Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for S Westberg

Real Name S Westberg   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2428 (Senior)
User ID 34131
 
User comment history
< Newer [ 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 ] Older >


News Comments > H1Z1 Airdrop Explanation/Apology
16. Re: H1Z1 Airdrop Explanation/Apology Jan 17, 2015, 15:48 Flatline
 
Man talk about totally tone deaf.  
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
640. Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 17:06 Flatline
 
Vall Forran wrote on Jan 16, 2015, 13:33:
Mr. Tact wrote on Jan 16, 2015, 11:53:
So, is there a consensus on the pros and cons of Viper vs Corba as a fighting ship?

Viper
Pros - Fastest ship (currently) in the game. Good hardpoint locations. Very strong shields. Cheap to repair. Sounds like an angry cat. Small ship, you can fly sideways through the mail slot.

Cons - Limited utility slots and internal space. You have to 'specialize' your ship. You can always change it up, but you need to do so at a station. Jump range is terrible until you get the 'A' frameshift upgrade, then it's decent but you're never going to be an explorer.

Cobra
Pros - Versatile. With upgrades can have a great 20+ ly jump range, a capable fighter, and it has a good amount of internals/utilities to equip discovery or bounty hunter stuff. Can also be outfitted to be a trader. Most people use this ship to bridge from a hauler to a type-6. During beta I fought and traded almost exclusively with this ship.

Cons - Without upgrades the handling of this ship is bad. You need to spend on thruster upgrades and power distribution. Two of the weapon hardpoints are on the wings, which mean you need to put gimbaled or turret style weapons there. Fixed weapons will never converge on your target unless they are 10m in front of you. The subsystems are probably the easiest of any ship to hit. An assassin with railguns who knows what he's doing can zap your power system twice and you explode before you know what happened.

Cobra's convergence points on the wings are ATROCIOUS. Namely because they don't converge. Why they don't toe the damn hardpoints to converge at say 3km is beyond me. Most other "paired" hard points I've come across in the game have convergence points.

 
Reply Quote Edit Delete Report
 
News Comments > Morning Interviews
18. Re: Morning Interviews Jan 16, 2015, 13:42 Flatline
 
Beamer wrote on Jan 16, 2015, 13:25:
Jack Thompson: tried to pass legislation to ban games
Anita Sarkeesian: asks that people make more diverse characters in games



Totally the same thing.
Why is criticism such a taboo subject to some gamers? Why can't we ask for or expect experiences that better reflect those of everyone playing games? Why can't we ask for an improved product in areas beyond just technical? Why is that seen as trying to get things banned?

Oh don't get me wrong Thompson had a shit "solution".

Anita is calling for what has more or less been called for or made fun of for decades.

People have been bitching that there is not a lot of diversity in games for *ages*. They bitch that the writing is terrible and even the "great" game stories are really B and C-list ripe with cliches and terribad writing.

I have an article from a magazine that made fun of Drakan, Order of the Flame from 1999 making fun of how the devs lovingly spend like 8 months rendering the main character's boobs and the face was a 4 polygon afterthought.

"Just do it" isn't a solution. If we've been talking about it and bemoaning shitty writing in general and shit like Laura Croft's boob raider for 20 years and it *hasn't gotten any better*, saying "just do it" at best is ignorant and at worst willfully ignores the reality of 20 years of the industry.

"Just do it" is a non-starter.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Interviews
14. Re: Morning Interviews Jan 16, 2015, 13:15 Flatline
 
Mashiki Amiketo wrote on Jan 16, 2015, 12:26:

I wonder how long before the anti-gg guys will figure out that Anita is Jack Thompson 2.0. Especially with the latest push of "games create violence" BS...especially in that ABC broadcast. Or how about MacIntosh's(aka the co-writer of FF) "#jesuischarlie" = #whitelivesmatter.

Jack Thompson at least proposed a solution to restrict violent video games legally to 18+ if he couldn't get them banned.

As far as I can tell, Anita isn't actually calling for bans, or any solution at all for that matter. She's just rehashing really old arguments and tropes about the gaming community. I tried watching some of her stuff but honestly I didn't *learn* anything new and I have better things to do than have shit I already know pointed out to me.

I was reading some articles about the reaction to this Paris shooting and an interesting term has been brought up- the idea of decontextualization. It was popularized apparently by the W administration in the days after 9/11. It's the idea that trying to understand the other side (terrorists originally) at all was somehow justifying their actions. Asking questions and understanding the issue means you support the issue because your knee-jerk reaction isn't BOMB THEM.

And... hoo boy. That's where I feel like Feminism movement in general and the anti-gg thing in particular is stuck at. Don't contextualize, don't try to really understand or dissect the problem. Just identify it and f*cking BOMB IT. If you stop to ask questions or entertain listening to alternative narratives you're a misogynist and part of the patriarchy and part of the problem.

And so I see a distinct lack of real discussion or analysis of the issue, an intolerance for any examination of the issue, absolutely no real discussion of realistic solutions, and the implied imperative that the only thing left to do is the social equivalent of bombing the other side into submission.

And in the middle of it are clickbaiters and ego-whores throwing gasoline on the fire for their own personal benefit.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Interviews
9. Re: Morning Interviews Jan 16, 2015, 12:15 Flatline
 
Beamer wrote on Jan 16, 2015, 11:59:
Icewind wrote on Jan 16, 2015, 11:32:
That CP thing on 8chan? You have it completely wrong. There was an effort by Anti-GamerGate folks to upload CP images to the site and then spam CloudFlare with reporting requests.

You... you don't really believe that, do you?

Most of what is on 8chan may not be "legally" child porn, but 8chan has several forums much, much older than "anti-gamergate" dedicated to posting suggestive photos of 8 year old girls and discussing the various ways they'd molest them.

You can debate whether 8chan is actually even a part of gamergate, but there really isn't much debate over whether it's a pretty big site for pedophilia.

8chan may be part of pedobear's hangouts, but that doesn't automatically invalidate the crowing that some anti-GGers did about planting kiddie porn to help get the site shut down.

Edit: GG is basically done for me. I learned what I needed to. Namely that you couldn't pay me enough to get involved with the incestuous, ego-driven, socially malformed, bitter-with-axe-to-grind game industry, especially the "journalism" side and the indie end of the pool.

Oh and I also learned that there are mean people who say mean things on the internet so I should give people money. Apparently.
 
Reply Quote Edit Delete Report
 
News Comments > Turtle Rock on Evolve DLC Backlash
25. Re: Turtle Rock on Evolve DLC Backlash Jan 15, 2015, 14:34 Flatline
 
HorrorScope wrote on Jan 15, 2015, 11:29:
That is a lot of excuse masked as reasoning.

The game without the DLC is comically over priced to begin with and it goes down from there.

The industry hasn't changed a lot since L4D, if anything indie projects have grown. It wasn't that long ago, acts like it was 10 years ago.

Gamers will vote with wallets, we shall see.

Yeah 60 bucks for an online only update to L4D basically is ass. I thought this looked okay but they priced themselves into oblivion for me.
 
Reply Quote Edit Delete Report
 
News Comments > D.I.C.E. Award Nominees
22. Re: D.I.C.E. Award Nominees Jan 15, 2015, 00:24 Flatline
 
Creston wrote on Jan 14, 2015, 18:09:
Flatline wrote on Jan 14, 2015, 17:46:
Well, I'm at the point where I have to seal the big breach (which will be like the end of the first act I suspect). We'll see if shit picks up after that.

Heh. Yeah, it actually does. Six new zones open up, coincidentally five of the best ones, you get something pretty damn cool, and the story gets a lot more interesting too.

Also, that binary choice, while definitely a Bioware'ian thing, is actually there for a reason in DA:I, but you'll find that out pretty shortly.

I think the mission to close the breach is actually one of the game's finest ones.

Really now. I know what I'll be doing Friday night then.
 
Reply Quote Edit Delete Report
 
News Comments > Shadowrun: Hong Kong Kickstarter Live
26. Re: Shadowrun: Hong Kong Kickstarter Live Jan 14, 2015, 18:26 Flatline
 
Tipsy McStagger wrote on Jan 14, 2015, 14:57:
Blue wrote on Jan 13, 2015, 14:48:
Tipsy McStagger wrote on Jan 13, 2015, 14:45:
I loved the last one, but didn't they make enough money to actually do this on their own? I mean.. why are they kick starting again?

The fact that they already hit their funding goal probably serves as an answer.

I view it more as a guy begging for change on a street corner with an expensive suit and watch on.

From a business stand point they're making an excellent choice.

They said they already budgeted for a new campaign but the kickstarter was to add additional content and go past the budget.

I see no problem with that. Hairbrained delivers pretty good content. When you look at what they originally intended to ship with SRR: A sprite based super simple engine based on their strikeforce omega game/engine, and what they delivered (significantly more than that and a pretty powerful scripting/design engine and Dragonfall, which was basically promised as a kickstarter stretch goal), you got quite a bit of value.
 
Reply Quote Edit Delete Report
 
News Comments > Pillars of Eternity in March
18. Re: Pillars of Eternity in March Jan 14, 2015, 18:07 Flatline
 
yuastnav wrote on Jan 14, 2015, 15:21:
Okay.

Somehow I didn't expect it so soon.

Why is this and GTA V going to be released in the same month as a conference I have to go to? :/

I guess I'm the only one who found GTA 5 to be not great? I mean, some of the heists were cool and you didn't have to haul your cousin to titty bars every 15 minutes of gameplay but 5 overall kind of went over lukewarm for me.

I already paid 60 bucks for it when it came out last generation. Even with a technical overhaul, it's the same story and the same old shit.
 
Reply Quote Edit Delete Report
 
News Comments > D.I.C.E. Award Nominees
15. Re: D.I.C.E. Award Nominees Jan 14, 2015, 17:46 Flatline
 
Also Dragon Age Inquisition: I'm like 23 hours in and I get the feeling that the game hasn't really "begun" yet.

I enjoy the time I spend in the game, but I don't find myself drawn back to the game. Dragon Age always had this problem with me being "generic fantasy".

It's especially bad because I didn't spend 30 minutes creating my game states from DA:O and DA2 (all 30 minutes I spent playing DA2) and then import them, so everything is kind of bland and generic and I don't have a lot of attachment to anything. Maybe it's the nature of the ally choices. You know, the world is literally unraveling, and one faction will let the world rot because I decided that magic to fix a magical problem is probably the best solution. The binary shit is very... Bioware I guess.

But beyond that it feels like a rather milquetoast MMO. And so I don't find myself particularly drawn in.

Again, I enjoy the time I play it (until it crashes), and a patch could go a long way to fixing shit like having to walk close enough to a loot pile to look at it (seriously after 20 years you ditch the double-click to move to and activate thing?).

Well, I'm at the point where I have to seal the big breach (which will be like the end of the first act I suspect). We'll see if shit picks up after that.
 
Reply Quote Edit Delete Report
 
News Comments > D.I.C.E. Award Nominees
14. Re: D.I.C.E. Award Nominees Jan 14, 2015, 17:38 Flatline
 
Fion wrote on Jan 14, 2015, 16:50:
Yea he is pretty generic. Nice to see the game for Innovation though, the Nemesis system is pretty awesome. It isn't like 'game changing' industry wise but it put a great spin on an otherwise average action game.

Oh I agree there but it made me laugh that literally the least memorable character of 2014 made it on the list for being memorable.

Even the elf-wraith wasn't particularly interesting. Considering he's the assmonkey who forged the ring (err... that's not a spoiler right? It's on the goddamn box) you'd think he'd like... be able to tell you about sauron and the hope of saving Middle Earth from ever changing and the hubris of the elves and all the other canon stuff that's actually interesting if you can get past the insanely dry origin myths of the Silmarillion.

SoM should have been a Silmarillion myth delivery system on top of the Nemesis system. It would have been more interesting.
 
Reply Quote Edit Delete Report
 
News Comments > D.I.C.E. Award Nominees
11. Re: D.I.C.E. Award Nominees Jan 14, 2015, 16:34 Flatline
 
Talion is an outstanding character?

BWHAHAHAHAHAHAHAAH... that's a good one. Dude is more generic than BEER branded beer.

http://platinumhomestaging.files.wordpress.com/2009/11/generic.jpg
 
Reply Quote Edit Delete Report
 
News Comments > Shadowrun: Hong Kong Kickstarter Live
12. Re: Shadowrun: Hong Kong Kickstarter Live Jan 13, 2015, 15:25 Flatline
 
Seventyfive wrote on Jan 13, 2015, 14:58:
Just finished SR: Returns, liked the game but was a little disappointed that the dialogue choices pretty much don't change anything. I did like it enough to buy Dragonfall so maybe after HK comes out I'll get that too.

Deadman's switch is okay but I'd give it maybe a 5 or 6 of 10. Dragonfall is probably closer to an 8 or 9.

Dialog doesn't change much still but DF is a *much* better experience.

Also funded. And while I'm nominally game for a few things like the messenger bag, I ultimately didn't like any of the lower tiers and just pledged the 15 bucks. Kind of underwhelmed by the tier goodies since most of them are linked to TTRPG Shadowrun and I"m lukewarm at best on 5th ed and have all the splats I need/want otherwise.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Status Report
30. Re: Star Citizen Status Report Jan 11, 2015, 23:33 Flatline
 
eRe4s3r wrote on Jan 11, 2015, 22:39:
To solve the last problem you could make the fleet commander command the flag-ship for added pressure/excitement and I mean hands-on control, with avatar on bridge and all Meaning a losing battle would mean the commander is under direct attack and so there is some investment and deciding factors involved in where to move the flagship and how to protect it via orders.

Overall, that game mode would never work on pubs though...

One version of my dev doc way, way back in the day actually had that. Guilds/fleets were based off of cap ships that had to be moved around the galaxy to project force and if you weren't careful your star destroyer (I originally wrote the idea for an X-Wing remake) would get nuked back to a class B frigate and you wouldn't have access to as many toys. You also couldn't get as far away from your supply lines. Larger cap ships could extend supply lines, so the idea is that when a high ranking guild shows up on the scene you have lower guilds trying to provide a buffer, as losing one of the high-end cap ships is a significant blow against your side. It was an idea to encourage concentration of forces. Once two big fleets show up more and more and more show up to defend the big guys and before you know it gargantuan fights are slugging it out in the system.

You're right though, it'd never work on pubs. The closest I could think is that you could recruit pub pilots as reinforcements pretty cheaply.

Still, in a game like SC, where you have everything including the burrito shack, having a really high end hardcore fleet commander role wouldn't be out of the picture.

I even played with some PvE ideas to help you contribute overall. Running patrol missions and intercept missions and scouting missions and some of the other classic single player missions would help build requisition points for the fleet you were serving in while in that system. You were improving the position of your forces without acting decisively.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Status Report
25. Re: Star Citizen Status Report Jan 11, 2015, 19:43 Flatline
 
jdreyer wrote on Jan 11, 2015, 18:29:
El Pit wrote on Jan 11, 2015, 13:17:
Flatline wrote on Jan 11, 2015, 12:37:
Because aside from Chris Taylor's experience 20 years ago making space sims...

See, it is coming. Chris Taylor is on board for the RTS module of Star Citizen. I KNEW IT!!!

Not sure I see a problem with that. IT WOULD BE AWESOME.

Justly deserved mocking for posting before coffee.

But actually I always thought that a modern day space sim could seriously use a fleet commander seat like Homeworld or Ender's Game.

Fleet commander would be in charge of assigning waypoints and target priority, backup, etc... As a pilot, you have a "score" split between pilot ability and how readily you follow orders. If we're doing open matchups commanders can decide if they want hotshots or team players. At the end of every engagement, wingmen get to thumbs up or thumbs down their commander. If more than one commander wants to command a battle (and it's not big enough for multiple commanders), then whoever has the highest community rating wins the commander's seat.

In something like a guild this would be far more structured. Voice comms would let you talk to your wing and to your wing commander. Wing commanders talk to each other and command. Command talks to wing commanders.

In a basically MMO scenario like this you could probably request escalation/support at the command level, bringing in more commanders at risk of more resources gambled on the fight. Sort of like a doubling cube in backgammon.

I'd also break down guilds into smaller options. Fleets of course for the big guilds, but for the smaller guilds let them fly as merc wings that can be drafted into the fight. Potentially neutral mercs that can be drafted by either side.

The problem is that fleet commanders would end up being very hands off, and that's something I'm not sure if people would be ready for. I guess you could give them limited control over cap ships and defenses and whatnot to keep things a little more interesting, but generally speaking you have to do a whole lotta back-seat driving.
 
Reply Quote Edit Delete Report
 
News Comments > Shadowrun: Hong Kong Kickstarter Tuesday
15. Re: Shadowrun: Hong Kong Kickstarter Tuesday Jan 11, 2015, 19:35 Flatline
 
FU wrote on Jan 11, 2015, 17:02:
Talk about using leverage.

Fuck reinvesting too much from the last games.

"Here's the deal.................."



Bitch bitch bitch. So don't back it.
 
Reply Quote Edit Delete Report
 
News Comments > Shadowrun: Hong Kong Kickstarter Tuesday
8. Re: Shadowrun: Hong Kong Kickstarter Tuesday Jan 11, 2015, 16:50 Flatline
 
eRe4s3r wrote on Jan 11, 2015, 16:43:
Dragonfall (+Directors Cut) is NOT free. Costs 15 just like the base-game (also 15) on Steam

So uh, why do they need a KS?

It was free if you kickstarted. Which, a *lot* of people did.

Edit: Why do they need a KS? They're a tiny company working on two or three different projects. They don't probably have the money to fund everything they want to do at once.

I'd say they still qualify for "small indie dev" that KS was originally meant to support.
 
Reply Quote Edit Delete Report
 
News Comments > Shadowrun: Hong Kong Kickstarter Tuesday
4. Re: Shadowrun: Hong Kong Kickstarter Tuesday Jan 11, 2015, 13:00 Flatline
 
nin wrote on Jan 11, 2015, 12:47:
Flatline wrote on Jan 11, 2015, 12:39:
Dragonfall was a pretty tasty module, especially for a free module.

SR:HK hopefully will be the same quality or better, considering that they'll be getting kickstarted for basically a straight up campaign.

Yeah, I'm hoping they keep the same engine, and the money goes towards new assets/increasing gameplay. I'm also a little worried turnout might not be as heavy this time, with diminishing returns and the "fad" of KS calmed down a but...but maybe their success on steam will counter that, with more new people who missed the first KS.

Either way, they've got my money.


I think they'll do fine. It'll be a chance probably to pick up your DocWagon card or SR shirt from the first time around and most people have been really positive about the game. I doubt they'll pull in a couple million like they did the first time but then again I doubt their goals are that high. If they aim for say 500 grand that's probably a good aiming point for art assets and a campaign.
 
Reply Quote Edit Delete Report
 
News Comments > Shadowrun: Hong Kong Kickstarter Tuesday
2. Re: Shadowrun: Hong Kong Kickstarter Tuesday Jan 11, 2015, 12:39 Flatline
 
Dragonfall was a pretty tasty module, especially for a free module.

SR:HK hopefully will be the same quality or better, considering that they'll be getting kickstarted for basically a straight up campaign.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Status Report
7. Re: Star Citizen Status Report Jan 11, 2015, 12:37 Flatline
 
Comet wrote on Jan 11, 2015, 10:27:
How long did it take to develop:
GTA V, World Of Warcraft, Destiny, The Witcher 3, Guild Wars 2, Call of Duty games and so on?
Most AAA games take 4-5 years to make. Most games suffer release delays. Many crowdfunded projects and games have suffered delays and still did well when released. Divinity Original Sin. Wasteland 2 and so on.
In fact the kickstarter projects with a higher chance of success usually come from veteran developers. In fact most projects fail.

As you point out. SC has the funds. Has the talent. It continues to show progress on the project. The fact that they are financially stable is precisely why they have a better chance of success than many other projects.

Problem is, those games took 4+ years to make by developers who were unparalleled in their field. Rockstar basically owns the sandbox genre, Blizzard is infamous for taking 10 years to wipe it's ass, Bungie is famous for Halo, Witcher 3 is actually not taking 4+ years but it's the 3rd iteration of RPG that they're really comfortable with now, Call of Duty comes out every year between two devs (so 2 years, not 4-5), and Guild Wars 2 is probably best seen as an anomaly but the only even slightly relevant point in your list.

Because aside from Chris Taylor's experience 20 years ago making space sims, none of his departments are exactly paragons of their respective genres. That doesn't mean they *can't* make a great game, but if it takes experts 4-5 years, how long is it going to take journeymen?
 
Reply Quote Edit Delete Report
 
2428 Comments. 122 pages. Viewing page 11.
< Newer [ 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 ] Older >


footer

Blue's News logo