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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1949 (Pro)
User ID 34131
 
User comment history
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News Comments > Volition Reveal Friday
34. Re: Volition Reveal Friday Aug 27, 2014, 17:14 Flatline
 
Cutter wrote on Aug 27, 2014, 17:11:
Do you even need Freespace anymore with ED on the way?

Absolutely. FS focused on a WW2-esque style of combat with giant carriers with killer weapons and flak coverage and little ships buzzing around them. The scale was significantly different and the gameplay style for ED looks drastically different.
 
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News Comments > Volition Reveal Friday
32. Re: Volition Reveal Friday Aug 27, 2014, 17:12 Flatline
 
Creston wrote on Aug 27, 2014, 16:31:
Bundy wrote on Aug 27, 2014, 14:56:
Imagine if dude gets on stage, picks up the mic and says "Freespace", then just drops the mic and leaves. That would be the most awesome thing, in the history of awesome. And I'm not sure the universe is prepared for the nerdgasm that would follow.

If by nerdgasm you mean mostly quiet people, then sure.

I know it's hard to believe, but Freespace 2 is a month shy of being 15 years old. A significant chunk of gamers, especially the kind that attends things like PAX, will have never played it, and will have no idea even what it is.

What's crazy is that the engine is still good with moderate work after all these years. Check out BSG: Diaspora for a jaw-droppingly good sim of Battlestar Galactica.

The open source community has made FS2 still graphically relevant and the gameplay is probably the best I've ever experienced.
 
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News Comments > Volition Reveal Friday
30. Re: Volition Reveal Friday Aug 27, 2014, 17:09 Flatline
 
RavingArmy wrote on Aug 27, 2014, 13:59:
I would be thrilled unto death if it was a new Freespace. I understand some would say, "Oh they're just jumping on the space sim bandwagon because of Star Citizen!" And if they are, so what? I've missed that sense of epic space opera combat that Freespace delivered. And I want that storyline finished once and for all, dammit! Either the Shivans go down or the TVA does, and I want to know which.

Freespace 3 would completely suck the oxygen out of the room that Star Citizen is dwelling in. I'd completely not care about SC any more.
 
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News Comments > The Witcher 3: The Wild Hunt Trailers
21. Re: The Witcher 3: The Wild Hunt Trailers Aug 14, 2014, 15:36 Flatline
 
Not only does this game look *fantastic*, but they're using the same engine for Cyberpunk.

Can you f*cking imagine what that's going to look like?
 
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News Comments > The Evil Within Season Pass Details
2. Re: The Evil Within Season Pass Details Aug 13, 2014, 16:25 Flatline
 
I generally follow gaming news but I have no f*cking clue what game this is.

Marketing failure.
 
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News Comments > John Romero's New Shooter Plans
65. Re: John Romero's New Shooter Plans Aug 12, 2014, 22:57 Flatline
 
LanikTnt wrote on Aug 12, 2014, 06:24:
The ad is the main reason why people think he's egotistical. Of course that was a long time ago and he's apologized since. I say it's time to give him a break.

John Romero's about to make you his bitch.

And the Ferrari, and the playboy spread his girlfriend did as basically an ad for Ion Storm, and the idea that graphic designers can drive video game projects, and so on and so forth...

I could continue. The bitch thing is hardly the most egotistical thing he's done. The only reason why it's memorable was because it was *so* opposite of reality.
 
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News Comments > John Romero's New Shooter Plans
64. Re: John Romero's New Shooter Plans Aug 12, 2014, 22:54 Flatline
 
wtf_man wrote on Aug 12, 2014, 09:38:
Flatline wrote on Aug 12, 2014, 00:40:
His ego helped kill off Looking Glass Studios.

Huh? WTF did he ever have to do with Looking Glass?
Other than Recruit Warren Spector for Deus Ex after Looking Glass already imploded?

Eidos had the opportunity to bail out Ion Storm hemorrhaging money on Daikatana or support Looking Glass.

Romero's ego and industry personality was a big reason why Eidos backed Ion Storm.

I won't say he was the sole reason why LGS went under (There were a lot of steps, and LGS isn't innocent by any means), but LGS was coming off of System Shock 2 and helping with the Thief games, and Ion Storm was putting up playboy spreads of Romero's girlfriend on the conference table.

If memory serves the only good game Ion Storm put out was Deus Ex, and that was because Warren Spector siloed off from the rest of Ion Storm and put out a good game.
 
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News Comments > Rise of the Tomb Raider Xbox Exclusive; Skipping PCs
32. Re: Rise of the Tomb Raider Xbox Exclusive; Skipping PCs Aug 12, 2014, 15:24 Flatline
 
The XBone must be hurting if they're pushing for that kind of exclusive.

I know it won't happen, but wouldn't it be delicious if Sony announced next week that the next Uncharted was going to be released on PC?
 
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News Comments > John Romero's New Shooter Plans
38. Re: John Romero's New Shooter Plans Aug 12, 2014, 00:40 Flatline
 
Fletch wrote on Aug 11, 2014, 20:03:
Creston wrote on Aug 11, 2014, 18:46:
Stop giving the guy so much credit for shit he did 20 years ago, people.

I'm still playing the games he made 20 years ago, and they are still a blast. Daikatana was lame, but he's still a game God as far as I'm concerned. Any time his name is even mentioned, you Debbi Doomers (swidt?) come out of the woodwork with the "bitch" and Daikatana comments, or "done nothing since id" bullshit, as if you've forgotten he's made some of the best fucking games of all time. He hasn't made a PC shooter since Daikatana. And with the new Doom looking shittier and shittier the more I learn about it, I can't wait to see what he does (as long as it's a PC game).

Damn, I'm kind of in the mood for yet another playthrough of Quake Dark Places now...

His ego helped kill off Looking Glass Studios.

Fuck him. Fuck him in the urethra with a rat tail file.

Let's face it, iD was kind of lightning in a bottle with the right talent at the right time without the egos getting in the way. Individually they may have some talent, but it's only when they got together under the right circumstances that they contributed anything significant.
 
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News Comments > Capture Added to Star Citizen Arena Commander
10. Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 16:12 Flatline
 
CJ_Parker wrote on Aug 10, 2014, 15:41:
What DangerDog said. They should really focus on a few very elemental issues like:

- Make keys rebindable goddammit
- Add multi GPU support - People with Crossfire or SLI are still SOL unless they disable one GPU
- Add TrackIR support
- Increase the default FoV of the hangar from the sickness inducing "55" to at least "75" or higher. I don't even want to know how many backers this project has pissed off so far because people were vomiting after two minutes in the hangar.
- Add at least some more basic graphics fidelity customization options. At the moment (without manually editing ini/cfg files) you can only change resolutions and set the game to 'Very High' or 'High' etc.
- Work on the shitty graphics quality of the hangar. The ship models look mostly fine but everything else in the hangar sucks. The lighting is way off, textures flicker due to a lack of AA and AF and so on and so on.

You know, polish what you have and don't dump new shit on the pile of old broken shit. Not a good recipe. One very famous game that failed because of this (among many other factors, of course) was Star Wars Galaxies where they kept dumping new content on top of a broken base game. Not good. Share this fate, you must not.

Count me as someone who got motion sickness in the hanger. And I was able to play Mirror's Edge without getting sick. I traditionally have a cast-iron stomach. There's something about the FOV and all the little rubber-banding physics views that just makes it too much for me.

Oh yeah I forgot. It's an alpha. It could shoot my dog and sleep with my girlfriend and hey, I wouldn't have any right to complain because it's only an alpha.
 
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News Comments > SSI Vets form TSI
29. Re: SSI Vets form TSI Aug 9, 2014, 13:29 Flatline
 
harlock wrote on Aug 9, 2014, 11:12:
Axis wrote on Aug 9, 2014, 08:37:
I won't be near as excited if they don't use DnD (or at a minimum D20) as the core again.

DnD 5e doesnt really lend itself very well to video games.. 4e practically was a video game in pnp format, but it was also super bloated and just insanely massive, but also goofy and not really dnd at all

d20 (pathfinder) is really the only option

Bullshit hackmaster is old school AD&D with a new paint job. Literally.

D20/3.x/pathfinder has always had issues with the jump to video games, and if you want to play 4th edition, go boot up WoW because that's what they really wanted to be (plus, what point of 4th's errata? End of life 4th was kind of a disaster because the writers gave up, and there are entire gaming systems that were proposed, "refined" and then abandoned during the tides of errata that came and went), and 5th edition has some stunning logic bombs in it that just don't make sense.
 
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News Comments > Sleeping Dogs Definitive Edition Announced
17. Re: Sleeping Dogs Definitive Edition Announced Aug 9, 2014, 01:43 Flatline
 
Good to see that it still is kicking sort of.

My main complaint was that it felt like maybe 1/3 of the game got cut for budgetary purposes. I mean, there's that whole sub-plotline of the rap megastar forming a friendship with you and offering you a shitload of money making business, you say sure let's do that, and then... nothing the plot is completely abandoned.

The drug busts through the CCTV cameras sucked too. Little things like that.
 
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News Comments > Morning Mobilization
10. Re: Morning Mobilization Aug 9, 2014, 01:40 Flatline
 
Also, great article. A fantasy high magic version of Pirates!? Where do I sign up?  
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News Comments > Morning Mobilization
9. Re: Morning Mobilization Aug 9, 2014, 01:23 Flatline
 
HoSpanky wrote on Aug 8, 2014, 13:11:
I'm blown away by how much money was burned on games that...just didn't sell. And he's getting back up for a third time to try again. Archmage rises doesn't look to be my kind of game, I have an aversion to turn-based games. Not sure why. But I hope it sells well.
I wouldn't be surprised if he got a small, short surge of sales on his other two games (is the storybook actually a game?) due to this article. Nothing that would justify their creation costs, but maybe a small chunk that could be funneled into Archmage.

I'm aware of an IOS game that has had like 30 million spent on developing it. The tech behind it is incredible and insanely powerful, but in the move from PC to IOS they've basically kneecapped most of the tech to shoehorn into ipads and iphones. I really don't know how it can make a profit. It's been 3-4 years of dev time and releases and is still bleeding money.

What's crazy is that the software is basically interactive real time music generation software that writes surprisingly good pop and rock music with little interaction on the fly. Why this shit isn't in video games and MMOs and shit all over the place is beyond me. Custom, real-time soundtracks that write themselves based on what's going on in the game seems like a natural fit for MMOs and shit.
 
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News Comments > Casey Hudson Departs BioWare
1. Re: Casey Hudson Departs BioWare Aug 7, 2014, 19:09 Flatline
 
Is he the guy who supposedly locked himself away for ME3 and wrote that "ending"?  
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News Comments > Crookz Announced
3. Re: Crookz Announced Aug 6, 2014, 11:16 Flatline
 
CJ_Parker wrote on Aug 6, 2014, 10:43:
Diz gamez suckz

It probably will suck, but the idea itself isn't bad. It'd take a serious love affair with 70's crime exploitation grindhouse flicks to pull it off though. Well done it'd be pretty fun I'd think.
 
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News Comments > SimCity Trial Version
4. Re: SimCity Trial Version Aug 5, 2014, 19:49 Flatline
 
Creston wrote on Aug 5, 2014, 18:23:
Makes sense it's only for four hours, because you can't build anything big enough (relatively speaking, in their tiny-ass lots) to see how fucking terrible it is later in the game.

I almost bought the game when it was on sale for 20 bucks. But then I decided that I'd be better of spending that money on something more worthwhile. Glad it hear it's not even particularly worth 4 hours of my time.
 
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News Comments > Star Citizen at $49M; Ongoing Funding Explained
19. Re: Star Citizen at $49M; Ongoing Funding Explained Aug 5, 2014, 13:29 Flatline
 
Wildone wrote on Aug 5, 2014, 13:08:
They need to STOP acquiescing to fanboy demands, and GET ON WITH IT.

To be sure the neckbeard committee in the forums is driving the game in a particular direction that I don't find engaging.

It's funny that the last time around a game tried to do this much it was ridiculed. Then again He Who Must Not Be Named was behind Battleship 3000.
 
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News Comments > Star Citizen Arena Commander Expands; New Ship Added
65. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 5, 2014, 12:07 Flatline
 
theyarecomingforyou wrote on Aug 5, 2014, 11:25:
Flatline wrote on Aug 4, 2014, 15:05:
Well depending on how optimistic you are that's either because "it's an alpha!" (which seems to be the blanket excuse, even for game design decisions) or the slightly more realistic cop that Chris Roberts has a hardon for a more simulator experience than a game, or the more cynical suspicion that the flight control model is intentionally obtuse because it's the dodge required to avoid the accusations of pay to win.
The handling is different to other games because the physics is modelled accurately, meaning when you turn you have to allow for deceleration from thrusters firing in the opposite direction. It also means that when thrusters are damaged the ship handling can be dramatically altered.

As for the game being more of a simulator than a game, the RSI forums are filled with people complaining that it's too dumbed down. Handling is something that is going to receive substantial work before release and each patch usually improves things. Personally I think it's a nice balance and what I expected given Chris Roberts' previous games.

1st. Bullshit. That means that in first person mode my head has fucking thrusters in it when I mouselook and get that atrocious rubber-band effect. The same "physics" as the ship.

2nd. Except that when the game was pitched to me and I paid for it I wasn't going for a hardcore Newtonian physics space sim.

I already had one of those called Independence War and it was interesting but not something totally amazing.

3rd. It's not even an accurate Newtonian physics model.

Oh wait that's right. I'm not allowed to criticize because it's an ALPHA which is a get out of jail free card.

Edit: 4th. Actually the design-by-committee by hardcore grognard neckbeards isn't a n enduring or promising thing. I can already see if shit hits the fan the scapegoat of "well this is what you wanted!" will be invoked.

I'll just leave this here:
http://www.themagazine.ca/cms/wp-content/uploads/2013/06/homerfront1.jpg
 
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News Comments > Star Citizen at $49M; Ongoing Funding Explained
14. Re: Star Citizen at $49M; Ongoing Funding Explained Aug 5, 2014, 11:54 Flatline
 
CJ_Parker wrote on Aug 5, 2014, 11:08:
Agree with SpectralMeat. If you check out the latest monthly report for July then you will see that lots of time at those studios is wasted on the Gamescom reveal, ship commercials, peripheral crap etc.
Even the studio in Manchester, headed by Erin Roberts, that is doing Squadron 42, or should be doing Squadron 42, is constantly sidetracked because they need to help out on other stuff.

That's a bad sign. Frequently when I read about some epic project and how it crashed and burned and turned into a shadow of it's former self, I read about how pissed off the devs were that they constantly got sidetracked over and over and over again on other projects.

Look at the Eve Online/World of Darkness debacle for a prime, albeit extreme example.
 
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1949 Comments. 98 pages. Viewing page 2.
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