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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1864 (Pro)
User ID 34131
 
User comment history
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News Comments > Voxel-based EverQuest Next Details
19. Re: Voxel-based EverQuest Next Details Aug 2, 2013, 17:16 Flatline
 
NegaDeath wrote on Aug 2, 2013, 15:53:
This sounds incredibly innovative for an MMO to me. A destructible voxel based engine? A sandbox style game world designed from crust to core that might allow for a "journey to the center of the earth" experience? Skepticism is a requirement at this point but I'm excited.

This was done in Reamde by Neil Stephenson. Nothing under the sun is new.
 
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News Comments > BioShock Infinite DLC Today & Rapture DLC Planned
47. Re: BioShock Infinite DLC Today & Rapture DLC Planned Aug 1, 2013, 18:58 Flatline
 
Wesp5 wrote on Jul 31, 2013, 09:46:
So just reading all the explanations here again convinces me that the ending is stupid and illogical and tacked on :). Just watch yourself trying to explain it away using reasons like: "So years go by and you carve Anna's name onto your hand as a reminder, then promptly forget. Robert Lutece has second thoughts about all this multiverse shit, and makes his sister do something about it." Oh, and what about all these towers and all the other pairs visible watching out of them? From that moment on the mechanics of the world change which is why I feel it is tacked on!

Thanks for using fucking spoilers asshat.

Also, I was wrong.

Booker is pulled from his universe into the one where Comstock takes Anna, and as we see when you move through tears, your nose bleeds and your memories change. So when Booker is taken to the lighthouse in the beginning, his nose bleeds and his memory changes, and in that change he more or less forgets about his daughter, because in this universe he never had one.

Also, Robert Lutece and his sister are "killed" by Comstock, but actually put into... well... a netherworld. And he resents it.

As for the towers, you really don't get it. The idea of parallel universes is that each time you have a decision to make, in some universe, the other option is taken. So it looks like a massive branching tree if you were to map it out. The other towers and other pairs of Booker & Elizabeth are all the other decisions you *could* have made but didn't. Note that some of the towers didn't have Booker & Elizabeth- they died in that universe, or didn't make it to the end. Figure each tower as another universe. Elizabeth has tied all the universes into a single nexus point, which is how she's able to end all the Comstock universes.
 
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News Comments > BioShock Infinite DLC Today & Rapture DLC Planned
35. Re: BioShock Infinite DLC Today & Rapture DLC Planned Jul 31, 2013, 06:29 Flatline
 
Wesp5 wrote on Jul 31, 2013, 03:50:
The Rapture expansion sounds to me like it is the ending the game actually deserved, instead of the stupid, illogical and tacked on feeling ending it got in the original game after leaving Rapture...

Actually if you understand Quantum Mechanics and parallel universes, the ending makes perfect sense. The only thing arbitrary is the "there's always a city and a man" part and the question of if Elizabeths' tears are pre-existing universes or if they're "sort of a wish fulfillment" like she points out.

Note when she says that the uprising is "just like Les Miserable" it's romantic, billowing, uplifting, and optimistic. But as Booker wears on her optimism, each tear shift gets bleaker and bleaker, as her outlook on humanity becomes bleaker.

My Analysis of the ending in a nutshell:

As for the ending, it's decently straightforward. In a world of parallel universes, there are situations where you, Booker, get baptized to was away your sins. In doing so, you become Comstock. Comstock meets Lutece in some of these instances, who looks into Quantum Mechanics and finds her "twin", or her counterpart in another parallel universe, who in that universe is actually a man. Using the ability to look into other times and universes opens windows up to Rapture, which is where Tonics come from (as mentioned in one of the voxophones), as well as the other anachronisms. However, repeated use of this technology prematurely ages Comstock and renders him sterile, and he wants to have progeny. Specifically, his progeny.

So the Lutece "twins" find an alternate reality where Comstock did *not* accept baptism and wallowed in his guilt, drinking and running up gambling debts. Lutece twins offer to buy Booker's daughter off of him ("Give us the girl, and wipe away the debt"), which he agrees to do. He has a change of heart, and goes after her. Her pinky is sheared off in the process, and according to Voxophone records, the girl, now renamed Elizabeth, is able to open tears because she exists in multiple universes at once.

So years go by and you carve Anna's name onto your hand as a reminder, then promptly forget. Robert Lutece has second thoughts about all this multiverse shit, and makes his sister do something about it. So they go to childless Booker and tell him that if he gets the girl back, he erases his debt. This all combines into a delusion Booker is sort of under and the game starts.

At the end of the game, Elizabeth's power is unlocked. Booker wants to kill Comstock, so you go back to the baptism. By being drown, you see the different incarnations of Elizabeth fade away and cease to exist, as you end every possible timeline where Comstock exists and can go buy Anna from Booker. This forces the quantum state of all the parallel realities to collapse (You open the box on Schroedinger's Cat and it's no longer both alive and dead, it's one or the other)- there can be no more Comstock to set the multiverse hopping plot in motion. Therefore, only Booker can exist, and by default Booker can't get baptized so he can't be killed. Any quantum state that results in Comstock includes at this point at least one scenario where Booker goes back in time to prevent Comstock from existing (by drowning himself). There's at least one self-closing loop that prevents the Comstock state of reality from existing at all. Therefore, the only reality possibilities left require Booker to not take baptism and the Point Of View Booker keeps Anna (there may be other Bookers that don't have kids, or come to terms with their guilt, or kill themselves, or whatever, the important part is that *your* point of view Booker keeps Anna, and there is no reality that can support Comstock, because that loop was closed), which is why she's crying in the last scene of the game.

Side sad note: Without some way of breaking the loop, Elizabeth, at least her personality, ceases to exist. This is suggested as she disappears. What is left is the woman Anna will become, which will be fundamentally different than Elizabeth. How this is addressed in the DLC I don't know. I dunno even *if* it'll be addressed.
 
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News Comments > Evening Patches
1. Re: Evening Patches Jul 31, 2013, 06:09 Flatline
 
I wonder how long Blizzard is going to let this inflation farce keep going.

Maybe that's how they're going to eliminate the auction house: by doing inflation to the point where it's useless.
 
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News Comments > BioShock Infinite DLC Today & Rapture DLC Planned
26. Re: BioShock Infinite DLC Today & Rapture DLC Planned Jul 30, 2013, 17:20 Flatline
 
nin wrote on Jul 30, 2013, 14:33:
DG wrote on Jul 30, 2013, 14:19:
Haven't gotten around to playing the main game yet. Am I right to assume this new DLC (not the arena thing) will be very much separate, post-endgame stuff, and not inserted into the middle like much of the Mass Effect DLC?

W/o talking about the ending, it's unknown. It could take place in the middle, or (again, trying to avoid spoilers) after the main game, in another place, if you will...


I can't be too specific, but post-jailbait Elizabeth has some very, very specific ramifications in light of the ending. Either that or it's a stand-alone vignette, which again I'm okay with.

Edit: So I watched the trailer. I'm f*cking DOWN for this. They're giving it a distinct film noir detective pulp vibe in the trailer. I'm down with that.

This comment was edited on Jul 30, 2013, 17:25.
 
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News Comments > Op Ed
38. Re: Op Ed Jul 30, 2013, 01:30 Flatline
 
Creston wrote on Jul 30, 2013, 01:26:
HorrorScope wrote on Jul 30, 2013, 00:28:
Mad Max RW wrote on Jul 29, 2013, 19:48:
Read this to get an idea of how out of control twitter and the rest of social media has become: http://gamerfury.tumblr.com/

This was my favorite:
I will skin your wife alive and have sex with her fleshless body. I will then wear her flesh and make you pay.

The internet used to be a much better place before we let all the fucktards on.

Creston

Hmm... I wonder if making the modern day equivalent of modem init strings would help keep people off the internet... You know, a portal everyone has to pass through to get online:

AT&F1&K0&I0S33=32S15=128S27=64
 
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News Comments > Op Ed
35. Re: Op Ed Jul 30, 2013, 01:01 Flatline
 
PropheT wrote on Jul 29, 2013, 22:19:
Flatline wrote on Jul 29, 2013, 21:19:
Fish *wanted* to be a public persona, and as Princess Diana can tell you, that has some fucking consequences to it. He could have hired someone to do PR for him and kept his mouth shut and kept on making games if that's what he loved, but he, to crib David Bowie, made love to his ego until he started believing his own hype.

But Fish was a nobody. I mean, he's sort of semi-famous among the gamer and internet crowd now, but even a great deal of them had never heard of him and even a good chunk who had only had heard of him because of someone complaining about him. If it wasn't for that I'd likely have no idea who he is, and I read gaming stuff every day.

He sure as hell wasn't married to royalty or just plain rock and roll royalty; his game didn't even sell all that many copies compared to non-indie titles out there. I'd be willing to bet he's more famous for a small handful of comments that have been dissected and torn apart to make him into a convenient villain rather than for the game he made at this point. That really says something about the community that he's decided he doesn't want to be part of, I think, and it's hard to disagree with that line of thinking.

That's kind of my point. He was a douchebag dev who made a game and saying douchebag things got him into the news circuit, which gave him wood. So he kept saying douchebag things because getting wood is a pleasant thing. Then suddenly, the Interwebs got tired of him being a douchebag and nuked the site from orbit (It's the only way to be sure) and the dude's reaction is basically "WTF? Why did you do that? I was only being a douchebag! I'm taking my toys and going home!"

He's famous for being a douchebag but never contemplated what that might entail, and he's not famous enough to pay someone to filter out all of the toxic waste that comes back at him like someone like Glenn Beck surely does.

I mean shit... we live in a world where Reddit will actually get you banned from your gym for being a douchebag and posting about it publicly. What does the dude expect?
 
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News Comments > Op Ed
20. Re: Op Ed Jul 29, 2013, 21:36 Flatline
 
Beamer wrote on Jul 29, 2013, 21:29:

Like Verno said, there's no doubt his personality was massively toxic. But people without toxic personalities shouldn't be so readily willing to tell him they want to kill his mother.

It amazes me how many people were massive assholes to him, and how many people are then critical of him for deciding maybe this isn't a good situation for him to be in.

I generally discount around 100% of the physical threats I encounter on the internet as "Internet Tough Guy Syndrome". They mean even less to me than other insults do.

But that being said, the alternative is to let this guy be toxic and not suffer the consequences of his actions. I mean, talking sense to him wouldn't work- he still doesn't give a shit that he's a dick.

and I'm not critical of him for quitting, I just think he can dish it but can't take it and it's probably appropriate for him to GTFO.

But he won't. I don't think his ego will let him.
 
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News Comments > Op Ed
17. Re: Op Ed Jul 29, 2013, 21:19 Flatline
 
NKD wrote on Jul 29, 2013, 20:14:
It needs people who are willing to say whatever’s on their minds despite how unpopular it makes them.

Sure, as long as they say it in a way befitting someone with a public image. Posting on some comment thread on some obscure gaming website and posting on your Twitter account with 80 gazillion followers are two very different things.

Saying what's on your mind in an absurdly inflammatory way only distracts people from your point, it doesn't reinforce it. That's fine here on Blues and elsewhere, but not when you're speaking to paying customers and business partners.

Indie developers have enough hurdles to climb without having to deal with being painted as whiny man-children who cannot conduct business with any professionalism or respect.

We complain about the antiseptic and aloof behavior of mainstream developers, who seem detached from their player base, but frankly I think the Phil Fish's of the world have swung way too far in the other direction to the point where if they aren't being worshipped and their dick sucked, they can't function.

I pretty much agree here.

And yet when someone on the internet says "I'm the fucking GOD of the next dev generation incarnate bow down before me and hope that I don't decide to fuck you because it'd be a financial road bump for me" the internet spoke it's mind, which collectively was "this guy needs to be taken down several pegs, his ego is bigger than the Oort Cloud".

The door swings both ways. If you're going to be flamboyantly outspoken and a dick publicly you should expect anyone who you speak to to respond in kind. And if you're responding to 80 million people, you should expect a million nasty responses.

And if you can't understand that kind of math/social dynamics involved, you should get the fuck out of being a public persona.

Fish *wanted* to be a public persona, and as Princess Diana can tell you, that has some fucking consequences to it. He could have hired someone to do PR for him and kept his mouth shut and kept on making games if that's what he loved, but he, to crib David Bowie, made love to his ego until he started believing his own hype.

I don't mourn him, I hold him up as an example of swimming in the Internet and Social Media.
 
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News Comments > Steam Top 10
21. Re: Steam Top 10 Jul 29, 2013, 16:50 Flatline
 
JoeNapalm wrote on Jul 29, 2013, 16:20:
KSP is a great game...one of the very few I've played, in recent years, with an actual learning curve.

First few hours are spent simply trying to get into orbit, then get to the Mun, then LAND on the Mun, then land a Kerbal on the Mun, then rescue the Kerbal on the Mun because you can't get him back because you crash landed and wouldn't have had enough fuel, anyway...

I stopped playing, for now, because I wanted to enjoy it all over again in release.

Shadowrun Returns is bittersweet, for me. I'm surprised by all of the glowing praise, here. This is normally a tougher crowd. I love all things Shadowrun, and I enjoyed SR, but I was disappointed by the kiddie-pool depth of the thing. It's more like a very good iPad game than a PC game.

-Jn-
Ifriti Sophist

Again, have you gotten into the editor yet? User content will resolve pretty much every issue that they've had except the save point issue.

The article on what they had to do from arstechnica is pretty interesting. A lot of that money went into building a good toolbox. They did well with the campaign but the game was always pitched from the beginning as being a toolbox to create new content primarily.

I'm contemplating and sketching out a *large* campaign, and dabbling my feet in the editor. There's a HUGE amount of potential in that engine. That's what's getting people so excited.
 
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News Comments > Fez II Cancelled
17. Re: Fez II Cancelled Jul 28, 2013, 16:58 Flatline
 
Narf2029 wrote on Jul 28, 2013, 16:11:
The guy even looks like a douchebag...

He buried the needle on my "hipster" detector.
 
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News Comments > Fez II Cancelled
16. Re: Fez II Cancelled Jul 28, 2013, 16:58 Flatline
 
Rattlehead wrote on Jul 28, 2013, 16:31:
NKD wrote on Jul 28, 2013, 16:04:
Phil Fish is an idiot and a waste of oxygen. He needs to hurry up with his psychotic break and just step in front of a train ASAP so the rest of us don't have to deal with his constant whining about the occasional criticism.
Sarcasm or not, telling someone who is obviously in need of mental health services to kill themselves is a horrible thing to say.

Yeah, that Fish dude is a real prick for saying that.
 
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News Comments > Space Hulk Preorders
16. Re: Space Hulk Preorders Jul 28, 2013, 02:43 Flatline
 
Orogogus wrote on Jul 27, 2013, 21:40:
Darks wrote on Jul 27, 2013, 19:29:
RaZ0r! wrote on Jul 27, 2013, 19:02:
Here is a dev post from the game's Community Hub on Steam as well:

Yes - we have both hotseat and online coop as well as versus mode. Versus mode ships in the release version, coop is a free update after launch

As Dev said, I'm optimistic, but I've been burnt in the past too on this. Ill wait it out. If it happens Ill buy it until then, sorry no dice.

Funny, how one thing like this can really cause a train wreck for a game. Too bad the devs didn't see this coming.

A train wreck? I like cooperative play a lot a lot, but in a turn-based strategy game it's pretty minor to me. I really can't imagine it being a dealbreaker for a lot of people.

You're obviously unfamiliar with the history of Space Hulk then.
 
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News Comments > Gatherings & Competitions
6. Re: Gatherings & Competitions Jul 26, 2013, 23:22 Flatline
 
Orogogus wrote on Jul 26, 2013, 19:33:
Flatline wrote on Jul 26, 2013, 18:02:
Then they started offering packs that were better than the founder packs, for cheaper... Yeah the devs bitchslapped their most dedicated customers.

I've looked at F2P games that do the opposite, and it really kills any desire to throw a single cent into a game if you're permanently worse than people who started earlier. And if the stuff at launch is better than everything afterwards I can't imagine it helps them squeeze more money from those guys, either.

Which is why you shouldn't do pay to win shit like this. You either alienate your most devoted audience or you piss off people who come in after the fact.
 
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News Comments > Steamships Ahoy - Shadowrun Returns
53. Re: Steamships Ahoy - Shadowrun Returns Jul 26, 2013, 18:22 Flatline
 
Rea1One wrote on Jul 26, 2013, 10:27:
I was a kickstarter backer because I really enjoyed Shadowrun on Snes and Sega. This game is fairly ok but to be honest doesn't feel like a $1.8 million game at all and feels more like some flash or web based game with some elements borrowed from XCOM Enemy Unknown. Well at least it's better than Shadowrun (2007).

1.4 million after Kickstarter took their share. Plus, there's all the physical swag that's yet to be mailed out (t-shirts, docwagon cards, ect...) and I'm sure that probably cost a cool 100k or so too. So really, 1.3 million to make the game, build all the assets, beta test the damn thing (I haven't really ran into any bugs... typos? Yeah, but not bugs), then polish and publish the editor, along with all the support documentation...

You're judging the entire product by the introduction mission. 75% of this product is the ability to make new stuff.
 
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News Comments > Steamships Ahoy - Shadowrun Returns
52. Re: Steamships Ahoy - Shadowrun Returns Jul 26, 2013, 18:14 Flatline
 
Dev wrote on Jul 25, 2013, 23:56:
saluk wrote on Jul 25, 2013, 23:37:
D4rkKnight wrote on Jul 25, 2013, 21:06:
This game has no inventory? How does acquiring weapons work? No inventory sounds pretty boring.

There is inventory, as far as I can tell. I'm not far but I keep picking up medkits, and just got handed a pistol.

The game was rushed to meet the deadline and it shows. We complain when the devs ask for more money and delay to make the game that they really want to (broken age) and then we also complain when the devs hit the target and the game isn't quite as good as we'd like.

Sigh.

I'm enjoying it, but so far I really was expecting a much more alive feeling world. The snes game is much better in this regard, with numerous areas you travel around in a non-linear fashion. Here, again I'm not far, but it seems like each section is very heavily scripted out, you go through it, and then you move on to the next.

Minor gripes overall. Shadowrun is back chummers!
It has inventory, what it doesn't have is looting corpses.

As long as they made a good framework for campaigns, I think the community will step up and offer much more alive feeling worlds, that are more non linear.

Plus, maybe once the income from this game starts rolling in, they will be able to flesh out the expansion city (free to kickstarter backers) to a bigger extent.

Looting corpses was a design decision specifically for this campaign. On launch day, there already is a tutorial for loot.

It looks like the included story, while very well written, is an introduction to what the engine can do. I'm already seeing tons of ways to work around the system they've created and create far more open-ended games.

For example, there's not a *lot* of weaponry choices out there. That's fine, you can add new weapons (but not new artwork I guess). You can add new cyberware and equipment too. So I imagine there will be "templates", scaffolds people create with all this extra stuff in it that you cut/paste or load up in the editor and then start to go nuts on the mission itself. You can save maps, so a community of map-makers could pre-gen matrix environments, corp building layouts, warehouses, all the assets we need to really introduce the potential for random or at least lots of side missions.

It'll take a lot of work, but I think HBS has only used maybe half of what the editor is capable of. They just ran out of time and money.

That being said, I'm WAY looking forward to Berlin's art set.
 
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Jul 26, 2013, 18:02 Flatline
 
I quit a long time ago when they introduced real money benefits that were better than anything else you could acquire in game.

Then they started offering packs that were better than the founder packs, for cheaper... Yeah the devs bitchslapped their most dedicated customers.
 
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News Comments > Chainsaw Warrior Announced
2. Re: Chainsaw Warrior Announced Jul 22, 2013, 23:33 Flatline
 
Chainsaw Warrior is an old, old board game, infamous for being so unbelievably unfair that the odds of you actually ever winning are astronomically small, even if you cheat and just give yourself the equipment you need to win instead of letting the game randomly dish out the equipment.

If the dev says he actually won the game, he's lying, or he cheated.
 
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News Comments > On Sale
9. Re: On Sale Jul 22, 2013, 04:17 Flatline
 
Cutter wrote on Jul 21, 2013, 21:19:
Blood Dragon won. If you don't get it now, just quit gaming altogether. And CoJ: Gunslinger is up for a vote for that and grab it for 10 bones when it wins because it's totally worth it.

I was surprised by how good Gunslinger was. Budget game but plenty of balls and sass. Too bad the story was about iD quality cliche.
 
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News Comments > New Borderlands 2 DLC Announced
9. Re: New Borderlands 2 DLC Announced Jul 20, 2013, 18:29 Flatline
 
ItBurn wrote on Jul 20, 2013, 17:34:
jacobvandy wrote on Jul 20, 2013, 17:31:
ItBurn wrote on Jul 20, 2013, 17:17:
This season pass bullshit is bullshit. I paid one price to get everything, but I don't get everything. None of the cosmetic DLCs, not all mission DLCs. Bullshit.

Yup, blame them for your own stupid assumption, that's the way to be!

I knew perfectly well what it was. I still think it's bullshit. You made a stupid assumption about what I meant. :p

No you said you paid one price for everything. But you didn't. You paid one price for a specific amount of DLC that was stated up front. He wasn't making an assumption, he was going by what you said.
 
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1864 Comments. 94 pages. Viewing page 8.
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