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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2010 (Senior)
User ID 34131
 
User comment history
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News Comments > Star Citizen Hits $39M; Procedural Generation Goal Announced
42. Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 22, 2014, 23:13 Flatline
 
[VG]Reagle wrote on Feb 22, 2014, 07:11:
This game is going to ruin crow sourcing. Its hilarious how an unfinished game with a star ship is getting the star wars geeks all wet and dripping. So based on some barely playable hack job that a indie could make in 5 months star geeks are throwing money down the toilet and tingles are running down their legs?

Its not Eve on line dudes. Its not Star wars Galaxies. This is an unfinished indie mod. I know its hard to fathom but you might not want to sell the house and buy the $10,000 support package just yet.

Typos aside this game *has* made me quit on crowdsourcing projects. Completely.
 
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News Comments > Thief Trailer
28. Re: Thief Trailer Feb 11, 2014, 18:20 Flatline
 
Beamer wrote on Feb 11, 2014, 15:15:
banksie wrote on Feb 11, 2014, 15:10:
Beamer wrote on Feb 11, 2014, 13:20:
When your main character is a thief, you often have to go above and beyond to make it clear he's not the bad guy and not just some dick taking shit from other people.

No, Garret in the first three games always was a dick out taking shit. In fact it was his decided self interest and lack of wanting to force his ideology on others that was key - his talent and lack of interest made him the fulcrum for change and maintaining the balance. (Thief 1, stop the Pagans. Thief 2, stop the Hammerites. Thief 3, stop the Keepers.)

That was part of the fun of the first two games especially - he wasn't a conventional hero or anti-hero. Garret was the unwilling participant who always generally just wanted to be left alone so he could steal stuff.

I didn't say you need to be strongly motivated, or be the good guy, I said you need a bigger bad guy so that you seem less of the bad guy, relatively.

I think The Trickster fit that, no?

That's fine, but at the end of the day you can still have a big bad evil guy. The corrupt official meant to do good but really secretly lining his own pocket is *so* cliche that it probably owes royalties to someone.

I'd like to see *an* antagonist that isn't a villain.
 
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News Comments > Thief Trailer
2. Re: Thief Trailer Feb 11, 2014, 13:12 Flatline
 
Yawn. Another super corrupt snidely whiplash evil bad guy.

Why not break the trend and make him a genuinely good person trying to do a needed job in a city overrun with crime? Don't team up with Garrett, don't have a sudden twist, but have the balls to introduce a guy who is clearly an antagonist but is not a villain.
 
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News Comments > LeapDrive Online Announced
4. Re: LeapDrive Online Announced Jan 16, 2014, 00:35 Flatline
 
Task wrote on Jan 15, 2014, 19:43:
why must it be web based... why

Ease of communication I suspect.
 
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News Comments > The Wolf Among Us Episode 2 Next Month
4. Re: The Wolf Among Us Episode 2 Next Month Jan 14, 2014, 19:29 Flatline
 
Cutter wrote on Jan 14, 2014, 17:13:
Yeah, you wanted to milk the WD2 and other crap first. I'm certainly never buying one of their games again until it's complete. As for getting the rest of Wolf out in a timely fashion I'll believe it when I see it. I'm still really fucking pissed about this whole fiasco.

Exactly. They flat out said that they were going to release WD2 first.

While I'm glad to see it coming, the absolute lack of status sucked.
 
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News Comments > More Elder Scrolls Online Beta Invites
27. Re: More Elder Scrolls Online Beta Invites Jan 8, 2014, 02:45 Flatline
 
Flatline wrote on Jan 8, 2014, 02:23:
Sigh. So much for the beta invite. Server error 500. Again. Just like last time. And asking Bethesda for help is a laugh. It took a month for them to get back to me.

Apparently people are working around it by using the TOR browser. Which is f*cking insane.
 
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News Comments > More Elder Scrolls Online Beta Invites
26. Re: More Elder Scrolls Online Beta Invites Jan 8, 2014, 02:23 Flatline
 
Sigh. So much for the beta invite. Server error 500. Again. Just like last time. And asking Bethesda for help is a laugh. It took a month for them to get back to me.  
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News Comments > Star Citizen Funding Passes $36M
42. Re: Star Citizen Funding Passes $36M Jan 7, 2014, 18:57 Flatline
 
Tumbler wrote on Jan 7, 2014, 13:08:
It may be pay for A win but unless your plan is to just spend and spend you're going to lose your stuff when you get blown up. The ships can be insured so you still have a ship when u come back from death but the equipment you will be putting on the ship will likely be the deciding factor.

The ships are designed to be balanced as well so your hornet may squash a 300i but an avenger gets on your tail and rips u a new ass hole. Show up in a connie feeling like a god only to see 4 aurora legionnaires firing missles on you or worse a gladiator putting a torpedo into you. This is not a bigger = better game, this is the bigger they are the harder they fall game.

Amendment. You've been told that the game will be this way. You haven't actually seen it function.

Please tell me one AAA game that delivered on every bullet point promised in the pre-pre-alpha/conceptual stage at launch.
 
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News Comments > Sunday Safety Dance
3. Re: Sunday Safety Dance Jan 5, 2014, 21:07 Flatline
 
The NSA's head of IT who resigned a month after 9/11 because of the then-impending PATRIOT act flat out stated that they spy on politicians, judges, the supreme court, and the FISA court. Which basically means anyone who has any supervisory authority is vulnerable to blackmail.

Quis custodiet ipsos custodes?
 
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News Comments > Gatherings & Competitions
11. Re: Gatherings & Competitions Jan 5, 2014, 21:02 Flatline
 
Cutter wrote on Jan 4, 2014, 14:17:
So 35% of that is for administrative costs? That seems awful high. I've always understood that anything over 15% does not bode well - meaning some people at said charity are making out like bandits. And that bothers me. When it comes to charity about the only two I believe in are ones for sick kids and animals. If I'm wrong about this could someone please clarify.

Obviously the system administrator who works for PA and administers Child's Play doesn't see any of that money.
 
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News Comments > Sunday Interviews
3. Re: Sunday Interviews Jan 5, 2014, 18:09 Flatline
 
I didn't know the Xbone came with an awesome button.  
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News Comments > Sunday Legal Briefs
9. Re: Sunday Legal Briefs Jan 5, 2014, 17:44 Flatline
 
Yosemite Sam wrote on Jan 5, 2014, 16:24:
Julio wrote on Jan 5, 2014, 15:35:
As long as its legal to hunt drones, I'm fine with PETA spying on people.

Heh spying is the activity of "secretly" observing. These drones toys are anything but stealthy, they are noisy as hell and will be heard a mile away. The only thing these toys will document is a bunch of pissed off hunters because the racket will drive off their prey. If PETA really wanted to do anything they would have people on the ground with cameras following hunters, that would be spying. But of course I doubt any of PETAs people drones are capable of doing so.

If these drones scare away game, they're interfering with hunters. Bringing us back to square one.
 
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News Comments > Op Ed
41. Re: Op Ed Dec 29, 2013, 15:16 Flatline
 
Mad Max RW wrote on Dec 29, 2013, 10:38:
Who actually reads and takes the NYTimes seriously? Oh yeah, liberals.

Man as a liberal I gotta say that if I did all the stuff that nutjobs accuse me of doing, I'd have no time to do important things like burn the flag, rape baby abortions while smoking dope and plotting the overthrow of the US with George Soros by waging a war on Christmas with the Kenyan Nazi Communist Socialist Totatlly-not-the-president-but-president who happens to be black.
 
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News Comments > Op Ed
40. Re: Op Ed Dec 29, 2013, 15:12 Flatline
 
saluk wrote on Dec 29, 2013, 03:03:
I have to agree. The setting and story don't really support the level or manner of violence, and it weakens the game as a whole because of it. When a game has very clear "bad" guys, who are all out to get you, like The Last of Us (and of course, zombie games tend to be the braindead easiest to make gameplay and story cohesive), killing them is the most obvious, and in most cases, only viable choice.

When placed in an environment like Columbia, a "working" civilization in which we are meant to believe real, living, non zombie, flesh and blood humans grow up and live there, I don't know maybe I'm silly to think this, but the gameplay boiling down to killing every last one of them with nary a decision in the matter at any time (oh I can choose HOW to kill them), just seems wrong somehow.

It walks the line well enough to not actually OFFEND me, or most gamers. But it's certainly a bit off putting for some people. I don't think the author of the article wanted Infinite to be an adventure game exactly, but context matters - and infinite is an example where the context does not give any real weight to the experience.

Except that Booker is an *extremely* violent person. We learn this in the museum. He's the most violent man a war veteran general has ever known. We establish that he's so violent that it creeps people out.

Spoilers:
And that violence and world-weariness play into Elizabeth's loss of innocence. Remember, her tears are a sort of "wish fulfillment" according to her. So the first world tear is into a highly romantic dramatic world that looks "Just like Les Mis" as E puts it. But as Booker's wariness and violence and cynicism pile up on her, the worlds she jumps to become bleaker and bleaker, reflecting her world view. At the end she literally jumps to a world where the ghost of her estranged "mother" haunts her literally, where all there is is violence, and she secretly I think blames Booker for it, because her wish fulfillment in the final world jump has killed off Booker.

So for me the violence was actually balanced against the storyline. Not to mention the metaphoric commentary on US history. We have this jingoistic view of ourselves as the Shining City on the Hill. Columbia is the embodiment of that. Columbia is actually the goddess/female personification of the US. Which suggets in BI that the city is the essence of America. And so in the game, Columbia is extremely violent under it's cotton-candy appearance.
 
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News Comments > Christmas Eve Tech Bits
8. Re: Christmas Eve Tech Bits Dec 25, 2013, 03:36 Flatline
 
Pigeon wrote on Dec 24, 2013, 11:50:
And in some of the tests it was twice as fast. Computers with Xeons, ECC RAM and AMD FirePros aren't designed for regular home or office use. They're meant for stuff like 3D CAD programs that would make a regular "fast" computer grind to a halt. Its like trying to compare a vette to an 18-wheeler.

Actually that kind of hardware (sans graphics cards) are generally used for servers. And even at 7k, the only thing impressive about the machine is that it's using 8 Xeon cores.

I suspect as "cheap" render farms they'll be awesome.

Also, the article is misleading, since the 8% figure was up against a custom-built iMac.
 
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News Comments > On Sale
17. Re: On Sale Dec 25, 2013, 01:11 Flatline
 
Contagion looks promising but probably needs some more cooking time.  
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News Comments > Star Citizen Passes $35 Million
41. Re: Star Citizen Passes $35 Million Dec 23, 2013, 19:47 Flatline
 
ElectricTurtle wrote on Dec 23, 2013, 14:47:
Considering that currently the dogfight module is currently in unreleased development pre-alpha with placeholder UI, placeholder mechanics, and is basically nothing more than a proof-of-concept testbed with only one kind of ship working, yeah, just about anything would be more impressive.

Considering that Star Citizen has been in development since 2011 and after nearly 2 years all Chris Roberts has to show for actual playable game is a proof-of-concept using placeholder UA, placeholder art assets, and placeholder game physics/rules, I would expect anything to be mildly more impressive than what just came out. Especially since apparently an entire company has been working *just* on the dogfight module.
 
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News Comments > Star Citizen Passes $35 Million
40. Re: Star Citizen Passes $35 Million Dec 23, 2013, 19:40 Flatline
 
Ryan Lange wrote on Dec 23, 2013, 18:40:
Kosumo wrote on Dec 23, 2013, 13:30:
Nothing says true AAA game like a Hangar module!

Here's StarCraft as it appeared at E3 in 1996: Starcraft-orcs-in-space.png

What a shitty game that StarCraft is.

(Source)

Actually for the time that was pretty good graphics. The UI was based on Warcraft 2, and we've played 2 previous warcraft games from the same publisher to know basically what to expect.
 
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News Comments > On Sale
19. Re: On Sale Dec 21, 2013, 19:49 Flatline
 
J wrote on Dec 21, 2013, 18:20:
With regards to The Wolf Among Us, did all the chapters come bundled with the PC version, or is it in installments? And if it's the latter, have they come out yet?

Okay, the website (pays to look, doesn't it?) says only the first installment has been released. I don't fancy buying the game and then waiting for the rest of it.

Yeah. The first episode hooked me pretty instantly... back in October when I picked it up. There has been like zero mention of when Episode 2 is going to be out. The last Telltale mentioned was that we'd hear word of the release date after Christmas. I guess they wanted to launch Walking Dead season 2 first.

It's frustrating.
 
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News Comments > Star Citizen Dogfighting Module Questions Answered
20. Re: Star Citizen Dogfighting Module Questions Answered Dec 20, 2013, 17:02 Flatline
 
Creston wrote on Dec 19, 2013, 19:25:
Flatline wrote on Dec 19, 2013, 15:26:
Sort of. Adama pointed out that there were a bunch of relatively complicated computers in Galactica, the trick is that they weren't networked, so at most the Cylons could only hack one system at a time.

Even though it was a very cool plot point, all throughout I kept thinking "You guys can build ships that can hyperjump, but you can't figure out you should TURN OFF YOUR DAMN WIFI WHEN FIGHTING THE CYLONS??"

Amen to that LOL.

It makes sense sort of that the CNP was open to attack because it ties all systems together into one central master system in order to increase efficiency supposedly. That includes comms and sensors, which are both vulnerable to exploitation.

Getting Six into the sack must have been pretty goddamn awesome to convince Baltar that the same vulnerability and attack vector from the previous war was null and void these days.
 
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2010 Comments. 101 pages. Viewing page 9.
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