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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2539 (Senior)
User ID 34131
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
120. Re: Star Citizen Executive Producer Departs [Updated] Jul 7, 2015, 12:59 Flatline
 
HorrorScope wrote on Jul 6, 2015, 21:53:
However later on , all of the "perks" that CIG/RSI gave to the backers were limited only to the subset of paid "subscribers" and so those backers who choose not to subscribe were left out, "

Wait what the fuck is this happy horse shit? Is this guy saying that a lot of the "perks" for being a backer have been moved over to only people who subscribe?
 
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News Comments > Cloud Imperium Opens Frankfurt Office
9. Re: Cloud Imperium Opens Frankfurt Office Jul 6, 2015, 18:38 Flatline
 
SlimRam wrote on Jul 6, 2015, 18:35:
Yeah imagine when these guys get all settled in and then they realize what Christ Roberts and pals has done to they're engine *shudder*. They're gonna look at the code and say,"Oh my DAMN!" heh

"Wait... this engine *started life* as an FPS engine. How in the name of holy hell do you fuck up the FPS module???"
 
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News Comments > Cloud Imperium Opens Frankfurt Office
5. Re: Cloud Imperium Opens Frankfurt Office Jul 6, 2015, 18:05 Flatline
 
Cutter wrote on Jul 6, 2015, 18:00:
Yeah, they really need another office and 50 employees do they? Why don't they just focus on getting some actual dinosaurs on their dinosaur tour? If this thing isn't the biggest clusterfuck in gaming history I'll be utterly amazed.


Sounds like they hired a bunch of Crytech people. I would say that bodes better for the engine and it's 64-bit port that is underway but these guys will probably end up doing 75 dollar stencil designs that you can apply to your 1200 dollar stretch goal/premium ship content.
 
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News Comments > Witcher 3 Inventory Patch This Week
5. Re: Witcher 3 Inventory Patch This Week Jul 6, 2015, 18:02 Flatline
 
Tom wrote on Jul 6, 2015, 17:54:
I've been using an inventory hack that gives me 9999 max weight or something. The game was just a lot less tedious once I stopped caring about inventory weight. Guessing that's going to stop working with this patch, but maybe the fixes will make it no longer as necessary.

Also interested in that alternate movement scheme. I'm pretty used to how Geralt handles at this point, but improvements are always welcome.

I hit inventory cap once and that was before I realized saddlebags upped my carrying capacity.

Now I just don't give a fuck. I go sell inventory when I hit cities/big cities but yeah. Never was an issue for me.
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
71. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 17:15 Flatline
 
Scheherazade wrote on Jul 6, 2015, 16:31:

I have mixxed feeling about it.

Sure, it would be nice if they released it.


But if they did, then people would just unlock anything they wanted - which would eliminate the MMO progression and turn things into a giant DM sandbox - which is basically what you get from a private DM server.

Keeping progression in the hands of an unavailable 3rd party ensures that things require time and effort, which leads to a sense of accomplishment, which is in turn, fun.

That said, I'm sure some groups out there would have the dignity to keep the database clean and not make edits for themselves and their friends (and not attack people they dislike).

-scheherazade

Seriously?

How does what one group of people do on a private server impact your enjoyment or sense of accomplishment in the PU one iota? If full mod tools are released and you can run a private server why shouldn't someone unlock all the ships? Or change all the ships into My Little Pony ponies that shoot rainbow dicks out of their forehead if that's what makes someone happy?

"Unauthorized fun" is one of the most bullshit arguments I've ever heard against private servers.

 
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News Comments > Star Citizen Executive Producer Departs [Updated]
66. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 16:25 Flatline
 
NetHead wrote on Jul 6, 2015, 16:24:
nin wrote on Jul 6, 2015, 16:09:

Maybe they could add in a stretch goal of teledildonics*, where Roberts can give people that pay a shitload of money a virtual hand job! Say $10,000 a wank?


The way things have been going and from what I've read that's funny, in that you have it backwards and think the fan paying won't be the one doing the "honours".

I'm sure there's at least one Cultist enthusiastic fan out there that'd like to give the Chairman a Chubbie for a few thousand dollars.
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
64. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 16:16 Flatline
 
eRe4s3r wrote on Jul 6, 2015, 16:15:
Flatline wrote on Jul 6, 2015, 16:01:
Slashman wrote on Jul 6, 2015, 14:37:
CJ_Parker wrote on Jul 6, 2015, 13:54:
Yeah. And as we can see FPS getting added to Squadron 42 was the $29 million stretch goal, unlocked on 11/22/2013. It was added in almost a full year after the KS campaign. The original backers never pledged for this bloated shit. Quote:

Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.

Yeah. They are totally going to pull this off without a hitch. Plus the MMO part too...no problem. Wall

Don't forget private servers too!

And "full mod tools" (stretch goal and KS promise)

I know several people who backed the project specifically for full mod tools so that they could do star trek or BSG or whatever.
 
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News Comments > Star Citizen Adds $400 Ship
90. Re: Star Citizen Adds $400 Ship Jul 6, 2015, 16:15 Flatline
 
jdreyer wrote on Jul 6, 2015, 14:10:
If the starliner was a stretch goal, that just means it will be in game, not that everyone will get one.

Yes I know that, but charging people 400 dollars for access to a previously acquired stretch goal is a little cynical you have to admit.
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
62. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 16:14 Flatline
 
Scheherazade wrote on Jul 6, 2015, 16:08:
Flatline wrote on Jul 6, 2015, 16:01:
Slashman wrote on Jul 6, 2015, 14:37:
CJ_Parker wrote on Jul 6, 2015, 13:54:
Yeah. And as we can see FPS getting added to Squadron 42 was the $29 million stretch goal, unlocked on 11/22/2013. It was added in almost a full year after the KS campaign. The original backers never pledged for this bloated shit. Quote:

Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.

Yeah. They are totally going to pull this off without a hitch. Plus the MMO part too...no problem. Wall

Don't forget private servers too!

Private servers for the PU are a no-go. They made a statement a long while ago saying that the complexity of the back end means that the only practical private servers will be limited scope deathmatch arenas.

-scheherazade

Hah! Called it.

I wasn't able to find that via google though. But it explains why the SC Cult has let the private server thing drop.

Besides, now it locks you into that sweet, sweet revenue creating stream for the company.

I say release it even if it requires a shit-ton of cloud processing. If me and 100 people want to pitch in for AWS or Azure cloud computing sufficient enough to run the server that should be our prerogative. Just be up front about it.

But that is now one day-one carved in stone promise broken from the kickstarter.
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
56. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 16:01 Flatline
 
Slashman wrote on Jul 6, 2015, 14:37:
CJ_Parker wrote on Jul 6, 2015, 13:54:
Yeah. And as we can see FPS getting added to Squadron 42 was the $29 million stretch goal, unlocked on 11/22/2013. It was added in almost a full year after the KS campaign. The original backers never pledged for this bloated shit. Quote:

Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.

Yeah. They are totally going to pull this off without a hitch. Plus the MMO part too...no problem. Wall

Don't forget private servers too!
 
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News Comments > Star Citizen Adds $400 Ship
89. Re: Star Citizen Adds $400 Ship Jul 6, 2015, 14:45 Flatline
 
It... sort of had what we refer to as WW2 fighter physics. The earlier wing commander games had a really funky flight "physics" engine. I'm not actually sure if there's much of a flight model at all actually. It wasn't until X-wing or WC3 that you started to see physics that more or less seem familiar. Though if you go back and play through X-wing or TIE fighter or X-Wing Alliance you see how primitive even those flight engines were.

SC's flight engine is more or less settled and is only in the "tweaking" phase right now as I understand it. They intentionally went with a much more "complicated" flight model to justify the eleventy billion different ships they were building.
 
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News Comments > Star Citizen Adds $400 Ship
87. Re: Star Citizen Adds $400 Ship Jul 6, 2015, 13:52 Flatline
 
nin wrote on Jul 6, 2015, 13:30:
Flatline wrote on Jul 6, 2015, 13:27:
Quboid wrote on Jul 6, 2015, 10:38:
theyarecomingforyou wrote on Jul 6, 2015, 10:23:
nobody was forced to pledge money

Nobody has been literally forced, but do you mean that everybody knew what they were getting into? If I had pledged for the initial vision, I would feel ripped off. An in-development game turning bad is the inherent risk but there have been intentional decisions to change the nature of the project and to increase the scope of the project which has led to delays, and which IMHO have significantly increased the risk of it turning bad.

I *Do* feel ripped off. I signed up for a completely different game than is being delivered.

The game that is being delivered is not the space sim going back to Wing Commander with WW2 fighter style physics that I backed.

I'm in the same boat. The revisionist history from fanboys is disgusting.


I can't wait for my chance to buy The Homer in SC. I'm sure it'll fetch a 20,000 dollar purchase price.

http://vignette4.wikia.nocookie.net/simpsons/images/0/05/TheHomer.png
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
49. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 13:43 Flatline
 
InBlack wrote on Jul 6, 2015, 13:10:
CJ_Parker wrote on Jul 6, 2015, 13:01:
eRe4s3r wrote on Jul 6, 2015, 12:35:
SQ42 contains first person elements, but not full on FPS combat as I heard it.. but could be wrong.

Yep, you're wrong. They are now planning to implement full fledged FPS missions into Squadron 42. It is going to be a mix of space game and FPS.

Maybe it's more first person roleplay elements? That was definitely on the table during the KS. Walking around the hangar, chatting with crew and stuff..is all FPS too.

First person gameplay IS NOT THE SAME as first person SHOOTER which the 'S' in FPS stands for. Sheesh. Yes. First person gameplay (walking around the carrier ship, interacting with crew etc.) was always on the table but first person SHOOTER (in Squadron 42) has not been a part of the Kickstarter deal. Ever.


Not according to Zor. And Zor only speaks the truth.

Zor needs to check out the stretch goal page.

https://robertsspaceindustries.com/funding-goals

It's understandable that he got confused. There's so many stretch goals that it's fucking impossible to keep track of them all.

I just want to know where my backer-exclusive 41 page document on how to overclock my ship's engines is.
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
48. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 13:39 Flatline
 
CJ_Parker wrote on Jul 6, 2015, 12:30:
* for those not in the know: During the original campaign there was only like a footnote on FPS boarding mechanics where a boarding party enters an enemy ship to kill the crew and take over the ship. A full-fledged FPS mode was not on the menu at all but added on post-campaign (and is now for some reason being done before the space game... awesome prioritization right there, CIG!).

Bonus points:

It wasn't even mentioned until the hit 3.5 million, and it wasn't promised until they hit 5 million. So it wasn't even part of the original design spec.
 
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News Comments > Star Citizen Adds $400 Ship
85. Re: Star Citizen Adds $400 Ship Jul 6, 2015, 13:27 Flatline
 
Quboid wrote on Jul 6, 2015, 10:38:
theyarecomingforyou wrote on Jul 6, 2015, 10:23:
nobody was forced to pledge money

Nobody has been literally forced, but do you mean that everybody knew what they were getting into? If I had pledged for the initial vision, I would feel ripped off. An in-development game turning bad is the inherent risk but there have been intentional decisions to change the nature of the project and to increase the scope of the project which has led to delays, and which IMHO have significantly increased the risk of it turning bad.

I *Do* feel ripped off. I signed up for a completely different game than is being delivered.

The game that is being delivered is not the space sim going back to Wing Commander with WW2 fighter style physics that I backed.

Also, Bluesnews ate my comment last night, but I'd like to comment that this Genesis Starliner was a stretch goal (the 62 million point I believe).

So we've reached Inception levels of marketing. You now spend money on SC to achieve stretch goals (you know, additional content added "for free" if funding hits a certain point) that they now are going to charge you for. I guess so that they can reach further stretch goals that they can charge you for.

And before the SC Cult jumps on me, replace the ship with anything like... the FPS module (which was also a stretch goal) and you'll start to see how bullshit that is.

It's actually beautiful marketing if you're cynical enough.
 
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News Comments > Op Ed
74. Re: Op Ed Jul 5, 2015, 19:58 Flatline
 
Kosumo wrote on Jul 5, 2015, 18:32:
I would have like to have got an Arena Commander review out of Derek Smart before he was chased off Cry

Yeah I'd kind of like to have a zero punctuation series of Derek Smart reviews/rants on games. The man knows how to rant. I'd watch/read the shit out of that.
 
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News Comments > FINAL FANTASY XIV OS X Pulled, Refunds Offered
13. Re: FINAL FANTASY XIV OS X Pulled, Refunds Offered Jul 5, 2015, 19:49 Flatline
 
descender wrote on Jul 5, 2015, 14:36:
I question if they would have even pulled this had Batman not just been such a disaster.

They already pulled FF14 once when it was a complete clusterfuck of an MMO launch. When people complained SE actually had the balls to say that this was a Japanese MMO and thus probably wouldn't be quite so much fun for western audiences when it was just a poorly designed game.
 
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News Comments > Sunday Metaverse
7. Re: Sunday Metaverse Jul 5, 2015, 19:47 Flatline
 
harlock wrote on Jul 5, 2015, 18:19:
i dunno.. i kinda enjoy watching Apple morph into Dell in slow motion

in a logical future, where people have to know a basic amount of coding just to get around (like how people today need to have a basic amount of automobile piloting skills), the only thing rising to the top is Linux, especially with its ability to mutate into endless forms

however, a logical future is not necessarily what will happen

Bad comparison because drivers are moving away from stick and know less and less how to actually *fix* the guts of their car, which is what coding would be analogous to.

I have male friends who have no f*cking clue how to change a tire.

That's your iPhone generation right there.
 
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News Comments > Op Ed
34. Re: Op Ed Jul 4, 2015, 23:25 Flatline
 
Tipsy McStagger wrote on Jul 4, 2015, 23:11:
Fantaz wrote on Jul 4, 2015, 21:33:
koolout wrote on Jul 4, 2015, 20:15:
Executive Producer leaves

http://bit.ly/1JFTB5X

yikes! :S

as someone who was/is stupid enough to have kickstarted this...

I'm hoping Chris Roberts realizes soon that his massive vision of super everything game is completely retarded and he should just concentrate on making his squadron 42 single player game.

It'll never happen. The dude is like an addict. When was the last time you saw a junkie decide to go cold turkey with any grace?

Yes, he made Wing Commander. Yes he's responsible for Freelancer & Privateer. But I suspect he's one of those guys who really, *really* needs someone standing over him cracking the whip and giving him constraints to work within in order to produce on time and in an orderly fashion.

When he came up with his Chairman costume we should have known that his ego was in terminal overdrive.

Buried in the op ed is actually a great quote:

Stop buying virtual items for a goddamn game you don’t have. What in the Holy phuck is the matter with you?!? You know how many indie games you could’ve bought, and supported, and been PLAYING by now?!?

And it's a great point. There's people out there dumping thousands of dollars on a pipe dream when indies with far better resumes from the last 10 years than Chris Roberts are starving and more deserving.

I mean, if SC crashes and burns and we barely get a shit S42 and maybe no SC at all, it won't just basically put 2 rounds into crowd funding games, it's going to have some serious blowback on the indie scene in general right as it really starts to get cooking.
 
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News Comments > Star Citizen Adds $400 Ship
50. Re: Star Citizen Adds $400 Ship Jul 1, 2015, 15:53 Flatline
 
SpectralMeat wrote on Jul 1, 2015, 08:33:
Their designer team is doing a pretty sweet job though, this ship looks like something out of a Star Wars movie.
I am not buying anything though just window shopping

Yeah that and the intro fiction sells the ship.

And from people who work in the TTRPG industry intro fiction is seriously cheap filler. Someone got paid probably 50-75 bucks to write the intro fiction that netted SC another cool half million.

Also, does anyone else notice the timing between announcing the FPS issues and the release of a "premium" high priced ship? It'd be interesting to go back in time and see if the higher priced ships match up to bad news. I wouldn't be surprised. "Oh Noes! Our game isn't going to get out on time! Sorry folks!" Next day: "Just saying if you want to drop 500 bucks on a ship that will help us fund the game and ensure things like the delay we mentioned yesterday won't happen again, you totes can!"
 
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2539 Comments. 127 pages. Viewing page 6.
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