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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2177 (Senior)
User ID 34131
 
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News Comments > Titan Falls: Blizzard Cancels Unannounced MMOG
32. Re: Titan Falls: Blizzard Cancels Unannounced MMOG Sep 23, 2014, 18:19 Flatline
 
I kind of want to start a pool on when we see the next new IP from Blizzard. I say 7 years minimum.  
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News Comments > Triad Wars Beta Signups; Trailer
8. Re: Triad Wars Beta Signups; Trailer Sep 23, 2014, 11:16 Flatline
 
Creston wrote on Sep 23, 2014, 10:54:
Also, at 0:58, the guy says that Sleeping Dogs had great driving. No, sir. No, it did not. The driving in sleeping dogs was ATROCIOUSLY bad. It is the worst driving ever put into an open world game, and it actively detracts from the enjoyment of the rest of the game.

Nah Mafia 2 had worse driving. Since all of the cars were "old school" they handled like boats and you were expected to do precision driving in them.

I finished Sleeping Dogs. The driving in Mafia 2 is so bad that I quit playing the game two times. First time a few years back and recently when I tried to get back into it to finish it. I just couldn't stand the f*cking driving.

Also, this game just lost my interest entirely.
 
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News Comments > Tim Schaefer Addresses Spacebase DF-9 Questions
25. Re: Tim Schaefer Addresses Spacebase DF-9 Questions Sep 22, 2014, 13:47 Flatline
 
Creston wrote on Sep 22, 2014, 11:45:
Early access seems to quickly become : Buy our alpha, which we'll keep developing while early access money rolls in. Once the money stops, so do we.


It needs to really really really really really quickly die the fuck out.

And yet on the flip side I picked up the early access for Invisible Inc and am having a blast with it. It's a seriously unforgiving stealth game but even in the state it's in it's a complete game. Adding more stuff will just make it tastier.
 
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News Comments > Double Fine Taking Heat for Spacebase DF-9 Release Plans
53. Re: Double Fine Taking Heat for Spacebase DF-9 Release Plans Sep 22, 2014, 13:13 Flatline
 
Prez wrote on Sep 21, 2014, 22:28:
Flatline wrote on Sep 21, 2014, 21:00:
Normally I'd agree with you but this is a "professional" game studio. You know, one that theoretically has experience with game budgets and shit. By banking on their pedigree, they're saying the're less of a risk, or could achieve more with less, than a more "amateur" effort.


There seemed to be less inherent risk in this project, so I don't fault anyone for getting in on the Early Access, but as they say in investing "past performance is NOT a guarantee of future results" - even the pros screw the pooch every so often as it seems they did here. Honestly I came very close to getting in on the early access for this because of the premise (reminded me of Startopia) and who was making it. I'm glad I waited.

Yeah, in the end I think that the "past results do not guarantee future results" thing is the lesson to learn here. Still, these guys do advertise on their pedigree, so it's not totally unreasonable to expect them to live up to their pedigree.

Although in DF's case, any pedigree they can lay claim to seems to have had a publisher riding whip over them to keep them on task. Their two indie projects show a corporate culture of over-ambition, under funding, and a communication gap.

In other words, they're shitty bosses, and hate on the publishers all you want, but it seems like some dev teams like DF *need* an overlord to provide some kind of management.
 
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News Comments > Double Fine Taking Heat for Spacebase DF-9 Release Plans
50. Re: Double Fine Taking Heat for Spacebase DF-9 Release Plans Sep 21, 2014, 21:00 Flatline
 
Prez wrote on Sep 20, 2014, 22:29:
This is how kickstarter works - contributors are taking a risk, a calculated gamble that the dev will succeed in making the game they pitched in their design doc. The risk is that the game doesn't live up to its vision. Backers need to understand this, and that their only recourse is to be wiser about who they throw their money at in the future. So many people seem to not get this.

EDIT: This is not to say backers don't have a reason to be angry. On the contrary, according to the comparison of what was promnised and what was delivered, it seems they have every right to be pissed. This will end up costing Double Fine a lot more than the contributors in the long run. Their rep is going to take a huge hit over this.

Normally I'd agree with you but this is a "professional" game studio. You know, one that theoretically has experience with game budgets and shit. By banking on their pedigree, they're saying the're less of a risk, or could achieve more with less, than a more "amateur" effort.

As for broken age, I could give them the benefit of the doubt... if this wasn't their follow up. This is the second game where they said "oh fuck it we ran out of money here's what you get and if you're lucky we'll fix this later." Instead of looking like a fluke where kickstarted expectations inflated the scope of the game too far too fast (again a designer issue but whatever), it's now in retrospect looking more like a "we can't manage our money" thing, because we are seeing a trend here now.
 
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News Comments > FINAL FANTASY XIII for PC Announced
21. Re: FINAL FANTASY XIII for PC Announced Sep 19, 2014, 00:54 Flatline
 
PHJF wrote on Sep 18, 2014, 22:00:
In other news, the FFXV trailer is actually pretty interesting. Then again, FFXIII trailers were interesting, and look how that turned out.

Nice to see that they're reusing monster design from Pacific Rim and Star Wars (episode 2 I believe).
 
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News Comments > Evening Crowdfunding Roundup
3. Re: Evening Crowdfunding Roundup Sep 18, 2014, 19:58 Flatline
 
Cyanotetyphas wrote on Sep 18, 2014, 19:44:
Sad to see this one go down. Swordfighting is fun.

By Stephenson's own admission, this game wasn't fun.
 
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News Comments > Shadowrun: Dragonfall - Director's Cut Released
2. Re: Shadowrun: Dragonfall - Director's Cut Released Sep 18, 2014, 19:55 Flatline
 
If you kickstarted this game you got a ton of value for your money.  
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News Comments > MS/Mojang $2.5B Deal Confirmed
56. Re: MS/Mojang $2.5B Deal Confirmed Sep 15, 2014, 13:37 Flatline
 
Beamer wrote on Sep 15, 2014, 12:11:
Flatline wrote on Sep 15, 2014, 11:29:
Beamer wrote on Sep 15, 2014, 11:03:
Interesting, what Notch is basically saying is that, when the Minecraft EULA thing came out, people were dicks to him. Then he watched the Phil Fish video and saw how much they love being dicks to Phil Fish (who is, himself, a dick.)

So he sold his studio.


I get it, it's fair. Minecraft became bigger than Notch, and with that happening, it made Notch bigger than Notch feels Notch is. But getting $2.5 billion dollars won't change that. If Microsoft fucks things up, Notch will be blamed. If Notch makes some small shitty game he enjoys making but few enjoy playing (because it's the kind of small, shitty game he enjoyed making), people will call him an idiot on Twitter. That spotlight is on him for an extremely long time.

If Notch is the majority shareholder I guess he got close to a billion dollars from the deal.

With that kind of money he could completely change his identity, buy a private staffed island, run fiber out to it from wherever, and still have like half a billion dollars left over to live on while he just... did stuff.

I think he'll survive if MS fucks this one up.

More accurate - he can now fund Psychonauts 2 without worrying.

We all know what's going on here. Notch wanted to buy the uber-founder-super-pack in Star Citizen for 850 million dollars that comes with an actual real-world towel and a single ship named after Notch and the only way to do this was to sell Minecraft.
 
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News Comments > MS/Mojang $2.5B Deal Confirmed
25. Re: MS/Mojang $2.5B Deal Confirmed Sep 15, 2014, 11:29 Flatline
 
Beamer wrote on Sep 15, 2014, 11:03:
Interesting, what Notch is basically saying is that, when the Minecraft EULA thing came out, people were dicks to him. Then he watched the Phil Fish video and saw how much they love being dicks to Phil Fish (who is, himself, a dick.)

So he sold his studio.


I get it, it's fair. Minecraft became bigger than Notch, and with that happening, it made Notch bigger than Notch feels Notch is. But getting $2.5 billion dollars won't change that. If Microsoft fucks things up, Notch will be blamed. If Notch makes some small shitty game he enjoys making but few enjoy playing (because it's the kind of small, shitty game he enjoyed making), people will call him an idiot on Twitter. That spotlight is on him for an extremely long time.

If Notch is the majority shareholder I guess he got close to a billion dollars from the deal.

With that kind of money he could completely change his identity, buy a private staffed island, run fiber out to it from wherever, and still have like half a billion dollars left over to live on while he just... did stuff.

I think he'll survive if MS fucks this one up.
 
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News Comments > Saints Row Creative Director Joins Valve
3. Re: Saints Row Creative Director Joins Valve Sep 15, 2014, 11:25 Flatline
 
Frijoles wrote on Sep 15, 2014, 09:32:
Yay, dildo hats in TF2!

I was about to say I look forward to the increased amount of dildo swords in TF2.

Maybe the next Left 4 Dead game can have an awkward moment where everyone has a singalong while murdering zombies.
 
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News Comments > Endless Legend Next Week
6. Re: Endless Legend Next Week Sep 10, 2014, 18:18 Flatline
 
I quit endless space when it became obvious how badly the AI has to cheat to put up any resistance at all. At one point I had conquered half the galaxy, was putting out gargantuan fleets of utter doom, and the AI, who had like 4 planets, was matching and stalling my fleets.

At that point I kind of quit.
 
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News Comments > Op Ed
42. Re: Op Ed Sep 9, 2014, 23:27 Flatline
 
Julio wrote on Sep 9, 2014, 17:43:
Bodolza wrote on Sep 9, 2014, 17:02:
Pardon me for barely paying attention to this issue, but is this actually news to anyone?

Definitely news when it comes to indie gaming; and also showing the lack of credibility of Kotaku, RPS etc. Which may have been perceived to be less dishonest than traditional media.

Anyone who may believe that has a short fucking memory. Gaming "journalism" has always been hopelessly mobbed up ever since the beginning and nothing has changed.

I mean, if the Kane & Lynch thing that happened like 7 years ago wasn't enough to shake things up, what makes anyone think that this shit is going to improve anything?

Just treat gaming "journalism" for the Weekly World News tabloids that it is and get on with your life.
 
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News Comments > Gone Gold - Alien: Isolation
10. Re: Gone Gold - Alien: Isolation Sep 9, 2014, 17:56 Flatline
 
Verno wrote on Sep 9, 2014, 15:32:
Everything demonstrated so far has been really encouraging but I don't preorder games anymore. Hopefully it holds up, I would love a good survival horror game set in the Alien universe.

Exactly. The concept of a dynamic AI that stalks you through a contained location is kind of awesome.
 
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News Comments > Skyforge Paladin Class Video
8. Re: Skyforge Paladin Class Video Sep 9, 2014, 11:37 Flatline
 
Obsidian is doing an MMO?

So much for a follow-up to New Vegas.
 
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News Comments > Morning Interviews
5. Re: Morning Interviews Sep 8, 2014, 18:54 Flatline
 
ForgedReality wrote on Sep 8, 2014, 18:31:
This guy's nothing but a lot of hot air. I remember back before Quake came out, he was talking about how it would be this huge, amazing thing, where you'd be a guy with an axe, and you could tumble and roll, and it would be in this huge open world with life all around you, and you could craft things and whatnot.

Basically, it was all this insane hype and everyone got all stirred up about it, and really, what ended up coming to us was a glorified tech demo. It wasn't a bad game, but it was missing almost everything that Romero pumped us up for it to be.

He needs to keep his overly ambitious mouth shut, because nobody's listening anymore.

I still have a magazine that has one of the first sneak previews of Quake in it. Id stated they were aiming at the 486 as their "sweet spot" system.

Heh. Heh.

Edit: Also, Romero is a dipshit. He talks about MMO shooters like they're a new thing he's just starting to visualize. But they're not. Planetside 1 & 2, Tabula Rasa both jump out at me on first thought.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
48. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 6, 2014, 18:21 Flatline
 
Redmask wrote on Sep 6, 2014, 15:06:
They have no problem showing off unpolished alphas, they just mock them up specifically for the show and run them on PC hardware with settings the console versions will never see. We've seen it all before, don't tell me it doesn't happen. Games don't change post cert without a patch either. We're not even talking about minor changes or optimization.

Don't talk to me about expectations and blame it on the consumer either, they were the ones who built the expectations and continually try to up the ante by selling people on graphics alone. What I want out a 'gameplay' demo is something remotely representative of the finished product. People are calling out companies for making drastic shifts in what they are shown and what is delivered, I don't see how that's a bad thing. Companies have been getting away with too much there for awhile now.

This isn't anything new though. Back in the day of gaming mags and even of current web news sites, we see screenshots that are in no way representitive of the final product. They're rendered at insanely high resolution with all bells and whistles turned on and they look *fantastic*.

I could probably, with a little digging, pull up an in-development screenshot of Half-life 2 that still looks better than what I can render on my PC with all the bells & whistles turned on.
 
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News Comments > Camelot Unchained Testing Delayed
4. Re: Camelot Unchained Testing Delayed Sep 6, 2014, 17:56 Flatline
 
Fion wrote on Sep 5, 2014, 21:36:
Boy have these guys figured out they can rake the cash in by offering up peoples nostalgia on a platter to them and then trickle out bits and pieces of a game, if any at all.

Wait when did I wander into the Star Citizen thread?
 
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Sep 5, 2014, 22:36 Flatline
 
Cutter wrote on Sep 5, 2014, 19:36:
GG may be useless outside of any practical application for law/science/medicine but it's hardly the worst product ever.

A rectal sandpaper dildo for example, would be up there for worst product ever.

How about a car whose ignition switch causes horrible accidents at high speeds? Something that kills you surely edges out google glass.
 
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News Comments > Star Citizen Arena Commander Trial for DragonCon Attendees
18. Re: Star Citizen Arena Commander Trial for DragonCon Attendees Sep 3, 2014, 12:54 Flatline
 
Narf2029 wrote on Sep 3, 2014, 02:14:
Would it be better to push it out quickly and have a barely functional product for all the money they've brought in? With all that cash they've raised, they're pretty much screwed in public opinion no matter what. If they hold off release until it's a solid product, people whine for years that they've been taking the money and shining us on. If they release sooner and there are worse-than-minor bugs, people will shit all over them for turning all that money into an incomplete product even if they do fix it later. If they release somewhere in between, they get half of both. In no situation are people happy/content/quiet. In every situation they're going to get far more intense whining because of the gigantic amount of money that's been raised by consumers instead of publishers. Every situation is also a win for crowdsourced funding. If the game delivers what it promises, it proves that the model is a success on an unprecedented scale. If it doesn't, it's a failure of equally enormous proportions that will invite more industry oversight on future products to keep the government from regulating it.

There was a 3rd option that was blown out the window: reign in the scope creep of the project so that it was something ambitious, not completely unprecedented.
 
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2177 Comments. 109 pages. Viewing page 12.
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