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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2117 (Senior)
User ID 34131
 
User comment history
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News Comments > Fallout 4 TMed
19. Re: Fallout 4 TMed Nov 17, 2013, 17:09 Flatline
 
Bumpy wrote on Nov 17, 2013, 16:34:
Hope they are using a new engine and not continuing to milk the current one.

I'd put money down that they used an iteration of the Skyrim engine.

I'm okay with this though.

And I preferred New Vegas to FO3 infinitely once you actually got *into* the game. It didn't pick up for me until I hit Novac.
 
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News Comments > Endless Space Free Add-on
1. Re: Endless Space Free Add-on Nov 15, 2013, 18:12 Flatline
 
Kudos for all these free addons, but I went back and reinstalled the game the other night and there's just not enough for me to stay interested in.  
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News Comments > Thief Dropping QTEs
56. Re: Thief Dropping QTEs Nov 15, 2013, 17:58 Flatline
 
HorrorScope wrote on Nov 15, 2013, 17:42:
Flatline wrote on Nov 15, 2013, 17:25:
HorrorScope wrote on Nov 15, 2013, 17:13:
Even if there was a QTE say after a mission is done (99% of game play was classic Thief) and it finished off a chapter and then a cinematic with QTE's kicked in, that isn't sacrificing Thief core game play at all imo. It actually could enhance the overall experience if done right.

No that would be catagoric shit. Because you've just spent the last hour playing a game focused in that scenario on cunning, patience, and ingenuity and suddenly to proceed or to even have all your fucking progress not thrown in the trash you have to play Guitar Hero for 30 seconds otherwise fuck you do it again.

In no way could that enhance gameplay. It is bad game design. Period. It is bad because it has nothing to do with the rest of the gameplay experience, it is not a natural or frequent part of gameplay, and it punishes players who have the skill to excel in the rest of the game but may suck at QTEs, unless the designers make the QTE window so large that it no longer is a challenge but merely a task that you have to perform in order for your work in the previous level to count.


Well good news for you (perhaps me to) it has been taken out, rejoice!

Actually it's doubtful that anyone would put in the QTE of your scenario choice of something that would be "not bad and possibly beneficial". Okay maybe those devs that made that terrible biker game that actually was incomplete, but beyond that you'd be hard pressed.

In the end I don't give a shit about the game because I have no interest in playing it, QTEs or no QTEs. But you were white-knighting QTEs pretty hard.
 
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News Comments > Ships Ahoy - X Rebirth
63. Re: Ships Ahoy - X Rebirth Nov 15, 2013, 17:55 Flatline
 
Harlequin wrote on Nov 15, 2013, 17:25:
"dozens of hours" of gameplay? ok then... I am going to back away real slow.. tell tale sign of a half arsed, amateur or/and incomplete game.

Odds are that's the "main" story line.
 
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News Comments > Thief Dropping QTEs
52. Re: Thief Dropping QTEs Nov 15, 2013, 17:25 Flatline
 
HorrorScope wrote on Nov 15, 2013, 17:13:
Even if there was a QTE say after a mission is done (99% of game play was classic Thief) and it finished off a chapter and then a cinematic with QTE's kicked in, that isn't sacrificing Thief core game play at all imo. It actually could enhance the overall experience if done right.

No that would be catagoric shit. Because you've just spent the last hour playing a game focused in that scenario on cunning, patience, and ingenuity and suddenly to proceed or to even have all your fucking progress not thrown in the trash you have to play Guitar Hero for 30 seconds otherwise fuck you do it again.

In no way could that enhance gameplay. It is bad game design. Period. It is bad because it has nothing to do with the rest of the gameplay experience, it is not a natural or frequent part of gameplay, and it punishes players who have the skill to excel in the rest of the game but may suck at QTEs, unless the designers make the QTE window so large that it no longer is a challenge but merely a task that you have to perform in order for your work in the previous level to count.
 
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News Comments > Thief Dropping QTEs
50. Re: Thief Dropping QTEs Nov 15, 2013, 17:19 Flatline
 
Clever Caviar wrote on Nov 15, 2013, 17:00:
on knowing better: well, if what I took away from the party was what I read over many hundred pages at ttlg, I got the impression that:

TDP was perfect. So, why bother to add to it?
T:TMA wasn't perfect, but as was made by LG, is beyond reproach.
TDS sh*t!
TH(four)F all out apoplexy.

Actually TDP, while having a fun story, had those terrible missions where you had to kill zombies and dinosaurs and shit. Those parts of the game are generally panned, and if you notice, have not really been revisited in the Thief series in like... ever.

TMA was probably the best from gameplay terms, and I actually did not *hate* TDS so much as it felt completely uninspired for me except for in certain areas like the haunted mission (that everyone things is a masterpiece). Oh and TDS had you wandering around on that fucking plague ship with zombies so they had to go back to the parts that people hated.

As for this? I don't even particularly feel like it's a Thief game. Different actor, different story, different gameplay focus, it's just leveraging the IP really.

And as for Fallout 3, I liked it, it was fun, but it's always been Elder Scrolls with Guns for me more than Fallout.
 
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News Comments > Thief Dropping QTEs
48. Re: Thief Dropping QTEs Nov 15, 2013, 17:12 Flatline
 
HorrorScope wrote on Nov 15, 2013, 12:09:
Suppa7 wrote on Nov 15, 2013, 11:40:
What gets me is the hatred for QTE's here

You broke the sentence in two and took it totally out of context.

"What gets me is the hatred for QTE's here, but there is a low level love of adventure games here."

QTE's are okay in a certain context with limited usage IF AND ONLY IF they contribute to gameplay. Just making sure you're paying attention to the cutscene is not contributing to gameplay.

Plus, this game's QTE's sound like the absolute worst kind of QTE: the sporradic one without warning. You know, where you have like 4 QTEs during the game and zero warning that they're going to happen and then they never happen again.

The only thing worse is the Devil May Cry cutscene QTEs. You know, where you flip out and kill everyone in the room and do shit that *would* be fucking amazing if you could actually do it in the game, but you never ever get a chance to actually do that shit in the game, it only happens in the QTE cutscene.

It's not that QTE's suck, it's that they're a very narrowly limited gameplay function and yet they're overused by several orders of magnitude. Usually it's shit like "OMG KNOCK THE DUDE OUT BEFORE HE REACTS!" QTEs or the omnipresent FPS knife fight QTE. Yay. Yawn.

One of the better QTE examples I can point to is Gears of War and their active reloading "minigame". That's a QTE in all it's glory, that can be popped off by players when they want, you can bypass it if you want (wait to reload), and if you get good at it, it sets up a rhythm and a small damage bonus if you make use of it. It's unobtrusive and well done.
 
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News Comments > Dex Kickstarter
7. Re: Dex Kickstarter Nov 13, 2013, 17:47 Flatline
 
Spektr wrote on Nov 13, 2013, 11:57:
I think everyone could get a crappy game anyway. . Everyone will want to check that the game is nowhere as lame as its name before trusting them with your money.I mean come on "dex", even if the game was called etsoiehzefdfxx it wouldnt sound so bad. Well I wouldnt judge a book by its cover but if the writer can't come up with anything but a lame ass title for it I won't give a second look.

Actually it looks kind of cool for a 2d game :p

I can name off the top of my head 2 absolutely classic Cyberpunk novels that call very specific drugs "dex", and it's also used in several scifi novels I've read. As far as a name is concerned, it's genre-fitting.
 
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News Comments > Omerta - City of Gangsters Expansion Next Month
8. Re: Omerta - City of Gangsters Expansion Next Month Nov 13, 2013, 17:44 Flatline
 
Cutter wrote on Nov 13, 2013, 13:17:
I liked it but the lack of a map generator killed it.

I'm sensing a pattern here on you and map generators.

Anyway, it was... okay... I enjoyed it right up until I didn't enjoy it at all. Which was like 2 or 3 levels in.

I would have preferred there to be some repercussions for your tactical decisions. Some dude with a knife is obsolete once you get a shotgun. What I would like to see is a tradeoff: yeah, the Tommy Gun can mow down anything, but that much gunfire and a "cowboy" style fight would bring police from every corner of the neighborhood and bring the heat down like crazy.

Plus, I'd like to see stuff like shakedowns and lower, smaller-scale stuff throughout the game so that your thugs who punch or use a knife are A. Still useful and B. Are preferable to gun toting thugs.

Guns and blood are bad for business. I'd like to see a risk/reward system where the more bloody you get the more the other families are pissed at you and the more heat comes down.
 
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News Comments > Shadowrun Returns DRM Ending
34. Re: Shadowrun Returns DRM Ending Nov 13, 2013, 17:38 Flatline
 
ForgedReality wrote on Nov 13, 2013, 10:20:
Sho wrote on Nov 13, 2013, 10:16:
El Pit wrote on Nov 13, 2013, 09:54:
A Berliner would say: Ick bin een Berliner. Right, Sho? ;)

Right on.
That seems like Swedish or something, not German. And anyway, it should be "Ich bin Berliner!" if you're talking about being a person of Berlin. Otherwise you're saying something completely different.

And none of this has to do with Shadowrun Returns. Therefore, um... What the hell is wrong with Steam? I've experienced zero issues with it. O.o

Some people had meweling purple kittens when it was announced the game would be steam-centric. During the kickstarter they promised backers DRM free software. While they delivered that to kickstarters it wasn't enough because apparently on that shoestring budget Hairbrained should have created a centralized distribution mod database system in addition to delivering a longer game with more content and free hookers and blow for everyone who ordered.

These are often the same people who when a new, great game comes out they'll automatically post "waiting for the 5 dollar steam sale".
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
28. Re: Ships Ahoy - XCOM: Enemy Within Nov 12, 2013, 16:46 Flatline
 
Cutter wrote on Nov 12, 2013, 12:59:
No, we didn't ask for more maps, we asked for a random map generator! No sale!

Probably not doable in this engine.

However, I heard 45 new maps and they recooked all the old maps. One reviewer said he was halfway through the game before he saw a recognizable EU map.

Besides, there's some cool set pieces apparently. 60 or 70 maps scratches my "god we need more maps" bug.
 
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News Comments > Ships Ahoy - BioShock Infinite: Burial at Sea Episode 1
9. Re: Ships Ahoy - BioShock Infinite: Burial at Sea Episode 1 Nov 12, 2013, 16:42 Flatline
 
I don't give a shit. I bought the season pass. Xcom and Burial at Sea? Hell yeah.  
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News Comments > Sunday Interviews
6. Re: Sunday Interviews Nov 10, 2013, 19:37 Flatline
 
GL1zdA wrote on Nov 10, 2013, 17:45:
jdreyer wrote on Nov 10, 2013, 13:32:
Blizzard president Mike Morhaime on razing Diablo 3's auction house, rebuilding Titan

"I think our players recognized that. We were really looking to see what would happen with the Xbox 360 and PlayStation 3 versions, because they don't have an auction house. The response to the console versions was extremely positive, and most people cited the lack of an auction house."

Well, that and the offline mode.

They created the auction house to undercut or compete with black market gold farmers. I get that. The problem is that they took the additional step of designing the loot system so that it forced you to the auction house. That's where they screwed the pooch. Had they made a complete game that stood alone, THEN added in the auction house, I don't think you would have seen nearly the same number of complaints.
I don't think they designed the loot system around the AH. If you remember loot from D2 or LoD, it was similar to what we have got in D3. It was hard to have nice items in D2/LoD without trading, and before 1.10, after several trades, you could have a character who would slay everything on Hell in any location. The same worked in D3, except for insane champions/unique monsters (Invincible-Molter-Jailer and similar), but they simply adjusted the difficulty.

I don't get why people want offline mode in Diablo 3 - a game where you know the story after 10 hours and after that you only look for loot so your character can be more leet than others and you play with others to socialize. Diablo single player is like drinking alone, it's the last step before the border between being a nerd and a lunatic.

You obviously haven't seen all the video of hardcore players who spent tons of time on their characters being killed by mystical lag bubbles and shit.
 
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News Comments > Sins of a Solar Empire: Rebellion: Stellar Phenomena DLC
1. Re: Sins of a Solar Empire: Rebellion: Stellar Phenomena DLC Nov 7, 2013, 22:53 Flatline
 
Man they're still milking this game. It was good back in the day but this DLC isn't enough to make me come back after playing off and on for like 8 years.  
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News Comments > Morning Interviews
16. Re: Morning Interviews Nov 7, 2013, 18:33 Flatline
 
jdreyer wrote on Nov 7, 2013, 18:06:
Beamer wrote on Nov 7, 2013, 14:14:
Didn't that company that used to do all the benchmarking apps but then split in half release an FPS that took place in space and looked awesome but no one played that had the recoil physics sending people around (I kind of love that rambling run-on sentence.)

The infinite spawn in space comment someone made below is hysterical. I guess it made arguably sense in an urban war (still bad design), but space? That's just indefensible.

That game was called Shattered Horizons, and the reason it didn't sell is because it was online multiplayer only. It lacked single player campaign, bots, or other SP modes. It had a dearth of weapons and levels. I thought the game looked great, but wasn't interested in paying for what was essentially a tech demo.

I played it. You had a jetpack and newtonian physics. It was actually a lot of fun. Pretty unforgiving though.

And the reason why it didn't sell much was because it *required* PhysX to run. You had to have an nVidia card or you went home.
 
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News Comments > Happy Mass Effect N7 Day 2013
12. Re: Happy Mass Effect N7 Day 2013 Nov 7, 2013, 13:49 Flatline
 
Verno wrote on Nov 7, 2013, 13:47:
Prez wrote on Nov 7, 2013, 12:22:
ME 2 wasn't as good as 1 for me, and I've never bothered to try 3. I bought 3 on a big discount, but I've heard the ending is terrible and it means I have to re-install Origin, so I have been dragging ass on it.

ME1 had bigger levels and was more immersive. People knocked the procedurally generated planets but most planets are empty and boring so I had no problem with them. The bigger issue was getting around, the Make took way too long to get you anywhere. ME2 felt like a series of corridors, not a convincing universe and the story was beyond stupid. ME3 is a bit of a mix between the two and is widely considered to be a solid compromise but unfortunately that ending and a set of broken promises cast a pall over the whole trilogy.

It wasn't just broken promises, it was a failing of the entire premise of the game: choices that matter and reciprocate.

None of your decisions in games 1 & 2 impact the end-o-tron 3000 at the end of the game. Just the two meters in 3 impact it. Which sucks. Hard.
 
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News Comments > Happy Mass Effect N7 Day 2013
10. Re: Happy Mass Effect N7 Day 2013 Nov 7, 2013, 13:42 Flatline
 
Prez wrote on Nov 7, 2013, 12:22:
ME 2 wasn't as good as 1 for me, and I've never bothered to try 3. I bought 3 on a big discount, but I've heard the ending is terrible and it means I have to re-install Origin, so I have been dragging ass on it.

ME1 had a better story to be sure. Not as good gameplay, but a stronger story to be sure.

However, ME2 will always hold a dear spot to me because they wrote in Talia's romance option, and whoever wrote that in ME2 and 3 wrote probably my favorite Bioware romance option of all time.

The funny thing about ME3 is that up to that point there are some extremely poignant stories told. Mordin's story made the room get dusty, and they even made me give a rat's ass about Legion.

That ending though... Ungh... Even the extended cut was kind of meh.
 
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News Comments > Ships Ahoy - Call of Duty: Ghosts
42. Re: Dog! Nov 5, 2013, 19:56 Flatline
 
Even Gametrailers gave it a 7, which is... hurting. GT.com always sucks the CoD cawk and they were saying that it's been there, done that to the Nth degree. They also made a specific statement that the XBone has an embargo on it so they can't review it. WTF?  
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News Comments > Star Citizen Passes $26 Million
31. Re: Star Citizen Passes $26 Million Nov 5, 2013, 02:57 Flatline
 
Suppa7 wrote on Nov 4, 2013, 20:02:
If they were smart they'd ignore their own stretch goals

Wow. You really are an idiot. Unless it's your plan to completely shit-can crowd-funded games.

Basically at this point unless this game comes with a Taiwanese hooker that sucks you off while you play (the 29 million dollar stretch goal) and is the bestest. game. ever. it will torpedo any ambitious crowd-funded project for the forseeable future, because everyone will snicker and invoke Star Citizen.
 
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News Comments > Star Citizen Passes $26 Million
30. Re: Star Citizen Passes $26 Million Nov 5, 2013, 02:54 Flatline
 
KTR wrote on Nov 4, 2013, 19:25:
Linthat22 wrote on Nov 4, 2013, 18:47:
And yet ANOTHER stretch goal *sigh*

To be fair, the community voted to continue with the stretch goals.

To be fair, the community has no fucking clue what it costs to implement some shit, let alone polish it and make it fun.
 
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2117 Comments. 106 pages. Viewing page 17.
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