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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2336 (Senior)
User ID 34131
 
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News Comments > New Elite: Dangerous Beta
19. Re: New Elite: Dangerous Beta Oct 29, 2014, 00:43 Flatline
 
Quboid wrote on Oct 29, 2014, 00:36:
How does death work; in practise what is needed to get back to where you where before the ill-advised combat encounter, in terms of your ship and its load out? Can you reload a saved game in single player or do these (up to date?) rules apply and again, in practise what does this mean - is the excess large enough to discourage reckless exploration?

Are there any limits on the commanders your can create, how many or how often?

One "save game" that I'm aware of, as many ships as you'd like that I'm aware of at this point.

When your ship blows up real good, you have a couple choices. You can get sent back to your basic sidewinder and keep all your credits in your bank.

You can get your ship replaced for 20% of the cost of the total loadout, minus cargo, including upgrades.

You can buy your ship back and as many of your upgrades as you want and can afford.

There are no reloads though.

As far as exploration, you'd be fairly hard pressed to kill yourself if you're smart about it, since they introduced fuel scoop refueling from stars. In the final game the galaxy will have 400 billion stars, which probably works out to at least several billion systems or at least several hundred million systems.

Pick a direction and go. If you keep going you'll hit the black and be completely on your own.

As for surviving pirates and stuff, if you can survive long enough for your jump drive to cool off you probably can jump to survive. It's doable to dump all power to the engines and rabbit at the beginning of an interdiction encounter so far.

Edit: most of those death rules don't seem to be enforced yet, but considering that Beta 3 introduced like 500 new items or fixes and is a significant step up in the game, it's not unreasonable that these systems might be tested prior to launch if they're still intended.
 
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News Comments > New Elite: Dangerous Beta
17. Re: New Elite: Dangerous Beta Oct 29, 2014, 00:04 Flatline
 
Dacron wrote on Oct 28, 2014, 19:48:
I did the same combat is incredibly difficult for me. Don't bother upgrading. Save roughly 225k credits and buy a Cobra MK 3.

That changed significantly. The Anaconda is I think like 130 million creds now. Cobra Mk 3 is going to be pretty effing pricey too.

Also don't sneer at the sidewinder. I've seen fully upgraded sidewinders do some pretty insane stuff.

Edit: I adjusted to combat *way* quicker than I did with Star Citizen. Though they keep tweaking the flight phsyics so like for example I noticed that yanking back on the stick and thrusting down doesn't actually improve my turn rate quite so much any more.
 
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News Comments > New Elite: Dangerous Beta
16. Re: New Elite: Dangerous Beta Oct 29, 2014, 00:02 Flatline
 
Dacron wrote on Oct 28, 2014, 22:55:
Slashman wrote on Oct 28, 2014, 22:27:
I need to know that offline play offers everything that online play does before I buy this.

I'm not really interested in Elite Multiplayer and being a slave to server lag.

It does. And your solo game is the same for multiplayer and vice versa, so your gains apply to both modes. When you choose solo you will not have PvP or any other player encounters but can play the game fully. I play it solo mostly because I'm terrible at dog fighting. If you buy a new ship, upgrade it in solo play, it will be the ship you fly in multiplayer, with same credits as solo.

I believe Solo will however take market data from the online game?

I'm not sure about that though.
 
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News Comments > X-Wing & TIE Fighter on GOG.com
46. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 14:00 Flatline
 
NegaDeath wrote on Oct 28, 2014, 13:46:
Oh hell yes. Whoever it is that's going into these old games and updating them to run better on modern hardware (non-dosbox games I mean), you deserve a gold star. Also props to Disney for, thus far anyways, listening to fans that Lucasarts preferred to ignore in it's later days.

Don't stop here, plenty of games in the catalog that could use some lovin. Jedi Knight/MotS for example have broken direct3d modes.

Jedi Knight would be good to see back. It... hasn't aged very well, but it'd be fun to go back to.
 
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News Comments > X-Wing & TIE Fighter on GOG.com
39. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 12:35 Flatline
 
Creston wrote on Oct 28, 2014, 12:21:
Flatline wrote on Oct 28, 2014, 12:11:
Thrawn counters the Defenders by creating the Missile Boat.

Oh shit, the Missile Boat. I'd forgotten all about that thing. I LUUURRRRVVVED the Missile Boat!!!

Nothin' spells lovin' like 80 advanced concussion missiles as your primary double load of munitions.

The laser cannon is there for a speed boost.
 
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News Comments > X-Wing & TIE Fighter on GOG.com
36. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 12:14 Flatline
 
Jivaro wrote on Oct 28, 2014, 12:10:
lol...all these "thanks Disney" comments...

Disney is the new Obama!

To be fair there's been clamor for years to bring back the Lucasarts collection at GOG and they couldn't make it happen. I suspect Disney really did help facilitate the licensing.

Now you know what old school Disney game I want to see come out on GOG? Coaster. Still one of the best roller coaster designer video games ever, and it came on *one* 3.5 floppy.
 
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News Comments > X-Wing & TIE Fighter on GOG.com
34. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 12:11 Flatline
 
Creston wrote on Oct 28, 2014, 12:03:
Flatline wrote on Oct 28, 2014, 11:50:
Christ yes I remember that. It was a TIE bomber (maybe a TIE Fighter?) against the T:A I think? And you fulfilled a secret mission objective if you managed to destroy *one*.

No, it was definitely a bomber, though you may be right that the enemies were Advanceds rather than Defenders. The storyline goes that the emperor has been betrayed, and all the Tie Fighters are out on a mission, so while the emperor flies off in his shuttle, you have to defend him in the only ship available, a bomber.

And yes, you did get a secret objective if you killed one. I actually did pretty well in it, think I took out several. Lasers to take down shields, and then dual proton up the ass.

You're right. I'll spoiler it in case nobody's played through it yet because it's one of the highlights of the game. It's TIE Advanced. You have to survive long enough to let Vader and the Defenders show up. Then you have to race to the Emperor over the next couple missions and defend his shuttle against the waves of TIE Advanced missions. That was when I believe it was Harkin defects and tries to kill the Emperor. Then Zaarin steals the Defenders and Thrawn counters the Defenders by creating the Missile Boat.
 
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News Comments > X-Wing & TIE Fighter on GOG.com
30. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 12:01 Flatline
 
I remember dropping almost 200 bucks on a sound card for the original x-wing *specifically* so that we could load up the digitized sound effects.

It took like a week of fucking around with the boot disk settings to finally find the one setting that would let the game load AND get the sound card working.

I remember being blown away by having pilot voices talk to me.
 
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News Comments > X-Wing & TIE Fighter on GOG.com
28. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 11:50 Flatline
 
Creston wrote on Oct 28, 2014, 11:43:

I beat everything in Xwing, Tie and Alliance, but there were a few missions that were so fucking annoying that I basically just never bothered to replay them again. (at least Alliance let you skip three missions to continue on with the story.)

Having to defend a single fucking shuttle from Tie Bombers who come in from various quadrants at timed intervals, and if you're a second slow you see 12 proton torpedoes going after that shuttle is just too aggravating for my taste anymore. There was one in Alliance too where you have to protect a convoy from a several capship attacks, and it took me forever, and I could never beat it until I finally realized that even though they say you have to hurry to defend the convoy at the next nav point, you actually can just go back to base, land, and get more proton torpedoes to bring for the next wave. Only way I could ever complete that one.

Taking out Star Destroyers was easy, just incredibly boring. Just dual proton torp the shield generators, then hang right behind its engine where it can't hit you, and sit there for 30 minutes firing lasers at full power. I even killed the Executor that way; I think it took like an hour's worth of just sitting there holding the fire button down. Not exactly thrilling...

But Tie Fighter was incredible. There's one mission where, IIRC, you have to dogfight Tie Defenders while you are in a Tie Bomber. When the mission started I actually yelled "THAT'S FUCKING BULLSHIT!" only to finish the whole thing in the first try.

Christ yes I remember that. It was a TIE bomber (maybe a TIE Fighter?) against the T:A I think? And you fulfilled a secret mission objective if you managed to destroy *one*.

But yes the shuttle escort missions were like fingernails on a blackboard. Or worse yet, the raiding missions where they sent a troop transport to do a board & capture, and the fucking shuttle is just sitting there, nice and vulnerable, for like 10 minutes against 10 TIE Bombers?
 
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News Comments > X-Wing & TIE Fighter on GOG.com
26. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 11:47 Flatline
 
nin wrote on Oct 28, 2014, 11:45:
qsto wrote on Oct 28, 2014, 11:41:
What about Alliance? It is a great game and definitely deserves a re-release. I think GOG should've actually released the entire trilogy, and only with updated graphics. Still have my trilogy CD's around, but unfortunately they won't install on 64bit OS without hassle.

Hopefully "soon". I would expect they're going to take one look at the sales numbers for these and have no question Alliance and XvT need to happen.



Alliance would be good, but I have 2 words for you:

Full. Throttle.
 
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News Comments > X-Wing & TIE Fighter on GOG.com
22. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 11:36 Flatline
 
Pigeon wrote on Oct 28, 2014, 11:21:
nin wrote on Oct 28, 2014, 10:10:
Note that the newer versions require a joystick, while the older versions can be played with k/m.

Thanks, Disney!


I always used a mouse back in the day, hopefully its not too bad on a gamepad.

When they say "newer versions" they mean the 98 special editions. YOu still get the Dos versions which support M/K
 
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News Comments > X-Wing & TIE Fighter on GOG.com
20. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 11:31 Flatline
 
Creston wrote on Oct 28, 2014, 11:24:
Schweeeeeeeeeettttttt!!!!

Be warned that especially Xwing will probably kick your ass from here to hell and beyond. Even back then that game was so fucking hard it caused me to wreck several good joysticks. The escort missions in it should be required learning for all devs on "How To Really Piss Off Your Players."


I'm proud to say I beat EVERY x-wing mission without cheating, including Imperial Pursuit and B-Wing. I even joined an "online" ace pilot club where you had to fly a custom mission in an A-wing, where they had those H shaped freighters docked two together and you had to thread the eye of the needle. To qualify you basically had to do this at top speed, all lasers and shields rerouted to engines. That was some fucking seat-of-your-pants flying.

In hindsight, the odds were so over the top stacked against you that they were insane. One ship vs like 50 enemies in waves of 3 to 5. Frequently in a Y-wing

The hardest mission was killing the star destroyer in a fucking y-wing. My wingmen got wiped out instantly and I did it by myself over the course of like an hour. Turns out you can turn off the targeting computer and target the shield generators on that star destroyer before sub-systems were a thing in the game. Dual proton torps could take out the shield generators barely and then you had 45 minutes of strafing runs in the y-wing to kill the bitch with lasers.
 
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News Comments > X-Wing & TIE Fighter on GOG.com
19. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 11:27 Flatline
 
Holy shit they give you the original '94 version and the updated 98 version of the game. That's pretty sweet.

Edit: The differences between the 94 version and the 98 version is that the 98 version uses the XvT engine, so there's actually textures on the ships.

However, you lose iMuse and get CD music.

Edit: Meh. The DOS version is like the original DOS version, not the CD edition with the voice pack. The 98 version looks like it has voice packs.

This comment was edited on Oct 28, 2014, 11:38.
 
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News Comments > Spacebase DF-9 Released; Free Hack n' Slash for Backers
3. Re: Spacebase DF-9 Released; Free Hack n' Slash for Backers Oct 28, 2014, 11:11 Flatline
 
If memory serves there was a big thread here on Blues about it when they announced they were going straight to release 1.0  
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News Comments > X-Wing & TIE Fighter on GOG.com
12. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 11:10 Flatline
 
Hopefully with the absurd popularity these releases will generate Disney will realize that a serious revisit to the X-Wing series without going 3rd person is a profitable venture.  
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News Comments > On Sid Meier's Civilization: Beyond Earth Mantle Support
18. Re: On Sid Meier's Civilization: Beyond Earth Mantle Support Oct 26, 2014, 18:33 Flatline
 
{PH}88fingers wrote on Oct 26, 2014, 17:33:
JeffD wrote on Oct 26, 2014, 16:52:
Wait wait wait.... did they just compare a $600 nvidia card to the $1000 8gb ati card.... and get excited over 1.5 fps average increase?!?! AMD you still suck, you need to get you fabrications updated so your processors stop adding to my cooling bill.

??? the AMD 290x is like $300 not $1000.... confused by your post.

As Jdreyer said,
"The important thing to realize is that while the 290X has only a 1.5 FPS advantage over the GTX 980, it costs half as much: $300 vs $600."

The 8 gig cards are running around 1000 dollars from what I can see. Of course, most of those seem to be dual core.
 
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News Comments > Saturday Interviews
56. Re: Saturday Interviews Oct 26, 2014, 16:54 Flatline
 
Squirmer wrote on Oct 26, 2014, 03:04:
Flatline wrote on Oct 25, 2014, 22:44:
None of this shit is new. We've known about it and have talked about it for probably 20 years now. And they're real problems that need to be addressed and need to be fixed.
Uh. Okay. Which is what Sarkeesian did. Then she got called a lying bitch who should be killed.

That's the mysterious thing about Gamergaters. When in a calm state, the gamer admits there are problems. But when someone tries to address it the gamer loses his fucking mind.

Sigh.

I'm going to say this in as simple of English as I can. I still imagine you won't get it.

I agree with Sarkeesian.

Are you shocked yet? That was my entire point. I agree with her. Most of the people who are pissed at the gaming media agree with her points to a certain degree. They may disagree with her examples and her M.O. but they don't question the overall issues.

Sarkeesian is useless however because her whole thing is that she's going about it like she's the first fucking person to notice that Laura Croft was tits on a pencil in hot pants and shit. She provides little to no *real* commentary on how to deal with the issue. I get that it's part of a bigger trend of pointing out inherent bias against women in a broader social context, and that if she had a larger audience than what basically amounts to an echo chamber it might help a little to get the issues of the industry out to a broad audience. And that's what her kickstarter I guess was supposed to do, and kudos to her for that. But just bitching about the problem doesn't *actually* help resolve the problem, and that is my problem with Sarkeesian.

I have an idea. How about she goes after the game review sites that consistently rate misogynistic games as fucking 9's and 10's and shit that help in a very real sense drive sales? Why not when she shows hookers getting beaten to death in GTA for health and money doesn't she go quote the reviews that laughingly mention this in casual passing and then go give the game a stellar score?

Oh yeah that's right. They're on her side. Don't want to be a Blue Falcon. She needs that favorable press coverage to continue doing her thing.

Edit: Fair disclosure here. I haven't watched all of her shows so the above is conjecture. I will freely retract and apologize if she does go after the press for this.
 
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News Comments > On Sid Meier's Civilization: Beyond Earth Mantle Support
13. Re: On Sid Meier's Civilization: Beyond Earth Mantle Support Oct 26, 2014, 16:42 Flatline
 
I read an article the other day on Mantle's performance on Civ:BE, and the impressive parts of Mantle don't occur at the top end of average FPS. I don't know why they're arguing about that. The impressive part is the low end: The article monitored the bottom 1% of FPS average, with and without Mantle.

I think the lowest improvement in Mantle is 12% and goes all the way up to like 30-40% improvement in dropping FPS rates. So while here it might not matter, if they can consistently pull off that kind of performance in other games where it does matter, like FPS twitch games, that's a far bigger benefit.

http://www.anandtech.com/show/8640/benchmarked-civilization-beyond-earth

It's an interesting read.
 
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News Comments > Saturday Interviews
41. Re: Saturday Interviews Oct 25, 2014, 22:44 Flatline
 
Also one more thing.

I'm tired of hearing how the Gamasutra article from Leigh Alexander hit the nail on the head. It's fundamentally flawed, and from that flaw flows hubris of a surprising degree.

Declaring that gaming enthusiast subculture is dead because gaming has gone mainstream is fucking idiotic. It makes as much sense as arguing that since dining out is mainstream that foodies are dead. That because music is mainstream that music enthusiasts are dead. That because movies are mainstream you can't be a film buff.

Bullshit. In fact exactly the opposite is usually the case. It's the sub-culture dedicated enthusiasts who drive the mainstream interest and encourage new and interesting developments in the field.

If you want to know what "mainstream gaming" looks like, it looks like endless Call of Duty clones, farmville, and candy crush saga. It's the Olive Garden of the restaurant industry. That's what this brave new post-gamer world looks like.

It's the enthusiasts who helped support and continue to support the indie game scene. It's the enthusiasts who push back against DRM and shitty industry policy. It's the enthusiasts who by word of mouth buck the trend of nearly zero coverage from the journalist press and spread, by word of mouth, knowledge of games worth playing.

It's the enthusiasts who justify the continued existence of the gaming journalism community too, because I promise you people like my mom doesn't read those sites. If gamers as a sub culture are dead, then these fuckwads can show their commitment to the argument and quit. Because without the people they're attacking, they have no career.

It doesn't take much thought to realize that the idea that gaming as a sub-culture is dead is a stupid, fundamentally flawed idea. But it does take hubris and massive ego to think that you're in a position where you can declare a cultural movement to be dead.

And let's be honest, none of the issues raised by Leigh, or Anita, or any of the current critics of gaming culture are illustrating *anything* new. In 2001 we had the jokes about how ugly and vicious and abusive the 12 year old kids playing Halo were on xbox voice chat. We had in 2004 Penny Arcade's Greater Internet Fuckwad Theory. We joke about League of Legends voice chat causing mental trauma in how vicious it is. Ragequit is a cultural term everyone knows. And that's just in the toxicity part of the discussion. I can remember back to the first fucking Tomb Raider in the mid-90's the discussions about how sexist the industry was. I remember a tomb raider clone where the reviewer joked that the art department must have spent six months modeling the main character's breasts, because clearly the head model was an afterthought.

None of this shit is new. We've known about it and have talked about it for probably 20 years now. And they're real problems that need to be addressed and need to be fixed. But pretending like we've crossed some threshold of unsustainable fuckwadism all of a sudden while ignoring the entire toxic culture of the internet and of the furthering polarization of the world in general does a disservice to gaming.
 
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News Comments > Saturday Interviews
40. Re: Saturday Interviews Oct 25, 2014, 22:23 Flatline
 
Beamer wrote on Oct 25, 2014, 19:00:
Flatline, you misunderstand the argument. I'm not saying it us fact because the nyt says it. I say it is fact because popular opinion says so. Vastly, infinitely more people think it is about women than think it is about journalism.

That, and none of the discussions are ever about journalism.

Ah okay. So it's a textbook Argumentum ad populum fallacy instead. You're still in the wrong.

And also they get the analysis from... the very people that the other side is arguing is corrupt. If the ethics accusations actually are substantial, then you would absolutely expect the game journalists community to ignore the accusations totally and focus instead on a hot, emotional, clearly disgusting activity of a handful of extremists to keep the discussion off of their behavior.

Which is more or less what we're seeing. With the added benefit of clickbait driving to increase their revenue sources.
 
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2336 Comments. 117 pages. Viewing page 16.
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