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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1963 (Pro)
User ID 34131
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
48. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 18:52 Flatline
 
siapnar wrote on Sep 7, 2013, 17:43:
Flatline wrote on Sep 7, 2013, 16:44:
Heh. Heh heh.

No.
Not all that a ridiculous concept. I've seen more intense backer rewards.

Not a ridiculous concept at all. But the 10,000 dollar kickstarter reward only lets you *name* your own ship.

Maybe at 100,000k they'd put a custom ship in for you.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
45. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 16:46 Flatline
 
Graham wrote on Sep 7, 2013, 16:42:
They've hit their deliverables so far (including physical deliveries for things like membership cards). I get being skeptical, but I'm feeling comfortable with what they've promised.

Ain't no problem doubting it, but I'm curious what folks who are doubting will say if it does turn out to be everything advertised (and on-time!). It's a big if, but it's always interesting the opinions of former naysayers after a success. Shadowrun Returns was touted as a game that would never make it by some, and yet it's out and it's fun.

/shrug maybe kickstarting IS the future for indie games. And let's face it... an $18 million dollar indie game is a new beast on the market.

What will I say?

WOOHOO I'm glad I was A) wrong (I love me some space sim) and B) glad my 60 bucks was well spent.

But that'll probably be about 1000 hours of gameplay later.

I *want* to be wrong. That's the thing most of the investors who are skeptical and worried are saying. We want to be wrong and blown away.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
44. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 16:44 Flatline
 
siapnar wrote on Sep 7, 2013, 16:36:
Kevin Lowe wrote on Sep 7, 2013, 16:32:
People spending $5k on spaceships. I spent a tenth of that and my wife is ready to kill me.
I haven't been following this game that intently, but I'm assuming that they have designers do a custom ship for you if you donated over 5 G's?

Heh. Heh heh.

No.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
42. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 16:40 Flatline
 
Kevin Lowe wrote on Sep 7, 2013, 16:32:
ItBurn wrote on Sep 7, 2013, 11:36:
One question though. Where the hell is all this money coming from?
People spending $5k on spaceships. I spent a tenth of that and my wife is ready to kill me.

Plus now can't you buy all kinds of equipment right now that you have no idea how powerful or useful it actually is in the game?

The amount of blind equipment buys is insane.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
38. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 16:14 Flatline
 
Quinn wrote on Sep 7, 2013, 14:42:
siapnar wrote on Sep 7, 2013, 11:08:
I think all the money, regardless of the amount, should be used solely for streamlining and improving the original game design, rather than adding things on. Make it the best possible game of it's kind, never mind to extended ideas and added on stuff.

I definitely disagree with this. To me, space combat can only get so good. I'm not saying I've seen the "perfect" space sim yet -- not at all!

But no matter how good the space sim is, the illusion of actually flying in the awesome vastness of the universe is quickly removed by the realization of it being nothing but a few 3D models surrounded by a high-rez texture that's "the infinity of space". Adding depth to this by making planets to land on, with FPS content, makes the magic that much more magnificent. To complain about it is to complain about a loving relationship with your partner containing sexual intercourse. w00t!

And running around in a high rez background box with a few 3d models and high rez textures in FPS mode changes all of that?

Um... okay...
 
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News Comments > Op Ed
76. Re: Op Ed Sep 6, 2013, 23:57 Flatline
 
Loopy wrote on Sep 6, 2013, 23:36:
Flatline wrote on Sep 6, 2013, 22:46:
When this original story broke one of the loudest women screaming teh "triggering" argument was a female developer who made hyper violent FPS war games. I will refrain from naming names for obvious reasons.

I politely pointed out that her own career was based on creating games that trigger PTSD in war veterans and she didn't seem to have a problem with that. I mean, PTSD is PTSD and triggering is triggering.

Why would a war veteran with PTSD issues play a violent, war-themed FPS game in the first place? Doesn't the possibility of aggravating that condition kind of come with the territory?

I think you "checked out of the argument mentally" before it even started, friend.

So you can avoid the multi-million dollar ad campaigns? We live in a culture that's permeated and saturated in extreme violence as a form of entertainment. You may be able to avoid some of the avenues, but it doesn't prevent you from being constantly exposed to the violence culture.

And actually, I was hoping she'd say "just don't play it" as a reply, because someone else said "just don't read PA" and she replied that just ignoring the source is terribad and makes you just as bad as PA.

Fair point about voluntary enlistment, but making the argument that rape-induced PTSD is just as legitimate as war-induced PTSD (which I'll agree it is) sounds a little hollow when your career is to make games that are super concentrated PTSD triggers, and then complain that a comic strip is a PTSD trigger.
 
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News Comments > Op Ed
70. Re: Op Ed Sep 6, 2013, 22:46 Flatline
 
Beamer wrote on Sep 6, 2013, 14:56:
Creston wrote on Sep 6, 2013, 14:44:
Beamer wrote on Sep 6, 2013, 14:23:
Yeah, it's the theme of the site, and it's what people are objecting to - how over the top it is.

It's funny how those people never complain when Gabe murders Tycho in a brutal fashion, or someone is fed into a wood chipper, or radioactive scorpions bite one of them in the dick, or dogs tear them to pieces or... etc

But a fictional character mentions fictional rape by a fictional dickwolf and "OMG YOU GUYS CONDONE RAPE."

/sigh.

Well, I don't think anyone other than Cutter is saying PA condones it, but I'd also wager there are more people walking around out there that have the lingering memories of being raped than there are that have the lingering memories of being brutally murdered by being fed into a woodchipper.

It gets back to the "triggering" argument that you seem to be misunderstanding.

When this original story broke one of the loudest women screaming teh "triggering" argument was a female developer who made hyper violent FPS war games. I will refrain from naming names for obvious reasons.

I politely pointed out that her own career was based on creating games that trigger PTSD in war veterans and she didn't seem to have a problem with that. I mean, PTSD is PTSD and triggering is triggering.

I forgot if it was her or her fans who called me a rapist waiting to happen (ie: I'd be a rapist if I thought I could get away with it).

I checked out of the argument mentally at that point.

Rape culture shit does exist, triggered PTSD does exist, the unnecessary slut-shaming and objectification of women do exist. Look at our fucking politicians who talk about "legitimate rape", transvaginal ultrasounds to shame women and shit that's trying to be *enforced by law*. That's the vile shit. This Penny Arcade thing? Tasteless (funny though I laughed at the MMO commentary) but ultimately bullshit amplified through two echo chambers.
 
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News Comments > Blizzard: Killing Diablo III Auction House Would be "Complicated" (By Activision?)
45. Re: Blizzard: Killing Diablo III Auction House Would be Sep 6, 2013, 22:36 Flatline
 
Malachii wrote on Sep 6, 2013, 11:46:
What % of PC players are offline when they want to play a title like D3? REALLY?

I know the answer is not readily obtainable, but I have to guess that it's an absurdly low number. Except for travelers or umm, I dunno, campers? How often is your gaming PC not online? Internet goes out for a night because roadrunner/cox/whatever sucks and we would all get the dry mouths and shakes, but I assume playing D3 would be low on the list?

The ONLY time in the last year that I was denied playing D3 was because of Tuesday maintenance windows, and nothing else.
Personal situations and experience plays a large part in my opinion on this (ODRM)so your opinion and others may vary. Now THAT'S not hard to understand.

I realize from past experience that defending this title on Blues is like painting a bulls-eye on myself but man, some gamers (these ARE video games, not life/death) get so hostile and bent out of shape. Relax....go move some pixels around. :-)

God you're an idiot.

Go google "Diablo 3 lag kills" and look at the 400,000 results that document all the times lag spikes killed off characters, some of which are hardcore characters and can never come back.

Those characters died because of a useless fucking "feature" that's only there to tie you into the RMAH.
 
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News Comments > Morning Metaverse
1. Re: Morning Metaverse Sep 4, 2013, 13:12 Flatline
 
Not surprising. I'm studying DNS namespace right now and it's pretty rigid and logical. They're talking about making the top level domain implicit. So the actual website would be search.search but the ".search" would be implicit.

That complicates DNS hierarchy for the sake of typing four characters. I doubt actually that was the real reason why Google wanted dotless domains.
 
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News Comments > Borderlands 2 Ultimate Upgrade Pack 2 Released
3. Re: Borderlands 2 Ultimate Upgrade Pack 2 Released Sep 4, 2013, 01:45 Flatline
 
ViRGE wrote on Sep 4, 2013, 00:47:
The Half Elf wrote on Sep 3, 2013, 22:36:
Please keep buying shit for Borderlands, as our plans for Aliens CM have failed horribly!
Or you could keep buying BL2 expansions because it's a good game...

Tiny Tina's Raid on Dragon Keep was pretty fucking awesome and hilarious.

Except that they keep doing this really, really weird thing with Tina where everything about her is like terrible tragedy.

I don't get it. It's like the miscarriage cartoon from Control-Alt-Delete. Total tonal shift and I guess you're supposed to feel bad for thinking Tina is funny?
 
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News Comments > Op Ed
3. Re: Op Ed Sep 2, 2013, 18:51 Flatline
 
Creston wrote on Sep 2, 2013, 16:53:
Wow. 101 in "How Not To Run Your Competitive Multiplayer Game."

Holy crap. I can't even begin to think what they could have done to piss players off more, other than maybe a feature where meteor strikes damage your mech randomly, and you have to pay $20 to fix it.

Good job killing your game, fellas.

The developer has stated it’s no longer concerned with pleasing existing fans — many of whom have dumped hundreds of dollars into Mechwarrior Online based on the promises PGI made them — and that its goal is to instead seek out new players.

Niiiiiiice.

Damn. Yeah for a while there in open beta it was kind of fun. I got my money's worth out of it. But they introduced a bug where anyone with an nvidia card went straight to a black screen and nothing else and couldn't play. Even though they said the fix was simple we were going to have to wait for a full patch cycle. They had no intention of helping 50% of their play base actually play the game. That's when I saw the writing on the wall and left.
 
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News Comments > On Star Citizen's $17M Haul
35. Re: On Star Citizen's $17M Haul Sep 2, 2013, 03:47 Flatline
 
ItBurn wrote on Sep 2, 2013, 00:07:
While you guys keep piling on that undeserved negativity, I'm busy walking around the cool hangar in the recent hangar module they released to the public.

Ah yes the 3 gig single room model viewer (you only get to see your own purchased ship) with missing textures and a thick layer of Vaseline smeared over the camera lens.

If the hanger module is any indication the whole game should only take up 3 or 4TB of space.
 
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News Comments > Star Citizen Credit Sales
66. Re: Solved Sep 2, 2013, 00:43 Flatline
 
jdreyer wrote on Sep 1, 2013, 16:20:
Flatline wrote on Sep 1, 2013, 12:24:
I'm amazed at the amount of people who are totally cool with the idea of buying shit at a high premium without ever actually *seeing* the game and relying on the hype that it'll be awesome.
Yeah, it IS strange to start up a store for a game that's more than a year from being released. Maybe it's just another way that enthusiastic supporters can throw money at the game in development? One thing I've noticed with crowd funded games is that the devs are extremely motivated to give backers what they want. That and the constant feedback helps shape the game. Crowdfunding is still a very nascent process, and it will be interesting to see how this shakes out 10 years from now.

The monetization of this game is insane and unprecedented and that's indisputable.
I dunno, Elder Scrolls Online has them beat IMO: Full price game, monthly fee, microtransactions, and who knows what else they'll come up with. It uses both the full price MMO pay structure and the free to play MMO pay structure. Given that Bethesda fans are used to paying one fee for the whole game (a la Guild Wars) I'm not sure why they think that players will put up with being nickeled and dollared.

I meant charging money for items that won't be seen in-game in a final version for upwards of a year or more.

This is a new revenue model and I'm not sure it's a good thing. I really don't want to have to nickel and dime something from Ubisoft to see it developed but I can see that model being tried- where probably 50-80% of a game's sales happen *before* it ships, and the more you spend the better the game gets.
 
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News Comments > On Star Citizen's $17M Haul
27. Re: On Star Citizen's $17M Haul Sep 1, 2013, 19:49 Flatline
 
beaves wrote on Sep 1, 2013, 13:43:
Is this the definition of 'feature creep' ?

If only we had more money then we could add _________.


Nah, the project's not fully funded yet. All this shit is in the original design document I bet as intended. Some of the stuff like the Jane's manual is optional I'm sure, but core gameplay has been laid out already I'm sure.
 
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News Comments > On Star Citizen's $17M Haul
26. Re: On Star Citizen's $17M Haul Sep 1, 2013, 19:48 Flatline
 
CJ_Parker wrote on Sep 1, 2013, 11:58:
El Pit wrote on Sep 1, 2013, 11:44:
We still have a ways to go before we have achieved the goal of being completely community funded

How much do they need? $50,000,000? Does anybody know?

Chris Roberts said US$ 20 million and then it's considered as entirely crowdfunded, making it the first fully crwodfunded AAA game in history.
Originally he wanted to raise as much as possible on Kickstarter (the original KS funding goal was a modest $500K) and their own site and the rest was supposed to come from investors (or Chris Roberts' private treasure stash or both...).
At US$ 20 million and above there will be no need for any outside investors so that CIG/CR (and the community at large) will be in full control of the project.

Except that Chris Roberts already secured the private investment money way back when before the KS if memory serves.

And even with my negativity aside, this game seems to be edging closer and closer towards EVE online, which was pretty much the worst MMO I ever played (I refuse to take on a second job aka join a corporation). It was boring in the n00b areas, and I stuck my toe one inch outside the n00b areas and the griefers were lining up to blow me out of the water.
 
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News Comments > Star Citizen Credit Sales
58. Re: Solved Sep 1, 2013, 12:24 Flatline
 
Comet wrote on Sep 1, 2013, 11:14:
Some people will want to keep the drama going. I myself was disappointed with the cash shop at first, but they have indeed given a pretty long and detailed post covering all concerns. And quite frankly everything seams logic. They also ask the community what we would like them to do.
And as I write this the vast majority has voted that they accept the current situation and there is no need for any change.
By the way I voted for a 50% decrease on the prices in the store but I'm not the majority. And quite frankly this guys gave a quick answer to the discussion specially considering that this is a WEEKEND.
I donīt know what more can we ask for. They're doing a terrific job and are indeed listening to the players.
Star Citizen wonīt be pay to win just like Guild Wars 2 isnīt pay to win. Just ask the overwhelming majority of GW2 players.
By the way. One simple detail people seam to forget. Star Citizen will support player run servers much like what is possible to do with Freelancer.


I'm amazed at the amount of people who are totally cool with the idea of buying shit at a high premium without ever actually *seeing* the game and relying on the hype that it'll be awesome.

The monetization of this game is insane and unprecedented and that's indisputable. If EA opened up DLC sales 18 months before their next Call of Duty game there'd be rioting on these boards and it'd be 60 pages claiming EA is the devil.

I also haven't forgotten private servers. I'm expecting them to be nerfed and/or dropped completely or have such steep server requirements that it's effectively a non-item in order to support the monetization of the game.

Hey, I already sunk money into this and if the game is as awesome as the hype I'll publicly eat crow here.
 
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News Comments > Star Citizen Credit Sales
48. Re: Star Citizen Credit Sales Sep 1, 2013, 03:20 Flatline
 
Ryan Lange wrote on Sep 1, 2013, 00:29:
jacobvandy wrote on Aug 31, 2013, 15:12:
Whether it's paying to win or not is irrelevant; since when does anybody launch their cash shop before the game even exists? I really hope the sad, strange little cult of followers here are beginning to realize how blatantly they're being exploited...

I haven't pledged any money to this project, but I have to disagree that this is obvious (or even subtle) exploitation. This isn't some charismatic guy pumping out press releases with empty statements about "how awesome my idea is going to be, so give me money." From what I've seen released so far, there's some real talent behind this project.

That said, the final product may end up falling short of many people's expectations. That's the inherent risk in "investing" in a project this early on. Even then I wouldn't necessarily call this exploitation.

Bit of a double standard you're flying aren't you? (edited because I was too antagonistic in what I said)

I *have* put money into it and my complaints are valid that I feel like I am a second-class supporter because I "only" supported at the kickstarter.

This whole "we're doing this so that people who want to support the game can" is bullshit. I already showed my support for the game. I backed it remember assholes?
 
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News Comments > Star Citizen Credit Sales
47. Re: Star Citizen Credit Sales Sep 1, 2013, 03:19 Flatline
 
Creston wrote on Sep 1, 2013, 02:40:
I'm actually more interested in the private version of their open universe/privateer server, than I am in the SP portion of the game. No idea how well that idea's gonna hold up, but I guess we'll see.

10 bucks says the private server is going to be one of the first things to go. After all, the way they're squeezing us for money, it seems silly if we can get all those things for free on our own server.
 
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News Comments > Star Citizen Credit Sales
30. Re: Star Citizen Credit Sales Aug 31, 2013, 22:41 Flatline
 
I'm so happy that they're thankful and loyal to the kickstarter people who backed this and....

heh... I can't even pretend anymore. KS doesn't matter. As for the 2000 credits not being enough to buy anything, this is the primary issue I have with this entire project. People are plunking down obscene amounts of money to buy stuff in-game that really doesn't have any reference.

It's gotten kind of insulting really.
 
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News Comments > Evening Consolidation
5. Re: Evening Consolidation Aug 30, 2013, 01:46 Flatline
 
SpectralMeat wrote on Aug 29, 2013, 21:44:
That was a much needed improvement because I couldn't hear the non stop cursing on Live crystal clear.

Done in one.
 
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1963 Comments. 99 pages. Viewing page 11.
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