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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Signed On Feb 15, 2007, 19:09
Total Comments 2304 (Senior)
User ID 34131
User comment history
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News Comments > Gone Gold - Alien: Isolation
10. Re: Gone Gold - Alien: Isolation Sep 9, 2014, 17:56 Flatline
Verno wrote on Sep 9, 2014, 15:32:
Everything demonstrated so far has been really encouraging but I don't preorder games anymore. Hopefully it holds up, I would love a good survival horror game set in the Alien universe.

Exactly. The concept of a dynamic AI that stalks you through a contained location is kind of awesome.
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News Comments > Skyforge Paladin Class Video
8. Re: Skyforge Paladin Class Video Sep 9, 2014, 11:37 Flatline
Obsidian is doing an MMO?

So much for a follow-up to New Vegas.
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News Comments > Morning Interviews
5. Re: Morning Interviews Sep 8, 2014, 18:54 Flatline
ForgedReality wrote on Sep 8, 2014, 18:31:
This guy's nothing but a lot of hot air. I remember back before Quake came out, he was talking about how it would be this huge, amazing thing, where you'd be a guy with an axe, and you could tumble and roll, and it would be in this huge open world with life all around you, and you could craft things and whatnot.

Basically, it was all this insane hype and everyone got all stirred up about it, and really, what ended up coming to us was a glorified tech demo. It wasn't a bad game, but it was missing almost everything that Romero pumped us up for it to be.

He needs to keep his overly ambitious mouth shut, because nobody's listening anymore.

I still have a magazine that has one of the first sneak previews of Quake in it. Id stated they were aiming at the 486 as their "sweet spot" system.

Heh. Heh.

Edit: Also, Romero is a dipshit. He talks about MMO shooters like they're a new thing he's just starting to visualize. But they're not. Planetside 1 & 2, Tabula Rasa both jump out at me on first thought.
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
48. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 6, 2014, 18:21 Flatline
Redmask wrote on Sep 6, 2014, 15:06:
They have no problem showing off unpolished alphas, they just mock them up specifically for the show and run them on PC hardware with settings the console versions will never see. We've seen it all before, don't tell me it doesn't happen. Games don't change post cert without a patch either. We're not even talking about minor changes or optimization.

Don't talk to me about expectations and blame it on the consumer either, they were the ones who built the expectations and continually try to up the ante by selling people on graphics alone. What I want out a 'gameplay' demo is something remotely representative of the finished product. People are calling out companies for making drastic shifts in what they are shown and what is delivered, I don't see how that's a bad thing. Companies have been getting away with too much there for awhile now.

This isn't anything new though. Back in the day of gaming mags and even of current web news sites, we see screenshots that are in no way representitive of the final product. They're rendered at insanely high resolution with all bells and whistles turned on and they look *fantastic*.

I could probably, with a little digging, pull up an in-development screenshot of Half-life 2 that still looks better than what I can render on my PC with all the bells & whistles turned on.
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News Comments > Camelot Unchained Testing Delayed
4. Re: Camelot Unchained Testing Delayed Sep 6, 2014, 17:56 Flatline
Fion wrote on Sep 5, 2014, 21:36:
Boy have these guys figured out they can rake the cash in by offering up peoples nostalgia on a platter to them and then trickle out bits and pieces of a game, if any at all.

Wait when did I wander into the Star Citizen thread?
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Sep 5, 2014, 22:36 Flatline
Cutter wrote on Sep 5, 2014, 19:36:
GG may be useless outside of any practical application for law/science/medicine but it's hardly the worst product ever.

A rectal sandpaper dildo for example, would be up there for worst product ever.

How about a car whose ignition switch causes horrible accidents at high speeds? Something that kills you surely edges out google glass.
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News Comments > Star Citizen Arena Commander Trial for DragonCon Attendees
18. Re: Star Citizen Arena Commander Trial for DragonCon Attendees Sep 3, 2014, 12:54 Flatline
Narf2029 wrote on Sep 3, 2014, 02:14:
Would it be better to push it out quickly and have a barely functional product for all the money they've brought in? With all that cash they've raised, they're pretty much screwed in public opinion no matter what. If they hold off release until it's a solid product, people whine for years that they've been taking the money and shining us on. If they release sooner and there are worse-than-minor bugs, people will shit all over them for turning all that money into an incomplete product even if they do fix it later. If they release somewhere in between, they get half of both. In no situation are people happy/content/quiet. In every situation they're going to get far more intense whining because of the gigantic amount of money that's been raised by consumers instead of publishers. Every situation is also a win for crowdsourced funding. If the game delivers what it promises, it proves that the model is a success on an unprecedented scale. If it doesn't, it's a failure of equally enormous proportions that will invite more industry oversight on future products to keep the government from regulating it.

There was a 3rd option that was blown out the window: reign in the scope creep of the project so that it was something ambitious, not completely unprecedented.
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News Comments > Star Citizen Arena Commander Trial for DragonCon Attendees
17. Re: Star Citizen Arena Commander Trial for DragonCon Attendees Sep 3, 2014, 12:53 Flatline
loomy wrote on Sep 2, 2014, 13:25:
Flatline wrote on Sep 1, 2014, 16:52:
Have we seen *anything* substantial in Squadron 42?

days of youtube video and books of text have been published by this company. squadron 42 news is buried in there, but if one is not paying attention to it all, one won't know what is going on

this is the last big update I remember:

they've recently talked about finishing the script and budgeting for the actors and motion capture. it will cost something like $10 million for that

Great thanks for the info!
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News Comments > Open Letter to the Gaming Community
33. Re: Open Letter to the Gaming Community Sep 2, 2014, 23:56 Flatline
PHJF wrote on Sep 2, 2014, 13:44:
The internet is not a community. The internet is a system of communities. If one doesn't like a community, one need only find another.

I have to draw the line at doxing and anything that bleeds over into real life, which I have to say, this shit does frequently. When it leaves the internet and goes RL, it follows you, sometimes for years. There's verifiable stories of the kind of real world torture you go through just for being posted on a revenge porn site. Imagine moving multiple times to different states and have individuals track you online just to post your information so you can continue to be harassed in real life.

There is no defense for taking it real world, which pretty much happens more and more often.
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News Comments > Op Ed
30. Re: Op Ed Sep 1, 2014, 23:47 Flatline
jacobvandy wrote on Sep 1, 2014, 23:35:
Chris Roberts did not finish Freelancer... From Wikipedia:

In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players' presence; cities would be bustling with transports and each world's weather changes on its own time. Commodity prices in each star system would fluctuate, according to the activities of the computer controlled traders, who import and export goods. Roberts envisioned thousands of players simultaneously interacting with and influencing this world through a unique and intuitive user interface never seen before in other games. Each player could pursue a quest set up for their character, and join other players to attempt other missions together without needing to exit the game and start a new mode of play. Artificial intelligence would fly the players' spacecraft, letting them concentrate on combat or other tasks. Roberts intended the cutscenes and gameplay visuals to be of equal quality so players would be unable to distinguish between the two.[35][36]

Sound familiar?

Two years later, the project was officially announced as Freelancer at GameStock, an annual showcase to the mass media of Microsoft's games.[37] The media covered the event, focusing on the features promised for this game. There were concerns about the state of the graphics and uncertainties over the promise of a dynamic economy, but gaming site GameSpot gave Roberts and his company, Digital Anvil, the benefit of their doubts.[38] Initially in 1999, Roberts announced the game would be available on the market by fall 2000.[35] However, the project suffered delays and by Electronic Entertainment Expo (E3) 2000, Roberts said the earliest release for the game was at the end of 2001.[6]

In June 2000, Microsoft started talks to buy Digital Anvil. Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its "wildly ambitious" features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months. Roberts trusted that Microsoft would not compromise his vision for Freelancer, and was convinced the software giant would not attempt the takeover if it did not believe Freelancer could sell at least 500,000 copies when released.[39] Roberts left the company on completion of the deal, but assumed a creative consultant role on Freelancer until its release.[40] Microsoft instructed Digital Anvil to scale down the ambitions of the project and focus on finishing the game based on what was possible and the team's strengths.[14][20]

Star Citizen is what Freelancer was meant to (but failed to) be. It was still a good game, but it was only saved from development hell and actually released in decent shape when Microsoft reigned it in. Who the fuck says "oh man, we need millions of dollars if we're gonna realize this vision," and then bails on the project when that deal is made? Either Chris Roberts cut his losses and cashed out while the gettin' was good, or even a juggernaut publisher wasn't insane enough to throw as much money at the project as he thought it deserved (yet he still made the deal and left). That is precisely the source of my own personal doubts about Star Citizen. This guy is not worthy of being entrusted with tens of millions of dollars, IMO.

Yeah pretty much. SC and Squadron 42 was supposed to be the ramp-up to his dream project, to prove the tech was there and he could do it. As soon as he tapped into the zeitgeist of people dropping hundreds and thousands on the game *concept* (right around when he said he completely abandoned private funding), I think he threw his original idea out the window and just decided to make his baby.

Problem is I backed the project for Squadron 42, which if memory serves according to the kickstarter was the main thrust of the project. I have this gut feeling that S42 is going to be nerfed to hell and back, because I can't see 50 million ever being enough to develop a game the size and scope of SC, and every penny squeezed from other areas is another penny you don't have to raise later.

At this point I can't see how SC is going to be able to be run from a "private server" for free. Maybe an AWS cluster, but who has hundreds or thousands of dollars a month to afford that shit?
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News Comments > Star Citizen Arena Commander Trial for DragonCon Attendees
8. Re: Star Citizen Arena Commander Trial for DragonCon Attendees Sep 1, 2014, 16:52 Flatline
Aero wrote on Sep 1, 2014, 15:53:
I figured it was worth the $45 to see what the deal was, and I believe however messed up the Star Citizen part turns out, that Squadron 42 will be worth it.

Have we seen *anything* substantial in Squadron 42?
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News Comments > Op Ed
14. Re: Op Ed Sep 1, 2014, 16:51 Flatline
Aero wrote on Sep 1, 2014, 16:29:
There is something not quite right about them having well exceeded their funding goal, but are still accepting large sums of money from people. I won't fault someone who, way back when, said to themselves "I want this game to be made, and so I'm willing to give them $300 to do my part to help make sure that happens." We're way, way past that now.

The problem that I have is that I put my money into kickstarter and almost immediately after that for the next year and a half their advertising basically made it look like my pledge level was the chump end of the pool.
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News Comments > Op Ed
13. Re: Op Ed Sep 1, 2014, 16:48 Flatline
Zor wrote on Sep 1, 2014, 13:21:
wow, this was just completely ignorant filth.. and to think he starts his "article" by claiming not to be a troll..

why the hell is anyone of the idea that they know how long this game will or even SHOULD take to create? why are you comparing it to Elite? Elite may have been made on 1/10th the budget but it's also only 1/10th OF THE GAME star citizen is shaping up to become.

"the harsh reality" is that the internet can and will continue to make shit up so they can stand on a stool for 15 seconds and sound sensational and hope to look important and informed.

Unfortunately 9/10ths of the game SC is shaping up to be is something I didn't want when I originally backed it, and in some cases (such as the flight model) were intentionally misleading or downright wrong.

Hey but maybe I'll be wrong and Space Janitor Simulator will be fucking awesome.
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News Comments > Saints Row: Gat Out of Hell Announced
18. Re: Saints Row: Gat Out of Hell Announced Aug 31, 2014, 17:11 Flatline
ViRGE wrote on Aug 30, 2014, 01:00:
Well I figured that it would be an open world action game, however after Volition's past comments I'm shocked it's Saints Row. I have to wonder whether this is something Volition wanted to do, or if it's something Deep Silver basically made them do.
Elf Shot The Food wrote on Aug 29, 2014, 23:29:
I didn't like Kinzie. Her constant sarcasm got old really fast.
Your opinion has been noted. And disregarded.

"Hey Kenzie, you wanna fuck?"

"What do you want?"

"I'm looking for rough sex and Kenzie scares the shit out of me."

"... okay fine."
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News Comments > Amazon Buys Twitch
40. Re: Amazon Buys Twitch Aug 29, 2014, 23:08 Flatline
jdreyer wrote on Aug 25, 2014, 19:11:
Cutter wrote on Aug 25, 2014, 17:35:
Why would they pay a billion dollars for something no one has ever heard of? More importantly they could have done it themselves for a few million.

I've heard of it of course, but rarely used it. I watched a guy draw a webcomic on it last year. Maybe it's all the rage with the kids these days?

If "the coming thing" is for people to *watch* other people play video games because they suck even at that, our culture is fucking doomed.
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News Comments > Volition Reveal Friday
34. Re: Volition Reveal Friday Aug 27, 2014, 17:14 Flatline
Cutter wrote on Aug 27, 2014, 17:11:
Do you even need Freespace anymore with ED on the way?

Absolutely. FS focused on a WW2-esque style of combat with giant carriers with killer weapons and flak coverage and little ships buzzing around them. The scale was significantly different and the gameplay style for ED looks drastically different.
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News Comments > Volition Reveal Friday
32. Re: Volition Reveal Friday Aug 27, 2014, 17:12 Flatline
Creston wrote on Aug 27, 2014, 16:31:
Bundy wrote on Aug 27, 2014, 14:56:
Imagine if dude gets on stage, picks up the mic and says "Freespace", then just drops the mic and leaves. That would be the most awesome thing, in the history of awesome. And I'm not sure the universe is prepared for the nerdgasm that would follow.

If by nerdgasm you mean mostly quiet people, then sure.

I know it's hard to believe, but Freespace 2 is a month shy of being 15 years old. A significant chunk of gamers, especially the kind that attends things like PAX, will have never played it, and will have no idea even what it is.

What's crazy is that the engine is still good with moderate work after all these years. Check out BSG: Diaspora for a jaw-droppingly good sim of Battlestar Galactica.

The open source community has made FS2 still graphically relevant and the gameplay is probably the best I've ever experienced.
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News Comments > Volition Reveal Friday
30. Re: Volition Reveal Friday Aug 27, 2014, 17:09 Flatline
RavingArmy wrote on Aug 27, 2014, 13:59:
I would be thrilled unto death if it was a new Freespace. I understand some would say, "Oh they're just jumping on the space sim bandwagon because of Star Citizen!" And if they are, so what? I've missed that sense of epic space opera combat that Freespace delivered. And I want that storyline finished once and for all, dammit! Either the Shivans go down or the TVA does, and I want to know which.

Freespace 3 would completely suck the oxygen out of the room that Star Citizen is dwelling in. I'd completely not care about SC any more.
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News Comments > The Witcher 3: The Wild Hunt Trailers
21. Re: The Witcher 3: The Wild Hunt Trailers Aug 14, 2014, 15:36 Flatline
Not only does this game look *fantastic*, but they're using the same engine for Cyberpunk.

Can you f*cking imagine what that's going to look like?
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News Comments > The Evil Within Season Pass Details
2. Re: The Evil Within Season Pass Details Aug 13, 2014, 16:25 Flatline
I generally follow gaming news but I have no f*cking clue what game this is.

Marketing failure.
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2304 Comments. 116 pages. Viewing page 19.
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