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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2368 (Senior)
User ID 34131
 
User comment history
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News Comments > Assassin's Creed Rogue Eye Tracking
13. Re: Assassin's Creed Rogue Eye Tracking Feb 6, 2015, 17:48 Flatline
 
Okay I finally watched the video.

Again couldn't they have like done this with the kinect and head tracking?
 
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News Comments > Gratuitous Space Battles 2 Beta
6. Re: Gratuitous Space Battles 2 Beta Feb 6, 2015, 12:39 Flatline
 
Burrito of Peace wrote on Feb 6, 2015, 10:13:
So, basically, still a digital version of Starfleet Battles?

If Only. I miss Starfleet Command.

GSB was barely a game. You were expected to use trial and error with almost no logical input to find a combination of bits and bobs for your fleet that would win a battle.

So it basically was like 15 adventure game puzzles one after another but you had to wait 10-15 minutes to see if you managed to figure out the game designer's logic.

Or you go onto a forum and spoil it and have essentially no game at all.
 
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News Comments > Assassin's Creed Rogue Eye Tracking
10. Re: Assassin's Creed Rogue Eye Tracking Feb 6, 2015, 12:36 Flatline
 
How is this different from like TrackIR?  
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News Comments > WildStar Content Update
3. Re: WildStar Content Update Feb 3, 2015, 16:47 Flatline
 
Ungh pleas sthap with the proto*corp* themed expansions. It was funny... for about an hour... over a year ago.  
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News Comments > Sunday Crowdfunding Roundup
6. Re: Sunday Crowdfunding Roundup Feb 2, 2015, 18:39 Flatline
 
Alamar wrote on Feb 1, 2015, 20:14:
Wetworks24 wrote on Feb 1, 2015, 17:45:
nin wrote on Feb 1, 2015, 17:30:
Wetworks24 wrote on Feb 1, 2015, 17:12:
This game looks terrible. Just goes to show that just because something is popular doesn't mean its good.

Yeah! People that like things you don't like! What the fuck indeed!


My issue is that a game that is mostly style with little substance has become the biggest board game / card game kickstarter of all time by a large margin.

People are free to kickstart what they want, just a shame imo when there are far superior board games out there.

Would you mind spending a bit more time and doing an actual review of the game, and what it is you didn't like about it when you played it?

Here's the description of the game:

Exploding Kittens is a highly strategic kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.

I'm not sure how strategic you can get (and really it should be tactical but whatever) when you draw cards off the top of the deck.

But even if you can, it's a simple press your luck game. The *entire* draw is that The Oatmeal is doing the artwork.
 
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Feb 2, 2015, 17:31 Flatline
 
Silicon Avatar wrote on Feb 2, 2015, 13:43:
Well, that would be most of them since there is going to be very little a robot can't do going forward. Most jobs can be split into logical parts and then repeated and the cost of robotic parts is falling.

(My office is next to a robotics lab)


Wake me up when a computer/robot can play Go and beat say a 6 dan player.
 
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News Comments > Windows 10 Free with Raspberry Pi 2
13. Re: Windows 10 Free with Raspberry Pi 2 Feb 2, 2015, 15:48 Flatline
 
Slick wrote on Feb 2, 2015, 15:28:
[VG]Reagle wrote on Feb 2, 2015, 14:56:
There are virus's everywhere

it's as i feared, you have to leave, leave now timmy, run for the hills, forget us! the viruses, they're coming!

Eh he's just bitter that nobody realized he was the spunky outsider for sticking with Windows Phone when everyone else thought it was a lost cause. Now he feels like Queen Elizabeth's jilted lovers.
 
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News Comments > New Condemned Game Possibilities Explored
11. Re: New Condemned Game Possibilities Explored Feb 2, 2015, 15:47 Flatline
 
Yhatzee must be masturbating furiously at this news.  
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News Comments > Windows 10 Free with Raspberry Pi 2
11. Re: Windows 10 Free with Raspberry Pi 2 Feb 2, 2015, 15:16 Flatline
 
[VG]Reagle wrote on Feb 2, 2015, 14:56:
Well its not going to run Call of duty anytime soon.

I'd list that as a selling point frankly.

W10 means that development for the pi will open up some (I guess it'l open up to VB?) which is cool for a lot of stuff. More importantly it opens up to more versions of linux which is arguably bigger.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
805. Re: Spaceship Ahoy - Elite: Dangerous Jan 30, 2015, 19:52 Flatline
 
Vall Forran wrote on Jan 30, 2015, 19:44:
Flatline wrote on Jan 30, 2015, 19:36:
Vall Forran wrote on Jan 29, 2015, 00:15:
I don't know how you guys do those 11+ rare trade runs. That is the most boring thing ever. I tried it after a long break thinking it would be easier with a bigger jump range, but nope. Super boring.

It's sad, but I prefer my 5 ly trading route.

Turn on a podcast like Yhatzee and go a space-truckin'.

I'm on a 3-4 jump loop right now that takes about 3 more minutes than your neighbor loop (which I did for a while). I'm averaging about 3300 credits per ton for the loop. Which isn't too bad. I'm averaging 300,000 credits in my type 6. Once I get 1.5 mil I can hit the A class jump drive and that should drop me down to 2 jumps and boost my profit rate.

I'm hunting around to find a higher credit per ton trading run but so far I'm not finding too much in the empire right now.

Edit: Apparently 3300 credits per loop is an insane profit per ton from what I'm seeing over on Reddit. Most people have trouble getting into the mid-2000's

$3.3k per TON! What the fuck. I'm assuming you mistyped...that is insane. I get (on a good day) $1.5k per ton. And, ahem, if it's real, please fill me in. Daddy wants a python.

I just checked the route and my preferred route has dropped in value down to about 2500 (I think that's my route. I'll look it up at home).

But here's a 2.9k per ton profit (2950, which is pretty good) route that's about 45 light years per trip. With a 20 LY jump range that's gonna be 3 jumps (I have to look at the map to see if that's possible). You're looking at about 30 seconds between jumps, but the stations look to be 20 ls away from the nav beacon. So you save lots of time. Even 4 jumps, while fuel expensive, isn't very time consuming with a 20ls trip to the stations.


Rathamas (Artzybasheff Hub) 20ls Palladium &#8594; Wuru (Wendelin Terminal) 24ls

Buy: 12534 (3h 8m ago)
Sell: 14263 (3h 45m ago)


Wuru (Wendelin Terminal) 24ls Resonating Separators &#8594; Rathamas (Artzybasheff Hub) 20ls

Buy: 5386 (3h 45m ago)
Sell: 6607 (16h 47m ago)

Edit: This is round trip 3k per ton. Additionally, the data even at 3 hours old can fluctuate quite a bit. I'd lowball and figure maybe 2-500 credit swing up or down from those profits by the time you get there.

From that neighbor system run you did I think Wuru is like 8 or 9 jumps away. Took me half an hour to get there but that area seemed to have good trading.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
801. Re: Spaceship Ahoy - Elite: Dangerous Jan 30, 2015, 19:36 Flatline
 
Vall Forran wrote on Jan 29, 2015, 00:15:
I don't know how you guys do those 11+ rare trade runs. That is the most boring thing ever. I tried it after a long break thinking it would be easier with a bigger jump range, but nope. Super boring.

It's sad, but I prefer my 5 ly trading route.

Turn on a podcast like Yhatzee and go a space-truckin'.

I'm on a 3-4 jump loop right now that takes about 3 more minutes than your neighbor loop (which I did for a while). I'm averaging about 3300 credits per ton for the loop. Which isn't too bad. I'm averaging 300,000 credits in my type 6. Once I get 1.5 mil I can hit the A class jump drive and that should drop me down to 2 jumps and boost my profit rate.

I'm hunting around to find a higher credit per ton trading run but so far I'm not finding too much in the empire right now.

Edit: Apparently 3300 credits per loop is an insane profit per ton from what I'm seeing over on Reddit. Most people have trouble getting into the mid-2000's

This comment was edited on Jan 30, 2015, 19:42.
 
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Jan 29, 2015, 19:54 Flatline
 
Pigeon wrote on Jan 29, 2015, 19:06:
A home broadband connection of 10Mbps supports three video streams, plus other Web use, at the same time, Pai said. “For some time now, under this administration, grounding the new benchmark for broadband in reality hasn’t been the point,” he added. “No, the ultimate goal is to seize new, virtually limitless authority to regulate the broadband marketplace...”

Pai went on to say his whole family can simultaneously stream videos of his cat that he took with his Razr V3 and posted on his myspace page...


Silliness aside, I notice the term advanced broadband is being used instead of just broadband. This leads me to believe broadband may still be classified as 4up 1down.

Nah the minimum for broadband is going to be 25/3 or whatever it is. "advanced" is just a catchphrase.

And considering that even factoring in the cost of network upgrades it costs like less than 2 cents a gig to transfer data... Cry me a f*ckin river telcomms. You've already been charging us premium fees to upgrade your network for 25 years.
 
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News Comments > Fahrenheit: Indigo Prophecy Remastered Tomorrow
15. Re: Fahrenheit: Indigo Prophecy Remastered Tomorrow Jan 29, 2015, 11:26 Flatline
 
Creston wrote on Jan 28, 2015, 23:53:
This game made the unforgivable design decision to force you to focus on not one, but TWO different sets of QTEs at the same time, all while really cool shit was happening on screen—really cool shit that you never got to see, because you had to keep fucking around with the stupid QTEs. My wife, who watched me play it for awhile, said that especially the "escape from demons in the office area" was really cool to see. Me? Never saw a glimpse of it.

The story was actually cool, but holy shit was the game design behind it fucking terrible. Do yourself a favor, watch someone just play through this on Youtube. It'll be FAR less aggravating. Unless you happen to be one of those rare souls that likes QTEs (I imagine a few exist, after all, why else would devs keep putting fucking QTEs in games??), in which case this game will be your own personal nirvana.

The first like... half... of Fahrenheit had a fantastic story. The last half started... uneven. Then it shit it's pants in the final act by rushing like a high school boy losing his virginity: The payoff wasn't worth the buildup.

Also...

That whole thing with the AI was f*cking rubbish for what was supposed to be a supernatural thriller
 
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News Comments > Star Citizen Persistent Universe Presentation; Funding Hits $71M
5. Re: Star Citizen Persistent Universe Presentation; Funding Hits $71M Jan 28, 2015, 11:18 Flatline
 
nin wrote on Jan 28, 2015, 10:30:
Is there a special salute that's required for "the Chairman"?


President Scroob, SALUTE!
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
768. Re: Spaceship Ahoy - Elite: Dangerous Jan 27, 2015, 10:45 Flatline
 
Vall Forran wrote on Jan 26, 2015, 20:53:
If they are going that route, they should have something similar to Tribes 2.

Target a player, press 'v', a quick context menu opens with different types of communication options, then submenus making the comm more specific. In the end, you press v,p,d and you send a message, "Drop your cargo!" Or, v,g,s,s "Shazbot!" as they warp away with 10% health.

I think pirates have it especially rough because by the time they type something simple the target's frameshift drive is 90% charged.

I agree. It wouldn't cost that much to do some voice recording, and apparently you choose the gender of your commander anyway in one of the weird submenus for... who knows what.
 
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News Comments > Ubisoft Deactivating Far Cry 4 Keys; Cites Fraud
14. Re: Ubisoft Deactivating Far Cry 4 Keys; Cites Fraud Jan 26, 2015, 15:36 Flatline
 
G2A has always been of nebulous legality anyway hasn't it?  
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News Comments > Homeworld Remastered Collection Next Month
37. Re: Homeworld Remastered Collection Next Month Jan 26, 2015, 15:33 Flatline
 
I wonder if it's still as hard to mod as the original Homeworld. That was a big downer.

I remember the Babylon 5 mod though. That was kind of all kinds of awesome.
 
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News Comments > DOOM Mythbusters
14. Re: DOOM Mythbusters Jan 26, 2015, 15:29 Flatline
 
Cutter wrote on Jan 26, 2015, 13:31:
This show was interesting for a season or two but it jumped the shark long ago. This is just silly now. Then again, Discovery is turning into a steaming pile of crap like A&E did.


Agreed. Having it as a full on series is what killed it. Your ideas for myths burn out too fast.

2 hour specials or a mini series a couple times a year would have prolonged the show and made it more of an event.

Then there's stuff that they just like get wrong. Like someone asked if it was possible to build a gunpowder-powered engine. So they tried to run like a 2 cylinder engine with gunpowder. When it didn't work they claimed it was busted.

But I'm sitting there wondering if they remember shooting off fully automatic weapons. Because that's a gunpowder-powered engine. Put an articulated arm on the bolt as it blows back and you can turn that mechanical energy into electricity or anything else. As long as you have "fuel" (read: bullets) the engine works until it overheats and melts.
 
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News Comments > Saturday Consolidation
19. Re: Saturday Consolidation Jan 25, 2015, 17:00 Flatline
 
Beamer wrote on Jan 25, 2015, 13:46:
She didn't"invent" issues. Maybe they were new to you but they were discussed before she got involved.

Funny, that's my argument for why she's irrelevant. Maybe 400k for a cliffsnotes of gaming history is a good deal though?
 
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News Comments > Saturday Consolidation
18. Re: Saturday Consolidation Jan 25, 2015, 16:59 Flatline
 
jimnms wrote on Jan 24, 2015, 23:25:
MoreLuckThanSkill wrote on Jan 24, 2015, 16:15:
From the whining on blues lately you'd think straight white males were the victims.

How dare anybody complain about rape/death threats, or discuss their viewpoint on a video game!?!

Are you new to the internet? Everyone gets rape/death threats when they discuss their point of view on pretty much anything.

True story, I was threatened by death and dismemberment and my family being killed by someone who wrote a blog post that I skewered on another site... the article was about board games.

I took his threats about as seriously as I took his blog post: I posted the threats publicly and laughed my ass off.

But I guess that's one of the differences between men and women? Women take all death threats 100% seriously?
 
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2368 Comments. 119 pages. Viewing page 6.
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