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User information for S Westberg

Real Name S Westberg   
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Signed On Feb 15, 2007, 19:09
Total Comments 2169 (Senior)
User ID 34131
User comment history
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News Comments > Merry Naxxramas
3. Re: Merry Naxxramas Jul 22, 2014, 18:41 Flatline
That's exactly the kind of review I'm looking for thanks!  
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News Comments > Merry Naxxramas
1. Re: Merry Naxxramas Jul 22, 2014, 18:31 Flatline
Is anyone playing Hearthstone? Is it any good?  
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News Comments > Mass Effect 4 Survey
12. Re: Mass Effect 4 Survey Jul 15, 2014, 13:15 Flatline
Lorcin wrote on Jul 15, 2014, 12:29:
How about you wake up at the start off mass effect 4 and realize mass effect 3 was all just a bad dream. Go Dallas on it's arse!

ME3 was *fine* until the end-o-tron 3000. Yes, the war effort thing sucked. But the writing was anywhere from good to fantastic right up until the end.
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News Comments > Dragon Age: Inquisition Trailer
15. Re: Dragon Age: Inquisition Trailer Jul 12, 2014, 02:13 Flatline
Oh yay. More Awesome Button gameplay.

On the up shot they're not cranking this one out in 11 months like DA2.

My problem is that... well... DA isn't a compelling world.
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News Comments > Sid Meier's Civilization: Beyond Earth in October
31. Re: Sid Meier's Civilization: Beyond Earth in October Jul 9, 2014, 14:03 Flatline
Yifes wrote on Jul 3, 2014, 20:03:
They are absolutely related. The one unit per tile and hexagonal tiles are a direct adaptation of classic wargames

BZZZT sorry thanks for playing.

"Classic" wargames are infamous for having huge stacks of chits per hex space. There are tools that have been invented (along with tweezers and forceps) for manipulating stacks of chits.
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News Comments > Space Run for Windows and OS X
4. Re: RE: Follow up Jul 1, 2014, 11:23 Flatline
UConnBBall wrote on Jul 1, 2014, 11:03:
This game looks like Galaxy Trucker board game re-imagined for a Video Game.

Also waiting for the Linux release

I came here to say this.
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News Comments > WildStar Updated
1. Re: WildStar Updated Jul 1, 2014, 11:21 Flatline
I have to say that WildStar grew on me. I ditched the space zombie plot which apparently had to do with making the forest happy so you could find a cure for your space zombie disease (WTF?) and rolled a spellslinger human and was actually interested moderately in the story.

However the game seriously started to grow on me starting around level 15. The telegraph patterns got more complex and the game itself got more fun overall. I dunno why they couldn't find that pace straight out of the gate. They would have done far better.
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News Comments > Space Hulk: Deathwing Trailer
25. Re: Space Hulk: Deathwing Trailer Jun 28, 2014, 20:29 Flatline
Prez wrote on Jun 28, 2014, 15:44:
At first I thought it was an expansion for the recently-released Space Hulk TBS. I bought that on a sale now I need to give it a whirl. I am frothing at the mouth at the idea of a solid WH40K shooter.

BTW, am I the only one who totally dug the Space Marine 3rd Person action game? It seems most around here slagged it pretty hard.

For as short as Space Marine was, it was incredibly repetitive. Which sucks because when they were changing things up the gameplay was fun. The risk/reward of healing by basically wading into combat was pretty good and the brutality stuff was fun.

But the animations were repetitive (I could only watch you make an ork give your chainsaw a blowjob about a thousand times before it got repetitive), the story was pretty boring.

If the innovation kept up I could have been pretty cool with that. The production quality was high though so points for that.
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Jun 27, 2014, 12:09 Flatline
Sigh. It's inevitable we'll start getting the nasty rootkit viruses for 64-bit systems but damn it's been a sweet sweet run never having to worry about the *really* nasty stuff.  
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News Comments > Dawn of War Swaps GameSpy for Steam
8. Re: Dawn of War Swaps GameSpy for Steam Jun 27, 2014, 12:07 Flatline
That's better than quality service. Dawn of War is a 10 year old game that they didn't publish.

Giving out steam keys to boxed copy owners is even more unusually metal.
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News Comments > Crytek Denies Bankruptcy Rumor
11. Re: Crytek Denies Bankruptcy Rumor Jun 23, 2014, 22:09 Flatline
Beamer wrote on Jun 23, 2014, 20:55:
jdreyer wrote on Jun 23, 2014, 20:43:
I never realized Crytek had 800 people. That seems like an awful lot for a company with their limited output.

They've been that big for a while. They had studios everywhere. Every-frickin'-where.

Epic did, too. Epic. Epic China, which itself owned the Fat Princess studio. People Can Fly. Chair. Epic Japan. Epic Korea.
I think the big difference is that, for the most part, those regional subsidiaries were less studios and more regionalization and support. They didn't have huge staffs and weren't expected to do dev work.

It also helped that like 75% of the last generation of FPS and 3rd person shooter games used the unreal engine. That kind of base you can afford to sprawl.
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News Comments > Steamships Ahoy - Company of Heroes 2 - The Western Front Armies
7. Re: Steamships Ahoy - Company of Heroes 2 - The Western Front Armies Jun 23, 2014, 22:06 Flatline
At first I was like "hey sweet! More CoH!" then I saw it was multiplayer only and shrugged.  
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News Comments > Torment: Tides of Numenera Delayed Again
24. Re: Torment: Tides of Numenera Delayed Again Jun 13, 2014, 23:21 Flatline
wtf_man wrote on Jun 13, 2014, 15:32:
Creston wrote on Jun 13, 2014, 12:31:
But a publisher also wouldn't approach a dev with a clear goal for a game, ask for a deadline, then a month later add 10 stretch goals to it and demand it still be delivered on the same release date. (well... a reasonable one wouldn't, anyway.)

Which is basically what some people are saying...

I don't buy that as an excuse.

Stretch goals aren't part of the initial pitch, so the people that contributed before stretch goals were posted, are screwed, if there is a huge addition to development time.

Stretch goals shouldn't be so lofty in the first place, that they add large amounts of development time. They're chasing "dollars / more backers" for minor features, yet encumber themselves exponentially. (Which probably equates to costing more than they collected for the feature).

It's stupidity.... from a business perspective.

Let's see here...

Cards Against Humanity was originally going to be printed on business cards. Their "stretch goal" was to print the game professionally and extended the turnover from like a month to like 3-6 months (I can't remember how long). Because of that they're the #1 game on Amazon.

Shadowrun Returns was going to have basically 8-bit pixel fidelity and be a fraction of the size the two campaigns ended up being. But because of stretch goals they were able to put out a product of significantly better quality and boost sales.

The guy behind Artisan Dice was hoping to make some pretty hardwood D6's and because of stretch goals and so much extra money he was able to start a business and now is one of the best artisan hardwood/stone/metal dice crafters out there.

I could keep going...

I'm rather glad people don't follow your advice. At least half my kickstarters are immensely better off for their stretch goals and enhanced money inflow.
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News Comments > Oculus VR Era Projections
27. Re: Oculus VR Era Projections Jun 12, 2014, 19:53 Flatline
[VG]Reagle wrote on Jun 11, 2014, 20:38:
This has got to be the biggest scam in the history of gaming. Its right up there with 3D TV. This shti is just going to make people throw up....

Wait wait I thought Star Citizen was the biggest scam in the history of gaming.

Goddamn it I'm confused now. My hatred has a premium and I can only hate so many things with a blazing intensity.
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News Comments > Star Citizen Patched
25. Re: Star Citizen Patched Jun 7, 2014, 21:29 Flatline
Mordhaus wrote on Jun 7, 2014, 20:01:
After flying my hornet in AC, I asked for a refund of my kickstarter. The flight model is not what they promised, you hit the spacebar and basically can just turret in space. It was supposed to be a ww2/star wars style dogfight flight model, but it's the complete opposite.

I rather regret hearing that. At least Freespace 2 is open source now and has been upgraded pretty well.
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News Comments > Elite Dangerous Trading Video
49. Re: Elite Dangerous Trading Video Jun 7, 2014, 02:07 Flatline
Dmitri_M wrote on Jun 6, 2014, 13:52:
SpectralMeat wrote on Jun 6, 2014, 08:18:
Tim here sums it up pretty well for me.
I've got nothing invested in SC but really this guy going on about not being able to bind his keys in what is clearly an early version of the game is just painfully pedantic

It's an unfinished game..

An alpha is supposed to be a time for feedback and for input so that the game can be refined.

How the fuck are you supposed to give feedback when you can't control the game? I mean, "can you make the game playable?" should be one of those bits of feedback that boarders on axiomatic.

If mappable controls for something like a space sim with eleventy billion commands aren't in your initial release/alpha then it needs to be in one of the very first patches.
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News Comments > Evening Crowdfunding Roundup
4. Re: Evening Crowdfunding Roundup Jun 5, 2014, 21:53 Flatline
jdreyer wrote on Jun 5, 2014, 19:09:

So glad this isn't a game about sparkly vampires.

On the other hand, now that I checked it out, I remember hearing about this game over on Gamers With Jobs and 3 Moves Ahead. This should be cool.

And they made funding in a day. Guess people have been waiting for this.

It's one of the best, most tense 2 player games I've ever played.
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News Comments > WildStar Head Start Underway
4. Re: WildStar Head Start Underway Jun 1, 2014, 18:59 Flatline
I have zero fucking idea what the plot is. I joined exiles to play with my friends and we started out in a colony ship attacked by some bad guys who were hunting us so we evacuated down to the planet and then... That whole premise just kind of went out the window. I am playing the cyborg diseased race and started out looking for a cure even though apparently there's a huge fucking war going on like right around us. Next I'm trying to talk to some big fucking tree then everything gets set on fire and I'm running around now with elves (yay. More fucking elves. I am so fucking tired of elves) rubbing my dick on forest spirits to make them feel good (not really an exaggeration).

There's icons that show you that you can scan something as part of your "path" but they only appear about 25% of the time, and I feel like I'm completely fucking lost. It doesn't help that so far the environments I've seen are kind of cool colony ship, generic overgrown vine & forest amalgam #378, and a bad guy base that looks like Warhammer 40k Ork settlement steampunk for a supposedly extremely advanced spacefaring race.

I've spend about 8 hours in the game and literally have no fucking clue what's going on. They spend a lot of cutscenes introducing you to characters that I no longer encounter, and then the main characters who you encounter constantly get no introduction. It's like "oh go say hi to Queen so and so and do her some favors" and I'm like "queen so and so? Who the fuck is she and what's she even *queen* of?"

So I'm left with gameplay. It's... okay. About par for the course for a WoW clone. With some weird addenda like I can't select targets with a keypress. You either click on them or they propagate during combat. The UI is a mess.

I don't know. I may not actually play the game any more. Which blows. I am almost positive I won't play past the first month.

I think that's what pisses me off the most. I bought this game 1 to play with my friends but 2 because they pitched it as not really being a fantasy game, but so far 8 hours in and it's basically a fucking fantasy game.
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News Comments > etc., etc.
1. Re: etc., etc. May 30, 2014, 00:12 Flatline
Oh yay another Cliffski blog where he tells us How It Really Is and why we're all basically cheapskates.  
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News Comments > Morning Consolidation
20. Re: Morning Consolidation May 20, 2014, 00:42 Flatline
jdreyer wrote on May 19, 2014, 23:06:
MindStalker3 wrote on May 19, 2014, 11:33:
As article stated its 4 to 9 watts for standby. Honestly, yeah, we need to worry about people leaving 60 watt lightbulbs on all day, but why are we obsessing of a 5 watt device? There are tons of much more power hungry things in your household.

The XBone uses 16 watts in standby. That's ridiculous. And no one leaves on a 60 watt light bulb for 24/365. And 16 watts is like leaving a CF bulb on all the time.

Even 4 watts is fucking absurd. Yeah sure it may not sound like a lot but 5 million xbones times even 4 watts an hour equals 20 million watts an hour, or 20,000 kilowatt hours of energy wasted, every hour of every day, on a video game console being powered *off*.

That's roughly enough energy *wasted* every day to power my last house for aprox. 5-6 *years* used in one hour. So if on average the xbone is left off for 12 hours a day, that means that 240,000 kilowatt hours of energy are wasted. Per day. Yes, my numbers are low, but even if you go with the fucking insane US average of 900 kw/h of usage a month you still are looking at powering 20 "average" homes for a month with the power consumed by a device that runs on standby at 4 watts.

If the number is 16 watts... jesus... that's on average almost a million kilowatt hours of power wasted every day (if the xbone is off 12 hours a day) so that the xbone can save an extra 2 seconds booting up from standby instead of a cold boot.

Let's put that into concrete terms. Here is, on average, what one ton of coal, one thousand cubic feet of natural gas, and one barrel of petroleum can produce in kW/h:

1 ton of coal: 1850 kW/h
1 Mcf of Natural Gas: 130 kW/h
1 barrel of petroleum: 530 kW/h

So, with numbers of 240,000 kW/h at 4 watts for standby, and 960,000 for 16 watts, the amount of fuel we use to keep the xbone alone in standby mode is:

84 tons/518 tons of coal per day
1846 Mcf/7384 Mcf of natural gas per day
452 barrels/1811 barrels of oil per day

And as of March, Sony has sold 6 million PS4's, so really, double those numbers.

And that's just so that these consoles can sit in standby and boot up just a little bit faster.

The EIA government website-
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2169 Comments. 109 pages. Viewing page 15.
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