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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2504 (Senior)
User ID 34131
 
User comment history
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News Comments > Star Citizen at $69M
29. Re: Star Citizen at $69M Jan 8, 2015, 15:44 Flatline
 
Wildone wrote on Jan 8, 2015, 11:25:
They gotta fix their flight model, it fucking sucks. I dont care what technology is in the future if you bank left you expect the vehicle to bank left, not do some weird strafe/arc/roll maneuver. Horrible.

If you're referring to Elite, that's an actual checkbox in the settings. It's called like bank into roll or something like that. By default it should be off.
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
58. Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 19:01 Flatline
 
CJ_Parker wrote on Jan 3, 2015, 16:38:
They have also recently hit a major roadblock when they figured out that the CryEngine must be rewritten to support 64-bit double precision in order to support the large space levels. Now, why no one had figured that one out at the beginning of development or at least within the first year or so, even though they have always had actual Crytek people on board full time, is probably a case for Sculder & Mully. Seriously. What a bunch of incompetent dumbshits.
This engine rewrite is currently still ongoing and should be finished by about March IIRC. Should be interesting to see how that will affect Squadron 42 or the first PU release.

People have been wary of the Crytek engine since day 1 and the fanbois have been all "no no it's AWESOME! even though it's not designed for this shit!"

Why am I not surprised that the engine needs significant overhauling?
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
50. Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 13:52 Flatline
 
Kajetan wrote on Jan 3, 2015, 12:33:
Quboid wrote on Jan 3, 2015, 11:33:
Do you expect whatever modules that they are working on at that time to get finished, and for most of the promised (supposedly funded but at that time undelivered) content to eventually see the light of day?
The modules they work on will see a release. Because the developement of these modules with a certain feature set is already funded.

Except that as far as I can see the modules don't really have a baked in feature set yet. That's all "fluid".
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
49. Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 13:47 Flatline
 
Creston wrote on Jan 3, 2015, 00:32:
The fact that he apparently flies up and down to all his different dev studios (who are scattered all over) to "meet face to face" with his studio heads every month, presumably paid for from all the money donated that's supposed to go into the game, would piss me off to no end had I donated any substantial amount of money.

Not to mention his Dr Evil Space Suit uniform that he had made for him (It was based on a 19th century frock coat's lines, which is a style you basically have to have made for you now, nobody sews that shit any more, so it was almost certainly custom tailored.).

Yes, I really am nitpicking here.
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
48. Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 13:43 Flatline
 
Mr. Tact wrote on Jan 2, 2015, 23:59:
I agree this game is over hyped and over promised but, man -- the hate it generates.

We gotta have something to do while we wait for the game.

Or in my case, while I wait for the fucking game to download. Again. For some reason even minor patches corrupt my installation and require me to download 40 gigs all over again. It's happened like 3 times now. I'm on a fast connection without caps thank god, but really, the patcher is a fucking disgrace. I *can't* play the game to get a better opinion because every time I'm like "Hey, let's see if SC is getting better" the patcher downloads a patch, chokes, and then downloads the full game over again. In 5 hours I can play it, but by then I'm either playing something else or have moved on with life.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
392. Re: Spaceship Ahoy - Elite: Dangerous Jan 2, 2015, 19:58 Flatline
 
Mr. Tact wrote on Jan 2, 2015, 13:30:
So, am I missing something or am I stuck to 20 or so systems around Eravate until I get afford a ship upgrade with a long range?

Are you in a sidewinder still? They have a pretty crappy inital jump range.

I want to say that a D2 (I think the sidewinder uses a class 2 FSD) should cost around 30-40k and push you up to about 12 light years per jump if you haven't loaded down your ship with lots of upgrades. If you have, well, you should be able to grind out a better FSD pretty quick.
 
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News Comments > Elite Dangerous Issues
5. Re: Elite Dangerous Issues Jan 2, 2015, 19:53 Flatline
 
Cutter wrote on Jan 2, 2015, 18:23:
Because ODRM. That aside, there was actually an really good review of this on PC World the other day. And it really nailed why I won't be jumping into this anytime soon - or ever if Braben doesn't smarten up and drop this ODRM shit. The gist was the fundamentals are all there and fantastic but all the bells and whistles you really want and need aren't and won't be for a long time yet - social functions, trading, etc. It's definitely worth a read.

PC World ED Review

We'll see. The game may be nearly unrecognizable in 6 months. They're good at pushing major content patches out pretty fast.

Elite is a game that, to me, isn't something I play consistently. I play it for a weekend here, a few hours there, whenever I get the urge to really open sandbox it. There isn't enough coherence right now to keep me engaged in marathon play streaks, but when I do play I enjoy the hell out of myself.

Strangely enough, it completely killed any itch to play Minecraft of all games. I seriously wasn't expecting that.
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
13. Re: Roberts on Star Citizen in 2015: Jan 2, 2015, 19:47 Flatline
 
"Not because weíre better than everyone else, but because building a game this way, in total lock step with your community, means itís pretty hard to fail in the long run."

In other words, if this game sucks, it's our fault for having no sense of discipline when it comes to game design.

Why are we *paying* Chris Roberts then? Why pay any "game designer"? Just start throwing up internet polls and design by committee. We'll get fantastic game after fantastic game if we just let mob rule take over design.
 
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News Comments > Hatred Earns Steam Greenlight
60. Re: Hatred Earns Steam Greenlight Dec 30, 2014, 16:58 Flatline
 
Beamer wrote on Dec 30, 2014, 15:59:
Flatline wrote on Dec 30, 2014, 14:57:
harlock wrote on Dec 30, 2014, 14:25:
see - and heres the thing about it: there are tons of movies with extremely questionable and disturbing narratives/graphics/portrayals... but for some reason games are different? why is that? "oh its interactive!" what? its no different than a movie, except you are IN it, rather than just watching it - the original creation of the world and setting and characters is the exact same principal

i mean, if you cant handle it - fine, dont play it, dont watch it, etc... but dont get up on a high horse about how noble and pure and morally superior you are, imagining your holier than thou perspective gives you free reign to dictate what others should be doing with their time... because it doesnt

QFT

Didn't we already go through this with Jack Thompson?

Lord I remember the "game" where you were Oswald in Dallas and the program scored you based on how close to history you could get putting bullets through Kennedy's head.

If the game is in bad taste, don't play it. Period. End of story. Either that or we need to get off our high horses and admit that we play murder simulators and that Call of Duty desensitizes us to violence just as much as this game does.


Oh come on. Bringing up Jack Thompson?

For godssake he tried to pass laws that banned certain games. Show me a single person in this thread, just one, saying they shouldn't be allowed to make this game.

You guys get on some pulpit about freedom and mentioning Jack Thompson but no one is bringing up arguments even slightly similar to his.

As for movies, yes, there are movies that have disturbing narratives. But usually they try to say something. Natural Born Killers was one of the ones most condemned but it certainly had a greater purpose than "kill a lot of things." Most movies that haven't end up being weird cult things that don't end up in theaters - see Cannibal Holocaust and the Guinea Pig series.

But movies and games aren't overly comparable, because we're decades past when people really tried to ban movies. We're still in the space where certain parts of the media loves vilifying games. This game will just make that worse. Should the developers be free to make it? Of course. And they are. But this will just come back to haunt people, and more likely than not be a shoddy game that no one really enjoys.

Again, though, no one is saying there should be laws preventing this game from being made and sold.

Dude, there are at least half a dozen posts in this thread where people are saying this "crosses the line" or "pushes the boundary" or is "going too far".

No, nobody is saying "CENSOR ALL THE THINGS" verbatim but they're using language that certain things like this game shouldn't be allowed. It's disingenuous to pretend that it isn't a passive-aggressive call for censorship.
 
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News Comments > Hatred Earns Steam Greenlight
46. Re: Hatred Earns Steam Greenlight Dec 30, 2014, 15:09 Flatline
 
Ozmodan wrote on Dec 30, 2014, 14:59:
Stupid game by a dumber company. Just going to make the games are bad groups more vocal.

I am all for freedom in game design, but there are limits which should not be crossed. This game pushes those limits.

Just don't see how anyone can say anything good about this game.

And what limits are those? According specifically to the Supreme Court there are of course certain legal limits in the US (such as if the game advertised itself as educational) but bad taste is specifically not one of them. Now, something can be labeled pornographic, which has a weird, nebulous legal definition but even that is protected to a large degree.

Besides it's hardly a new topic. It looks like a higher fidelity remake of Postal. It covers the same topics that Natural Born Killers, The Devil's Rejects, Sons of Anarchy, and Pearl Jam's Jeremy have covered.

Explain to me how this is pushing any limits...
 
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News Comments > Hatred Earns Steam Greenlight
41. Re: Hatred Earns Steam Greenlight Dec 30, 2014, 14:57 Flatline
 
harlock wrote on Dec 30, 2014, 14:25:
see - and heres the thing about it: there are tons of movies with extremely questionable and disturbing narratives/graphics/portrayals... but for some reason games are different? why is that? "oh its interactive!" what? its no different than a movie, except you are IN it, rather than just watching it - the original creation of the world and setting and characters is the exact same principal

i mean, if you cant handle it - fine, dont play it, dont watch it, etc... but dont get up on a high horse about how noble and pure and morally superior you are, imagining your holier than thou perspective gives you free reign to dictate what others should be doing with their time... because it doesnt

QFT

Didn't we already go through this with Jack Thompson?

Lord I remember the "game" where you were Oswald in Dallas and the program scored you based on how close to history you could get putting bullets through Kennedy's head.

If the game is in bad taste, don't play it. Period. End of story. Either that or we need to get off our high horses and admit that we play murder simulators and that Call of Duty desensitizes us to violence just as much as this game does.
 
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News Comments > Evening Interviews
4. Re: Evening Interviews Dec 30, 2014, 13:07 Flatline
 
Bundy wrote on Dec 30, 2014, 01:38:
All I could see reading this was, "Fuck PC! We're optimise this for phone games!" So yay, Candy Crush in VR. Sounds way better than Elite Dangerous.

Except that he calls out that all the really exciting stuff is happening in space and driving sims.
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
48. Re: Blizzard: Olympics Should Include Esports Dec 25, 2014, 13:46 Flatline
 
eRe4s3r wrote on Dec 25, 2014, 03:41:
Flatline wrote on Dec 25, 2014, 02:52:
Slick wrote on Dec 24, 2014, 18:08:

i think that this is exactly the reason that esports are actually a superior global medium for competition. because there IS no physical barrier to entry.

Bullshit. It requires at the very least sight and functioning digits.

You'll never see Stephen Hawking as a top tier Starcraft player.

I think he meant for the *average* person The average person has working digits, can see and hear, and has a reaction capability around 300ms.

If Hawking could control games purely with his mind then he would likely be absolutely dominating ANY game. It'd be cheating

Oh I get what he meant. But what he meant to say is not what he said.
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
41. Re: Blizzard: Olympics Should Include Esports Dec 25, 2014, 02:52 Flatline
 
Slick wrote on Dec 24, 2014, 18:08:

i think that this is exactly the reason that esports are actually a superior global medium for competition. because there IS no physical barrier to entry.

Bullshit. It requires at the very least sight and functioning digits.

You'll never see Stephen Hawking as a top tier Starcraft player.
 
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News Comments > Christmas Eve Consolidation
3. Re: Christmas Eve Consolidation Dec 24, 2014, 13:07 Flatline
 
I'm still trying to figure out how the fuck 343 & MS fucked up the Halo box.

I mean, okay, seriously, *matchmaking*? Even teams? Why can't they go lift the logic from any of the other 8 halo games that didn't have this issue? What has MS changed in xbox life that is such a nightmare?
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
19. Re: Blizzard: Olympics Should Include Esports Dec 24, 2014, 12:48 Flatline
 
MacLeod wrote on Dec 24, 2014, 12:46:
Flatline wrote on Dec 24, 2014, 12:42:
While it's not as corrupt as, say, FIFA

Is anything?

True, last I saw Satan was taking notes from FIFA on being a bastard.

And as long as we're pitching insane olympic sports, how about we roll with Monty Python and introduce the Being Eaten by a Crocodile competition?

https://www.youtube.com/watch?v=8T7KWV73N3s
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
16. Re: Blizzard: Olympics Should Include Esports Dec 24, 2014, 12:45 Flatline
 
SpectralMeat wrote on Dec 24, 2014, 11:58:
Flatline wrote on Dec 24, 2014, 11:45:
Maybe he means watersports in the porno sense.
I thought he meant like drinking.
"and here comes the German competitor winning the national beer drinking competition finishing a six pack of Radeberger in 2 minutes 36 seconds"

and than a previously recorded interview with the guy cuts in

"yeah I started drinking when I was 12 yrs old in my dads basement, when I was 16 I knew I am a natural and my parents supported me in every step of the way to make it to the Olympics"

Hah!

"Well the tequila division has for the last two Olympics had a real problem with staying clothed through semi-finals, and this year the Whiskey division actually seems to have settled on one type of adult incontinence device in case of an inadvertent bowel movement."
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
14. Re: Blizzard: Olympics Should Include Esports Dec 24, 2014, 12:42 Flatline
 
Darks wrote on Dec 24, 2014, 11:57:
Julio wrote on Dec 24, 2014, 11:34:
The Olympics are a tremendous waste of money and highly corrupt already. I'd say watersports should be in there before esports.

Your a fucking idiot, Its NOT a waste of time and corrupt as you say it is. Go tell that to those Athletes who spend years training for these events.

eSports would be a waste of time, not someone who puts their heart into something to be the best in the world at.

While it's not as corrupt as, say, FIFA, there is quite a bit of corruption around the IOC and usually the act of building an Olympic Village is rife with corruption.

The competition itself? I'll agree with you there, it's way more legitimate. Still, it's kind of funky that the US can dump essentially a Texas sized piled of cash into their athletes while tiny little 3rd world countries can barely field a team. I wouldn't mind an international country-neutral training facility that contenders could go to train at and have at least some of the trappings of a richer country's training regimen.
 
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News Comments > Pardo: Olympics Should Include Esports [Updated]
8. Re: Blizzard: Olympics Should Include Esports Dec 24, 2014, 11:45 Flatline
 
Rossini wrote on Dec 24, 2014, 11:40:
Julio wrote on Dec 24, 2014, 11:34:
The Olympics are a tremendous waste of money and highly corrupt already. I'd say watersports should be in there before esports.

I'm curious as to what you mean by watersports. Swimming, Diving, Rowing, Sailing, Water Polo, etc. are all already part of the Olympics.

Maybe he means watersports in the porno sense.

"And now the competitor from Uganda will be attempting a golden shower while upside down on a balance horse while doing a triple kegal. Difficulty for this attempt is a 7.3"
 
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News Comments > Evening Screenshots
6. Re: Evening Screenshots Dec 24, 2014, 11:05 Flatline
 
Pineapple Ferguson wrote on Dec 24, 2014, 03:20:
Cutter wrote on Dec 24, 2014, 02:31:
Yeah, if it's Berlin good I'll buy it, but no more backing.

You know, I replayed DMS and liked it quite a bit once I just settled into the story. The writing and atmosphere is great. Overall, I enjoyed Dragonfall more, if only because there was so much more great content (not to mention the superb enhancements that are only present in that campaign), but I think the original campaign gets more flack than it deserves.

The original campaign was more of a "here's what you can do" than an actual campaign. I'm fine with it for what it was but it's a seriously troped out story for shadowrun and a seriously limited offer.

I get it- they were building the engine and the assets at the same time so it's going to be limited. And for an introduction to shadowrun it was tasty. But trotting out Harlequin and introducing bug spirits and the bit Brotherhood "reveal" was kind of like a greatest hits of SR 1 & 2 crammed into a prologue. Bug spirits and the UB and Chicago were supposed to be huge in-game secrets. Yeah sure seasoned vets of the setting knew about it but new players didn't.
 
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2504 Comments. 126 pages. Viewing page 16.
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