comments > XCOM: Enemy Unknown Patch |
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| 4. |
Re: XCOM: Enemy Unknown Patch |
Oct 11, 2012, 21:02 |
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Prez wrote on Oct 11, 2012, 20:31: I haven't tried the Squad Sight skill since the patch - I hope they fixed it because I really want to use it but haven't been able to. It makes an obscene difference. Basically it worked in overwatch but not as an active turn. Now, it basically removes the range limitations entirely from your sniper. As long as he has LOS, he can shoot it.
I just finally finished my first terror mission thanks to him. I sat him up on a good vantage point and blew the living f*ck out of the chrysalids. Every turn he'd cap either someone on his turn or during overwatch. He racked up like 6 kills alone and is now my highest ranking officer. |
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| News Comments > Chris Roberts' Star Citizen Announced |
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| 84. |
Re: Chris Roberts' Star Citizen Announced |
Oct 11, 2012, 17:54 |
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Dev wrote on Oct 11, 2012, 08:51: The stated reason they aren't doing kickstarter is they say they want to build the community their own way:
We love Kickstarter. We've backed projects on their site and believe everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the "crowd" directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can - we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that's designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can't deliver this experience, which is why we've decided to go it alone.
Seems kinda a silly reason. They could easily setup something where you have to make a website account to use a separate survey/fulfilment thing instead of using kickstarter's one. Other games have went to a forum setup and mostly ceased kickstarter updates. So if you want to the forums you got the full current details. I think they are missing out on a lot doing it this way (way more than the 10% or so that kickstarter+amazon takes). Also, what a lot of kickstarters are doing is offering paypal once the project hits the goal, so its possible to have other payment options too. Is fact I think the project eternity is doing that if I remember right.
Beamer wrote on Oct 10, 2012, 14:16: Whoa, I totally missed this virtual credits thing.
Want a new ship, buy it with real money? Looks a little like F2P to me from that virtual credits thing.
Maybe he's trying to be all things to all people to get more popular. Trying to be MMO since its all the rage. Trying to be F2P since its all the latest rage. But if it is MMO+F2P, I'm not going to touch it until it comes out and gets good reviews. And yet they're going to charge to get *into* the game.
I guess it's admirable he's trying to pull a Guild Wars 2 economy, but really, looking at those price points, it looks like a ship is worth like 7-80 bucks real money. And that's absurd. |
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| News Comments > Borderlands 2 Captain Scarlett DLC Next Week |
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| 48. |
Re: Borderlands 2 Captain Scarlett DLC Next Week |
Oct 11, 2012, 16:58 |
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McSterls wrote on Oct 11, 2012, 12:36: I love Borderlands 2, but to hell with this. Games been out three weeks and we have DLC coming out already, should have been included as part of the base game. Money grubbing bastards. Too many good games to play right now, I'll come back next year when this is on sale for 2 bucka and buy it. Wow. Talk about no-win scenario. Usually people bitch that a game is out for six months and they're not interested in new DLC. They actually get DLC out in a reasonable time period and they get shit. |
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| News Comments > MechWarrior Online Open Beta Next Week |
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| 36. |
Re: MechWarrior Online Open Beta Next Week |
Oct 11, 2012, 16:44 |
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Asmo wrote on Oct 10, 2012, 23:05: Heatsinks don't work like tabletop where you could run in overheat and chance a shut down or negative effects, it builds up slowly and drops slowly. Actually, if you overheat and shut down, jamming the "o" key turns you back on and at least lets you walk around. Shooting again shuts your mech down again though until you're cool enough. It saved my ass many a time just being mobile, or getting operational long enough to alpha one last time and kill someone. |
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| News Comments > MechWarrior Online Open Beta Next Week |
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| 15. |
Re: MechWarrior Online Open Beta Next Week |
Oct 11, 2012, 01:21 |
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Oh goodie am I allowed to talk about the beta yet? Granted I'm out of the loop- I stopped playing when the black screen bug came out a day or two before Guild Wars 2 and just haven't cared to go back (the black screen bug was a bug where you launched the game and it just went to a black screen and you couldn't interact at all. They left that unpatched for an entire week and I just lost interest). I know they instituted a lot since then, but the maps were tiny, the balance was wacked, and instead of having varied, balanced lances, you'd have flavor of the month mech swarms.
When I quit probably well over half the mech loadouts were pretty much useless. Sad to hear it probably isn't much better. |
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| News Comments > Chris Roberts' Star Citizen Announced |
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| 46. |
Re: Chris Roberts' Star Citizen Announced |
Oct 10, 2012, 16:19 |
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nin wrote on Oct 10, 2012, 16:15:
Flatline wrote on Oct 10, 2012, 16:07:
Cutter wrote on Oct 10, 2012, 12:27:
Techie714 © wrote on Oct 10, 2012, 12:16: Game looks so damn good! But why did he chose to privately fund this instead of using a Kickstarter where he "might" get more exposure? That is a lot of $$$ to get this thing going just by word of mouth & media.... Yeah, that's something else that sort of bothers me about this. That's pretty cheap just because he doesn't want to give up a few points in donations - and losing a ton of exposure in the bargain. Bad move IMO. And something else about accountability nags at me with all of this. So there will be a playable version next year, but the game really won't be complete for several years? And it sounds more like an MMO than SP with MP component. Hrm, I dunno. Just doesn't quite add up. I think my focus is going to remain on X-Rebith for now. A few points? Kickstarter takes either 10 or 15% of your total haul. At 10%, raising 4 million would take a 400k cut. Nothing to sneeze at.
According to this, they take 5%. Amazon payments takes 3-5%. So that's 10, max. Not 15.
Thank you, I couldn't find that link and it had been a while since I heard the percentages. |
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| News Comments > Chris Roberts' Star Citizen Announced |
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| 45. |
Re: Out of the Blue |
Oct 10, 2012, 16:19 |
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I was about to say "squee" and "take my money".
After reading all the pledge levels... I'm... probably going to pass *sigh*.
I don't believe any dev when they say they'll introduce monthly content updates. It'd be nice to believe, but in reality it almost never happens.
I don't want an MMO. At all. I *definately* don't want an MMO that looks massively pay-to-win (90 dollar difference between the game and the game plus a ship focused on dog-fighting or exploring plus some in-game cash?).
As I said, I have concerns and am gonna hold off. Which is a shame too, because I'm starving for a top-notch space combat sim. |
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| News Comments > Chris Roberts' Star Citizen Announced |
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| 43. |
Re: Out of the Blue |
Oct 10, 2012, 16:11 |
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Creston wrote on Oct 10, 2012, 15:54: I'm a bit worried that he's not using Kickstarter though. I understand that 7% of your total haul is a lot of money (KS fees plus Amazon fees), but who's to say he won't just cash in my donation even if it doesn't fund, and then blows it on hookers? A little checkmark that says you can get a refund doesn't make me feel any less wary.
KS doesn't make it any more legit. I could run a kickstarter, take the money, and waste it on hookers & blow. Nothing changes. |
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| News Comments > Chris Roberts' Star Citizen Announced |
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| 41. |
Re: Chris Roberts' Star Citizen Announced |
Oct 10, 2012, 16:07 |
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Cutter wrote on Oct 10, 2012, 12:27:
Techie714 © wrote on Oct 10, 2012, 12:16: Game looks so damn good! But why did he chose to privately fund this instead of using a Kickstarter where he "might" get more exposure? That is a lot of $$$ to get this thing going just by word of mouth & media.... Yeah, that's something else that sort of bothers me about this. That's pretty cheap just because he doesn't want to give up a few points in donations - and losing a ton of exposure in the bargain. Bad move IMO. And something else about accountability nags at me with all of this. So there will be a playable version next year, but the game really won't be complete for several years? And it sounds more like an MMO than SP with MP component. Hrm, I dunno. Just doesn't quite add up. I think my focus is going to remain on X-Rebith for now. A few points? Kickstarter takes either 10 or 15% of your total haul. At 10%, raising 4 million would take a 400k cut. Nothing to sneeze at. |
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| News Comments > Ships Ahoy - Dishonored |
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| 37. |
Re: Ships Ahoy - Dishonored |
Oct 10, 2012, 16:02 |
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Verno wrote on Oct 10, 2012, 15:46:
Flatline wrote on Oct 10, 2012, 15:11: That's my point. I consider this a design flaw. Punishing you for being creative and having *fun* in the game blows from a design standpoint. You're not really punished though and its all in service to the story, it's one of the few games that ties its design mechanics into the story very well. The stealth system is surprisingly robust, I've knocked over an object and caused NPCs to come investigate. After testing it at varying distances it's not implemented in a sloppy way either. I don't really care for seeing how hidden I am or not although I guess I can see why others would want that. It still seems like cheating to me, I'd prefer to play it in character and use the lean keys. Game is very refreshing and I am playing without save scumming which makes every decision pretty important. Generally the AI is pretty solid I'll agree. I just wish I had some cues. Maybe give them to me in Dark Vision mode. I could totally live with that. It's supposed to be magic after all. I mean, they give you the vision cones of the NPCs in that mode. A darkness cue might be nice.
Oh and I never spam saves in a game like this. Hell I don't even spam saves in xcom. Half the fun is living with the decisions you've made. Usually the only time I save is when I'm stopping (or periodically if a game is prone to crash), or just before a *major* branching decision point. I agree it makes the game way more fun.
Oh, and as I mentioned in a previous thread, Gabe & Tycho over at Penny Arcade torpedo'd the game, proving once again that I seem to have inverse opposite taste in video games from those guys most of the time. |
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| News Comments > Ships Ahoy - Dishonored |
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| 32. |
Re: Ships Ahoy - Dishonored |
Oct 10, 2012, 15:11 |
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jacobvandy wrote on Oct 10, 2012, 05:20: Lethal is way too much fun to worry about getting a "darker" ending, IMO. Running around neck-stabbing dudes or sniping them with the crossbow and having them go *POOF* beats out choking them and hiding bodies by a mile. And that's just stealthy lethal; I plan to do an all-out loud playthrough after this and actually get some use out of that really cool pistol. That's my point. I consider this a design flaw. Punishing you for being creative and having *fun* in the game blows from a design standpoint. |
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1653 Comments. 83 pages. Viewing page 20.
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