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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2368 (Senior)
User ID 34131
 
User comment history
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News Comments > The Witcher III Free DLC Plans
16. Re: The Witcher III Free DLC Plans Nov 6, 2014, 15:39 Flatline
 
jdreyer wrote on Nov 6, 2014, 15:10:
Flatline wrote on Nov 6, 2014, 14:59:
Also, CD Projekt RED reminds me of the gorgeous girlfriend you manage to land that never fights with you, rubs your feet, cooks, cleans, indulges every sexual appetite you could possibly imagine, and is cheerful throughout all of it. You keep waiting for her to be like an axe murderer or something but the other shoe never drops.

You did watch the Cyberpunk 2077 trailer didn't you? When that shoe drops, it's in the form of two 30cm blades in her forearms that eviscerate you.


Cyberpsychosis is a bitch on relationships.
 
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News Comments > The Witcher III Free DLC Plans
11. Re: The Witcher III Free DLC Plans Nov 6, 2014, 14:59 Flatline
 
DangerDog wrote on Nov 6, 2014, 14:29:
All these games coming out next year, xmas seems like a wasteland for new releases.

I wonder what's up with their Cyberpunk game.

They're ramping up on it after Witcher 3. So yeah, 2016 at the earliest I'd guess.

Also, CD Projekt RED reminds me of the gorgeous girlfriend you manage to land that never fights with you, rubs your feet, cooks, cleans, indulges every sexual appetite you could possibly imagine, and is cheerful throughout all of it. You keep waiting for her to be like an axe murderer or something but the other shoe never drops.
 
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News Comments > Double Action Released; OS X & Workshop Plans
3. Re: Double Action Released; OS X & Workshop Plans Nov 4, 2014, 11:59 Flatline
 
Task wrote on Nov 4, 2014, 10:49:
this looks a helluva lot like Action Half-Life or The Specialists. In fact that rooftop level is the same.

I have fond memories of The Opera mod for HL as well. It was a little slower paced than AHL was and that made it more fun IMHO.
 
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News Comments > Morning Tech Bits
15. Re: Morning Tech Bits Nov 3, 2014, 17:18 Flatline
 
Creston wrote on Nov 3, 2014, 16:51:
Flatline wrote on Nov 3, 2014, 16:29:
That'll mean self-driving cars will never, ever show up. There is no way that industry will take on any liability.

Oh there is. As long as the sum of (Legal Liability + Cost of Deaths) is less than the Predicted Extra Profit, they'll gladly take it on.

Touche.

"Take the number of vehicles in the field, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a recall, we don't do one."

I am Jack's loss of faith in humanity.
 
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News Comments > Morning Tech Bits
13. Re: Morning Tech Bits Nov 3, 2014, 16:29 Flatline
 
Mikus_Aurelius wrote on Nov 3, 2014, 13:44:
HorrorScope wrote on Nov 3, 2014, 12:01:
I would love to be able to program and relax, however I wonder if it will be that easy. They will probably tell us we are still ultimately responsible and then we'll have the issue of a long drive it handles it 99% of the time, but I have to stay alert 100% of that time for that 1%. That is going to be rough.

There have been studies that the more you automate a task, the more impossible it is to pay attention. I think we'll find that cars have to go straight from very light automation (parking, highway cruising) to driving 100% of the time. Anything in between would be a safety nightmare.

People are already talking about the legal framework for liability. Almost no one is suggesting that it should lie with the customer.

That'll mean self-driving cars will never, ever show up. There is no way that industry will take on any liability.
 
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News Comments > Gone Gold - Dragon Age: Inquisition
36. Re: Gone Gold - Dragon Age: Inquisition Nov 3, 2014, 14:42 Flatline
 
Dragon Age is a really strange IP. Aside from generic fantasy, each game is pretty different from the others.

It's like DA is Bioware's Final Fantasy.
 
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News Comments > Morning Consolidation
16. Re: Morning Consolidation Nov 3, 2014, 14:33 Flatline
 
Creston wrote on Nov 3, 2014, 13:02:
SpectralMeat wrote on Nov 3, 2014, 12:39:
DG wrote on Nov 3, 2014, 12:34:
Are there any real must-haves for either console yet? I have a very dusty 360 which I got a handful of games for, one series of which (GTA) I'm happy to wait for PC these days. I might even have missed a Halo.
Depends what type of games you like to play. Forza is pretty awesome on the xbox the last of us and Infamous is pretty good on the PS4. Most new games these days are cross platform so I can't really think of any must haves as of yet.
PC is still the best place to be

I reallllllly want to play Forza Horizons 2...

Was it Forza Horizons that had the rally racing where someone with a surface (later any tablet) could navigate?

Because I could totally dig a co-op asymmetrical game where one person was the overwatch/navigator/RIO/whatever and the other drove or did whatever they needed to. There was an indie game that supposedly is going to do this which is kind of cool, but I could see a Watchdogs kind of environment where someone did the hacking and the navigating and traffic routing and shit while someone else drove.
 
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News Comments > Star Citizen FPS Reveal
74. Re: Star Citizen FPS Reveal Nov 3, 2014, 11:19 Flatline
 
Bundy wrote on Nov 2, 2014, 23:07:
Flatline wrote on Nov 2, 2014, 22:29:
I find it funny that you find the idea of scripted missions for ED to be really difficult to buy but the entire "do anything, anywhere, at any time" scope of SC is totally believable.

I'm not sure if ED will launch this year. They'll say sometime this week if memory serves. However, considering the jump between Beta 2 and 3, and the like 400 item checklist/bugfix between beta 2 and 3, the pace that they're going at is pretty good. A lot of systems have yet to be implemented yet from the design document. ED has a lot of expansion to go.

I don't find anything about SC to be entirely plausible. I just said I liked the combat more than I enjoy it in ED. But there seems to be a lot of people that are holding ED up on a pedestal and I can't help but wonder if they've played it. Because the game they're fawning over doesn't seem like that one I've been playing.

Apologies I mixed up something someone else said with your post. You're right.
 
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News Comments > Star Citizen FPS Reveal
53. Re: Star Citizen FPS Reveal Nov 2, 2014, 22:29 Flatline
 
Bundy wrote on Nov 2, 2014, 21:43:
Cutter wrote on Nov 2, 2014, 21:03:
Bundy wrote on Nov 2, 2014, 17:47:
Played with the new flight model today, I find it greatly improved.

Blues seems to be the place to rag on SC and praise ED. I have both, I play both all the time. ED is good, but it's not THAT good, guys. It still has a huge lack of variety in things to do. The cargo hauling missions get tired pretty quick and it's flight model isn't that great. Yaw and Pitch speeds are frustratingly slow. An opponent with better manoeuvrability will make a fool out of you. I know there's youtube vids of pro's showing you how it's done, but if you're not pro, then combat in ED can be a painful exercise. You end up screaming at your sidewinder to turn faster god dammit!

Personally I prefer the dogfighting in SC. I like the potential of fps stuff, if only to give the option of having some more stuff to do. Cause I am tired of hauling fish.

Uh maybe because Braden has actually delivered and all we see from Roberts are commercials and talk?

Braden is far from delivering. ED is impressive in it's procedurally generated scale, but not so much in all the rest. Having 400 billion stars to go to means squat when you can only do 5 or 6 things in some of them and 0 things in many others. And they're still sticking to a 2014 release date. I'd rather they take another year and add more content. Because the game as it loses it's zeal pretty quick.

On the forums someone asked "what can we do in this game" given that it has no storyline and the common answer was to use your imagination and make up your own story as you're delivering fish and claiming the odd bounty. So if you're good with that, then this is your game. But it's hardly the next coming of PC space sims.

The injected story stuff will be neat, if they can deliver on it. But we haven't seen a working implementation yet and with only 2 months to go it probably will be out on an expansion later next year.

I have hopes for ED, but I've found a lot of people are using it as a symbol for everything that SC isn't and that's completely untrue. Play ED for a couple hours and see if you still have the same amount of enthusiasm as you do now. It's just not close to done yet.

I find it funny that you find the idea of scripted missions for ED to be really difficult to buy but the entire "do anything, anywhere, at any time" scope of SC is totally believable.

I'm not sure if ED will launch this year. They'll say sometime this week if memory serves. However, considering the jump between Beta 2 and 3, and the like 400 item checklist/bugfix between beta 2 and 3, the pace that they're going at is pretty good. A lot of systems have yet to be implemented yet from the design document. ED has a lot of expansion to go.
 
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News Comments > Far Cry 4 Preorders
12. Re: Far Cry 4 Preorders Nov 2, 2014, 22:24 Flatline
 
theyarecomingforyou wrote on Nov 1, 2014, 20:24:
Bludd wrote on Nov 1, 2014, 19:17:
Far Cry 2 is a terrible, terrible game.
I strongly disagree. I thought it was excellent, despite the annoyances (malaria, respawns, vehicle ramming, etc). It had excellent graphics, great vehicle handling, was well optimised, had innovative features (fire, etc) and had a unique setting.

So it was a pretty game but it played like shit.

I wanted to like it. God I wanted to like it. But after watching NPCs spawn in front of me, and realizing that I could walk 10 feet past an outpost that I had just fought my way through and that it'd be repopulated again, full of NPCs with perfect aim and x-ray vision (they could see through foliage at that point) whose weapons worked flawlessly right up until they dropped them, at which point they became battered unreliable pieces of shit that couldn't hit anything and jammed constantly (apparently Orks from Warhammer 40k come from Africa), to the absurdity of hauling your ass back and forth across gargantuan maps for every. single. fucking. mission. I just couldn't take it.

But it was a pretty game.
 
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News Comments > Star Citizen FPS Reveal
26. Re: Star Citizen FPS Reveal Nov 2, 2014, 13:46 Flatline
 
jdreyer wrote on Nov 2, 2014, 13:36:

I don't see the problem. I'd just pull out my phone and play Candy Crush for a few hours while I waited.

Obviously the 70 million dollar stretch mark will be the ability to play Candy Crush, in game, on your in game pda/cellphone thing.
 
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News Comments > Star Citizen FPS Reveal
13. Re: Star Citizen FPS Reveal Nov 2, 2014, 12:34 Flatline
 
{PH}88fingers wrote on Nov 2, 2014, 10:37:
A Persistent Universe experience. I'm a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i'm on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those... now i can either - A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship.... or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it....

Oh joy. Just what I want to do. Hide in a fucking crate for 2-3 hours until a scavenger party comes along on the off chance that they don't scan the cargo.

Someone in the Elite:Dangerous forum actually seriously suggested that we should be able to capture pilots and hold them for ransom indefinitely, so that you can't play at all unless you pay in-game money to the pirate.

We asked what level backer he was in Star Citizen.

Joking aside, we'll see if that kind of emergent gameplay is possible. That's a metric fuckton of FPS levels that have to be built.

Also the framerates still look broken as fuck.
 
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News Comments > Middle-earth: Shadow of Mordor - Lord of the Hunt Announced
14. Re: Middle-earth: Shadow of Mordor - Lord of the Hunt Announced Oct 31, 2014, 16:31 Flatline
 
sdgundamx wrote on Oct 31, 2014, 01:59:
Agreed, boss fights sucked (I liked the first one that was an actual fight, though). But the Epic Runes are fun for just messing around with things like seeing how high you can get the combo meter to go.

Still, I'm thinking of doing a "no rune" playthrough and seeing how different it feels... I started relying heavily on some of those runes in the 2nd half of the game.

Oh, and yeah--first game in as far back as I can remember that I unlocked everything. I didn't even do that with Skyrim and I played that game for... let's just say an ungodly number of hours.

MacLeod wrote on Oct 30, 2014, 15:00:
Honestly, I'm glad they're doing DLC so I can continue my fun after finishing everything else... but I really wish they wouldn't waste their time with the epic runes. If they're like the last DLC runes, they're so grossly overpowered, that it's pretty much cheating to use them. (take 50% less damage, focus lasts 2x as long, and poison doesn't affect you).

DrSquick:
The last two boss fights are pretty horrible. First amounts to sneaking up to the guy three times, then a quick time event at end. The last fight is 5 quicktime buttons. Other than that, the rest of the game is actually really enjoyable. First game in a while (Wolfenstein: New Order) that was fun enough for me to actually keep playing to unlock everything with.

I think if you die periodically or fuck around the game is actually more interesting. I rarely died, and when I did, the Uruk ranks would fill because I killed 80% of their chiefs before dying, and then I'd go reap them again because they were all like power 7 chiefs.

There needs to be like an ironman mode where the Uruks hunt you harder (I know they do now but I want to see the aggression tripled) and timers put on the missions the Uruks have on trying to level up. I want to have to juggle the need to cull the ranks vs going on the story missions and the side missions and shit. That needs to be an ever-present, overwhelming pressure that the Uruks are getting *better*.

I'd also like to see the actual nemesis that you have have more character. I'd like to have him hunt you and learn from your skills that you used and shit so that when you fight him you can't spam him with his one weakness repeatedly.

The game was pretty fun and blissfully short. It did what it wanted to do and GTFO.
 
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News Comments > Morning Safety Dance
3. Re: Morning Safety Dance Oct 31, 2014, 14:30 Flatline
 
Xil wrote on Oct 31, 2014, 12:58:
that was a good read, never really thought about what happened before the big release, it was more like "ooh he send a ton of papers to several journalist".

Seriously read Greenwald's book No Place to Hide. It shows the ramp-up to Snowden's leaks and that the guy is absolutely not a nut and is way more rational than anyone in the press gave him credit for being.

The problem I have with suggesting a TAILS USB stick now is that USB vulnerability that allows malicious code injections at the hardware level to be programmed in. That completely end-runs around the intent of a TAILS stick. It occurs at the hardware level so an antiseptic environment can no longer be relied upon with USB. A live DVD probably is a better bet at this point. USB might be sufficient for an encrypted storage space- the data is encrypted as it enters and leaves the USB device. But the OS can't be trusted absolutely if what I read is correct and malware can exist on the USB controller itself.
 
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News Comments > etc., etc.
40. Re: etc., etc. Oct 31, 2014, 13:03 Flatline
 
NKD wrote on Oct 31, 2014, 12:11:
There is zero evidence of a trend of misogyny or women being singled out when it comes to these types of shootings. These people trying to make it about misogyny is supremely disrespectful and does not help solve the problem.

Dude, the guy who did the UCSB shooting (Which happened like 5 miles from where I worked) wrote hate stories about destroying women and recorded a confession where he said "I'm doing this because women as a whole refuse to have sex with me."

He was so extreme that even the extreme red pill PUA guys were like "dude you need to chill".
 
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News Comments > etc., etc.
37. Re: etc., etc. Oct 31, 2014, 12:03 Flatline
 
NKD wrote on Oct 31, 2014, 09:06:
At the end of the day, Anita Sarkeesian wins, Gamergate wins, gaming press loses.

The one thing that I'll readily grant AS is that she knows how to spin a bad situation to her benefit pretty well.

I'm just waiting for her to get on with something substantial in her critique of video games- namely ideas on how to change the landscape to be more welcoming to women. Just saying "Stop that!" isn't enough, because you're working against industry inertia and an already heavily weighted industry. It's the same through most STEM work environments.

I don't know if she will do more than critique. Now's the time at any rate. She's gotten her message as mainstream as you can expect. She doesn't need to stay in the "proof of concept" portion of her argument any more. Now it's time for the next step.

If she takes the next step and starts trying to be an element of change instead of a critic, then more power to her. If she stays in this critic stage, well... We've had other people make names off of attacking video games. Sooner or later they look like a fool.
 
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News Comments > etc., etc.
34. Re: etc., etc. Oct 31, 2014, 11:41 Flatline
 
Squirmer wrote on Oct 30, 2014, 23:15:
Oh I thought it started because her ex boyfriend is a fucking sociopath who enabled and encouraged an extraordinary torrent of abuse directed at her.

I wouldn't say sociopath. He doesn't have the hallmarks of that particular mental illness. Nor is he I think a psychopath.

I got the feeling he's actually like an Aspie or other high level autism spectrum filtered through being an immigrant to this country. This is only based on his post and an interview that was posted with him about a week ago. His levels of social triangulation are skewed with either of those qualities, and combining them sends them skittering off into the hinterlands. I don't think he truly understands the big deal.

BUT. It happened. And it raised questions. And to pretend like it didn't happen and not ask questions is a silly expectation. Edit: In fact, to not ask questions about gaming journalism means that Quinn got put through a world of shit for no reason.

At best, if you think the kid should have kept his f*cking mouth shut, and I do, you can try to avoid talking about or involving Zoe Quinn and let her have some privacy.

There's enough shit and dirt to do this and continue questioning and grilling the gamer press. I suggest doing this. If she wants to stay in the spotlight let her claw her way back in.
 
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News Comments > etc., etc.
33. Re: etc., etc. Oct 31, 2014, 11:32 Flatline
 
Beamer wrote on Oct 30, 2014, 20:22:
dubfanatic wrote on Oct 30, 2014, 20:18:
Beamer wrote on Oct 30, 2014, 18:41:
It's hard to fault her on blaming the Seattle shooting on misogyny. Early reports, and the twitter feeds of those involved, make it look like he killed a girl because she wouldn't be with him.

Yep, misogyny. Not untreated mental illness, not a product of a degenerate culture that glorifies violence and hyper-individuality. It's definitely misogyny. Rolleyes

Those are factors of both the shooting and misogyny, but shooting a woman because she won't be yours is absolutely misogyny.

Same with the California shootings. I know Milo Breitbart said it was due to video games, not misogyny, but shooting women because they won't have sex with you; having such a feeling of entitlement to their bodies that they deserve to die for not allowing you access to it, is misogyny, your eyeroll emoticon or not.

I'll agree with Beamer here on the Santa Barbara shootings- that was crazy and misogyny mixed in equal helpings. That guy truly hated women.

As for the Seattle shooting, I don't know if we know enough about that yet to make a call on it. Jilted wannabe lover turned shooter isn't necessarily misogyny. If he left some manifesto or rant behind we'll learn sooner or later.
 
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News Comments > Middle-earth: Shadow of Mordor - Lord of the Hunt Announced
7. Re: Middle-earth: Shadow of Mordor - Lord of the Hunt Announced Oct 30, 2014, 15:43 Flatline
 
nin wrote on Oct 30, 2014, 14:59:
DrSquick wrote on Oct 30, 2014, 14:50:
Is it just really fluid combat and a good ole-fashion fun time, or am I missing something?

Pretty much that. The combat borrows a lot from RockSteady's Batman games, only with a lot more decapitation and blood. There are nights where I just roam around, getting into fights with various mobs. You can very easily get mobbed if you're in the wrong place, and using your various abilities (arrows, explosions, branding, fear) is just a blast to play.


The game wore off quickly for me. Especially the second land where basically the chiefs were immune to almost everything, so you ended up spamming the same weakness attack unique to that orc over and over again.

Once you get the ability to brand in combat, jesus forget about it. And the unlocks so you get 2 brandings every 5 hits? I stopped killing orcs and just amassed a mob that would kill the chiefs while I sat back and did nothing.
 
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News Comments > Game Reviews
2. Re: Game Reviews Oct 30, 2014, 14:34 Flatline
 
MoreLuckThanSkill wrote on Oct 30, 2014, 14:08:
Wow, Yahtzee really ripped The Evil Within a new one in that ZP review.

I'm still planning on getting it at 10 bucks or less though.

Yeah compared to the other reviews that I've read it makes me wonder how far through the game most of the reviewers actually got and how much was based on like youtube videos of devs playing.
 
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