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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2175 (Senior)
User ID 34131
 
User comment history
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News Comments > Blizzard Announces Overwatch
19. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:01 Flatline
 
Kajetan wrote on Nov 7, 2014, 15:59:
jdreyer wrote on Nov 7, 2014, 15:43:
So they canceled Titan to make this?
No, this is what they kept from Titan ...

Yeah if you read what Titan was shaping up into it actually sounds like they just scaled back Titan from MMO to this.
 
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News Comments > Blizzard Announces Overwatch
18. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:00 Flatline
 
jdreyer wrote on Nov 7, 2014, 15:43:
Diablo is probably the only thing original they've ever done.

Nethack?
Rogue?

Time to turn in your gaming card.
 
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News Comments > Elite: Dangerous on December 16
13. Re: Elite: Dangerous on December 16 Nov 7, 2014, 14:33 Flatline
 
Creston wrote on Nov 7, 2014, 13:48:
My hats off, and apologies, to David Braben (and team.)

Same here. I really regret missing out on the lifetime expansions in the kickstarter too.
 
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News Comments > Elite: Dangerous on December 16
9. Re: Elite: Dangerous on December 16 Nov 7, 2014, 13:59 Flatline
 
Mikus_Aurelius wrote on Nov 7, 2014, 13:50:
I know the backers aren't necessarily getting all the code, but this seems early to me. The galaxy is beautiful. The flight model is great. But I don't see the kind of dynamic events that would make this a plausible simulation of finding your way in a dangerous world run by powerful factions. So far the only "fleet battle" you can find is very static and very placeholder.

They have a month to go before launch, 2 weeks before "Gamma" or as they're calling it now the "preview" I think.

It's possible that there is a gargantuan incoming patch for Gamma and one more for launch, The amount of fixes/adds in Beta 3, one month after Beta 2, was pretty stunning.
 
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News Comments > Star Citizen at $60M
45. Re: Star Citizen at $60M Nov 7, 2014, 13:54 Flatline
 
Tipsy McStagger wrote on Nov 6, 2014, 20:39:
I did a 100$ backer pack for this a long ass time ago. I still haven't flown or loaded up their alpha stuff or anything in this game. Why? Because I like polished games not "Alphas".

Anyways, I funded this game because of a huge lack of space sims since Freespace 2. At this point, I'm so tired of hearing about this game unless it's "Gone Gold".

I backed at the bounty hunter level. Which included a ship so crappy that they introduced a 50 dollar "upgrade package" for the bounty hunter to put them in a ship that actually could perform.

Nice to know that being one of their earliest supporters means that my starting ship was obsolete before the game even launched.

I won't spend another goddamn penny on this game for that reason.
 
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News Comments > Star Citizen at $60M
8. Re: Star Citizen at $60M Nov 6, 2014, 18:02 Flatline
 
jdreyer wrote on Nov 6, 2014, 16:51:
I know I've said it before, but I find the willingness of people to continue funding it so fascinating. Yes, they're making steady progress, but I would have thought if you were going to get in you would have done it a year or two ago, not this week. Anyway, if you're one of the people throwing $100s at this game, I'd like to say "Thanks" for helping fund it. I'm really looking forward to when it's finished.

At this point I'm still healthily skeptical that they can include the space burrito shack experience that they're claiming they'll be able to do (I've been burned too many times by games like Fable), but at this point I'm wondering how a hot mess this big is going to congeal into something fun.

I mean, I have more or less come to the conclusion that Squadron 42 is an afterthought now, when that's why I backed it. So I'm not holding my breath for myself. But we'll see.
 
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News Comments > The Witcher III Free DLC Plans
18. Re: The Witcher III Free DLC Plans Nov 6, 2014, 15:56 Flatline
 
I doubt they'll use it but in the original Cyberpunk RPG they had a small rules booklet called Friday Night Firefight, which used FBI firefight statistics to base it's combat engine off of.

They found that generally speaking firefights broke out at distances of less than 30 feet in poorly lit areas between untrained combatants and that the first wound generally ended the combat immediately.

FNF was pretty much therefore one of the most lethal RPG combat systems I've ever seen. A gunfight breaks out and generally everyone dives for cover before doing much else because 1 shot could at least take you out of the game if not kill your PC outright without some extensive modification.

I'm curious how "punk" they're going to keep cyberpunk. You had like rogue blogger journalists and "rockerboys" who led counter-culture revolts and all kinds of crazy shit like that. I hope they do keep some of the more social character archetypes as playable.
 
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News Comments > The Witcher III Free DLC Plans
16. Re: The Witcher III Free DLC Plans Nov 6, 2014, 15:39 Flatline
 
jdreyer wrote on Nov 6, 2014, 15:10:
Flatline wrote on Nov 6, 2014, 14:59:
Also, CD Projekt RED reminds me of the gorgeous girlfriend you manage to land that never fights with you, rubs your feet, cooks, cleans, indulges every sexual appetite you could possibly imagine, and is cheerful throughout all of it. You keep waiting for her to be like an axe murderer or something but the other shoe never drops.

You did watch the Cyberpunk 2077 trailer didn't you? When that shoe drops, it's in the form of two 30cm blades in her forearms that eviscerate you.


Cyberpsychosis is a bitch on relationships.
 
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News Comments > The Witcher III Free DLC Plans
11. Re: The Witcher III Free DLC Plans Nov 6, 2014, 14:59 Flatline
 
DangerDog wrote on Nov 6, 2014, 14:29:
All these games coming out next year, xmas seems like a wasteland for new releases.

I wonder what's up with their Cyberpunk game.

They're ramping up on it after Witcher 3. So yeah, 2016 at the earliest I'd guess.

Also, CD Projekt RED reminds me of the gorgeous girlfriend you manage to land that never fights with you, rubs your feet, cooks, cleans, indulges every sexual appetite you could possibly imagine, and is cheerful throughout all of it. You keep waiting for her to be like an axe murderer or something but the other shoe never drops.
 
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News Comments > Double Action Released; OS X & Workshop Plans
3. Re: Double Action Released; OS X & Workshop Plans Nov 4, 2014, 11:59 Flatline
 
Task wrote on Nov 4, 2014, 10:49:
this looks a helluva lot like Action Half-Life or The Specialists. In fact that rooftop level is the same.

I have fond memories of The Opera mod for HL as well. It was a little slower paced than AHL was and that made it more fun IMHO.
 
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News Comments > Morning Tech Bits
15. Re: Morning Tech Bits Nov 3, 2014, 17:18 Flatline
 
Creston wrote on Nov 3, 2014, 16:51:
Flatline wrote on Nov 3, 2014, 16:29:
That'll mean self-driving cars will never, ever show up. There is no way that industry will take on any liability.

Oh there is. As long as the sum of (Legal Liability + Cost of Deaths) is less than the Predicted Extra Profit, they'll gladly take it on.

Touche.

"Take the number of vehicles in the field, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a recall, we don't do one."

I am Jack's loss of faith in humanity.
 
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News Comments > Morning Tech Bits
13. Re: Morning Tech Bits Nov 3, 2014, 16:29 Flatline
 
Mikus_Aurelius wrote on Nov 3, 2014, 13:44:
HorrorScope wrote on Nov 3, 2014, 12:01:
I would love to be able to program and relax, however I wonder if it will be that easy. They will probably tell us we are still ultimately responsible and then we'll have the issue of a long drive it handles it 99% of the time, but I have to stay alert 100% of that time for that 1%. That is going to be rough.

There have been studies that the more you automate a task, the more impossible it is to pay attention. I think we'll find that cars have to go straight from very light automation (parking, highway cruising) to driving 100% of the time. Anything in between would be a safety nightmare.

People are already talking about the legal framework for liability. Almost no one is suggesting that it should lie with the customer.

That'll mean self-driving cars will never, ever show up. There is no way that industry will take on any liability.
 
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News Comments > Gone Gold - Dragon Age: Inquisition
36. Re: Gone Gold - Dragon Age: Inquisition Nov 3, 2014, 14:42 Flatline
 
Dragon Age is a really strange IP. Aside from generic fantasy, each game is pretty different from the others.

It's like DA is Bioware's Final Fantasy.
 
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News Comments > Morning Consolidation
16. Re: Morning Consolidation Nov 3, 2014, 14:33 Flatline
 
Creston wrote on Nov 3, 2014, 13:02:
SpectralMeat wrote on Nov 3, 2014, 12:39:
DG wrote on Nov 3, 2014, 12:34:
Are there any real must-haves for either console yet? I have a very dusty 360 which I got a handful of games for, one series of which (GTA) I'm happy to wait for PC these days. I might even have missed a Halo.
Depends what type of games you like to play. Forza is pretty awesome on the xbox the last of us and Infamous is pretty good on the PS4. Most new games these days are cross platform so I can't really think of any must haves as of yet.
PC is still the best place to be

I reallllllly want to play Forza Horizons 2...

Was it Forza Horizons that had the rally racing where someone with a surface (later any tablet) could navigate?

Because I could totally dig a co-op asymmetrical game where one person was the overwatch/navigator/RIO/whatever and the other drove or did whatever they needed to. There was an indie game that supposedly is going to do this which is kind of cool, but I could see a Watchdogs kind of environment where someone did the hacking and the navigating and traffic routing and shit while someone else drove.
 
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News Comments > Star Citizen FPS Reveal
74. Re: Star Citizen FPS Reveal Nov 3, 2014, 11:19 Flatline
 
Bundy wrote on Nov 2, 2014, 23:07:
Flatline wrote on Nov 2, 2014, 22:29:
I find it funny that you find the idea of scripted missions for ED to be really difficult to buy but the entire "do anything, anywhere, at any time" scope of SC is totally believable.

I'm not sure if ED will launch this year. They'll say sometime this week if memory serves. However, considering the jump between Beta 2 and 3, and the like 400 item checklist/bugfix between beta 2 and 3, the pace that they're going at is pretty good. A lot of systems have yet to be implemented yet from the design document. ED has a lot of expansion to go.

I don't find anything about SC to be entirely plausible. I just said I liked the combat more than I enjoy it in ED. But there seems to be a lot of people that are holding ED up on a pedestal and I can't help but wonder if they've played it. Because the game they're fawning over doesn't seem like that one I've been playing.

Apologies I mixed up something someone else said with your post. You're right.
 
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News Comments > Star Citizen FPS Reveal
53. Re: Star Citizen FPS Reveal Nov 2, 2014, 22:29 Flatline
 
Bundy wrote on Nov 2, 2014, 21:43:
Cutter wrote on Nov 2, 2014, 21:03:
Bundy wrote on Nov 2, 2014, 17:47:
Played with the new flight model today, I find it greatly improved.

Blues seems to be the place to rag on SC and praise ED. I have both, I play both all the time. ED is good, but it's not THAT good, guys. It still has a huge lack of variety in things to do. The cargo hauling missions get tired pretty quick and it's flight model isn't that great. Yaw and Pitch speeds are frustratingly slow. An opponent with better manoeuvrability will make a fool out of you. I know there's youtube vids of pro's showing you how it's done, but if you're not pro, then combat in ED can be a painful exercise. You end up screaming at your sidewinder to turn faster god dammit!

Personally I prefer the dogfighting in SC. I like the potential of fps stuff, if only to give the option of having some more stuff to do. Cause I am tired of hauling fish.

Uh maybe because Braden has actually delivered and all we see from Roberts are commercials and talk?

Braden is far from delivering. ED is impressive in it's procedurally generated scale, but not so much in all the rest. Having 400 billion stars to go to means squat when you can only do 5 or 6 things in some of them and 0 things in many others. And they're still sticking to a 2014 release date. I'd rather they take another year and add more content. Because the game as it loses it's zeal pretty quick.

On the forums someone asked "what can we do in this game" given that it has no storyline and the common answer was to use your imagination and make up your own story as you're delivering fish and claiming the odd bounty. So if you're good with that, then this is your game. But it's hardly the next coming of PC space sims.

The injected story stuff will be neat, if they can deliver on it. But we haven't seen a working implementation yet and with only 2 months to go it probably will be out on an expansion later next year.

I have hopes for ED, but I've found a lot of people are using it as a symbol for everything that SC isn't and that's completely untrue. Play ED for a couple hours and see if you still have the same amount of enthusiasm as you do now. It's just not close to done yet.

I find it funny that you find the idea of scripted missions for ED to be really difficult to buy but the entire "do anything, anywhere, at any time" scope of SC is totally believable.

I'm not sure if ED will launch this year. They'll say sometime this week if memory serves. However, considering the jump between Beta 2 and 3, and the like 400 item checklist/bugfix between beta 2 and 3, the pace that they're going at is pretty good. A lot of systems have yet to be implemented yet from the design document. ED has a lot of expansion to go.
 
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News Comments > Far Cry 4 Preorders
12. Re: Far Cry 4 Preorders Nov 2, 2014, 22:24 Flatline
 
theyarecomingforyou wrote on Nov 1, 2014, 20:24:
Bludd wrote on Nov 1, 2014, 19:17:
Far Cry 2 is a terrible, terrible game.
I strongly disagree. I thought it was excellent, despite the annoyances (malaria, respawns, vehicle ramming, etc). It had excellent graphics, great vehicle handling, was well optimised, had innovative features (fire, etc) and had a unique setting.

So it was a pretty game but it played like shit.

I wanted to like it. God I wanted to like it. But after watching NPCs spawn in front of me, and realizing that I could walk 10 feet past an outpost that I had just fought my way through and that it'd be repopulated again, full of NPCs with perfect aim and x-ray vision (they could see through foliage at that point) whose weapons worked flawlessly right up until they dropped them, at which point they became battered unreliable pieces of shit that couldn't hit anything and jammed constantly (apparently Orks from Warhammer 40k come from Africa), to the absurdity of hauling your ass back and forth across gargantuan maps for every. single. fucking. mission. I just couldn't take it.

But it was a pretty game.
 
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News Comments > Star Citizen FPS Reveal
26. Re: Star Citizen FPS Reveal Nov 2, 2014, 13:46 Flatline
 
jdreyer wrote on Nov 2, 2014, 13:36:

I don't see the problem. I'd just pull out my phone and play Candy Crush for a few hours while I waited.

Obviously the 70 million dollar stretch mark will be the ability to play Candy Crush, in game, on your in game pda/cellphone thing.
 
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News Comments > Star Citizen FPS Reveal
13. Re: Star Citizen FPS Reveal Nov 2, 2014, 12:34 Flatline
 
{PH}88fingers wrote on Nov 2, 2014, 10:37:
A Persistent Universe experience. I'm a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i'm on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those... now i can either - A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship.... or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it....

Oh joy. Just what I want to do. Hide in a fucking crate for 2-3 hours until a scavenger party comes along on the off chance that they don't scan the cargo.

Someone in the Elite:Dangerous forum actually seriously suggested that we should be able to capture pilots and hold them for ransom indefinitely, so that you can't play at all unless you pay in-game money to the pirate.

We asked what level backer he was in Star Citizen.

Joking aside, we'll see if that kind of emergent gameplay is possible. That's a metric fuckton of FPS levels that have to be built.

Also the framerates still look broken as fuck.
 
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News Comments > Middle-earth: Shadow of Mordor - Lord of the Hunt Announced
14. Re: Middle-earth: Shadow of Mordor - Lord of the Hunt Announced Oct 31, 2014, 16:31 Flatline
 
sdgundamx wrote on Oct 31, 2014, 01:59:
Agreed, boss fights sucked (I liked the first one that was an actual fight, though). But the Epic Runes are fun for just messing around with things like seeing how high you can get the combo meter to go.

Still, I'm thinking of doing a "no rune" playthrough and seeing how different it feels... I started relying heavily on some of those runes in the 2nd half of the game.

Oh, and yeah--first game in as far back as I can remember that I unlocked everything. I didn't even do that with Skyrim and I played that game for... let's just say an ungodly number of hours.

MacLeod wrote on Oct 30, 2014, 15:00:
Honestly, I'm glad they're doing DLC so I can continue my fun after finishing everything else... but I really wish they wouldn't waste their time with the epic runes. If they're like the last DLC runes, they're so grossly overpowered, that it's pretty much cheating to use them. (take 50% less damage, focus lasts 2x as long, and poison doesn't affect you).

DrSquick:
The last two boss fights are pretty horrible. First amounts to sneaking up to the guy three times, then a quick time event at end. The last fight is 5 quicktime buttons. Other than that, the rest of the game is actually really enjoyable. First game in a while (Wolfenstein: New Order) that was fun enough for me to actually keep playing to unlock everything with.

I think if you die periodically or fuck around the game is actually more interesting. I rarely died, and when I did, the Uruk ranks would fill because I killed 80% of their chiefs before dying, and then I'd go reap them again because they were all like power 7 chiefs.

There needs to be like an ironman mode where the Uruks hunt you harder (I know they do now but I want to see the aggression tripled) and timers put on the missions the Uruks have on trying to level up. I want to have to juggle the need to cull the ranks vs going on the story missions and the side missions and shit. That needs to be an ever-present, overwhelming pressure that the Uruks are getting *better*.

I'd also like to see the actual nemesis that you have have more character. I'd like to have him hunt you and learn from your skills that you used and shit so that when you fight him you can't spam him with his one weakness repeatedly.

The game was pretty fun and blissfully short. It did what it wanted to do and GTFO.
 
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2175 Comments. 109 pages. Viewing page 6.
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