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User information for S Westberg

Real Name S Westberg   
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Signed On Feb 15, 2007, 19:09
Total Comments 1963 (Pro)
User ID 34131
 
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News Comments > Morning Tech Bits
20. Re: Morning Tech Bits Apr 22, 2013, 15:55 Flatline
 
Verno wrote on Apr 22, 2013, 15:44:
The Zune software was the big victory, I was never that impressed with the hardware. It amazes me they killed off the Zune software and replaced it with the godawful Xbox Music shit.

Apple needs to keep innovating though, I agree. Keep hitting the market with new ideas, constantly doing small iterations is going to burn people out and eventually harm the brands. So far they've coasted on Job's legacy, Cook needs to introduce some new products.

If I could find a phone that had good email & text capability and not much else and was absurdly cheap, I'd ditch smartphones altogether because of the tablet.

How absurdly cheap? The Nexus 4 with the new 4.2 swipe typing is pretty much that except its still a smartphone. Took me a few weeks to get used to but now I'm way faster than I was on hardkey phones like blackberries. $350 no contract for a quad core phone with an acceptable camera and no bloatware. It has its issues but overall its a great damned phone and I don't think a better price/performance phone exists elsewhere.

Yeah I was kind of surprised they ditched the zune software too. It was pretty good. But yeah, I remember the launch Zune Fecal Brown edition. *shudder* Sometimes I don't get it.

And I agree entirely with Apple. The window is closing though steadily on Apple to retain it's legacy. Even if there's innovation years down the road, they only have so much time to stand on their own two feet before they forever live in the shadow of Jobs and the consensus becomes Apple is not as good as when Jobs was there.

And I'm actually looking at the Nexus 4 right now. It'll drop my payments by 40 bucks a month by going T-Mobile prepay, which is substantial (AT&T prepay is a terrible deal from what I've seen). I was looking at the HTC One and the Galaxy 3, but eh... I dig buying the phone and switching to prepay. Not to mention that it looks like I'd pay 10 bucks a month more to go with one of the other two phones on a contract.

Oh if you want a laugh, go look at ebay and the nexus 4 phones. They're all being sold unlocked for like 400 bucks for the 8 gig version. Which is hilarious, because for 50 bucks cheaper you can get the 16 gig version unlocked from Google. O.o
 
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News Comments > Morning Tech Bits
18. Re: Morning Tech Bits Apr 22, 2013, 15:42 Flatline
 
Ratty wrote on Apr 22, 2013, 11:57:
Agreed, as much as the cultish nature of Apple turns me off they have made some spectacularly cool things. First the IPod, then the IPhone. Their walled garden approach to these is OK with me but I'd never get an IPad. That's too close to a computer that could do real work and I refuse to be limited to Apple-approved apps bought on ITunes for something like that.

Weirdly enough, I thought the iPad was absolutely useless when it launched, ended up getting one through work, and it's almost entirely replaced my smartphone. It hasn't replaced my laptop: typing still SUCKS on the ipad and there's some stuff it just can't do, but for general noodling on the internet, watching a video, whatever.... I use my laptop a lot less and use my smartphone almost never. If I could find a phone that had good email & text capability and not much else and was absurdly cheap, I'd ditch smartphones altogether because of the tablet.
 
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News Comments > Morning Tech Bits
17. Re: Morning Tech Bits Apr 22, 2013, 15:39 Flatline
 
DangerDog wrote on Apr 22, 2013, 13:42:
The Surface is the Zune all over again.

In order for Microsoft to become cool again they need to look very closely at what made them an overnight hit in the first place which was giving people complete freedom over their "personal" computers from the tyrannical oppression of mainframe computing.

They need to release an OS for tablets that is lightweight, inexpensive and open to running programs that can be purchased and installed from sources other than their paid-wall-garden. Android is all of these things and is why Microsoft is getting their ass kicked.

I picked up a refurb'd zune years and years ago from woot and it frankly blew the ipod out of the water. I used that thing until the battery died completely, replaced it, used it for a few more years, and finally when the charge port broke after like 8 years of constant use I retired it.

Now, with phones carrying more and more memory on them, there's little use for a dedicated mp3 player. Shit with Google Music my entire mp3 collection is on the cloud and I just stream it down when I want it.

I really found it to be a superior product to the normal ipod.

And some folks I know deep in the tech industry have played with the surface pro and said it very nearly is a must-have item. If Microsoft could pump out a revision in a year and fix the small issues they'd have a monster tablet/laptop crossover. Note everything I heard about the Surface RT or whatever it was was terrible.

MS may not be the most innovative, but they put out some good products that are stillborn because they have the Microsoft logo attached to them. They probably need to do what Miller Beer did and spin off a small "independent" company under a totally different name to push out product that would suffer from the MS tag, and I imagine products like the surface would sell much better.

Apple is in the spot I figured it would be. I saw the writing on the wall when the execs started paying out massive dividends to themselves. We haven't seen anything to suggest that the sociopathic highly driven spark that was Steve Jobs is anything near to being in existence in Apple today. The Iphone 4 was the last big iphone iteration (4s had Siri, which has already been eclipsed by Google's offerings, and the Iphone 5 came out with a resounding meh, and let's not forget the debacle of the Maps app), Apple fucked up with the Ipad 3 and Ipad-New coming out within 6 months of each other, and they're moving macbooks last I heard towards a paradigm similar to the ipad, with soldered memory and soldered batteries to enforce a more rigid upgrade cycle.

They may pull something innovative out of their ass, but I give it a year where it may happen. Then, without a *major* shakeup, it's probable that you'll see a slow, steady decline in Apple.
 
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News Comments > SimCity Patch Monday
3. Re: SimCity Patch Monday Apr 20, 2013, 03:10 Flatline
 
deqer wrote on Apr 20, 2013, 02:49:
"they concluded this was the time that taking the servers offline would have least impact"

Really? 1pm on a weekday would have the least impact on the players?

Sounds like it would have the least impact on your employees, rather players.

You should be doing it at 1am in the morning, not 1pm.

But hey, we're just sheeple, right? No importance to you.

They used their agent city model program to determine the best time to upgrade. They determined that 1pm in the afternoon on Monday most agents are wandering around in a circle endlessly looking for work.
 
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News Comments > March NPD Results
7. Re: March NPD Results Apr 19, 2013, 18:30 Flatline
 
In other news, SquareEnix has announced that Tomb Raider is an extra special failtacular failure of a game for not selling a projected eleventy million units in the first hour after being released.

An anonymous SE exec was quoted as saying "well yes, it's still the #2 game out there, but really, even if it was the #1 game it'd still be a dismal failure worthy of disembowelment over. To meet our modest projections, it merely needed to break every sales record in the entertainment industry by an order of magnitude."

The anonymous SE exec further went on to say he can't understand why people keep playing the worthless failure of a game, and that it's so far behind it's sales schedule it's not even worth trying to push copies of the game beyond a contractual obligation.
 
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News Comments > Shadowrun Returns DRM Clarified
116. Re: Shadowrun Returns DRM Clarified Apr 16, 2013, 19:53 Flatline
 
Sho wrote on Apr 16, 2013, 15:00:
It's frustrating how few people here understand that Kickstarter isn't a shop, it's projects pitching to investors. The reason you can be legitimately pissed off at this, as a backer, is that you might have backed this because you wanted to support a DRM-free trend in the industry - and now it turns out you didn't get all the info up-front and this game, as a product and how it's going to be marketed, won't deliver on that front. That backers still get the game DRM-free is entirely beside that point.

They should have included a big fat warning in their pitch that they didn't know yet what sort of constraints MS might put on them.

You mean like the FAQ where they state that DRM hasn't been worked out yet at the time of the kickstarter??

While the details are still being worked out, we hate draconian DRM as much as the next guy. We expect there will be an account system but it would be primarily used to enable the social elements of the game like mission and character sharing--not to restrict access to the game itself.

Or are you suggesting that Hairbrained put a giant skull and crossbones at the top of their page and say "MAY CONTAIN DRM!" in 90 point font?
 
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News Comments > Shadowrun Returns DRM Clarified
111. Re: Shadowrun Returns DRM Clarified Apr 16, 2013, 01:36 Flatline
 
Beamer wrote on Apr 15, 2013, 09:28:
To my knowledge there's been one lawsuit based on Kickstarter, and it was in a Justice Court which leaves no precedent. A guy sued for his $70 back. And he didn't get it, because the guy he sued went bankrupt.

Kickstarter is not a promise of goods. It is not a store. It's not an investment, either. It's a donation, typically in exchange for a promise to get something if the project succeeds.

The project does not always succeed.

For the aforementioned lawsuit, the guy doing it had no clue how to run a company. He didn't negotiate his vendor contracts until after the Kickstarter ended. This is common, but the result was all his vendors knowing how much money he had available and being ruthless in negotiations. He did not lock his team in until afterwards, and several of his teammates made unreasonable demands after the Kickstarter ending, with one refusing to give up some crucial design documents until he got 50% of the company (ultimately helping lead to the company folding.)

But, per Kickstarter, nothing wrong was done. Kickstarter is not an investment, nor is it a store, nor is it a promise. Projects fail before coming to market all the time. Or change drastically.

Really, the best you can do is demand your money back.

And, in this case, you can't do that. They promised something without DRM. They will likely deliver something with DRM. Do you know what any court would say? You were promised a game and you got a game. That's it. Guess what: courts do not enforce every single part of a contract, assuming they'd even call this a contract. They determine if something is a condition or a promise (with Kickstarter, almost always definitely a promise), then if it's material or immaterial:
In determining whether a failure to render or to offer performance is material, the following circumstances are significant: (a) the extent to which the injured party will be deprived of the benefit which he reasonably expected; (b) the extent to which the injured party can be adequately compensated for the part of that benefit of which he will be deprived; (c) the extent to which the party failing to perform or to offer to perform will suffer forfeiture; (d) the likelihood that the party failing to perform or to offer to perform will cure his failure, taking account of all the circumstances including any reasonable assurances; (e) the extent to which the behavior of the party failing to perform or to offer to perform comports with standards of good faith and fair dealing.

In the case of not being DRM-free enough, I doubt it would pass as being found material by most courts. It comes back down to whether the software is in any way less usable. I do not think a court would find there was any kind of damages here. You have your game, you can play your game, and financially you have lost no money. Sure, you paid for a DRM-free game, but what you really paid for was the game. You wanted the game. It being DRM-free just made it better to you. But it isn't as if the game is objectively worth less because it has DRM.

I generally agree here, but you're missing one large portion of your argument:

You're getting a second copy of the game, DRM free (in some cases 3 copies of the game), if you backed the kickstarter. The DRM free portion of the KS is mentioned, repeatedly, explicitly, in the rewards, and an argument could be made that in doing so, the DRM free part is a kickstarter reward.

Which would make a court case even more ridiculous, which is my point.

When you're throwing the accusation of fraud around, that's an actionable offense. But in reality, this isn't fraud, it's not even *close* to fraud, and it's hyperbolic whining and teeth gnashing to pretend otherwise.
 
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News Comments > Shadowrun Returns DRM Clarified
104. Re: Shadowrun Returns DRM Clarified Apr 15, 2013, 02:32 Flatline
 
El Pit wrote on Apr 15, 2013, 00:04:
So, whoever thinks that a game should not have save points (consolitis) and likes evolving characters and loot (all of that was in classic crpgs!), is now a "Joe Bro" and games that give you that are "WoW with guns". I.e., whoever criticizes "SR" touches a nerve here that makes the counter a kind of hilarious overreaction.

But in the end, it's you, the backers, that need to be happy with the game. If you are, good for you. But not everybody else is a Joe Bro who wants every game to be WoW with guns. That's all I'm saying. Good night.

Little bit of hyperbole, but character progression is not solely defined by loot alone. In fact, the very worst RPGs reduce your character down to a christmas tree to hang loot off of. It's the most basic issue that they can't seem to solve in D&D with fighters- to keep up with the casters they have to become Christmas Trees.

If you want that, you have a LOT of loot-driven game alternatives. Torchlight 2, Boarderlands 2, Path of Exile, and Diablo 3 all immediately spring to mind.
 
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News Comments > Shadowrun Returns DRM Clarified
103. Re: Shadowrun Returns DRM Clarified Apr 15, 2013, 02:29 Flatline
 
Creston wrote on Apr 14, 2013, 18:47:
Harlequin wrote on Apr 14, 2013, 18:43:
SR, reward wise, was just about the payday & karma. That's it. Using that payday from Mr. Johnson for better equipment, cyberware & karma for skills. Loot on people you killed really wasn't much of a thought the vast majority of the time.

The very first time we played Shadowrun (After being a heavy D&D group for years), we "looted" a few mercs we had taken down. So our GM goes "Okay, each of you now has an assault rifle, a gun, a knife, a grenade and a flak jacket, bundled up loosely in your hands. You're starting to draw attention."

Agree completely it's about the karma and the payday. You may loot some nuyen off your foes, or perhaps some spare ammo, but that's really about it. And since you're often on a tight time-schedule (your hacker can't keep the corporate security guys fooled forever), you really don't take the time to rifle through some rent-a-cop's clothes to see if he has a 10 nuyen credstick on him.

Creston

And as I said before, I can easily envision a not-very-hard to implement abstract loot system inside a basic scripting program. When you loot, you pick up a "bunch of loot", you make a note in the mission, and at the end of the mission when you're not getting shot at you look at what loot you grabbed. Kind of like how you don't stop in the middle of trick-or-treating to check out what candy you got. You run to the next house and at the end of the night explore your haul.

I mean hell, people have fucking programmed FUNCTIONAL computers into minecraft of all things. As long as the scripting language is powerful enough, creative minds can come up with all kinds of end-runs around engine limitations.
 
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News Comments > Shadowrun Returns DRM Clarified
100. Re: Shadowrun Returns DRM Clarified Apr 14, 2013, 21:40 Flatline
 
Julio wrote on Apr 14, 2013, 18:01:
Cutter wrote on Apr 14, 2013, 16:40:
it's pretty fucking clear this isn't fraud. They are delivering exactly what they said they would.

They aren't exactly delivering what they said they would. They didn't mention the DRM free version won't be DLC capable. Given the DLC can be used in user built mod content, it means some user mods will not be usable with the DRM free version in the future. If they had made this clear at the beginning - no issue at all.

How about refunds, or allowing backers to trade down to lower tiers - nope, they're not doing that either.

Beamer wrote on Apr 14, 2013, 17:43:
Fraud, in regards to a Kickstarter, is essentially impossible, by the way...We have no recourse.

Just because there's no recourse, doesn't mean fraud can't happen.

It would the same to claim there was no fraud in the 2008 financial crisis because zero wall street executives were prosecuted for fraud. No recourse, I think we all know there was fraud there (of course someone may want to argue this point - who knows).

*Facepalm*

Actually dude you have a legal recourse. You can sue Hairbrained Games. There's legal precedence for failure to deliver product in a kickstarter.

Thing is, if you actually lawyered up and went to court you'd be laughed straight out of court. Because you're a dipshit.
 
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News Comments > Shadowrun Returns DRM Clarified
90. Re: Shadowrun Returns DRM Clarified Apr 14, 2013, 15:40 Flatline
 
El Pit wrote on Apr 14, 2013, 13:09:
Harlequin wrote on Apr 14, 2013, 12:44:
In the PnP version I RARELY recall players looting bodies unless they were looking for a specific object. This is actually in theme with the PnP game it's based on. If you are looking for WoW with guns in essence then correct, you are not the target audience.

Yeah, exacly. Right now I'm replaying Baldur's Gate. It has loot, you know. That makes it WoW with guns, right? Rrrright.

Yeah and the loot system has the same problem that I was describing a few posts earlier. It's generally vendor trash or stuff of minor use. The analog for magic items in D&D isn't readily present either in SR, unless you count cyberware, which gets... messy... extracting. The idea that you can hack out wired reflexes in 30 seconds is BS. You *might* be able to rip off an arm or leg or *gag* a damaged cybereye, but this is stretching it and not something you'd do anyway.

There are no spell scrolls or potions as it were either in SR, which means unless someone has a gun that you want, or has the exact same gun that you have, grabbing their stuff is a matter of vendor trashing, and as I already pointed out, a smart author/programmer can work around that easily enough through storytelling.
 
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News Comments > Shadowrun Returns DRM Clarified
57. Re: Shadowrun Returns DRM Clarified Apr 14, 2013, 02:55 Flatline
 
Jerykk wrote on Apr 14, 2013, 02:40:
While the lack of loot and quicksave are disappointing, they aren't necessarily going to be game-breakers. From what I've seen and read, the areas in SR are going to be relatively small and I assume that checkpoints are triggered whenever you enter an area. If checkpoints are also triggered before and after combat as well, I don't really see any problems. This isn't a game about exploration or dungeon crawling. As for loot, RPGs don't really need it if their character progression systems are deep enough. The Witcher didn't really have any meaningful loot and it was still a great RPG.

In regards to requiring Steam for DLC, it is a bit weird but at this point, if you refuse to use Steam, you're already missing out on many games. Activision, 2K, Paradox, Sega, Capcom, Namco, Codemasters, Square, Konami, Bethesda and Deep Silver all use Steamworks now. EA uses Origin and Ubisoft uses Uplay. If you refuse to play any game with DRM, that leaves you with very few games to play.

From a GM perspective I fucking hate loot. It's a pain in the ass. Want to challenge your players? Well, if you gear up your NPCs, and the PCs gank them, congrats, your PCs have just jumped significantly in power, and will be hard pressed to go back in power level without invoking player screwage (rightly so). So you either accept that your players are on an inordinately steep power curve, or you throw lots of junk at them, or you throw creatures or NPCs with weapons/equipment/abilities that can't be looted. Usually the second and third options are the most frequent, and you're reduced to looting to generate money- and usually chump money at that.

In that respect, I can already think of ways around no corpse looting- It can be done in a narrative mode. After combat bust out a "do you loot the bodies?" question. If you do, it adds to the nuyen you generate *after* the mission (After the mission, you go hit your fence and unload the 15 Renraku brand SMGs, only used once, slightly stained with blood, Economy Value!). With the engine running the way they said it would, you could feasibly even introduce repercussions to taking the time to loot inside that scripting engine, such as taking too long and security beefing up.

And really, since 95% of all looting goes straight to your bankroll anyway, I'm *TOTALLY* fine with this.
 
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News Comments > Shadowrun Returns DRM Clarified
56. Re: Shadowrun Returns DRM Clarified Apr 14, 2013, 02:46 Flatline
 
Cutter wrote on Apr 14, 2013, 01:32:
I didn't realize it was a checkpoint system. Sigh. This game just seems to be getting worse and worse.

If the game's a hit they may be convinced to add a save system. Which would be hilarious if they offered at-will saves and looting in the steam-only version. I'd laugh my balls off.
 
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News Comments > Shadowrun Returns DRM Clarified
28. Re: Shadowrun Returns DRM Clarified Apr 13, 2013, 20:57 Flatline
 
If it's really that big of a deal, all I can suggest is Murder/Suicide.

Or lots of impotent nerd rage. That too.
 
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News Comments > Shadowrun Returns DRM Clarified
22. Re: Shadowrun Returns DRM Clarified Apr 13, 2013, 20:03 Flatline
 
eRe4s3r wrote on Apr 13, 2013, 19:30:
NKD wrote on Apr 13, 2013, 14:28:
eRe4s3r wrote on Apr 13, 2013, 14:23:
So why did they even need a Publisher and of all the Publishers MICROSOFT?? You can self-publish on Steam...............

Microsoft isn't publishing the game, but they own the rights to making Shadowrun games, so they needed a license agreement for this game.

Whoaw... I did not know that... how the heavens can a licensing agreement force you to use DRM? Well that's MS for ye...

Still this is borderline evil, if they did know this before they should have made this clear during kickstarting. And not months after with no way for recourse. Maybe they just don't understand what DRM Free version means. Backers were offered the GAME DRM FREE, not "A version of the game you can't buy any DLC for"

Mhh...

And you'll get the game DRM free. And the editor. And everything else the promised you. AND you'll get a Steam key.

What's the big fucking deal? And to Julio, how is it fraud? You get 100% of what you paid for. So future DLC is out of the picture. Most people bitch about there being DLC in the first place.

I swear, if everyone was given free blowjobs some of you folks would bitch about having to give up your Precious Bodily Fluids.
 
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News Comments > More Diablo III Itemization Answers
5. Re: More Big Picture Details Apr 12, 2013, 13:38 Flatline
 
HorrorScope wrote on Apr 12, 2013, 10:15:
Did anyone ask... Since the Playstation is getting a reworked version, which is supposed to be better, not rely on AH or always online. Are you bringing those features over to the PC? And if not why not? Since it is now be hypes as "the better version".

Why on earth would they "fix" the PC version? That's eliminating the market of gamers who have a PS3 and a PC and will buy BOTH games.
 
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News Comments > Stardock Plans "At Least" Two Game Announcements
14. Re: Stardock Plans Apr 10, 2013, 19:10 Flatline
 
RollinThundr wrote on Apr 10, 2013, 17:16:
Flatline wrote on Apr 10, 2013, 16:50:
Sweet "at least" two games I can completely and utterly skip.

I hope White Knighting Glenn Beck was worth it.

I'd rather people White Knight Glenn Beck than call anyone who disagrees with the Obmessiah's policies racist.

Considering your trollish nature, that makes total sense. Birds of a feather and all that. And it's funny you used that comparison, because what got Beck in trouble was that he said that Obama was a racist and "hated white people" because he was black and from Africa.

And actually, the thing that got me *really* angry isn't necessarily that he said what Brad said, but that he clearly was public about it, there was a backlash, and then he was like "oh well the public was never meant to see that so just pretend you didn't". And then tried to excuse it as some sort of protest.

If he had manned up a little I could have at least respected him, but spinless and disingenuine and siding with a bigot? Three strikes right there. I'm done.

And it's not like the games his company has released since then have made me feel like I'm missing out on anything either.
 
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News Comments > Steam and DRM-Free Shadowrun Returns in June
75. Re: Steam and DRM-Free Shadowrun Returns in June Apr 10, 2013, 19:02 Flatline
 
Julio wrote on Apr 10, 2013, 18:15:
Flatline wrote on Apr 10, 2013, 17:59:
Where's the lie?

Their promise "A Digital Downloadable copy of the game, DRM free"
What they are delivering: "a downloadable version of Shadowrun Returns"..."unable to browse and play community-created stories from within the game"... "future DLC will only be available through Steam"

I don't see in their promise of a DRM free game that it will not have access to future DLC, and that it may or may not have access to community-created content. They also talk about a one-time update, so who knows if its going to get patched on an as needed basis. Maybe they should have added all the fine print when they planned their kickstarter. Or just told the full truth from the beginning.

Lots of Steam fanatics on Blue's, but Steam is still DRM.

Err... they already said like a year ago that they had to ditch the in-game browser, and you didn't pipe up then that I remember. Because in the end it comes down to: do you want an in-game browser or more game? They picked more game. Here comes Steam, and they say "we'll take care of that for you actually" and it can go back in. It's not like this is a big studio: They're making a game on around a million and a half.

And I went back and looked at the original pitch, hell even the stretch update pitches, and nowhere do they EVER mention DLC (I did find a "it's too early to even think about that"), other than, perhaps, the Berlin pack, which you're still getting DRM free.

Quit moving the goalposts dude. You're wrong here. You can get the full game DRM free, or you can use steam to get the full game and extra. The only thing that they've rolled back on that I've seen was the inability to share PCs as running mates, and they were honest about that- it's a money thing. There's just not enough of it.
 
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News Comments > Steam and DRM-Free Shadowrun Returns in June
74. Re: Steam and DRM-Free Shadowrun Returns in June Apr 10, 2013, 18:57 Flatline
 
Creston wrote on Apr 10, 2013, 16:55:
Flatline wrote on Apr 10, 2013, 16:41:
Oh, also, with 4th ed, it's way, way easier to *not* actually throw that stunball (which you're right is f*cking death), but to summon a force 14 spirit that throws Stunball 14 on your behalf. Oh, and that spirit basically has 14's for it's stats, so even if your sammy gets init, he's still f*cked. Joy!

And that's horseshit. Nothing in 2nd edition stopped you from trying to summon a Force 14 elemental. Except the fact that that Force Rating was likely higher than your Magic rating (and it's doubtful that you were a Force 8 Initiate), so the Drain becomes physical instead of stun, and you now have a 14D physical drain to try to whisk away with your willpower. Good luck?

How the fuck can you now summon that shit in 4th edition?

Where earlier SR games were kind of a joyful mess, I have a particular dark spot in my heart for 4th ed. They did one thing very right (switch to static target numbers) and did everything else entirely wrong. Matrix rules are still a nightmare (the in-text introduction to basic hacking took, I shit you not, over 38 dice pool rolls in real life, for a 5 second hack), vehicle rules are borked to the point where riggers are barely existent, and magic/summoning is way overpowered.

Sounds great... New editions of PnP rpgs now all seem to be "let's just make shit completely nonsensical and flashy, so the bros will play it!" Rolleyes

Creston

As far as the uber-spirits, I'd have to look into it (I stopped playing 4th a while back), but it had something to do with a way that you'd resist drain at half the spirit force, so throwing a force 14 spirit was actually fairly soakable, and way better than throwing a single spell at anything near that strength.

The problem with the matrix rules in 4th is that... well... first the people who wrote the aren't good at math, so the dice mechanics break under moderate examination, and two, they didn't actually *think* of how a wireless full mesh matrix would actually function, so it's like 25% wifi for dummies and 75% Swordfish. So you're doing "cool" stuff like triangulating the signal of a commlink in order to hack it, but at the same time if you drop into VR/Hot Sim you just *see* what's going on, but you still have to... oh christ I give up. It just adds rolls on for no apparent reason. Plus, you can break the matrix rules with what one of the older developers called "the hall of mirrors", where you're allowed to run infinite agents on your commlink that explicitly take up no resources in order to create basically an impossible-to-breach defense because it's an infinite series of point-to-point links you have to go through before you can actually attack the commlink.

Part of the problem is that CGL fired almost all of their entire freelance staff about a year into 4th ed, after it turned out that they "accidentally co-mingled" (their term not mine) most of the company's money with their own and couldn't pay their bills. They have a couple decent freelancers now, but all of the old guard is gone, and the writing sucks for it. Freelancers have admitted, for example, that there is zero proofing. No spell checking, no editing, nothing other than basic typesetting.
 
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News Comments > Steam and DRM-Free Shadowrun Returns in June
67. Re: Steam and DRM-Free Shadowrun Returns in June Apr 10, 2013, 17:59 Flatline
 
Julio wrote on Apr 10, 2013, 16:55:
Add me to the people who won't be buying this now. I didn't get on this Kickstarter early enough so was going to buy on release.

Too bad they basically lied about DRM free to their backers. (I don't consider forcing Steam for DLC to be DRM free). It's not like they can't release it on GOG which would be DRM free. Funny to see the backer comments asking for refunds on the Kickstarter site.

Hope they're not planning on doing another Kickstarter, because they're losing credibility fast. Looks like they also moved some of the stretch goals into paid DLC. More lies?

I'm still happily Steam free. No thanks.

Where's the lie? There will be a DRM-free link on their webpage when the game goes live. It might not be patched as fast as the steam version, and it won't have in-game browser support, which they had announced was the case like... six months ago due to budget restraints. In this case, steam integration is adding in stuff that they were going to have to pull out.

And I'm not seeing where stretch goals are becoming paid DLC. You're still getting Berlin (after the fact), you're still able to play other peoples' games (just not through an in-game interface)....

I'm just gonna go ahead and say you're full of shit.
 
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