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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2306 (Senior)
User ID 34131
 
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News Comments > Elite: Dangerous Refund Policy
93. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 15:38 Flatline
 
Creston wrote on Nov 20, 2014, 14:49:
No, you paid for a pine chicken coop, and that's what's said in the contract. You can sue for breach of warranty and will win in any US courtroom.

I seriously doubt it. One thing you'd have to do is prove that oak is inferior to pine. In this literal example, you received a free upgrade, the value is objectively higher (as oak is easily provable to be a more expensive wood than pine) and arguably an oak construction is going to be intrinsically better.

Reverse the situation, where you order oak and receive pine, and you have a real situation.

But that doesn't even qualify for this. It'd be like if you ordered an oak coop, and everything but the roof was oak, but the roof was pine.

That's more of a grey area.
 
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News Comments > Elite: Dangerous Refund Policy
82. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 15:10 Flatline
 
gilly775 wrote on Nov 20, 2014, 14:51:
Flatline wrote on Nov 20, 2014, 14:42:
Prez wrote on Nov 20, 2014, 14:16:
I think the refunds should be offered to everyone, not just people who haven't played yet. They failed to deliver on what I understand is a promised feature, and that means the ethical thing to do would be to offer everyone who wants one a refund. I played Planetary Annhilation online when it was Early Access because it was the opnly way to try out the game so I could give my feedback, but the only reason I backed it was because of the promised offline mode. I assume that would be the case with some people who were in the Beta. They are burning up a lot of their trust with gamers.

I kind of feel that kickstarters should get a refund opportunity period, since beta was free.

But if you paid a premium for the beta, which I did, that was to participate in the beta process. Even if the end product isn't something that meets it's promises, you got your beta money's worth and there's no reason why you should get that refunded.

I didn't hear about the KS until when the beta released, so when I read that the KS promised offline mode, I paid in for the PB. I bought the game mainly for offline mode since where I live in the sticks, I barely have a solid connection most of the time with the local ISP. So, yeah, I feel I was lied to knowing an offline mode was promised.

Also, I have no played the game since the end of May. One other time I tried, my inet connection went down and other, offline games took over from there. I was holding out for that offline mode to pick it up again.

I think you should get your money back for the main release. But if you waited for the paid beta, you had access to the Elite forums and there was TONS of information there on what the beta did and didn't support. For the beta I'd say Caveat Emptor.
 
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News Comments > Elite: Dangerous Refund Policy
70. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:42 Flatline
 
Prez wrote on Nov 20, 2014, 14:16:
I think the refunds should be offered to everyone, not just people who haven't played yet. They failed to deliver on what I understand is a promised feature, and that means the ethical thing to do would be to offer everyone who wants one a refund. I played Planetary Annhilation online when it was Early Access because it was the opnly way to try out the game so I could give my feedback, but the only reason I backed it was because of the promised offline mode. I assume that would be the case with some people who were in the Beta. They are burning up a lot of their trust with gamers.

I kind of feel that kickstarters should get a refund opportunity period, since beta was free.

But if you paid a premium for the beta, which I did, that was to participate in the beta process. Even if the end product isn't something that meets it's promises, you got your beta money's worth and there's no reason why you should get that refunded.
 
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News Comments > Elite: Dangerous Refund Policy
69. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:40 Flatline
 
CJ_Parker wrote on Nov 20, 2014, 14:14:
Well, so far throughout alpha and beta the game has always required an online connection. I think it would be extremely hypocritical of people to claim a refund for a game they have downloaded and possibly played for dozens or hundreds of hours only because it does not ship with an offline mode.
If they haven't had a problem with always online in alpha and beta then why would it all of a sudden turn into a deal breaker post-1.0?

I would, however, encourage FD to decide on a case by case basis like if someone has downloaded the game but played less than x hours (where x<= 10 or thereabouts) then still give them a refund, i.e. if online/game time has been tracked at all... I'm not sure about that. If not, then stick to the proposed policy. I think it's fair. You can never 100% cover everyone's individual fate but the way they are doing it seems generally right.

Oh it tracks your time in the stats option of the program.

And while I agree with you there that it's kind of hypocritical of users, offline mode is significant enough that promising it on your bullet list when you sell it is probably something that could be reasonable to ask a refund over.
 
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News Comments > Elite: Dangerous Refund Policy
53. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:05 Flatline
 
While I find it kind of dirty pool to not allow refunds if you played in the alpha/beta I can sort of understand why.

I'd prefer and find it fair that if you bought into the alpha/beta you get the release price back, but the premium you put into A/B is non-refundable. That'd be fair.

Except.

How the F*ck do you do that with kickstarters? And to give kickstarters no refund while waiting and buying from their store gives you a refund would be bullshit.

So yeah, I can see why they went hardline and it sucks but I don't know how you'd do it without total refunds.

Edit: Note to kickstarters, do yourself a favor and outline a refund policy before launching a kickstarter. And share that with your backers.Don't wait until there's a shitstorm.
 
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News Comments > Evening Legal Briefs
14. Re: Evening Legal Briefs Nov 19, 2014, 14:10 Flatline
 
Cutter wrote on Nov 18, 2014, 21:39:
And why would a vote even be required? They're walking all over the Constitution. This simply boggles the mind. Oh wait, America is a plutocracy now so it doesn't.

A vote is required because the court system has no problem with it somehow.
 
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News Comments > Evening Legal Briefs
13. Re: Op Ed Nov 19, 2014, 14:03 Flatline
 
Agrajag wrote on Nov 19, 2014, 06:27:
Prez wrote on Nov 19, 2014, 02:35:
So only 48 Senators are even aware that the 4th Amendment exists. Wonderful.

58... And, that's what I don't get: why did they need 60 votes to pass?? Is this another one of those threatened Republican filibusters they need a supermajority to overcome? I say call their fucking bluff: make them do a real, old-style, stand up and read from random books for days on end non-stop type filibuster! Make them piss and shit their goddamned pants at the podium if they want to filibuster! Screw this caving to threats crap...

Yes. Republican senators basically filibuster everything that goes through the Senate now as a matter of course.

I'm not sure if it happened here but usually nowadays Senators can even put a seal on their filibuster, so it's not public record who initiated it.

It's fucked up man.
 
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News Comments > Morning Interviews
11. Re: Morning Interviews Nov 17, 2014, 15:34 Flatline
 
SpectralMeat wrote on Nov 17, 2014, 14:01:
CJ_Parker wrote on Nov 17, 2014, 12:49:
the "private server" will probably be a 4vs.4 deathmatch instance with one ship type and two maps.
Nahh man
RACING!!!!

Competitive virtual drinking from the liquor cabinet that you can buy right now for $29.95
 
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News Comments > Morning Interviews
10. Re: Morning Interviews Nov 17, 2014, 15:33 Flatline
 
Cutter wrote on Nov 17, 2014, 12:25:
Oh he'll deliver SQ42 alright, he's not that stupid to break a promise like that. However, it'll be an hour long campaign and that's it. After that, everything will be online and monetized up the ass.


Well he did say that SQ42 would be the "tutorial" for SC. So maybe you're right about that.
 
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News Comments > Game Sessions Steam Trials Add Ryse Son of Rome
13. Re: Game Sessions Steam Trials Add Ryse Son of Rome Nov 17, 2014, 14:53 Flatline
 
Snark aside I appreciate any effort to bring back demos.  
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News Comments > Game Sessions Steam Trials Add Ryse Son of Rome
4. Re: Game Sessions Steam Trials Add Ryse Son of Rome Nov 17, 2014, 11:51 Flatline
 
garrywong wrote on Nov 17, 2014, 11:44:
24 minutes? Wtf? That's like saying "Here's 1.30minutes of the movie opening, see if you like it"

This is no replacement for proper demos that the industry is trying so hard to bury and forget.

Well when you only have 5 hours of gameplay in a game 24 minutes is a substantial chunk.
 
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News Comments > Morning Interviews
6. Re: Morning Interviews Nov 17, 2014, 11:28 Flatline
 
Modding means that they're still expecting to offer the server software. I have no clue what kind of nightmare specs you'd need to make that happen. Maybe offer a server bundle kit through AWS?  
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
214. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 17, 2014, 11:22 Flatline
 
eRe4s3r wrote on Nov 17, 2014, 09:25:
Verno wrote on Nov 17, 2014, 08:40:
Games change and I can accept that but they should have been out in front of this in a better way. Devs need to acknowledge this sort of thing can affect future performance in crowdfunding though, be careful.

This is a terrible thread BTW, I feel sorry for any newcomer trying to parse this sort of shit.

The threaded structure really falls apart in this forum when there's this many posts ,)

But I gotta be honest, as others have said, the original KS was all about MP this and MP that, I skipped it and funded star-citizen instead.. so far best decision ever. And remember, This game has a TON more cash than star-citizen. They got many many millions IPO from investors after the KS, unlike Star Citizen which went the "we do this ourselves" route.

Also, the latest tweet by this Braben dude is hilarious, he quotes part of the KS FAQ, which if you read it completely actually means the opposite. (Related to refund rights)

I'm going to have to call for a citation that ED had more than 60 million in funding.
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
51. Re: Star Citizen 8GB Requirement Won't Change Nov 15, 2014, 23:43 Flatline
 
Bundy wrote on Nov 15, 2014, 20:23:
Flatline wrote on Nov 14, 2014, 17:19:
InBlack wrote on Nov 14, 2014, 16:35:
SpectralMeat wrote on Nov 14, 2014, 12:57:
Creston wrote on Nov 14, 2014, 12:39:
Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Well the good news is you will not need specs like that to play the other space game that is due out in a month
and instead of a digital cigar or hair comb they are giving all beta testers an additional free ship (your choice of the 5 new ships) as a thank you for the support.
Oh yeah and there will be 5 more ships in the final game than what was promised in the kickstarter

Looking forward to it. Probably a day one buy. I didnt opt in the beta as Im still lacking a proper TrackIR (it's on the way yay!) but I will definitely purchase Elite Dangerous as soon as it goes 'live'. I realise the game is kind of barebones but it will be a nice change of pace from DCS which is what Ill be playing 'full time'.

Ah you already ordered it. I was going to tell you to google EDTracker. Assembled it's about 50 bucks, if you buy the pieces on their own, figure about 30 bucks plus some soldering. It basically uses similar bits to the Occulus Rift to do accellerometer based head tracking and works really well for X/Y plane tracking (Z plane isn't doable with the chipsets involved apparently).

If you don't have TrackIR it's a good option.

I thought about getting TrackIR for ED, but felt that it would be obsolete once I get Oculus.

I have no idea when Oculus will launch. I'm betting a year or more from now. For now, 40 bucks for a head tracker (an ugly one, in a tic tac box, taped to my headphones) works great for me.
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
35. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 17:19 Flatline
 
InBlack wrote on Nov 14, 2014, 16:35:
SpectralMeat wrote on Nov 14, 2014, 12:57:
Creston wrote on Nov 14, 2014, 12:39:
Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Well the good news is you will not need specs like that to play the other space game that is due out in a month
and instead of a digital cigar or hair comb they are giving all beta testers an additional free ship (your choice of the 5 new ships) as a thank you for the support.
Oh yeah and there will be 5 more ships in the final game than what was promised in the kickstarter

Looking forward to it. Probably a day one buy. I didnt opt in the beta as Im still lacking a proper TrackIR (it's on the way yay!) but I will definitely purchase Elite Dangerous as soon as it goes 'live'. I realise the game is kind of barebones but it will be a nice change of pace from DCS which is what Ill be playing 'full time'.

Ah you already ordered it. I was going to tell you to google EDTracker. Assembled it's about 50 bucks, if you buy the pieces on their own, figure about 30 bucks plus some soldering. It basically uses similar bits to the Occulus Rift to do accellerometer based head tracking and works really well for X/Y plane tracking (Z plane isn't doable with the chipsets involved apparently).

If you don't have TrackIR it's a good option.
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
29. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 14:27 Flatline
 
Wildone wrote on Nov 14, 2014, 13:59:
I guess if so many gamers are willing to spend $250 and up on a virtual ship...

Again finally being willing to ditch 32-bit as your native platform means that a whole shitload of memory becomes theoretically possible. We've been spoiled as shit for around a decade or two now of basically figuring "4 gigs and we're done" because everything was written for 32 bit. Even if you had more memory and a 64-bit system if you were a gamer you figured you'd never actually run more then 4 for games.

I remember when it seemed like you needed a goddamn memory upgrade every six months. I bet over the next... oh let's be fair and say 2 years we'll see the standard expectation of what a "gaming" machine should have in it from a memory standpoint hit 32-64 gigs easy not counting video card memory. I'd settle on 64 but that's 8 times the memory of the PS4 and XBone so for the most part you'll probably see 32 being the comfortable pausing point until the next console generation.

I suspect though that the next year or so we'll see game requirements to hover around 8 gigs. Right now available memory has exploded, either from a 32 to 64 bit jump of 4 gigs total to 8 or from the 512 of memory in the 360 & PS4 to the 8 gigs in the xbone/PS4.
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
23. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:33 Flatline
 
Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.

They'll need some reason to blame shitty optimization on.

"Oh you don't have specs high enough to simulate the entire universe inside your PC. So sorry it chugs."

Edit: Ultimately this is a not very big deal. If you can't have the same amount of memory available to you as a modern day console then you probably should consider getting a console.

This comment was edited on Nov 14, 2014, 13:40.
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
18. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:56 Flatline
 
SpectralMeat wrote on Nov 14, 2014, 12:48:
Creston wrote on Nov 14, 2014, 12:39:
True, but I didn't feel like the effort to come up with futuristic sounding parts.

Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.

AKA: Minimum system reqs for Crysis 9
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
14. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:36 Flatline
 
Creston wrote on Nov 14, 2014, 12:30:
They'd be stupid to lower the RAM requirement, even if they could. The people who support this game aren't trying to run it on a 300 dollar Dell.

Make it 16GB, an i7 and a GTX970 as minimum. If people are willing to cough up this much money for virtual spaceships, I can't see they'd have much problem getting a beefy PC to play it on.

In 6 years when the thing is "feature complete" that will be a low end rig.
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
9. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 11:17 Flatline
 
SpectralMeat wrote on Nov 14, 2014, 10:14:
Wildone wrote on Nov 14, 2014, 09:50:
Idk maybe its just me but, focus on making the flight model FUN first
That is now finished, enjoy it!
Time to move on to the next feature on the 264 pages long list. Landing gear animations, than helmet HUD bad breath indicator, than the digital hair comb for the backers at 63mill

The 75 million dollar stretchmark needs to flat out purchase surgeon simulator and implement each individual finger in physics accurate real-time to implement "real injury engines" where each battle or FPS encounter can result in realistic wounds that require surgical attention to survive. Now the joy of doing field surgery under fire while the victim screams incoherently in your ear the entire time can be YOURS.

In-game earplugs will be offered on a limited time basis for $1200 USD.
 
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2306 Comments. 116 pages. Viewing page 11.
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